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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chitoryu12</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chitoryu12"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Chitoryu12"/>
	<updated>2026-04-15T15:11:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=No_Time_to_Die&amp;diff=1483947</id>
		<title>No Time to Die</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=No_Time_to_Die&amp;diff=1483947"/>
		<updated>2022-02-15T17:22:19Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* SIG Sauer P226/R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|picture=NTTD2.jpg&lt;br /&gt;
|caption=Teaser Poster&lt;br /&gt;
|country=[[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director=Cary Joji Fukunaga&lt;br /&gt;
|date=2021 &amp;lt;!-- ONLY INCLUDE YEAR --&amp;gt;&lt;br /&gt;
|language=&amp;lt;!-- ONLY INCLUDE IF NOT ENGLISH --&amp;gt;&lt;br /&gt;
|studio=Metro-Goldwyn-Mayer &amp;lt;br&amp;gt;&lt;br /&gt;
Universal Pictures &amp;lt;br&amp;gt;&lt;br /&gt;
Eon Productions &amp;lt;br&amp;gt;&lt;br /&gt;
|distributor=United Artists Releasing&lt;br /&gt;
|character1=[[James Bond]]&lt;br /&gt;
|actor1=[[Daniel Craig]]&lt;br /&gt;
|character2=Safin&lt;br /&gt;
|actor2=[[Rami Malek]]&lt;br /&gt;
|character3=Madeleine Swann&lt;br /&gt;
|actor3=[[Léa Seydoux]]&lt;br /&gt;
|character4=M&lt;br /&gt;
|actor4=[[Ralph Fiennes]]&lt;br /&gt;
|character5=Moneypenny&lt;br /&gt;
|actor5=[[Naomie Harris]]&lt;br /&gt;
|character6=Felix Leiter&lt;br /&gt;
|actor6=[[Jeffrey Wright]]&lt;br /&gt;
|character7=Paloma&lt;br /&gt;
|actor7=[[Ana de Armas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is the 25th entry in the official [[James Bond]] film series and [[Daniel Craig]] returns for his fifth and final time as Agent 007. ''[[True Detective - Season 1|True Detective]]'' director Cary Joji Fukunaga makes his Bond directorial debut and the cast for the 2021 sequel includes [[Rami Malek]], [[Ana de Armas]], and [[Lashana Lynch]] in addition to returning cast members from the series [[Jeffrey Wright]], [[Léa Seydoux]], [[Christoph Waltz]], [[Naomie Harris]], and [[Ralph Fiennes]]. The film was scheduled to be released in April 2020, but was delayed until its theatrical premiere on October 8, 2021.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] pistol is used by a young Madeline Swann ([[Coline Defaud]]) during the prologue. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|right|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:NTTD-Beretta92FS-1.jpg|thumb|none|600px|The hidden Beretta seen during the prologue.]]&lt;br /&gt;
[[Image:NTTD 05.jpg‎|thumb|none|600px|A young Madeline Swann fires the Beretta 92FS pistol is during the prologue. ]]&lt;br /&gt;
[[File:NTTD-Beretta92FS-3.jpg|thumb|none|600px|Madeline with the empty pistol during the prologue.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
A [[Beretta M9A3]] is initially carried by rogue State Department agent Logan Ash ([[Billy Magnussen]]). An M9A3 with a tactical light is carried by Lyutsifer Safin ([[Rami Malek]]) as his weapon of choice in the third act. &lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:NTTD-BerettaM9A3-1.jpg|thumb|none|600px|Logan's Beretta on the ship floor.]]&lt;br /&gt;
[[File:NTTD-BerettaM9A3-2.jpg|thumb|none|600px|Obruchev kicks the pistol to Ash.]]&lt;br /&gt;
[[File:NTTD-BerettaM9A3-3.jpg|thumb|none|600px|Bond opens fire on Ash with his pistol.]]&lt;br /&gt;
[[Image:NTTD 18.jpg‎|thumb|none|600px|Safin opens fire with his Beretta M9A3 in the finale.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Commander James Bond ([[Daniel Craig]]) once again carries the [[Walther PPK]] as his sidearm of choice throughout the film. During a fight in Santiago de Cuba, Cuba, Paloma ([[Ana de Armas]]) is seen dual-wielding both a two-tone [[Walther PPK]] along with a [[Heckler &amp;amp; Koch MP7A1]] submachine gun. Bond later gives the PPK to Madeline Swann ([[Léa Seydoux]]) to defend herself in Norway. &lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:NTTD Bond.jpg|thumb|none|500px|A production image of [[Daniel Craig]] as Bond wielding the PPK.]]&lt;br /&gt;
[[Image:NTTD 307.jpg‎|thumb|none|600px|James Bond ([[Daniel Craig]]) draws his [[Walther PPK]] pistol ]]&lt;br /&gt;
[[File:Ana-de-Armas-No-Time-to-Die-Paloma.jpg|thumb|none|500px|A BTS image shows Paloma ([[Ana de Armas]]) wielding both a two-tone [[Walther PPK]] and [[Heckler &amp;amp; Koch MP7A1]] submachine gun.]]&lt;br /&gt;
[[File:NTTD-PPK-2.jpg|thumb|none|600px|Paloma fires her two-tone PPK.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226/R==&lt;br /&gt;
Primo/Cyclops ([[Dali Benssalah]]) carries a regular [[SIG-Sauer P226]] as his preferred sidearm. When James Bond ([[Daniel Craig]]) loses his PPK after giving it to Madeline, he’s given a [[SIG-Sauer P226R]] as his secondary to his carbine during the assault on Safin's lair, which is very fitting for his background in the Special Boat Service and MI6. He carries it in a thigh holster.&lt;br /&gt;
&lt;br /&gt;
''Interestingly, early promotional posters show James Bond carrying the PPK while wearing an empty P226 holster. Later promotional posters released following the announcement of the movie's release delay to November shows a modified version of the same poster, in which James Bond carries a P226 instead of a PPK, making his gun actually fit his gear.''&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[Image:P226R.jpg‎|thumb|350px|none|SIG Sauer P226R - 9mm parabellum]]&lt;br /&gt;
[[File:NTTD-SIGP226-1.jpg|thumb|none|600px|A SPECTRE henchman opens fire on Bonds vehicle with a P226.]]&lt;br /&gt;
[[File:NTTD-SIGP226-2.jpg|thumb|none|600px|Primo draws his sidearm during the laboratory raid.]]&lt;br /&gt;
[[Image:Bond_assualt_loadout.jpg|thumb|none|300px|A [[SIG-Sauer P226]] is holstered in his thigh holster as seen in BTS photo.]]&lt;br /&gt;
[[Image:NTTD.jpg‎|thumb|none|300px|The early version of James Bond's character poster for ''No Time to Die''. Note that he is holding a Walther PPK.]]&lt;br /&gt;
[[File:NTTD November Poster P226.jpg|thumb|none|300px|The later version of James Bond's character poster for ''No Time to Die''. Note that his gun has been changed to a SIG Sauer P226R.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (FAB Defense KPOS Glock to Carbine Conversion) ==&lt;br /&gt;
Nomi ([[Lashana Lynch]]) carries a [[Glock 17]] in a FAB Defense KPOS Carbine Conversion kit whilst on assignment in Cuba. It is fitted with a suppressor and a laser/illuminator of some sort (similar to an ATPIAL but the positioning of the lasers is different). This weapon is similar to the model carried by James Bond ([[Daniel Craig]]) in ''[[Spectre]]''. &lt;br /&gt;
[[File:KPOS G17.jpg|thumb|400px|none|A Glock pistol fitted in a FAB Defense KPOS Glock to Carbine PDW Conversion Kit - 9x19mm]]&lt;br /&gt;
[[File:NTTD-Glock17Carbine-1.jpg|thumb|none|600px|A good side view of the Glock carbine.]]&lt;br /&gt;
[[File:NTTD-Glock17Carbine-3.jpg|thumb|none|600px|Nomi opens fire with her Glock carbine in Santiago de Cuba.]]&lt;br /&gt;
[[File:NTTD-Glock17Carbine-4.jpg|thumb|none|600px|Nomi prepares to surrender to the National Revolutionary Police in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Commander James Bond ([[Daniel Craig]]) keeps a [[Browning Hi-Power]] with him in his Jamaica residence when he enjoys his life outside active service. Bond using the Hi-Power is also a nod to his Special Boat Service (SBS) background. It changes to a [[Browning Hi-Power|Browning Hi-Power Mk III]] when he returns it to the drawer. Members of the National Revolutionary Police (PNR) in Cuba also carry the Hi-Power.  &lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|FN Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:NTTD-BrowningHiPower-1.jpg|thumb|none|600px|Bond approaches his house with his Hi-Power drawn.]]&lt;br /&gt;
[[File:NTTD-BrowningHiPower-2.jpg|thumb|none|600px|Bond searches his house in Jamaica with his Hi-Power.]]&lt;br /&gt;
[[File:NTTD-BrowningHiPower-3.jpg|thumb|none|600px|Bond places his Hi-Power in a concealed drawer.]]&lt;br /&gt;
[[File:NTTD-BrowningHiPower-4.jpg|thumb|none|600px|The Hi-Power in the concealed drawer. Note the curved grip profile.]]&lt;br /&gt;
[[Image:Bond_Browning.jpg|thumb|none|500px|Promotional image of Bond readying his [[Browning Hi-Power]].]]&lt;br /&gt;
[[File:NTTD-BrowningHiPower-5.jpg|thumb|none||600px|A PNR officer takes cover with his pistol in Santiago de Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
Primo/Cyclops ([[Dali Benssalah]]) uses a  [[Beretta PMX]] submachine gun in Matera, Italy.   &lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|400px|Beretta PMX with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:NTTD-BerettaPMX-1.jpg|thumb|none|600px|A side view of the PMX in Matera, Italy.]]&lt;br /&gt;
[[File:NTTD 3005.jpg|thumb|none|600px|Primo/Cyclops aims his PMX at Bonds car in Matera, Italy. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP7A1==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP7A1]] submachine gun is seen used by Paloma ([[Ana de Armas]]) along with a [[Walther PPK]] pistol, after Bond tosses it to her in Santiago, Cuba. A suppressed [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] submachine gun is used by Nomi ([[Lashana Lynch]]) throughout the film.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Ana-de-Armas-No-Time-to-Die-Paloma.jpg|thumb|none|500px|A BTS image shows Paloma ([[Ana de Armas]]) wielding both a two-tone [[Walther PPK]] and [[Heckler &amp;amp; Koch MP7A1]] submachine gun.]]&lt;br /&gt;
[[File:NTTD 308.jpg|thumb|none|600px|Paloma ([[Ana de Armas]]) wields both the two-tone [[Walther PPK]] and [[Heckler &amp;amp; Koch MP7A1]] submachine gun during the shootout in Cuba.]]&lt;br /&gt;
[[File:NTTD 407.jpg|thumb|none|600px|Nomi moves with her suppressed MP7A1 on Safin's island.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
SPECTRE henchmen use the [[Heckler &amp;amp; Koch MP5K-PDW]] in Cuba, one of which is later taken and used by Paloma. &lt;br /&gt;
[[Image:MP5K-UMP.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP style stock - 9x19mm]]&lt;br /&gt;
[[File:NTTD 01.jpg|thumb|none|600px|At the right, the [[Heckler &amp;amp; Koch MP5K-PDW]] is seen on the floor held by a downed henchman during Paloma's fight. This [[Heckler &amp;amp; Koch MP5K-PDW]]  is fitted with a UMP-style stock.]]&lt;br /&gt;
[[File:NTTD 12.jpg|thumb|none|600px|Paloma ([[Ana de Armas]]) uses a [[Heckler &amp;amp; Koch MP5K-PDW]] while in Santiago de Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Primo/Cyclops ([[Dali Benssalah]]) and other henchmen working for Lyutsifer Safin ([[Rami Malek]]) are armed with [[AKS-74U]] rifles with railed handguards and foregrips throughout the film. James Bond ([[Daniel Craig]]) also uses an AKS-74U during a shootout in Santiago, Cuba. &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with a RIS handguard - 5.45x39mm. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York.]]&lt;br /&gt;
[[File:NTTD 303.jpg|thumb|none|600px|Gunmen rappel down a building while armed with [[AKS-74U]] rifles.]]&lt;br /&gt;
[[File:NTTD-AKS74U-2.jpg|thumb|none|600px|Primo's gunmen shoot a security guard.]]&lt;br /&gt;
[[File:NTTD-AKS74U-3.jpg|thumb|none|600px|A clear side view of Primo's men's AKS-74SUs.]]&lt;br /&gt;
[[File:NTTD-AKS74U-4.jpg|thumb|none|600px|The henchmen aim their rifles at MI6 scientists.]]&lt;br /&gt;
[[File:NTTD 03.jpg|thumb|none|600px|Bond fires the [[AKS-74U]] rifle.]]&lt;br /&gt;
[[File:NTTD 305.jpg|thumb|none|600px|Bond with his [[AKS-74U]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Czech Small Arms Sa vz. 58 Compact==&lt;br /&gt;
A [[SA Vz.58 assault rifle# Czech Small Arms SA vz. 58 Compact|CSA Sa vz. 58 Compact]] is used by Lyutsifer Safin ([[Rami Malek]]) in the prologue. &lt;br /&gt;
[[File:CSA vz 58 Compact 223.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 5.56x45mm]] &lt;br /&gt;
[[File:NTTD 410.jpg|thumb|none|600px|Safin approaches the White residence with a [[SA Vz.58 assault rifle# Czech Small Arms SA vz. 58 Compact|CSA Sa vz. 58 Compact]]. The appearance of the Sa vz.58 Compact is anachronistic, as the scene is set sometime in the late 1990s while the Sa vz.58 Compact was not introduced until 2007.]]&lt;br /&gt;
[[File:NTTD-CSAsaVZ58Compact-1.jpg|thumb|none|600px|Safin searches the house with his SA vz. 58 Compact.]]&lt;br /&gt;
[[File:NTTD-CSAsaVZ58Compact-2.jpg|thumb|none|600px|Safin opens fire on the ice with his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mk18 Mod 0==&lt;br /&gt;
Commander James Bond ([[Daniel Craig]]) uses a [[Mk 18 Mod 0]] fitted with an EOTech sight, suppressor, and canted iron sights during the finale.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Colt Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[File:NTTD 411.jpg|thumb|none|600px|Bond fires his [[Mk 18 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160 A3==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a [[Beretta ARX-160|Beretta ARX-160 A3]] fitted with a [[Beretta GLX-160|Beretta GLX-160 A1]] grenade launcher after disarming a SPECTRE operative in Norway. A SPECTRE henchman in Matera, Italy is also seen using an ARX-160 while attacking Bond. &lt;br /&gt;
[[File:ARX160 A3 GL.jpg|thumb|none|450px|Beretta ARX-160 A3 with GLX-160 A1 grenade launcher - 5.56x45mm]]&lt;br /&gt;
[[File:NTTD 14.jpg|thumb|none|600px|Bond loads a grenade into the GLX-160 A1 grenade launcher.]]&lt;br /&gt;
[[File:NTTD 417.jpg|thumb|none|600px|Bond fires the GLX-160 A1 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
SPECTRE henchmen are seen using the [[Heckler &amp;amp; Koch HK416]] carbines during the ambush in Matera, Italy and later during the shootout with Bond ([[Daniel Craig]]) and Paloma ([[Ana de Armas]]) in Santiago de Cuba, Cuba. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:NTTD 309.jpg|thumb|none|600px|A henchman goes down while holding what appears to be his [[Heckler &amp;amp; Koch HK416]] carbine during a shootout with Bond and Nomi in Cuba. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Traitorous CIA agent Logan Ash ([[Billy Magnussen]]) uses a [[SIG SG 552]] with stock folded from inside a vehicle while attempting to kill Bond in the forest near Madeleine's home.&lt;br /&gt;
[[Image:SIG_SG_552_Rail.jpg|thumb|none|450px|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
[[File:No_time_to_die_SIG_SG_552.jpg|thumb|none|600px|Folded-stock SIG SG 552 being used by Logan Ash to hunt James Bond.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The Aston Martin DB5 belonging to James Bond ([[Daniel Craig]]) is now fitted with [[GE M134 Minigun]]-style weapons mounted behind the headlights, which are used extensively in Matera, Italy. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:NTTD 425.jpg|thumb|none|600px|The Minigun-styled guns protrude from the Aston Martin's headlights, ready to fire.]]&lt;br /&gt;
[[File:NTTD-DB5Minigun-2.jpg|thumb|none|600px|The Minigun-style guns begin to rotate.]]&lt;br /&gt;
[[File:NTTD-DB5Minigun-3.jpg|thumb|none|600px|The Minigun-style guns open fire on the SPECTRE henchmen.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
Saffin's henchmen attack Bond with [[RGD-5 hand grenade]]s during the finale. &lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=1481139</id>
		<title>Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=1481139"/>
		<updated>2022-01-30T21:02:05Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* TJ's Custom Gunworks Stealth-1 */ Verified capacity from TJ website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Mr. &amp;amp; Mrs. Smith&lt;br /&gt;
|picture = Mr and mrs smith poster.jpg&lt;br /&gt;
|caption = ''Caption for image''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Doug Liman]]&lt;br /&gt;
|date= 2005&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Regency Enterprises&amp;lt;br&amp;gt;New Regency&amp;lt;br&amp;gt;Weed Road Pictures&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=John Smith&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Jane Smith&lt;br /&gt;
|actor2=[[Angelina Jolie]]&lt;br /&gt;
|character3=Eddie&lt;br /&gt;
|actor3=[[Vince Vaughn]]&lt;br /&gt;
|character4=Benjamin &lt;br /&gt;
|actor4=[[Adam Brody]]&lt;br /&gt;
}}{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1 XSE==&lt;br /&gt;
John Smith ([[Brad Pitt]]) retrieves a customized [[Colt M1911A1 XSE]] from behind a Battleship game board and threads a suppressor on it when he and Jane ([[Angelina Jolie]]) face off in the house. Sometimes, as many as 10 shots are heard being fired from his gun, when the maximum capacity of his magazines is eight plus one in the chamber. &lt;br /&gt;
[[Image:M&amp;amp;MSColtXSEusedinfilm.jpg|thumb|none|350px|The Colt XSE used in the film - .45 ACP. The threaded barrel seems to have been removed.]]&lt;br /&gt;
[[Image:MMSColtXSE-1.jpg|thumb|none|600px|John takes his Colt XSE out of the box.]]&lt;br /&gt;
[[Image:MMSColtXSE-2.jpg|thumb|none|600px|John threads a suppressor on the Colt XSE. Note Colt stamp on slide.]]&lt;br /&gt;
[[Image:MMSColtXSE-3.jpg|thumb|none|600px|John loads a magazine into the Colt XSE.]]&lt;br /&gt;
[[Image:MMSColtXSE-4.jpg|thumb|none|600px|John searches the house for Jane.]]&lt;br /&gt;
[[Image:MMSColtXSE-5.jpg|thumb|none|600px|John searches for Jane while holding his Colt XSE in the classic Chapman shooting stance.]]&lt;br /&gt;
[[Image:MMSColtXSE-6.jpg|thumb|none|600px|John looks around the corner with a picture frame before Jane fires on him with her shotgun.]]&lt;br /&gt;
[[Image:MMSColtXSE-7.jpg|thumb|none|600px|John drops the Colt XSE when it goes empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Two Tone converted to full auto)==&lt;br /&gt;
Both Jane and John wield [[Glock pistol series#Glock 17 (Converted to Full Auto)|Glock 17]]s converted to full auto and fitted with 33 round magazines during the final shootout, John wielding two with chrome slides, while Jane carries one in all black. They are ''not'' Glock 18s as previously mentioned, they clearly lack the selector switch on the slide that only the G18 has.  At least one of these Glocks were later used in 2008's ''[[The Dark Knight]]''.&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone Glock 17 - 9x19mm.  This is one of the screen-used firearms seen in the film.  The pistol also was seen in ''[[The Dark Knight]]''. '''Thanks to [[User:Jimmygcreative|James Georgopoulos]]'''.]]&lt;br /&gt;
[[Image:MMSGlock17full-1.jpg|thumb|none|600px|John sticks a converted Glock 17 in Jane's belt and warns her that they tend to jam, which they really don't. They're actually quite reliable. Ironically, her Beretta jams and none of the Glocks have a single stoppage.]]&lt;br /&gt;
[[Image:MMSGlock17full-2.jpg|thumb|none|600px|John firing one of his full auto Glock 17s.]]&lt;br /&gt;
[[Image:MMSGlock17full-4.jpg|thumb|none|600px|Jane pulls out her Glock after one of her Berettas runs dry.]]&lt;br /&gt;
[[Image:MMSGlock17full-3.jpg|thumb|none|600px|John firing his two G17s as Jane fires her Glock and Beretta.]]&lt;br /&gt;
[[Image:MMSGlock17full-3-1.jpg|thumb|none|600px|Jane firing her Glock, which locks empty (she drops the slide back down) and post production does the rest.]]&lt;br /&gt;
[[Image:MMSGlock17full-5.jpg|thumb|none|600px|Note the lack of a selector switch on the slide.]]&lt;br /&gt;
[[Image:MMSGlock17full-6.jpg|thumb|none|600px|Jane with her Glock and Beretta at the ready. Again, note lack of selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Glock 19]] for a good majority of the film, including some of the KostMart shootout.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 2nd Generation - 9x19mm]]&lt;br /&gt;
[[Image:MMSGlock19-1.jpg|thumb|none|600px|During the car chase, Jane turns the car 180 degrees and fires her Glock 19 at the Company Men's BMWs, destroying one by shooting out the front tire axle and detaching the tire (flipping the vehicle), the second by shooting the front engine block until it blows up (thought the cars were armored).]]&lt;br /&gt;
[[Image:MMSGlock19-2.jpg|thumb|none|600px|Jane does a brass check on her Glock 19 after entering KostMart.]]&lt;br /&gt;
[[Image:MMSGlock19-3.jpg|thumb|none|600px|Jane searches KostMart with her Glock 19 at the ready. Her grip is a tad low here.]]&lt;br /&gt;
[[Image:MMSGlock19-4.jpg|thumb|none|600px|Jane cringes when a Company Man knocks over a fixed light, but luckily John catches it and eases it down slowly.]]&lt;br /&gt;
[[Image:MMSGlock19-5.jpg|thumb|none|600px|Jane holding a Glock 19 in her right hand and a Beretta 92FS in her left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Elite==&lt;br /&gt;
John ([[Brad Pitt]]) retrieves a [[Heckler &amp;amp; Koch USP Elite]] from a box in the garage when the Company Men attack their house, with the intent on using it before Jane ([[Angelina Jolie]]) takes it, not wanting to use the &amp;quot;girl gun&amp;quot;. Both of them use it later during the car chase. One is also seen in John's garage armory (likely the same gun), but since Jane stole all those guns and he retrieves it from another hiding spot, it is likely a different gun in the film. Based on the muzzle diameter, it appears to be the .45 ACP version.&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Elite - .45 ACP]]&lt;br /&gt;
[[Image:MMSUSPExpert-1.jpg|thumb|none|600px|A USP Elite is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSUSPExpert-2.jpg|thumb|none|600px|John loads up a USP Elite after retrieving it from the garage.]]&lt;br /&gt;
[[Image:MMSUSPExpert-3.jpg|thumb|none|600px|Jane aims the USP Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-4.jpg|thumb|none|600px|Jane loads up the USP Elite while in the Mini-Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-5.jpg|thumb|none|600px|Jane fires the Elite out the back of the Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-6.jpg|thumb|none|600px|John reloads the Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-7.jpg|thumb|none|600px|John fires the Elite. He thrusts the gun forward every time he fires, which throws accuracy out the window.]]&lt;br /&gt;
[[Image:MMSUSPExpert-8.jpg|thumb|none|600px|John keeping an excellent grip on his Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-9.jpg|thumb|none|600px|FPS view of John using the Elite while trying to capture Benjamin Danz ([[Adam Brody]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
While John ([[Brad Pitt]]) is playing poker with the thugs, one of them has a [[Beretta 92FS]] stuck in his pants. After John kills lucky by firing his pistol through his jacket, the thug reaches for his Beretta only to find it disassembled on the floor. Both John and Jane ([[Angelina Jolie]]) later take Berettas off Company Men in KostMart. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MMSBeretta92FS-1.jpg|thumb|none|600px|A thug flashes his Beretta when John walks into the card game.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-2.jpg|thumb|none|600px|The thug finds his Beretta disassembled on the floor.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-3.jpg|thumb|none|600px|Jane takes a Beretta off of a Company Man in KostMart.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-4.jpg|thumb|none|600px|John with a Beretta.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-5.jpg|thumb|none|600px|Jane exits the elevator armed with a Beretta, which is a continuity error because she had an MP5A2 moments before. In the deleted scenes, you see her make this switch, but this was cut from the film.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-6.jpg|thumb|none|600px|Jane fires her Beretta after being shot off the ceiling.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Converted to full-auto)==&lt;br /&gt;
During the final shootout in KostMart, Jane uses two [[Beretta 92FS]] pistols converted to full auto and fitted with extended 20 round magazines, which she must have brought with her since none of the Company Men used them. Neither of them bear any resemblance to [[Beretta 93R]] pistols, or mockups.&lt;br /&gt;
[[File:Beretta92FSExtended.jpg|thumb|none|300px|Beretta 92FS with extended 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-1.jpg|thumb|none|600px|Jane firing one of her full auto Berettas after running out the from the supplies shed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-2.jpg|thumb|none|600px|Note how the Beretta has jammed, but an edited muzzle flash makes it appear to still be firing. They do that a lot in this scene.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-4.jpg|thumb|none|600px|Jane firing her two Berettas. Note how the left one is jammed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-3.jpg|thumb|none|600px|Both guns are locked open or jammed, yet they are still firing.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs are seen using [[Glock 17]] pistols. John ([[Brad Pitt]]) carries one when he first enters KostMart, but never uses it.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation - 9x19mm]]&lt;br /&gt;
[[Image:MMSGlock17-1.jpg|thumb|none|600px|A thug shoots out the lock on the door with his Glock 17 to aid his boss, whom Jane recently killed.]]&lt;br /&gt;
[[Image:MMSGlock17-2.jpg|thumb|none|600px|A Glock 17 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSGLock17-3.jpg|thumb|none|600px|John enters KostMart with his Glock at the ready.]]&lt;br /&gt;
[[Image:MMSGlock17-4.jpg|thumb|none|600px|John pushes Jane against the wall when a Company Man turns the corner.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
As John and Jane face off in the living room, Jane pulls a [[Beretta 92G Elite II]] from the fireplace.&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|none|300px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
[[Image:MMSBerettaElite-1.jpg|thumb|none|600px|Jane holds the Beretta 92G Elite II from the fireplace on John.]]&lt;br /&gt;
[[Image:MMSBerettaElite-2.jpg|thumb|none|600px|Jane demands John to bring his gun back up, but he surrenders and the situation calms.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Buckmark Camper==&lt;br /&gt;
John ([[Brad Pitt]]) draws two [[Browning Buckmark Camper]] pistols with suppressors, stainless barrel uppers, and black polymer lowers during the poker game.&lt;br /&gt;
[[Image:BrowningBuckmarkCamperSS.jpg|thumb|none|300px|Browning Buckmark Camper without suppressor - .22 Long Rifle]]&lt;br /&gt;
[[Image:MMS-Twin-Silenced-Pistolsa.jpg‎|thumb|none|600px|John suppressed Browning Buckmark Campers in his hands.]]&lt;br /&gt;
[[Image:MMS-TwinSilencedPistols2a.jpg‎|thumb|none|600px|John holsters his suppressed Browning Buckmarks. Note how the frames are black polymer while the barrel uppers are stainless.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Guardian==&lt;br /&gt;
In the restaurant scene John ([[Brad Pitt]]) sits down with Jane ([[Angelina Jolie]]), she lays one of her custom [[NAA Guardian]]s down on her lap and covers it with a napkin. When they are dancing, Jane pulls a custom Guardian from John's ankle holster.  &lt;br /&gt;
[[Image:MrMrsSmithGuns19-1-.jpg|thumb|none|350px|The custom NAA Guardian used in the movie by Jane - .380 ACP]]&lt;br /&gt;
[[Image:NorthAmericanGuardian32aut01-1-.jpg|thumb|none|350px|The custom NAA Guardian used in the movie by John - .380 ACP]]&lt;br /&gt;
[[Image:MMSNAAGuardian-1.jpg|thumb|none|600px|A drawer pulls out in Jane's oven containing four NAA Guardians.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven holds four NAA Guardians.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-2.jpg|thumb|none|600px|Jane hides her NAA Guardian under a napkin on her lap.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-3.jpg|thumb|none|600px|Jane pulls John's NAA Guardian from his ankle holster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
John ([[Brad Pitt]]) uses a [[SIG-Sauer P220]], noted by its lack of double-stack bulges, with a K-Kote slide and a nickel frame when he invades Jane's ([[Angelina Jolie]]) workplace. It can also be seen in his armory under the garage.&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:MMSSIGP226-1.jpg|thumb|none|600px|John's SIG P220 circled in red.]]&lt;br /&gt;
[[Image:MMSSIGP226-2.jpg|thumb|none|600px|John points his SIG P220 at Jane after exiting the vents.]]&lt;br /&gt;
[[Image:Mr.Smith-1-.jpg|thumb|none|400px|A promotional image of John with his SIG-Sauer P220 after coming out of the air vents.]]&lt;br /&gt;
[[Image:MMSSIGP226-3.jpg|thumb|none|600px|John points his SIG P220 at Jane.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
John ([[Brad Pitt]]) takes out a suppressed [[SIG-Sauer P229]] when he first discovers Jane ([[Angelina Jolie]]) is a spy and accidentally shoots out her car windshield with it when he trips through a wooden fence. The gun is ''not'' an Equinox as last claimed, it simply has the K-Kote finish polished on the slide to a glossy shine. &lt;br /&gt;
[[Image:M&amp;amp;MSSIGP229.jpg|thumb|none|350px|Two of the SIG-Sauer P229 pistols used in the film - 9x19mm]]&lt;br /&gt;
[[Image:MMSSIGP229-1.jpg|thumb|none|600px|''&amp;quot;Sweetheart?&amp;quot;'']]&lt;br /&gt;
[[Image:MMSSIGP229-2.jpg|thumb|none|600px|A good side shot of John's SIG P229.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
At the beginning of the film, John ([[Brad Pitt]]) is seen adjusting a blued [[Walther PPK/S]] in the small of his back as he approaches Jane ([[Angelina Jolie]]). A few are also seen in John's armory. The gun clearly has the larger frame of a PP with the slide of a PPK, making it a PPK/S.&lt;br /&gt;
[[Image:PPKS blued.jpg|thumb|none|300px|Walther PPK/S blued - .380 ACP.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-1.jpg|thumb|none|600px|John adjusts his Walther PPK/S as he walks up to Jane.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-2.jpg|thumb|none|600px|A Walther PPK/S is seen in John's armory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7M13==&lt;br /&gt;
[[Heckler &amp;amp; Koch P7M13]] pistols (both nickel and blue) are seen among John and Jane's hidden arsenals.&lt;br /&gt;
[[Image:HKP7M13Pistol.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7M13 - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KP7M13 SS.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M13 in Factory Nickel Finish - 9x19mm]]&lt;br /&gt;
[[Image:MMSP7M13-1.jpg|thumb|none|600px|A thug runs to the aid of his weapons dealing boss after Jane kills him, armed with a Heckler &amp;amp; Koch P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-2.jpg|thumb|none|600px|John picks up a P7M13 in his armory.]]&lt;br /&gt;
[[Image:MMSP7M13-3.jpg|thumb|none|600px|Jane has two pairs of nickel P7M13s in her armory.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven full of weaponry. Image from prop site.]]&lt;br /&gt;
[[Image:MMSP7M13-4.jpg|thumb|none|600px|Jane puts away her oven arsenal while holding her P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-5.jpg|thumb|none|600px|A P7M13 is seen on Eddie's table.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec P-11==&lt;br /&gt;
A [[Kel-Tec P-11]] pistol with a chrome slide is seen in John's armory.&lt;br /&gt;
[[Image:Kel-TecP11.jpg|thumb|none|300px|Kel-Tec P11 - 9x19mm]]&lt;br /&gt;
[[Image:MMSKelTecP11-1.jpg|thumb|none|600px|A Kel-Tec P11 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Pardini PC/GT45-5==&lt;br /&gt;
In the KostMart shootout, Jane briefly fires a [[Pardini PC/GT45-5]] fitted with a C-More sight but ditches it after leaving the supplies shed.&lt;br /&gt;
[[Image:GT45-5.jpg|thumb|none|300px|Pardini PC/GT45 Inox with 5&amp;quot; barrel - .45 ACP (Armeria Brizzi)]]&lt;br /&gt;
[[Image:MMSpistol-1.jpg|thumb|none|600px|Jane fires the pistol while taking heavy fire, many of which strike her vest.]]&lt;br /&gt;
[[Image:MMSpistol-2.jpg|thumb|none|600px|Jane peaks through a bullet hole while armed with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442 Airweight Centennial==&lt;br /&gt;
In the basement John ([[Brad Pitt]]) pulls a [[Smith &amp;amp; Wesson Model 442 Centennial]] .38 special out of a toy train box and gives it to Jane ([[Angelina Jolie]]) who is displeased she got the smaller &amp;quot;girl&amp;quot; gun. John trades her, giving her the USP Elite and he uses the Model 442 Centennial while exiting the basement.  A continuity error is that, in the shot of then coming through the trap doors, Jane is carrying the revolver with John carrying the USP, but in the following shot, the characters have their appropriate guns.&lt;br /&gt;
[[Image:Smith_%26_Wesson_Centennial-1-.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 442 Centennial - .38 Special]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-1.jpg|thumb|none|600px|John takes out the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-2.jpg|thumb|none|600px|John aims the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:Angelina_jolie11-1-.jpg|thumb|none|600px|John with the Smith &amp;amp; Wesson Model 442 Centennial and Jane with the USP Elite in a promotional image.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-3.jpg|thumb|none|600px|Jane is briefly seen holding the Centennial due to continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Mini Revolver==&lt;br /&gt;
In Jane's oven arsenal, five custom [[NAA Mini Revolver]]s can be seen.&lt;br /&gt;
[[Image:NorthAmericanMini22Rev509-1-.jpg|thumb|none|350px|The five custom NAA Mini Revolvers used in the film .22 LR]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Five NAA Mini Revolvers are seen in Jane's oven.]]&lt;br /&gt;
[[Image:MMSNAAMini22-1.jpg|thumb|none|600px|Five NAA Mini revolvers in Jane's oven.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 25 Snub==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 25]] snub with custom grips are seen in John's armory.&lt;br /&gt;
[[Image:SW255.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 25 Snub - .45 LC used in the film from TJ's Custom Gunworks.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;W29snub-1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 25 snub circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The &amp;quot;Company Men&amp;quot; in both the hotel raid and the final department store firefight carry [[M4A1 Carbine]]s. An M4A1 equipped with an A.R.M.S. #50C-TR S.I.R. system and a backwards mounted Leupold Mark 4 CQ/T scope is used by Jane in a deleted scene.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSM4A1-1.jpg|thumb|none|600px|An M4A1 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM4A1-2.jpg|thumb|none|600px|A Company Man armed with an M4A1.]]&lt;br /&gt;
[[Image:MMSM4A1-3.jpg|thumb|none|600px|A Company Man armed with an M4A1 enters KostMart.]]&lt;br /&gt;
[[Image:MMSM4A1-4.jpg|thumb|none|600px|A Company Man fires his M4A1 at Jane. Note the large star pattern muzzle flash, the result of adding an older A1-stlye muzzle brake.]]&lt;br /&gt;
[[Image:MMSM4A1-5.jpg|thumb|none|600px|A Company Man shoots John in the vest with his M4A1 before being killed by Jane. Note how the shot has been reversed (and when flipped properly, shows the gun is clearly not built for lefties).]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
Jane takes a [[ROCK SOPMOD M14]] with a sound suppressor and M68 Aimpoint scope off a dead Company Man and uses it to provide cover from the ceiling for John during the battle in KostMart.&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|Rock SOPMOD M14 with RIS foregrip, suppressor, Surefire Universal weaponlight, and M68 Aimpoint red dot scope 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MMSM14EBR-1.jpg|thumb|none|600px|Jane aims down an M14 while covering John from the ceiling.]]&lt;br /&gt;
[[Image:MMSM14EBR-2.jpg|thumb|none|600px|Jane fires the M14.]]&lt;br /&gt;
[[Image:MMSM14EBR-3.jpg|thumb|none|600px|Jane firing the M14.]]&lt;br /&gt;
&lt;br /&gt;
==KTR-03S==&lt;br /&gt;
In the desert scene, Jane ([[Angelina Jolie]]) shoots John ([[Brad Pitt]]) in the chest with a [[KTR-03S]] that is equipped with an Aimpoint M68 sight and a forward grip. The KTR-03S is built by Krebs Custom Guns and based on the Russian Saiga receiver.&lt;br /&gt;
[[Image:KTR-03S-1-.jpg|thumb|none|450px|KTR-03S - 7.62x39mm]]&lt;br /&gt;
[[Image:MMSKTR-1.jpg|thumb|none|600px|Jane readies her KTR-03S.]]&lt;br /&gt;
[[Image:Mrs.Smith-1-.jpg|thumb|none|300px|Jane aims her KTR-03S in a promotional image.]]&lt;br /&gt;
[[Image:MMSKTR-2.jpg|thumb|none|600px|Jane shoots John with her KTR-O3S.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
When John ([[Brad Pitt]]) is talking to Eddie ([[Vince Vaughn]]) after finding out his wife's an assassin, a [[Heckler &amp;amp; Koch G36C]] can be seen leaning against a wall in Eddie's house. Another can be seen wielded by one of the company men in the KostMart shootout.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MMSG36C-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36C is seen leaning against a suit of armor in Eddie's house.]]&lt;br /&gt;
[[Image:MMSG36C-2.jpg|thumb|none|600px|A company man is shot while armed with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Carbine Variant==&lt;br /&gt;
A Colt Carbine fitted with a red dot sight is seen in John's armory. It doesn't appear to be an M4 like the gun on the right, the carry handle looks fixed.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg|thumb|none|500px|Colt Model 725 AKA Colt R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:MMSCAR-15-1.jpg|thumb|none|600px|A CAR-15 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
An AR-15 rifle is seen in Eddie's mom's house, with a flat-top receiver and a 20&amp;quot; flat barrel. It has no open sights.&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 V-Match - 5.56x45mm]]&lt;br /&gt;
[[Image:MMSM16variant-1.jpg|thumb|none|600px|Circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A2]]s are seen multiple times in the film, both in the hands of John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]), as well as many Company Men. They are fitted with Navy trigger groups, and some have suppressors fitted as well.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:MMSMP5A2-1.jpg|thumb|none|601px|''&amp;quot;I'm gonna borrow this.&amp;quot;'' &amp;lt;BR&amp;gt; John takes a Heckler &amp;amp; Koch MP5A2 from Eddie.]]&lt;br /&gt;
[[Image:MMSMP5A2-2.jpg|thumb|none|600px|Company Men armed with MP5A2-Ns await John's entrance, while using the Modified Harries technique to hold their flashlights at the ready.]]&lt;br /&gt;
[[Image:MMSMP5A2-3.jpg|thumb|none|600px|A Company Man with a suppressed MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-4.jpg|thumb|none|600px|A Company Man in a helicopter with an MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-5.jpg|thumb|none|600px|Jane with an MP5A2 with an SEF trigger group.]]&lt;br /&gt;
[[Image:MMSMP5A2-6.jpg|thumb|none|600px|John and Jane wait patiently in the elevator for the firefight to resume. Note how the bolt handles are locked up here.]]&lt;br /&gt;
[[Image:MMSMP5A2-7.jpg|thumb|none|600px|John and Jane are forced back into the elevator while firing their MP5A2s. Note the immense sparks on the steel elevator door, which even FMJs would not accomplish.]]&lt;br /&gt;
[[Image:MMSMP5A2-8.jpg|thumb|none|600px|A Company Man fires his MP5A2 at John and Jane on the ATV in the extended cut.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Heckler &amp;amp; Koch UMP-45]] fitted with a sound suppressor, a C-More red dot sight, a dual magazine clamp, and a vertical foregrip, taken from John's armory under the garage. She ends up triggering a gas explosion when she fires it into the kitchen and ignites fumes from a gas line John had torn open. Despite the UMP-45 having the slowest rate of fire in the UMP series, the sound of the gun firing is much faster than the gun is.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP-45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]&lt;br /&gt;
[[Image:MMSUMP-1.jpg|thumb|none|600px|Jane searches the house for John armed with her Heckler &amp;amp; Koch UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-2.jpg|thumb|none|600px|Jane takes cover with her UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-3.jpg|thumb|none|600px|Jane firing her UMP-45 at John.]]&lt;br /&gt;
[[Image:MMSUMP-4.jpg|thumb|none|600px|Jane unslings her shotgun, preparing to dual-wield it with her UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
During the freeway car chase the &amp;quot;Company Men&amp;quot; in the three gray BMWs carry and fire [[Heckler &amp;amp; Koch MP5K]]s. John ([[Brad Pitt]]) is seen firing one throughout much of the department store shootout as well.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:MMSMP5K-1.jpg|thumb|none|600px|A Company Man reloads his Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-2.jpg|thumb|none|600px|John fires an MP5K while driving an ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSMP5K-3.jpg|thumb|none|600px|A good side shot of the MP5K while John is on the ATV.]]&lt;br /&gt;
[[Image:MMSMP5K-4.jpg|thumb|none|600px|John fires the MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-5.jpg|thumb|none|600px|A close up of John's MP5K as he fires it, tongue sticking out.]]&lt;br /&gt;
[[Image:MMSMP5K-6.jpg|thumb|none|600px|John fires his MP5K, eyes closed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Two Company Men are seen firing [[Heckler &amp;amp; Koch MP5A3]]s with Navy trigger groups, tri-rails, and C-More red dot sights.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:MMSMP5A3-1.jpg|thumb|none|600px|Two Company Men fire their MP5A3s.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
During the KostMart shootout, John ([[Brad Pitt]]) picks up a [[Benelli M3 Super 90]] off one of the Company Men he kills. After running into the elevator, the gun disappears and is replaced by an MP5A2, due to necessary scenes being cut from the film.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[Image:MMSBenelliM3-1.jpg|thumb|none|602px|John gives Jane a look of daggers when she &amp;quot;accidentally&amp;quot; throws a knife into his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-2.jpg|thumb|none|602px|A good shot of the Benelli M3 Super 90 as John yanks the knife out of his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-3.jpg|thumb|none|600px|John accidentally knocks over a stack of cans while keeping his Benelli M3 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS MARTIAL ULTRASHORT==&lt;br /&gt;
Jane ([[Angelina Jolie]]) is also armed with modified [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS MARTIAL ULTRASHORT]]. Later John ([[Brad Pitt]]) uses it to face off against Jane in their living room.&lt;br /&gt;
[[Image:Fabarmpistolgrip.jpg|thumb|none|500px|FABARM SDASS MARTIAL ULTRASHORT 14&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg‎|thumb|none|500px|FABARM SDASS Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:MMSFABARM-1.jpg|thumb|none|600px|Jane waits on the stairs to ambush on John with her Heckler &amp;amp; Koch FABARM FP6.]]&lt;br /&gt;
[[Image:MMSFABARM-2.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John through the wall.]]&lt;br /&gt;
[[Image:MMSFABARM-3.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John.]]&lt;br /&gt;
[[Image:MMSFABARM-4.jpg|thumb|none|600px|John holds the FABARM on Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
During the KostMart shootout Jane ([[Angelina Jolie]]) carries an [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] slung on her back, which John ([[Brad Pitt]]) fires, killing a Company Man. &lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-1.jpg|thumb|none|600px|John pumps his Ithaca 37 &amp;quot;Stakeout&amp;quot; while preparing for the last shootout in the supplies shed.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-2.jpg|thumb|none|600px|John gives the Stakeout to Jane.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-3.jpg|thumb|none|600px|John grabs the Stakeout's grip while dodging an RPG rocket!]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-4.jpg|thumb|none|600px|John takes aim with the Stakeout, still slung to Jane's back.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-5.jpg|thumb|none|600px|John shoots a Company Man with the Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
While John ([[Brad Pitt]]) is sorting through the incinerator from Jane's ([[Angelina Jolie]]) office at Eddie's ([[Vince Vaughn]]) place, Eddie can be seen pacing nervously about with a [[Mossberg 500]] shotgun, chambering it when his mother calls to him from off-screen.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|500px|Mossberg 500 - 12 Gauge]]&lt;br /&gt;
[[Image:MMSMossberg500-1.jpg|thumb|none|600px|Eddie pacing back and forth while armed with his Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:MMSMossberg500-2.jpg|thumb|none|600px|''&amp;quot;MOM! We're on ''high alert'' here! I almost just killed you right there, you do not even realize!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
In the extended cut of the film, Jane ([[Angelina Jolie]]) mans a [[GE M134 Minigun]] mounted on the back of an ATV as John ([[Brad Pitt]]) drives.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MMSGEM134-1.jpg|thumb|none|600px|Jane hops on the back of the ATV and grabs the GE M134 Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-2.jpg|thumb|none|600px|Jane firing the GE M134 Minigun. Note how the muzzle flash is blue, the result of the lighting around it.]]&lt;br /&gt;
[[Image:MMSGEM134-3.jpg|thumb|none|600px|A good side shot of the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-4.jpg|thumb|none|600px|Jane mowing down Company Men with the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-5.jpg|thumb|none|600px|Jane firing the Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60 machine gun]] is seen in the kitchen in Eddie's ([[Vince Vaughn]]) mom's house.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MMSM60-1.jpg|thumb|none|600px|An M60 machine gun mounted on a pintle sits behind John.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
What looks like an [[MG34]] machine gun is seen in Eddie's mom's house.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 - 7.92x57mm]]&lt;br /&gt;
[[Image:MMSMG34-1.jpg|thumb|none|600px|A possible MG34 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen in Eddie's mom's house. Why he would need a 120lb machine gun lying around is unknown, since it is doubtful he would pick it up and use it should someone attack his home.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[Image:MMSBrowningM2HB-1.jpg|thumb|none|600px|A Browning M2HB rests against a wall in Eddie's house, circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crosman 1077 Air Rifle==&lt;br /&gt;
While John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]) are at the fair, John lets Jane try out a game in which a constant air powered rifle (built for a CO2 powered [[Air Guns#Crosman 1077|Crosman 1077]] air rifle) that fires tiny BBs at moving targets. After Jane does a horrible job (firing from the hip), John tries and hits all but the last target. Unable to hold in her true talent, Jane goes again and takes out all the targets in seconds. Chances are neither of them would hit anything no matter how much of a marksmen they were since most of these carnival guns have a barrel larger than the BB so the gun is intentionally inaccurate (this way the player spends more money trying to accomplish lucky shots).&lt;br /&gt;
[[File:1077-1.jpg|thumb|none|500px|Crosman 1077 - .177 Pellet]]&lt;br /&gt;
[[Image:MMSRuger1022-1.jpg|thumb|none|600px|Jane pretends to be untrained as she attempts to shoot the targets with the air rifle.]]&lt;br /&gt;
[[Image:MMSRuger1022-2.jpg|thumb|none|600px|John tries out the rifle and fairs far better since he uses the sights. Note how he closes his left eye so his right focuses on the sights, but then opens it again so he can retain peripheral vision. Classic combat shooting.]]&lt;br /&gt;
[[Image:MMSRuger1022-3.jpg|thumb|none|600px|Jane goes again and does far better than John. She doesn't focus her dominant eye though, so she must be an excellent point shooter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;R-47 Widowmaker&amp;quot;==&lt;br /&gt;
When Jane ([[Angelina Jolie]]) is waiting for her target to enter the kill zone, she sees an intruder, whom she later discovers is her husband John.  Her scanner identifies the rocket launcher he is carrying as the fictional ''' ''R-47 Widowmaker'' ''' rocket launcher.  After Jane shoots John in the chest (and his bullet proof vest), he fires this heavily-customized rocket launcher and destroys the shed she is hiding in.  This is not an [[M136 AT4]], since the AT4 wasn't even used in the construction of this fictional weapon.  It was a 100% custom made prop, utilizing design elements and color schemes from the M136/AT4 launcher, but (a) it is a dual pistol grips and shoulder rest pad, (b) the front and back ends have futuristic caps and flanges that look nothing like an AT4 and (c) the overall '''diameter''' of the launcher is much larger than the 84mm of the AT4.  It is more like a 105mm tube and is roughly the same size as Brad Pitt's head. Enough of the launcher is different to indicate that no AT4 was used and a Hollywood prop shop created the '''R-47 Widowmaker''' from scratch. The only real part of the weapon is the AN/PVS-4 night-vision scope mounted on it.&lt;br /&gt;
[[File:MMS 921.jpg|thumb|none|601px|In a scene from the trailer, John holds the launcher.]]&lt;br /&gt;
[[Image:MMSR47Widowmaker-1.jpg|thumb|none|601px|John's R-47 Widowmaker being identified by Jane's high-tec binoculars.]] &lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR476a.jpg‎|thumb|none|601px|John falls back after being shot, still holding his R-47 Widowmaker]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR473a.jpg|thumb|none|601px|John aims the R-47 Widowmaker.  Of note is that the film erroneously portrays the Night Vision Scope as a thermal telescopic sight which it is not.]]&lt;br /&gt;
[[Image:MMSR47Widowmaker-2.jpg|thumb|none|601px|John fires the R-47 Widowmaker at Jane.]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmith-R472a.jpg|thumb|none|601px|John Smith looks at his R-47 Widowmaker after it creates an explosion so massive that he gets thrown to the ground, and quips ''&amp;quot;You should not be allowed to buy these things...&amp;quot;'']]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR475a.jpg|thumb|none|601px|John walks with his R-47 Widowmaker.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
In an earlier version of the desert confrontation, John is seen using a rocket launcher that appears to be based off an [[M47 Dragon]].&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|350px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[File:MMS 915.jpg|thumb|none|601px|In an earlier version of the desert confrontation, John is seen using a rocket launcher that appears to be based off an [[M47 Dragon]].]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
While fleeing from the company men in the Colemans' minivan, John ([[Brad Pitt]]) accidentally pulls the pin on a company mans' [[M67 hand grenade]], kicking the luckless thug back into his car where the resulting explosion destroys the armored BMW. Several M67 grenades can also be seen on a shelf in John's armory.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:MMSM67grenade-1.jpg|thumb|none|600px|M67 grenades are seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM67grenade-2.jpg|thumb|none|600px|An unfocused shot of an M67 grenade on a Company Man's vest.]]&lt;br /&gt;
[[Image:MMSM67grenade-3.jpg|thumb|none|600px|John accidentally pulls the pin on the grenade when trying to pull it off the vest.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 RPG==&lt;br /&gt;
During the final shootout in the department store, at least one of the &amp;quot;Company Men&amp;quot; can be seen carrying and then firing an [[Norinco Type 69 RPG]] with a PGO-7 scope at the Smiths. A Type 69 can also briefly be seen leaning against Eddie's stove when John Smith first comes to speak with him about his wife. These launchers has been mocked up to resemble RPG-7s by adding a second pistol grip, but the carry handles on the sides are still visible.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Norinco Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:MMSRPG7-1.jpg|thumb|none|601px|On the right, a Norinco Type 69 is seen resting against the stove.]]&lt;br /&gt;
[[Image:MMSRPG7-2.jpg|thumb|none|600px|A Company Man aims his Type 69 at the Smiths on the ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSRPG7-3.jpg|thumb|none|600px|A Company Man fires his Type 69.]]&lt;br /&gt;
[[Image:MMSRPG7-4.jpg|thumb|none|600px|A Company Man fires a Type 69.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 276 Gas Gun==&lt;br /&gt;
In the opening scene of the film, a Colombian Army soldier is seen questioning John Smith ([[Brad Pitt]]) and then Jane Smith ([[Angelina Jolie]]) as to whether they are traveling alone while carrying a [[Smith &amp;amp; Wesson Model 276 Gas Gun]] grenade launcher.&lt;br /&gt;
[[Image:S&amp;amp;W37mmGasGun.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 276 Gas Gun - 37mm.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-1.jpg|thumb|none|600px|A Colombian Army soldier checks John's papers while holding a Smith &amp;amp; Wesson Model 276 Gas Gun.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-2.jpg|thumb|none|600px|A better shot of the Smith &amp;amp; Wesson Model 276 Gas Gun is seen when the soldier asks Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Company Men throw Smoke Grenades (make unknown) into the Smiths' house, which emits green smoke.&lt;br /&gt;
[[Image:MMSsmokegrenade-1.jpg|thumb|none|600px|Smoke grenades going off.]]&lt;br /&gt;
&lt;br /&gt;
==TD Multi Port Plus Distraction Device Flashbang Grenade==&lt;br /&gt;
John ([[Brad Pitt]]) keeps several [[TD Multi Port Plus Distraction Device]] Flashbang Grenades in his armory and has two stuck his tac-vest when capturing Benjamin Danz ([[Adam Brody]]).&lt;br /&gt;
[[Image:TDMultiPortPlusFlashbang.jpg|thumb|none|150px|TD Multi Port Plus Flashbang Grenade]]&lt;br /&gt;
[[Image:MMSgrenade-1.jpg|thumb|none|600px|John grabs a handful of TD flashbang grenades from his armory.]]&lt;br /&gt;
[[Image:MMSgrenade-2.jpg|thumb|none|600px|Two of these grenades on John's tac-vest.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==TJ's Custom Gunworks Stealth-1==&lt;br /&gt;
On the film poster, Jane Smith ([[Angelina Jolie]]) is seen with a [[M1911 pistol series#TJ's Custom Gunworks Stealth-1|TJ's Custom Gunworks Stealth-1]] stuck in her garter belt, which was originally in the film, but was ultimately cut. What makes this gun unique is that it used to be the smallest .45 caliber 1911 pistol even though it only holds 6 + 1 rounds. (need confirmation on what is the smallest currently).&lt;br /&gt;
[[Image:M&amp;amp;MSStealth1.jpg|thumb|none|350px|The Stealth-1 used in the film .45 ACP]]&lt;br /&gt;
[[Image:MMSStealth1-1.jpg|thumb|none|400px|The Stealth-1 stuck in Jane's garter belt.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Doug Liman]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=1480664</id>
		<title>F.E.A.R.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=1480664"/>
		<updated>2022-01-30T01:28:31Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Heckler &amp;amp; Koch USP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = F.E.A.R.&lt;br /&gt;
|picture = Fear-general.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = 2005&lt;br /&gt;
|developer = Monolith Productions&lt;br /&gt;
|publisher = Vivendi Universal&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FEAR-Extraction-Point-Cover.jpg|300px|thumb|right|F.E.A.R.: Extraction Point (2006) Expansion Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack]]&lt;br /&gt;
&lt;br /&gt;
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called &amp;quot;Replica&amp;quot; soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A .40 cal [[Heckler &amp;amp; Koch USP]] appears as the &amp;quot;Rakow AT-14&amp;quot;, and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40; only the 9mm &amp;quot;Jet-funnel&amp;quot; compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases. Finally, the textures of the weapon are modeled after a USP45, but pre-release media indicates they are, indeed, chambered for .40 S&amp;amp;W.&lt;br /&gt;
[[Image:H%26KUSP40.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:AT-14_pistol.jpg|600px|thumb|none|The USP as seen in F.E.A.R.]]&lt;br /&gt;
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the USP.]]&lt;br /&gt;
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game. Note the placement of the Point Man's thumbs.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SM15 Machine Pistol&amp;quot;==&lt;br /&gt;
The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 version of the game, modeled after the [[Olympic Arms OA-93 Pistol]], but the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler &amp;amp; Koch HK416]]. The SM15's animations are identical to the Rakow AT-14 in the original release, though ''F.E.A.R. Files'' gives the single SM15 the same animations as the RPL below, which due to odd placement of the model in the player character's hands mean that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.&lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SM15 Machine Pistols.jpeg|thumb|none|500px|Akimbo SM15s in-game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A rather deformed [[Heckler &amp;amp; Koch MP5A3]] is featured in-game as the &amp;quot;Sumak RPL&amp;quot;. In-game it features an unusable mounted holographic sight and a dedicated forend weaponlight. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).]]&lt;br /&gt;
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The Point Man holding the MP5 while assisting the Delta Force on a mission.]]&lt;br /&gt;
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The MP5 during a melee attack.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;Rakow G2A2&amp;quot; is a heavily modified [[Heckler &amp;amp; Koch SL8]] and is featured the standard assault rifle. The Rakow G2A2 fires on full auto and is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G2A2_rifle.JPG‎|thumb|none|600px|The SL8 in the game. Note the ejection port is on the left side.]]&lt;br /&gt;
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault.]]&lt;br /&gt;
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The SL8 in the Point Man's hands.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is another assault rifle in-game, and is known as the &amp;quot;Bashka ASP&amp;quot;. The weapon fires only in 3-round bursts, utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In ''Perseus Mandate'', the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.&lt;br /&gt;
[[image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[image:1155490-asp_large.jpg|thumb|none|600px|The Tavor on the ground.]]&lt;br /&gt;
[[Image:FEAR-TAR.jpg|600px|thumb|none|The Point Man holding the Tavor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vector Engineering Systems V7 Advanced Rifle&amp;quot;==&lt;br /&gt;
The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack ''Perseus Mandate'', taking over for the Rakow G2A2 as the basic fully-automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon takes some influence from the [[Heckler &amp;amp; Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.&lt;br /&gt;
[[Image:Hkg36c.jpg|450px|thumb|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]&lt;br /&gt;
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|The F.E.A.R. Sergeant Holding the Vector V7.]]&lt;br /&gt;
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES V7 Advanced Rifle in combat.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is the standard shotgun in the game, and is referred to as the &amp;quot;Vollmer VK-12&amp;quot;. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.&lt;br /&gt;
[[image:Franchi-SPAS12.jpg‎ |thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[image:VK-12.jpg‎ |thumb|none|500px|The SPAS-12 shotgun on the ground.]]&lt;br /&gt;
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though game mechanics mean the player never actually directly looks down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Watson Autoshotgun&amp;quot;==&lt;br /&gt;
The Watson Autoshotgun is introduced in the PS3 version of ''F.E.A.R.'', as well as the Xbox 360 version of ''F.E.A.R. Files'', and modeled after a heavily modified [[Armsel Protecta]], featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).&lt;br /&gt;
[[image:Protecta.jpg |thumb|none|450px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the &amp;quot;Watson Autoshotgun&amp;quot; in the PS3 Bonus Delta Force Mission.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with [[Dillon Aero M134 Minigun]]s. It should be note that the only time the Miniguns were seen in action, was during the E3 2004 demo mission, used by Lieutenant Spencer &amp;quot;Spen&amp;quot; Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional, man-portable TG-2A.&lt;br /&gt;
[[image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Replica Mil Mi-24 Hind-Ds can be seen with mounted [[Yakushev-Borzov Yak-B]]s.&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|450px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[Image:FEARHind1.jpg|600px|thumb|none|The Yak-B is mounted in the nose of the Hind-D.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=1480662</id>
		<title>F.E.A.R.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=1480662"/>
		<updated>2022-01-30T01:27:56Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = F.E.A.R.&lt;br /&gt;
|picture = Fear-general.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = 2005&lt;br /&gt;
|developer = Monolith Productions&lt;br /&gt;
|publisher = Vivendi Universal&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FEAR-Extraction-Point-Cover.jpg|300px|thumb|right|F.E.A.R.: Extraction Point (2006) Expansion Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack]]&lt;br /&gt;
&lt;br /&gt;
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called &amp;quot;Replica&amp;quot; soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A .40 cal [[Heckler &amp;amp; Koch USP]] appears as the &amp;quot;Rakow AT-14&amp;quot;, and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40; only the 9mm &amp;quot;Jet-funnel&amp;quot; compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases, suggesting Monolith thought these were magazine releases. Finally, the textures of the weapon are modeled after a USP45, but pre-release media indicates they are, indeed, chambered for .40 S&amp;amp;W.&lt;br /&gt;
[[Image:H%26KUSP40.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:AT-14_pistol.jpg|600px|thumb|none|The USP as seen in F.E.A.R.]]&lt;br /&gt;
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the USP.]]&lt;br /&gt;
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game. Note the placement of the Point Man's thumbs.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SM15 Machine Pistol&amp;quot;==&lt;br /&gt;
The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 version of the game, modeled after the [[Olympic Arms OA-93 Pistol]], but the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler &amp;amp; Koch HK416]]. The SM15's animations are identical to the Rakow AT-14 in the original release, though ''F.E.A.R. Files'' gives the single SM15 the same animations as the RPL below, which due to odd placement of the model in the player character's hands mean that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.&lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SM15 Machine Pistols.jpeg|thumb|none|500px|Akimbo SM15s in-game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A rather deformed [[Heckler &amp;amp; Koch MP5A3]] is featured in-game as the &amp;quot;Sumak RPL&amp;quot;. In-game it features an unusable mounted holographic sight and a dedicated forend weaponlight. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).]]&lt;br /&gt;
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The Point Man holding the MP5 while assisting the Delta Force on a mission.]]&lt;br /&gt;
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The MP5 during a melee attack.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;Rakow G2A2&amp;quot; is a heavily modified [[Heckler &amp;amp; Koch SL8]] and is featured the standard assault rifle. The Rakow G2A2 fires on full auto and is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G2A2_rifle.JPG‎|thumb|none|600px|The SL8 in the game. Note the ejection port is on the left side.]]&lt;br /&gt;
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault.]]&lt;br /&gt;
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The SL8 in the Point Man's hands.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is another assault rifle in-game, and is known as the &amp;quot;Bashka ASP&amp;quot;. The weapon fires only in 3-round bursts, utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In ''Perseus Mandate'', the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.&lt;br /&gt;
[[image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[image:1155490-asp_large.jpg|thumb|none|600px|The Tavor on the ground.]]&lt;br /&gt;
[[Image:FEAR-TAR.jpg|600px|thumb|none|The Point Man holding the Tavor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vector Engineering Systems V7 Advanced Rifle&amp;quot;==&lt;br /&gt;
The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack ''Perseus Mandate'', taking over for the Rakow G2A2 as the basic fully-automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon takes some influence from the [[Heckler &amp;amp; Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.&lt;br /&gt;
[[Image:Hkg36c.jpg|450px|thumb|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]&lt;br /&gt;
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|The F.E.A.R. Sergeant Holding the Vector V7.]]&lt;br /&gt;
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES V7 Advanced Rifle in combat.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is the standard shotgun in the game, and is referred to as the &amp;quot;Vollmer VK-12&amp;quot;. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.&lt;br /&gt;
[[image:Franchi-SPAS12.jpg‎ |thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[image:VK-12.jpg‎ |thumb|none|500px|The SPAS-12 shotgun on the ground.]]&lt;br /&gt;
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though game mechanics mean the player never actually directly looks down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Watson Autoshotgun&amp;quot;==&lt;br /&gt;
The Watson Autoshotgun is introduced in the PS3 version of ''F.E.A.R.'', as well as the Xbox 360 version of ''F.E.A.R. Files'', and modeled after a heavily modified [[Armsel Protecta]], featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).&lt;br /&gt;
[[image:Protecta.jpg |thumb|none|450px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the &amp;quot;Watson Autoshotgun&amp;quot; in the PS3 Bonus Delta Force Mission.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with [[Dillon Aero M134 Minigun]]s. It should be note that the only time the Miniguns were seen in action, was during the E3 2004 demo mission, used by Lieutenant Spencer &amp;quot;Spen&amp;quot; Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional, man-portable TG-2A.&lt;br /&gt;
[[image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Replica Mil Mi-24 Hind-Ds can be seen with mounted [[Yakushev-Borzov Yak-B]]s.&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|450px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[Image:FEARHind1.jpg|600px|thumb|none|The Yak-B is mounted in the nose of the Hind-D.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1441390</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1441390"/>
		<updated>2021-09-05T18:50:34Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Sawn-Off Side-By-Side Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition''. The first, &amp;quot;Dead Money&amp;quot;, revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, &amp;quot;Lonesome Road&amp;quot;, adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, &amp;quot;Gun Runners' Arsenal&amp;quot;, did not add any story content, but instead added a host of weapons to various vendors around the game.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in the DLC.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Gun Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere and is given to the player by Doc Mitchell at Goodsprings at the game's beginning, unless the player has rolled their character's stats for a combat proficiency other than Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[Image:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, The Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an illustrated Hi-Power. This poster is derived from a US World War II poster proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured a 1911 instead.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun has a 4.75&amp;quot; barrel, but can be modified with a 7.5&amp;quot; Cavalry barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers. It weighs 2 pounds, which is appropriate for its initial barrel length, but not effected by the barrel length upgrade.&lt;br /&gt;
&lt;br /&gt;
The .357 is one of the first guns available besides the 9mm Pistol and the Varmint Rifle, and does very reliable damage until heavier armor gets involved.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, Old Ben in Freeside, and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake. The Mysterious Magnum has a faster fire rate, better accuracy, and increased critical hit damage. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictious pistol chambered for the also fictious 12.7mm intermediate round (essentially the .50 BMG cartridge with shortened projectile and case length). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly 50% ultra-chunky [[Hammerli 280]] (now minus the separate magwell) and 50% the [[(Blade Runner) - LAPD 2019 Blaster|&amp;quot;LAPD 2019 Blaster&amp;quot;]] from the movie ''[[Blade Runner]]'', though a gun even closer to the ''Blade Runner'' weapon exists too. It can be modified with a silencer. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners' Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:H280.jpg|thumb|400px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|400px|none|LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from Fallout's past.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action and can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from ''Fallout 3''.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|600px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''Fallout 1'' and ''2''&amp;quot;, the .223 Pistol. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The Gun Runners' Arsenal DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor-piercing or hollow-point ammo.&lt;br /&gt;
&lt;br /&gt;
The handgun is useable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single action only revolver that feeds from a loading gate, the Hunting Revolver is a double action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The Gun Runners' Arsenal DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to use up .45-70 early in the game, with solid damage and accuracy that is only tempered by the wonky scope view.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, being more accurate, firing faster, and having higher damage than the base Hunting Revolver.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runners' Arsenal DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash, considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol and (illogically) vastly outperforming the 10mm pistol. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading. It weighs 1.5 pounds, quite light for a 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine. Despite the decreased ammo capacity, in every other way A Light Shining In Darkness is superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled on a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The &amp;quot;Lonesome Road&amp;quot; DLC adds a modified Brescia Model 00, appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance- provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot. Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1&amp;quot; flare.]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences, such as the shape of the trigger and hammer, the resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|600px|A flare gun lying on the ground in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|600px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Mauser C96#Shansi Type 17|Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', again bearing a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the defunct H&amp;amp;K SMG program, though the pistol grip and trigger guard are reminiscent of that of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
&lt;br /&gt;
It can be modified with a 40-round magazine and a recoil compensator.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' Arsenal DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor, greater damage, and a higher rate of fire. It is also a holdout weapon that can be carried into casinos and is the ''only'' automatic holdout weapon available. .&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He the reloads it, wondering why it has what seems to be an unusable underfolding stock.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm submachine gun&amp;quot;. It is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Vance's 9mm submachine gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. &amp;quot;Vance's 9mm submachine gun&amp;quot; comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like all unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. It is one of the few reasons to keep 9mm ammo by the late game, the sheer volume of fire it can deliver will bring down most enemies.&lt;br /&gt;
&lt;br /&gt;
The Lonesome Road DLC adds the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. The Nail Gun is an amusing and powerful weapon in the right hands, doing double damage to limbs if the player can keep nails stockpiled.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. It can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of .22 render it useless when even slightly heavy armor gets into the fray.&lt;br /&gt;
[[Image:American-180.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the &amp;quot;Honest Hearts&amp;quot; DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, tempered by rather poor accuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in &amp;quot;Honest Hearts&amp;quot;, and both high-level marked men and Ulysses in &amp;quot;Lonesome Road&amp;quot;; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the GRA version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot;, which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm.]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|600px|The GRA version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for 5mm rounds and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default, but can be upgraded with a 30-round magazine. The Gun Runners' Arsenal DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability. and a &amp;quot;light bolt&amp;quot; which increases rate of fire. It, along with the Marksman Carbine and the Service Rifle, lacks a charging handle on the rear, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. The Assault Carbine is a good armor breaker, allowing a more controlled use of 5mm's useful AP punch at a cost of somewhat small magazine capacity.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle. How exactly the dust cover is supposed to close with it in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon in the right hands, allowing for accurate and repeat hits on targets, but is brought down by 5.56mm caliber's mediocre damage on heavier targets.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 20-round magazine on the base carbine), and an 82nd Airborne division badge on the magazine well. The All-American is one of New Vegas's best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the &amp;quot;Gun Runner's Arsenal&amp;quot; DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
An [[M16A1]] with wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. It is chambered for 5.56x45mm NATO and is semi-auto only. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in the game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. A terrifically average rifle, the Service Rifle is a direct upgrade to the Varmint Rifle in the 5.56mm rifle category, having superior stats in almost every respect, and remains useful until the player acquires better weapons.&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the &amp;quot;Honest Hearts&amp;quot; DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle. Note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM sniper rifle series#PGM Hecate II|PGM 'Hecate II']] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The Gun Runners' Arsenal DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot it properly.&lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|550px|The GRA variant with all modifications.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22LR rounds, but this proved unpopular during play testing and was changed to 5.56mm rounds. The weapon model however was not changed, and some NPCs using the rifle still carry .22LR rounds instead of 5.56mm. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot;, which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. It has increased scope zoom, a faster fire rate, and increased damage compared to the base Varmint Rifle, along with having all the Varmint Rifle's modifications equipped.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note that .22LR rounds can be seen in the magazine, a remnant from its earlier state.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. With a high rate of fire and a powerful cartridge, This Machine is a useful mid range weapon, but suffers from high spread at long range.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' Arsenal DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders, and is overall weaker than This Machine.&lt;br /&gt;
&lt;br /&gt;
Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum. It can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The Cowboy Repeater is an early choice for replacing the Varmint Rifle, with higher damage and a faster rate of fire that remains useful until enemies wearing armor show up. &lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagon barrel. It also lacks a loading gate, and as such recycles [[Fallout 3]]'s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Its accuracy and DPS make it a good weapon, but the weakness of .357 Magnum make it useful only on lightly armored opponents.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. It can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, boasting a damage boost plus the ability to use a scope, but uses rarer ammunition and lacks the upgrades of the Cowboy Repeater.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF.]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from [[Fallout 3]]. Like its counterpart in Fallout 3, it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The Hunting Rifle is one of the higher-level rifles, serving as a sniping tool between varmint and sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only Companion weapon to have a modification installed.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' Arsenal DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia has extra damage and reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the bullets in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Brush Gun&amp;quot;==  &lt;br /&gt;
The &amp;quot;Brush Gun&amp;quot; is a lever-action rifle firing .45-70 Gov't rounds out of a six-round tube magazine. According to Josh Sawyer, the game's lead designer, it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, alhough it appears to also be based on the [[Marlin Model 1895]]. The &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, resembles the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, hampered only by its use of rare .45-70 Gov't ammunition.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Brush Gun is better in every way than the Brush Gun, albeit much less dramatically than other unique variants.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, The Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier workd the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight compared to the regular Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3''. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is never used). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in Old World Blues, and Father Elijah in Dead Money, and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses less ammunition per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier.&lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|600px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Poster.jpg|thumb|none|600px|The Gauss Rifle is also seen prominently in this Chinese propaganda poster, which reads &amp;quot;Long Live the People's Liberation Army&amp;quot;.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|600px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop — presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[Heckler &amp;amp; Koch G3|G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''Fallout 3'' &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|The back room, with its collection of inaccessible weapons; one G3 is visible at the top-right of the shot, and the other is largely obscured by Mick himself.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields an unknown rifle; given how this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to be a [[Norinco Type 56]].&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also ficitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from Fallout 1 and 2) returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Old World Blues&amp;quot; DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the standard and Gobi variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|600px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for &amp;quot;Fallout 3&amp;quot; indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|600px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|600px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|600px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] appears as the &amp;quot;Light Machine Gun&amp;quot;. Compared to the real FN Minimi, the LMG has (as confirmed by director Joshua Sawyer) &amp;quot;a mishmash of M60 [...] parts&amp;quot; and other non-standard features including a shortened stock and barrel, a wooden carry handle and pistol grip, a differently designed front sight post, a wooden handguard from the [[M60]], and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being Post-Apocalyptic Rambo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gun Runners' Arsenal&amp;quot; DLC adds the fictious seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|400px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the Gun Runners Arsenal DLC].]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]] was added in &amp;quot;Dead Money&amp;quot;, the first DLC for New Vegas, as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small magazines, low fire rate (even when upgraded), high weight (even beating out the LMG), and poor durability. Its only redeeming quality is its damage - the highest of any automatic weapon.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the ejected casings seem to imply that the cartridges have a belt, which .308 cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It can be upgraded with a choke to reduce spread and a &amp;quot;long tube&amp;quot; to increase ammunition capacity from 5 rounds to 8. The Hunting Shotgun is the most accurate non-unique 12 gauge shotgun in the game, allowing for greater accuracy and precision at the cost of a lower fire rate and magazine capacity compared to the Riot Shotgun, making it ideal for Magnum and Slug shells.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the game's most accurate shotgun, and is useful for hitting angry raiders with Slug shells at ranges past any other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The model uses an oddly colored plastic case instead of a proper brass case.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun but kept back by the weak 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of New Vegas (or purchased the &amp;quot;Couriers' Stash&amp;quot; DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Shotgun]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. The Riot Shotgun is far and away the fastest-firing shotgun in the game, but is one of the heaviest and least accurate shotguns in the game, along with requiring a hefty surplus of 12 gauge to be kept fed.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887|Winchester 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few characters and purchasable from the Gun Runners. It is generally the best 20 gauge shotgun, with the highest rate of fire and magazine capacity, but anything above light armor will make it useless quickly.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game. Note the metal plate on the grip, similar to the one on the [[Terminator 2]] gun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor, but is outclassed by any other shotgun in almost every other respect (though it does have the highest raw damage output of any 20 gauge shotgun).&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated- provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|600px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger; begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-off shotgun&amp;quot;. It has mostly the same model as that game, but has a completely different texture (with an overall cleaner look, different screw placement, and a large grip with a different texture) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with 30 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard sawed-off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge.]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|550px|The in-game Sawed-off model. Note the rather steep angle of the pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|550px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It is the first launcher available, but is inferior in almost every way to the other launchers available later. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the &amp;quot;Couriers' Stash&amp;quot; DLC, they acquire the &amp;quot;Mercenary Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory grenade rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear grenade rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip.  The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]]....]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|550px|...The second one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|550px|...And the third one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock. Most Boomers carry it, and it can also be found in a few locations or purchased from several traders, but the more efficient way to get it is to start the Honest Hearts DLC and wait for the White Leg ambush that will kill the guard equipped with this gun (although the condition of the gun may be unsatisfactory).&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase it's range, which limits its potential for long range bombardment without extensive practice in learning it's projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the &amp;quot;Dead Money&amp;quot; DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher; note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictious large fully-auutomatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carreid on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful weapon, boasting some very good damage that is doubled by its controllable rate of fire, but is limited by how rare 25mm is in the wasteland.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Mercy fires larger 40mm grenades, giving it increased damage at the cost of ammo capacity (and, in Hardcore mode, extra ammo weight). Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for the 25mm drums.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The &amp;quot;Gun Runner's Arsenal&amp;quot; DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (&amp;quot;Anti-Personnel Weapon&amp;quot;), a fictious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. It serves as an interesting midway in the Explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. Being a GRA weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, and the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
&lt;br /&gt;
While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]].&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|600px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|600px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The &amp;quot;Lonesome Road&amp;quot; DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage and reduces enemy weapon skills.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|500px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|500px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' seem to be a hybrid of the Danish [[M23 Haanbombe]] and the Type 91 hand grenade (the predecessor to the [[Type 97 hand grenade]] with a socket on the base for attaching a propellant charge in order to use the grenade as a rifle grenade or mortar projectile). In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious..&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 High-Explosive Fragmentation hand grenade (minus pin)]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|The in-game grenade model. Note that it has a too-small version of the Type 91 propellant charge attached to the base. The sharp bend in the spoon is more typical of Soviet grenades like the F1.]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|500px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|500px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|500px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the Schwerer Gustav &amp;quot;Dora&amp;quot; 80cm railway gun snd heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|Schwerer Gustav &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|600px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|600px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the Fallout 3 version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. &lt;br /&gt;
&lt;br /&gt;
The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gun Runner's Arsenal&amp;quot; DLC adds a unique variant of the Flamer to the game; the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|400px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|400px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|600px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|600px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|600px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|600px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|600px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs. Its accuracy is somewhat poor; this issue is compounded by the fact that, like in ''Fallout 3'', the weapon's iron sights are blocked by the player character's fingers; this is more of an issue in New Vegas as aiming actually uses the iron sights rather than simply zooming the view in. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in &amp;quot;Old World Blues&amp;quot;. Amusingly enough, despite being an airgun firing BBs, it it still considered a rifle by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as the first model of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except the Brush Gun, Medicine Stick, the Anti-Material Rifle, Paciencia and Gobi Campaign scout rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait.&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|600px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|600px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Green_Room&amp;diff=1436126</id>
		<title>Green Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Green_Room&amp;diff=1436126"/>
		<updated>2021-08-09T21:05:36Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Stevens Model 67 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Green Room''&lt;br /&gt;
|picture = Greenroom.jpg&lt;br /&gt;
|caption = ''Theatrical release poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Jeremy Saulnier]]&lt;br /&gt;
|date= 2015&lt;br /&gt;
|language = English&amp;lt;br&amp;gt;German&lt;br /&gt;
|studio=Broad Green Pictures&lt;br /&gt;
|distributor=A24&lt;br /&gt;
|character1=Pat&lt;br /&gt;
|actor1=[[Anton Yelchin]]&lt;br /&gt;
|character2=Reece&lt;br /&gt;
|actor2=[[Joe Cole]]&lt;br /&gt;
|character3=Sam&lt;br /&gt;
|actor3=[[Alia Shawkat]]&lt;br /&gt;
|character4=Tiger&lt;br /&gt;
|actor4=Callum Turner&lt;br /&gt;
|character5=Tad&lt;br /&gt;
|actor5=David W. Thompson&lt;br /&gt;
|character6=Amber&lt;br /&gt;
|actor6=[[Imogen Poots]]&lt;br /&gt;
|character7=Darcy Banker&lt;br /&gt;
|actor7=[[Patrick Stewart]]&lt;br /&gt;
|character8=Gabe&lt;br /&gt;
|actor8=[[Macon Blair]]&lt;br /&gt;
|character9=Daniel&lt;br /&gt;
|actor9=Mark Webber&lt;br /&gt;
|character10=Big Justin&lt;br /&gt;
|actor10=Eric Edelstein&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Green Room''''' is a 2015 independent horror film written and directed by [[Jeremy Saulnier]] that focuses on members of a punk rock band who find themselves held captive by neo-Nazi skinheads after witnessing a murder at a club in the remote Oregon woods.  The film's cast includes [[Patrick Stewart]], [[Imogen Poots]], and [[Anton Yelchin]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
A snub nosed [[Taurus Raging Bull]] is seen used by Gabe ([[Macon Blair]]), who later gives it to Big Justin ([[Eric Edelstein]]), after which it is handled by Reece ([[Joe Cole]]), Sam ([[Alia Shawkat]]), and Pat ([[Anton Yelchin]]) before he hands it over to Darcy ([[Patrick Stewart]]).  Darcy is then seen drawing presumably the same revolver at the end of the film.&lt;br /&gt;
[[File:Taurus Raging Bull Snub.jpg|thumb|none|300px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[File:GRTaurus.jpg|thumb|none|600px|Gabe brandishes the Taurus while on the phone with emergency services.]]&lt;br /&gt;
[[File:GRTaurus2.jpg|thumb|none|600px|The Taurus in Big Justin's hand.]]&lt;br /&gt;
[[File:GRTaurus3.jpg|thumb|none|600px|Big Justin aims the Taurus at the band.]]&lt;br /&gt;
[[File:GRTaurus4.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
[[File:GRTaurus5.jpg|thumb|none|600px|Reece loads the Taurus.  Note the five chambers.]]&lt;br /&gt;
[[File:GRTaurus6.jpg|thumb|none|600px|Reece holds the Taurus on Big Justin.]]&lt;br /&gt;
[[File:GRTaurus7.jpg|thumb|none|600px|Pat about to hand the (now empty) Taurus over to Darcy.]]&lt;br /&gt;
[[File:GRTaurus8.jpg|thumb|none|600px|Darcy draws the Taurus at the end of the film.]]&lt;br /&gt;
[[File:GRTaurus9.jpg|thumb|none|600px|Darcy with the Taurus in the film's final moments.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt Combat Commander==&lt;br /&gt;
A 9mm [[Colt Combat Commander]] is given to Jonathan ([[Samuel Summer]]), and later used by Amber ([[Imogen Poots]]) and Pat ([[Anton Yelchin]]).&lt;br /&gt;
[[File:Commander9mm.jpg|thumb|none|300px|Colt Combat Commander - 9x19mm]]&lt;br /&gt;
[[File:GRCommander.jpg|thumb|none|600px|Jonathan aims the Combat Commander.]]&lt;br /&gt;
[[File:GRCommander2.jpg|thumb|none|600px|Jonathan checks the chamber...]]&lt;br /&gt;
[[File:GRCommander3.jpg|thumb|none|600px|...and the magazine well.]]&lt;br /&gt;
[[File:GRCommander5.jpg|thumb|none|600px|Amber fires the Combat Commander.]]&lt;br /&gt;
[[File:GRCommander6.jpg|thumb|none|600px|Pat fires the Combat Commander.]]&lt;br /&gt;
[[File:GRCommander4.jpg|thumb|none|600px|Pat aims the Combat Commander at the end of the film.  The thickness of the barrel bushing and the diameter of the barrel distinguish this as the 9mm variant.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9==&lt;br /&gt;
[[Kahr K9]] is seen in the hands of Alan (Colton Ruscheinsky).&lt;br /&gt;
[[Image:K9blk.jpg|thumb|none|300px|Kahr K9 (Black Finish) - 9x19mm]]&lt;br /&gt;
[[File:GRPistol.jpg|thumb|none|600px|Alan loads his pistol on the right.  Note the similar shapes of the trigger guard and muzzle slide. Jonathan holds the Colt Combat Commander at the left.]]&lt;br /&gt;
[[File:GRPistol2.jpg|thumb|none|600px|Another shot from the same scene shows the frame, sights, and ejection port. Note the similar ejector post, front and rear sights.]]&lt;br /&gt;
[[File:GRPistol3.jpg|thumb|none|600px|Alan hands over his weapon near the end of the film. Note, that this pistol is hammerless and the similar back part of the grip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Stevens Model 67==&lt;br /&gt;
A [[Stevens Model 67]] shotgun is kept under the bar. It's first used by the Bartender ([[Jacob Kasch]]) and then by Amber ([[Imogen Poots]]), Sam ([[Alia Shawkat]]), Kyle ([[Mason Knight]]), Jonathan ([[Samuel Summer]]), Pat ([[Anton Yelchin]]), and then finally is taken again by Amber and used for the remainder of the film.  The stock on the Stevens 67 used in the film has been cut down.&lt;br /&gt;
&lt;br /&gt;
[[File:SA 67 sawed off shotgun.jpg|thumb|none|500px|Stevens Model 67E sawed-off shotgun.]]&lt;br /&gt;
[[File:GRStevens7.jpg|thumb|none|600px|A Stevens 67 underneath the bar.]]&lt;br /&gt;
[[File:GRStevens.jpg|thumb|none|600px|Kyle with the Stevens 67.]]&lt;br /&gt;
[[File:GRStevens2.jpg|thumb|none|600px|Jonathan with the Stevens 67.  Note the shape of the tube cap, confirming the ID of the weapon.]]&lt;br /&gt;
[[File:GRStevens3.jpg|thumb|none|600px|Jonathan checks the chamber on the Stevens 67.]]&lt;br /&gt;
[[File:GRStevens4.jpg|thumb|none|600px|Pat struggles to reload the Stevens 67.]]&lt;br /&gt;
[[File:GRStevens5.jpg|thumb|none|600px|Amber with the Stevens 67.]]&lt;br /&gt;
[[File:GRStevens6.jpg|thumb|none|600px|This shot shows the Stevens' ejection port quite clearly, distinguishing it from other pump-action makes.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Thriller]]&lt;br /&gt;
[[Category:Jeremy Saulnier]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Ghost_and_the_Darkness&amp;diff=1431298</id>
		<title>The Ghost and the Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Ghost_and_the_Darkness&amp;diff=1431298"/>
		<updated>2021-07-14T02:04:53Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Howdah Pistol */ The gun in the movie is very obviously not a Lancaster. It has two over-under barrels and external hammers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Ghost and the Darkness&lt;br /&gt;
|picture = Poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =  [[Stephen Hopkins]]&lt;br /&gt;
|date= 1996&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Paramount Pictures&lt;br /&gt;
|distributor=Paramount Pictures&lt;br /&gt;
|character1=Col. John Patterson&lt;br /&gt;
|actor1=[[Val Kilmer]]&lt;br /&gt;
|character2=Charles Remington&lt;br /&gt;
|actor2=[[Michael Douglas]]&lt;br /&gt;
|character3=Samuel&lt;br /&gt;
|actor3=[[John Kani]]&lt;br /&gt;
|character4=Angus Starling&lt;br /&gt;
|actor4=[[Brian McCardie]]&lt;br /&gt;
|character5=Sir Robert Beaumont&lt;br /&gt;
|actor5=[[Tom Wilkinson]]&lt;br /&gt;
|character6=Doctor David Hawthorne&lt;br /&gt;
|actor6=[[Bernard Hill]]&lt;br /&gt;
|character7=Helena Patterson&lt;br /&gt;
|actor7=[[Emily Mortimer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The Ghost and the Darkness''''' is a 1996 historical thriller based on the non-fiction book ''The Man-eaters of Tsavo'' written by John Henry Patterson (portrayed by [[Val Kilmer]] in the film) and which chronicles the true story of lions that terrorized railroad construction workers in 19th century Africa. Directed by [[Stephen Hopkins]] (''[[Blown Away]], [[Predator 2]]''), the movie takes place in Kenya along the Tsavo River during the year 1898. When railroad workers are found slaughtered by what appears to be a lion, Col. Patterson is assigned to hunt down and kill the predators. On later hunts, Patterson is accompanied by professional hunter Remington ([[Michael Douglas]]). Though the film ventures somewhat away from the actual details of the hunt, it is an exciting adventure movie with a well-written script by William Goldman (who also wrote the screenplays for ''[[Butch Cassidy and the Sundance Kid]]'', ''[[Maverick]]'', ''[[All the President's Men]]'' and ''[[Marathon Man]]''). It is also notable for featuring multiple British firearms, some of which almost never appear in American productions such as the [[Lee-Speed Sporter]] rifle used by Patterson ([[Val Kilmer]]), a [[Howdah Pistol]] and a [[Farquharson Rifle]]. The movie was filmed in South Africa in 1995. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Ghost and the Darkness}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
== Lee-Speed Sporter ==&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Speed Sporter]] rifle is used by Patterson ([[Val Kilmer]]) throughout much of the movie. It appears to have a 26&amp;quot; barrel and is probably chambered for .303 British though the BSA was available in different calibers. The Lee-Speed was popular with British officers and other hunters who wanted a fine rifle but couldn't afford the expensive double barrel rifles made by Purdy and others. The Lee-Speeds were also popular because they fired the British service round and had the same action as the Lee-Enfield bolt action rifle. In the primitive conditions of Africa in the late 19th and early 20th century, the British Army was often a source of supply for hunters and colonists, which would have included spare parts and ammo. There were not many Cabelas sitting around on the grasslands of Kenya. &lt;br /&gt;
&lt;br /&gt;
[[Image:BSA2flat.jpg|thumb|400px|none|Lee-Speed Sporter rifle]] &lt;br /&gt;
[[Image:Two.jpg|thumb|600px|none|Remington ([[Michael Douglas]]) with his double and Patterson ([[Val Kilmer]]) with his Lee Speed.]]&lt;br /&gt;
[[Image:Gd3.jpg|thumb|none|600px|Patterson ([[Val Kilmer]]) readies his Lee-Speed for a night of Lion hunting.]]&lt;br /&gt;
[[Image:Gd18.jpg|thumb|none|600px|Patterson ([[Val Kilmer]]) stalks what he believes is just one Lion in the work camp.]]&lt;br /&gt;
[[Image:Gd22.jpg|thumb|none|600px|Patterson discovers that there are two Lions working together.]]&lt;br /&gt;
[[Image:Gd32.jpg|thumb|none|600px|Patterson cleaning his Lee-Speed the night before the first hunt with Remington ([[Michael Douglas]]). Here Patterson is putting the bolt back into the receiver.]]&lt;br /&gt;
[[Image:Gd55.jpg|thumb|none|600px|Patterson ([[Val Kilmer]]) and Remington ([[Michael Douglas]]) working together. Acting as bait for the lions in the old field hospital.]]&lt;br /&gt;
&lt;br /&gt;
== Farquharson rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Farquharson Rifle]] is used by Doctor Hawthorne ([[Bernard Hill]]) and Patterson ([[Val Kilmer]]). A popular design in the late 19th century with British hunters. The [[Farquharson Rifle]] design is still in use. Most notably the Ruger No. 1 single shot rifle. &lt;br /&gt;
[[Image:Farq2.jpg|thumb|none|500px|A Jeffery Farquharson Rifle in .400 Nitro Express. Manufactured late 1800's. ]]&lt;br /&gt;
[[Image:Gd38.jpg|thumb|none|600px|Patterson ([[Val Kilmer]]), Samuel ([[John Kani]]), and Remington ([[Michael Douglas]]) move out on their first hunt for the lions.]]&lt;br /&gt;
[[Image:Gd39.jpg|thumb|none|600px|Samuel ([[John Kani]]) gives Patterson ([[Val Kilmer]]) an anxious look as he prepares to move out with Remington. Remington wants Samuel with him and Samuel is scared of lions. He told Patterson this the night before. Samuel ([[John Kani]]) is carrying a Snider Artillery Carbine.]]&lt;br /&gt;
[[Image:Gd41.jpg|thumb|none|600px|Patterson positions himself on the high ground waiting to see if the lions are driven towards him. He traded his Lee Speed for the doctor's ([[Bernard Hill]]) Farquharson the night before. Patterson did not test fire the weapon or even give it a cursory inspection.]]&lt;br /&gt;
[[Image:Gd47.jpg|thumb|none|600px|Patterson sees one of the lions moving towards him.]]&lt;br /&gt;
[[Image:Gd49.jpg|thumb|none|600px|Patterson takes care aim at the Lion as it advances towards him.]]&lt;br /&gt;
[[Image:Gd50.jpg|thumb|none|600px|The hammer falls and the round fails to fire. Hence the need for a test fire and functions check.]]&lt;br /&gt;
[[Image:Gd51.jpg|thumb|none|600px|Patterson realizes that the rifle didn't fire and the lion is still advancing towards him.]]&lt;br /&gt;
&lt;br /&gt;
== Double Rifle ==&lt;br /&gt;
&lt;br /&gt;
Though it is unknown which company (or gunsmith) manufactured the double barreled rifle used by Remington ([[Michael Douglas]]) and later Patterson ([[Val Kilmer]]) it appears to be a hammerless model. Given the time it is probably supposed to be a Westley - Richards, Purdey, Rigby or [[Holland &amp;amp; Holland Double Rifle]]. It would likely be in 450 3.25&amp;quot; Nitro Express or 500/450 3.25&amp;quot; Nitro Express since those were the premier Nitro calibers at the end of the 19th century.&amp;lt;!--For the sake of convenience I'm electing to classify it as a Holland &amp;amp; Holland. If anyone has more information please contribute.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StephenGrantBPDouble500BPNitro.jpg|thumb|350px|none|Stephen Grant Sidelock Double Rifle - .500 Nitro Blackpowder]]&lt;br /&gt;
[[Image:Two.jpg|thumb|600px|none|Remington ([[Michael Douglas]]) with his double rifle and Patterson ([[Val Kilmer]]) with his Lee Speed.]]&lt;br /&gt;
[[Image:Gd36.jpg|thumb|none|600px|Remington shares a drink and some laughs with Samuel and Patterson the night before the first hunt. Things are going to get a whole lot more serious.]]&lt;br /&gt;
[[Image:Gd45.jpg|thumb|none|600px|Remington ([[Michael Douglas]]) with his double rifle.]]&lt;br /&gt;
[[Image:Gd46.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gd61.jpg|thumb|none|601px|Patterson jumps from a tree to the ground to grab Remington's rifle during the climactic fight between Patterson and the sole surviving lion.]]&lt;br /&gt;
[[Image:Gd62.jpg|thumb|none|601px|A real world situation. No time to assume a textbook firing position.]]&lt;br /&gt;
[[Image:Gd63.jpg|thumb|none|600px|Patterson touches off the round in the second barrel as the Lion charges. Nice job simulating what would be a very violent recoil. Especially considering that the rifle isn't braced, but desperate times call for desperate measures.]]&lt;br /&gt;
[[Image:Gd64.jpg|thumb|none|600px|With just inches to spare, the Lion dies. Such dramatic events are not unusual on African safaris.]]&lt;br /&gt;
&lt;br /&gt;
== Martini-Henry rifle ==&lt;br /&gt;
&lt;br /&gt;
Used by different characters in the movie. Most notably by Angus Starling ([[Brian McCardie]]) when the two lions invade the camp in the daytime and kill Angus. Historically accurate. By 1898 the British Army was using the Lee - Enfield bolt action rifle in .303 British. The [[Martini-Henry Rifle Series|Martini-Henry Mk. III]] was a black powder rifle and was classified as obsolete. It was available on the surplus gun market and it would have been cheap and plentiful. It fired a powerful round (.577/.450 Martini-Henry) and was considered effective against lions and other dangerous game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Martini-HenryMarkIII(1881-1888).jpg|thumb|none|400px|Martini-Henry Mk. III (1881-1888) .577-.450 caliber.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gd13.jpg|thumb|none|600px|Both Lions attack the camp in daylight. Angus ([[Brian McCardie]]), Samuel ([[John Kani]]) and Patterson ([[Val Kilmer]]) grab their weapons and run ''towards'' the danger while others run away.]]&lt;br /&gt;
[[Image:Gd24.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gd14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Snider Enfield Mk.II* Artillery Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Snider-Enfield Rifle|Snider Enfield Mk.II* Enfield Artillery Carbine]] is used by Samuel ([[John Kani]]) during the first hunt for the lions involving Remington ([[Michael Douglas]]) in the thicket. It's a nice touch and showed that somebody was thinking. In 1898 the Snider rifles were surplus and would probably have been readily available in Colonial Africa. Samuel is a native and though trusted by the Europeans would not have been a wealthy man. A surplus Snider rifle would have met his needs and been affordable for him. The fact that the rare Artillery Carbine was used also shows a good eye for detail. Easier to carry and maneuver with than the full length infantry rifle version.&lt;br /&gt;
[[Image:Arty snider.jpg|thumb|none|450px|Snider Enfield Mk.II** Artillery Carbine]]&lt;br /&gt;
[[Image:Gd39.jpg|thumb|none|600px|Samuel ([[John Kani]]) moves out with Remington ([[Michael Douglas]]). The look that he gives Patterson ([[Val Kilmer]]) is worth a thousand words.]]&lt;br /&gt;
[[Image:Gd44.jpg|thumb|none|600px|As Remington ([[Michael Douglas]]) scans the bush for sign of the Lion. Samuel ([[John Kani]]) can be seen behind him pointing his carbine in the general direction of the Lion's location.]]&lt;br /&gt;
&lt;br /&gt;
== Howdah Pistol ==&lt;br /&gt;
&lt;br /&gt;
The Howdah Pistol used in the film was a very powerful double barrel handgun developed by the British hunters in India for close range, last ditch, defense against Tigers and other dangerous game. A Howdah was the basket that hunters rode in on top of elephants in India. Tigers were known to climb up the Elephant to reach the hunters in the Howdah. At such a close range, a long-barreled rifle was less than effective. The [[Howdah Pistol]] was perfect. They typically had two or four barrel designs. They were massive, powerful and delivered a hell of a wallop at both ends. However, it was believed that in a life and death situation heavy recoil would not be noticed. The now very collectible handgun is seen in the film used by both Patterson ([[Val Kilmer]]) and Remington ([[Michael Douglas]]). In a nice bit of technical realism, the [[Howdah Pistol]] is used as a last ditch defense weapon in the movie. The image below is not the same gun seen in the movie. There are rumors that the Howdah pistol carried by Remington ([[Michael Douglas]]) was actually fabricated by the armorer so that Remington would have a very distinctive pistol. At this time the rumours can be neither verified nor repudiated.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|300px|Lancaster Over and Under [[Howdah Pistol]]&lt;br /&gt;
]][[Image:Howdy3.jpg|thumb|300px|none|Holland &amp;amp; Holland Side by Side &amp;quot;Howdah&amp;quot; pistol]]&lt;br /&gt;
[[Image:Gd27.jpg|thumb|none|600px|With many workers now dead their self-appointed leader Abdullah (Om Puri) leads the surviving workers in a confrontation with Patterson ([[Val Kilmer]]). Just as things are getting ready to explode Remington ([[Michael Douglas]]) shows up and enters into the negotiations.]]&lt;br /&gt;
[[Image:Gd28.jpg|thumb|none|600px|&amp;quot;Change of Plans.&amp;quot;]]&lt;br /&gt;
[[Image:Gd29.jpg|thumb|none|600px|&amp;quot;You have to ask yourself a question. Do you want to live or die?&amp;quot;]]&lt;br /&gt;
[[Image:Gd31.jpg|thumb|none|600px|&amp;quot;I am a man of peace.&amp;quot; Funny how a great big pistol jammed against one's head will change one's nature.]]&lt;br /&gt;
[[Image:Gd56.jpg|thumb|none|600px|During the final confrontation, Patterson is armed with Remington's Howdah when encountering the lion on the bridge. The perfect weapon for such a close range confrontation.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
It appears that Samuel ([[John Kani]]) owns both a [[Snider-Enfield Rifle|Snider Enfield Mk.II* Short Rifle]] and what looks like a hammerless [[12 Gauge Double Barreled Shotgun]] with a box lock action. The gauge or bore (as the British would call it) of the shotgun is just a guess, but doesn't appear to be as big as a 10 Gauge. In one of the screencaps it looks as if Samuel is wearing a bandoleer of shotgun shells. The shells look to be red in color and could be made of paper which would be consistent with the late nineteenth century. Initially, it would seem insane to go after a lion with a shotgun, but many hunters over the decades have used shotguns against lions and other big cats with great success. It also makes sense that Samuel would own both a rifle and a shotgun. The two weapons would give him greater flexibility for different game and situations.  &lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith case hardened hammerless side by side Field shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Gd14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gd15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gd24.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gd58.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Ghost and Darkness Trio ==&lt;br /&gt;
&lt;br /&gt;
Examples of the three main rifles used in the movie. From top to bottom. A BSA Lee-Speed Sporter, Farqueson falling block single shot rifle and a Holland &amp;amp; Holland double barrel rifle. Just a neat photo from the Nitroexpress.com forum. &lt;br /&gt;
&lt;br /&gt;
[[Image:GDTrio.jpg|thumb|none|600px|Top to bottom: Lee-Speed, Farqueson, Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;br /&gt;
[[Category:Stephen Hopkins]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Mummy_(1999)&amp;diff=1427560</id>
		<title>The Mummy (1999)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Mummy_(1999)&amp;diff=1427560"/>
		<updated>2021-06-27T03:19:39Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Lebel 1886 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Mummy&lt;br /&gt;
|picture = Mummy_Poster.jpg&lt;br /&gt;
|caption = Film Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Stephen Sommers]]&lt;br /&gt;
|date = 1999&lt;br /&gt;
|language = English&amp;lt;BR&amp;gt;Arabic&lt;br /&gt;
|studio = Universal Pictures&amp;lt;BR&amp;gt;Alphaville Films&lt;br /&gt;
|distributor = Universal Pictures&lt;br /&gt;
|character1=Rick O'Connell&lt;br /&gt;
|actor1=[[Brendan Fraser]]&lt;br /&gt;
|character2=Evelyn Carnahan&lt;br /&gt;
|actor2=[[Rachel Weisz]]&lt;br /&gt;
|character3=Jonathan Carnahan&lt;br /&gt;
|actor3=[[John Hannah]]&lt;br /&gt;
|character4=Imhotep&lt;br /&gt;
|actor4=[[Arnold Vosloo]]&lt;br /&gt;
|character5=Ardeth Bay&lt;br /&gt;
|actor5=[[Oded Fehr]]&lt;br /&gt;
|character6=Beni Gabor&lt;br /&gt;
|actor6=[[Kevin J. O'Connor]]&lt;br /&gt;
|character7=Mr. Daniels&lt;br /&gt;
|actor7=[[Corey Johnson]]&lt;br /&gt;
|character8=Dr. Allen Chamberlain&lt;br /&gt;
|actor8=[[Jonathan Hyde]]&lt;br /&gt;
|character9=Captain Winston Havlock&lt;br /&gt;
|actor9=[[Bernard Fox]]&lt;br /&gt;
|character10=Anck-Su-Namun&lt;br /&gt;
|actor10=[[Patricia Velasquez]]&lt;br /&gt;
}}&lt;br /&gt;
'''''The Mummy''''' is the 1999 feature film adaptation of the Universal monster character that was directed by [[Stephen Sommers]]. [[Brendan Fraser]] stars in the film as Rick O'Connell, a former soldier who joins an expedition to investigate the possible existence of a supernatural Egyptian book, which may have the power to unleash a force that exists within the confines of a buried body. The film's cast includes [[Rachel Weisz]], [[John Hannah]], and [[Arnold Vosloo]] as the Mummy. The film spawned two sequels: 2001's ''[[Mummy Returns, The|The Mummy Returns]]'' and 2008's ''[[Mummy: Tomb of the Dragon Emperor, The|The Mummy: Tomb of the Dragon Emperor]]''. The character of the Mummy would subsequently be rebooted as part of a &amp;quot;Universal Monsters&amp;quot; film franchise with a [[Mummy, The (2017)|2017 feature film adaptation]] starring [[Tom Cruise]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Mummy}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Chamelot-Delvigne Model 1873 ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) uses a pair of [[Chamelot-Delvigne Model 1873]] revolvers throughout the film. During the fight in Hamunaptra, Jonathan Carnahan ([[John Hannah]]) grabs them out of Rick's shoulder holsters and fires them at Imhotep's ([[Arnold Vosloo]]) mummified priests.&lt;br /&gt;
&lt;br /&gt;
Rick often dual-wields revolvers and has an unique way of loading them by spinning the cylinders. Maybe if the ejector rod has been pulled back and the loading gate is open, all he has to do is to point the loading gate downwards, using the force of gravity and cylinder spinning to make sure all cartridges are ejected.&lt;br /&gt;
[[File:Chamelot-Delvigne-Model-1873.jpg|thumb|none|300px|Chamelot-Delvigne Model 1873 (factory bare finish) - 11x17.8mmR]]&lt;br /&gt;
[[Image:TM_Chamelot-Delvigne2.jpg|thumb|none|600px|Rick O'Connell ([[Brendan Fraser]]) preparing his Chamelot-Delvigne Model 1873 revolvers.]]&lt;br /&gt;
[[Image:TM_Chamelot-Delvigne.jpg|thumb|none|600px|Close-up of Rick's Chamelot-Delvigne Model 1873 revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Colt New Service ==&lt;br /&gt;
Beni Gabor ([[Kevin J. O'Connor]]) uses a [[Colt New Service]], while Mr. Daniels ([[Corey Johnson]]) carries and uses two revolvers. Warden Gad Hassan (Omid Djalili) also pulls out a Colt revolver during the brief standoff with the American treasure hunters in Hamunaptra.&lt;br /&gt;
[[Image:ColtNewService1917.jpg|thumb|none|300px|Colt New Service revolver - .45 ACP. The Army adopted a model of the New Service, the Colt M1917, with plain wooden grips and a lanyard ring in the First World War.]]&lt;br /&gt;
[[Image:Mummy 106.jpg|thumb|none|600px|On the far right, Warden Gad Hassan (Omid Djalili) pulls out a Colt revolver.]]&lt;br /&gt;
[[Image:Colt-Beny.jpg|thumb|none|600px|Beni Gabor ([[Kevin J. O'Connor]]) with his Colt New Service.]]&lt;br /&gt;
[[Image:TM_M1917.jpg|thumb|none|600px|Mr. Daniels ([[Corey Johnson]]) firing his Colt New Service revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) and Jonathan Carnahan ([[John Hannah]]) use [[Colt M1911]] pistols to battle the attacking Tuaregs. Rick most notably preparing one on the boat to Hamunaptra. Mr. Burns ([[Tuc Watkins]]), one of the American treasure hunters, is also seen using a Colt M1911. It should be noted that the screen gun used is a period authentic pre-1924 M1911, not an M1911A1 (noted by the lack of a curved mainspring housing and no relief cuts around the trigger guard on the frame. Also, the grip safety spur is shorter than on the A1 while the actual trigger itself is longer). This is a rare case of Hollywood getting something right.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|300px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:TM_1911.jpg|thumb|none|600px|Rick's Colt M1911 lying in the sand.]]&lt;br /&gt;
[[Image:TM_1911_2.jpg|thumb|none|600px|Rick ([[Brendan Fraser]]) with his Colt M1911.]]&lt;br /&gt;
[[Image:JH-TM-1911-1.jpg|thumb|none|600px|Jonathan Carnahan ([[John Hannah]]) holds a Colt M1911 while drinking wine.]]&lt;br /&gt;
[[Image:JH-TM-1911-2.jpg|thumb|none|600px|Jonathan fires his Colt M1911 pistol.]]&lt;br /&gt;
[[Image:Mum_100.jpg|thumb|none|600px|Mr. Burns ([[Tuc Watkins]]) is seen holding a Colt M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army &amp;quot;Quick-Draw&amp;quot; ==&lt;br /&gt;
Mr. Henderson ([[Stephen Dunham]]) uses a pair of [[Single Action Army|Colt Single Action Army]] &amp;quot;Quick-Draw&amp;quot; revolvers. Mr. Daniels ([[Corey Johnson]]) is briefly seen with one when they enter the museum after Burns' death.&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|300px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Mummy 101.jpg|thumb|none|600px|Mr. Henderson ([[Stephen Dunham]]) dual-wields Colt SAA revolvers during the boat attack.]]&lt;br /&gt;
[[Image:TM_SAA.jpg|thumb|none|600px|Mr. Henderson ([[Stephen Dunham]]) with his Colt SAA.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Many of the Medjai warriors who attack the boat to Hamunaptra are armed with dual [[Mauser C96]]s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-war dated Mauser C96 &amp;quot;Broomhandle&amp;quot; commercial model - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:TM_Mauser.jpg|thumb|none|600px|A Medjai warrior is shot while firing his Mauser C96s.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
Jonathan ([[John Hannah]]) carries a [[Remington 1866 Derringer]].&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|300px|Remington 1866 Derringer - .41 R.F.]]&lt;br /&gt;
[[Image:Mummy 106.jpg|thumb|none|600px|On the near right, Jonathan ([[John Hannah]]) holds his Remington 1866 Derringer.]]&lt;br /&gt;
[[Image:Confrontation.jpg‎|thumb|none|600px|Jonathan with his pistol in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk V ==&lt;br /&gt;
Mr. Burns ([[Tuc Watkins]]) uses a [[Webley Mk V]] revolver.&lt;br /&gt;
[[File:Webley Mk. V.JPG‎|thumb|none|300px|Webley Mk V revolver - .455 Webley]]&lt;br /&gt;
[[Image:Webley_TM.jpg‎|thumb|none|600px|On the near right, Mr. Burns ([[Tuc Watkins]]) reloads his revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) uses a [[Winchester Model 1897]] shotgun in some scenes. Evelyn Carnahan ([[Rachel Weisz]]) is also seen using the shotgun. The shotgun is later given to Ardeth Bay ([[Oded Fehr]]) to hold off Imhotep's mummified priests.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mummy-Shotgun1.jpg|thumb|none|600px|The screen-used Winchester Model 1897 shotgun.]]&lt;br /&gt;
[[Image:TM_Winchester.jpg|thumb|none|600px|Rick ([[Brendan Fraser]]) preparing his Winchester 1897.]]&lt;br /&gt;
[[Image:TM_Winchester2.jpg|thumb|none|600px|Rick armed with his Winchester 1897.]]&lt;br /&gt;
[[Image:RW-TM-W-M1897.jpg|thumb|none|600px|Evelyn Carnahan ([[Rachel Weisz]]) with Rick's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Lebel 1886 ==&lt;br /&gt;
At the beginning of the film, Rick O'Connell ([[Brendan Fraser]]), Beni Gabor ([[Kevin J. O'Connor]]) and other members of the French Foreign Legion use [[Lebel 1886]] rifles. Normally these rifles hold eight rounds, but the ones used in the film appear to be reloaded after every shot (Fraser does this several times during the course of the opening scene). This is accurate to doctrine of the time; the Lebel was fitted with a magazine cutoff that prevents loading from the magazine, allowing single shots to be loaded and fired. As the Lebel has a tubular magazine that is difficult and time-consuming to load under pressure, and there were concerns regarding excessive ammunition consumption, many military rifles of the period were fitted with magazine cutoffs and soldiers were under orders to load and fire single shots while saving the magazine as an emergency reserve for close combat and assaults.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|none|450px|French Lebel 1886 rifle - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:TM_Lebel.jpg|thumb|none|600px|Beni and Rick holding French Lebel rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk III* ==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee-Enfield rifle]] was extensively used in the film, seen in the hands of British soldiers, the Medjai warriors, and the Tuaregs attacking the French Foreign Legion at the beginning of the film.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No.1 Mk III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:Lee_M.jpg‎|thumb|none|600px|On the right, a British soldier with his Lee-Enfield rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1895 Carbine==&lt;br /&gt;
The Tuaregs attacking the French Foreign Legion at the beginning of the film are seen using [[M1895 Chilean Mauser]] carbines.&lt;br /&gt;
[[Image:Chil95car1.jpg|thumb|none|450px|Chilean Mauser 1895 Carbine - 7x57mm Mauser.]]&lt;br /&gt;
[[Image:TM_M48.jpg|thumb|none|600px|A Tuareg horseman armed with a Chilean Mauser.]]&lt;br /&gt;
[[Image:Mummy1999-Mauser1.jpg|thumb|none|600px|Same horsemen start firing their Mauser rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Snider-Enfield Mk II==&lt;br /&gt;
What appear to be [[Snider-Enfield Rifle|Snider-Enfield rifles]] are used by the Tuaregs.&lt;br /&gt;
[[File:3bandsnider.jpg|thumb|none|450px|Snider-Enfield Mk II** Infantry Rifle - .577 Snider]]&lt;br /&gt;
[[Image:Mummy1999-Enfield.jpg|thumb|none|600px|Tuareg horsemen charging with their rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Jezail Musket ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) holds the [[Jezail Musket]] on film poster, although this gun does not appear directly in the film.&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|450px|Jezail Musket]]&lt;br /&gt;
[[Image:Mummy_Poster.jpg|thumb|none|450px|Rick holds the Jezail musket on film poster.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Lewis Gun ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) uses a [[Lewis Gun|Lewis gun]] mounted on an airplane to shoot at the face of the sandstorm that Imhotep ([[Arnold Vosloo]]) creates. When the airplane crashes, Ardeth Bay ([[Oded Fehr]]) unmounts the gun and uses it against Imhotep's mummified priests in Hamunaptra.&lt;br /&gt;
[[Image:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft-mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:PDVD_081.jpg|thumb|none|600px|Rick with the mounted Lewis machine gun.]]&lt;br /&gt;
[[Image:TM_Mk.jpg|thumb|none|600px|Ardeth Bay unmounts the Lewis machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Dynamite Sticks ==&lt;br /&gt;
Rick O'Connell ([[Brendan Fraser]]) can be seen using dynamite sticks in a few battles.&lt;br /&gt;
[[Image:Dynamite_Mummy.jpg|thumb|none|600px|Rick with a dynamite stick.]]&lt;br /&gt;
&lt;br /&gt;
==O'Connell's Arsenal==&lt;br /&gt;
On the boat, Rick displays his pack that's filled with weapons. The pack consists of:&lt;br /&gt;
* One [[Colt M1911]] pistol.&lt;br /&gt;
* Two [[Chamelot-Delvigne Model 1873]] revolvers.&lt;br /&gt;
* One [[Winchester Model 1897]] shotgun in disassembled condition.&lt;br /&gt;
* One knife.&lt;br /&gt;
* One balisong.&lt;br /&gt;
* Two bandoliers with shotgun ammo.&lt;br /&gt;
* Dynamite sticks.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM_-_Arsenal.jpg|thumb|600px|none|Rick displays his weapons pack.]]&lt;br /&gt;
&lt;br /&gt;
{{Mummy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Stephen Sommers]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Chitoryu12&amp;diff=1405302</id>
		<title>User:Chitoryu12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Chitoryu12&amp;diff=1405302"/>
		<updated>2021-03-16T00:39:13Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: Replaced content with &amp;quot;Man this shit changes too much to keep it updated.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Man this shit changes too much to keep it updated.&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Yakuza_Kiwami&amp;diff=1376792</id>
		<title>Yakuza Kiwami</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Yakuza_Kiwami&amp;diff=1376792"/>
		<updated>2020-10-19T06:05:50Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Yakuza Kiwami&lt;br /&gt;
|picture = Yakuza_Kiwami_cover.jpg‎&lt;br /&gt;
|caption = North American box art&lt;br /&gt;
|series= ''[[Yakuza (series)|Yakuza]]''&lt;br /&gt;
|developer= Ryu Ga Gotoku Studios&lt;br /&gt;
|publisher= SEGA (JP/NA)&amp;lt;br&amp;gt;Deep Silver (EU/AUS)&lt;br /&gt;
|date= '''PlayStation 3'''&amp;lt;br&amp;gt;&lt;br /&gt;
January 2016 (JP)&amp;lt;br&amp;gt;&lt;br /&gt;
'''PlayStation 4'''&lt;br /&gt;
January 2016 (JP)&amp;lt;br&amp;gt;&lt;br /&gt;
August 2017 (WW)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Windows'''&amp;lt;br&amp;gt;&lt;br /&gt;
February 2019 (WW)&lt;br /&gt;
|platforms= PS3&amp;lt;br&amp;gt;PS4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre= JRPG, Brawler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Yakuza Kiwami'' (Japanese:　'''龍が如く　KIWAMI''' Lit. ''Like A Dragon: Extreme'') is a Japanese video game released in January 2016 in Japan, August 2017 in English-speaking regions on PS4, and in February 2019 on PC. It is a remake of the original 2006 ''[[Yakuza]]'' game. However, most of the types of guns used on this game are different models compared to the original. It is likely that the guns were modelled on airsoft derivatives, as the game developer has previously credited Tokyo Marui for lending them airsoft models to use for [[Binary Domain]].&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==1911-Derived Pistol==&lt;br /&gt;
&lt;br /&gt;
A [[Colt 1911]] style pistol can be seen in the game used by character Shinji Tanaka, as well as being held by Haruka Sawamura after surviving the mass shooting at Bacchus. It most closely resembles a Para Ordnance LDA, although there are still differences such as the shape of the hammer and truncated rear spur.&lt;br /&gt;
&lt;br /&gt;
[[image:ParaOrdnanceLDA745.jpg‎|thumb|400px|none|Para Ordnance LDA 7.45]]&lt;br /&gt;
[[image:HarukaPA745.jpg‎|thumb|600px|none|Haruka holds the pistol while cowering in a corner in Bacchus.]]&lt;br /&gt;
[[File:Yk1911ShinjiTanaka.jpeg|thumb|600px|none|Shinji introduces himself to some Shimano family toughs with his 1911.]]&lt;br /&gt;
[[File:Ykiwamishinjitanaka1911.jpg|thumb|600px|none|Game wallpaper showing Shinji Tanaka with the 1911-style pistol]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by members of the MIA especially towards the final chapter.. It is also used by Nishikiyama Family Sergeant Kazuto Arase when he fights Kiryu on the roof top. A slow-motion sequence during the game correctly shows the delayed-blowback mechanism, where the barrel rotates around its axis to unlock the breech. However, the sequence is chronologically incorrect, as the gun starts blowing back ''before'' the projectile exits the barrel, not to mention that even in the slow-motion that it was at, the bullet would have been impossible to see due to travelling too fast. Of note is the fact that in the original ''[[Yakuza]]'' game, the MIA members and their leader Kyohei Jingu used what appear to be [[Glock pistol series#Glock 36|Glock 36]] pistols, the only known appearance of the model in a video game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Ykberetta92.jpg|thumb|600px|none|Kiryu and Date are threatened with the Beretta 92 in their first meeting with the MIA.]]&lt;br /&gt;
[[Image:YkBeretta92 3.jpg|thumb|600px|none|Kazuto Arase arrives on the rooftop with the rest of the Nishikiyama family, holding one of his Berettas.]]&lt;br /&gt;
[[Image:YkBeretta92 4.jpg|thumb|600px|none|Arase holds his pair of 92FS's on Kiryu during the bossfight.]]&lt;br /&gt;
[[Image:B92yakiwami.jpg|thumb|600px|none|A close-up of the gun from the beginning of the incorrectly-timed slow-mo sequence. Note the distinct &amp;quot;step&amp;quot; in the slide, reminiscent of [[Media:Beretta 92 early stepped slide.jpg|the earliest versions of the Beretta 92]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] is purchasable from a weapons dealer as the &amp;quot;Tiger's Bane,&amp;quot; and is simply just the &amp;quot;Tiger Pistol&amp;quot; from ''Yakuza: Dead Souls'' ported over.&lt;br /&gt;
&lt;br /&gt;
[[image:MagResDE.357MarkI.jpg|thumb|none|400px|Desert Eagle Mk1 - .357 Magnum]]&lt;br /&gt;
[[image:Ykiwamideagle.jpg|thumb|none|400px|Kiryu struts around Kamurocho with his hand cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;9mm Automatic Pistol&amp;quot; and is used by a number of Yakuza gangsters and can also be purchased by Kiryu from the weapons dealer. Like most of the guns in this game, the Makarov's details are weirdly proportioned. The gun seems to have an extended barrel (a feature on Canadian imported Makarovs), plus a ring hammer and an oddly straighter grip. A rainbow-coloured version of this gun called &amp;quot;Mr Random&amp;quot; is available from a weapons dealer, where each bullet fired has a random effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal-442.jpg|thumb|none|400px|Baikal-442 - 9x17mm Browning/9x18mm Makarov/9x19mm. It is a Canadian market import model of the Makarov. It features an long barrel, not seen on the military Makarov pistol.]]&lt;br /&gt;
[[Image:YkMakarov1.jpg|thumb|600px|none|Nishikiyama shoots one of his henchman after he fails to follow orders.]]&lt;br /&gt;
[[Image:PMMakyakuzakiwami.jpg‎|thumb|600px|none|Akira Nishikiyama continues to unload on said henchman.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P226/H&amp;amp;K USP==&lt;br /&gt;
&lt;br /&gt;
The Modified Air Gun returns from 0 as well, lifting the model of the P226/USP hybrid originally from ''[[Yakuza 3]]'' along for the ride. For some strange reason, the model in the game files is called a [[CZ-75]], suggesting it may have originally been based on the CZ P-07 model, which was close to being introduced when ''Yakuza 3'' was being developed.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:pistole-p8.jpg|thumb|none|401px|Heckler &amp;amp; Koch P8 - 9x19mm. Note the reversed safety lever.]]&lt;br /&gt;
[[image:Ykiwamiairgun.jpg|thumb|600px|none|&amp;quot;Modified Model Gun&amp;quot; as it appears in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro==&lt;br /&gt;
The [[SIG Pro]] can be seen used by Shintaro Kazama in a couple of flashback sequences. The first is when he dual-wields them to rescue Kazuma Kiryu by shooting the Snake Flower Triad men who were torturing him. The second is when he shoots the would-be assassin of Yumi and baby Haruka. Interestingly, although the pistol is named as a SIG Pro in the game files, both these flashbacks take place in the mid 1990s, before the SIG Pro actually went into production. