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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Commandoninja137</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Commandoninja137"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Commandoninja137"/>
	<updated>2026-05-17T11:39:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785258</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785258"/>
		<updated>2014-01-25T21:18:09Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me==&lt;br /&gt;
I am the creator of the SOCOM 4 page!&lt;br /&gt;
All I can say is, I love movies with guns, video games with guns, and TV shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty, Star wars Battlefront, Splinter Cell, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Guns I've fired==&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge.]] &lt;br /&gt;
I fired a reproduction of this gun.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785254</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785254"/>
		<updated>2014-01-25T21:15:55Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the creator of the SOCOM 4 page!&lt;br /&gt;
All I can say is, I love movies with guns, video games with guns, and TV shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty, Star wars Battlefront, Splinter Cell, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
'''Guns I've fired'''&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge.]] &lt;br /&gt;
I fired a reproduction of this gun.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785243</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=785243"/>
		<updated>2014-01-25T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the creator of the SOCOM 4 page!&lt;br /&gt;
All I can say is, I love movies with guns, video games with guns, and TV shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty, Star wars Battlefront, Splinter Cell, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deadpool&amp;diff=785234</id>
		<title>Talk:Deadpool</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deadpool&amp;diff=785234"/>
		<updated>2014-01-25T20:06:15Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activision's contract with Marvel just expired, and this game, along with many others, are no longer available for download. This reduces the chances we'll ever get screenshots. Same with ''[[Marvel vs. Capcom 3: Fate of Two Worlds]]''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:57, 3 January 2014 (EST)&lt;br /&gt;
:It's of course, sad, but if my opinion has some value (it's of course not, but still), I dont think we should delete this. We still have trailer and videos screensots and it's the only thing I remember seeing with a hand-held tank cannon in it. :) --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 12:15, 3 January 2014 (EST)&lt;br /&gt;
::Unfortunately, this is not a site for just trailers. Pages for upcoming media can be made from trailers, but only with the expectation that it be completed once the media has been released. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:19, 3 January 2014 (EST)&lt;br /&gt;
:::Maybe, there were some demos or else? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 14:00, 3 January 2014 (EST)&lt;br /&gt;
I found some pictures of some guns he uses. I think one is a P90 and the other looks like it could be a MP7 http://www.oxmonline.com/files/u10/deadpool_screen_6.jpg http://www.impulsegamer.com/360/deadpool03.jpg --[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 15:05, 25 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= Code =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following Guns were used in the upcoming game ''Deadpool'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] SOCOM pistol is the primary gun of Deadpool, wielded akimbo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|400px|none|H&amp;amp;K Mk 23 - .45 ACP]]&lt;br /&gt;
[[Image:Deadpool-001.jpg|thumb|none|500px|Mark 23, note the underbarrel laser sight.]]&lt;br /&gt;
[[Image:Deadpool-002.jpg|thumb|none|500px|&amp;quot;Hey internets, we got a video for you to see.&amp;quot;]]&lt;br /&gt;
[[Image:Deadpool-003.jpg|thumb|none|500px|Deadpool aiming his Mark 23.]]&lt;br /&gt;
[[File:DeadPoolDeagleMk1.jpg|thumb|none|500px|Deadpool with his two Mark 23s.]]&lt;br /&gt;
[[File:DeadPoolDeagleMk1Empty.jpg|thumb|none|500px|An empty Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The barrel shroud of a [[M134#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] can be seen in the trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Deadpool-005.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
Bricks of C4 plastic explosive, with detonators, are seen.&lt;br /&gt;
[[Image:Deadpool-004.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Combo Grenade==&lt;br /&gt;
Several fictional grenades are seen, appearing to be an cross between a [[Type 97 hand grenade]] &amp;amp; an [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|200px|none|Type 97 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:M84stun.jpg‎|thumb|400px|none|M84 stun grenade]]&lt;br /&gt;
[[Image:Deadpool-001.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Deadpool-002.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Deadpool-004.jpg|thumb|none|500px|]]&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deadpool&amp;diff=785229</id>
		<title>Talk:Deadpool</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deadpool&amp;diff=785229"/>
		<updated>2014-01-25T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activision's contract with Marvel just expired, and this game, along with many others, are no longer available for download. This reduces the chances we'll ever get screenshots. Same with ''[[Marvel vs. Capcom 3: Fate of Two Worlds]]''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:57, 3 January 2014 (EST)&lt;br /&gt;
:It's of course, sad, but if my opinion has some value (it's of course not, but still), I dont think we should delete this. We still have trailer and videos screensots and it's the only thing I remember seeing with a hand-held tank cannon in it. :) --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 12:15, 3 January 2014 (EST)&lt;br /&gt;
::Unfortunately, this is not a site for just trailers. Pages for upcoming media can be made from trailers, but only with the expectation that it be completed once the media has been released. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:19, 3 January 2014 (EST)&lt;br /&gt;
:::Maybe, there were some demos or else? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 14:00, 3 January 2014 (EST)&lt;br /&gt;
I found some pictures of soem guns he uses. I think one is a p90 and the other looks like it could be a MP7 http://www.oxmonline.com/files/u10/deadpool_screen_6.jpg http://www.impulsegamer.com/360/deadpool03.jpg --[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 15:05, 25 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
= Code =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following Guns were used in the upcoming game ''Deadpool'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] SOCOM pistol is the primary gun of Deadpool, wielded akimbo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|400px|none|H&amp;amp;K Mk 23 - .45 ACP]]&lt;br /&gt;
[[Image:Deadpool-001.jpg|thumb|none|500px|Mark 23, note the underbarrel laser sight.]]&lt;br /&gt;
[[Image:Deadpool-002.jpg|thumb|none|500px|&amp;quot;Hey internets, we got a video for you to see.&amp;quot;]]&lt;br /&gt;
[[Image:Deadpool-003.jpg|thumb|none|500px|Deadpool aiming his Mark 23.]]&lt;br /&gt;
[[File:DeadPoolDeagleMk1.jpg|thumb|none|500px|Deadpool with his two Mark 23s.]]&lt;br /&gt;
[[File:DeadPoolDeagleMk1Empty.jpg|thumb|none|500px|An empty Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The barrel shroud of a [[M134#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] can be seen in the trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Deadpool-005.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
Bricks of C4 plastic explosive, with detonators, are seen.&lt;br /&gt;
[[Image:Deadpool-004.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Combo Grenade==&lt;br /&gt;
Several fictional grenades are seen, appearing to be an cross between a [[Type 97 hand grenade]] &amp;amp; an [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|200px|none|Type 97 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:M84stun.jpg‎|thumb|400px|none|M84 stun grenade]]&lt;br /&gt;
[[Image:Deadpool-001.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Deadpool-002.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Deadpool-004.jpg|thumb|none|500px|]]&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650899</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650899"/>
		<updated>2013-01-18T17:05:06Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* AKS-74U misclassified as an SMG? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
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Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
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I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
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[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
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This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
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:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
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::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
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:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
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:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
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Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
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== Beta leak ==&lt;br /&gt;
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I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
&lt;br /&gt;
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG only reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion an Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Peacekeeper ==&lt;br /&gt;
&lt;br /&gt;
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
&lt;br /&gt;
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
&lt;br /&gt;
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
&lt;br /&gt;
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650898</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650898"/>
		<updated>2013-01-18T17:04:21Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* AKS-74U misclassified as an SMG? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
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:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
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Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
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That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
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I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
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To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
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Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
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&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
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I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
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== Multiplayer Reveal Trailer ==&lt;br /&gt;
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The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
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:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
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Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
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This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
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i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
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yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
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--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
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Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
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It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
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I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
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== Weapons once the game is released ==&lt;br /&gt;
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Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
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fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
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Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG only reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion an Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
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I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
&lt;br /&gt;
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter_2&amp;diff=619058</id>
		<title>Ghost Recon Advanced Warfighter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter_2&amp;diff=619058"/>
		<updated>2012-10-05T07:20:28Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon Advanced Warfighter 2&lt;br /&gt;
|picture = Graw 2 pc.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Ghost Recon Advanced Warfighter 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 15 rounds, and a suppressor can be added.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Graw2 beretta m9 holding.jpg|thumb|none|550px|The player holding a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta m9 aim.jpg|thumb|none|550px|The player aiming a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta m9 reloaded 1.jpg|thumb|none|550px|The player reloading a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta m9 reloaded 2.jpg|thumb|none|550px|The player reloading a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 m9 world.jpg|thumb|none|550px|World model a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd holding.jpg|thumb|none|550px|The player holding a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd aim.jpg|thumb|none|550px|The player aiming a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd reloaded 1.jpg|thumb|none|550px|The player reloading a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd reloaded 2.jpg|thumb|none|550px|The player reloading a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M9.jpg|thumb|550px|none|A Beretta M9 in the PC version.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M9_Suppressed_(John_Hume).jpg|thumb|550px|none|A suppressed M9 used by Sniper John Hume of the Ghost team.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
(PC only) The [[Glock#Glock 18|Glock 18]] appears in the game as &amp;quot;G18&amp;quot;, it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:Graw2 Glock 18C holding.jpg|thumb|none|550px|The player holding a Glock 18C.]]&lt;br /&gt;
[[Image:Graw2 Glock 18C aim.jpg|thumb|none|550px|The player aiming a Glock 18C.]]&lt;br /&gt;
[[Image:Graw2 Glock 18C reloaded 1.jpg|thumb|none|550px|The player reloading a Glock 18C.]]&lt;br /&gt;
[[Image:Graw2 Glock 18C reloaded 2.jpg|thumb|none|550px|The player reloading a Glock 18C.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G18C_Ported_Barrel_Detail.jpg|thumb|none|550px|Ingame view of the G18C, with the vertically ported barrel visible.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G18C_Ported_Muzzle_Blast.jpg|thumb|none|550px|Because the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch HK45]] appears in the game as the &amp;quot;HK45&amp;quot;, and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added. &lt;br /&gt;
Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&amp;amp;K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead. &lt;br /&gt;
