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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DanTheViking</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-03T22:17:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:DanTheViking&amp;diff=579063</id>
		<title>User talk:DanTheViking</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:DanTheViking&amp;diff=579063"/>
		<updated>2012-06-18T07:08:25Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Max Payne 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Max Payne 3 ==&lt;br /&gt;
&lt;br /&gt;
Do not remove already added screenshots. If you want to add a separate screen. --[[User:Mateogala|MTOOO]] 05:37, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ah, crap. Sorry. I guess I did that on accident. - Dan&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578709</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578709"/>
		<updated>2012-06-17T10:13:36Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Taurus PT92 AF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition &amp;quot;pool&amp;quot;. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by &amp;quot;Hong Kong Action&amp;quot; movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 viu.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock 18c gold viu.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 1.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 2.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock gold.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|550px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle 2.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 desert eagle 1.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 model 20 gold viu.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus model 608 viu.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus gold.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:2012-06-09 00018.jpg|thumb|none|550px|Max firing a golden PT92AF.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|550px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|550px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi gold viu.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 viu.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 gold viu.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|400px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 1.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 2.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 3.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 4.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 5.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock.  Mainly used by UFE police in their station toward the end of the game.&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 saf gold viu.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 1.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 2.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 3.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 1.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 2.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 3.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the tube, but it is magazine fed so allows for faster reloading .&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-25 gold viu.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 1.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 2.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 3.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 590 gold viu.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|400px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 1.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 2.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 3.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off gold viu.jpg|thumb|none|550px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 1.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 2.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 viu.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 gold viu.jpg|thumb|none|550px|Golden AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|550px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 fx-05 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 g6 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 md viu.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 1.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 2.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 3.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 4.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|550px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 1.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 2.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scoped.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 gold .jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 1.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 2.jpg|thumb|none|550px|Barrett M107l in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 3.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|Heckler &amp;amp; Koch HK21]], holding it by the stock and somehow firing it.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk21 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 rpd viu.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd gold viu.jpg|thumb|none|550px|Golden RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 1.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 2.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 3.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
[[Image:MaxPayne3 granatnik viu.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 gl gold viu.jpg|thumb|none|550px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MaxPayne3 lav viu.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav gold viu.jpg|thumb|none|550px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 1.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 2.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 3.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] appears as the RPG.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[Image:MaxPayne3 arsenal 1.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 2.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 3.jpg|thumb|none|550px|MP5A3.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 4.jpg|thumb|none|550px|G36K, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 5.jpg|thumb|none|550px|Mini 14.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 6.jpg|thumb|none|550px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578705</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578705"/>
		<updated>2012-06-17T10:04:51Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* ARSENAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition &amp;quot;pool&amp;quot;. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by &amp;quot;Hong Kong Action&amp;quot; movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 viu.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock 18c gold viu.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 1.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 2.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock gold.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|550px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle 2.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 desert eagle 1.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 model 20 gold viu.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus model 608 viu.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus gold.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|550px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|550px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi gold viu.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 viu.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 gold viu.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|400px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 1.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 2.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 3.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 4.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 5.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock.  Mainly used by UFE police in their station toward the end of the game.&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 saf gold viu.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 1.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 2.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 3.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 1.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 2.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 3.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the tube, but it is magazine fed so allows for faster reloading .&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-25 gold viu.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 1.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 2.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 3.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 590 gold viu.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|400px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 1.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 2.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 3.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off gold viu.jpg|thumb|none|550px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 1.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 2.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 viu.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 gold viu.jpg|thumb|none|550px|Golden AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|550px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 fx-05 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 g6 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 md viu.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 1.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 2.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 3.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 4.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|550px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 1.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 2.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scoped.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 gold .jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 1.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 2.jpg|thumb|none|550px|Barrett M107l in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 3.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|Heckler &amp;amp; Koch HK21]], holding it by the stock and somehow firing it.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk21 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 rpd viu.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd gold viu.jpg|thumb|none|550px|Golden RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 1.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 2.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 3.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
[[Image:MaxPayne3 granatnik viu.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 gl gold viu.jpg|thumb|none|550px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MaxPayne3 lav viu.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav gold viu.jpg|thumb|none|550px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 1.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 2.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 3.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] appears as the RPG.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[Image:MaxPayne3 arsenal 1.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 2.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 3.jpg|thumb|none|550px|MP5A3.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 4.jpg|thumb|none|550px|G36K, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 5.jpg|thumb|none|550px|Mini 14.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 6.jpg|thumb|none|550px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578703</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=578703"/>
		<updated>2012-06-17T09:37:37Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition &amp;quot;pool&amp;quot;. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by &amp;quot;Hong Kong Action&amp;quot; movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 viu.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock 18c gold viu.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 1.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 2.jpg|thumb|none|550px|Glock 18C in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock gold.jpg|thumb|none|550px|Golden Glock 18C in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|550px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle 2.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 desert eagle 1.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 model 20 gold viu.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus model 608 viu.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus gold.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|550px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|550px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi gold viu.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 viu.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 gold viu.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|400px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 1.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 2.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 3.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 4.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 5.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock.  Mainly used by UFE police in their station toward the end of the game.&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 saf gold viu.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 1.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 2.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 3.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 1.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 2.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 3.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the tube, but it is magazine fed so allows for faster reloading .&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-25 gold viu.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 1.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 2.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 3.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 590 gold viu.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|400px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 1.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 2.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 3.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off gold viu.jpg|thumb|none|550px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 1.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 2.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 viu.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 gold viu.jpg|thumb|none|550px|Golden AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|550px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 fx-05 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 g6 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 md viu.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 1.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 2.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 3.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 4.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|550px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 1.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 2.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scoped.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 gold .jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 1.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 2.jpg|thumb|none|550px|Barrett M107l in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 3.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|Heckler &amp;amp; Koch HK21]], holding it by the stock and somehow firing it.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk21 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 rpd viu.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd gold viu.jpg|thumb|none|550px|Golden RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 1.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 2.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 3.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
