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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=333048</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=333048"/>
		<updated>2010-09-23T22:37:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* asp */&lt;/p&gt;
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&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
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==Just a thought==&lt;br /&gt;
Don't wet your pants at me here, but the final mission might be in the future, which would explain the Anachrostic weapons in the game.. like how in COD: MW there was &amp;quot;all Ghillied up&amp;quot;, a mission in the past--[[User:SargeOverkill]]&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
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will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
(UTC)&lt;br /&gt;
&lt;br /&gt;
Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
&lt;br /&gt;
Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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&lt;br /&gt;
moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
&lt;br /&gt;
The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M16 and XM177 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
&lt;br /&gt;
== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
&lt;br /&gt;
Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
&lt;br /&gt;
What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
&lt;br /&gt;
* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time travel (well that would explain it) ==&lt;br /&gt;
&lt;br /&gt;
[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
&lt;br /&gt;
Damn straight.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
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:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
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== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
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Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
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[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
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Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
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What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
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[[User:k9870]]&lt;br /&gt;
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:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
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I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
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== Why did someone add possible weapons? ==&lt;br /&gt;
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Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
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: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
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:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
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[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
&lt;br /&gt;
[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
&lt;br /&gt;
== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
&lt;br /&gt;
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
&lt;br /&gt;
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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==asp==&lt;br /&gt;
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was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=329071</id>
		<title>Talk:Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=329071"/>
		<updated>2010-09-16T01:26:14Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
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&lt;div&gt;==New Sidearms confirmed!==&lt;br /&gt;
New article reviled.&lt;br /&gt;
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SF has a Glock.&lt;br /&gt;
Ranger has the M9.&lt;br /&gt;
And someone we havent seen named Rabbit Has a Sig. Navy Seal im guessing&lt;br /&gt;
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&amp;quot;When you play as &amp;quot;Rabbit&amp;quot; you carry a Sig. When you play as &amp;quot;Deuce&amp;quot; you carry a Glock. And when you are Dante Adams you carry the M9. These weapons can never be dropped, never run out of ammunition, and are an integral part of each character’s identity. The variety in these side arms is also intended to help give distinction and personality to each of the characters represented in &amp;quot;Neptune&amp;quot;, &amp;quot;Wolfpack&amp;quot; and 1/75th Ranger&amp;quot;&lt;br /&gt;
:I have two things to say about that. One, I'm happy I wont have to look at an M9 throughout the campaign. Two, I hope they allow you to pick which pistol you use in mp since it'd effectively wouldn't change the balance at all. Just allow more individualism to the players. Did I mention I'm really tired of seeing the M9 in my games?&lt;br /&gt;
::Forgive Beretta if they've created one of the most successful pistols of all time, and it happens to be used by the U.S. military. So...I think either you should go design a new gun to replace it, or just live with it. Unless of course you want them to have the U.S. standard sidearm be an HK P30 just to be 'original'.&lt;br /&gt;
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:Like most games the handguns will have different powers even if they're the same caliber, I'm betting. At least in Multiplayer anyways. Because in the level up screen you can see a level up sidearm section. And I'm hopeing only pistol are sidearms. Unlike modern 2 which had Shotguns and Machine pistols, which unbalanced the game&lt;br /&gt;
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:You DO remember the first Modern Warfare where you can have TWO primary weapons on you, that's even worse. [[User:Excalibur01|Excalibur01]] 04:54, 6 August 2010 (UTC)&lt;br /&gt;
::Actually, MoH gives you two primaries and your secondary. Which actually isn't as bad as most would think. Some operators use a shotgun and their AR, and I'm sure having an SMG, a pistol and an M4 wouldn't be too bad, since I did it once for a test of my webgear for a review. Also, it's possible they could just use the different pistol models as just that, models. Same stats, but different appearance. --[[User:1SAZ|1SAZ]] 05:05, 6 August 2010 (UTC)&lt;br /&gt;
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If you really think about it, having 2 Primaries on you, plus your sidearm is just too much. Maybe for a shotgun, but even then. You'd have 3 sets of reloads and it's already heavy on you. The only times An operator needs a shotgun alongside his rifle is that he needs to breach a door and no one else has a shotgun. [[User:Excalibur01|Excalibur01]] 05:23, 6 August 2010 (UTC)&lt;br /&gt;
:I agree with ya about the having 3 different reloads, but depending on the weapons, the weight isn't so bad, or at least less noticeable. Anyway, it really could be worse. They could have you carrying two different types of rocket launchers and a machine gun like you can do in the Halo series. &lt;br /&gt;
:At least they're making it so that you don't ditch a pistol two seconds into a level. I've always hated how any sidearm looses all use less than a minute into a game.--[[User:1SAZ|1SAZ]] 06:01, 6 August 2010 (UTC)&lt;br /&gt;
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Am I the only one here distressed by the ''unlimited ammo'' aspect of the sidearms? This game is getting to be more and more ridiculous as it is. [[User:Spartan198|Spartan198]] 10:26, 6 August 2010 (UTC)&lt;br /&gt;
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: Remember MW2 ? 400 rounds was total standard. And there isnt any true difference between ''unlimited'' and 400.&lt;br /&gt;
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I liked it back when you can keep your sidearm and just pick up another primary. Sure it's a bit unrealistic to be carrying the max ammo for that gun, but not as unrealistic as dropping your handgun for a shotgun [[User:Excalibur01|Excalibur01]] 14:40, 6 August 2010 (UTC)&lt;br /&gt;
:''The setup that Army of Two had was kinda neat.  One primary (usually an assault rifle), your sidearm (a handgun or machine pistol), and a special weapon, like a sniper rifle or launcher of some sort - the special weapon usually had the least amount of ammo available.  I'd like to see that for a game like this, and frankly, it'd make a lot more sense (I know about Rainbow Six: Vegas, but I'm quite unimpressed with how that game flows to be honest with you).  When going into heavy combat, I'd like to have some kind of quickly accessible sidearm for when the shit well and truly hits the fan.  If my main weapon runs dry and I need to switch, the backup shouldn't be a long gun that's equally as...cumbersome to bear as the rifle was (MW2, I'm looking at you).  As for unlimited ammo, well, that's a tough one for me.  Sometimes I really like having that capability (such as in Splinter Cell: Conviction with their sidearms).  Other times, well, it's nice to know that I can't just fire all willy-nilly and carefree, because then I'll be out of ammo.  I think that it should be an unlockable bonus - like Saints Row 2 or Resident Evil 5.  Give people the option to play with it on or off, if they choose.  Just don't glitch it like CoD4 did. --[[User:Clutch|Clutch]] 22:00, 2 September 2010 (UTC)''&lt;br /&gt;
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Where was it shown you get two primarys? Pretty sure its one primary and sidearm. Ive never seen or read about that in this game.&lt;br /&gt;
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==Knife?==&lt;br /&gt;
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I watched the &amp;quot;Leave a Message&amp;quot; trailer recently. I think one of the Rangers had a Gerber LMF II knife attached to his MOLLE vest. I own this same knife which is why it caught my eye.&lt;br /&gt;
:Maybe so, but we need to avoid putting knives down. Yes, the MW2 page as well as some others have knives, but I'm in favor of removing said knives from said pages entirely. The site is called Internet Movie '''Firearms''' Database for a reason. [[User:Spartan198|Spartan198]] 06:00, 4 August 2010 (UTC)&lt;br /&gt;
I prefer it to have ALL weapons listed its interesting and gives more content.&lt;br /&gt;
:''In that case, list it here in the discussion page when the game releases.  A great example of this is the page for 2004's The Punisher.  GM45 (I think it was him) took great care to screencap the variety of knives that movie had and list them there (among other things).  But he left the main body of the page for the guns, which is why people come to this website.'' --[[User:Clutch|Clutch]] 22:03, 2 September 2010 (UTC)&lt;br /&gt;
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==beta release date?==&lt;br /&gt;
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When will 360 beta be out? I keep hearing within a week but have seen no announcements by the company.&lt;br /&gt;
:http://twitter.com/medalofhonor&lt;br /&gt;
:http://twitter.com/pottan&lt;br /&gt;
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Both links failed, and im getting pissed waiting, gives you high hopes for the games multiplayer when a short beta is this delayed......&lt;br /&gt;
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I heard somewhere they're going to run it after they fix the bugs from the PS3/PC Betas, after they're done, because it will allow them to find new problems and because it saves money. [[User:Alex T Snow|Alex T Snow]] 21:38, 11 July 2010 (UTC)&lt;br /&gt;
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==weapon balance==&lt;br /&gt;
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i just saw the 12 round beretta mentioned  i think they did that for balance reasons. Another game too focused on fairness. God forbid you unlock a gun later on that just owns. &lt;br /&gt;
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-k9870&lt;br /&gt;
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Yeah its kind of annoying when its that balanced, at least you could pretend its the .40, but I wouldn't even know what to do with the Grach, its named the Tariq (which is something else) and has 12 rounds too, when its supposed to have 17. Wait, couldn't they both just have been 16 to be in between? If I WAS going to make an overly balanced system like this, I'd try to make it close, why take them both down to 12? [[User:Alex T Snow|Alex T Snow]] 19:38, 22 June 2010 (UTC)&lt;br /&gt;
::Pretend it's the .40 too&lt;br /&gt;
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Haha too bad there isn't one... WAIT! If you really want to stretch it you could pretend its the compact MP-448, 12 rounds of 9x18mm lol :D [[User:Alex T Snow|Alex T Snow]] 03:02, 23 June 2010 (UTC)&lt;br /&gt;
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I hate when the do something like &amp;quot;the m4 has 20 power and 30 fire rate, the AK has 30 power and 20 fire rate, so there balanced. Then they go weapon x is more accurate than weapon y since its weaker and needs an advantage. I wish when you leveled up you had guns with good advantages that just own.&lt;br /&gt;
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-k9870&lt;br /&gt;
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I want a game that keeps the round in the chamber, keeps track of your extra mags (not the one big number bullshit), all the functions to be right, none of the guns to be set in a firing mode they're not in, the ability to switch modes to whatever that weapon has, the correct attachments (no AKs with ACOGs, or M14s and G3s with M203s), the correct animations for reloads, correct fire rates, correct mag capacities, correct zooms on scopes and no zoom on reflex sights/irons sights, its not really too much to ask I don't think. The only thing that would be arguable would be damage stuff does, but for the MOST part if you used the calibre measurement as the damage it would work (i.e. 5.56mm does  about 22 damage, 7.62mm does 30, .50 does 50) it's not perfect but I at least want the guns with the same calibres to do the same damage... Rant done. [[User:Alex T Snow|Alex T Snow]] 22:38, 23 June 2010 (UTC)&lt;br /&gt;
:There is a game for you, it's called ArmA. Mainstream arcadey FPS won't have all these features. But I agree at least counting bullet up the pipe would be nice touch. That always bugged me too. I have no idea why CoD games still doesn't have this. Anyway, ACOG (or any other weaver optic) on AK is not a problem via special mount. 203 on G3 and M14 is possible too.&lt;br /&gt;
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Oh believe me, I wouldn't need ALL that, I still play the mainstream FPSs, it would just be nice, I just kept going with the list ;) And I do know you can technically put an ACOG on an AK or a 203 on the M14 or G3, but it would be nice to see the things that are supposed to be there... there, like the HK79. The attachments thing certainly wouldn't be as important to me as the round in the chamber, and I don't think guns of the same calibre having the same damage would be too much, its not that would take any extra effort... [[User:Alex T Snow|Alex T Snow]] 05:19, 24 June 2010 (UTC)&lt;br /&gt;
:Same caliber doesn't always do same damage when shot from different barrels. M16 and M4 is a good example. In case with M16 bullet tumble and fragment thus making more damage, but when the same ammo shot from M4 it does not.&lt;br /&gt;
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I knew that but didn't want to make my posts too long ;)That's fair, I meant more the stuff that doesn't make sense, like a 12 gauge that does more damage than another 12 gauge because it's pump action vs semi-auto, or like in Modern Warfare 2, which is the game I'm mostly complaning about, the F2000 has a 15.7&amp;quot; barrel and does 30 damage, while the TAR-21 has an 18.1&amp;quot; does 40, I know the idea of damage as a numerical system like this isn't realistic in a lot of ways, but it's the best anyone has been able to come up with so far, and I wouldn't think 2.4 inches of barrel would make that much of a difference. Put it this way, out of the 9 assault rifles in that game there are only 3 different damages, the 30, 40, and 55, keep in mind that the calibres here are 5.56, 7.62, and 7.62 NATO: the M4, ACR, and F2000 do 30, the FAMAS, SCAR, TAR-21, M16A4, and AK-47 do the same (lol what?) at 40, and the FAL does a whopping 55 (because its semi). But the single worst is the UMP and Super V, both .45s with a comparible barrel length, the UMP does 40 (again) and the the Super V does... 25. I know there should be differences but this makes NO SENSE. Sorry, I know this is the Medal Of Honor page, but everyone here seems smarter... [[User:Alex T Snow|Alex T Snow]] 07:34, 24 June 2010 (UTC)&lt;br /&gt;
:It's not a simulator. They needed to differentiate gun's performance. Besides, most people playing it doesn't know shit which caliber it shoots. So probably it's better to just get over it. Try playing hardcore mode and weapon damage won't bother you so much.&lt;br /&gt;
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I know :) it doesn't really matter too much, it would just be nice, but I'm not expecting it though lol [[User:Alex T Snow|Alex T Snow]] 06:40, 25 June 2010 (UTC)&lt;br /&gt;
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seriously, no 1911 very disapointing. it might be outdated but Special Forces still use them. [[User:Dirtdiver6421|Dirtdiver6421]] 00:11, 7 July 2010 (UTC)&lt;br /&gt;
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Who said there won't be a 1911 in the final game? This isn't the final game. [[User:Alex T Snow|Alex T Snow]] 00:45, 7 July 2010 (UTC)&lt;br /&gt;
i dont know. i just figured since its not on the page already they wouldnt have it. but i hope they do. its a great gun and is used by Spec Ops. [[User:Dirtdiver6421|Dirtdiver6421]] 00:46, 7 July 2010 (UTC)&lt;br /&gt;
i think that all the comparisons come from MW2 because it has an overwhelming amount of flaws. for example- what has been previously stated. and does anyone else find it peculiar that all assault rifles lose the front sight when optics are attached? knowone would do that its stupid. what if there was a long battle and you ran out of battery on a dime, nope your dead now. and i kind of agree with the lack of a back sight because it takes away the point of the reflex being quick if you have to line 3 things to a target instead of the 1-2 or a normal rifle.&lt;br /&gt;
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==First Part==&lt;br /&gt;
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This game looks very promising in terms of realism and graphics compared to the other games.  I'm excited to see that the game developers are working with REAL special forces operators.  The game comes out in Fall 2010.  CAN'T FREAKIN WAIT!!!!!!- ArmoredMason619&lt;br /&gt;
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I've always had a soft spot with this series. I really hope they knock it out of the park with this one. &lt;br /&gt;
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I'm guessing the guy on the front cover is a Green Beret?-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
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:For some reason I though the guy on the front page was a PMC --[[User:AdAstra2009|AdAstra2009]] 05:28, 19 December 2009 (UTC)&lt;br /&gt;
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Na he is a Green Beret.  That's the way they look when they are in a combat zone.  They have to grow out a beard and dress like the civilians/insurgents in that particular area.-ArmoredMason619&lt;br /&gt;
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A World War II shooter series is switching to a modern setting? It'll never work.&lt;br /&gt;
:Your kidding right...and sign your posts --[[User:AdAstra2009|AdAstra2009]] 23:25, 19 December 2009 (UTC)&lt;br /&gt;
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The graphics appear to be on par with ''[[America's Army 3]]'', though hopefully it'll have less problems and a better weapon selection. [[User:Orca1 9904|Orca1 9904]] 23:36, 19 December 2009 (UTC)&lt;br /&gt;
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The trailer had what looked like an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] variant fitted with an EOTech red dot sight, but I only saw it for a second looking down the sights in first-person mode so couldn't determine wether it was a standard SAW or specialized version like the Paratrooper or [[FN Minimi#FN Minimi SPW|SPW]]. [[User:Orca1 9904|Orca1 9904]] 23:42, 19 December 2009 (UTC)&lt;br /&gt;
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I added a screen of the M4A1 and the Minimi/SAw possibilty.  --[[User:TheCrazyGunNut|TheCrazyGunNut]]&lt;br /&gt;
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Ah, cheap EA.. This is so obvious that they are doing this because of MW success. Won't buy just because of this fact.&lt;br /&gt;
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Or because WWII has been overdone and they wanted to do something else. --[[User:Crazycrankle|Crazycrankle]] 02:42, 17 January 2010 (UTC)&lt;br /&gt;
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20th century saw so many wars. They could pick any one. The most suitable would be Vietnam war. I can't recall many good games about this conflict. It could be about SF also.&lt;br /&gt;
&lt;br /&gt;
How about Vietcong? http://www.imfdb.org/index.php?title=Vietcong In my personal oppinion the best PC game from Vietnam conflict up to date. I know that the Vietcong wasn't perfect but other games usually wasted their potential (e.g. Conflict Vietnam, Men of Valor) ended as a low quality budget (first Shellshock 67 and many others) or as some crazy VC/NVA-zombie kill fest (recent Shellshock 2). &lt;br /&gt;
&lt;br /&gt;
I agree that there were many other &amp;quot;interesting&amp;quot; conflicts or suitable theathers for FPS games but &amp;quot;supply is influenced by demand&amp;quot;. The &amp;quot;anti-terrorist&amp;quot; theme is actual and developers don't want to risk introducing a game that &amp;quot;nobody would want to play&amp;quot;. Remember it's all about the money. Actually it's quite strange that if I look backwards I can't recall any good or partially realistic FPS from Afganistan or Iraq theatre - Modern Warefare, appart from other parts of the story, was set partialy in the Middle East but in some fictisious country (and that *** spoliler *** nuking of the whole Marine division *** spoiler *** was complete bullshit) and Modern Warefare 2 was about hunting down some crazy Russian ultranationalists (and *** spoiler *** one rouge American general *** spoiler *** that was bullshit as well). No offence to Call of Duty but I personally hope that Medal of Honor would not turn into such killfest of stupid AI NPC duchebags thrown in absolutely ridiculous waves into a single coridor where you have to kill more than 70 opponents on less than 100 square feet ...&lt;br /&gt;
&lt;br /&gt;
:::Wow, so doing something original is bullshit? I mean, come on; I'd rather shoot 70 guys in a single cooridor than simply go from cave to cave, shooting the occasional militant, or riding about in my vehicle until I hit a bomb and get ambushed. Generic examples I know, but put simply, fighting a military-trained, fully-equipped soldier is a lot more exciting than some fanatical militant using 30-year-old weapons. Heck, even America's Army created a fictional enemy for the US Army to fight.&lt;br /&gt;
&lt;br /&gt;
Judging by what I'm seeing in the trailer this is going to be far from any CoD style of modern warfare. This shit looks seriously hardcore in terms of trying to replicate some actual Iraq/Afghanistan gameplay. I guess only time will tell. Hopefully by then they fix the damn gas block thing. Fuck that pisses me off. These guys are working with tier 1 operators but they don't want to model the damn gun correctly. Anybody with even slight knowledge of an AR-15 platform would notice this error. It's a big frickin error.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;replicate actual Iraq/Afghanistan gameplay&amp;quot;? So coalition forces playing in a sandbox there? And duh, there is a gas-block, it's just too low-profile and you cannot see it.&lt;br /&gt;
&lt;br /&gt;
::::Even if the gas block isn't there, does it really matter? The average gamer probably doesn't know, or care, what a gas block is, let alone whether it's actually there or not; and the Medal of Honor series goes for what looks cool (such as the Flak Tower in Airborne), not what's realistic.&lt;br /&gt;
&lt;br /&gt;
Don't change the intent of my words. Let me rephrase :::&amp;quot;replicate some actual Iraq/Afghanistan fighting into gameplay.&amp;quot; There happy? As well the use of a low profile gas block seems like an excuse. What are the chances that every M4 has a low profile gas block when there are attached optics?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:::Why not? It's a game about hi-speed low-drag tear1 omfgd3ltasealz special forces operators.&lt;br /&gt;
::::That's ''Tier'' 1. And even a low-profile gas block would still be visible on the barrel where the standard FSP would be due to the length of the gas tube. [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
North American release date is October 12, 2010. Europe is October 15.-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hFpgNJZ8Fhc&amp;amp;playnext_from=TL&amp;amp;videos=vd-xeQ7FyHw&lt;br /&gt;
^ At 0:56, 1:04, 1:16 you can see a stock, body, and barrel of a M14 EBR.&lt;br /&gt;
At O:43 you can see what I believe to be some kind of M240.*EDIT: Mk 46 Mod 0* &lt;br /&gt;
All along the trailer are M4s with optics and different accessories. -DeltaOp&lt;br /&gt;
:Was the Mark 14 EBR even fielded yet in 2002? [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Nope. EBR was designed around that date - 2001/2002 but first units (mostly from Navy Seals) were issued this rifle later on in 2004. So it's probably another game inaccuracy.&lt;br /&gt;
&lt;br /&gt;
Who said it was set in 2002? And the gas block isn't removed for optics like in Call Of Duty, it's removed when the M203's flip up sight is on top, I'm thinking it's not to block that, not that I think it would block it, but that's when it's not there, not because of optics. EDIT: Wow my bad, it is set then, and I was thinking the M203 was an attachment, but its fixed on like in BFBC2, wow, I feel dumb lol. EDIT #2: I figured it out, the M16 removes the front sight for optics, but the M4 doesn't. Odd. [[User:Alex T Snow|Alex T Snow]] 08:01, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green Beret on cover ==&lt;br /&gt;
It's ''Cowboy''! [http://gameinformer.com/b/news/archive/2009/12/03/news-bearded-guy-on-medal-of-honor-cover-is-real.aspx] [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Lmao. Oh i didnt think of that one. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Anyone think its kinda odd that the Rangers seem to be doing alot of the work. along with the Green Beret. Wouldnt Delta Force/Navy SEALs be doing most of the stuff?&lt;br /&gt;
&lt;br /&gt;
1st SFOD-D and Navy SEALs are, let's say, &amp;quot;equal&amp;quot; to Special Forces concerning their roles within US SOCOM. They are highly trained operators used for specific and &amp;quot;delicate&amp;quot; stuff. Rangers are more like muscless used for more &amp;quot;dirty&amp;quot; tasks. In reality, you would rather send a Special Forces A-Team to do cool things like - to recon the enemy airfield, to pin point potential high-value targets, to set observation post for calling CAS missions or to set sniping posts with 18B class operators with sniper rifles; while few C-130s packed with Ranger chalks would wait to &amp;quot;go-order&amp;quot; so they can jump in, do all the hard work and blow the enemy to pieces. Special Forces (Delta/SEALs etc.) are too valuable for such things. Even though, they are capable of kicking some serious ass, it is not practical to &amp;quot;mass&amp;quot; several A- or SEAL teams for a task, which bunch of Ranger squads could do better.[Ragnar]&lt;br /&gt;
&lt;br /&gt;
okay thats true, but i just dont see why there wouldnt be SOME Operators or SEALs, think about this. Rangers are like the backbone of USSOCOM, Green Berets, are trained in Reconaissance, but if u want to kick some serious Taliban ass, u send in Operators or SEALs, because they excel at kickin' the door down, and opening up some whoop-ass. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:40, 15 June 2010 (UTC)&lt;br /&gt;
:Who is the &amp;quot;Operators&amp;quot;?&lt;br /&gt;
::Delta &amp;quot;Operators&amp;quot;. [[User:Pz.Abt.100|Pz.Abt.100]] 22:40, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
but really, i no Delta is more of a mission specific unit, but seriously what is America's best military asset? 1stSFOD-D. why? because they have close to 500 Operators, the best in the world. and officially they dont exist. political bull shit in the way, no problemo. they dont exist. its denieble if you send them in.[[Special:Contributions/71.194.219.9|71.194.219.9]] 19:03, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns revealed in multi-player demo at E3 ==&lt;br /&gt;
(These are just what I could spot while watching it on TV)&lt;br /&gt;
*Beretta 92FS/M9 (not a 92SB like in CoD, had the squared-off trigger guard)&lt;br /&gt;
*Pump-action shotgun I couldn't identify (they only showed it from the back)&lt;br /&gt;
*Bolt-action sniper rifle, presumably a Remington M24 (only saw it from the back and right side as the player was working the bolt)&lt;br /&gt;
*Not actually a new gun, but the M4A1 also had a low-profile front BUIS mounted on the RIS is some scenes&lt;br /&gt;
[[User:Spartan198|Spartan198]] 22:22, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you check the kill feed immediately after the kill with the sniper rifle, the identifies the unknown rifle as a Sako M57. --[[User:HashiriyaR32|HashiriyaR32]] 16:25, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found some footage: http://videos.pcgames.de/v/MuuqC3iXMpw/Medal-of-Honor/Multiplayer-Gameplay-E3-2010/ (the shotgun is a TOZ-194)&lt;br /&gt;
&lt;br /&gt;
More confirmed weapons. I recommend you keep your eye to the left of the screen, below the radar, to see some weapons we have missed while watching the video.&lt;br /&gt;
&lt;br /&gt;
RPK-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
RPG 7-In-game footage&lt;br /&gt;
&lt;br /&gt;
AK-47-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
AT-4 (I think by the ingame footage)&lt;br /&gt;
&lt;br /&gt;
M9- From ingame footage &lt;br /&gt;
&lt;br /&gt;
SVD Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M249 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
TT-30 Seen ingame&lt;br /&gt;
&lt;br /&gt;
MP7A1 This one was very hard to see (Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M-21 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
870MCS Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M60 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
I'm gonna put all the ones I've seen down, so we've got one big list (this is all from the 11 minute long multiplayer video, both seen on screen and on the killfeed) If the names are given (killfeed ones) I'm writing them exactly as they are named in game. For the ones that aren't named I'll name them what they are.&lt;br /&gt;
&lt;br /&gt;
M16&lt;br /&gt;
&lt;br /&gt;
M203&lt;br /&gt;
&lt;br /&gt;
AK-47&lt;br /&gt;
&lt;br /&gt;
GP-30&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
PKM&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
AKS-74u&lt;br /&gt;
&lt;br /&gt;
870MCS&lt;br /&gt;
&lt;br /&gt;
TOZ-194&lt;br /&gt;
&lt;br /&gt;
AT4&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M21&lt;br /&gt;
&lt;br /&gt;
SVD (NOTE: Has a straight .308 magazine)&lt;br /&gt;
&lt;br /&gt;
M24&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
M9&lt;br /&gt;
&lt;br /&gt;
MP-443 (NOTE: Appears as the Tariq, which I thought that was an Iraqi-made Beretta clone...)&lt;br /&gt;
&lt;br /&gt;
(From here down is not in the Beta)&lt;br /&gt;
&lt;br /&gt;
RPK&lt;br /&gt;
&lt;br /&gt;
MP7A1&lt;br /&gt;
&lt;br /&gt;
M240&lt;br /&gt;
&lt;br /&gt;
M60&lt;br /&gt;
&lt;br /&gt;
M14 EBR (Seen in other videos. It is NOT the same as the M21 like it is in certain other games, the M21 has a normal M21 type body and stock, BOTH are in this.) [[User:Alex T Snow|Alex T Snow]] 04:40, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spliting into sections ==&lt;br /&gt;
Wont it make sence to make two sections ? One with MP´s guns and one with SP´s guns. I think it will - because they dont use same engine, so guns can be different.&lt;br /&gt;
&lt;br /&gt;
Why would the single player and multiplayer use different engines? That makes no sense. It would make the modelers have to model everything twice, and take up twice as much space on disc. No. We're not going to do that.-protoAuthor 19:35, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It '''USES''' different engines. MP is running on frostbite, and SP is running on UT3 one.&lt;br /&gt;
&lt;br /&gt;
Not sure if i'm doing this right, but yes it uses different engines, and the modelers do not have to model everything twice, they can easily import it from a common format to both engine's formats, PSK Mesh (or something) for UT3, and a new version of bundledmesh contained in RES files for frostbite. You don't have to model it twice, you just export within both engines.&lt;br /&gt;
&lt;br /&gt;
:It still makes no sense to split up the page. But thank you for enlightening me to something that still makes no sense to me. Why would they do that?-protoAuthor 16:54, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only reason i could possibly see would be to make a comparable multiplayer experience for BFBC2 players, And they might have already started building singleplayer on the unreal engine, which most if not all of the previous MoH games used. In my opinion, it shouldn't be split either, means some firearms would be listed twice. btw this isn't the original poster, this is the guy from the post before proto's last.&lt;br /&gt;
&lt;br /&gt;
: Ok than. It doesnt have to be split, but there should be atlest writed to each screenshot &amp;quot; This is from Multiplayer/ Singleplayer&amp;quot;. And just one little '''BTW''': They modelled it twice. As you can see, M4 or MK46 '''''HAVE''''' different models.&lt;br /&gt;
&lt;br /&gt;
That's because the M4 and Mk. 46 are different guns, silly.-protoAuthor 04:00, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Heh. I mean that M4 looks different in SP and MP. Same with Mk.46&lt;br /&gt;
&lt;br /&gt;
They do look different but I think its just because one sets from that first trailer a while ago, game's graphics always get better as develpment keeps going, but you might be right to, I was just throwing that out there. [[User:Alex T Snow|Alex T Snow]] 08:00, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LMG Special Weapons ==&lt;br /&gt;
&lt;br /&gt;
In the sniper class you get C4, in the special ops class you get a rocket, and with an assault rifle in the rifleman class you get a launcher... so what do you get if you equip an LMG? [[User:Alex T Snow|Alex T Snow]] 09:56, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
more ammo?&lt;br /&gt;
&lt;br /&gt;
:Absolutely nothing. You have 2 spare 150 round mags (in the beta, with the PK).&lt;br /&gt;
::You have self-destruct vest.&lt;br /&gt;
&lt;br /&gt;
Is that a joke or can you actually be a suicide bomber, cause what would the American gunners get? [[User:Alex T Snow|Alex T Snow]] 21:14, 21 June 2010 (UTC)&lt;br /&gt;
:C4&lt;br /&gt;
&lt;br /&gt;
It is then? Okay cool, I figured but I wasn't sure, I can't check because the 360 beta was delayed :( [[User:Alex T Snow|Alex T Snow]] 19:37, 22 June 2010 (UTC)&lt;br /&gt;
== Best of 3 shooters? ==&lt;br /&gt;
&lt;br /&gt;
I have to say, out of the 3 FPS games that will be coming out in Q4 (this one, Spec Ops: The Line, and CoD: Black Ops), I am looking forward to Medal of Honor the most. From what I've seen about the other two, they look like they're filled with sensationalist b.s. . -Any Mouse&lt;br /&gt;
&lt;br /&gt;
:MoH looks WAY to much like Bad Company 2, and I think it's EAs fault. They want to capitalize on the modern warfare craze so much, they're using another popular series to boost sales. To be honest, MOH looks like BC2 with Taliban, and I'll most likely not be getting it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Medal of honor is not going to be way too much like BC2 because the gameplay will be much more tactical and realistic.  Like real modern warfare.&lt;br /&gt;
&lt;br /&gt;
:Says you man. Face it, it's going to be bought by the same type of people who buy MW2 and BC2, mostly idiot kids ranging from 10 to 15 who just wanna get four man sprays and noob tubes across the map. This is a console FPS that can be bought by anyone, and has nothing to offer that will make it overly unique, so it will end up like MW2 and BC2, noob weapons will arise, and it will just be another chaotic FPS. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:You got a point there.&lt;br /&gt;
&lt;br /&gt;
Spec Ops: the Line is a third person shooter, not an FPS.&lt;br /&gt;
&lt;br /&gt;
Sorry, my bad. I thought it was one of those deals like Fallout 3 where you could switch from first-to-third-person and back -Any Mouse&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
I know this is off-topic, but am I the only one bothered by the way your character moves? If a gun is bouncing around in your hands while you move like that, there's gotta be something wrong...&lt;br /&gt;
&lt;br /&gt;
I think that only happens in multiplayer due to it being a different engine, but yeah it is weird&lt;br /&gt;
&lt;br /&gt;
I was really psyched about the game untill i found out it was made by the people who made BF-BD2. you said it was a different engine. does that mean that it will be different creators or what? [[User:Dirtdiver6421|Dirtdiver6421]] 17:04, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mp is made by BC2 (''not BD2'' ) creators - DICE. So it means only good part on that game will be SP - developed by EA on UT3 engine.&lt;br /&gt;
&lt;br /&gt;
== Full Auto M16A4 ==&lt;br /&gt;
&lt;br /&gt;
Wouldn't having an M16A4 on full auto make it a C7A1? I know there are a few other differences, but they're all internal, it's the only difference visible in some way. [[User:Alex T Snow|Alex T Snow]] 18:23, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I would have said M16A3, but those didn't have rails. So yes, the only M16 variant that has an RIS system and goes full-auto is the C7A2, so indeed this new game uses a C7. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::M16A4 with FA lower - what could be easier&lt;br /&gt;
&lt;br /&gt;
:Personally, I wouldn't call &amp;quot;full-auto&amp;quot; M16A4 a C7A2. C7A2 has some, more or less significant, differences - e.g. ambidextrous fire selector or retractable stock. Plus Canadian military did not use full length RIS systems (e.g. like King Arms M5 on M16A4) on their C7s. Full-auto M16A4 is just another game-developer inaccuracy created by lack of knowledge about firearms. Unfortunately, it's a trend in nowadays mainstream FPS like Modern Warfare or Battlefield Bad Company. Game developers just give a sh*t about this stuff. 13-year-old kids screaming and b*tching in multiplayer would not notice the difference. [Ragnar]&lt;br /&gt;
:: 3-burst is for nubs that can't cut it by themselves.&lt;br /&gt;
&lt;br /&gt;
::The M5 RAS on the M16A4 is made by KAC, not King Arms. [[User:Spartan198|Spartan198]] 11:33, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course I realize that having it full auto is just a screw up, like in most movies, and I'm not talking about the C7A2, with the green furniture and ambi controls, I meant the C7A1, which is the same in terms of appearance. Here's one without an ELCAN, because I know someone will complain about that:&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/commons/archive/7/76/20080716042205!C7A1_with_IronSights.JPG&lt;br /&gt;
Oh and you can put the KAC Rails on any M16-length AR, so that's not really an issue, some of the C7A1s (like the one pictured) had them put on before the C7A2 was introduced with the TRIAD. [[User:Alex T Snow|Alex T Snow]] 18:22, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It could be a C7, but really, it's just EA's lack of knowledge about weapons, cause full auto is what every assault rifle shoots, right? Man, games like Call of Duty 4 tried their best to keep weapons accurate, now it's all about tacticool weapons that fire full auto and have cool sights and nice finishes. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah I know, and guns don't need to be re-chambered after they run empty too :p in this and Bad Company 2, it's kind of distracting when I'm playing to be honest, well, I've gotten used to it a little more by now. Okay what I don't get is why can't it be listed as a C7A1? Or at least mentioned... If there was an gun listed as an M4 (not A1) and it was firing full auto you guys would have no problem saying it's actually an M4A1, or an AK-47 is really an AKM, so why can't the M16 really be a C7? I realize it's just a mistake on the developer's part, but that doesn't stop us pointing out the other ones... [[User:Alex T Snow|Alex T Snow]] 16:56, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be a good idea if we mentioned that in reality, this would class it as a C7A1 etc. [[User:Hoot471|Hoot471]] 18:26, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has there even ever been any instances of a burst-firing M4 used in any movie or video game? At any rate, I think just noting that it's inaccurately portrayed as full auto is enough. [[User:Spartan198|Spartan198]] 20:43, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto! But yeah, just classify the M16 in MOH as a C7A1, cause in reality that's what it is. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::http://forum.ea.com/eaforum/posts/list/1009334.page&lt;br /&gt;
Best 5 minutes of my life reading this! [[User:Hoot471|Hoot471]] 20:01, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
''Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto!'' - Believe it or not, 4-position selectors for AR-15 type rifles exist.  There should be a link to the patent in the Season 2 discussion. --[[User:HashiriyaR32|HashiriyaR32]] 22:44, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The so-called &amp;quot;Green Berets&amp;quot; on that show were idiot actors who didn't do their research, so I don't really give a crap about what they say. The M4A1 as used by the US military is safe/semi/auto, no burst. 4-pos selectors may exist, but the US military does not use them. That also wasn't an answer my question. ''Have there ever been any instances of a burst-firing M4 used in any movie or video game?'' By &amp;quot;burst-firing M4&amp;quot;, I mean the M4 with M16A2/A4 trigger group as issued en mass to regular US Army troops. [[User:Spartan198|Spartan198]] 07:01, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I only know of two games that have M4s with the A2/A4 trigger group.  There's one of the Call of Duty Modern Warfare games for the Nintendo DS, and then there's the Battlefield 2 mod [[Project Reality]], where it features both burst-firing M4s for the Americans and full-auto M4A1s for the Israelis.--[[User:HashiriyaR32|HashiriyaR32]] 16:58, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you, that ''did'' answer my question. Also, lol @the thread on EA Forums. That was a pretty entertaining read. Though I quite disagree with the guy who claims you can't know anything about an M16 or other firearm without having handled or used one. I've never handled an M16, but I still know the difference between an A1, A2, A3, and A4. Good thing I quit bothering with that place within the first few days I registered, otherwise I'd probably be ankle-deep in that ****storm. XD [[User:Spartan198|Spartan198]] 22:52, 5 July 2010 (UTC)&lt;br /&gt;
:::To Hoot471, that forum nearly gave me a headsplosion, how can people be so unbelievably ignorant and stupid?! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Def MP videos ==&lt;br /&gt;
&lt;br /&gt;
You guys might want to check this out: On YouTube, there's someone by the name of deluxe345 who has Hi-Definition videos from the Medal of Honor multiplayer (there are 3 or 4). Also, in one of these videos, I spotted an M224 mortar in the killfeed.&lt;br /&gt;
&lt;br /&gt;
==360 Beta?==&lt;br /&gt;
Alright, does anyone on Earth have a clue when the 360 beta for this comes out!? PS3 and PC went up June 21st, and yet 360 is still delayed, anyone got a clue? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I got deployed for deepwater horizon so no vid games till september. I seriously wish that the release had been on time, I could have played it.&lt;br /&gt;
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==Clip/Magazine==&lt;br /&gt;
A frivolous debate, but why oh why must they call the magazines &amp;quot;clips&amp;quot; in the game? Yuck. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I don't know why, but the same error happened in an episode in Lois &amp;amp; Clark. They probably got confused with clips and magazines since that they are both similar. - [[User:Kenny99|Kenny99]] 19:02, 18 July 2010 (UTC)&lt;br /&gt;
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There is nothing similar between a clip and a magazine. A Magazine is a block that stores the bullets, a clip is a strip of metal that holds the bullets that are then FED into a Magazine. [[User:Excalibur01|Excalibur01]] 01:44, 19 July 2010 (UTC)&lt;br /&gt;
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They could have said the slang term &amp;quot;mag&amp;quot; though.&lt;br /&gt;
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==&amp;quot;The Catalyst&amp;quot; Linkin Park song trailer==&lt;br /&gt;
&lt;br /&gt;
Well, there gave been some new guns spotted and i already identified few of them. But can someone help me with this ?&lt;br /&gt;
[[Image:MOHUNKNOWNGUN.JPG|500px|thumb|center|]]&lt;br /&gt;
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Magazine seems to wide and big for 5.56. I truly need help with this.&lt;br /&gt;
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Could it be the 417 ?&lt;br /&gt;
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:Why is it that people immediatly assume a HK 416 or a HK 417 when it comes to this kind of thing? People apparently have never heard of a AR 10 before.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:41, 27 August 2010 (UTC)&lt;br /&gt;
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I'm pretty sure the MP5 is shown at one point in the trailer. I'd have to look at the trailer again to find the exact point, but I'll update when I do find the time stamp. Lets hope we see the MP5 in multiplayer as well as the campaign if my spot is correct.  Also, I'm pretty sure the picture shown above is just the M4A1, but I'm not 100%. --[[User:1SAZ|1SAZ]] 22:33, 1 August 2010 (UTC)&lt;br /&gt;
1:30 seconds in, on the operator's chest. I am pretty sure that's an MP5A3 or A5. Can anyone confirm? --[[User:1SAZ|1SAZ]] 23:22, 1 August 2010 (UTC)&lt;br /&gt;
:That's M4 or might be h&amp;amp;k 416. Clip is just taped. Also, all this specop theme became too popularized after MW1. Don't like.&lt;br /&gt;
::It's called a Magazine or Mag. Don't like [[User:Excalibur01|Excalibur01]] 20:01, 3 August 2010 (UTC)&lt;br /&gt;
:::After re-watching the video for the 17th or so time, the weapon I thought was the MP5 was just an MP7 that blended a little too well into the vest. That said, I did notice that one of the Rangers in the trailer was using an Aimpoint M68 (Comp M2) sight on his M4A1. Possibly another sight option? Who knows. I just know I'm excited for this game.&lt;br /&gt;
&lt;br /&gt;
It's an M4 kitted out with an EOTech 552, KAC Free-Float RAS, PEQ-2A, and KAC broomstick. [[User:Spartan198|Spartan198]] 05:52, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unimpressed....==&lt;br /&gt;
&lt;br /&gt;
Anybody else feel unimpressed looking at this game? I mean, nothing about it really stands out to me. The firearm selection is trite and cliche, the modern military tacticool spec ops motif has been done far too much, and so has the idea of weapon customization. Honestly, when I saw this game I just kinda yawned and moved on. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:22, 4 August 2010 (UTC)&lt;br /&gt;
: About that firearms choose : So you would give terrorists XM8´s, just because its cliche in video games ? No. So why not give them weapons they use in real ?&lt;br /&gt;
: No I wouldn't, unless a terrorist militia could plausibly get it hand's on a bunch of HK weapons. I'm just sort of sick of seeing the same stuff over and over and over. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:15, 6 August 2010 (UTC)&lt;br /&gt;
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:I actually see this as a good change from Modern Warfare and Bad Company rather than yet another tacticool game. Sure, most of it has been done, but so has most other games. At least its not YET another World War 2 sim.--[[User:1SAZ|1SAZ]] 20:41, 4 August 2010 (UTC)        &lt;br /&gt;
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But see, that's the whole thing. Instead of &amp;quot;yet another WW2 sim,&amp;quot; it's become &amp;quot;yet another Spec Ops shooter.&amp;quot; And for the record, I liked Bad Company, and I don't see how this will be any different. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:30, 4 August 2010 (UTC)&lt;br /&gt;
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I am truly impressed with this game. Lets talk about it as MW2 on steroids : &lt;br /&gt;
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:'''Much more realistic''' ('' Cmon, Russians with tavors and milita with tactical AK´s ?'' )&lt;br /&gt;
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:'''Much better atmosphere''' ( ''That attempt to make everything cool just failed. Also enviroment wasnt the best seriously'' )&lt;br /&gt;
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:'''Better Gameplay''' ( ''It probably wont be just about shooting thousands of enemy troops. Also helicopter. Probably even some AI will be included ?'' )&lt;br /&gt;
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Then I better get this for my 360 then PC, cause the graphics are just as high as BC 2 so it'll mess with my PC. The Multiplayer was designed by the same guys who did Bad Company, so we see a lot of their handy work. [[User:Excalibur01|Excalibur01]] 05:42, 5 August 2010 (UTC)&lt;br /&gt;
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Well, comparing ANYTHING to MW2 instantly makes it better. And if what excalibur says is true, then I'm inclined to go with what everybody else has been saying and write it off as Bad Company 2 with Taliban. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:07, 5 August 2010 (UTC)&lt;br /&gt;
: We are talking about SP. MP will be BC2 clone ( ''Yeah. Same people are doing it, why not then ?'' ).. But SP will be better :P&lt;br /&gt;
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Heavily looking forward to SP. MP might as well be called &amp;quot;Call of Duty: Bad Company 8&amp;quot;.&lt;br /&gt;
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Oh yeah, I'd certainly be willing to try the single player if it looks any good. Not sure if I'd pay full release price for it though, I'll probably go out and buy it later on when it gets down to like 40 bucks. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:27, 5 August 2010 (UTC)&lt;br /&gt;
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I just find it odd that they'd get a completely different group to do the multiplayer and when you look at the multiplayer, it feels like MW2 but with a different game engine. The point and level up system is essentially the same, but the classes are almost the same from Bad Company. [[User:Excalibur01|Excalibur01]] 02:29, 6 August 2010 (UTC)&lt;br /&gt;
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To be honest, I had high hopes for this game, but with the &amp;quot;Catalyst&amp;quot; trailer (overly dramatic acting plus ear-bleeding Linkin Park= FAIL), it just looks like something else that fanboys will be able to wax their carrots to. Ain't no way in hell I'm shelling out $60 just to hear some USI-infested teenager (whose gamertag is  [USMC]&amp;quot;xxSwaggaSniperxx&amp;quot; or something else that sounds mall ninja-ish) cuss me out after I've killed him twice in a row.[[Special:Contributions/74.192.58.206|74.192.58.206]]&lt;br /&gt;
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I watched said trailer and completely gave up on this game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:12, 6 August 2010 (UTC)&lt;br /&gt;
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Yeah. After this, we're gonna hear a bunch of kids running around yelling &amp;quot;yaaah I am teh Tier 1!&amp;quot; Methinks that some top dog at EA got a boner after reading Sean Naylor's ''Not a Good Day to Die'' and got the idea to rehash a great book and dumb it down into a cheap vidya game.[[Special:Contributions/74.192.58.206|74.192.58.206]] 22:50, 10 August 2010 (UTC)&lt;br /&gt;
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Everyone, this is a video game. Nobody cares how realistic or how the story is, if you can shoot thing and take control of an over exaggeration of our armed forces, then people will buy it no matter what; it sells.&lt;br /&gt;
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We care! Unrealistic video games do not bother us, but a video game that is suppose to be realistic and ends up not being realistic does bother us. This is IMFDB, we are suppose to judge how realistic weapons are in media. The SkinnyWhiteGuy from the RE: Extinction discussion.&lt;br /&gt;
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== Dragunov ==&lt;br /&gt;
Where did it come from that the NDM-86 is in 7.62x51mm? [[User:Spartan198|Spartan198]] 10:16, 5 August 2010 (UTC)&lt;br /&gt;
: Oh, wait, what ?&lt;br /&gt;
::Look at the mag in the weapon selection screen shot. It's clearly not the Dragunov's standard mag and a straight 7.62x51mm mag. I agree with whoever did the change that it's the NDM-86. --[[User:1SAZ|1SAZ]] 13:16, 5 August 2010 (UTC)&lt;br /&gt;
:::Well, i have done it. And it doesnt have anything to do with 7.62x51, its actually standart .308 winchester. --[[User:Werc|Werc]] 14:22, 5 August 2010 (UTC)&lt;br /&gt;
::::Last I checked, the .308 was the civilian version of the 7.62 NATO. So in other words, it's the same round for the purposes of this discussion. Don't mean to sound rude or anything, just something to think about. --[[User:1SAZ|1SAZ]] 14:32, 5 August 2010 (UTC)&lt;br /&gt;
::::: ( ''Wow, so many &amp;quot;''':'''&amp;quot; symbols'' ) Well, .308 is more powerfull i think. But whatever - Im glad someone agrees that NDM-86 is there. --[[User:Werc|Werc]] 14:37, 5 August 2010 (UTC)&lt;br /&gt;
::::::It's the same basic round, 7.62 NATO is just loaded to a higher pressure than civilian .308, I think. But I now see what you mean about the mag. [[User:Spartan198|Spartan198]] 10:35, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of Soviet-bloc weapons, whoever labeled the AK-47 as a &amp;quot;Type 56&amp;quot; may want to check the picture where the player is looking down the sights (Hint: the front sight is not fully enclosed)&lt;br /&gt;
: I just renamed SVD. Type 56 is someone else´s job. --[[User:Werc|Werc]] 17:16, 15 August 2010 (UTC)&lt;br /&gt;
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Why is the AK labeled a Type 56? it has a open sight and no pig-sticker. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:49, 17 August 2010 (UTC)&lt;br /&gt;
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Reverted it back to AK-47.  I'd like to hear the explanation as to why it was changed in the first place. --[[User:HashiriyaR32|HashiriyaR32]] 03:59, 18 August 2010 (UTC)&lt;br /&gt;
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Granted there are lots of Type 56 rifles in the middle east because of the CIA, but this gun just isn't.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:25, 27 August 2010 (UTC)&lt;br /&gt;
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==Ugh...==&lt;br /&gt;
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http://www.msnbc.msn.com/id/38740099/ns/technology_and_science-games/&lt;br /&gt;
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words cannot describe how incredibly stupid I think this is. Nobody makes a big fuss when the Taliban is put in a movie, but the SECOND people even THINK of putting it in a VIDEO GAME... I admit, I do see how people could take this the wrong way, but seriously... it's just a game.  -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:48, 17 August 2010 (UTC)&lt;br /&gt;
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We have 'American soldiers' dying in games like Modern Warfare 2 and BC2, but no one raises a fuss. Deal with it, news outlets. [[User:BeardedHoplite|BeardedHoplite]] 20:38, 17 August 2010 (UTC)&lt;br /&gt;
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God forbid our enemy get slandered in a video game!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 17 August 2010 (UTC)&lt;br /&gt;
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thats more political bull shit. i dont know a person in america who likes the taliban. its a game. playing as the taliban doesnt mean you like their &amp;quot;self-righteous&amp;quot; and stupid anti-american ideas. thats like saying because your playing as Spetznaz in MW2 that your being insensitive. people care when you play as talibans. but dont even mention &amp;quot;No Russian&amp;quot; [[User:Dirtdiver 6421|Dirtdiver 6421]] 20:54, 17 August 2010 (UTC)&lt;br /&gt;
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Wait, they don't make bad press articles about Grand Theft Auto 4 when that came out and sold millions, but when it comes to a game based on real soldiers, games have crossed the line? [[User:Excalibur01|Excalibur01]] 05:46, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It gets worse than that on this side of the water; the British Defence Secretary has called for the game to be '''banned'''.&lt;br /&gt;
[http://uk.news.yahoo.com/21/20100822/ttc-fox-urges-ban-on-taliban-video-game-e1d36ba.html Seriously.]&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 08:42, 23 August 2010 (UTC)&lt;br /&gt;
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'''JESUS''' Didnt you play as insurgent in MW ? Didnt you control nazi plane in all those WW flying simulators ? They are crazy. Right now, im glad that politicans are stupid in my country. Seriously, they dont even know about some MoH.&lt;br /&gt;
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It's shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands.&lt;br /&gt;
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^^ No kidding? Same with the Nazis, and yet it's perfectly ok to play as them. There's nothing I hate more than double fucking standards. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:31, 23 August 2010 (UTC)&lt;br /&gt;
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&amp;quot;I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.&amp;quot; &lt;br /&gt;
Let's get something straight here. I have played as Russian Spetsnaz, killing American and British soldiers. I have played as Japanese soldiers, killing American infantry. I have played as THE NAZIS, for god's sake, who not only killed Americans and British soldiers but also took part in the wholesale slaughter of the Jewish people. I have played as a Russian terrorist and mowed down an AIRPORT full of defenseless people, I have played as a drug dealing criminal with the option to kill innocents, a hitman with the option to brutally kill my targets, and yet if I get the option to play as a bunch of fucking towelheads, the game is an affront to humanity and needs to be BANNED? People need to wake the fuck up. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:26, 23 August 2010 (UTC)&lt;br /&gt;
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It is beginning to smack of controversy for controversy's sake. [[User:The Wierd It|The Wierd It]] 20:41, 23 August 2010 (UTC)&lt;br /&gt;
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And now it's made its way across the pond: [http://xbox360.ign.com/articles/111/1117837p1.html] --[[User:Funkychinaman|funkychinaman]] 21:29, 2 September 2010 (UTC)&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/103328-Jack-Thompson-Vows-to-Stop-Medal-of-Honor Guess who's jumped on the bandwagon and demonstrated a mile of research-fail in the process?] [[User:The Wierd It|The Wierd It]] 08:01, 13 September 2010 (UTC)&lt;br /&gt;
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&amp;quot;the high level of realism makes it an effective training tool for the Taliban and other forces currently engaged with the U.S. military.&amp;quot;&lt;br /&gt;
&amp;gt;because the Taliban only uses lefty configured guns, and they happen to have ALL the next gen consoles in their holes. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 19:57, 13 September 2010 (UTC)&lt;br /&gt;
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== CONFIRMED new Weapons? ==&lt;br /&gt;
&lt;br /&gt;
This Gameplay is from Gamescom 2010. This footage confirms the F2000 , the P90 , And others (pleae watch the killfeed, VERY Closely to see the names&lt;br /&gt;
&lt;br /&gt;
http://www.gamepro.com/video/gameplay/146685/medal-of-honor-gc2010-cam-gameplay/&lt;br /&gt;
&lt;br /&gt;
I got two screens, one confirming weapon customization (Thankgod maybe no Gl's on all assault rifles :'] ) and one of the F2000 WITH Correct Grenade Launcher fitting (Removed handgaurd for placement)&lt;br /&gt;
I will post more screens when i get them! I need Embedding help so if i post the links is that ok?&lt;br /&gt;
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http://i33.tinypic.com/359zs06.png&lt;br /&gt;
&amp;amp;&lt;br /&gt;
http://i34.tinypic.com/e5fogo.png&lt;br /&gt;
[[User:WhatARandomer|WhatARandomer]] 08:55, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the killfeed, there is two weapons tht are unknown to most people one is called Axe (whether we get Custom Melee weapons is uncertain) and the other is HG No full name just an abbrieviation of HG.&lt;br /&gt;
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I recall someone mentioning that the axe was the Taliban's equivalent of the knife for multiplayer. --[[User:HashiriyaR32|HashiriyaR32]] 19:03, 19 August 2010 (UTC)&lt;br /&gt;
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Oh yeah, the dirks use a hachet instead of a knife in the beta, kinda funny. [[User:BeardedHoplite|BeardedHoplite]] 21:01, 27 August 2010 (UTC)&lt;br /&gt;
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HG could be short for hand granade&lt;br /&gt;
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Hmm could be, but I think Grenades on the killfeed appear as either GRENADE or an explosion/grenade symbol, ill rewatch the video(s) and look for any indication that HG is something other than a Hand Grenade [[User:WhatARandomer|WhatARandomer]] 12:50, 25 August 2010 (UTC)&lt;br /&gt;
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Updated the page with weapons seen in the new MP trailer. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 27 August 2010 (UTC)&lt;br /&gt;
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==Games in Steven Speilberg category?==&lt;br /&gt;
Should we put all of the MoH games into the Steven Speilberg category as he's the creator of the series? - [[User:Kenny99|Kenny99]] 23:11, 26 August 2010 (UTC)&lt;br /&gt;
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Well are there any credits for Speilberg having a hand in THIS Medal of Honor game? [[User:Excalibur01|Excalibur01]] 20:09, 30 August 2010 (UTC)&lt;br /&gt;
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:Wikipedia just says that he's the creator of the series, not a designer of the series. - [[User:Kenny99|Kenny99]] 21:19, 30 August 2010 (UTC)&lt;br /&gt;
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Sure, but did he have a hand in this one? Just because he created the series, doesn't mean he's been behind the entire series up to now. [[User:Excalibur01|Excalibur01]] 02:18, 31 August 2010 (UTC)&lt;br /&gt;
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==Graphical Engine for the game==&lt;br /&gt;
I was watching a video on Medal of Honor and it stated that the single-player campaign is using the Unreal 3 Engine and the multiplayer will be using the Frostbite Engine (made famous by Bad Company). Just thought you guys would like to know! [[User:SeanWolf]]&lt;br /&gt;
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This doesn't make sense. Why make the singleplayer with one engine and use a completely different engine for multiplayer? [[User:Excalibur01|Excalibur01]] 02:21, 31 August 2010 (UTC)&lt;br /&gt;
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:Old news, buddy. Maybe you should change your username to SeanSlowpoke. I keed, but not much.-protoAuthor 02:23, 31 August 2010 (UTC)&lt;br /&gt;
:Hey dont blame me..i just found out about that when i was watching a video about the game. Plus, i usually dont hear about video game news until the day after, so yeah. But still, yeah it doesnt make sense to use two different graphical engines for the game but who knows... [[User:SeanWolf]]&lt;br /&gt;
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The reason for this is EA: LA are incharge of Singleplayer, and DICE are incharge of multiplayer, both using engines they're familiar with. [[User:WhatARandomer|WhatARandomer]] 08:05, 31 August 2010 (UTC)&lt;br /&gt;
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==SR25/M110?==&lt;br /&gt;
I found this picture on IGN: http://pc.ign.com/dor/objects/37294/medal-of-honor-2010/images/medal-of-honor-20100915112209436.html&lt;br /&gt;
Anyone want to confirm or deny? -Chris_Hun7er 2:32, 16 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=302277</id>
		<title>Talk:Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=302277"/>
		<updated>2010-07-18T05:53:34Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* Lack of animation */&lt;/p&gt;
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&lt;div&gt;I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. [[User:Rockwolf66|Rockwolf66]] 04:31, 2 April 2009 (UTC)&lt;br /&gt;
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May I post addon weapons? (Snakevenom56)&lt;br /&gt;
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:I'd strongly advise against it. --[[User:MattyDienhoff|MattyDienhoff]] 05:10, 6 January 2010 (UTC)&lt;br /&gt;
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::Okay (Snakevenom56)&lt;br /&gt;
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:::Meh? Why not?&lt;br /&gt;
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::::Because: ''where would it end''? I'll just use ArmA's predecessor -- [[Operation Flashpoint]] -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --[[User:MattyDienhoff|MattyDienhoff]] 19:10, 19 January 2010 (UTC)&lt;br /&gt;
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:::::If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --[[User:Markit|Markit]] 02:47, 20 January 2010 (UTC)&lt;br /&gt;
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::::::I just thought it would be a okay idea, for those who are like &amp;quot;aw, no FAMAS&amp;quot; or &amp;quot;aw, the RPK-74 has a drum mag&amp;quot; and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)&lt;br /&gt;
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==Eotech==&lt;br /&gt;
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In a description, it says the EoTech model is a 552. I don't know what model it is, but it's way too short for a 552 12:13, 22 June 2010 (UTC)&lt;br /&gt;
:Could it be an EoTech 551? Also, sign your posts please. -Chris_Hun7er 12:49, 23 June 2010 (UTC)&lt;br /&gt;
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The ones on the M4s look like 551s, while the ones on the SCARs look like 553s.--[[User:Lynx|Lynx]] 13:49, 28 June 2010 (UTC)&lt;br /&gt;
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== Operation Arrowhead ==&lt;br /&gt;
Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010&lt;br /&gt;
&lt;br /&gt;
:While it is a standalone mod, it still works with the original ArmA II. A second page for what is essentially the same game is not necessary. [[User:Dannysaysnoo|Dannysaysnoo]] - 20:08, 17th of June, 2010&lt;br /&gt;
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== unknown revolver ==&lt;br /&gt;
&lt;br /&gt;
The unknown revolver in Operation Arrowhead looks like a Taurus Tracker, either a 617, 627 or 44 model. -Saberthechampion 10:30, 28 June 2010&lt;br /&gt;
:You're definitely right on the Taurus Tracker part. I looked into what model it was, and the only .45 ACP variant I could find was the Taurus Tracker Model 455, more commonly known as the Taurus Tracker .45 ACP, and is seemingly no longer produced. -Chris_Hun7er 20:32, 28 June 2010 (UTC).&lt;br /&gt;
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==SCAR-H?==&lt;br /&gt;
Can anyone tell me why the sniper variant of the SCAR-H is listed under the sniper category when it's already in the assault/battle rifle category and why it's listed as the Mk.20 Mod 0? -Chris_Hun7er 02:40, 29 June 2010&lt;br /&gt;
&lt;br /&gt;
==Lack of animation==&lt;br /&gt;
Anyone notice that most of the bolt action weapons are completely un-animated? I've only played the demo, but the M24 I used seemed devoid of animation.--[[User:Dannysaysnoo|Dannysaysnoo]] 18:13, 17 July 2010 (UTC)&lt;br /&gt;
:Yeah, BIS basically said that they didn't work on animations because they weren't high priority and they devoted their time and work force to bug fixes, gameplay improvements, etc. At least the lack of animation doesn't detract from gameplay. -Chris_Hun7er 6:59, 18 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=302014</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=302014"/>
		<updated>2010-07-17T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: Undo revision 301291 by Demonslayer43 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to [[ArmA: Combat Operations|Armed Assault]] and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010 and features a new campaign set in the fictional Central Asian country of Takistan in addition to a number of new units and features. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion. The Glock is the standard sidearm of Czech Army and German Kommando Spezialkräfte (KSK) units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm with OD Green frame.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Tracker Model 455===&lt;br /&gt;
&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A Takistani militant with a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|&amp;quot;PDW SD&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units. Takistani militiamen in '''Operation Arrowhead''' also use AKM rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. It appears in the hands of Takistani Militia in Operation Arrowhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. '''Operation Arrowhead''' introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58P&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: an unmodified version and one with the AN/PVS-4 sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.63 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. The M14 is one of the standard weapons of Delta Force Sergeant Terry Graves during the campaign missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion are equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns as their standard support weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', Elcan M145-equipped M240s are used by U.S Army units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 551 holographic sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] is mounted on [[FN SCAR]] rifles in the '''Operation Arrowhead''' expansion. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army heavy grenadiers use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===M47 Dragon===&lt;br /&gt;
&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|300px|right|M47 Dragon 140mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=296255</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=296255"/>
		<updated>2010-07-05T00:57:53Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* Goofs and screw-ups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== Wait... ==&lt;br /&gt;
Upcoming CoD,what what what?!&lt;br /&gt;
--[[Special:Contributions/76.235.34.31|76.235.34.31]] 02:31, 6 May 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
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== OXM article ==&lt;br /&gt;
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Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
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- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
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- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
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- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
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- The M202 FLASH is confirmed. &lt;br /&gt;
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- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
== Need the ingame footage please ==&lt;br /&gt;
&lt;br /&gt;
I want to see the footage but i'm to lazy to search for it, linky please.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:19, 15 June 2010 (UTC)&lt;br /&gt;
:[suckit.com]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
&lt;br /&gt;
[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
&lt;br /&gt;
Actually WAW some guns would go off target, like an mp40 or DP machine gun. More oticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
&lt;br /&gt;
:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
&lt;br /&gt;
I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
&lt;br /&gt;
Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
&lt;br /&gt;
I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
&lt;br /&gt;
Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
&lt;br /&gt;
[[user:k9870]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
&lt;br /&gt;
I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
&lt;br /&gt;
You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=295544</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=295544"/>
		<updated>2010-07-03T04:20:08Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010 and features a new campaign set in the fictional Central Asian country of Takistan in addition to a number of new units and features. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion. The Glock is the standard sidearm of Czech Army and German Kommando Spezialkräfte (KSK) units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm with OD Green frame.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Tracker Model 455===&lt;br /&gt;
&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|&amp;quot;PDW SD&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units. Takistani militiamen in '''Operation Arrowhead''' also use AKM rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58P&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: an unmodified version and one with the AN/PVS-4 sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.63 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. The M14 is one of the standard weapons of Delta Force Sergeant Terry Graves. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion are equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns as their standard support weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', Elcan M145-equipped M240s are used by U.S Army units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 551 holographic sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] is mounted on [[FN SCAR]] rifles in the '''Operation Arrowhead''' expansion. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army heavy grenadiers use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=293802</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=293802"/>
		<updated>2010-06-29T04:17:27Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoliers.'''[[Image:Gta-iv-boxart.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
= Grand Theft Auto IV =&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 22 ===&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|2nd-generation Glock 22 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|Pistol]]&lt;br /&gt;
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum [[Desert Eagle]], called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]]&lt;br /&gt;
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 &amp;quot;Stakeout&amp;quot;  === &lt;br /&gt;
&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]], appears as the &amp;quot;Pump Shotgun&amp;quot;. It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47, Packie's friend Gordon King uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. Biker vigilantes also use this.&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica nearly identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]]&lt;br /&gt;
[[Image:Shortyshotty.jpg|none|400px|thumb|Ithaca 37 &amp;quot;Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun&amp;quot;, it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]]&lt;br /&gt;
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the &amp;quot;Russian Revolution&amp;quot; level, and later brandishes one in the later levels of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=== SW MP-10 ===&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|SMG]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|Type III AK-47]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]]&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed in the game - 5.56mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]]&lt;br /&gt;
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
&lt;br /&gt;
The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]]&lt;br /&gt;
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&amp;amp;K PSG-1]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 rocket launcher, 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|Rocket Launcher]]&lt;br /&gt;
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== M26A1 Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|400px|Grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktails ===&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' (Xbox 360 Exclusive Downloadable Content) =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 Automatic ===&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
In &amp;quot;The Lost and Damned&amp;quot;, there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game (seen above) which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market&amp;quot;. This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off double barreled shotgun === &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|350px|none|A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== SWD / Cobray Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but is also referred to as &amp;quot;Street Sweeper&amp;quot; by characters. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of ememies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
===Pipe Bombs===&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|400px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' (Xbox 360 Exclusive Downloadable Content) =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== AMP Auto Mag Model 180 ===&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, also available as &amp;quot;Explosive Shotgun&amp;quot; which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine.]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-coloured FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]]&lt;br /&gt;
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds 200 rounds.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a &amp;quot;terrorist expert&amp;quot;. ]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
=== DSR-1 ===&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds 10 rounds.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Satchel Charges ===&lt;br /&gt;
Sachel Charges, called &amp;quot;Sticky Bombs&amp;quot;, are first used in the &amp;quot;Bang Bang&amp;quot; mission.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|400px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=293706</id>
		<title>Talk:Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=293706"/>
		<updated>2010-06-29T01:33:38Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. [[User:Rockwolf66|Rockwolf66]] 04:31, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I post addon weapons? (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:I'd strongly advise against it. --[[User:MattyDienhoff|MattyDienhoff]] 05:10, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:::Meh? Why not?&lt;br /&gt;
&lt;br /&gt;
::::Because: ''where would it end''? I'll just use ArmA's predecessor -- [[Operation Flashpoint]] -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --[[User:MattyDienhoff|MattyDienhoff]] 19:10, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --[[User:Markit|Markit]] 02:47, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just thought it would be a okay idea, for those who are like &amp;quot;aw, no FAMAS&amp;quot; or &amp;quot;aw, the RPK-74 has a drum mag&amp;quot; and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)&lt;br /&gt;
&lt;br /&gt;
'''Eotech'''&lt;br /&gt;
&lt;br /&gt;
In a description, it says the EoTech model is a 552. I don't know what model it is, but it's way too short for a 552 12:13, 22 June 2010 (UTC)&lt;br /&gt;
:Could it be an EoTech 551? Also, sign your posts please. -Chris_Hun7er 12:49, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The ones on the M4s look like 551s, while the ones on the SCARs look like 553s.--[[User:Lynx|Lynx]] 13:49, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operation Arrowhead ==&lt;br /&gt;
Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010&lt;br /&gt;
&lt;br /&gt;
== unknown revolver ==&lt;br /&gt;
&lt;br /&gt;
The unknown revolver in Operation Arrowhead looks like a Taurus Tracker, either a 617, 627 or 44 model. -Saberthechampion 10:30, 28 June 2010&lt;br /&gt;
:You're definitely right on the Taurus Tracker part. I looked into what model it was, and the only .45 ACP variant I could find was the Taurus Tracker Model 455, more commonly known as the Taurus Tracker .45 ACP, and is seemingly no longer produced. -Chris_Hun7er 20:32, 28 June 2010 (UTC).&lt;br /&gt;
&lt;br /&gt;
==SCAR-H?==&lt;br /&gt;
Can anyone tell me why the sniper variant of the SCAR-H is listed under the sniper category when it's already in the assault/battle rifle category and why it's listed as the Mk.20 Mod 0? -Chris_Hun7er 02:40, 29 June 2010&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293523</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293523"/>
		<updated>2010-06-28T19:27:42Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* FN SCAR-H (Mk. 17 Mod 0) */  fixed broken image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Tracker Model 455===&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58V&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with thermal sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. The thermal sight variant is equipped with a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 20 Mod 0)===&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|Suppressed variant of the Mk.20]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293522</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293522"/>
		<updated>2010-06-28T19:25:55Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* ruger sp101 in .45 ACP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Tracker Model 455===&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58V&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with thermal sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. The thermal sight variant is equipped with a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 20 Mod 0)===&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|Suppressed variant of the Mk.20]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=293521</id>
		<title>Talk:Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=293521"/>
		<updated>2010-06-28T19:25:17Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* unknown revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. [[User:Rockwolf66|Rockwolf66]] 04:31, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I post addon weapons? (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:I'd strongly advise against it. --[[User:MattyDienhoff|MattyDienhoff]] 05:10, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:::Meh? Why not?&lt;br /&gt;
&lt;br /&gt;
::::Because: ''where would it end''? I'll just use ArmA's predecessor -- [[Operation Flashpoint]] -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --[[User:MattyDienhoff|MattyDienhoff]] 19:10, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --[[User:Markit|Markit]] 02:47, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just thought it would be a okay idea, for those who are like &amp;quot;aw, no FAMAS&amp;quot; or &amp;quot;aw, the RPK-74 has a drum mag&amp;quot; and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)&lt;br /&gt;
&lt;br /&gt;
'''Eotech'''&lt;br /&gt;
&lt;br /&gt;
In a description, it says the EoTech model is a 552. I don't know what model it is, but it's way too short for a 552 12:13, 22 June 2010 (UTC)&lt;br /&gt;
:Could it be an EoTech 551? Also, sign your posts please. -Chris_Hun7er 12:49, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The ones on the M4s look like 551s, while the ones on the SCARs look like 553s.--[[User:Lynx|Lynx]] 13:49, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operation Arrowhead ==&lt;br /&gt;
Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010&lt;br /&gt;
&lt;br /&gt;
== unknown revolver ==&lt;br /&gt;
&lt;br /&gt;
The unknown revolver in Operation Arrowhead looks like a Taurus Tracker, either a 617, 627 or 44 model. -Saberthechampion 10:30, 28 June 2010&lt;br /&gt;
:You're definitely right on the Taurus Tracker part. I looked into what model it was, and the only .45 ACP variant I could find was the Taurus Tracker Model 455, more commonly known as the Taurus Tracker .45 ACP, and is seemingly no longer produced. -Chris_Hun7er 20:32, 28 June 2010 (UTC).&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293120</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=293120"/>
		<updated>2010-06-28T00:09:07Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Unknown .45 ACP Revolver===&lt;br /&gt;
An unknown revolver appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58V&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with thermal sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. The thermal sight variant is equipped with a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=293001</id>
		<title>Sniper: Ghost Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=293001"/>
		<updated>2010-06-27T21:09:20Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:51CgnmeBPjLright.jpg|thumb|right|300px|Sniper: Ghost Warrior - 2010]]&lt;br /&gt;
''Sniper: Ghost Warrior'' is a first person shooter available for the XBOX 360 &amp;amp; PC. It will be released on 29th June/2nd July 2010&lt;br /&gt;
in this game you play as two characters. One is the Sniper Ghost Warrior and the other is his Spotter, the SFOD-Delta Force Operator. This feature allows the player to engage in two types of gameplay: long and close Range. the game takes place deep in the Columbian jungle and has realistic survival physics such as limited sniper rounds and stealth gameplay.&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Ghost Warrior=&lt;br /&gt;
The first playable character is The Ghost Warrior. He is the sniper character of the two. His missions are more long ranged and stealth based compared to the second playable characters. Each of the rifle scopes have heartbeat monitors and range indicators on the HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk12 mod 1 SPR ==&lt;br /&gt;
The first Sniper rifle usable by The Ghost Warrior. With attachable suppressor. It incorrectly appears with a forward assist.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 7.62x51mm NATO with suppressor. ]]&lt;br /&gt;
[[Image:SGW_SR25.JPG|thumb|none|500px|The SR-25 ingame.]]&lt;br /&gt;
[[Image:SGW_SR25_Right.JPG|thumb|none|500px|A good view of the right side, and forward assist, of the SR25 ingame. (this is not actually SR25,it is United States Navy Mark 12 mod 0 Special Purpose Rifle with SR25 (mk11 mod 0) front set elements)) because it has rammer on the upper receiver and 5.56 mag, but the silencer and it's base are SR25 like)  ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Snayperskaya Vintovka Dragunova (SVD)==&lt;br /&gt;
This sniper rifle is unlocked the further you go through the game. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54R]] &lt;br /&gt;
[[Image:SGW_Drop_Dragunov_SVD.JPG|thumb|none|500px|An SVD being dropped by an enemy sniper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
The next rifle on the list is the Heckler &amp;amp; Koch MSG-90  &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The final sniper rifle unlockable by the sniper is the Accuracy International AS50, this sniper doesn't come with a suppressor.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|AS50, - .50 BMG]]&lt;br /&gt;
[[Image:SGW_AS50.JPG|thumb|none|500px|The AS50 ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MARK 23==&lt;br /&gt;
The main side arm of The Ghost Warrior. It comes with a suppressor. The slide reads &amp;quot;Cal. 48 Auto&amp;quot;.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:SGW_USP_FPS.JPG|thumb|none|500px|The USP ingame.]]&lt;br /&gt;
[[Image:SGW_USP_Slide.JPG|thumb|none|500px|The USP's slide, which, when zoomed in, appears to reads &amp;quot;Cal. .48 Auto&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
There is a range of pistols to be used however the HK USP is the only one to be confirmed. They look to be a SIG-Sauer and a Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Claymore anti-personnel mine==&lt;br /&gt;
Can be used by both players. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SFOD-Delta Force Operator=&lt;br /&gt;
The second Playable Character is a SFOD-Delta Force Operator. This character acts as the spotter to the Ghost Warrior. His missions aren't as stealth based. However he only has one main weapon that has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
In the art work for the game, a spotter is depicted holding an M4 Carbine equipped with an AN/PEQ-2, M203 grenade launcher, and an Aimpoint CompM2 Optical Sight with what appears to be an EoTech G23 FTS.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SGW_M4A1.JPG|thumb|none|500px|The M4A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
Seen in the hands of ally soldiers.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
the m16 in this game is the m16a3 with full auto&lt;br /&gt;
&lt;br /&gt;
==AK Variants==&lt;br /&gt;
Seen in the hands of enemy soldiers. Some have suppressors. They can be used by the player.the weapons look to be an AK 74U and an AK47. one of the new pictures released show an AK-47 with an extended barrel and scope.&lt;br /&gt;
The AKS-74 is used by some enemies early in the game, but the IMBEL MD 97 is more common.&lt;br /&gt;
[[Image:Aks74.jpg|thumb|none|500px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:SGW_AKS-74_Right.JPG|thumb|none|500px|The AKS-74 dropped by an enemy in an early level.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
Seen on the enemy character concept art.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Seen in the hands on an enemy in the concept art. it has furniture such as hand grip and stock.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD 97==&lt;br /&gt;
The IMBEL MD 97 appears as the main weapon of enemies in early levels.&lt;br /&gt;
A marking on the left side of the magwell says 'RIFLE 7.62kk', though the MD 97 is a 5.56mm assault rifle.&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|none|350px|Imbel MD 97 assault rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:SGW_MD_97_FPS.JPG|thumb|none|500px|The MD 97 assault rifle ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=293000</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=293000"/>
		<updated>2010-06-27T21:08:19Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* A-91 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG |thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection. Note four bullets icon, indicating fully-automatic fire]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS Silent Pistol appears in the game.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
Referred to as the '90-TWO'.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the 'DE .50'. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the '226'. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the 'Y-PYA'.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the 'Model 18'.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the 'PP-2K'.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.JPG‎ |thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the '9MM SUB'.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
Referred to as the 'MK9'.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the 'MK7'. Seen used by the KSK.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the 'GMP'. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|246px|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] is referred to as the 'HK5'.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the 'HK5KA4'. Only obtainable at pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Referred as the 'MK36'.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
Referred as the 'AG-94'.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
Referred as the 'Bizon'.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90TR]] is referred to as the 'F90'.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|247px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype A-91 is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. referred as the 'F2K'. Onl obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0==&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 12 Mod 0 SPR==&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B+T APR338 it is in fact the PGM Mini-Hecate which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=292999</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=292999"/>
		<updated>2010-06-27T21:07:54Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* A-91 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG |thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection. Note four bullets icon, indicating fully-automatic fire]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS Silent Pistol appears in the game.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
Referred to as the '90-TWO'.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the 'DE .50'. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the '226'. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the 'Y-PYA'.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the 'Model 18'.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the 'PP-2K'.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.JPG‎ |thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the '9MM SUB'.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
Referred to as the 'MK9'.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the 'MK7'. Seen used by the KSK.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the 'GMP'. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|246px|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] is referred to as the 'HK5'.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the 'HK5KA4'. Only obtainable at pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Referred as the 'MK36'.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
Referred as the 'AG-94'.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
Referred as the 'Bizon'.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90TR]] is referred to as the 'F90'.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|247px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype A-91 is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. referred as the 'F2K'. Onl obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0==&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 12 Mod 0 SPR==&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B+T APR338 it is in fact the PGM Mini-Hecate which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291964</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291964"/>
		<updated>2010-06-25T23:11:17Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* M110 SASS */  magpul prs stock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan. &lt;br /&gt;
&lt;br /&gt;
'''EDIT IN PROGRESS. DO NOT EDIT'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Unknown .45 ACP Revolver===&lt;br /&gt;
An unknown revolver appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58V&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with thermal sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. The thermal sight variant is equipped with a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291962</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291962"/>
		<updated>2010-06-25T23:10:22Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan. &lt;br /&gt;
&lt;br /&gt;
'''EDIT IN PROGRESS. DO NOT EDIT'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Unknown .45 ACP Revolver===&lt;br /&gt;
An unknown revolver appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58V&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with thermal sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_M110_TWS.jpg&amp;diff=291960</id>
		<title>File:OA M110 TWS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_M110_TWS.jpg&amp;diff=291960"/>
		<updated>2010-06-25T23:08:39Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead M110 with TWS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead M110 with TWS&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:A2_MG36.jpg&amp;diff=291958</id>
		<title>File:A2 MG36.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:A2_MG36.jpg&amp;diff=291958"/>
		<updated>2010-06-25T23:05:55Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2 MG36&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2 MG36&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_M60E4.jpg&amp;diff=291957</id>
		<title>File:OA M60E4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_M60E4.jpg&amp;diff=291957"/>
		<updated>2010-06-25T23:04:14Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead M60E4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead M60E4&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Vz_58_Acog.jpg&amp;diff=291954</id>
		<title>File:OA Vz 58 Acog.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Vz_58_Acog.jpg&amp;diff=291954"/>
		<updated>2010-06-25T23:00:19Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;Sa-58V&amp;quot; with ACOG, RIS, and camo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;Sa-58V&amp;quot; with ACOG, RIS, and camo&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Vz_58.jpg&amp;diff=291952</id>
		<title>File:OA Vz 58.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Vz_58.jpg&amp;diff=291952"/>
		<updated>2010-06-25T22:57:46Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;Sa-58V&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;Sa-58V&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_FAL_TWS.jpg&amp;diff=291945</id>
		<title>File:OA FAL TWS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_FAL_TWS.jpg&amp;diff=291945"/>
		<updated>2010-06-25T22:50:32Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead FN FAL with Thermal Weapon Sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead FN FAL with Thermal Weapon Sight&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_FAL.jpg&amp;diff=291944</id>
		<title>File:OA FAL.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_FAL.jpg&amp;diff=291944"/>
		<updated>2010-06-25T22:49:14Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead FN FAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead FN FAL&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Mk17_Sniper_SD.jpg&amp;diff=291942</id>
		<title>File:OA Mk17 Sniper SD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Mk17_Sniper_SD.jpg&amp;diff=291942"/>
		<updated>2010-06-25T22:47:48Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead Mk17 suppressed sniper variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead Mk17 suppressed sniper variant&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Mk17_CCO.jpg&amp;diff=291938</id>
		<title>File:OA Mk17 CCO.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Mk17_CCO.jpg&amp;diff=291938"/>
		<updated>2010-06-25T22:33:41Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead Mk17 with CCO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead Mk17 with CCO&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Mk16_TWS_EGLM.jpg&amp;diff=291937</id>
		<title>File:OA Mk16 TWS EGLM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Mk16_TWS_EGLM.jpg&amp;diff=291937"/>
		<updated>2010-06-25T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead Mk16 with EGLM and Thermal Sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead Mk16 with EGLM and Thermal Sight&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Mk16_HOLO.jpg&amp;diff=291936</id>
		<title>File:OA Mk16 HOLO.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Mk16_HOLO.jpg&amp;diff=291936"/>
		<updated>2010-06-25T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead Mk16 Holo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead Mk16 Holo&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291935</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291935"/>
		<updated>2010-06-25T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: completed handguns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan. &lt;br /&gt;
&lt;br /&gt;
'''EDIT IN PROGRESS. DO NOT EDIT'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Unknown .45 ACP Revolver===&lt;br /&gt;
An unknown revolver appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is also available in a gold-plated version.&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|supresses &amp;quot;PDW&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Micro_Uzi_sd.jpg&amp;diff=291934</id>
		<title>File:OA Micro Uzi sd.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Micro_Uzi_sd.jpg&amp;diff=291934"/>
		<updated>2010-06-25T22:03:34Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;PDW&amp;quot; suppressed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;PDW&amp;quot; suppressed&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Micro_Uzi.jpg&amp;diff=291933</id>
		<title>File:OA Micro Uzi.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Micro_Uzi.jpg&amp;diff=291933"/>
		<updated>2010-06-25T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;PDW&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;PDW&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Skorpion.jpg&amp;diff=291931</id>
		<title>File:OA Skorpion.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Skorpion.jpg&amp;diff=291931"/>
		<updated>2010-06-25T21:53:56Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;Sa-61 Scorpion&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;Sa-61 Scorpion&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_45_revolver_gold.jpg&amp;diff=291927</id>
		<title>File:OA 45 revolver gold.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_45_revolver_gold.jpg&amp;diff=291927"/>
		<updated>2010-06-25T21:47:44Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;Revolver .45 ACP&amp;quot; gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;Revolver .45 ACP&amp;quot; gold&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_45_Revolver.jpg&amp;diff=291926</id>
		<title>File:OA 45 Revolver.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_45_Revolver.jpg&amp;diff=291926"/>
		<updated>2010-06-25T21:43:28Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead &amp;quot;Revolver .45 ACP&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead &amp;quot;Revolver .45 ACP&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291925</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=291925"/>
		<updated>2010-06-25T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: added picture to Glock 17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature an American-European coalition taking part in a campaign against the fictional Central Asian country of Takistan. &lt;br /&gt;
&lt;br /&gt;
'''EDIT IN PROGRESS. DO NOT EDIT'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion, offered in standard and silenced variants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German Kommando Spezialkräfte (KSK) soldiers utilized camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new main weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in '''Operation Arrowhead''' also able able to use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle in several configurations. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion will be equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] will appear in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] will be mounted on [[FN SCAR]] rifles in the upcoming '''Operation Arrowhead''' expansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers will be able to use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the upcoming '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] will be available to U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OA_Glock_17.jpg&amp;diff=291924</id>
		<title>File:OA Glock 17.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OA_Glock_17.jpg&amp;diff=291924"/>
		<updated>2010-06-25T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: ArmA 2: Operation Arrowhead Glock 17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmA 2: Operation Arrowhead Glock 17&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=291191</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=291191"/>
		<updated>2010-06-24T02:41:15Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: STOP UNDOING THIS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=290478</id>
		<title>Talk:Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=290478"/>
		<updated>2010-06-22T23:43:00Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. [[User:Rockwolf66|Rockwolf66]] 04:31, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I post addon weapons? (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:I'd strongly advise against it. --[[User:MattyDienhoff|MattyDienhoff]] 05:10, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay (Snakevenom56)&lt;br /&gt;
&lt;br /&gt;
:::Meh? Why not?&lt;br /&gt;
&lt;br /&gt;
::::Because: ''where would it end''? I'll just use ArmA's predecessor -- [[Operation Flashpoint]] -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --[[User:MattyDienhoff|MattyDienhoff]] 19:10, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --[[User:Markit|Markit]] 02:47, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just thought it would be a okay idea, for those who are like &amp;quot;aw, no FAMAS&amp;quot; or &amp;quot;aw, the RPK-74 has a drum mag&amp;quot; and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)&lt;br /&gt;
&lt;br /&gt;
'''Eotech'''&lt;br /&gt;
&lt;br /&gt;
In a description, it says the EoTech model is a 552. I don't know what model it is, but it's way too short for a 552 12:13, 22 June 2010 (UTC)&lt;br /&gt;
:Could it be an EoTech 551? Also, sign your posts please. -Chris_Hun7er 12:49, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operation Arrowhead ==&lt;br /&gt;
Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=290462</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=290462"/>
		<updated>2010-06-22T22:01:20Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: Again, removed inappopriate comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=290371</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=290371"/>
		<updated>2010-06-22T19:27:28Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: deleted inappropriate comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=289398</id>
		<title>Sniper: Ghost Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=289398"/>
		<updated>2010-06-20T02:02:06Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:51CgnmeBPjLright.jpg|thumb|right|300px|Sniper: Ghost Warrior - 2010]]&lt;br /&gt;
''Sniper: Ghost Warrior'' is a first person shooter available for the XBOX 360 &amp;amp; PC. It will be released on 29th June/2nd July 2010&lt;br /&gt;
in this game you play as two characters. One is the Sniper Ghost Warrior and the other is his Spotter, the SFOD-Delta Force Operator. This feature allows the player to engage in two types of gameplay: long and close Range. the game takes place deep in the Columbian jungle and has realistic survival physics such as limited sniper rounds and stealth gameplay.&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Ghost Warrior=&lt;br /&gt;
The first playable character is The Ghost Warrior. He is the sniper character of the two. His missions are more long ranged and stealth based compared to the second playable characters. Each of the rifle scopes have heartbeat monitors and range indicators on the HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stoner SR-25 ==&lt;br /&gt;
The first Sniper rifle usable by The Ghost Warrior. With attachable suppressor. It incorrectly appears with a forward assist.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 7.62x51mm NATO with suppressor. ]]&lt;br /&gt;
[[Image:SGW_SR25.JPG|thumb|none|500px|The SR-25 ingame.]]&lt;br /&gt;
[[Image:SGW_SR25_Right.JPG|thumb|none|500px|A good view of the right side, and forward assist, of the SR25 ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Snayperskaya Vintovka Dragunova (SVD)==&lt;br /&gt;
This sniper rifle is unlocked the further you go through the game. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54R]] &lt;br /&gt;
[[Image:SGW_Drop_Dragunov_SVD.JPG|thumb|none|500px|An SVD being dropped by an enemy sniper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
The next rifle on the list is the Heckler &amp;amp; Koch MSG-90  &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The final sniper rifle unlockable by the sniper is the Accuracy International AS50, this sniper doesn't come with a suppressor.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|AS50, - .50 BMG]]&lt;br /&gt;
[[Image:SGW_AS50.JPG|thumb|none|500px|The AS50 ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The main side arm of The Ghost Warrior. It comes with a suppressor. The slide reads &amp;quot;Cal. 48 Auto&amp;quot;.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:SGW_USP_FPS.JPG|thumb|none|500px|The USP ingame.]]&lt;br /&gt;
[[Image:SGW_USP_Slide.JPG|thumb|none|500px|The USP's slide, which, when zoomed in, appears to reads &amp;quot;Cal. .48 Auto&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
There is a range of pistols to be used however the HK USP is the only one to be confirmed. They look to be a SIG-Sauer and a Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Claymore anti-personnel mine==&lt;br /&gt;
Can be used by both players. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
There are a range of Knives to be used such as a Survival Knife and a Kukri.&lt;br /&gt;
[[Image:jlile.jpg|thumb|350px|none|Survival Knife]]&lt;br /&gt;
[[Image:Kukri knife.jpg|thumb|none|350px|Kukri Knife with Holster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Throwing Knives==&lt;br /&gt;
The silent throwing weapons that can be thrown, found and picked back up for re-use.&lt;br /&gt;
[[Image:SGW_Throwing_Knife.JPG|thumb|none|500px|The throwing knife ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SFOD-Delta Force Operator=&lt;br /&gt;
The second Playable Character is a SFOD-Delta Force Operator. This character acts as the spotter to the Ghost Warrior. His missions aren't as stealth based. However he only has one main weapon that has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
In the art work for the game, a spotter is depicted holding an M4 Carbine equipped with an AN/PEQ-2, M203 grenade launcher, and an Aimpoint CompM2 Optical Sight with what appears to be an EoTech G23 FTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
Seen in the hands of ally soldiers.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AK Variants==&lt;br /&gt;
Seen in the hands of enemy soldiers. Some have suppressors. They can be used by the player.the weapons look to be an AK 74U and an AK47.&lt;br /&gt;
The AKS-74 is used by some enemies early in the game, but the IMBEL MD 97 is more common.&lt;br /&gt;
[[Image:Aks74.jpg|thumb|none|500px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:SGW_AKS-74_Right.JPG|thumb|none|500px|The AKS-74 dropped by an enemy in an early level.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
Seen on the enemy character concept art.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Seen in the hands on an enemy in the concept art. it has furniture such as hand grip and stock.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD 97==&lt;br /&gt;
The IMBEL MD 97 appears as the main weapon of enemies in early levels.&lt;br /&gt;
A marking on the left side of the magwell says 'RIFLE 7.62kk', though the MD 97 is a 5.56mm assault rifle.&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|none|350px|Imbel MD 97 assault rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:SGW_MD_97_FPS.JPG|thumb|none|500px|The MD 97 assault rifle ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior&amp;diff=289366</id>
		<title>Talk:Sniper: Ghost Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior&amp;diff=289366"/>
		<updated>2010-06-20T00:40:34Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rifles&lt;br /&gt;
Seems the choice is rather small I bet I will go through the game with the first one cause I hate the Dragunov and the other seem out of date, and how in the hell is the Dragunov more accurate&lt;br /&gt;
&lt;br /&gt;
I doubt it will be more accurate the only advantage I see is that ammo would be more abundant behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to tell you the truth i was just guessing lol&lt;br /&gt;
i think i shall take that part out now &lt;br /&gt;
what seems to be out of date i'll fix it&lt;br /&gt;
&lt;br /&gt;
but seriously 4 rifles for a sniper game why the hell are there more other weapons than sniper rifles in a sniper game, and its officially confirmed there are only 4 sniper rifles in the game according to they're website and the game has probably finished all production since its coming out soon so there is no hope for additional content its probably in testing by now. I would have hoped for at least some bolt action rifle or something from M14 family something US forces would actually use, AS50 as far as I know is mostly used by brits, I don't know about Dragunov it could probably used for black ops but still I bet there are better alternatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SR-25 is a perfect rifle for this game and makes up for an M14 DMR in my oppinion even though im more of an M14 fan. BUT, a M24 or M40 would of been nice as a bolt action rifle is almost a necessity for any sniper game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rifle weapons share ammo. I have picked up ammo for my SR-25 from IMBEL MD 97s (5.56mm NATO) and an AKS-74 (5.45mm). [[User:Ramell|Ramell]]&lt;br /&gt;
&lt;br /&gt;
Hey &lt;br /&gt;
&lt;br /&gt;
can't be its not out yet, I know my buddy owns a game store he said we(europe) will get them first and he has already preordered the games for both console and pc, maybe a demo is out haven't checked it out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
moviemaster1993: there are more sniper rifles you can use in the game but none have been confirmed yet they are keeping it under their hats for now &lt;br /&gt;
&lt;br /&gt;
you cannot use assault rifles if you are the ghost warrior you can use them if you are the spotter &lt;br /&gt;
:You can pick up assault rifles as the &amp;quot;Ghost Warrior&amp;quot;. Also, sign your posts God damn it. -Chris Hun7er 1:47, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
there are bolt actions i am sure most possibly a barrett and m24&lt;br /&gt;
&lt;br /&gt;
Hey ramell you actually played the game.? -k987&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=288553</id>
		<title>Sniper: Ghost Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=288553"/>
		<updated>2010-06-18T03:42:49Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: added pictures to SR25, AS50, USP, throwing knife; added Imbel MD 97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:51CgnmeBPjLright.jpg|thumb|right|300px|Sniper: Ghost Warrior - 2010]]&lt;br /&gt;
''Sniper: Ghost Warrior'' is a first person shooter available for the XBOX 360 &amp;amp; PC. It will be released on 29th June/2nd July 2010&lt;br /&gt;
in this game you play as two characters. One is the Sniper Ghost Warrior and the other is his Spotter, the SFOD-Delta Force Operator. This feature allows the player to engage in two types of gameplay: long and close Range. the game takes place deep in the Columbian jungle and has realistic survival physics such as limited sniper rounds and stealth gameplay.&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Ghost Warrior=&lt;br /&gt;
The first playable character is The Ghost Warrior. He is the sniper character of the two. His missions are more long ranged and stealth based compared to the second playable characters. Each of the rifle scopes have heartbeat monitors and range indicators on the HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stoner SR-25 ==&lt;br /&gt;
The first Sniper rifle usable by The Ghost Warrior. With attachable suppressor. It incorrectly appears with a forward assist.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 7.62x51mm NATO with suppressor. ]]&lt;br /&gt;
[[Image:SGW_SR25.JPG|thumb|none|500px|The SR-25 ingame.]]&lt;br /&gt;
[[Image:SGW_SR25_Right.JPG|thumb|none|500px|A good view of the right side, and forward assist, of the SR25 ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Snayperskaya Vintovka Dragunova (SVD)==&lt;br /&gt;
This sniper rifle is unlocked the further you go through the game. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54R]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
The next rifle on the list is the Heckler &amp;amp; Koch MSG-90  &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The final sniper rifle unlockable by the sniper is the Accuracy International AS50, this sniper doesn't come with a suppressor.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|AS50, - .50 BMG]]&lt;br /&gt;
[[Image:SGW_AS50.JPG|thumb|none|500px|The AS50 ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The main side arm of The Ghost Warrior. It comes with a suppressor. The slide reads &amp;quot;Cal. 48 Auto&amp;quot;.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:SGW_USP_FPS.JPG|thumb|none|500px|The USP ingame.]]&lt;br /&gt;
[[Image:SGW_USP_Slide.JPG|thumb|none|500px|The USP's slide, which, when zoomed in, appears to reads &amp;quot;Cal. .48 Auto&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
There is a range of pistols to be used however the HK USP is the only one to be confirmed. They look to be a SIG-Sauer and a Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Claymore anti-personnel mine==&lt;br /&gt;
Can be used by both players. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
There are a range of Knives to be used such as a Survival Knife and a Kukri.&lt;br /&gt;
[[Image:jlile.jpg|thumb|350px|none|Survival Knife]]&lt;br /&gt;
[[Image:Kukri knife.jpg|thumb|none|350px|Kukri Knife with Holster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Throwing Knives==&lt;br /&gt;
The silent throwing weapons that can be thrown, found and picked back up for re-use.&lt;br /&gt;
[[Image:SGW_Throwing_Knife.JPG|thumb|none|500px|The throwing knife ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SFOD-Delta Force Operator=&lt;br /&gt;
The second Playable Character is a SFOD-Delta Force Operator. This character acts as the spotter to the Ghost Warrior. His missions aren't as stealth based. However he only has one main weapon that has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
In the art work for the game, a spotter is depicted holding an M4 Carbine equipped with an AN/PEQ-2, M203 grenade launcher, and an Aimpoint CompM2 Optical Sight with what appears to be an EoTech G23 FTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
Seen in the hands of ally soldiers.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AK Variants==&lt;br /&gt;
Seen in the hands of enemy soldiers. Some have suppressors. They can be used by the player.the weapons look to be an AK 74U and an AK47.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
Seen on the enemy character concept art.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Seen in the hands on an enemy in the concept art. it has furniture such as hand grip and stock.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
==Imdel MD 97==&lt;br /&gt;
The Imdel MD 97 appears as the main weapon of enemies in early levels.&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|none|350px|Imbel MD 97 assault rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:SGW_MD_97_FPS.JPG|thumb|none|500px|The MD 97 assault rifle ingame.]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Imbel_MD_97.jpg&amp;diff=288538</id>
		<title>File:Imbel MD 97.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Imbel_MD_97.jpg&amp;diff=288538"/>
		<updated>2010-06-18T03:33:53Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: Imbel MD 97 assault rifle - 5.56x45mm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imbel MD 97 assault rifle - 5.56x45mm&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Orchestra:_Ostfront_41-45&amp;diff=280225</id>
		<title>Talk:Red Orchestra: Ostfront 41-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Orchestra:_Ostfront_41-45&amp;diff=280225"/>
		<updated>2010-06-01T02:04:24Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Will screencap ==&lt;br /&gt;
Got a 10-day pass, can run it on the highest settings.-protoAuthor 00:28, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencapping and Current Screenshots ==&lt;br /&gt;
Regarding the current Mosin Nagant screenshots, are they of adequate quality? My PC can apparently run the game on Highest settings, but my recently uploaded screenshots seem lacking. Also, seeing as no one else is loading pictures, I will be adding screenshots of this quality when I can. Finally, sorry if the M44 and M38 Carbines in-game pictures look similar. You can't really see a difference from a first-person view, unless aiming down the sights. -Chris_Hun7er 03:11, 1 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra:_Ostfront_41-45&amp;diff=280218</id>
		<title>Red Orchestra: Ostfront 41-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra:_Ostfront_41-45&amp;diff=280218"/>
		<updated>2010-06-01T01:59:56Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: added in-game Mosin Nagant variants pictures, added PTRD-41 actual picture, moved text TT-33 and PTRD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Red Orchestra.jpg|right|thumb|270px|''Red Orcestra: Ostfront 41-45 (2006) box art'']]&lt;br /&gt;
&lt;br /&gt;
Red Orchestra: Ostfront features a complete arsenal of WWII weapons for both the Soviet and German armies. The game is unique amongst first person shooters due to its high level of realism, including: &lt;br /&gt;
&lt;br /&gt;
'''1) Iron Sights:''' Players can only aim via a weapon's actual iron sights, not via a graphical crosshair. &lt;br /&gt;
&lt;br /&gt;
'''2) One Shot Death:''' Players can be killed by a single shot to any part of the body, not just the head as in other games. There are also no health packs or medics to heal wounds. Once a player dies, they respawn within 20 or 30 seconds and rejoin the battle.&lt;br /&gt;
&lt;br /&gt;
'''3) Ballistics:''' Realistic ballistics are used for all weapons including rifles, pistols, machine guns, and tank weapons. &lt;br /&gt;
&lt;br /&gt;
'''4) Melee Attacks:''' Every firearm except for the machine guns and anti-tank rifle has a melee attack, consisting of a buttstock strike or - if a bayonet can be affixed to the weapon - a bayonet stab. &lt;br /&gt;
&lt;br /&gt;
'''5) Magazine Management:''' Instead of numerical &amp;quot;ammo counters&amp;quot; as featured in other games, players need to mentally keep track of how many rounds they've fired from each magazine. The only indication of how much ammunition remains in the magazine is the weight; when replacing an old magazine with a fresh one, the game will indicate if the new magazine is &amp;quot;Heavy&amp;quot;, &amp;quot;Light&amp;quot;, or &amp;quot;Very light&amp;quot;, giving the player an idea of how many rounds may remain inside. &lt;br /&gt;
&lt;br /&gt;
=Soviet Infantry Weapons=&lt;br /&gt;
&lt;br /&gt;
==[[Mosin Nagant|Mosin Nagant 91/30]]==&lt;br /&gt;
The standard bolt action battle rifle of the Soviet Army featuring high accuracy and stopping power. It fires stripper clip-loaded 7.62x54R ammunition from a 5-round fixed magazine. The game allows the player to use the following variants: Full-length 91/30 with bayonet, shortened M1938 carbine without bayonet, shortened M1944 carbine with folding bayonet, and the PU-scoped 91/30 sniper without bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|600px|Full-length, Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:RO_MN_91-30.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎|thumb|none|600px|Mosin Nagant M38 Carbine, chambered in 7.62x54R. This is the version issued during most of World War 2, the M44 would not be fielded until the last six months of the war. Note slightly shorter barrel, lack of brass reinforcements in the Sling holes and lack of bayonet notch in the stock.]]&lt;br /&gt;
[[Image:RO_MN_M1938.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg‎|thumb|none|600px|Mosin Nagant M44 Carbine, chambered in 7.62x54R, with attached side-folding bayonet. Note, slightly longer barrel ahead of the front sight to accomodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[Image:RO_MN_M1944.jpg‎|thumb|none|500px|The Mosin Nagant M44 Carbine in-game. Its bayonet is permanently extended and cannot be folded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|600px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU Sniper Scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:RO_MN_91-30_Sniper.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev SVT-40 Rifle]]==&lt;br /&gt;
A semi-automatic battle rifle introduced just prior to the USSR's entry into WWII. The rifle fires the same 7.62x54R round as the Mosin Nagant, fed from 10-round box magazines. The game features both a standard, bayonet-capable version and a scoped sniper version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|600px|Tokarev SVT-40, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==[[PPD-40]]==&lt;br /&gt;
An early Soviet submachine gun firing 7.62x25mm Tokarev rounds from 71-round drum magazines. Due to its complexity, the weapon was phased out early in the war and replaced by the PPSh-41, so it only appears in the early war maps. While the real-life weapon is capable of firing from smaller box magazines, only the drum magazines are featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPD40.jpg|none|thumb|none|450px|PPD 40 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
The weapon that came to symbolize the Russian people's battle against the Germans in the Great Patriotic War, the &amp;quot;Pa-Pa-Sha&amp;quot; is a submachine gun firing 7.62x25mm ammunition from 71-round drum magazines. As with the PPD-40, in the game the PPSh-41 only uses drum magazines instead of a mix of box and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|500px|A PPSh-41 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41|PPS-43]]==&lt;br /&gt;
The PPS-43 was designed to provide vehicle and scout crews with a compact but reliable submachine gun that would be easier to manage in tight quarters. Per these requirements, it features a folding stock and only uses 35-round box magazines instead of drums like the earlier PPD-40 or PPSh-41. Within the scope of the game, it is most commonly seen in the hands of officers, tank commanders, and specialized troops.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|450px|none|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==DP-28 Machine Gun==&lt;br /&gt;
The Soviet standard light machine gun, it fires 7.62x54R rounds from a 47-round pan magazine affixed to the top of the weapon and uses a folding bipod. It features a reasonable rate of fire and accuracy, but unlike its German counterparts does not have interchangeable barrels. This can result in the weapon overheating and jamming if it is not allowed to cool.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==DT Machine Gun==&lt;br /&gt;
Based off of the DP-28 machine gun, this modified, more robust version is used on nearly all Soviet vehicles in Red Orchestra: Ostfront. It is mounted in the T-34/76 and /85 (co-axial and radio operator), IS-2 (co-axial only), T-60 (co-axial only), Universal Carrier (bow machine gunner), and BA-64 (turret-mounted).&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The PTRD is a single-shot anti-tank tank rifle firing the 14.5x114mm round. Unlike the later PTRS-41 weapon (not featured in the game) which has a 5-round fixed magazine, the PTRD can only hold one round at a time. After each round is fired, the bolt is held open and a new round is manually loaded into the breech, similar in fashion to a large field artillery gun. This makes the firing/reloading process slow and cumbersome. The rounds are useful against light infantry vehicles and early war tanks such as the Panzer III, but have considerable difficulty penetrating late war German tanks such as the Tiger or Panther.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm ]]&lt;br /&gt;
[[Image:RedOrchestraPTRD1.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RedOrchestraPTRD2.jpg|thumb|500px|none|Reloading the PTRD-41]]&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33]]==&lt;br /&gt;
In the game, the TT33 is the standard sidearm issued to officers, machine gunners, snipers, and vehicle operators. It fires the standard 7.62x25mm Tokarev round from 8-round box magazines.&lt;br /&gt;
[[Image:TT-33.jpg|300px|thumb|none]]&lt;br /&gt;
[[Image:RedOrchestraTT331.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
==[[F-1 hand grenade]]==&lt;br /&gt;
The standard &amp;quot;pineapple&amp;quot; fragmentation grenade in use by the Soviet forces. Each player can carry up to two of these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|400px|RGD-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-1 smoke grenade==&lt;br /&gt;
A smoke grenade that covers a large area in white smoke. Two are typically carried by Soviet infantry commanders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=German Infantry Weapons=&lt;br /&gt;
&lt;br /&gt;
==[[Karabiner 98k]]==&lt;br /&gt;
The standard German battle rifle, it is a bolt-action weapon firing 7.92x57mm Mauser ammunition from a 5-round fixed magazine and features a detachable bayonet. It is accurate and powerful to great distances. Both the standard and scoped sniper variants are featured in the game, with the bayonet available only on the standard version.&lt;br /&gt;
[[Image:Karabiner_98k_made_in_Czechoslovakia_530.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41==&lt;br /&gt;
An early German semi-auto battle rifle, the weapon fires the standard 7.92x57mm Mauser round. Unlike its contemporary the SVT-40, its magazine was fixed. Reloading is performed via the top of the weapon via single rounds or 5-round stripper clips. In the game, you can only reload via 5-round stripper clips and only if you have fired more than 5 rounds. &lt;br /&gt;
&lt;br /&gt;
==[[Gewehr 43]]==&lt;br /&gt;
Updated version of the G41, firing the same 7.92x57mm Mauser round but using 10-round detachable box magazines. In the game, the player can equip either the standard version or the scoped sniper variant.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==[[Sturmgewehr 44|Sturmgewehr 44 (StG 44)]]==&lt;br /&gt;
The prototype for all future assault rifles, the STG-44 is a weapon that combines the power of a battle rifle with the close-quarters effectiveness of a submachine gun. It fires the 7.92x33mm round from 30-round detachable box magazines and is featured in later war maps. The game allows the player to use a selector switch to alternate between semi-auto and full-automatic fire.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|550px|Sturmgewehr 44 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
==[[MP40|MP40/41]]==&lt;br /&gt;
An effective submachine gun that features low rate of fire and low recoil, which makes for great accuracy and control. The MP-41 version is nearly identical aside from the replacement of the folding metal stock with a fixed wooden stock. In the game it is commonly carried by squad leaders, tank commanders, and a small percentage of infantry.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|500px|none|The MP41. It was produced and used in small quantites in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==[[MG34|MG34]]==&lt;br /&gt;
The MG-34 is the standard early-war machine gun for the German players. It fires 7.92x57mm Mauser rounds from a side-mounted 50-round drum magazine and features replaceable barrels to prevent overheating. In the game, it can be fired from its bipod or from the hip, although the latter method is extremely difficult to control due to the heavy recoil and rate of fire. It is also featured in nearly every German vehicle in the game, including: Panzer III (co-axial and radio operator), Panzer IV F1/F2/G/H (co-axial and radio operator), Panther (co-axial and radio operator), Tiger (co-axial and radio operator), and SdKfz 251 halftrack (roof-mounted).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg‎|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42|MG42]]==&lt;br /&gt;
An updated version of the MG34 that was designed to supplant its earlier cousin. It has an extremely high rate of fire (1200 rounds per minute) and, like the MG34, its barrel can be replaced to combat overheating. In the scope of the game, it can only be fired from its bipod, using 100-round boxes of 7.92x57mm Mauser rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==[[Luger P08]]==&lt;br /&gt;
The Luger P08 is a sidearm using a unique toggle mechanism instead of a standard pistol slide. Within Red Orchestra, the weapon is typically carried as a sidearm by tank crewmen, machine gunners, snipers, and infantry officers. Each magazine holds up to 8 rounds.&lt;br /&gt;
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[[Image:P08Luger1917.jpg‎|thumb|none|300px]]&lt;br /&gt;
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==[[Walther P38]]==&lt;br /&gt;
Like its predecessor, the Luger P08, the double-action Walther P38 is carried as a sidearm by tank crewmen, machine gunners, snipers, and infantry officers. Each magazine also holds 8 rounds.&lt;br /&gt;
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[[Image:P38.jpg|thumb|none|300px]]&lt;br /&gt;
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==[[Panzerfaust]]==&lt;br /&gt;
A single-use anti-tank recoilless gun used to great effect throughout the end of WWII. In the game, both sides have access to it on certain maps and measures are taken to simulate the aiming methods used by the real weapon, including the range scales and ballistics. It is highly effective in urban combat maps where tanks and vehicles are vulnerable to infantry attack from concealed positions.&lt;br /&gt;
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[[Image:Panzerfaust.jpg|500px]]&lt;br /&gt;
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==[[Model 24 Stielhandgranate]]==&lt;br /&gt;
The standard &amp;quot;stick&amp;quot; grenade in use by the German forces. Each player can carry up to two of these weapons.&lt;br /&gt;
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[[Image:24-43_grenade.jpg|250px]]&lt;br /&gt;
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==Nebelhandgranate 39==&lt;br /&gt;
A smoke grenade that covers a large area in white smoke. Two are typically carried by German infantry officers.&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PTRD-41.jpg&amp;diff=280215</id>
		<title>File:PTRD-41.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PTRD-41.jpg&amp;diff=280215"/>
		<updated>2010-06-01T01:58:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
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&lt;div&gt;PTRD-41 Anti-tank rifle - 14.5x114mm&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PTRD-41.jpg&amp;diff=280208</id>
		<title>File:PTRD-41.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PTRD-41.jpg&amp;diff=280208"/>
		<updated>2010-06-01T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: PTRD-41 anti-tank rifle&lt;/p&gt;
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&lt;div&gt;PTRD-41 anti-tank rifle&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=279330</id>
		<title>Talk:Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_2&amp;diff=279330"/>
		<updated>2010-05-30T05:25:17Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: &lt;/p&gt;
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&lt;div&gt;I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. [[User:Rockwolf66|Rockwolf66]] 04:31, 2 April 2009 (UTC)&lt;br /&gt;
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May I post addon weapons? (Snakevenom56)&lt;br /&gt;
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:I'd strongly advise against it. --[[User:MattyDienhoff|MattyDienhoff]] 05:10, 6 January 2010 (UTC)&lt;br /&gt;
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::Okay (Snakevenom56)&lt;br /&gt;
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:::Meh? Why not?&lt;br /&gt;
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::::Because: ''where would it end''? I'll just use ArmA's predecessor -- [[Operation Flashpoint]] -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --[[User:MattyDienhoff|MattyDienhoff]] 19:10, 19 January 2010 (UTC)&lt;br /&gt;
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:::::If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --[[User:Markit|Markit]] 02:47, 20 January 2010 (UTC)&lt;br /&gt;
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::::::I just thought it would be a okay idea, for those who are like &amp;quot;aw, no FAMAS&amp;quot; or &amp;quot;aw, the RPK-74 has a drum mag&amp;quot; and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)&lt;br /&gt;
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== Operation Arrowhead ==&lt;br /&gt;
Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Art_of_War&amp;diff=272317</id>
		<title>Talk:The Art of War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Art_of_War&amp;diff=272317"/>
		<updated>2010-05-13T06:56:15Z</updated>

		<summary type="html">&lt;p&gt;Chris Hun7er: /* Need ID of this suppressed pistol possibly a Makarov or Beretta? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Need ID of this suppressed pistol possibly a Makarov or Beretta? ==&lt;br /&gt;
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A female assassin is seen with a suppressed pistol when confronting Julia Fang ([[Marie Matiko]]) in the hospital.&lt;br /&gt;
[[Image:AOW033.jpg|thumb|none|600px|]]&lt;br /&gt;
:Could it be a Walther PPK .380? Chris_Hun7er 6:46, 13 May 2010 (UTC)&lt;br /&gt;
:[[image:WaltherPPKSuppressed.jpg‎|thumb|none|300px]]&lt;br /&gt;
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wasn't this movie made before Walther made the PPS?&lt;br /&gt;
:I believe you're correct. From what I've read, the PPS was first produced in 2007. Chris Hun7er 6:57, 13 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chris Hun7er</name></author>
	</entry>
</feed>