[[Image:HK45.JPG‎|thumb|none|350px|Heckler &amp;amp; Koch HK45 - .45ACP]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 reloaded 1.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 HK45 sd holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 HK45 sd aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 HK45 sd reloaded 1.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 HK45 sd reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 HK45 sd world.jpg|thumb|none|550px|World model a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK45.jpg|thumb|none|550px|First Person View of the HK45 pistol, providing a good view of the hammer system.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK45_Suppressed_(Marcus_Brown).jpg|thumb|none|550px|Automatic Rifleman Marcus Brown of the Ghost team with his suppressed HK45 pistol at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/ Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A4]] appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4.jpg|thumb|none|500px|The MP5A4 in First Person View, with a combat sight added.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4_Combat_Sight.jpg|thumb|none|500px|View through the MP5A4's combat sight. The MP5SD also uses the same optics.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MP5A4_(Matt_Beasley).jpg|thumb|none|500px|Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD6]] appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. On console, the singleplayer variant is called the MP5A3SD but with an external suppressor. The multiplayer variant of it is correctly portrayed however.&lt;br /&gt;
An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 reloaded 1.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 rds holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch MP5SD6 (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 rds aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch MP5SD6 (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 rds reloaded 1.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch MP5SD6 (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 rds reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch MP5SD6 (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4.jpg|thumb|none|550px|The MP5A4 in First Person View, with a combat sight added.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4_Combat_Sight.jpg|thumb|none|550px|View through the MP5A4's combat sight. The MP5SD also uses the same optics.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MP5A4_(Matt_Beasley).jpg|thumb|none|550px|Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 holding.jpg|thumb|none|550px|The player holding a Benelli M1014.]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 aim.jpg|thumb|none|550px|The player aiming a Benelli M1014.]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 reloaded 1.jpg|thumb|none|550px|The player reloading a Benelli M1014.]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 reloaded 2.jpg|thumb|none|550px|The player reloading a Benelli M1014.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Benelli_M4_Super_90.jpg|thumb|none|550px|First Person View of the M1014 shotgun being used to gun down a Mexican Rebel soldier.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_Benelli_M4_Super_90_(Joe_Ramirez).jpg|thumb|none|550px|Rifleman Joe Ramirez blasting away with his M1014 at a group of Mexican Rebel Soldiers . . . or is that a bunch of Mexican turkeys?]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== Beretta Rx4 Storm ==&lt;br /&gt;
The [[Beretta Rx4 Storm]] appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The Rx4 has an urban digital camouflage finish, and has a magazine capacity of 30 rounds. &lt;br /&gt;
[[Image:Beretta rx4-2.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm]]&lt;br /&gt;
[[Image:Graw2 Beretta RX4 holding.jpg|thumb|none|550px|The player holding a Beretta Rx4 Storm.]]&lt;br /&gt;
[[Image:Graw2 Beretta RX4 aim.jpg|thumb|none|550px|The player aiming a Beretta Rx4 Storm.]]&lt;br /&gt;
[[Image:Graw2 Beretta RX4 reloaded 1.jpg|thumb|none|550px|The player reloading a Beretta Rx4 Storm.]]&lt;br /&gt;
[[Image:Graw2 Beretta RX4 reloaded 2.jpg|thumb|none|550px|The player reloading a Beretta Rx4 Storm.]]&lt;br /&gt;
[[Image:Graw2 Beretta RX4 world.jpg|thumb|none|550px|World model a Beretta Rx4 Storm.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RX4.jpg|thumb|none|550px|First person view of the RX4 rifle. This version has a combat sight and vertical foregrip.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RX4_(Combat_Sight).jpg|thumb|none|550px|A look through the RX4's quad-rail(!) combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_RX4_(Joe_Ramirez).jpg|thumb|none|550px|Demolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the [[Heckler &amp;amp; Koch G11]]), the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the &amp;quot;MR-C.&amp;quot; It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used by Sniper John Hume for CQB). It is also used by some of the US troops ingame. &lt;br /&gt;
The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|450px|Crye Associates MR-C - Mockup]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C.jpg|thumb|none|500px|The MR-C rifle in First Person View, with a combat sight and grenade launcher attached.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C_(Combat_Sight).jpg|thumb|none|500px|Looking through the combat sight of the MR-C. As the screenshot demonstrates, it is the only combat sight in the PC version which will not make target markers disappear when looked through, which simplifies aiming despite the lack of any real zoom factor.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C_(Reloading).jpg|thumb|none|500px|Reloading this experimental firearm requires that the new magazine be loaded in rear-first after the old one is removed, and then fiddling with the circular indentation on the buttstock to chamber a round if necessary. What kind of action is needed to chamber the round (pressing, rotating, or otherwise) with the circular indentation cannot be determined in this game, due to the fact that it neither changes appearance nor moves when fiddled with, much like the G18C's fire selector switch in the PC version.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MR-C_(Bo_Jenkins).jpg|thumb|none|500px|Demolitions Specialist Bo Jenkins of the Ghost team firing with his MR-C, customized with a combat sight and grenade launcher. Note that the circular indentation used to manually chamber a round, as well as the fire selector switch, are on both sides of the firearm, making it an ambidextrous design.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR ==&lt;br /&gt;
Both the [[FN SCAR#FN SCAR-L|FN SCAR-L]] and the [[FN SCAR#FN SCAR-H|FN SCAR-H]] appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an [[FN EGLM]] grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries.&lt;br /&gt;
The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-H has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle). &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|420px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-L.jpg|thumb|500px|none|First Person View of the FN SCAR-L ingame. This version is equipped with a red dot sight, a sound suppressor, and a vertical foregrip.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-H.jpg|thumb|500px|none|First Person View of the FN SCAR-H ingame. This version is equipped with a red dot sight and a grenade launcher.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-H_(Combat_Sight).jpg|thumb|500px|none|Looking through the combat sight of the FN SCAR-H, at an advancing rogue mercenary. The FN SCAR-L uses the same optics, and both versions in the PC version have a higher magnification rate than any of the non-sniper or non-designated marksman rifles in the game.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_FN_SCAR-H_and_FN_SCAR-L_(Matt_Beasley_and_Bo_Jenkins).jpg|thumb|500px|none|Rifleman Matt Beasley (on the left) with an FN SCAR-L, and Demolitions Specialist Bo Jenkins (on the right) with an FN SCAR-H covering an area. Beasley is using a vertical foregrip and red dot sight as modifications to his rifle, while Jenkins is using a red dot sight and grenade launcher on his own rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is never seen in the singleplayer campaign, but can be equipped as a secondary weapon for the Grenadier and Assault classes in the PC version's multiplayer. It has a magazine capacity of 30 rounds, and is capable of semiautomatic and fully automatic fire. It can mount a red dot sight, but no other accessories.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36C.jpg|thumb|500px|none|First Person View of a standard G36C in the game, with rail-mounted iron sights.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36C_(Combat_Sight).jpg|thumb|500px|none|Looking through the combat sight of the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The most common firearm in the singleplayer mode, the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead.&lt;br /&gt;
The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS)'''&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog reloaded 1.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog world.jpg|thumb|none|550px|World model a Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36K.jpg‎|thumb|none|550px|First Person View of the G36K. This is the variant found in the PC version, with a red dot sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36K_(Combat_Sight).jpg|thumb|none|550px|Looking through the G36K's red dot sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_G36K_(Mexican_Rebel).jpg|thumb|none|550px|A G36K laying next to its former user, a Mexican Rebel. One is driven to wonder just where all the money came from to buy these modern assault rifles wholesale for a Rebel army came from, and given that it's a Rebel army aiming to overthrow the current Mexican president and detonate a nuclear weapon on American soil, the means of obtaining those funds can't have been completely legal.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
(PC only) A reworked and more reliable version of the long-serving Colt M4 Carbine, the [[Heckler &amp;amp; Koch HK416]] appears in the game as the &amp;quot;M416&amp;quot; , it can be used by the player and the player's teammates and possesses a 30 round magazine capacity. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight, and is capable of semiautomatic and fully automatic fire. The M416 is also widely used by the Mercenaries.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416.jpg|thumb|none|500px|Firing at a Mexican Rebel soldier with an HK416 in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416_(Combat_Sight).jpg|thumb|none|500px|Aiming at a Mexican Rebel soldier with the HK416's combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416_(Grenade_Launcher).jpg|thumb|none|500px|Reloading the HK416's grenade launcher.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK416_(Joe_Ramirez).jpg|thumb|none|500px|Rifleman Joe Ramirez of the Ghost team with an HK416, customized with a combat sight and vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch XM8]] appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the &amp;quot;M8 Carbine&amp;quot; ingame, the lack of an &amp;quot;X&amp;quot; designation implies that it was adopted ''en masse'' by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it.  The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an [[Heckler &amp;amp; Koch M320|M320 grenade launcher]]. The Heckler &amp;amp; Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire. &lt;br /&gt;
Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will ''not'' allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them. &lt;br /&gt;
[[Image:XM8.JPG|thumb|none|450px|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8.jpg|thumb|none|500px|First Person View of the XM8 standard-size carbine ingame. The compact carbine version looks identical to an uncustomized standard-size carbine from a first person perspective.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Combat_Sight).jpg|thumb|none|500px|Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Grenade_Launcher).jpg|thumb|none|500px|A detailed view of the XM8's grenade launcher, demonstrating the swing-out cylinder.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_XM8_(US_Marines).jpg|thumb|none|500px|A scene H&amp;amp;K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_XM8_and_XM8_CC_(Matt_Beasley_and_Bo_Jenkins).jpg|thumb|none|500px|Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard-sized carbine with a combat sight and grenade launcher, while Jenkins is using the compact carbine version with a sound suppressor. As with the MP5SD6 in this game, the retractable stock on the compact carbine is retracted while slung on a Ghost team member's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
(PC only) The [[Barrett M99]] sniper rifle appears in the game as the &amp;quot;M99,&amp;quot; and can be used by the player or assigned to the Ghost team's snipers. It is the favored weapon of Sniper John Hume. &lt;br /&gt;
In the PC version it has the scope with the highest magnification rating of any firearm-mounted optics in the game, but is a single shot bolt-action weapon with no magazine, thereby requiring a new round to be manually loaded in the chamber after each shot. Furthermore, the player is only allowed to carry 20 additional rounds for it (aside from the one already chambered), compared to the 3 magazines of 20 rounds each for the other two sniper rifles in the PC version, so care and discretion must be taken when using it. &lt;br /&gt;
While the rifle features a bipod, it cannot be made use of in the game.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|500px|Barrett M99 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M99.jpg|thumb|none|500px|First Person View of the Barrett M99 sniper rifle, while taking cover behind some abandoned school buses at the US-Mexico border. Sadly, the bipod on the rifle cannot be extended or made use of in any way.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M99_(Combat_Sight).jpg|thumb|none|500px|Staring at a Mexican Rebel soldier manning a machine gun nest, through the scope of the M99. For all of the weapon's real-world power, it is powerless to penetrate the gunshields of mounted machine guns, since barrier penetration by firearms was not implemented in the PC version. Note the functional rangefinder of the weapon's scope, a feature that would have been welcome on the MGL-140's combat sight in this game.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M99_(John_Hume).jpg|thumb|none|500px|Sniper John Hume of the Ghost team covering an area with his M99.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG-90 ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch MSG-90]] appears in the game as the &amp;quot;MSG-90.&amp;quot; It can be used by the player or assigned to the Ghost Team Sniper, John Hume. Its features include a 20 round magazine capacity, the ability to mount a sound suppressor, and the second highest magnification rating on its scope in the game. It is also the favoured weapon of enemy snipers in the PC version.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler &amp;amp; Koch MSG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MSG-90.jpg|thumb|none|500px|First Person View of the MSG-90 ingame, with a sound suppressor attached.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MSG-90_(Combat_Sight).jpg|thumb|none|500px|Looking through the scope of the MSG-90 just as a Mercenary soldier is shot with the rifle. Makes you wonder if he has life insurance . . . ]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_MSG-90.jpg|thumb|none|500px|An MSG-90 with a sound suppressor next to its former owner, a dead Mercenary sniper.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
(PC only) The [[M14 Rifle|M14 rifle]] appears in the PC version of the game, and is a variant that is restricted to semiautomatic fire only, with a 20 round magazine capacity. It can be used by the player and assigned to the Ghost team Sniper, John Hume. Unlike the other two sniper rifles in the PC version, its scope can be removed and can also be fitted with a sound suppressor. The M14 in the game has a camouflage finish, and details in its textures imply that it may actually have polymer furniture rather than the original wood. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M14.jpg|thumb|none|500px|An unmodified M14 rifle in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M14_(Combat_Sight).jpg|thumb|none|500px|Looking through the scope of the M14 rifle, at a Mexican Rebel soldier about to have a large new hole in his head. Of the three sniper rifles available in the PC version, the M14 has the lowest magnification rate on its scope.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_M14.jpg|thumb|none|500px|An M14 rifle with a scope and suppressor mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 / M2 QCB]] appears in the game, and it is often used by the Mexican Rebels or the Mercenaries. Commonly found on stationary weapons mountings flanked by sandbags, it can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo. They are also restricted to fully automatic fire as well. &lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|500px|Browning M2A2 - .50 BMG]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_M2HB_(US_Border_Station).jpg|thumb|none|500px|Two stationary M2A2s at a US Border station formerly occupied by rogue Mercenary and Mexican Rebel troops. Either human wave tactics from World War I have been making a comeback here, or else the game programmers wanted to ensure nothing other than a hidden sniper could take out all the soldiers manning these absurdly abundant machine guns (a third one is offscreen on top of the rubble pile on the right of the picture).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M2HB.jpg|thumb|none|500px|First Person View of the M2A2 when using it.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M2HB_(Matt_Beasley).jpg|thumb|none|500px|Rifleman Matt Beasley of the Ghost team blazing away with a stationary M2A2, paying for the retirements of manufacturers of .50 caliber ammunition everywhere (and their childrens' college education, and their private yacht payments, and their country club membership fees . . . )]]&lt;br /&gt;
&lt;br /&gt;
==M240G==&lt;br /&gt;
(PC Only) The [[FN MAG#M240 Machine Gun|M240G]] can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240G is restricted to fully automatic fire. It also features a Picatinny that sadly cannot be used. &lt;br /&gt;
[[Image:Fn_mag_g.jpg|thumb|none|350px|M240G - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Graw2 M240 holding.jpg|thumb|none|550px|The player holding a M240G.]]&lt;br /&gt;
[[Image:Graw2 M240 aim.jpg|thumb|none|550px|The player aiming a M240G.]]&lt;br /&gt;
[[Image:Graw2 M240 reloaded 1.jpg|thumb|none|550px|The player reloading a M240G.]]&lt;br /&gt;
[[Image:Graw2 M240 reloaded 2.jpg|thumb|none|550px|The player reloading a M240G.]]&lt;br /&gt;
[[Image:Graw2 M240 world.jpg|thumb|none|550px|World model a M240G.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M240.jpg|thumb|none|550px|Giving an inattentive Mexican Rebel soldier a wake-up call with the M240G machine gun.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M240_(Marcus_Brown).jpg|thumb|none|550px|Automatic Rifleman Marcus Brown of the Ghost team with an M240G machine gun while riding in the Ghost team's Blawk Hawk transport.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely ''no damage to them whatsoever''.&lt;br /&gt;
On the other hand, the console version has several &amp;quot;gunride&amp;quot; missions, and the M-134 does some ''real'' damage there.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_GE_M134_(US_Marines).jpg|thumb|none|550px|An ingame view of the GE M134 on a Black Hawk helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is the mainstay LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals, or coupled with a gunshield on APCs. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine. It is capable of semiautomatic, three-round-burst, and fully automatic fire only on the PC version.  On the 360/PS3 version, it's locked to full-auto fire.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK21E.jpg|thumb|none|500px|Gunning down some Mexican rebel soldiers with the HK21E in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK21E_(Mexican_Loyalist_Soldier).jpg|thumb|none|500px|Mexican Loyalists laying down suppressing fire with an HK21E.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_HK21E_(Mexican_Guntruck).jpg|thumb|none|500px|A guntruck with an HK21E mounted on its roof.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_HK21E_(Mexican_APC).jpg|thumb|none|500px|A wrecked APC with an HK21E on a swivel mount with a gunshield.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW  ==&lt;br /&gt;
(PC only) The [[M249 SAW|FN Minimi SPW ]] appears in the game incorrectly named &amp;quot;Mk.46 LMG&amp;quot;, and is the favorite weapon of Automatic Rifleman  Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M249_SAW.jpg|thumb|none|500px|Making countless action movie heroes proud with the FN Minimi SPW in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M249_SAW_(Marcus_Brown).jpg|thumb|none|500px|Automatic Rifleman Marcus Brown of the Ghost team proves that &amp;quot;Going Rambo&amp;quot; is not limited to shirtless Caucasian men with bandanas.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears in the game and can be assigned to team members. &lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Grenade_(Fragmentation).jpg|thumb|none|500px|Captain Scott Mitchell of the Ghost team contemplating what impromptu landscape changes to make with his &amp;quot;little friend,&amp;quot; a handy fragmentation grenade. Thanks to the level (called AGEIA island, exclusive to the PC version for those with AGEIA PhysX cards) he's in, this is actually possible--all non-stone, non-soil geometry can be affected by bullets or explosives to the point of being blown apart. Trees can be shattered, huts can be demolished, and wooden sniper towers can all be sent crashing down with Mitchell's &amp;quot;little friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AN/M8 Grenade == &lt;br /&gt;
(PC Only) The [[AN/M8 smoke grenade]] is a conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke. The AN/M8 is rather anachronistic, as it has been phased out by the newer [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]].&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|400px|AN/M8 Smoke grenade]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Grenade_(Smoke).jpg|thumb|500px|none|Captain Scott Mitchell of the Ghost team wondering if the smoke grenade in his hands would be more useful if it could convince the AI troopers there was a barbecue party nearby, so he could ambush them all while they're distracted.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
Called the &amp;quot;Zeus-MPAR&amp;quot; in the game, the [[FGM-172 SRAW]] can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. The warhead is of the &amp;quot;fire-and-forget&amp;quot; variety, so players do not need to keep designating the target. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit. It is not possible to carry additional warheads for the launcher. &lt;br /&gt;
[[image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[image:GRAW2_-_PC_-_3PV_-_FGM-172.jpg|thumb|none|450px|Two FGM-172 launchers lying on a weapons crate in the Explosives Training Area of the Ghost Recon training grounds.]]&lt;br /&gt;
[[image:GRAW2_-_PC_-_FPV_-_FGM-172_(Aiming_Scope).jpg|thumb|none|500px|Looking through the aiming scope of the FGM-172. Only in video games can armed forces afford to waste perfectly working tanks to be destroyed in training exercises.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L (MGL-140)]] appears in the game as the &amp;quot;M32,&amp;quot; and is the only grenade launcher that isn't mounted underneath a rifle barrel in the game. It is the preferred weapon of Demolitions Specialist Bo Jenkins. It has a capacity of six 40mm grenades arranged in a revolver configuration, allows for a total of 15 grenades to be carried, and must be reloaded manually.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140.jpg|thumb|none|500px|First Person View of the MGL-140. The buttons read PWR, UP, DOWN, and MAN clockwise from upper left, and the letters above the screw-in cover reads &amp;quot;BAT.&amp;quot;)]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Combat_Sight).jpg|thumb|none|500px|Looking through the combat sight and rangefinder of the MGL-140. The rangefinder is functional, provided you remember to press the key assigned to changing the rate of fire while looking through the sight.  The mark at the top will then adjust to where it should be to hit a target at that range.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Reloading).jpg|thumb|none|500px|Reloading the MGL-140, like reloading a Colt Single Action Army revolver, is a laborious and time-consuming process since each spent shell must be manually extracted and replaced one by one. If the MGL-140 used caseless ammunition (such as VOG-25 grenades, for instance) like the RG-6 does, there would be no need to extract spent shells and thus reloading would take less time. About the only saving grace here is that you can reload at any time and spend less time replacing less spent shells than you would if you reloaded after firing all six grenades.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Explosion).jpg|thumb|none|500px|Those with the dedication and patience to learn this weapon's awkward aiming mechanic can become the terror of the battlefield, wiping out light vehicles such as guntrucks and APCs or even entire squads of enemy infantry in one or two well-placed hits.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MGL-140_(Bo_Jenkins).jpg|thumb|none|500px|Demolitions Specialist Bo Jenkins of the Ghost team with his MGL-140, ready to rock your world with 6 shells of 40mm highly-explosive fun!]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
(PC Only) The [[RPG-7]] is carried by some Mexican Rebels, who often use these to man anti-aircraft firing positions. These must be destroyed before reinforcements can arrive in some missions. It can be picked up and used by the player, but not assigned to or used  by the rest of the Ghost team. As with the FGM-172, it is single-shot only and additional warheads for the launcher cannot be carried.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RPG-7.jpg|thumb|none|500px|First Person View of the RPG-7. Note how like most launchers in the PC version, the crosshairs disappear entirely when not using the weapon's combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RPG-7_(Combat_Sight).jpg|thumb|none|500px|A look through the RPG-7's scope, which due to a bug or programming oversight is always tilted slightly to the left.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_RPG-7.jpg|thumb|none|500px|An RPG-7 sitting atop a crate in a Mercenary weapon stash. Note the camouflage pattern painted on it.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mines==&lt;br /&gt;
(PC Only) Seen only in a cutscene just before the mission entitled &amp;quot;The Long Walk,&amp;quot; these mines are placed in a road the Ghost team is travelling down in two guntrucks. The mines detonate and destroy the guntrucks, forcing the Ghost team and the Mexican Loyalist soldiers with them to make the rest of their journey to a rendezvous point on foot through a shantytown crawling with enemy soldiers. They cannot be used by the player or anyone else. &lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_Anti-Tank_Mines.jpg|thumb|none|500px|Two little bundles of hatred, in the form of anti-tank mines, await to deliver a nasty surprise to an unsuspecting Ghost team.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Charge==&lt;br /&gt;
M112 Demolition Charges are often used by the Ghost team to destroy various objectives, such as air defense artillery, fuel tanks, or self-propelled anti-aircraft guns. They can occasionally be used to destroy light vehicles as well. The player character is always the one who must plant and detonate them, and is never at a loss for these large, heavy bundles.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_C4_Explosives.jpg|thumb|none|500px|A bundle of C4 explosives attached to a self-propelled anti-aircraft gun.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Beretta Px4 Storm]] is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added. It is the .40S&amp;amp;W version, and has a 20 round magazine.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - .40S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
== Kimber ICQB ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Kimber Desert Warrior]] appears in the game, labeled the Kimber ICQB. It can be equipped with a sound suppressor, and can only be used in multiplayer. It has a 7 round magazine. &lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|MEU(SOC) Pistol\Kimber Desert Warrior - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/ Personal Defense Weapons (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Beretta CX4 Storm ==&lt;br /&gt;
(Xbox 360/PS3 only) A SMG variant of the [[Beretta CX4 Storm]] appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher. It is the .40 S&amp;amp;W version, and has a 25 round magazine. It also has a unique marine camouflage.&lt;br /&gt;
[[Image:Beretta_CX4_storm.jpg|thumb|none|400px|Beretta CX4 Storm - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FN P90]] appears in the game, and can only be used in single player by the player. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor, and has a 50 round magazine.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== SR-3M Vikhr ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[VSS_Vintorez#SR-3_Vikhr|SR-3M]] is a compact PDW that fires the high performance 9x39 round. It cannot be modified. It can only be used in multiplayer, and has a 20 round magazine.&lt;br /&gt;
[[Image:SR-3M.jpg|thumb|none|450px|SR-3M with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[AKM]] is in the game. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[AK-74|AK-74SU]] is in the game, and it does not have a scope or a grenade launcher. It has a 30 round magazine.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Barrett REC7|Barrett M468]] can be used by the player; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in the game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor, and has a 28-round magazine.&lt;br /&gt;
[[Image:BarrettM468.jpg|thumb|none|450px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FAMAS]] is in the game, it is equipped with a ACOG scope and can be outfitted with an [[M203 grenade launcher]]. It can be used by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS-G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FN F2000]] appears in the game as the &amp;quot;SC-20K,&amp;quot; an homage to ''[[Splinter Cell]]''. It is equipped with a suppressor, [[FN EGLM]] grenade launcher and reflex sight. It is only usable in single player by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|450px|Fabrique Nationale F2000 - 5.56x45mm with FN EGLM 40mm]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 - 5.56x45mm with SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M16 rifle series#M16A4|M16A4]] appears in the game as the A4 Rifle. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk 14 Mod 0 EBR]] appears in game as the Mk14 EBR. It can be used by the player, and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope, and has a 20 round magazine.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR. - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
(Xbox 360/PS3 only) The Norinco [[QBZ-95/97]] is in the game as the Type 95, and can be outfitted with a M320 grenade launcher. It can be used by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42]]&lt;br /&gt;
&lt;br /&gt;
== SIG 556 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[SIG SG 550#SIG SG 552|SIG SG 556]] is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It is only usable in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|450px|none|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Steyr AUG|Steyr AUG A3]] is in the game, it is equipped with a built-in scope and can be outfitted with its special grenade launcher. It has a 30 round magazine.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Accuracy International AS50]] is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player, and is the preferred weapon of Sniper Alicia Diaz. It has a 5 round magazine.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|AI AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Barrett M95]] can only be used by the player in single player, and has a 5 round magazine.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
(Xbox 360/PS3 only) Has a 10 round magazine.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-1 ==&lt;br /&gt;
Xbox 360/PS3 only) The [[DSR-1]] is a German-made sniper rifle that can only be used in single player by the player, and has a 4 round magazine.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88  ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] sniper rifle is a Chinese made light sniper rifle, and is usable by the player. It has a 10 round magazine.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG 556 DMR ==&lt;br /&gt;
(Xbox360/PS3 only) This is the DMR variant of the [[SIG SG 550#SIG SG 556|SIG SG 556]] rifle, only usable in multiplayer. It has a 30 round magazine.&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Knight's Armament SR-25]] appears in the game, it can be equipped with a suppressor and is only usable in multiplayer. It has a 20 round magazine.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 - 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
(Xbox 360/PS3 only) The modernized version of the [[SVD Dragunov]] appears in the game, and is only usable in multiplayer. It has a 10 round magazine.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|450px|SVD Dragunov SVD-S - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[VSSK Vychlop]] is in the game, labeled as &amp;quot;VSK-50&amp;quot;, it is a Russian made .50 caliber suppressed rifle, only usable in multiplayer. It has a 5 round magazine.&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|450px|VSSK Vychlop - .50]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Ares Shrike ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Ares Shrike]] appears in this game, only usable in multiplayer. Listed as the &amp;quot;AS56 SAW&amp;quot; it appears to be the AAR/C variant, and has a 100 round magazine.&lt;br /&gt;
[[Image:Ares Shrike.jpg|thumb|none|450px|Ares Shrike in belt fed configuration - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M60 machine gun#M60E4 Machine Gun|M60E4 machine gun]] appears in the game, only usable in multiplayer. It has a 100 round magazine.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Heckler &amp;amp; Koch G36#H&amp;amp;K MG36|H&amp;amp;K MG36]] appears in the game, usable by the player. It has a 100 round magazine.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 48 Mod 0 ==&lt;br /&gt;
(Xbox 360/PS3 only) This variant of the [[FN Minimi#M249|M249]] can be used by the player (actually, it's the only MG that can be selected pre-mission and not scavenged), and is the preferred weapon of Automatic Rifleman Marcus Brown. It has a 100 round belt.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is in the game as the T-95 LMG, only usable in multiplayer. It has a 75 round magazine&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|Norinco QBB-95 - 5.8x42mm with 75-round drum magazine]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[RPK light machine gun]] (7.62x39 variant with a 75 round drum magazine) appears in the game as the &amp;quot;AK-47 LMG.&amp;quot; It can only be used in multiplayer and has a 75 round magazine. It also has a shorter barrel and no bipod.&lt;br /&gt;
 [[Image:Rpk 01 drum.jpg|thumb|none|451px|RPK light machine gun - 7.62x39mm with 75-round drum magazine]]&lt;br /&gt;
&lt;br /&gt;
== XM312 ==&lt;br /&gt;
(Xbox 360/ PS3 Only)  The XM312 ([[XM307 &amp;amp; XM312]]) is a 12.7x99 mm (.50 BMG) mounted machine gun listed in the game as the &amp;quot;M50&amp;quot;.  It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player.  In game it lacks the scope assembly.  In reality it was to replace the [[Browning M2|Browning M2HB]], but its rate of fire was deemed too low.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles (PSP Version Only)=&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The AKMS called &amp;quot;AKS-47&amp;quot; in game is used by Mexican rebels and the playr. It only holds 30 rounds per magazine and the weapon is very common on the PSP.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== HK XM29 ==&lt;br /&gt;
Called &amp;quot;M29 OICW&amp;quot; in game and is widely used by player. It contains 30 rounds each magazine and 5 rounds each grenade launcher magazine.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm. This is the most common version mocked up or modeled in videogames; the second most common has the lower barrel project much further than the upper. See gallery below for more images.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles (PSP Version Only)=&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
Called &amp;quot;PSG-1 sniper&amp;quot; in game and is only used by the player. Holds 5 rounds in each magazine.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=617063</id>
		<title>Talk:Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=617063"/>
		<updated>2012-09-28T23:42:43Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Ghost Recon 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Filling out has begun==&lt;br /&gt;
I've added a few pics to begin my filling out of the first of several Ghost Recon game articles, but I can't seem to get the pics to line up correctly. [[User:Spartan198|Spartan198]] 10:22, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Okay, I've added pics of most of the weapons that were already listed, but left a couple blank (the IMFDB AK74 page doesn't seem to have a pic of the synthetic-stocked AK74M that was used in-game and I'm not quite sure which variant of &amp;quot;M1911A1&amp;quot; was used by the enemy commander in Mission 1). Plus I added a couple of new entries, the start of a good-length list of unique weaponry. Unlockable specialist characters are equipped with weaponry that isn't available to non-specialist Ghost Team operators, so they have specialized equipment. I'm going to play the game, make a list, then outline what is used. [[User:Spartan198|Spartan198]] 21:16, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Oh, and don't let the unorganized manner of the list bother you. I'll be fixing that as soon as I outline how I'm going divide everything. [[User:Spartan198|Spartan198]] 21:23, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
:I think the CAR-15 in the Box Art has a brass deflector.-[[User:Oliveira|Oliveira]] 22:38, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PS2 version ==&lt;br /&gt;
&lt;br /&gt;
I have the ps2 version of this game with the desert siege expansion and a lot of these weapons are not included in the game while I miss others. Should I make a seperate page or just include them on this page, I'm kinda confused since the screenshots have a different HUD than my version. -[[User:Deafmatch|Deafmatch]] 12:22, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with this tank-gun (again) ==&lt;br /&gt;
&lt;br /&gt;
I know I suck but I just don't like tanks.&lt;br /&gt;
[[Image:GR-Tank.jpg|thumb|none|600px|]]&lt;br /&gt;
A detail is once again amazing. Thanks in advance. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:32, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a premature-birthed [[NSV heavy machine gun]]. - [[User:Mr. Wolf|Mr. Wolf]] 14:26, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the T-72 itself isn't much better. Those weird looking bands on the side of the turret are supposed to be spare belt boxes for the NSV, to give some idea of how they've messed up on details. [[User:Evil Tim|Evil Tim]] 14:34, 20 October 2011 (CDT)&lt;br /&gt;
----&lt;br /&gt;
Another tank:&lt;br /&gt;
[[Image:GR-AnotherTank.jpg|thumb|none|600px|]]&lt;br /&gt;
Gun looks like a Shipunov.&lt;br /&gt;
:Can you get me some more angles of the turret? I think that's trying to be a T-90, but I can't really tell. NSV, if it is. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Maybe a DShKM, judging from the &amp;quot;muzzle brake&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 18:55, 21 October 2011 (CDT)   &lt;br /&gt;
&lt;br /&gt;
:::The NSVT mounting can end up looking pretty chunky, [http://img259.echo.cx/img259/5511/t80ud0018sh.jpg here's] a good example. [[User:Evil Tim|Evil Tim]] 03:26, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::But its muzzle brake is not as defined as the DShKM's though. - [[User:Mr. Wolf|Mr. Wolf]] 14:29, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, but the last Russian tank to mount a DsHK was the T-62. Maybe just list it as &amp;quot;generic machine gun?&amp;quot; [[User:Evil Tim|Evil Tim]] 15:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-MoreWheels.jpg|thumb|none|600px|Honestly no idea.]]&lt;br /&gt;
If that's supposed to be a BMP-2, then it's a Shipunov 2A42. --[[User:Funkychinaman|Funkychinaman]] 15:25, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-Sam.jpg|thumb|none|600px|Not really sure if this SAM counts...]]&lt;br /&gt;
SA-13? --[[User:Funkychinaman|Funkychinaman]] 15:30, 21 October 2011 (CDT)&lt;br /&gt;
:Yes. Non-portable SAMs are usually going a little far; try to get the launcher in an image with something else and ID it there if you want to include the ID on the page. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-BigTank.jpg|thumb|none|600px|Is this image good? Or should I get close-up of the MG?]]&lt;br /&gt;
:I think they were trying to make it a T-80. So it's an NSVT. I guess they did give it a flared muzzle at least... [[User:Evil Tim|Evil Tim]] 17:31, 21 October 2011 (CDT)&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|]]&lt;br /&gt;
M256 120mm gun, Browning M2 (looking a little small) and a M240. (Two of them if you want to include the coax.) --[[User:Funkychinaman|Funkychinaman]] 17:01, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some more guns:&lt;br /&gt;
[[Image:GR-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First one is an Mi-24 Hind, the gun is a [[Yakushev-Borzov Yak-B]]. Second is a Bradley, [[M242 Bushmaster chaingun]] and [[FN_MAG#M240_Machine_Gun|M240C]]. [[User:Evil Tim|Evil Tim]] 11:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Lost Era in Gaming ==&lt;br /&gt;
&lt;br /&gt;
It used to be that Tom Clancy's games were serious tactical shooters in a time when that was still a viable genre in PC gaming. Now with the emphasis on console and casual gamers, serious tactical shooters like the early Ghost Recon games or Rainbow Six games or the SWAT series are all pretty much shot dead, with next to no hope of being revived in a form closely resembling their originals. I doubt the original Ghost Recon or Rainbow Six would recognize their modern incarnations (what with quickly regenerating health, Gears of War style cover, etc.), but unfortunately it seems that the more modern incarnations are all that will sell now. Where did we go wrong? --[[User:Mazryonh|Mazryonh]] 20:12, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played the first Rainbow Six when I was like 9 or 10 (lol), I loved that game and I was very good at it. Aww, good memories... - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== U.S. Army Helicopter ==&lt;br /&gt;
&lt;br /&gt;
[[Image:GRIT-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
Black Hawk with Minigun? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:34, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. [[User:Evil Tim|Evil Tim]] 15:45, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon 2 ==&lt;br /&gt;
I know this is the first GR's page, but I was wondering, should we make a new Ghost Recon 2 page? I know most of the guns from the PS2 verison and some one could do the xbox verison's weapons.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 20:47, 27 September 2012 (EDT)&lt;br /&gt;
:GR2 had a page but it was deleted (twice) because of lack of effort. If you want to recreate the page it must be top class job. Obviously, it is hard to get caps from a console, but IIRC the page was deleted because it had no descriptions and/or weapon images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 02:15, 28 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I literally just made a whole Ghost recon 2 page with all this information and it wouldn't let me save and it said to log out and log in to save and its all gone. --[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 15:26, 28 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616957</id>
		<title>Talk:Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616957"/>
		<updated>2012-09-28T19:26:34Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Ghost Recon 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Filling out has begun==&lt;br /&gt;
I've added a few pics to begin my filling out of the first of several Ghost Recon game articles, but I can't seem to get the pics to line up correctly. [[User:Spartan198|Spartan198]] 10:22, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Okay, I've added pics of most of the weapons that were already listed, but left a couple blank (the IMFDB AK74 page doesn't seem to have a pic of the synthetic-stocked AK74M that was used in-game and I'm not quite sure which variant of &amp;quot;M1911A1&amp;quot; was used by the enemy commander in Mission 1). Plus I added a couple of new entries, the start of a good-length list of unique weaponry. Unlockable specialist characters are equipped with weaponry that isn't available to non-specialist Ghost Team operators, so they have specialized equipment. I'm going to play the game, make a list, then outline what is used. [[User:Spartan198|Spartan198]] 21:16, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Oh, and don't let the unorganized manner of the list bother you. I'll be fixing that as soon as I outline how I'm going divide everything. [[User:Spartan198|Spartan198]] 21:23, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
:I think the CAR-15 in the Box Art has a brass deflector.-[[User:Oliveira|Oliveira]] 22:38, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PS2 version ==&lt;br /&gt;
&lt;br /&gt;
I have the ps2 version of this game with the desert siege expansion and a lot of these weapons are not included in the game while I miss others. Should I make a seperate page or just include them on this page, I'm kinda confused since the screenshots have a different HUD than my version. -[[User:Deafmatch|Deafmatch]] 12:22, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with this tank-gun (again) ==&lt;br /&gt;
&lt;br /&gt;
I know I suck but I just don't like tanks.&lt;br /&gt;
[[Image:GR-Tank.jpg|thumb|none|600px|]]&lt;br /&gt;
A detail is once again amazing. Thanks in advance. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:32, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a premature-birthed [[NSV heavy machine gun]]. - [[User:Mr. Wolf|Mr. Wolf]] 14:26, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the T-72 itself isn't much better. Those weird looking bands on the side of the turret are supposed to be spare belt boxes for the NSV, to give some idea of how they've messed up on details. [[User:Evil Tim|Evil Tim]] 14:34, 20 October 2011 (CDT)&lt;br /&gt;
----&lt;br /&gt;
Another tank:&lt;br /&gt;
[[Image:GR-AnotherTank.jpg|thumb|none|600px|]]&lt;br /&gt;
Gun looks like a Shipunov.&lt;br /&gt;
:Can you get me some more angles of the turret? I think that's trying to be a T-90, but I can't really tell. NSV, if it is. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Maybe a DShKM, judging from the &amp;quot;muzzle brake&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 18:55, 21 October 2011 (CDT)   &lt;br /&gt;
&lt;br /&gt;
:::The NSVT mounting can end up looking pretty chunky, [http://img259.echo.cx/img259/5511/t80ud0018sh.jpg here's] a good example. [[User:Evil Tim|Evil Tim]] 03:26, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::But its muzzle brake is not as defined as the DShKM's though. - [[User:Mr. Wolf|Mr. Wolf]] 14:29, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, but the last Russian tank to mount a DsHK was the T-62. Maybe just list it as &amp;quot;generic machine gun?&amp;quot; [[User:Evil Tim|Evil Tim]] 15:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-MoreWheels.jpg|thumb|none|600px|Honestly no idea.]]&lt;br /&gt;
If that's supposed to be a BMP-2, then it's a Shipunov 2A42. --[[User:Funkychinaman|Funkychinaman]] 15:25, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-Sam.jpg|thumb|none|600px|Not really sure if this SAM counts...]]&lt;br /&gt;
SA-13? --[[User:Funkychinaman|Funkychinaman]] 15:30, 21 October 2011 (CDT)&lt;br /&gt;
:Yes. Non-portable SAMs are usually going a little far; try to get the launcher in an image with something else and ID it there if you want to include the ID on the page. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-BigTank.jpg|thumb|none|600px|Is this image good? Or should I get close-up of the MG?]]&lt;br /&gt;
:I think they were trying to make it a T-80. So it's an NSVT. I guess they did give it a flared muzzle at least... [[User:Evil Tim|Evil Tim]] 17:31, 21 October 2011 (CDT)&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|]]&lt;br /&gt;
M256 120mm gun, Browning M2 (looking a little small) and a M240. (Two of them if you want to include the coax.) --[[User:Funkychinaman|Funkychinaman]] 17:01, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some more guns:&lt;br /&gt;
[[Image:GR-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First one is an Mi-24 Hind, the gun is a [[Yakushev-Borzov Yak-B]]. Second is a Bradley, [[M242 Bushmaster chaingun]] and [[FN_MAG#M240_Machine_Gun|M240C]]. [[User:Evil Tim|Evil Tim]] 11:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Lost Era in Gaming ==&lt;br /&gt;
&lt;br /&gt;
It used to be that Tom Clancy's games were serious tactical shooters in a time when that was still a viable genre in PC gaming. Now with the emphasis on console and casual gamers, serious tactical shooters like the early Ghost Recon games or Rainbow Six games or the SWAT series are all pretty much shot dead, with next to no hope of being revived in a form closely resembling their originals. I doubt the original Ghost Recon or Rainbow Six would recognize their modern incarnations (what with quickly regenerating health, Gears of War style cover, etc.), but unfortunately it seems that the more modern incarnations are all that will sell now. Where did we go wrong? --[[User:Mazryonh|Mazryonh]] 20:12, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played the first Rainbow Six when I was like 9 or 10 (lol), I loved that game and I was very good at it. Aww, good memories... - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== U.S. Army Helicopter ==&lt;br /&gt;
&lt;br /&gt;
[[Image:GRIT-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
Black Hawk with Minigun? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:34, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. [[User:Evil Tim|Evil Tim]] 15:45, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon 2 ==&lt;br /&gt;
I know this is the first GR's page, but I was wondering, should we make a new Ghost Recon 2 page? I know most of the guns from the PS2 verison and some one could do the xbox verison's weapons.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 20:47, 27 September 2012 (EDT)&lt;br /&gt;
:GR2 had a page but it was deleted (twice) because of lack of effort. If you want to recreate the page it must be top class job. Obviously, it is hard to get caps from a console, but IIRC the page was deleted because it had no descriptions and/or weapon images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 02:15, 28 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I literally just made a whole Ghost recon 2 page with all this information and it wouldn't let me save and it said to log out and log in to save and its all gone. Ghost recon 2 on this site is a curse! --[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 15:26, 28 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616680</id>
		<title>Talk:Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616680"/>
		<updated>2012-09-28T00:47:17Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Ghost Recon 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Filling out has begun==&lt;br /&gt;
I've added a few pics to begin my filling out of the first of several Ghost Recon game articles, but I can't seem to get the pics to line up correctly. [[User:Spartan198|Spartan198]] 10:22, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Okay, I've added pics of most of the weapons that were already listed, but left a couple blank (the IMFDB AK74 page doesn't seem to have a pic of the synthetic-stocked AK74M that was used in-game and I'm not quite sure which variant of &amp;quot;M1911A1&amp;quot; was used by the enemy commander in Mission 1). Plus I added a couple of new entries, the start of a good-length list of unique weaponry. Unlockable specialist characters are equipped with weaponry that isn't available to non-specialist Ghost Team operators, so they have specialized equipment. I'm going to play the game, make a list, then outline what is used. [[User:Spartan198|Spartan198]] 21:16, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Oh, and don't let the unorganized manner of the list bother you. I'll be fixing that as soon as I outline how I'm going divide everything. [[User:Spartan198|Spartan198]] 21:23, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
:I think the CAR-15 in the Box Art has a brass deflector.-[[User:Oliveira|Oliveira]] 22:38, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PS2 version ==&lt;br /&gt;
&lt;br /&gt;
I have the ps2 version of this game with the desert siege expansion and a lot of these weapons are not included in the game while I miss others. Should I make a seperate page or just include them on this page, I'm kinda confused since the screenshots have a different HUD than my version. -[[User:Deafmatch|Deafmatch]] 12:22, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with this tank-gun (again) ==&lt;br /&gt;
&lt;br /&gt;
I know I suck but I just don't like tanks.&lt;br /&gt;
[[Image:GR-Tank.jpg|thumb|none|600px|]]&lt;br /&gt;
A detail is once again amazing. Thanks in advance. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:32, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a premature-birthed [[NSV heavy machine gun]]. - [[User:Mr. Wolf|Mr. Wolf]] 14:26, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the T-72 itself isn't much better. Those weird looking bands on the side of the turret are supposed to be spare belt boxes for the NSV, to give some idea of how they've messed up on details. [[User:Evil Tim|Evil Tim]] 14:34, 20 October 2011 (CDT)&lt;br /&gt;
----&lt;br /&gt;
Another tank:&lt;br /&gt;
[[Image:GR-AnotherTank.jpg|thumb|none|600px|]]&lt;br /&gt;
Gun looks like a Shipunov.&lt;br /&gt;
:Can you get me some more angles of the turret? I think that's trying to be a T-90, but I can't really tell. NSV, if it is. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Maybe a DShKM, judging from the &amp;quot;muzzle brake&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 18:55, 21 October 2011 (CDT)   &lt;br /&gt;
&lt;br /&gt;
:::The NSVT mounting can end up looking pretty chunky, [http://img259.echo.cx/img259/5511/t80ud0018sh.jpg here's] a good example. [[User:Evil Tim|Evil Tim]] 03:26, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::But its muzzle brake is not as defined as the DShKM's though. - [[User:Mr. Wolf|Mr. Wolf]] 14:29, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, but the last Russian tank to mount a DsHK was the T-62. Maybe just list it as &amp;quot;generic machine gun?&amp;quot; [[User:Evil Tim|Evil Tim]] 15:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-MoreWheels.jpg|thumb|none|600px|Honestly no idea.]]&lt;br /&gt;
If that's supposed to be a BMP-2, then it's a Shipunov 2A42. --[[User:Funkychinaman|Funkychinaman]] 15:25, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-Sam.jpg|thumb|none|600px|Not really sure if this SAM counts...]]&lt;br /&gt;
SA-13? --[[User:Funkychinaman|Funkychinaman]] 15:30, 21 October 2011 (CDT)&lt;br /&gt;
:Yes. Non-portable SAMs are usually going a little far; try to get the launcher in an image with something else and ID it there if you want to include the ID on the page. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-BigTank.jpg|thumb|none|600px|Is this image good? Or should I get close-up of the MG?]]&lt;br /&gt;
:I think they were trying to make it a T-80. So it's an NSVT. I guess they did give it a flared muzzle at least... [[User:Evil Tim|Evil Tim]] 17:31, 21 October 2011 (CDT)&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|]]&lt;br /&gt;
M256 120mm gun, Browning M2 (looking a little small) and a M240. (Two of them if you want to include the coax.) --[[User:Funkychinaman|Funkychinaman]] 17:01, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some more guns:&lt;br /&gt;
[[Image:GR-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First one is an Mi-24 Hind, the gun is a [[Yakushev-Borzov Yak-B]]. Second is a Bradley, [[M242 Bushmaster chaingun]] and [[FN_MAG#M240_Machine_Gun|M240C]]. [[User:Evil Tim|Evil Tim]] 11:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Lost Era in Gaming ==&lt;br /&gt;
&lt;br /&gt;
It used to be that Tom Clancy's games were serious tactical shooters in a time when that was still a viable genre in PC gaming. Now with the emphasis on console and casual gamers, serious tactical shooters like the early Ghost Recon games or Rainbow Six games or the SWAT series are all pretty much shot dead, with next to no hope of being revived in a form closely resembling their originals. I doubt the original Ghost Recon or Rainbow Six would recognize their modern incarnations (what with quickly regenerating health, Gears of War style cover, etc.), but unfortunately it seems that the more modern incarnations are all that will sell now. Where did we go wrong? --[[User:Mazryonh|Mazryonh]] 20:12, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played the first Rainbow Six when I was like 9 or 10 (lol), I loved that game and I was very good at it. Aww, good memories... - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== U.S. Army Helicopter ==&lt;br /&gt;
&lt;br /&gt;
[[Image:GRIT-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
Black Hawk with Minigun? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:34, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. [[User:Evil Tim|Evil Tim]] 15:45, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon 2 ==&lt;br /&gt;
I know this is the first GR's page, but I was wondering, should we make a new Ghost Recon 2 page? I know most of the guns from the PS2 verison and some one could do the xbox verison's weapons.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 20:47, 27 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616679</id>
		<title>Talk:Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon&amp;diff=616679"/>
		<updated>2012-09-28T00:46:41Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* U.S. Army Helicopter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Filling out has begun==&lt;br /&gt;
I've added a few pics to begin my filling out of the first of several Ghost Recon game articles, but I can't seem to get the pics to line up correctly. [[User:Spartan198|Spartan198]] 10:22, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Okay, I've added pics of most of the weapons that were already listed, but left a couple blank (the IMFDB AK74 page doesn't seem to have a pic of the synthetic-stocked AK74M that was used in-game and I'm not quite sure which variant of &amp;quot;M1911A1&amp;quot; was used by the enemy commander in Mission 1). Plus I added a couple of new entries, the start of a good-length list of unique weaponry. Unlockable specialist characters are equipped with weaponry that isn't available to non-specialist Ghost Team operators, so they have specialized equipment. I'm going to play the game, make a list, then outline what is used. [[User:Spartan198|Spartan198]] 21:16, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Oh, and don't let the unorganized manner of the list bother you. I'll be fixing that as soon as I outline how I'm going divide everything. [[User:Spartan198|Spartan198]] 21:23, 10 March 2009 (UTC) Spartan198&lt;br /&gt;
:I think the CAR-15 in the Box Art has a brass deflector.-[[User:Oliveira|Oliveira]] 22:38, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PS2 version ==&lt;br /&gt;
&lt;br /&gt;
I have the ps2 version of this game with the desert siege expansion and a lot of these weapons are not included in the game while I miss others. Should I make a seperate page or just include them on this page, I'm kinda confused since the screenshots have a different HUD than my version. -[[User:Deafmatch|Deafmatch]] 12:22, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with this tank-gun (again) ==&lt;br /&gt;
&lt;br /&gt;
I know I suck but I just don't like tanks.&lt;br /&gt;
[[Image:GR-Tank.jpg|thumb|none|600px|]]&lt;br /&gt;
A detail is once again amazing. Thanks in advance. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:32, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a premature-birthed [[NSV heavy machine gun]]. - [[User:Mr. Wolf|Mr. Wolf]] 14:26, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the T-72 itself isn't much better. Those weird looking bands on the side of the turret are supposed to be spare belt boxes for the NSV, to give some idea of how they've messed up on details. [[User:Evil Tim|Evil Tim]] 14:34, 20 October 2011 (CDT)&lt;br /&gt;
----&lt;br /&gt;
Another tank:&lt;br /&gt;
[[Image:GR-AnotherTank.jpg|thumb|none|600px|]]&lt;br /&gt;
Gun looks like a Shipunov.&lt;br /&gt;
:Can you get me some more angles of the turret? I think that's trying to be a T-90, but I can't really tell. NSV, if it is. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Maybe a DShKM, judging from the &amp;quot;muzzle brake&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 18:55, 21 October 2011 (CDT)   &lt;br /&gt;
&lt;br /&gt;
:::The NSVT mounting can end up looking pretty chunky, [http://img259.echo.cx/img259/5511/t80ud0018sh.jpg here's] a good example. [[User:Evil Tim|Evil Tim]] 03:26, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::But its muzzle brake is not as defined as the DShKM's though. - [[User:Mr. Wolf|Mr. Wolf]] 14:29, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, but the last Russian tank to mount a DsHK was the T-62. Maybe just list it as &amp;quot;generic machine gun?&amp;quot; [[User:Evil Tim|Evil Tim]] 15:07, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-MoreWheels.jpg|thumb|none|600px|Honestly no idea.]]&lt;br /&gt;
If that's supposed to be a BMP-2, then it's a Shipunov 2A42. --[[User:Funkychinaman|Funkychinaman]] 15:25, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-Sam.jpg|thumb|none|600px|Not really sure if this SAM counts...]]&lt;br /&gt;
SA-13? --[[User:Funkychinaman|Funkychinaman]] 15:30, 21 October 2011 (CDT)&lt;br /&gt;
:Yes. Non-portable SAMs are usually going a little far; try to get the launcher in an image with something else and ID it there if you want to include the ID on the page. [[User:Evil Tim|Evil Tim]] 15:33, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-BigTank.jpg|thumb|none|600px|Is this image good? Or should I get close-up of the MG?]]&lt;br /&gt;
:I think they were trying to make it a T-80. So it's an NSVT. I guess they did give it a flared muzzle at least... [[User:Evil Tim|Evil Tim]] 17:31, 21 October 2011 (CDT)&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|]]&lt;br /&gt;
M256 120mm gun, Browning M2 (looking a little small) and a M240. (Two of them if you want to include the coax.) --[[User:Funkychinaman|Funkychinaman]] 17:01, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some more guns:&lt;br /&gt;
[[Image:GR-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First one is an Mi-24 Hind, the gun is a [[Yakushev-Borzov Yak-B]]. Second is a Bradley, [[M242 Bushmaster chaingun]] and [[FN_MAG#M240_Machine_Gun|M240C]]. [[User:Evil Tim|Evil Tim]] 11:11, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Lost Era in Gaming ==&lt;br /&gt;
&lt;br /&gt;
It used to be that Tom Clancy's games were serious tactical shooters in a time when that was still a viable genre in PC gaming. Now with the emphasis on console and casual gamers, serious tactical shooters like the early Ghost Recon games or Rainbow Six games or the SWAT series are all pretty much shot dead, with next to no hope of being revived in a form closely resembling their originals. I doubt the original Ghost Recon or Rainbow Six would recognize their modern incarnations (what with quickly regenerating health, Gears of War style cover, etc.), but unfortunately it seems that the more modern incarnations are all that will sell now. Where did we go wrong? --[[User:Mazryonh|Mazryonh]] 20:12, 21 October 2011 (CDT)&lt;br /&gt;
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:I played the first Rainbow Six when I was like 9 or 10 (lol), I loved that game and I was very good at it. Aww, good memories... - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 21 October 2011 (CDT)&lt;br /&gt;
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== U.S. Army Helicopter ==&lt;br /&gt;
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[[Image:GRIT-Heli.jpg|thumb|none|600px|]]&lt;br /&gt;
Black Hawk with Minigun? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:34, 28 October 2011 (CDT)&lt;br /&gt;
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:Yes. [[User:Evil Tim|Evil Tim]] 15:45, 28 October 2011 (CDT)&lt;br /&gt;
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== Ghost Recon 2 ==&lt;br /&gt;
I know this is the first GR's page, but I was wondering, should we make a new Ghost Recon 2 page? I know most of the guns from the PS2 verison and some one could do the xbox verison's weapons.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=607390</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=607390"/>
		<updated>2012-08-30T19:35:21Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Need help! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
&lt;br /&gt;
This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Goblin = M6A2 PSD? ==&lt;br /&gt;
&lt;br /&gt;
Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
&lt;br /&gt;
Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
PC version is out now. But I found an official website with renders of all the weapons - [http://ghost-recon.ubi.com/gr-portal/en-GB/ghost-recon-future-soldier/weapons/gunpedia/assault_rifles/] Just right-click on the weapon to save. Can we get these up on the page? [[User:Phale|Phale]] 10:45, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
&lt;br /&gt;
I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Why is that exactly? --[[User:RaNgeR|RaNgeR]] 19:45, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really like the Czech weapon designs. I also love to use the Skorpian its a really great sub-machine gun for the scout class.--[[User:Commandoninja137|Commandoninja137]] 22:09, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I meant why it's too bad for you that ArmA 2 is the first game the CZ 805 is featured in it instead of GR:FU? --[[User:RaNgeR|RaNgeR]] 05:45, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for the MP9, QCQ05 and that unidentified Ots PDW.[[User:Temp89|Temp89]] 09:15, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== BTR-90 ==&lt;br /&gt;
&lt;br /&gt;
Does this count as a PKT or not? I believe the PKT's barrel actually sticks out of that &amp;quot;pipe&amp;quot;. Is that correct? I really suck when it comes to vehicles.&lt;br /&gt;
[[Image:GRFS BTR90 B.jpg|thumb|none|601px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:56, 11 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== OCP ==&lt;br /&gt;
&lt;br /&gt;
There's a picture up and video footage here&lt;br /&gt;
http://www.youtube.com/watch?v=drxqyLvoSIA&lt;br /&gt;
of the OCP-11. Even mentally removing the rails and futurised casing I still have no idea.&lt;br /&gt;
&lt;br /&gt;
== Need help! ==&lt;br /&gt;
&lt;br /&gt;
When I was playing a few months ago my Scout class just disappeared. So I waited for a few months to see if Ubisoft could do something when they did server maintence. This happened on my PS3 and I can't find anyway to get it back, he was a level 47 character.--[[User:Commandoninja137|Commandoninja137]] 15:48, 29 August 2012 (CDT)&lt;br /&gt;
Anyone?--[[User:Commandoninja137|Commandoninja137]] 14:35, 30 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=606990</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=606990"/>
		<updated>2012-08-29T20:48:50Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* OCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
&lt;br /&gt;
::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
&lt;br /&gt;
: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
&lt;br /&gt;
The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
&lt;br /&gt;
The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
&lt;br /&gt;
Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
&lt;br /&gt;
== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to guess the plot.&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
&lt;br /&gt;
This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Goblin = M6A2 PSD? ==&lt;br /&gt;
&lt;br /&gt;
Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
&lt;br /&gt;
Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
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http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
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== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
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They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
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It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
PC version is out now. But I found an official website with renders of all the weapons - [http://ghost-recon.ubi.com/gr-portal/en-GB/ghost-recon-future-soldier/weapons/gunpedia/assault_rifles/] Just right-click on the weapon to save. Can we get these up on the page? [[User:Phale|Phale]] 10:45, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
&lt;br /&gt;
I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Why is that exactly? --[[User:RaNgeR|RaNgeR]] 19:45, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really like the Czech weapon designs. I also love to use the Skorpian its a really great sub-machine gun for the scout class.--[[User:Commandoninja137|Commandoninja137]] 22:09, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I meant why it's too bad for you that ArmA 2 is the first game the CZ 805 is featured in it instead of GR:FU? --[[User:RaNgeR|RaNgeR]] 05:45, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for the MP9, QCQ05 and that unidentified Ots PDW.[[User:Temp89|Temp89]] 09:15, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== BTR-90 ==&lt;br /&gt;
&lt;br /&gt;
Does this count as a PKT or not? I believe the PKT's barrel actually sticks out of that &amp;quot;pipe&amp;quot;. Is that correct? I really suck when it comes to vehicles.&lt;br /&gt;
[[Image:GRFS BTR90 B.jpg|thumb|none|601px|]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:56, 11 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== OCP ==&lt;br /&gt;
&lt;br /&gt;
There's a picture up and video footage here&lt;br /&gt;
http://www.youtube.com/watch?v=drxqyLvoSIA&lt;br /&gt;
of the OCP-11. Even mentally removing the rails and futurised casing I still have no idea.&lt;br /&gt;
&lt;br /&gt;
== Need help! ==&lt;br /&gt;
&lt;br /&gt;
When I was playing a few months ago my Scout class just disappeared. So I waited for a few months to see if Ubisoft could do something when they did server maintence. This happened on my PS3 and I can't find anyway to get it back, he was a level 47 character.--[[User:Commandoninja137|Commandoninja137]] 15:48, 29 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=602706</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=602706"/>
		<updated>2012-08-18T15:58:52Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Added a few screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identification ==&lt;br /&gt;
Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:http://wikicheats.gametrailers.com/images/5/52/SOCOM_4_CNC_SOCOM_01.jpg&lt;br /&gt;
:Definitely an M14, but I don't recognize the stock. Maybe someone better knowledgeable in M14 variants and accessories can enlighten us. Also, to whoever is doing this page, I can't get screenshots (don't know how to on PS3, short of using the camera on my phone), but I'll be happy to help out in any other capacity. [[User:Spartan198|Spartan198]] 19:21, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'd say it's a JAE-100, stock looks right in that small shot. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
Also, while it's on my mind, the &amp;quot;AK-102&amp;quot; in this game is actually the 7.62x39mm AK-103. [[User:Spartan198|Spartan198]] 19:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The F-Edje MSR is also another undefined snipe rifle.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a Remington MSR. Thanks for reminding me about that one, I'll add it to the page now.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] 19:50, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There are also a few other snipers rifles and assault rifles. They are downloadable weapons, two are assault rifles from the Demolition, one appears to be a G3(HS-C3)  and the other a SIG SG 552(552), and the other from the EVAC pack two sniper rifles look like a M82(M82A1A) and a AS50(AM50.&lt;br /&gt;
&lt;br /&gt;
The M14 stock looks like it is a J. Allen Enterprises JAE-100 G3 stock. --[[User:SmithandWesson36|SmithandWesson36]] 19:31, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The IAR556 appears to be the M27IAR, while the CNC SOCOM looks like the Springfield Armory M1A SOCOM II.&lt;br /&gt;
&lt;br /&gt;
:No, the IAR556 isn't an M27. The magwell is wrong for the 416 lower and lacks the bullet selector pictograms, the handguard is incorrect, and the barrel is too short. [[User:Spartan198|Spartan198]] 02:39, 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Finish the article. ==&lt;br /&gt;
&lt;br /&gt;
Finish the article. I am happy to see screenshots from the game. Take a chronology of firearms according to their types. (Handguns, Rifle, Shotguns, ETC.)&lt;br /&gt;
&lt;br /&gt;
== Mos-590 ==&lt;br /&gt;
&lt;br /&gt;
I think the Mos-590 is actually a customized 870. [http://wikicheats.gametrailers.com/images/9/91/SOCOM_4_Mos_590_01.jpg image] --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:12, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It appears to have the 590 mag tube cap, in my opinion. --[[User:SmithandWesson36|SmithandWesson36]] 14:55, 11 March 2012 (CDT)&lt;br /&gt;
::Right, but the trigger guard is not mossberg-style. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:17, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DLC Weapons ==&lt;br /&gt;
&lt;br /&gt;
There are 2 rifles one that looks like a G3 for the insurgents (single player picture)http://static.wix.com/media/ff536d_5f5518180bdb7e6e2c40429a57ffd80b.jpg_256 and the other looks like a SIG 552 http://www.gamershell.com/static/streaming/38482/38482_medium.jpg for the spec ops.--[[User:Commandoninja137|Commandoninja137]] 02:17, 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR ID ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the &amp;quot;Unidentified Piston Carbine&amp;quot; is a Patriot Ordnance Factory rifle of some sort, possibly the P-416-11 (which I think is actually a regular DI rather than piston gun):&lt;br /&gt;
[[File:POF P-416-11.JPG|thumb|400px|none|Patriot Ordnance Factory P-416-11 - 5.56x45mm]]&lt;br /&gt;
--[[User:Commando552|commando552]] 20:13, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That actually fits almost to the T. [[User:Spartan198|Spartan198]] 02:55, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added a few screenshots ==&lt;br /&gt;
Mainly ones I found on Google. Still work to be done, though. [[User:Spartan198|Spartan198]] 03:45, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's almost like nobody has played this game. --[[User:DeltaOne|DeltaOne]] 03:47, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it ''was'' pretty much avoided like the plague by most SOCOM fans and with good reason, too. :/ [[User:Spartan198|Spartan198]] 10:47, 18 August 2012 (CDT)&lt;br /&gt;
: Alot of people still play this game, but I don't know how to add screenshots on pages.--[[User:Commandoninja137|Commandoninja137]] 10:58, 18 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=602266</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=602266"/>
		<updated>2012-08-17T22:03:46Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* We need a freaking kit up screen! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=602265</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=602265"/>
		<updated>2012-08-17T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* We need a freaking kit up screen! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=594866</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=594866"/>
		<updated>2012-07-27T07:17:43Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Mos-590 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identification ==&lt;br /&gt;
Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:http://wikicheats.gametrailers.com/images/5/52/SOCOM_4_CNC_SOCOM_01.jpg&lt;br /&gt;
:Definitely an M14, but I don't recognize the stock. Maybe someone better knowledgeable in M14 variants and accessories can enlighten us. Also, to whoever is doing this page, I can't get screenshots (don't know how to on PS3, short of using the camera on my phone), but I'll be happy to help out in any other capacity. [[User:Spartan198|Spartan198]] 19:21, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'd say it's a JAE-100, stock looks right in that small shot. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
Also, while it's on my mind, the &amp;quot;AK-102&amp;quot; in this game is actually the 7.62x39mm AK-103. [[User:Spartan198|Spartan198]] 19:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The F-Edje MSR is also another undefined snipe rifle.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a Remington MSR. Thanks for reminding me about that one, I'll add it to the page now.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] 19:50, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There are also a few other snipers rifles and assault rifles. They are downloadable weapons, two are assault rifles from the Demolition, one appears to be a G3(HS-C3)  and the other a SIG SG 552(552), and the other from the EVAC pack two sniper rifles look like a M82(M82A1A) and a AS50(AM50.&lt;br /&gt;
&lt;br /&gt;
The M14 stock looks like it is a J. Allen Enterprises JAE-100 G3 stock. --[[User:SmithandWesson36|SmithandWesson36]] 19:31, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The IAR556 appears to be the M27IAR, while the CNC SOCOM looks like the Springfield Armory M1A SOCOM II.&lt;br /&gt;
&lt;br /&gt;
== Finish the article. ==&lt;br /&gt;
&lt;br /&gt;
Finish the article. I am happy to see screenshots from the game. Take a chronology of firearms according to their types. (Handguns, Rifle, Shotguns, ETC.)&lt;br /&gt;
&lt;br /&gt;
== Mos-590 ==&lt;br /&gt;
&lt;br /&gt;
I think the Mos-590 is actually a customized 870. [http://wikicheats.gametrailers.com/images/9/91/SOCOM_4_Mos_590_01.jpg image] --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:12, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It appears to have the 590 mag tube cap, in my opinion. --[[User:SmithandWesson36|SmithandWesson36]] 14:55, 11 March 2012 (CDT)&lt;br /&gt;
::Right, but the trigger guard is not mossberg-style. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:17, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DLC Weapons ==&lt;br /&gt;
&lt;br /&gt;
There are 2 rifles one that looks like a G3 for the insurgents (single player picture)http://static.wix.com/media/ff536d_5f5518180bdb7e6e2c40429a57ffd80b.jpg_256 and the other looks like a SIG 552 http://www.gamershell.com/static/streaming/38482/38482_medium.jpg for the spec ops.--[[User:Commandoninja137|Commandoninja137]] 02:17, 27 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=594853</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=594853"/>
		<updated>2012-07-27T07:01:19Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the creator of the SOCOM 4 page!&lt;br /&gt;
All I can say is, I love movies with guns, video games with guns, and tv shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty. Battlefield, SOCOM, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580825</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580825"/>
		<updated>2012-06-21T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* NEW WEAPONS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
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Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
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I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
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:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
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It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
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http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
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http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
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== Unknown UBGL ==&lt;br /&gt;
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Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
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They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
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It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
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I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
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Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
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Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
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Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
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Thoughts, anyone?&lt;br /&gt;
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--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
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:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
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A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
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Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
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== AK-47 or AK variant ==&lt;br /&gt;
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I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
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Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
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== Is this the final weapon list. ==&lt;br /&gt;
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Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
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I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
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== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
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[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
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Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
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Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
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== Where are these weapons? ==&lt;br /&gt;
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I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
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They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
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:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
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:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
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==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
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==NEW WEAPONS!==&lt;br /&gt;
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THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
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I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
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Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
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Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
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Thank you. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;br /&gt;
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:Why is that exactly? --[[User:RaNgeR|RaNgeR]] 19:45, 20 June 2012 (CDT)&lt;br /&gt;
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I really like the Czech weapon designs. I also love to use the Skorpian its a really great sub-machine gun for the scout class.--[[User:Commandoninja137|Commandoninja137]] 22:09, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580824</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580824"/>
		<updated>2012-06-21T03:09:06Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* NEW WEAPONS! */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
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Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
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I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
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:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
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I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
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Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
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Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;br /&gt;
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:Why is that exactly? --[[User:RaNgeR|RaNgeR]] 19:45, 20 June 2012 (CDT)&lt;br /&gt;
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I really like the Czech weapon designs. I also love ot use the Skorpian.--[[User:Commandoninja137|Commandoninja137]] 22:09, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580743</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580743"/>
		<updated>2012-06-21T00:12:11Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* NEW WEAPONS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
&lt;br /&gt;
I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580741</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580741"/>
		<updated>2012-06-21T00:10:32Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* NEW WEAPONS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[http://i.imgur.com/yS1xc.jpg] [http://i.imgur.com/X7JrL.jpg] [http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]&lt;br /&gt;
&lt;br /&gt;
I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed --[[User:Commando552|commando552]] 19:02, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank yo. Also I'm super excited for the CZ 805 BREN, too bad Arma 2 had it first.--[[User:Commandoninja137|Commandoninja137]] 19:10, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580717</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580717"/>
		<updated>2012-06-20T23:57:53Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* NEW WEAPONS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
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Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
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I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
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:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
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It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
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http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
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http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
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== Unknown UBGL ==&lt;br /&gt;
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Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
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They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
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It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
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I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
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Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
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Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
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Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
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Thoughts, anyone?&lt;br /&gt;
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--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
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:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
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A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
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Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
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== AK-47 or AK variant ==&lt;br /&gt;
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I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
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Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
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== Is this the final weapon list. ==&lt;br /&gt;
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Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
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I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
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Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
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:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
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:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
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==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[[Media:http://i.imgur.com/yS1xc.jpg]][[Media:http://i.imgur.com/X7JrL.jpg]][[Media:http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]]&lt;br /&gt;
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I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;br /&gt;
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Are you serious the links dont work? Dang it.--[[User:Commandoninja137|Commandoninja137]] 18:57, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580715</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=580715"/>
		<updated>2012-06-20T23:55:47Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Time to get some more screen caps up! Please! */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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It is an aks 74u with ris system. Not an akmsu.&lt;br /&gt;
:They may refer to it as an AKS-74U, but it is actually an AKMSU as the magazine has the 7.62mm AKM curvature rather than that of the 5.45mm AK-74.  --[[User:Commando552|commando552]] 11:13, 10 June 2012 (CDT)&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
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Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
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I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
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:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
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It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
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Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
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A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
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== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
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Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
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== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
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:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
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:Deleting CZ805 really doesnt sound logical. Its grenade launcher is in game after all. Or they might have just think that it looks too much like SCAR. But on the other hand, why deleting FN F2000? --[[User:Werc|Werc]] 09:51, 29 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;br /&gt;
:PC version isn't out yet. Much easier to get screen caps on the PC version. [[User:Sentient6|Sentient6]] 10:16, 29 May 2012 (CDT)&lt;br /&gt;
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==NEW WEAPONS!==&lt;br /&gt;
&lt;br /&gt;
THERE OFFICAL!&lt;br /&gt;
[[Media:http://i.imgur.com/yS1xc.jpg]][[Media:http://i.imgur.com/X7JrL.jpg]][[Media:http://desmond.imageshack.us/Himg837/scaled.php?server=837&amp;amp;filename=mk17.jpg&amp;amp;res=landing]]&lt;br /&gt;
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I see is the FN F2000, CZ 805 BREN, and the SCAR-H.--[[User:Commandoninja137|Commandoninja137]] 18:55, 20 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=567610</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=567610"/>
		<updated>2012-05-25T03:44:57Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Where are these weapons? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=567609</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=567609"/>
		<updated>2012-05-25T03:43:27Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Ghost Recon Alpha - Official Short Movie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
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http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
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http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
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It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
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== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
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Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
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== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
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== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I boguht Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556628</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556628"/>
		<updated>2012-05-03T01:59:59Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* AK-47 or AK variant */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
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== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556627</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556627"/>
		<updated>2012-05-03T01:59:19Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* AK-47 or AK variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
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Actually nevermind it won't upload.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556620</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=556620"/>
		<updated>2012-05-03T01:49:56Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Non-firearm equipment and gear factiods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=549876</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=549876"/>
		<updated>2012-04-18T21:42:26Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* SR-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=530399</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=530399"/>
		<updated>2012-03-09T19:06:36Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Identification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identification ==&lt;br /&gt;
Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:http://wikicheats.gametrailers.com/images/5/52/SOCOM_4_CNC_SOCOM_01.jpg&lt;br /&gt;
:Definitely an M14, but I don't recognize the stock. Maybe someone better knowledgeable in M14 variants and accessories can enlighten us. Also, to whoever is doing this page, I can't get screenshots (don't know how to on PS3, short of using the camera on my phone), but I'll be happy to help out in any other capacity. [[User:Spartan198|Spartan198]] 19:21, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, while it's on my mind, the &amp;quot;AK-102&amp;quot; in this game is actually the 7.62x39mm AK-103. [[User:Spartan198|Spartan198]] 19:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The F-Edje MSR is also another undefined snipe rifle.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a Remington MSR. Thanks for reminding me about that one, I'll add it to the page now.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] 19:50, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There are also a few other snipers rifles and assault rifles. They are downloadable weapons, two are assault rifles from the Demolition, one appears to be a G3(HS-C3)  and the other a SIG SG 552(552), and the other from the EVAC pack two sniper rifles look like a M82(M82A1A) and a AS50(AM50.&lt;br /&gt;
&lt;br /&gt;
== Finish the article. ==&lt;br /&gt;
&lt;br /&gt;
Finish the article. I am happy to see screenshots from the game. Take a chronology of firearms according to their types. (Handguns, Rifle, Shotguns, ETC.)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=530163</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=530163"/>
		<updated>2012-03-09T01:42:48Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* Identification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identification ==&lt;br /&gt;
Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:http://wikicheats.gametrailers.com/images/5/52/SOCOM_4_CNC_SOCOM_01.jpg&lt;br /&gt;
:Definitely an M14, but I don't recognize the stock. Maybe someone better knowledgeable in M14 variants and accessories can enlighten us. Also, to whoever is doing this page, I can't get screenshots (don't know how to on PS3, short of using the camera on my phone), but I'll be happy to help out in any other capacity. [[User:Spartan198|Spartan198]] 19:21, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, while it's on my mind, the &amp;quot;AK-102&amp;quot; in this game is actually the 7.62x39mm AK-103. [[User:Spartan198|Spartan198]] 19:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The F-Edje MSR is also another undefined snipe rifle.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Finish the article. ==&lt;br /&gt;
&lt;br /&gt;
Finish the article. I am happy to see screenshots from the game. Take a chronology of firearms according to their types. (Handguns, Rifle, Shotguns, ETC.)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=529942</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=529942"/>
		<updated>2012-03-08T18:51:36Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: CNC Socom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== CNC SOCOM AND IAR 556 ==&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524059</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524059"/>
		<updated>2012-02-24T03:39:48Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All I can say is, I love movies with guns, video games with guns, and tv shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty. Battlefield, SOCOM, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524058</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524058"/>
		<updated>2012-02-24T03:37:07Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All I can say is, I love movies with guns, video games with guns, and tv shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty. Battlefield, SOCOM, and Ghost Recon are my favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:http://oyster.ignimgs.com/mediawiki/wiki-api.ign.com/socom-4-us-navy-seals/9/91/Socom4_ak_47.png]]&lt;br /&gt;
[[File:http://www.bhmpics.com/download/ghost_recon_4_future_soldier_gameplay-1920x1200.jpg]]&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524057</id>
		<title>User:Commandoninja137</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Commandoninja137&amp;diff=524057"/>
		<updated>2012-02-24T03:30:51Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: Created page with &amp;quot;All I can say is, I love movies with guns, video games with guns, and tv shows with guns.   Call of Duty. Battlefield, SOCOM, and Ghost Recon are ym favortie game series. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All I can say is, I love movies with guns, video games with guns, and tv shows with guns. &lt;br /&gt;
&lt;br /&gt;
Call of Duty. Battlefield, SOCOM, and Ghost Recon are ym favortie game series. --[[User:Commandoninja137|Commandoninja137]] 21:30, 23 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=524056</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=524056"/>
		<updated>2012-02-24T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* SOCOM 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Team America: World Police ==&lt;br /&gt;
&lt;br /&gt;
I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New or original gun names? ==&lt;br /&gt;
&lt;br /&gt;
When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== CSI ==&lt;br /&gt;
&lt;br /&gt;
So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sortable Tables ==&lt;br /&gt;
&lt;br /&gt;
Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
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:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
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:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
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I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
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== Gun Page Templates ==&lt;br /&gt;
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As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
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I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
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The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
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Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
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I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
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:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
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With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
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I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
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I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
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I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
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It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
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Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
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==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
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Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
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Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
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The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
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Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
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- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
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== Television wikitable ==&lt;br /&gt;
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Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
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== Sako vs SAKO ==&lt;br /&gt;
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I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
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== Companies w/ one single product ==&lt;br /&gt;
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I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
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Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
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== Wannabe Indie game dev has some questions ==&lt;br /&gt;
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I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
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:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;br /&gt;
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::Email confirmed on forums, but now Posting Rules: You may not post new threads You may not post replies You may not post attachments You may not edit your posts... Whaaa? --[[User:Pepper|Pepper]] 14:12, 18 February 2012 (CST)&lt;br /&gt;
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:::Unfortunately the automatic approvals don't work for some reason, you'll need to leave a message on [[User:Bunni]]'s talk page to get approved. [[User:Evil Tim|Evil Tim]] 10:06, 23 February 2012 (CST)&lt;br /&gt;
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== Top Shot ==&lt;br /&gt;
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For all you [[Top Shot]] fans, we have a new viewer of IMFDB. I just got re-tweeted by Colby Donaldson... He's checking out the page. :-) --[[User:Zackmann08|Zackmann08]] 21:16, 22 February 2012 (CST)&lt;br /&gt;
:Haha, that's great!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:18, 22 February 2012 (CST)&lt;br /&gt;
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== SOCOM 4 ==&lt;br /&gt;
Anyone agree it would would a great idea to add Socom 4 with the other SOCOM games in the video game category?--[[User:Commandoninja137|Commandoninja137]] 21:28, 23 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=524055</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=524055"/>
		<updated>2012-02-24T03:22:35Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: SOCOM 4&lt;/p&gt;
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&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
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== Team America: World Police ==&lt;br /&gt;
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I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
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When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
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:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
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So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
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Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
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::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
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:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
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::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
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:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
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:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
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:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
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[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
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|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
&lt;br /&gt;
I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Gun Page Templates ==&lt;br /&gt;
&lt;br /&gt;
As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
&lt;br /&gt;
I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
&lt;br /&gt;
The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
&lt;br /&gt;
Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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&lt;br /&gt;
== Novel guns? ==&lt;br /&gt;
&lt;br /&gt;
I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
&lt;br /&gt;
:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
&lt;br /&gt;
With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
&lt;br /&gt;
I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
&lt;br /&gt;
I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
&lt;br /&gt;
I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
&lt;br /&gt;
It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
&lt;br /&gt;
Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
&lt;br /&gt;
==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
&lt;br /&gt;
Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
&lt;br /&gt;
The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
&lt;br /&gt;
:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
&lt;br /&gt;
Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Television wikitable ==&lt;br /&gt;
&lt;br /&gt;
Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sako vs SAKO ==&lt;br /&gt;
&lt;br /&gt;
I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Companies w/ one single product ==&lt;br /&gt;
&lt;br /&gt;
I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wannabe Indie game dev has some questions ==&lt;br /&gt;
&lt;br /&gt;
I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
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:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;br /&gt;
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::Email confirmed on forums, but now Posting Rules: You may not post new threads You may not post replies You may not post attachments You may not edit your posts... Whaaa? --[[User:Pepper|Pepper]] 14:12, 18 February 2012 (CST)&lt;br /&gt;
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:::Unfortunately the automatic approvals don't work for some reason, you'll need to leave a message on [[User:Bunni]]'s talk page to get approved. [[User:Evil Tim|Evil Tim]] 10:06, 23 February 2012 (CST)&lt;br /&gt;
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== Top Shot ==&lt;br /&gt;
&lt;br /&gt;
For all you [[Top Shot]] fans, we have a new viewer of IMFDB. I just got re-tweeted by Colby Donaldson... He's checking out the page. :-) --[[User:Zackmann08|Zackmann08]] 21:16, 22 February 2012 (CST)&lt;br /&gt;
:Haha, that's great!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:18, 22 February 2012 (CST)&lt;br /&gt;
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&lt;br /&gt;
== SOCOM 4 ==&lt;br /&gt;
Anyone agree it would would a great idea to add Socom 4 with the other SOCOM games in the video game category?&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=523542</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=523542"/>
		<updated>2012-02-22T19:15:08Z</updated>

		<summary type="html">&lt;p&gt;Commandoninja137: /* SOCOM 4 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Team America: World Police ==&lt;br /&gt;
&lt;br /&gt;
I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
&lt;br /&gt;
When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
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:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
&lt;br /&gt;
So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
&lt;br /&gt;
Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
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::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
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:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
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::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
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[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
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I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
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== Gun Page Templates ==&lt;br /&gt;
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As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
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* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
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* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
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* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
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* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
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-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
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I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
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The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
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Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
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I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
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:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
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With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
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I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
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I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
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I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
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It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
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Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
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==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
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Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
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Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
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The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
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Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
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- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
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== Television wikitable ==&lt;br /&gt;
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Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
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== Sako vs SAKO ==&lt;br /&gt;
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I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
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== Companies w/ one single product ==&lt;br /&gt;
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I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
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Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
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== Wannabe Indie game dev has some questions ==&lt;br /&gt;
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I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
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:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;br /&gt;
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::Email confirmed on forums, but now Posting Rules: You may not post new threads You may not post replies You may not post attachments You may not edit your posts... Whaaa? --[[User:Pepper|Pepper]] 14:12, 18 February 2012 (CST)&lt;br /&gt;
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== SOCOM 4 ==&lt;br /&gt;
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I thought it would be a great idea to add a SOCOM 4 page.&lt;/div&gt;</summary>
		<author><name>Commandoninja137</name></author>
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