[[Image:MaxPayne3 granatnik viu.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 gl gold viu.jpg|thumb|none|550px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MaxPayne3 lav viu.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav gold viu.jpg|thumb|none|550px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 1.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 2.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 3.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] appears as the RPG.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==ARSENAL==&lt;br /&gt;
[[Image:MaxPayne3 arsenal 1.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 2.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 3.jpg|thumb|none|550px|MP5A3.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 4.jpg|thumb|none|550px|G36K, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 5.jpg|thumb|none|550px|M1 Garand.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 6.jpg|thumb|none|550px|Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_Instincts:_Predator&amp;diff=575787</id>
		<title>Far Cry Instincts: Predator</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_Instincts:_Predator&amp;diff=575787"/>
		<updated>2012-06-13T04:21:50Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are featured in the video game ''Far Cry Instincts: Predator'':'''&lt;br /&gt;
[[Image:Far Cry front.jpg|thumb|right|300px|''Far Cry Instincts: Predator'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Assault Rifle&amp;quot; ==&lt;br /&gt;
The child of a twisted mind, the &amp;quot;Assault Rifle&amp;quot; is a combination of several weapons, like the [[M4A1]], [[FAMAS]] and [[M249 SAW]]. Unable to be dual-wielded, this incredibly powerful weapon can knock out even the toughest enemy in few shots. The secondary fire-mode is the [[M203 grenade launcher]].&lt;br /&gt;
[[Image:46322213.jpg|thumb|none|400px|What has science doooooone]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90]] appears in the game with an 8-shell capacity. Called simply &amp;quot;Shotgun&amp;quot; in the game. Its high damage makes this gun perfect for close quarters combat.&lt;br /&gt;
[[Image:F1ead049.jpg‎|thumb|none|400px|Benelli M3 Super 90 - 12 ga.]]&lt;br /&gt;
[[Image:FarCryshotgun.jpg|thumb|none|400px|Far Cry Instincts Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears in the game with and without a sound suppressor. The magazine holds 15 rounds. Called &amp;quot;Silenced Handgun&amp;quot; and &amp;quot;Handgun&amp;quot; respectively, can be dual wielded.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:FarcryBeretta92FS.jpg|thumb|none|400px|The &amp;quot;Silenced Handgun&amp;quot; in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82]]A1 appears with a 10-round magazine and 10X scope. This sniper rifle is not suppressed, but packs a far bigger punch than the &amp;quot;Recon Rifle&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:10291672.jpg|thumb|none|400px|Far Cry Instincts Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] can be seen mounted on the &amp;quot;Assault Rifle&amp;quot; in Predator. Strangely it fires ''hand'' grenades instead of the 40mm grenades.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:46322213.jpg|thumb|none|400px|M203 on the &amp;quot;Assault Rifle&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The Colt [[M4A1]] appears in Predator as &amp;quot;Carbine&amp;quot;. Comes with a non-detachable sound suppressor and some sort of red dot sight, probably based on a C-More Systems reflex scope. Strangely it deals less damage than the MP5A3.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:12513246.jpg|thumb|none|400px|Far Cry Instincts M4 Carbine, which apparently the game designers didn't think it could be fitted with an M203 without changing it completely.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The FN [[M249]] Squad Automatic Weapon appears in the game as &amp;quot;Machine Gun&amp;quot; with a 50-round ammo can. Has nearly the same stats as the &amp;quot;Assault Rifle&amp;quot; but with bigger ammo capacity.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:FarcryMachineGun.jpg|thumb|none|400px|Far Cry Instincts Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is one of the best automatic weapons in the game. It packs more stopping power than the MP5A3 and has a larger magazine, making it a far superior choice. Its only downside is a lack of ammo at times, as the enemy soldiers do not always carry this weapon.&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FarcryP90.jpg|thumb|none|400px|Far Cry Instincts P90.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 Pistol ==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] appears as &amp;quot;Auto Handgun&amp;quot; with a 31-round magazine. Great rate of fire but large recoil and slow reload.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg‎|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:FarcryGlock18.jpg|thumb|none|400px|Far Cry Instincts Auto Handgun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]] appears in the game simply as &amp;quot;SMG&amp;quot;. It is the first automatic weapon to appear, carried by many mercenaries through out the game.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|H&amp;amp;K MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:Farcrymp5a3.jpg|thumb|none|400px|Far Cry Instincts SMG]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8 Sporting Rifle ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8]] rifle appears in the game as &amp;quot;Recon Rifle&amp;quot;. The 10-round magazine, 7X scope and sound suppressor makes it ideal to pick enemies from a distance.&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|H&amp;amp;K SL8 - 5.56x45mm]]&lt;br /&gt;
[[Image:4124195.jpg|thumb|none|400px|Far Cry Instincts Recon Rifle]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The [[M202 FLASH]] appears in the game as &amp;quot;Rocket Launcher&amp;quot;. A rarity to find, this high impact weapon can really put a hurt onto any enemy, even the nasty mutants that will begin to appear in the game later.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:FarcryRocketLauncher.jpg|thumb|none|400px|Far Cry Instincts Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] (called &amp;quot;Handgun&amp;quot;) is the first weapon the player can acquire. Has a capacity of 7 rounds. It is a fairly common weapon, meaning that collecting ammo for it is an easy proposition.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg‎|thumb|none|400px|Desert Eagle MK XIX - .50AE]]&lt;br /&gt;
[[Image:FarCryDesertEagle.jpg|thumb|none|400px|Far Cry Instincts Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
{{Cry Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573745</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573745"/>
		<updated>2012-06-09T07:48:02Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Sawed-Off Double-Barrel Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity.&lt;br /&gt;
It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.  When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle in a cinematic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
[[File:Max Payne 3 M1911 .jpg|thumb|none|600px|Max armed with M1911 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
[[File:Max Payne 3 Model 10‎.jpg|thumb|none|600px|Raul Passos holds his Smith &amp;amp; Wesson Model 10 on a Tony DeMarco.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Max payne3 Mini14.jpg|thumb|none|600px|Max holds his Ruger Mini-3.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]], holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573743</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573743"/>
		<updated>2012-06-09T07:43:05Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* HK21E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity.&lt;br /&gt;
It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.  When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle in a cinematic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
[[File:Max Payne 3 M1911 .jpg|thumb|none|600px|Max armed with M1911 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
[[File:Max Payne 3 Model 10‎.jpg|thumb|none|600px|Raul Passos holds his Smith &amp;amp; Wesson Model 10 on a Tony DeMarco.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Max payne3 Mini14.jpg|thumb|none|600px|Max holds his Ruger Mini-3.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]], holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573741</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573741"/>
		<updated>2012-06-09T07:39:02Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Ruger Mini-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity.&lt;br /&gt;
It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.  When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle in a cinematic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
[[File:Max Payne 3 M1911 .jpg|thumb|none|600px|Max armed with M1911 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
[[File:Max Payne 3 Model 10‎.jpg|thumb|none|600px|Raul Passos holds his Smith &amp;amp; Wesson Model 10 on a Tony DeMarco.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Max payne3 Mini14.jpg|thumb|none|600px|Max holds his Ruger Mini-3.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573726</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573726"/>
		<updated>2012-06-09T07:27:57Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* M1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity.&lt;br /&gt;
It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.  When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle in a cinematic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
[[File:Max Payne 3 M1911 .jpg|thumb|none|600px|Max armed with M1911 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
[[File:Max Payne 3 Model 10‎.jpg|thumb|none|600px|Raul Passos holds his Smith &amp;amp; Wesson Model 10 on a Tony DeMarco.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game, sans the &amp;quot;Ruger&amp;quot; brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Max payne3 Mini14.jpg|thumb|none|600px|Max holds his Ruger Mini-3.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573725</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=573725"/>
		<updated>2012-06-09T07:26:20Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Taurus PT92 AF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 18]] for highest handgun magazine capacity.&lt;br /&gt;
It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.  When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle; this lasts around 15 shots before becoming useless&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
[[File:Max Payne 3 M1911 .jpg|thumb|none|600px|Max armed with M1911 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
[[File:Max Payne 3 Model 10‎.jpg|thumb|none|600px|Raul Passos holds his Smith &amp;amp; Wesson Model 10 on a Tony DeMarco.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game, sans the &amp;quot;Ruger&amp;quot; brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Max payne3 Mini14.jpg|thumb|none|600px|Max holds his Ruger Mini-3.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=527919</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=527919"/>
		<updated>2012-03-04T01:16:56Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Mp3cover1.jpg|thumb|right|300px|''Max Payne 3'' (2012)]]&lt;br /&gt;
'''''Max Payne 3''''' is an upcoming third-person shooter video game of the ''[[Max Payne]]'' franchise. The game will be set in Sao Paolo, Brazil and will take place about ten years after the events of ''[[Max Payne 2]]''. Possible release date: March 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] makes a return in Max Payne 3, as it appears in the Design and Technology Series trailer. It has also appeared in publicly released media.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX (Chrome Silver) - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
The [[Taurus PT92|Taurus PT92 AF]] is a new weapon introduced in the game. It appears that the [[Beretta 92FS]] will be dropped for the favor of the PT92 AFS which is understandable, since most of the game will take place in Brazil.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|none|400px|Taurus PT92 AF - 9x19mm]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
[[Glock 18|Glock 18C]]'s can be seen wielded akimbo by Max in the Edge magazine and on the official website.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Max Payne can be seen wielding an [[M1911]] in the Design and Technology Series trailer. Several criminals are also seen armed with this handgun.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
Max Payne is seen armed with a Taurus Model 608 revolver in screenshots and the Weapons Trailer, although in-game it's referred to as the 608 &amp;quot;Bull&amp;quot;.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. &lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson model 10==&lt;br /&gt;
Max Payne can be seen with a [[Smith &amp;amp; Wesson Model 10]] heavy barrel in some screenshots.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|[[Smith &amp;amp; Wesson Model 10]] HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a [[PT92]] and a [[Smith &amp;amp; Wesson Model 10]]. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
Ingram [[MAC-11]]'s are seen dual wielded and along with a pistol that appears to be the [[Taurus PT92|PT92 AFS]].&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MAC's.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
An [[IMI Mini Uzi]] can be seen dual-wielded with a suppressed [[Taurus PT92|Taurus PT92 AFS]] in one of the magazine pictures.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
Max can be seen dual-wielding M12s in a screenshot.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==HK94==&lt;br /&gt;
Has the shape of a [[MP5]] but there is no paddle release, possibly making this an [[Heckler &amp;amp; Koch HK94|HK94]], similar to that seen in [[Max Payne 2]]&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game. It is seen with a pistol grip, wooden furniture and an extended magazine tube.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Full size, seen with some sort of rail top. &lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Two Brazilian gangsters are seen armed with [[AK-47]]s in Game Informer magazine's preview section of Max Payne 3.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
Max is seen carrying a [[IMBEL MD-97|IMBEL MD-97 LC]] in one of the Edge pictures. In the Design and Technology Series trailer, several criminals are seen armed with the rifle.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL FAL 7.62mm==&lt;br /&gt;
A 7.62mm [[FN_FAL|FN FAL]], most likely intended to be the Imbel built version, can be seen in the Design and Technology Series trailer. The straight, 7.62mm 20 round magazine and longer barrel distinguishes it from the IMBEL MD-97 LC.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|500px|Imbel M964 A1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his Imbel FAL. Notice also the long barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|400px|Ruger Mini-14 - 5.56x45mm; visually similar to the Mini-30 in the game.]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FX-05 Xiuhcoatl==&lt;br /&gt;
A Special Forces soldier can be seen holding an FX-05 in the Design and Technology Series trailer, the main battle rifle of the Mexican army. The distinctive dual rows of gas vents along the barrel mark it out, however there appear to be an incorrect number of them.&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max is seen with a [[Barrett M107]] sniper rifle in the May issue of Edge gaming magazine.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=527916</id>
		<title>Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=527916"/>
		<updated>2012-03-04T00:59:39Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Ruger Mini 14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hot fuzz.jpg|thumb|right|300px|''Hot Fuzz (2007)'']]&lt;br /&gt;
''Hot Fuzz'' is a 2007 comedy directed by [[Edgar Wright]] that spoofs the conventions of the buddy cop genre seen in such films as the ''[[Lethal Weapon]]'' series. Police officer Nicholas Angel ([[Simon Pegg]]) is sent from London to the small, English countryside town of Sandford because his extreme dedication to being a London officer consistently upstages his colleagues. When he arrives in Sandford, he uncovers a plot by a small cabal of residents to rid the town of anything and anyone they find disrupts the peace and harmony they strive for.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''[[Hot Fuzz]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP|Heckler &amp;amp; Koch USP Compact]] is taken as evidence by Sergeant Nicholas Angel ([[Simon Pegg]]) when they search Arthur Webley's ([[David Bradley]]) armory.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - 9mm.]]&lt;br /&gt;
[[Image:HFUSPCompact-1.jpg|thumb|none|600px|A USP Compact being bagged as evidence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is used by Simon Skinner ([[Timothy Dalton]]) during the car chase.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9mm.]]&lt;br /&gt;
[[Image:HFUSPMatch-1.jpg|thumb|none|600px|Skinner fires his Heckler &amp;amp; Koch USP Match out the window during the car chase.]]&lt;br /&gt;
[[Image:HFUSPMatch-3.jpg|thumb|none|600px|Skinner smacks a fresh magazine into his USP Match.]]&lt;br /&gt;
[[Image:HFUSPMatch-4.jpg|thumb|none|600px|Skinner holds his USP on a  hostage. &amp;quot;Stop, or the ginger-nut gets it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
A Two Tone (stainless frame, black slide) [[Jericho 941|Jericho 941 F]] &amp;quot;Baby Eagle&amp;quot; is used by Sergeant Nicholas Angel ([[Simon Pegg]]) in the supermarket and pub shootouts, akimbo style with his [[Taurus PT92|Taurus PT92 AF]].&lt;br /&gt;
&lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:HFBabyEagle-1.jpg|thumb|none|600px|Angel prepares his two tone Jericho 941 F Baby Eagle.]]&lt;br /&gt;
[[Image:HFBabyEagle-3.jpg|thumb|none|600px|Angel uses the two tone Jericho 941 F as his left hand gun.]]&lt;br /&gt;
[[Image:HFBabyEagle-4.jpg|thumb|none|600px|Angel with both his Jericho &amp;amp; PT92AFS. &amp;quot;Idea ...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
When Danny and Angel watch ''[[Point Break]]'', the infamous scene is shown when Johnny Utah ([[Keanu Reeves]]) aims his [[SIG-Sauer P226]] pistol at [[Patrick Swayze]]'s character and fires his gun empty into the air, a scene which is later replicated by Danny and his father.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:HFSIGP226-1.jpg|thumb|none|601px|Keanu Reeves is seen in ''[[Point Break]]'' with his SIG-Sauer P226.]]&lt;br /&gt;
[[Image:HFSIGP226-2.jpg|thumb|none|601px|Keanu Reeves aims his SIG P226.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Danny Butterman ([[Nick Frost]]) uses a [[Smith &amp;amp; Wesson 5906]] as one of his sidearms, sometimes firing it akimbo with a Charter Arms Snub. He is seen using it during the pub shootout and during the car chase to shoot at Simon Skinner's ([[Timothy Dalton]]) car. His father, Inspector Frank Butterman ([[Jim Broadbent]]) gets a hold of it in the final scene in the mini-village and threatens his son with it. Danny then retains the weapon while Frank runs off - unwilling to shoot his own father, Danny angrily fires the S&amp;amp;W into the air while lying on his back (spoofing a scene from ''[[Point Break]]'').&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|400px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-1.jpg|thumb|none|601px|Danny fires his Smith &amp;amp; Wesson out the window shouting: &amp;quot;Bang, bang, bang!&amp;quot;]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-2.jpg|thumb|none|601px|Frank Butterman holds his son hostage with a Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-3.jpg|thumb|none|601px|Danny takes aim at his father as he runs away.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-4.jpg|thumb|none|601px|Unable to shoot his father, he mocks ''[[Point Break]]'' and empties the gun into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Taurus PT92|Taurus PT92AFS]] as his main sidearm during his assault on the town, sometimes using it akimbo style along with his [[Jericho 941]] &amp;quot;Baby Eagle&amp;quot;.&lt;br /&gt;
In one of the DVD special features Simon Pegg is shown answering questions at a Q&amp;amp;A. He mistakenly refers to the Taurus as a Beretta. He does however get the Jericho &amp;quot;Baby Eagle&amp;quot; correct.&lt;br /&gt;
[[Image:Taurus92NoRails.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-1.jpg|thumb|none|600px|Angel preps the Taurus PT92AFS for the final showdown.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-4.jpg|thumb|none|600px|Angel fires both his PT92AFS as he dives into the pub.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-5.jpg|thumb|none|600px|Angel with his PT92AFS at the ready.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-7.jpg|thumb|none|600px|Angel draws his PT92AFS after fighting the Trolly Boy Michael ([[Rory McCann]]).]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-8.jpg|thumb|none|600px|Angel watches Skinner and Butterman escape with his PT92AFS in hand.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-9.jpg|thumb|none|600px|Angel fires his PT92AFS whilst in high speed pursuit.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Amanda Paver ([[Lorraine Hilton]]) pulls out a pair of .380 ACP [[Walther PPK]]s from her bicycle basket.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|400px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:HFWaltherPPK-1.jpg|thumb|none|601px|Paver is never without her Walther PPKs, or her thermos.]]&lt;br /&gt;
[[Image:HFWaltherPPK-4.jpg|thumb|none|601px|Amanda firing her PPKs showing her war face.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Charter Arms Snub (Unknown)==&lt;br /&gt;
Danny is seen wielding a snub nose which looks like a Charter Arms Undercover, mainly akimbo style with his [[Smith &amp;amp; Wesson 5906]].&lt;br /&gt;
[[Image:HFCharterArmsSnub-1.jpg|thumb|none|601px|Danny dual wieldshis Charter Arms Undercover Snub with his [[Smith &amp;amp; Wesson 5906]] as he dives into the bar.]]&lt;br /&gt;
[[Image:Hot fuzz charter arms 1.jpg|thumb|none|600px|Nicolas and Danny fire at the Porter's while jumping through the air (production still).]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Inspector Frank Butterman ([[Jim Broadbent]]) uses two engraved [[Colt 1851 Navy]] revolvers with gold cylinders and ivory grips when he confronts Angel and his officers in the pub. They can also be seen mounted on the wall of his office. Since Frank seems to be a bit of a Western lover, these guns seem to fit him well.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:HFColtNavy-1.jpg|thumb|none|601px|Insp. Frank Butterman with his two Colt 1851 Navies.]]&lt;br /&gt;
[[Image:HFColtNavy-2.jpg|thumb|none|601px|&amp;quot;You're not seriously gonna believe this man, are you? Are you?! He isn't even from around here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sheree's husband Greg Prosser ([[Trevor Nichols]]) uses the blued counterpart of her gun, the [[Smith &amp;amp; Wesson Model 10]].&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (Heavy barrel) Revolver (Post 1950s Model) - .38 Special. Later incarnations of the Model 10 had a non tapered Heavy Barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-1.jpg|thumb|none|601px|Greg fires his Model 10.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-2.jpg|thumb|none|601px|Greg and Sheree fire their revolvers. It appears Greg is double squeezing the trigger]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Sheree Prosser ([[Elizabeth Elvin]]) is seen wielding a [[Smith &amp;amp; Wesson Model 64]], the stainless model of the [[Smith &amp;amp; Wesson Model 10]] during the gun battle in the town square.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 - .38 Special.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-2.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-3.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A revolver is seen in Angel's hip holster, which he never draws but appears to be a [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson Model 629]].&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; barrel - .44 Magnum.]]&lt;br /&gt;
[[Image:HFUnknownRevolver.jpg|thumb|none|600px|A possible Smith &amp;amp; Wesson Model 629 is seen in Angel's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Mini Revolver==&lt;br /&gt;
&lt;br /&gt;
Reverend Phillip Shooter ([[Paul Freeman]]) uses a pair of [[NAA Mini Revolver|NAA Mini-Revolvers]] mounted on slides in his robes to shoot Angel ([[Simon Pegg]]), who is saved by his bullet-proof vest from being fatally wounded.&lt;br /&gt;
[[ Image:NorthAmericanMiniRevolver.jpg‎|thumb|none|400px|NAA Mini Revolver - .22 Magnum]]&lt;br /&gt;
[[Image:HF22derringer-1.jpg|thumb|none|601px|Reverend Phillip Shooter ([[Paul Freeman]]) whips out the NAA Mini-Revolvers from his sleeves. The grips appear to have been removed and the hollowed out frame used to pivot the gun for a quick grip.]]&lt;br /&gt;
[[Image:HF22derringer-2.jpg|thumb|none|601px|Reverend Shooter aims his NAA Mini-Revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Early on in the film Sergeant Nicholas Angel ([[Simon Pegg]]) fires a round from his [[Heckler &amp;amp; Koch G36# Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] fitted with a standard G36 carry handle, laser pointer and tactical flashlight during an CO-19 operation.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:HFG36C-1.jpg|thumb|none|601px|Angel checks the stairs with his G36C at the ready.]]&lt;br /&gt;
[[Image:HFG36C-2.jpg|thumb|none|601px|Angel takes out the &amp;quot;Crack-head with the Kalashnikov&amp;quot; with his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
During the opening scene Sergeant Nicholas Angel ([[Simon Pegg]]) fires his G36C into &amp;quot;''a crack-head with a [[AK-47|Kalashnikov]]''&amp;quot; ([[Garth Jennings]]). The type of AK-47 the crack-head was armed with appears to be a Chinese-made, folding stock [[AK-47#Norinco Type 56|Norinco Type 56-1]] assault rifle.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:HFNorincoType56-1.jpg|thumb|none|601px|The crack-head armed with a Norinco Type 56-1 before Angel bursts in.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Berthier Mle.1892 Carbine==&lt;br /&gt;
A French-made [[Berthier Rifles|Berthier Mle.1892]] bolt-action artillery carbine can be seen in the evidence room sharing the window sill with an M1 Thompson.&lt;br /&gt;
[[Image:Berthier1916.jpg|thumb|none|400px|Berthier Mle.1916 - replacement for the M1892 with an extended  magazine.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|A Berthier rifle can be seen with the M1 Thompson on the window sill of the evidence room.]]&lt;br /&gt;
==Blunderbuss Flintlock==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Tom Weaver ([[Edward Woodward]]) uses a [[Blunderbuss]] Flintlock scatter shot in an attempt to kill Sgt. Angel before Danny Butterman dives in the way.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:HFBlunderbuss.jpg|thumb|none|601px|Weaver holds up Angel with his Blunderbuss.]]&lt;br /&gt;
[[Image:HFBlunderbuss-1.jpg|thumb|none|601px|&amp;quot;You know what you are... a bloody busy-body!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
When Sergeant Nicholas Angel ([[Simon Pegg]]) takes on the town, he brings the British variant of the [[FN FAL]], the [[L1A1 SLR]].&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|An C1A1. The Canadian version of the L1A1. This is the version of the L1A1 used in the film by [[Simon Pegg]]. It's not the screen used gun however.]]&lt;br /&gt;
[[Image:HFL1A1SLR-3.jpg|thumb|none|601px|Angel chambers his L1A1 SLR as he prepares to assault the town.]]&lt;br /&gt;
[[Image:HFL1A1SLR-2.jpg|thumb|none|601px|Angel ready for action.]]&lt;br /&gt;
[[Image:HFL1A1SLR-4.jpg|thumb|none|601px|Angel walks down the street with his L1A1 SLR.]]&lt;br /&gt;
[[Image:HFL1A1SLR-5.jpg|thumb|none|601px|Angel fires his L1A1 SLR at Mr. Treacher, shooting out a truck tire and dumping beer kegs on him.]]&lt;br /&gt;
[[Image:HFL1A1SLR-6.jpg|thumb|none|601px|Angel takes cover as Amanda Paver fires at him.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III* SMLE==&lt;br /&gt;
Sgt. Tony Fisher ([[Kevin Eldon]]) uses a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk III*]] bolt-action rifle during the Somerfield supermarket shootout. A number of No.1 Mk III* rifles (along with a couple of Lee-Enfield No.4 rifles) were also found in Arthur Webley's ([[David Bradley]]) barn earlier in the film.&lt;br /&gt;
It is interesting to note that in the director commentary, this rifle is referred to as an M1 Garand by the director.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:HFSeaMine-1.jpg|thumb|none|601px|An SMLE rifle can be seen behind the Sea Mine in Mr. Webley's barn (the rifle is resting up against a Leyland farm tractor).]]&lt;br /&gt;
[[Image:HFSMLE-2.jpg|thumb|none|601px|Fisher chambers his SMLE in preparation for the battle at the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-4.jpg|thumb|none|601px|Fisher fires his SMLE in the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-6.jpg|thumb|none|601px|Another good view of Fisher's SMLE.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini 14==&lt;br /&gt;
Annette Roper ([[Patricia Franklin]]) tries to snipe Angel with a [[Mini 14]] fitted with a scope. Luckily for him, she misses every time and is forced to stop when her rule of 1 school student in the shop at a time is broken as Angel herds the children through the door.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg‎ |thumb|none|400px|Mini 14 - .223/5.56]]&lt;br /&gt;
[[Image:HFM14-1.jpg|thumb|none|601px|Annette Roper fires her Mini 14 at Angel (completely ignoring the scope).]]&lt;br /&gt;
[[Image:HFM14-2.jpg|thumb|none|601px|The Shop Owner fires her Mini 14 at Angel.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Rifle==&lt;br /&gt;
Several [[Martini-Henry Rifle Series|Martini-Henry]] rifles are seen on the racks in Mr. Webley's barn.&lt;br /&gt;
[[Image:Martini-HenryMarkIII(1881-1888).jpg|thumb|none|400px|Martini-Henry Mk. III - .577-.450 caliber.]]&lt;br /&gt;
[[Image:HFMartiniHenry-1.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
Several [[Karabiner 98k|Mauser Kar98k]] rifles were seen among the firearms in Mr. Webley's barn.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|A Mauser Kar98k rifle can be seen among the Martini-Henry rifles in this picture.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Several [[Remington Rolling Block]] rifles are seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber.]]&lt;br /&gt;
[[Image:HFRemingtonRollingBlock-2.jpg|thumb|none|601px|Several Remington Rolling Blocks are seen in the evidence room when Angel arms up. The gun to the right looks like a [[Karabiner 98k]] rifle with an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==Snaphaunce Musket==&lt;br /&gt;
A mid-to-late nineteenth century era North African 'Altit' or 'Kabyle' type snaphaunce musket (missing its trigger) is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:HFWheellockgun.jpg|thumb|none|601px|Mr Webley's collection includes this African musket.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1860 Carbine==&lt;br /&gt;
A [[Spencer 1860 Carbine]] is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .44 RF.]]&lt;br /&gt;
[[Image:HFSpencer1860.jpg|thumb|none|601px|A Spencer 1860 Carbine is seen on the wall behind Angel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1 Thompson==&lt;br /&gt;
An [[Thompson|M1 Thompson]] is seen in the evidence room.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|An M1 Thompson is seen in the window, rested with a Berthier rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Solothurn S1-100/MP34 submachine gun==&lt;br /&gt;
Joyce Cooper ([[Billie Whitelaw]]) uses a World War II-vintage Austrian [[Steyr-Solothurn S1-100]] (or better known as the &amp;quot;MP34&amp;quot; in WWII German service) submachine gun when Nicholas Angel ([[Simon Pegg]]) starts to take on Sandford. PC Doris Thatcher ([[Olivia Colman]]) uses the same S1-100/MP34 for the rest of the film.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|400px|Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.]]&lt;br /&gt;
[[Image:HFLanchester-2.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-4.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-5.jpg|thumb|none|601px|Doris Thatcher prepares the Steyr-Solothurn S1-100 for battle.]]&lt;br /&gt;
[[Image:HFLanchester-7.jpg|thumb|none|601px|Doris fires the Steyr-Solothurn S1-100 in the grocery store.]]&lt;br /&gt;
[[Image:HFLanchester-8.jpg|thumb|none|601px|Another view as Doris fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armscor M30R6==&lt;br /&gt;
DC Andy Cartwright ([[Rafe Spall]]) uses an [[Armscor M30R6]] to aid Angel and his fellow officers during the assault on the Somerfield grocery store. Andy's shotgun is not a Mossberg 500, as previously stated, as it has a cross bolt safety, is marked Squires Bingham, and lacks a magazine extension.&lt;br /&gt;
[[Image:shotgunr6.jpg‎|thumb|none|500px|Armscor M30R6 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-8.jpg|thumb|none|601px|Andy Cartwright pumps his shotgun. Note the cross bolt safety.]]&lt;br /&gt;
[[Image:HFMossberg500-9.jpg|thumb|none|601px|The barrel reads &amp;quot;Squires Bingham&amp;quot;, a firearms manufacturer in the Philippines. Link http://www.armscor.com.ph/article1.htm ]]&lt;br /&gt;
[[Image:HFMossberg500-10.jpg|thumb|none|601px|Andy Cartwright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Exposed Hammers Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Exposed Hammers Shotguns]] is seen in the hands an old lady who fires it at Angel when he first enters the town, and is subsequently drop-kicked in the face before she can reload. DS Andy Wainright ([[Paddy Considine]]) is also seen using this shotgun during the shootout in the Somerfield grocery store.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company 1878 - 12 gauge.]]&lt;br /&gt;
[[Image:HFHammershotgun-1.jpg|thumb|none|601px|Close up on the muzzle of the shotgun after the old lady fires both barrels at Angel. Tough lady.]]&lt;br /&gt;
[[Image:HFhammershotgun-2.jpg|thumb|none|601px|The old lady pops the shells out of the shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-3.jpg|thumb|none|601px|The old lady loads her shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-4.jpg|thumb|none|601px|Andy Wainright loads up the shotgun, which is loaded with either dummy rounds or spent shells based on the fired primers. Like the old lady's gun, these are loaded with &amp;quot;Hull&amp;quot; rounds.]]&lt;br /&gt;
[[Image:HFhammershotgun-5.jpg|thumb|none|601px|Andy Wainright closes his shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-6.jpg|thumb|none|601px|Andy Wainright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Hammerless Shotgun==&lt;br /&gt;
Arthur Webley ([[David Bradley]]) is seen armed with a hammerless [[12 Gauge Double Barreled Shotgun]] when Angel and Danny come to inspect his house. Roy Porter ([[Peter Wight]]) is also seen using one during the shootout in the pub.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Stevens '60s era hammerless shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-1.jpg|thumb|none|601px|Mr. Webley with his shotgun.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-2.jpg|thumb|none|601px|Another shot of the same scene.&amp;quot; Do you have a license for that firearm?&amp;quot; &amp;quot;mumble mumble&amp;quot; Mumble Mumble&amp;quot; (He does for that one&amp;quot;) &amp;quot;Wait...That one?...&amp;quot;]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-4.jpg|thumb|none|601px|Roy Porter fires his shotgun in the pub.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-5.jpg|thumb|none|601px|Roy pops the shells out of his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
PC Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Mossberg 500]] shotgun with a muzzle choke and 18&amp;quot; barrel when he assaults the town. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-1.jpg|thumb|none|601px|Angel loads up his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-2.jpg|thumb|none|601px|Angel pumps his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-3.jpg|thumb|none|601px|Angel fires his Mossberg 500. Note muzzle choke for tighter shot patterns.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 Defender==&lt;br /&gt;
Nicholas Angel's ([[Simon Pegg]]) partner, Danny Butterman ([[Nick Frost]])  uses a [[Winchester 1300|Winchester 1300 Defender]] provided by Angel during the shootout in the town. The Model 1300 Defender in the movie is fitted with a synthetic stock, tactical flashlight on the fore-grip, and spare 12 Gauge shell holders. Doctor Robin Hatcher ([[Stuart Wilson]]) also uses a Defender which he pulls from the trunk of his car. He fires several shots at Angel when he first enters the town and holds both Angel and Danny at gunpoint before Danny blows his foot off.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|500px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 gauge.]]&lt;br /&gt;
[[Image:HFWin1300-1.jpg|thumb|none|601px|Angel loads up the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-2.jpg|thumb|none|601px|Angel pumps the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-3BenelliM3CompactRem1100Win97BabyEagle.jpg|thumb|none|600px|Dr. Hatcher opens up his trunk to receive his Winchester 1300. Also seen in the trunk from top to bottom are a [[Benelli M3 Super 90|Benelli M3 Convertible (M3T)]], two [[Jericho 941|Jericho 941 &amp;quot;Baby Eagles&amp;quot;]], two sawed-off and customized [[Remington 1100]]s, the [[Winchester 1300|Winchester 1300 Defender]], and a [[Winchester Model 1897]].]]&lt;br /&gt;
[[Image:HFWin1300-4.jpg|thumb|none|601px|Close up of Dr. Hatcher firing his Winchester 1300 at Angel.]]&lt;br /&gt;
[[Image:HFWin1300-5.jpg|thumb|none|601px|Dr. Hatcher fires his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-10.jpg|thumb|none|601px|Angel:''&amp;quot;That's what I'm talking about!&amp;quot;''Angel gives Danny a Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-6.jpg|thumb|none|601px|Danny tries to take a shot at Bernard Cooper ([[Eric Mason]]) as he sword fights with Angel.]]&lt;br /&gt;
[[Image:HFWin1300-7.jpg|thumb|none|601px|Danny shoots Reverend Shooter after he shoots Angel.]]&lt;br /&gt;
[[Image:HFWin1300-9.jpg|thumb|none|601px|Dr. Hatcher holds up Danny and Angel with his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-8.jpg|thumb|none|601px|Danny tosses his Winchester 1300 to the ground, causing it to fire and blow off Hatcher's foot.]]&lt;br /&gt;
[[Image:HFWin1300-11.jpg|thumb|none|601px|Danny fires his Winchester 1300 in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens 520-30==&lt;br /&gt;
&lt;br /&gt;
Mary Porter uses a 28&amp;quot; barreled [[Stevens Model 520]]-30 shotgun in the pub shootout.&lt;br /&gt;
[[File:StevensModel520.jpg|thumb|none|500px|Stevens 520-30 Riot - 12 gauge]]&lt;br /&gt;
[[Image:HFMossberg500-7.jpg|thumb|none|601px|Mary Porter fires a Stevens pump shotgun in the pub.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] with a large lever loop and sawed-off barrel similar to the one used in ''[[Terminator 2: Judgement Day]]'' is used by Mr. Treacher ([[Tim Barlow]]) when Nicholas Angel ([[Simon Pegg]]) first takes on the town of Sandford. Since Winchesters aren't made anymore and are harder to find, this is likely a replica model such as a Chinese Norinco YL1887L shotgun, sawed-off &amp;quot;T2&amp;quot; style (though it seems that the stock is not sawed-off and is hidden by his coat to give the appearance of being sawed-off)&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Winchester Model 1887 with sawed-off stock and barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:HFWinchester1887-1.jpg|thumb|none|601px|Treacher racks the lever on his sawed-off 1887 shotgun. If you look closely at the shadowed area at his mid-chest, you can see the stock.]]&lt;br /&gt;
[[Image:HFWinchester1887-2.jpg|thumb|none|601px|Close up on Treacher's 1887 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Seen in one of the boxes Danny carries to the evidence room is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:HF24Steilhandgrenate.jpg|thumb|none|601px|A Model 24 Stielhandgranate is seen in the box Danny carries.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 hand grenade==&lt;br /&gt;
Seen in one of the boxes Angel carries to the evidence room is a [[Mk 2 hand grenade|Mk. 2 hand grenade]].&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[Image:HFMk2Grenade.jpg|thumb|none|601px|A Mk. 2 hand grenade is seen hanging on the side of the box Angel carries.]]&lt;br /&gt;
&lt;br /&gt;
==German Contact Sea Mine==&lt;br /&gt;
The most unique item in Mr. Webley's barn is an old World War II German contact-type [[Sea Mine]], which is said to be deactivated but Tom Weaver is unlucky enough to prove otherwise when Angel kicks him into it and it blows up the entire police station, killing only him though.&lt;br /&gt;
[[Image:HFSeaMine-2.jpg|thumb|none|601px|The Sea Mine in the evidence room.]]&lt;br /&gt;
[[Image:HFSeaMine-4.jpg|thumb|none|601px|Tom is luckless enough to set off the Sea Mine. &amp;quot;Oh God, no...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Air Rifle (BSA Cadet)==&lt;br /&gt;
While on duty during the town's festival, Danny begs Angel to try out at the Rifle Range. Angel picks up an Air Rifle, most likely a  B2 Deluxe Air Rifle with Monte Carlo Stock, and takes out all six man targets in about two seconds. Anyone who has ever uses one of these air rifles should know that they are a single shot weapon and that it takes at least 5 seconds to break open and cock the spring and load it. Angel must be an uber-shooter in order to accomplish such an impossible task. However, it's possible the film is simply intentionally edited to skip any reloads, as a similar style of jump-cutting is used elsewhere in the film (such as in the brief pursuit of a speeding motorist near the beginning).&lt;br /&gt;
[[Image:HFAirRifle-1.jpg|thumb|none|601px|Angel picks up the Air Rifle.]]&lt;br /&gt;
[[Image:HFAirRifle-2.jpg|thumb|none|601px|Angel breaks open the Air Rifle. The spring was likely removed to make it easier to break open, since the spring requires quite a bit of strength to cock back fully.]]&lt;br /&gt;
[[Image:HFAirRifle-3.jpg|thumb|none|601px|Angel then hands the Air Rifle to Danny, who is in complete awe of what he has just done.]]&lt;br /&gt;
[[Image:HFAirRifle-4.jpg|thumb|none|601px|Danny accidentally pulls the trigger and shoots Dr. Hatcher, who is manning the stand (Trigger discipline, kiddos).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB (stage prop)==&lt;br /&gt;
Eve Draper ([[Lucy Punch]]) uses a stainless steel [[Beretta 92 pistol series|Beretta 92SB]] stage prop to &amp;quot;kill&amp;quot; herself when playing Juliet Capulet in the horrendous &amp;quot;[[Romeo + Juliet]]&amp;quot; play that was based off Baz Luhrmann's 1996 film of the same name.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:HFBeretta92SBprop.jpg|thumb|none|601px|Eve Draper commits suicide in the &amp;quot;Romeo &amp;amp; Juliet&amp;quot; play with a stage prop Beretta 92SB. Note there is no magazine or magazine well in the grip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Edgar Wright]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=527915</id>
		<title>Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Fuzz&amp;diff=527915"/>
		<updated>2012-03-04T00:59:12Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* M14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hot fuzz.jpg|thumb|right|300px|''Hot Fuzz (2007)'']]&lt;br /&gt;
''Hot Fuzz'' is a 2007 comedy directed by [[Edgar Wright]] that spoofs the conventions of the buddy cop genre seen in such films as the ''[[Lethal Weapon]]'' series. Police officer Nicholas Angel ([[Simon Pegg]]) is sent from London to the small, English countryside town of Sandford because his extreme dedication to being a London officer consistently upstages his colleagues. When he arrives in Sandford, he uncovers a plot by a small cabal of residents to rid the town of anything and anyone they find disrupts the peace and harmony they strive for.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''[[Hot Fuzz]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP|Heckler &amp;amp; Koch USP Compact]] is taken as evidence by Sergeant Nicholas Angel ([[Simon Pegg]]) when they search Arthur Webley's ([[David Bradley]]) armory.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - 9mm.]]&lt;br /&gt;
[[Image:HFUSPCompact-1.jpg|thumb|none|600px|A USP Compact being bagged as evidence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is used by Simon Skinner ([[Timothy Dalton]]) during the car chase.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9mm.]]&lt;br /&gt;
[[Image:HFUSPMatch-1.jpg|thumb|none|600px|Skinner fires his Heckler &amp;amp; Koch USP Match out the window during the car chase.]]&lt;br /&gt;
[[Image:HFUSPMatch-3.jpg|thumb|none|600px|Skinner smacks a fresh magazine into his USP Match.]]&lt;br /&gt;
[[Image:HFUSPMatch-4.jpg|thumb|none|600px|Skinner holds his USP on a  hostage. &amp;quot;Stop, or the ginger-nut gets it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
A Two Tone (stainless frame, black slide) [[Jericho 941|Jericho 941 F]] &amp;quot;Baby Eagle&amp;quot; is used by Sergeant Nicholas Angel ([[Simon Pegg]]) in the supermarket and pub shootouts, akimbo style with his [[Taurus PT92|Taurus PT92 AF]].&lt;br /&gt;
&lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:HFBabyEagle-1.jpg|thumb|none|600px|Angel prepares his two tone Jericho 941 F Baby Eagle.]]&lt;br /&gt;
[[Image:HFBabyEagle-3.jpg|thumb|none|600px|Angel uses the two tone Jericho 941 F as his left hand gun.]]&lt;br /&gt;
[[Image:HFBabyEagle-4.jpg|thumb|none|600px|Angel with both his Jericho &amp;amp; PT92AFS. &amp;quot;Idea ...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
When Danny and Angel watch ''[[Point Break]]'', the infamous scene is shown when Johnny Utah ([[Keanu Reeves]]) aims his [[SIG-Sauer P226]] pistol at [[Patrick Swayze]]'s character and fires his gun empty into the air, a scene which is later replicated by Danny and his father.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:HFSIGP226-1.jpg|thumb|none|601px|Keanu Reeves is seen in ''[[Point Break]]'' with his SIG-Sauer P226.]]&lt;br /&gt;
[[Image:HFSIGP226-2.jpg|thumb|none|601px|Keanu Reeves aims his SIG P226.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Danny Butterman ([[Nick Frost]]) uses a [[Smith &amp;amp; Wesson 5906]] as one of his sidearms, sometimes firing it akimbo with a Charter Arms Snub. He is seen using it during the pub shootout and during the car chase to shoot at Simon Skinner's ([[Timothy Dalton]]) car. His father, Inspector Frank Butterman ([[Jim Broadbent]]) gets a hold of it in the final scene in the mini-village and threatens his son with it. Danny then retains the weapon while Frank runs off - unwilling to shoot his own father, Danny angrily fires the S&amp;amp;W into the air while lying on his back (spoofing a scene from ''[[Point Break]]'').&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|400px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-1.jpg|thumb|none|601px|Danny fires his Smith &amp;amp; Wesson out the window shouting: &amp;quot;Bang, bang, bang!&amp;quot;]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-2.jpg|thumb|none|601px|Frank Butterman holds his son hostage with a Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-3.jpg|thumb|none|601px|Danny takes aim at his father as he runs away.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W5906-4.jpg|thumb|none|601px|Unable to shoot his father, he mocks ''[[Point Break]]'' and empties the gun into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Taurus PT92|Taurus PT92AFS]] as his main sidearm during his assault on the town, sometimes using it akimbo style along with his [[Jericho 941]] &amp;quot;Baby Eagle&amp;quot;.&lt;br /&gt;
In one of the DVD special features Simon Pegg is shown answering questions at a Q&amp;amp;A. He mistakenly refers to the Taurus as a Beretta. He does however get the Jericho &amp;quot;Baby Eagle&amp;quot; correct.&lt;br /&gt;
[[Image:Taurus92NoRails.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-1.jpg|thumb|none|600px|Angel preps the Taurus PT92AFS for the final showdown.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-4.jpg|thumb|none|600px|Angel fires both his PT92AFS as he dives into the pub.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-5.jpg|thumb|none|600px|Angel with his PT92AFS at the ready.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-7.jpg|thumb|none|600px|Angel draws his PT92AFS after fighting the Trolly Boy Michael ([[Rory McCann]]).]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-8.jpg|thumb|none|600px|Angel watches Skinner and Butterman escape with his PT92AFS in hand.]]&lt;br /&gt;
[[Image:HFTaurusPT92AF-9.jpg|thumb|none|600px|Angel fires his PT92AFS whilst in high speed pursuit.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Amanda Paver ([[Lorraine Hilton]]) pulls out a pair of .380 ACP [[Walther PPK]]s from her bicycle basket.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|400px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:HFWaltherPPK-1.jpg|thumb|none|601px|Paver is never without her Walther PPKs, or her thermos.]]&lt;br /&gt;
[[Image:HFWaltherPPK-4.jpg|thumb|none|601px|Amanda firing her PPKs showing her war face.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Charter Arms Snub (Unknown)==&lt;br /&gt;
Danny is seen wielding a snub nose which looks like a Charter Arms Undercover, mainly akimbo style with his [[Smith &amp;amp; Wesson 5906]].&lt;br /&gt;
[[Image:HFCharterArmsSnub-1.jpg|thumb|none|601px|Danny dual wieldshis Charter Arms Undercover Snub with his [[Smith &amp;amp; Wesson 5906]] as he dives into the bar.]]&lt;br /&gt;
[[Image:Hot fuzz charter arms 1.jpg|thumb|none|600px|Nicolas and Danny fire at the Porter's while jumping through the air (production still).]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Inspector Frank Butterman ([[Jim Broadbent]]) uses two engraved [[Colt 1851 Navy]] revolvers with gold cylinders and ivory grips when he confronts Angel and his officers in the pub. They can also be seen mounted on the wall of his office. Since Frank seems to be a bit of a Western lover, these guns seem to fit him well.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:HFColtNavy-1.jpg|thumb|none|601px|Insp. Frank Butterman with his two Colt 1851 Navies.]]&lt;br /&gt;
[[Image:HFColtNavy-2.jpg|thumb|none|601px|&amp;quot;You're not seriously gonna believe this man, are you? Are you?! He isn't even from around here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sheree's husband Greg Prosser ([[Trevor Nichols]]) uses the blued counterpart of her gun, the [[Smith &amp;amp; Wesson Model 10]].&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (Heavy barrel) Revolver (Post 1950s Model) - .38 Special. Later incarnations of the Model 10 had a non tapered Heavy Barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-1.jpg|thumb|none|601px|Greg fires his Model 10.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W10-2.jpg|thumb|none|601px|Greg and Sheree fire their revolvers. It appears Greg is double squeezing the trigger]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Sheree Prosser ([[Elizabeth Elvin]]) is seen wielding a [[Smith &amp;amp; Wesson Model 64]], the stainless model of the [[Smith &amp;amp; Wesson Model 10]] during the gun battle in the town square.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 - .38 Special.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-2.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
[[Image:HFS&amp;amp;W64-3.jpg|thumb|none|601px|Sheree fires her Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A revolver is seen in Angel's hip holster, which he never draws but appears to be a [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson Model 629]].&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; barrel - .44 Magnum.]]&lt;br /&gt;
[[Image:HFUnknownRevolver.jpg|thumb|none|600px|A possible Smith &amp;amp; Wesson Model 629 is seen in Angel's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Mini Revolver==&lt;br /&gt;
&lt;br /&gt;
Reverend Phillip Shooter ([[Paul Freeman]]) uses a pair of [[NAA Mini Revolver|NAA Mini-Revolvers]] mounted on slides in his robes to shoot Angel ([[Simon Pegg]]), who is saved by his bullet-proof vest from being fatally wounded.&lt;br /&gt;
[[ Image:NorthAmericanMiniRevolver.jpg‎|thumb|none|400px|NAA Mini Revolver - .22 Magnum]]&lt;br /&gt;
[[Image:HF22derringer-1.jpg|thumb|none|601px|Reverend Phillip Shooter ([[Paul Freeman]]) whips out the NAA Mini-Revolvers from his sleeves. The grips appear to have been removed and the hollowed out frame used to pivot the gun for a quick grip.]]&lt;br /&gt;
[[Image:HF22derringer-2.jpg|thumb|none|601px|Reverend Shooter aims his NAA Mini-Revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Early on in the film Sergeant Nicholas Angel ([[Simon Pegg]]) fires a round from his [[Heckler &amp;amp; Koch G36# Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] fitted with a standard G36 carry handle, laser pointer and tactical flashlight during an CO-19 operation.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:HFG36C-1.jpg|thumb|none|601px|Angel checks the stairs with his G36C at the ready.]]&lt;br /&gt;
[[Image:HFG36C-2.jpg|thumb|none|601px|Angel takes out the &amp;quot;Crack-head with the Kalashnikov&amp;quot; with his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
During the opening scene Sergeant Nicholas Angel ([[Simon Pegg]]) fires his G36C into &amp;quot;''a crack-head with a [[AK-47|Kalashnikov]]''&amp;quot; ([[Garth Jennings]]). The type of AK-47 the crack-head was armed with appears to be a Chinese-made, folding stock [[AK-47#Norinco Type 56|Norinco Type 56-1]] assault rifle.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:HFNorincoType56-1.jpg|thumb|none|601px|The crack-head armed with a Norinco Type 56-1 before Angel bursts in.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Berthier Mle.1892 Carbine==&lt;br /&gt;
A French-made [[Berthier Rifles|Berthier Mle.1892]] bolt-action artillery carbine can be seen in the evidence room sharing the window sill with an M1 Thompson.&lt;br /&gt;
[[Image:Berthier1916.jpg|thumb|none|400px|Berthier Mle.1916 - replacement for the M1892 with an extended  magazine.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|A Berthier rifle can be seen with the M1 Thompson on the window sill of the evidence room.]]&lt;br /&gt;
==Blunderbuss Flintlock==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Tom Weaver ([[Edward Woodward]]) uses a [[Blunderbuss]] Flintlock scatter shot in an attempt to kill Sgt. Angel before Danny Butterman dives in the way.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:HFBlunderbuss.jpg|thumb|none|601px|Weaver holds up Angel with his Blunderbuss.]]&lt;br /&gt;
[[Image:HFBlunderbuss-1.jpg|thumb|none|601px|&amp;quot;You know what you are... a bloody busy-body!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
When Sergeant Nicholas Angel ([[Simon Pegg]]) takes on the town, he brings the British variant of the [[FN FAL]], the [[L1A1 SLR]].&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|An C1A1. The Canadian version of the L1A1. This is the version of the L1A1 used in the film by [[Simon Pegg]]. It's not the screen used gun however.]]&lt;br /&gt;
[[Image:HFL1A1SLR-3.jpg|thumb|none|601px|Angel chambers his L1A1 SLR as he prepares to assault the town.]]&lt;br /&gt;
[[Image:HFL1A1SLR-2.jpg|thumb|none|601px|Angel ready for action.]]&lt;br /&gt;
[[Image:HFL1A1SLR-4.jpg|thumb|none|601px|Angel walks down the street with his L1A1 SLR.]]&lt;br /&gt;
[[Image:HFL1A1SLR-5.jpg|thumb|none|601px|Angel fires his L1A1 SLR at Mr. Treacher, shooting out a truck tire and dumping beer kegs on him.]]&lt;br /&gt;
[[Image:HFL1A1SLR-6.jpg|thumb|none|601px|Angel takes cover as Amanda Paver fires at him.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III* SMLE==&lt;br /&gt;
Sgt. Tony Fisher ([[Kevin Eldon]]) uses a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk III*]] bolt-action rifle during the Somerfield supermarket shootout. A number of No.1 Mk III* rifles (along with a couple of Lee-Enfield No.4 rifles) were also found in Arthur Webley's ([[David Bradley]]) barn earlier in the film.&lt;br /&gt;
It is interesting to note that in the director commentary, this rifle is referred to as an M1 Garand by the director.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:HFSeaMine-1.jpg|thumb|none|601px|An SMLE rifle can be seen behind the Sea Mine in Mr. Webley's barn (the rifle is resting up against a Leyland farm tractor).]]&lt;br /&gt;
[[Image:HFSMLE-2.jpg|thumb|none|601px|Fisher chambers his SMLE in preparation for the battle at the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-4.jpg|thumb|none|601px|Fisher fires his SMLE in the supermarket.]]&lt;br /&gt;
[[Image:HFSMLE-6.jpg|thumb|none|601px|Another good view of Fisher's SMLE.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini 14==&lt;br /&gt;
Annette Roper ([[Patricia Franklin]]) tries to snipe Angel with a [[Mini 14]] fitted with a scope. Luckily for him, she misses every time and is forced to stop when her rule of 1 school student in the shop at a time is broken as Angel herds the children through the door.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg‎ |thumb|none|400px|Mini 14 - .223/5.56]]&lt;br /&gt;
[[Image:HFM14-1.jpg|thumb|none|601px|Annette Roper fires her M14 at Angel (completely ignoring the scope).]]&lt;br /&gt;
[[Image:HFM14-2.jpg|thumb|none|601px|The Shop Owner fires her M14 at Angel.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Rifle==&lt;br /&gt;
Several [[Martini-Henry Rifle Series|Martini-Henry]] rifles are seen on the racks in Mr. Webley's barn.&lt;br /&gt;
[[Image:Martini-HenryMarkIII(1881-1888).jpg|thumb|none|400px|Martini-Henry Mk. III - .577-.450 caliber.]]&lt;br /&gt;
[[Image:HFMartiniHenry-1.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|Several Martini-Henry rifles are seen on the racks.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
Several [[Karabiner 98k|Mauser Kar98k]] rifles were seen among the firearms in Mr. Webley's barn.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:HFMartiniHenry-2.jpg|thumb|none|601px|A Mauser Kar98k rifle can be seen among the Martini-Henry rifles in this picture.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Several [[Remington Rolling Block]] rifles are seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber.]]&lt;br /&gt;
[[Image:HFRemingtonRollingBlock-2.jpg|thumb|none|601px|Several Remington Rolling Blocks are seen in the evidence room when Angel arms up. The gun to the right looks like a [[Karabiner 98k]] rifle with an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==Snaphaunce Musket==&lt;br /&gt;
A mid-to-late nineteenth century era North African 'Altit' or 'Kabyle' type snaphaunce musket (missing its trigger) is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:HFWheellockgun.jpg|thumb|none|601px|Mr Webley's collection includes this African musket.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1860 Carbine==&lt;br /&gt;
A [[Spencer 1860 Carbine]] is seen in Mr. Webley's barn.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .44 RF.]]&lt;br /&gt;
[[Image:HFSpencer1860.jpg|thumb|none|601px|A Spencer 1860 Carbine is seen on the wall behind Angel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1 Thompson==&lt;br /&gt;
An [[Thompson|M1 Thompson]] is seen in the evidence room.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:HFM1Thompson.jpg|thumb|none|601px|An M1 Thompson is seen in the window, rested with a Berthier rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Solothurn S1-100/MP34 submachine gun==&lt;br /&gt;
Joyce Cooper ([[Billie Whitelaw]]) uses a World War II-vintage Austrian [[Steyr-Solothurn S1-100]] (or better known as the &amp;quot;MP34&amp;quot; in WWII German service) submachine gun when Nicholas Angel ([[Simon Pegg]]) starts to take on Sandford. PC Doris Thatcher ([[Olivia Colman]]) uses the same S1-100/MP34 for the rest of the film.&lt;br /&gt;
[[Image:SteyrMP34.jpg|thumb|none|400px|Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.]]&lt;br /&gt;
[[Image:HFLanchester-2.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-4.jpg|thumb|none|601px|Joyce fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[Image:HFLanchester-5.jpg|thumb|none|601px|Doris Thatcher prepares the Steyr-Solothurn S1-100 for battle.]]&lt;br /&gt;
[[Image:HFLanchester-7.jpg|thumb|none|601px|Doris fires the Steyr-Solothurn S1-100 in the grocery store.]]&lt;br /&gt;
[[Image:HFLanchester-8.jpg|thumb|none|601px|Another view as Doris fires the Steyr-Solothurn S1-100.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armscor M30R6==&lt;br /&gt;
DC Andy Cartwright ([[Rafe Spall]]) uses an [[Armscor M30R6]] to aid Angel and his fellow officers during the assault on the Somerfield grocery store. Andy's shotgun is not a Mossberg 500, as previously stated, as it has a cross bolt safety, is marked Squires Bingham, and lacks a magazine extension.&lt;br /&gt;
[[Image:shotgunr6.jpg‎|thumb|none|500px|Armscor M30R6 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-8.jpg|thumb|none|601px|Andy Cartwright pumps his shotgun. Note the cross bolt safety.]]&lt;br /&gt;
[[Image:HFMossberg500-9.jpg|thumb|none|601px|The barrel reads &amp;quot;Squires Bingham&amp;quot;, a firearms manufacturer in the Philippines. Link http://www.armscor.com.ph/article1.htm ]]&lt;br /&gt;
[[Image:HFMossberg500-10.jpg|thumb|none|601px|Andy Cartwright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Exposed Hammers Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Exposed Hammers Shotguns]] is seen in the hands an old lady who fires it at Angel when he first enters the town, and is subsequently drop-kicked in the face before she can reload. DS Andy Wainright ([[Paddy Considine]]) is also seen using this shotgun during the shootout in the Somerfield grocery store.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company 1878 - 12 gauge.]]&lt;br /&gt;
[[Image:HFHammershotgun-1.jpg|thumb|none|601px|Close up on the muzzle of the shotgun after the old lady fires both barrels at Angel. Tough lady.]]&lt;br /&gt;
[[Image:HFhammershotgun-2.jpg|thumb|none|601px|The old lady pops the shells out of the shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-3.jpg|thumb|none|601px|The old lady loads her shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-4.jpg|thumb|none|601px|Andy Wainright loads up the shotgun, which is loaded with either dummy rounds or spent shells based on the fired primers. Like the old lady's gun, these are loaded with &amp;quot;Hull&amp;quot; rounds.]]&lt;br /&gt;
[[Image:HFhammershotgun-5.jpg|thumb|none|601px|Andy Wainright closes his shotgun.]]&lt;br /&gt;
[[Image:HFhammershotgun-6.jpg|thumb|none|601px|Andy Wainright fires his shotgun in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Hammerless Shotgun==&lt;br /&gt;
Arthur Webley ([[David Bradley]]) is seen armed with a hammerless [[12 Gauge Double Barreled Shotgun]] when Angel and Danny come to inspect his house. Roy Porter ([[Peter Wight]]) is also seen using one during the shootout in the pub.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Stevens '60s era hammerless shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-1.jpg|thumb|none|601px|Mr. Webley with his shotgun.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-2.jpg|thumb|none|601px|Another shot of the same scene.&amp;quot; Do you have a license for that firearm?&amp;quot; &amp;quot;mumble mumble&amp;quot; Mumble Mumble&amp;quot; (He does for that one&amp;quot;) &amp;quot;Wait...That one?...&amp;quot;]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-4.jpg|thumb|none|601px|Roy Porter fires his shotgun in the pub.]]&lt;br /&gt;
[[Image:HFhammerlessshotgun-5.jpg|thumb|none|601px|Roy pops the shells out of his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
PC Sergeant Nicholas Angel ([[Simon Pegg]]) uses a [[Mossberg 500]] shotgun with a muzzle choke and 18&amp;quot; barrel when he assaults the town. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[Image:HFMossberg500-1.jpg|thumb|none|601px|Angel loads up his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-2.jpg|thumb|none|601px|Angel pumps his Mossberg 500.]]&lt;br /&gt;
[[Image:HFMossberg500-3.jpg|thumb|none|601px|Angel fires his Mossberg 500. Note muzzle choke for tighter shot patterns.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 Defender==&lt;br /&gt;
Nicholas Angel's ([[Simon Pegg]]) partner, Danny Butterman ([[Nick Frost]])  uses a [[Winchester 1300|Winchester 1300 Defender]] provided by Angel during the shootout in the town. The Model 1300 Defender in the movie is fitted with a synthetic stock, tactical flashlight on the fore-grip, and spare 12 Gauge shell holders. Doctor Robin Hatcher ([[Stuart Wilson]]) also uses a Defender which he pulls from the trunk of his car. He fires several shots at Angel when he first enters the town and holds both Angel and Danny at gunpoint before Danny blows his foot off.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|500px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 gauge.]]&lt;br /&gt;
[[Image:HFWin1300-1.jpg|thumb|none|601px|Angel loads up the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-2.jpg|thumb|none|601px|Angel pumps the Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-3BenelliM3CompactRem1100Win97BabyEagle.jpg|thumb|none|600px|Dr. Hatcher opens up his trunk to receive his Winchester 1300. Also seen in the trunk from top to bottom are a [[Benelli M3 Super 90|Benelli M3 Convertible (M3T)]], two [[Jericho 941|Jericho 941 &amp;quot;Baby Eagles&amp;quot;]], two sawed-off and customized [[Remington 1100]]s, the [[Winchester 1300|Winchester 1300 Defender]], and a [[Winchester Model 1897]].]]&lt;br /&gt;
[[Image:HFWin1300-4.jpg|thumb|none|601px|Close up of Dr. Hatcher firing his Winchester 1300 at Angel.]]&lt;br /&gt;
[[Image:HFWin1300-5.jpg|thumb|none|601px|Dr. Hatcher fires his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-10.jpg|thumb|none|601px|Angel:''&amp;quot;That's what I'm talking about!&amp;quot;''Angel gives Danny a Winchester 1300 Defender.]]&lt;br /&gt;
[[Image:HFWin1300-6.jpg|thumb|none|601px|Danny tries to take a shot at Bernard Cooper ([[Eric Mason]]) as he sword fights with Angel.]]&lt;br /&gt;
[[Image:HFWin1300-7.jpg|thumb|none|601px|Danny shoots Reverend Shooter after he shoots Angel.]]&lt;br /&gt;
[[Image:HFWin1300-9.jpg|thumb|none|601px|Dr. Hatcher holds up Danny and Angel with his Winchester 1300.]]&lt;br /&gt;
[[Image:HFWin1300-8.jpg|thumb|none|601px|Danny tosses his Winchester 1300 to the ground, causing it to fire and blow off Hatcher's foot.]]&lt;br /&gt;
[[Image:HFWin1300-11.jpg|thumb|none|601px|Danny fires his Winchester 1300 in the Somerfield grocery store.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens 520-30==&lt;br /&gt;
&lt;br /&gt;
Mary Porter uses a 28&amp;quot; barreled [[Stevens Model 520]]-30 shotgun in the pub shootout.&lt;br /&gt;
[[File:StevensModel520.jpg|thumb|none|500px|Stevens 520-30 Riot - 12 gauge]]&lt;br /&gt;
[[Image:HFMossberg500-7.jpg|thumb|none|601px|Mary Porter fires a Stevens pump shotgun in the pub.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] with a large lever loop and sawed-off barrel similar to the one used in ''[[Terminator 2: Judgement Day]]'' is used by Mr. Treacher ([[Tim Barlow]]) when Nicholas Angel ([[Simon Pegg]]) first takes on the town of Sandford. Since Winchesters aren't made anymore and are harder to find, this is likely a replica model such as a Chinese Norinco YL1887L shotgun, sawed-off &amp;quot;T2&amp;quot; style (though it seems that the stock is not sawed-off and is hidden by his coat to give the appearance of being sawed-off)&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Winchester Model 1887 with sawed-off stock and barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:HFWinchester1887-1.jpg|thumb|none|601px|Treacher racks the lever on his sawed-off 1887 shotgun. If you look closely at the shadowed area at his mid-chest, you can see the stock.]]&lt;br /&gt;
[[Image:HFWinchester1887-2.jpg|thumb|none|601px|Close up on Treacher's 1887 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Seen in one of the boxes Danny carries to the evidence room is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:HF24Steilhandgrenate.jpg|thumb|none|601px|A Model 24 Stielhandgranate is seen in the box Danny carries.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 hand grenade==&lt;br /&gt;
Seen in one of the boxes Angel carries to the evidence room is a [[Mk 2 hand grenade|Mk. 2 hand grenade]].&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[Image:HFMk2Grenade.jpg|thumb|none|601px|A Mk. 2 hand grenade is seen hanging on the side of the box Angel carries.]]&lt;br /&gt;
&lt;br /&gt;
==German Contact Sea Mine==&lt;br /&gt;
The most unique item in Mr. Webley's barn is an old World War II German contact-type [[Sea Mine]], which is said to be deactivated but Tom Weaver is unlucky enough to prove otherwise when Angel kicks him into it and it blows up the entire police station, killing only him though.&lt;br /&gt;
[[Image:HFSeaMine-2.jpg|thumb|none|601px|The Sea Mine in the evidence room.]]&lt;br /&gt;
[[Image:HFSeaMine-4.jpg|thumb|none|601px|Tom is luckless enough to set off the Sea Mine. &amp;quot;Oh God, no...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Air Rifle (BSA Cadet)==&lt;br /&gt;
While on duty during the town's festival, Danny begs Angel to try out at the Rifle Range. Angel picks up an Air Rifle, most likely a  B2 Deluxe Air Rifle with Monte Carlo Stock, and takes out all six man targets in about two seconds. Anyone who has ever uses one of these air rifles should know that they are a single shot weapon and that it takes at least 5 seconds to break open and cock the spring and load it. Angel must be an uber-shooter in order to accomplish such an impossible task. However, it's possible the film is simply intentionally edited to skip any reloads, as a similar style of jump-cutting is used elsewhere in the film (such as in the brief pursuit of a speeding motorist near the beginning).&lt;br /&gt;
[[Image:HFAirRifle-1.jpg|thumb|none|601px|Angel picks up the Air Rifle.]]&lt;br /&gt;
[[Image:HFAirRifle-2.jpg|thumb|none|601px|Angel breaks open the Air Rifle. The spring was likely removed to make it easier to break open, since the spring requires quite a bit of strength to cock back fully.]]&lt;br /&gt;
[[Image:HFAirRifle-3.jpg|thumb|none|601px|Angel then hands the Air Rifle to Danny, who is in complete awe of what he has just done.]]&lt;br /&gt;
[[Image:HFAirRifle-4.jpg|thumb|none|601px|Danny accidentally pulls the trigger and shoots Dr. Hatcher, who is manning the stand (Trigger discipline, kiddos).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB (stage prop)==&lt;br /&gt;
Eve Draper ([[Lucy Punch]]) uses a stainless steel [[Beretta 92 pistol series|Beretta 92SB]] stage prop to &amp;quot;kill&amp;quot; herself when playing Juliet Capulet in the horrendous &amp;quot;[[Romeo + Juliet]]&amp;quot; play that was based off Baz Luhrmann's 1996 film of the same name.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:HFBeretta92SBprop.jpg|thumb|none|601px|Eve Draper commits suicide in the &amp;quot;Romeo &amp;amp; Juliet&amp;quot; play with a stage prop Beretta 92SB. Note there is no magazine or magazine well in the grip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Edgar Wright]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=517362</id>
		<title>Hobo with a Shotgun (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=517362"/>
		<updated>2012-02-05T04:35:55Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoboshottieposter.jpg‎|right|300px|thumb|''Hobo with a Shotgun'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Hobo with a Shotgun''' is a 2011 action movie based on the [[Grindhouse#Hobo with a Shotgun|fake trailer]] featured in some screenings (mainly in Canada) of [[Quentin Tarantino]] and [[Robert Rodriguez]] project ''[[Grindhouse]]''.  The film was the second mock trailer that was made into a feature length film (the first being [[Robert Rodriguez]]'s ''[[Machete]]''). &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Hobo with a Shotgun'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Magnum==&lt;br /&gt;
In the feature version, instead of [[Ithaca 37]], used by Hobo in the original fake trailer, Hobo ([[David Brunt]] was replaced by cult actor [[Rutger Hauer]]) uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] to execute various criminals including a serial killer covered with blood and cocaine, pimps, bumfights film-makers and, of course, a pedophile in Santa suit. Later, after the Hobo has been captured, his friend Abby takes the shotgun and customizes it, sawing the stock down to a pistol grip and duct-taping an axe to it. &lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|none|400px|Remington 870 Police Magnum - 12 gauge.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun3.jpg|thumb|none|600px|&amp;quot;...hobo with a shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun9.jpg|thumb|none|600px|Hobo aims his shotgun on someone in the cool lighting.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun7.jpg|thumb|none|600px|Incredible, he's looks just like [[David Brunt]]!]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_another_shotgun.jpg|thumb|none|600px|Abby  jumping on Grinder with the modified shotgun and a chopped lawnmower.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Ivan ([[Nick Bateman]]) is seen threatening a crowd at the beginning of the film with a [[Taurus PT92|Taurus PT92AFS]] carried by Drake. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:92fs_inox2.jpg|thumb|none|600px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92fs inox1.jpg|400px|thumb|none|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92inox_drake.jpg|thumb|none|600px|Taurus PT92AFS in Drake's waistband]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
Chief of Police ([[Jeremy Akerman]]) Pulls a [[Beretta 92FS]] to welcome Hobo to town &lt;br /&gt;
[[Image:92fs-hobo.jpg|thumb|none|600px|Picture is a bit fuzzy but you can see by the distinctive barrel this is a Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
One of the robbers (in the mask of Dr. Doom) can be seen with [[Smith &amp;amp; Wesson Model 57]] in the robbery scene, pointing it at a baby. &lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver.jpg|thumb|none|600px|Robber aims his S&amp;amp;W 57.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Robber in green shirt and red mask can be seen carrying a revolver, but it's hard to identify it.&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_pistol.jpg|thumb|none|600px|Unidentified revolver is on the right.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver2.jpg|thumb|none|600px|Robber aims his unidentified revolver on clerk.]]&lt;br /&gt;
&lt;br /&gt;
==Spear Guns==&lt;br /&gt;
The Plague are equipped with spear guns that they hang people with by tying a noose around their necks and anchoring the rope to the ceiling with the harpoon. The guns were built upon M203 grenade launchers.     &lt;br /&gt;
[[Image:M203_hwas.jpg|thumb|none|600px|M203 spearguns]]&lt;br /&gt;
&lt;br /&gt;
==AK47== &lt;br /&gt;
[[Image:AK-Hobo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
Slick ([[Gregory Smith]]) uses a customized Flamethrower with foregrip and camouflage detail to burn the school bus.    &lt;br /&gt;
[[Image:Flamethrower_hobo.jpg|thumb|none|600px|Unknown Custom Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Shot for shot===&lt;br /&gt;
'''Hobo with a Shotgun''' did not utilize the same technique as [[Machete]] (i.e. recycling originally shot footage for the full length feature) - Director Jason Eisener did not recycle any of the footage from original trailer (which was necessary since the actors were recast). Some of the refilmed sequences are literally shot for shot recreations of the original faux trailer.&lt;br /&gt;
[[Image:Grindhouse_hobo_with_a_shotgun_shotgun6.jpg|thumb|none|600px|A shot of the original Hobo with a shotgun ([[David Brunt]]) aiming his [[Ithaca 37]] shotgun on a pedophile in the faux trailer, holding it left handed.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun4.jpg|thumb|none|600px|A shot with Rutger Hauer as the new Hobo, aiming his [[Remington 870]] shotgun at the pedophile (except Hauer is right handed).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=516148</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=516148"/>
		<updated>2012-02-01T19:44:10Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater'':''' &lt;br /&gt;
[[Image:Metal_Gear_Solid_3_Cover.jpg|thumb|300px|right|''Metal Gear Solid 3: Snake Eater'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Major Ocelot's signature weapons are three [[Colt Single Action Army]] revolvers. After switching from his Makarov PM, Ocelot carried a heavily-engraved nickel SAA, but switched to three regular ones after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots.&lt;br /&gt;
&lt;br /&gt;
The player gains a [[Colt Single Action Army]] after being tortured by Colonel Volgin, and can earn one for a new game if the final dual with Ocelot is done correctly. It holds six .45 Long Colt rounds and fires single action only. To fire, the hammer must be cocked first, or the gun can be rapidly fanned from the hip. The gun's advantage is that the bullets will commonly ricochet off walls and hit targets even if you miss. Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force.  Ocelot professionally spins two of them and also features a cavalry stock he fits on the the back to fire it like a carbine rifle.  As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous stunts with the guns, including juggling all three of his weapons at several points in the game. Real SAA users would usually keep the chamber under the hammer empty and make do with five rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px| Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== FP-45 Liberator ==&lt;br /&gt;
&lt;br /&gt;
The E-Z gun available in the easy mode is created by Sigint and based on an FP-45 Liberator. Sigint's version is a tranquilizer gun with a built-in suppressor and laser sight. True to its name, Snake will never get hungry while using this weapon, nor will his camo index ever drop below 80% when this gun is equipped. Despite being a single-shot weapon, it always has unlimited ammunition and is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting one of every edible item in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP. The E-Z gun is based on the Liberator Pistol]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[1911|M1911A1]] is Naked Snake's signature weapon in the game, he uses a standard issue [[1911]] before it is dismantled by The Boss. After this, Snake receives a heavily customized [[1911]] from EVA, who states it was probably obtained from a captured US officer by the Russians. It has several professionally done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton (referred to as a &amp;quot;ring&amp;quot;) hammer, removed grip safety, three-dot combat sights with raised front sight, stepping on grip, front cocking serrations and an extended thumb safety. Snake comments that this is the best gun he has ever used shortly before carving the grip to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Snake does a &amp;quot;Tactical Reload&amp;quot; (Quickly unequip and equip).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|The standard M1911A1 .45]]&lt;br /&gt;
[[Image:mgs3pistol3.jpg|thumb|none|400px|The custom 1911 .45]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game although it can never be obtained by the player. It is most notably used by Major Ocelot before being told by Naked Snake that his techniques with the gun would be better suited for a revolver which causes him to switch to the [[Colt Single Action Army]]. According to Snake, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Ocelot spins it as he effortlessly disposes of several KGB soldiers. After trying what, according to Snake, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it being loaded, Ocelot causes a stovepipe (feed failure) jam.  With the gun failing to go into battery, Snake ambushes him with CQC and subdues him easily. EVA also uses a Makarov during the ending. Actually, calling the character SIGINT after the encounter can result in a conversation wherein they discuss that the jam was caused by combination of the manual ejection and that his &amp;quot;twisting&amp;quot; somehow would cause the gun to fail to properly cycle&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; (Smith &amp;amp; Wesson 39) ==&lt;br /&gt;
&lt;br /&gt;
The Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) handgun appears in the game upgraded as the MK22 Hush Puppy tranquilizer gun, a non-lethal substitute to the [[M1911A1]]. It can be fitted with a suppressor. The hush-puppy is in fact a real gun firing 9mm rounds (9mm tranquilizers in the game) but the weapon has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round.&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|350px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|350px|none|]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|400px|none|Naked Snake holding his Mk22]]&lt;br /&gt;
  &lt;br /&gt;
== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]] is EVA's signature weapon. She most notably uses it to shoot and kill several GRU soldiers near the beginning of the game with a technique known as a &amp;quot;Bandit Shooting.&amp;quot; This is explained as a method of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room. Eva loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase. On a second play through, Sigint explains the &amp;quot;Bandit Shooting&amp;quot; method and questions where EVA is from.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP.]]&lt;br /&gt;
[[Image:EVA MGS3 render.jpg|thumb|none|450px|EVA holding her Type 17 Pistol]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain uses an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a stick magazine in his fight with Snake. The Pain's version is made from hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the pistol grip on the regular 1928.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928-A1_T.jpg|thumb|none|400px|M1928A1 &amp;quot;Tommygun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|400px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
&lt;br /&gt;
== Patriot ==&lt;br /&gt;
&lt;br /&gt;
The Boss's signature weapon is the Patriot, seemingly an M231 Firing Port Weapon with a Beta C-Mag with infinite ammunition (claimed to be from its feeding ramp being in the shape of the infinity symbol). The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Snake's infiltration vehicle with sustained fire, with bullets tumbling end-over-end as they exit the barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon was designed to clear enemies from short ranges (10-20m) around the Bradley Fighting Vehicle. The weapon's instruction manual strongly advises against using the M231 as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm, which looks similar to the Patriot.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|400px|The Boss firing her Patriot Pistol]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Skorpion SA Vz 61]] sub machine gun can be obtained by the player as well. It holds 30 rounds of .32 ACP ammunition, has a laser dot sight, and has a semi auto and a full auto option in the weapons window. It is also by several enemies, most notably by enemies in vehicles such as motorcycles or flying platforms. It uses a closed bolt blow-back system (locks for a millisecond backwards before slamming back home) to reduce the immense rate of fire to a controllable 850 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The shotgun used in the game is an [[Ithaca 37|Ithaca 37]] with sawed off stock and barrel, it also holds four 12 gauge shells plus one in the chamber. It is also used by several members of the Ocelot Unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca M37 shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most of the ingame enemies (both GRU and KGB) use [[AK-47]]s. The [[AK-47]] can also be picked up by Naked Snake, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds.&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the Stamped style indent, and on the other side the milled style indent.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
A Hungarian-made assault rifle based off of the [[AK-47]]. It is used by the Ocelot Unit.&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
&lt;br /&gt;
The [[XM16E1]] in the game has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a suppressor. (Thanks to the zoom when aiming through the iron sights, it can act as a suppressed &amp;quot;sniping&amp;quot; rifle.) It fires 5.56x45mm rounds from a 20 round magazine. It has been modified by a gunsmith with camouflage tape and paint making it more suitable for jungle combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|450px|XM16E1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is Cobra unit sniper The End's signature weapon. It is a single-shot, manually chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if they beat The End with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip; Sigint speculates they were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. For some reason, the rifle has a rather loud report when used by The End, but it is treated as a suppressed weapon (even though no suppressor is attached) when used in Naked Snake's hands. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&amp;lt;!--Don't change the size of the image below, it's a GIF and doesn't scale well--&amp;gt;&lt;br /&gt;
[[Image:Chara_end_pic.gif|thumb|none|490px|The End holds his mutant Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game in the [[SVD Dragunov]], it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Snake yells Rambo-style while firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm, the one in-game is in light machine gun configuration.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtained by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|Russian RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg_MG.jpg‎|thumb|none|700px|MGS3 RPG-7 equip icon.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== ZU-23 ==&lt;br /&gt;
&lt;br /&gt;
23mm Soviet anti-aircraft gun. They can be commandeered by the player and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23 Anti-Aircraft gun - 23mm]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, these heavy machines are found throughout the game. They are also mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovercraft / tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x109mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Chaff Grenade==&lt;br /&gt;
(FICTIONAL) Chaff grenades are a miniature chaff dispenser. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool missile radar. The individual strips are cut in such a way that they wreak havoc with radar's transmitted frequencies. The Chaff Grenade is a combination of a wide-dispersal system for such strips and an electronic jamming system similar in effect to a magnetic pulse; it fools most electronic devices in the current room, including security cameras, radios, and some types of UAV.&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
Popularly known as the &amp;quot;Kiss of Death,&amp;quot; this [[Assassination Device|assassination device]] is a single-shot firearm using a 4.5mm bullet concealed in a lipstick holder. EVA, in her guise as Tatyana, uses one to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. EVA later tries to use one against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
American made flamethrower first used in WWII and ended use in Vietnam. Used by GRU soldiers in the mountains of Tselinoyarsk. Uses a mixture of napalm and gasoline and has about 10 seconds of use before running out. If shot with solid rounds (not tranquilizer rounds), the tank will instantly engulf the user in a ball of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|350px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle, but are triggered by Naked Snake's proximity rather than through a trip wire or command detonation through a wire (as in the real life version). They can be found using a mine detector (which uses a sound beacon) or seen easily through Naked Snake's thermal goggles. &lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The hand grenades used in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can be can also be obtained by Snake in various areas in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
==White Phosphorus Grenade==&lt;br /&gt;
&lt;br /&gt;
==M-388 Davy Crockett==&lt;br /&gt;
&lt;br /&gt;
Never available to the player, the M-388 Davy Crockett tactical recoilless nuclear rifle is a plot device within the game. The Boss stole a launcher and two high-yield warheads and gave them to Colonel Volgin, who used one to destroy Nikolai Sokolov's OKB-754 research facility, triggering the events of the main game. The Boss later uses the second to destroy Groznyj Grad, Volgin's private research facility.&lt;br /&gt;
&lt;br /&gt;
The Boss carries the launcher, both warheads, and their cases (which altogether weigh over three hundred kilograms) unassisted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=512548</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=512548"/>
		<updated>2012-01-24T07:24:15Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Heckler &amp;amp; Koch HK53 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1873 ==&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Ribbon'' Dog Tag.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsupressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In campaign mode, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having an Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camoflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkands MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewdo Brecision&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the 9A-91 from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding an A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attatched. Note that because of a glitch, both the inderect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto postion reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto, incorrectly shown with a flat-top upper receiver) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 16 Mod 0 (SCAR-L)==&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine vaguely hanging about underneath the gun.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a x8 rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 standard with no upgraded scope or bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey which does not allow them to be cooked, or by selecting the grenade as a weapon, which does.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned above, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam&amp;diff=510978</id>
		<title>Serious Sam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam&amp;diff=510978"/>
		<updated>2012-01-20T08:11:25Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* XM214 Microgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SerSam-Cover.jpg|thumb|right|400px|''Serious Sam: The First Encounter'' (2001)&amp;lt;br&amp;gt;''Serious Sam: The Second Encounter'' (2002)&amp;lt;br&amp;gt;''Serious Sam HD: The First Encounter'' (2009)&amp;lt;br&amp;gt;''Serious Sam HD: The Second Encounter'' (2010)]]&lt;br /&gt;
''This page summarizes the weapons seen in '''Serious Sam: The First Encounter''', '''Serious Sam: The Second Encounter''', and their HD remakes.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the ''Serious Sam'' video games:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The &amp;quot;[[12 Gauge Double Barreled Shotgun|Coach Gun]]&amp;quot; is a powerful close range weapon with a 20&amp;quot; barrel (In actuality, the barrels are too long for it to be a coach gun). Sam always fires both barrels at a time. It is one of the few weapons that must be reloaded, most weapons in the game have unrealistically high magazines. The Coach Gun shares ammo with a fictional pump-action shotgun. The ammo cap is 200 shells.&lt;br /&gt;
&lt;br /&gt;
NETRICSA Description: ''Standard double-barreled 12 Gauge shotgun. Efficient for short-range elimination of medium sized enemies, but scatters the pellets too much to be used for long range shooting.''&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|450px|SxS Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:SerSam-Shotgun1.jpg|thumb|none|600px|&amp;quot;Coach Gun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Shotgun2.jpg|thumb|none|600px|Sam does what he does best...]]&lt;br /&gt;
[[Image:SerSam-Shotgun3.jpg|thumb|none|600px|The shotgun is one of the few weapons that have an &amp;quot;idle&amp;quot; animation.]]&lt;br /&gt;
[[Image:SerSam-Shotgun4.jpg|thumb|none|600px|A box of 12 gauge shells.]]&lt;br /&gt;
[[Image:SerSam-Shotgun5.jpg|thumb|none|600px|The shotgun in the old games.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The &amp;quot;Thompson M1-A2&amp;quot; is slightly modified, yet fictional [[Tommy Gun]], the first automatic weapon available for Sam. Despite the name, it actually looks like an updated M1928, and not an M1A1. Appears with the stock removed and has a 16&amp;quot; barrel. It has been converted to fire 5.56mm rounds, but the game still classifies it as a submachine gun. Shares ammunition with the handheld Minigun.&lt;br /&gt;
&lt;br /&gt;
NETRICSA  Description: ''Originally invented by general Thompson, this submachine gun has survived two world wars, and with recent improvements, it is back on the track. This old-timer was modified to accept 5.56mm ammo to be compatible with other standard infantry weapons, and its universal drum container can be filled from any standard ammo pack.''&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[Image:SerSam-Tommy1.jpg|thumb|none|600px|&amp;quot;M1-A2 Thompson Submachine Gun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Tommy2.jpg|thumb|none|600px|The Tommy Gun in the HD remakes.]]&lt;br /&gt;
[[Image:SerSam-Tommy3.jpg|thumb|none|600px|The old version of the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==XM214 Microgun==&lt;br /&gt;
Deals almost the same damage as the M1-A2, but has a better fire-rate. The ammo cap is 999 rounds, the highest of any weapons.&lt;br /&gt;
&lt;br /&gt;
NETRICSA Description: ''Evolving from Gatling, through Vulcan and M134, XM214-A is latest news in infantry armament. Self-powered and complete with a built-in magazine and a recoil adapter, this is the most powerful personal weapon available.''&lt;br /&gt;
[[Image:XM214.jpg|thumb|none|600px|&amp;quot;XM214 &amp;quot;Microgun&amp;quot;&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Minigun1.jpg|thumb|none|600px|&amp;quot;XM214-A Minigun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Minigun2.jpg|thumb|none|600px|''&amp;quot;Look Ma, I'm a lumberjack!&amp;quot;'']]&lt;br /&gt;
[[Image:SerSam-Minigun3.jpg|thumb|none|600px|Sam engages a Syrian Warebull with the Minigun.]]&lt;br /&gt;
[[Image:SerSam-Minigun4.jpg|thumb|none|600px|This image from the original ''The First Encounter'' nicely summarizes the gameplay of the ''Serious Sam'' video games.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Comedy]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam&amp;diff=510975</id>
		<title>Serious Sam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam&amp;diff=510975"/>
		<updated>2012-01-20T08:05:54Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SerSam-Cover.jpg|thumb|right|400px|''Serious Sam: The First Encounter'' (2001)&amp;lt;br&amp;gt;''Serious Sam: The Second Encounter'' (2002)&amp;lt;br&amp;gt;''Serious Sam HD: The First Encounter'' (2009)&amp;lt;br&amp;gt;''Serious Sam HD: The Second Encounter'' (2010)]]&lt;br /&gt;
''This page summarizes the weapons seen in '''Serious Sam: The First Encounter''', '''Serious Sam: The Second Encounter''', and their HD remakes.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the ''Serious Sam'' video games:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The &amp;quot;[[12 Gauge Double Barreled Shotgun|Coach Gun]]&amp;quot; is a powerful close range weapon with a 20&amp;quot; barrel (In actuality, the barrels are too long for it to be a coach gun). Sam always fires both barrels at a time. It is one of the few weapons that must be reloaded, most weapons in the game have unrealistically high magazines. The Coach Gun shares ammo with a fictional pump-action shotgun. The ammo cap is 200 shells.&lt;br /&gt;
&lt;br /&gt;
NETRICSA Description: ''Standard double-barreled 12 Gauge shotgun. Efficient for short-range elimination of medium sized enemies, but scatters the pellets too much to be used for long range shooting.''&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|450px|SxS Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:SerSam-Shotgun1.jpg|thumb|none|600px|&amp;quot;Coach Gun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Shotgun2.jpg|thumb|none|600px|Sam does what he does best...]]&lt;br /&gt;
[[Image:SerSam-Shotgun3.jpg|thumb|none|600px|The shotgun is one of the few weapons that have an &amp;quot;idle&amp;quot; animation.]]&lt;br /&gt;
[[Image:SerSam-Shotgun4.jpg|thumb|none|600px|A box of 12 gauge shells.]]&lt;br /&gt;
[[Image:SerSam-Shotgun5.jpg|thumb|none|600px|The shotgun in the old games.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The &amp;quot;Thompson M1-A2&amp;quot; is slightly modified, yet fictional [[Tommy Gun]], the first automatic weapon available for Sam. Despite the name, it actually looks like an updated M1928, and not an M1A1. Appears with the stock removed and has a 16&amp;quot; barrel. It has been converted to fire 5.56mm rounds, but the game still classifies it as a submachine gun. Shares ammunition with the handheld Minigun.&lt;br /&gt;
&lt;br /&gt;
NETRICSA  Description: ''Originally invented by general Thompson, this submachine gun has survived two world wars, and with recent improvements, it is back on the track. This old-timer was modified to accept 5.56mm ammo to be compatible with other standard infantry weapons, and its universal drum container can be filled from any standard ammo pack.''&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[Image:SerSam-Tommy1.jpg|thumb|none|600px|&amp;quot;M1-A2 Thompson Submachine Gun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Tommy2.jpg|thumb|none|600px|The Tommy Gun in the HD remakes.]]&lt;br /&gt;
[[Image:SerSam-Tommy3.jpg|thumb|none|600px|The old version of the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==XM214 Microgun==&lt;br /&gt;
Deals almost the same damage as the M1-A2, but has a better fire-rate. The ammo cap is 999 rounds, the highest of any weapons.&lt;br /&gt;
&lt;br /&gt;
NETRICSA Description: ''Evolving from Gatling, through Vulcan and M134, XM214-A is latest news in infantry armament. Self-powered and complete with a built-in magazine and a recoil adapter, this is the most powerful personal weapon available.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SerSam-Minigun1.jpg|thumb|none|600px|&amp;quot;XM214-A Minigun&amp;quot;]]&lt;br /&gt;
[[Image:SerSam-Minigun2.jpg|thumb|none|600px|''&amp;quot;Look Ma, I'm a lumberjack!&amp;quot;'']]&lt;br /&gt;
[[Image:SerSam-Minigun3.jpg|thumb|none|600px|Sam engages a Syrian Warebull with the Minigun.]]&lt;br /&gt;
[[Image:SerSam-Minigun4.jpg|thumb|none|600px|This image from the original ''The First Encounter'' nicely summarizes the gameplay of the ''Serious Sam'' video games.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Comedy]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482347</id>
		<title>Hobo with a Shotgun (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482347"/>
		<updated>2011-11-09T19:23:07Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Taurus PT92AFS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoboshottieposter.jpg‎|right|300px|thumb|''Hobo with a Shotgun'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Hobo with a Shotgun''' is a 2011 action movie based on the [[Grindhouse#Hobo with a Shotgun|fake trailer]] featured in some screenings (mainly in Canada) of [[Quentin Tarantino]] and [[Robert Rodriguez]] project ''[[Grindhouse]]''.  The film was the second mock trailer that was made into a feature length film (the first being [[Robert Rodriguez]]'s ''[[Machete]]''). &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Hobo with a Shotgun'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the feature version, instead of [[Ithaca 37]], used by Hobo in the original fake trailer, Hobo ([[David Brunt]] was replaced by cult actor [[Rutger Hauer]]) uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] to execute various criminals including a serial killer covered with blood and cocaine, pimps, bumfights film-makers and, of course, a pedophile in Santa suit. Later, after the Hobo has been captured, his friend Abby takes the shotgun and customizes it, sawing the stock down to a pistol grip and duct-taping an axe to it. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun3.jpg|thumb|none|600px|&amp;quot;...hobo with a shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun9.jpg|thumb|none|600px|Hobo aims his shotgun on someone in the cool lighting.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun7.jpg|thumb|none|600px|Incredible, he's looks just like [[David Brunt]]!]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_another_shotgun.jpg|thumb|none|600px|Abby  jumping on Grinder with the modified shotgun and a chopped lawnmower.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Ivan ([[Nick Bateman]]) is seen threatening a crowd at the beginning of the film with a [[Taurus PT92|Taurus PT92AFS]] carried by Drake. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:92fs_inox2.jpg|thumb|none|600px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92fs inox1.jpg|400px|thumb|none|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92inox_drake.jpg|thumb|none|600px|Taurus PT92AFS in Drake's waistband]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
Chief of Police ([[Jeremy Akerman]]) Pulls a [[Beretta 92FS]] to welcome Hobo to town &lt;br /&gt;
[[Image:92fs-hobo.jpg|thumb|none|600px|Picture is a bit fuzzy but you can see by the distinctive barrell this is a Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
One of the robbers (in the mask of Dr. Doom) can be seen with [[Smith &amp;amp; Wesson Model 57]] in the robbery scene, pointing it at a baby. &lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver.jpg|thumb|none|600px|Robber aims his S&amp;amp;W 57.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Robber in green shirt and red mask can be seen carrying a revolver, but it's hard to identify it.&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_pistol.jpg|thumb|none|600px|Unidentified revolver is on the right.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver2.jpg|thumb|none|600px|Robber aims his unidentified revolver on clerk.]]&lt;br /&gt;
&lt;br /&gt;
==Spear Guns==&lt;br /&gt;
The Plague are equipped with spear guns that they hang people with by tying a noose around their necks and anchoring the rope to the ceiling with the harpoon. The guns were built upon M203 grenade launchers.     &lt;br /&gt;
[[Image:M203_hwas.jpg|thumb|none|600px|M203 spearguns]]&lt;br /&gt;
&lt;br /&gt;
==AK47== &lt;br /&gt;
[[Image:AK-Hobo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Custom FlameThrower==&lt;br /&gt;
Slick ([[Gregory Smith]]) uses a customized Flamethrower with foregrip and camouflage detail to burn the schoolbus    &lt;br /&gt;
[[Image:Flamethrower_hobo.jpg|thumb|none|600px|Unknown Custom Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Shot for shot===&lt;br /&gt;
'''Hobo with a Shotgun''' did not utilize the same technique as [[Machete]] (i.e. recycling originally shot footage for the full length feature) - Director Jason Eisener did not recycle any of the footage from original trailer (which was necessary since the actors were recast). Some of the refilmed sequences are literally shot for shot recreations of the original faux trailer.&lt;br /&gt;
[[Image:Grindhouse_hobo_with_a_shotgun_shotgun6.jpg|thumb|none|600px|A shot of the original Hobo with a shotgun ([[David Brunt]]) aiming his [[Ithaca 37]] shotgun on a pedophile in the faux trailer, holding it left handed.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun4.jpg|thumb|none|600px|A shot with Rutger Hauer as the new Hobo, aiming his [[Remington 870]] shotgun at the pedophile (except Hauer is right handed).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482346</id>
		<title>Hobo with a Shotgun (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482346"/>
		<updated>2011-11-09T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Spear Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoboshottieposter.jpg‎|right|300px|thumb|''Hobo with a Shotgun'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Hobo with a Shotgun''' is a 2011 action movie based on the [[Grindhouse#Hobo with a Shotgun|fake trailer]] featured in some screenings (mainly in Canada) of [[Quentin Tarantino]] and [[Robert Rodriguez]] project ''[[Grindhouse]]''.  The film was the second mock trailer that was made into a feature length film (the first being [[Robert Rodriguez]]'s ''[[Machete]]''). &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Hobo with a Shotgun'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the feature version, instead of [[Ithaca 37]], used by Hobo in the original fake trailer, Hobo ([[David Brunt]] was replaced by cult actor [[Rutger Hauer]]) uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] to execute various criminals including a serial killer covered with blood and cocaine, pimps, bumfights film-makers and, of course, a pedophile in Santa suit. Later, after the Hobo has been captured, his friend Abby takes the shotgun and customizes it, sawing the stock down to a pistol grip and duct-taping an axe to it. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun3.jpg|thumb|none|600px|&amp;quot;...hobo with a shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun9.jpg|thumb|none|600px|Hobo aims his shotgun on someone in the cool lighting.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun7.jpg|thumb|none|600px|Incredible, he's looks just like [[David Brunt]]!]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_another_shotgun.jpg|thumb|none|600px|Abby  jumping on Grinder with the modified shotgun and a chopped lawnmower.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Ivan/Rip ([[Nick Bateman]]) is seen threatening a crowd at the beginning of the film with a [[Taurus PT92|Taurus PT92AFS]] carried by Drake. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:92fs_inox2.jpg|thumb|none|600px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92fs inox1.jpg|400px|thumb|none|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92inox_drake.jpg|thumb|none|600px|Taurus PT92AFS in Drake's waistband]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
Chief of Police ([[Jeremy Akerman]]) Pulls a [[Beretta 92FS]] to welcome Hobo to town &lt;br /&gt;
[[Image:92fs-hobo.jpg|thumb|none|600px|Picture is a bit fuzzy but you can see by the distinctive barrell this is a Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
One of the robbers (in the mask of Dr. Doom) can be seen with [[Smith &amp;amp; Wesson Model 57]] in the robbery scene, pointing it at a baby. &lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver.jpg|thumb|none|600px|Robber aims his S&amp;amp;W 57.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Robber in green shirt and red mask can be seen carrying a revolver, but it's hard to identify it.&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_pistol.jpg|thumb|none|600px|Unidentified revolver is on the right.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver2.jpg|thumb|none|600px|Robber aims his unidentified revolver on clerk.]]&lt;br /&gt;
&lt;br /&gt;
==Spear Guns==&lt;br /&gt;
The Plague are equipped with spear guns that they hang people with by tying a noose around their necks and anchoring the rope to the ceiling with the harpoon. The guns were built upon M203 grenade launchers.     &lt;br /&gt;
[[Image:M203_hwas.jpg|thumb|none|600px|M203 spearguns]]&lt;br /&gt;
&lt;br /&gt;
==AK47== &lt;br /&gt;
[[Image:AK-Hobo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Custom FlameThrower==&lt;br /&gt;
Slick ([[Gregory Smith]]) uses a customized Flamethrower with foregrip and camouflage detail to burn the schoolbus    &lt;br /&gt;
[[Image:Flamethrower_hobo.jpg|thumb|none|600px|Unknown Custom Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Shot for shot===&lt;br /&gt;
'''Hobo with a Shotgun''' did not utilize the same technique as [[Machete]] (i.e. recycling originally shot footage for the full length feature) - Director Jason Eisener did not recycle any of the footage from original trailer (which was necessary since the actors were recast). Some of the refilmed sequences are literally shot for shot recreations of the original faux trailer.&lt;br /&gt;
[[Image:Grindhouse_hobo_with_a_shotgun_shotgun6.jpg|thumb|none|600px|A shot of the original Hobo with a shotgun ([[David Brunt]]) aiming his [[Ithaca 37]] shotgun on a pedophile in the faux trailer, holding it left handed.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun4.jpg|thumb|none|600px|A shot with Rutger Hauer as the new Hobo, aiming his [[Remington 870]] shotgun at the pedophile (except Hauer is right handed).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482345</id>
		<title>Hobo with a Shotgun (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482345"/>
		<updated>2011-11-09T19:22:17Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* AK47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoboshottieposter.jpg‎|right|300px|thumb|''Hobo with a Shotgun'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Hobo with a Shotgun''' is a 2011 action movie based on the [[Grindhouse#Hobo with a Shotgun|fake trailer]] featured in some screenings (mainly in Canada) of [[Quentin Tarantino]] and [[Robert Rodriguez]] project ''[[Grindhouse]]''.  The film was the second mock trailer that was made into a feature length film (the first being [[Robert Rodriguez]]'s ''[[Machete]]''). &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Hobo with a Shotgun'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the feature version, instead of [[Ithaca 37]], used by Hobo in the original fake trailer, Hobo ([[David Brunt]] was replaced by cult actor [[Rutger Hauer]]) uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] to execute various criminals including a serial killer covered with blood and cocaine, pimps, bumfights film-makers and, of course, a pedophile in Santa suit. Later, after the Hobo has been captured, his friend Abby takes the shotgun and customizes it, sawing the stock down to a pistol grip and duct-taping an axe to it. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun3.jpg|thumb|none|600px|&amp;quot;...hobo with a shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun9.jpg|thumb|none|600px|Hobo aims his shotgun on someone in the cool lighting.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun7.jpg|thumb|none|600px|Incredible, he's looks just like [[David Brunt]]!]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_another_shotgun.jpg|thumb|none|600px|Abby  jumping on Grinder with the modified shotgun and a chopped lawnmower.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Ivan/Rip ([[Nick Bateman]]) is seen threatening a crowd at the beginning of the film with a [[Taurus PT92|Taurus PT92AFS]] carried by Drake. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:92fs_inox2.jpg|thumb|none|600px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92fs inox1.jpg|400px|thumb|none|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92inox_drake.jpg|thumb|none|600px|Taurus PT92AFS in Drake's waistband]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
Chief of Police ([[Jeremy Akerman]]) Pulls a [[Beretta 92FS]] to welcome Hobo to town &lt;br /&gt;
[[Image:92fs-hobo.jpg|thumb|none|600px|Picture is a bit fuzzy but you can see by the distinctive barrell this is a Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
One of the robbers (in the mask of Dr. Doom) can be seen with [[Smith &amp;amp; Wesson Model 57]] in the robbery scene, pointing it at a baby. &lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver.jpg|thumb|none|600px|Robber aims his S&amp;amp;W 57.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Robber in green shirt and red mask can be seen carrying a revolver, but it's hard to identify it.&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_pistol.jpg|thumb|none|600px|Unidentified revolver is on the right.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver2.jpg|thumb|none|600px|Robber aims his unidentified revolver on clerk.]]&lt;br /&gt;
&lt;br /&gt;
==Spear Guns==&lt;br /&gt;
The Plague (those two guys in the weird armor), are equipped with spear guns that they hang people with by tying a noose around their necks and anchoring the rope to the ceiling with the harpoon. The guns were built upon M203 grenade launchers.     &lt;br /&gt;
[[Image:M203_hwas.jpg|thumb|none|600px|M203 spearguns]]&lt;br /&gt;
&lt;br /&gt;
==AK47== &lt;br /&gt;
[[Image:AK-Hobo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Custom FlameThrower==&lt;br /&gt;
Slick ([[Gregory Smith]]) uses a customized Flamethrower with foregrip and camouflage detail to burn the schoolbus    &lt;br /&gt;
[[Image:Flamethrower_hobo.jpg|thumb|none|600px|Unknown Custom Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Shot for shot===&lt;br /&gt;
'''Hobo with a Shotgun''' did not utilize the same technique as [[Machete]] (i.e. recycling originally shot footage for the full length feature) - Director Jason Eisener did not recycle any of the footage from original trailer (which was necessary since the actors were recast). Some of the refilmed sequences are literally shot for shot recreations of the original faux trailer.&lt;br /&gt;
[[Image:Grindhouse_hobo_with_a_shotgun_shotgun6.jpg|thumb|none|600px|A shot of the original Hobo with a shotgun ([[David Brunt]]) aiming his [[Ithaca 37]] shotgun on a pedophile in the faux trailer, holding it left handed.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun4.jpg|thumb|none|600px|A shot with Rutger Hauer as the new Hobo, aiming his [[Remington 870]] shotgun at the pedophile (except Hauer is right handed).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482344</id>
		<title>Hobo with a Shotgun (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hobo_with_a_Shotgun_(2011)&amp;diff=482344"/>
		<updated>2011-11-09T19:21:43Z</updated>

		<summary type="html">&lt;p&gt;DanTheViking: /* Unknown AK Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoboshottieposter.jpg‎|right|300px|thumb|''Hobo with a Shotgun'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Hobo with a Shotgun''' is a 2011 action movie based on the [[Grindhouse#Hobo with a Shotgun|fake trailer]] featured in some screenings (mainly in Canada) of [[Quentin Tarantino]] and [[Robert Rodriguez]] project ''[[Grindhouse]]''.  The film was the second mock trailer that was made into a feature length film (the first being [[Robert Rodriguez]]'s ''[[Machete]]''). &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Hobo with a Shotgun'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the feature version, instead of [[Ithaca 37]], used by Hobo in the original fake trailer, Hobo ([[David Brunt]] was replaced by cult actor [[Rutger Hauer]]) uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] to execute various criminals including a serial killer covered with blood and cocaine, pimps, bumfights film-makers and, of course, a pedophile in Santa suit. Later, after the Hobo has been captured, his friend Abby takes the shotgun and customizes it, sawing the stock down to a pistol grip and duct-taping an axe to it. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun3.jpg|thumb|none|600px|&amp;quot;...hobo with a shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun9.jpg|thumb|none|600px|Hobo aims his shotgun on someone in the cool lighting.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun7.jpg|thumb|none|600px|Incredible, he's looks just like [[David Brunt]]!]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_another_shotgun.jpg|thumb|none|600px|Abby  jumping on Grinder with the modified shotgun and a chopped lawnmower.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Ivan/Rip ([[Nick Bateman]]) is seen threatening a crowd at the beginning of the film with a [[Taurus PT92|Taurus PT92AFS]] carried by Drake. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:92fs_inox2.jpg|thumb|none|600px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92fs inox1.jpg|400px|thumb|none|Taurus PT92AFS]]&lt;br /&gt;
[[Image:92inox_drake.jpg|thumb|none|600px|Taurus PT92AFS in Drake's waistband]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
Chief of Police ([[Jeremy Akerman]]) Pulls a [[Beretta 92FS]] to welcome Hobo to town &lt;br /&gt;
[[Image:92fs-hobo.jpg|thumb|none|600px|Picture is a bit fuzzy but you can see by the distinctive barrell this is a Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
One of the robbers (in the mask of Dr. Doom) can be seen with [[Smith &amp;amp; Wesson Model 57]] in the robbery scene, pointing it at a baby. &lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver.jpg|thumb|none|600px|Robber aims his S&amp;amp;W 57.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Robber in green shirt and red mask can be seen carrying a revolver, but it's hard to identify it.&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_pistol.jpg|thumb|none|600px|Unidentified revolver is on the right.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_revolver2.jpg|thumb|none|600px|Robber aims his unidentified revolver on clerk.]]&lt;br /&gt;
&lt;br /&gt;
==Spear Guns==&lt;br /&gt;
The Plague (those two guys in the weird armor), are equipped with spear guns that they hang people with by tying a noose around their necks and anchoring the rope to the ceiling with the harpoon. The guns were built upon M203 grenade launchers.     &lt;br /&gt;
[[Image:M203_hwas.jpg|thumb|none|600px|M203 spearguns]]&lt;br /&gt;
&lt;br /&gt;
==AK47==&lt;br /&gt;
A random bad guy holding an AK47     &lt;br /&gt;
[[Image:AK-Hobo.jpg|thumb|none|600px|Unknown AK Variant]]&lt;br /&gt;
&lt;br /&gt;
==Custom FlameThrower==&lt;br /&gt;
Slick ([[Gregory Smith]]) uses a customized Flamethrower with foregrip and camouflage detail to burn the schoolbus    &lt;br /&gt;
[[Image:Flamethrower_hobo.jpg|thumb|none|600px|Unknown Custom Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Shot for shot===&lt;br /&gt;
'''Hobo with a Shotgun''' did not utilize the same technique as [[Machete]] (i.e. recycling originally shot footage for the full length feature) - Director Jason Eisener did not recycle any of the footage from original trailer (which was necessary since the actors were recast). Some of the refilmed sequences are literally shot for shot recreations of the original faux trailer.&lt;br /&gt;
[[Image:Grindhouse_hobo_with_a_shotgun_shotgun6.jpg|thumb|none|600px|A shot of the original Hobo with a shotgun ([[David Brunt]]) aiming his [[Ithaca 37]] shotgun on a pedophile in the faux trailer, holding it left handed.]]&lt;br /&gt;
[[Image:Hobo_with_a_shotgun_shotgun4.jpg|thumb|none|600px|A shot with Rutger Hauer as the new Hobo, aiming his [[Remington 870]] shotgun at the pedophile (except Hauer is right handed).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DanTheViking</name></author>
	</entry>
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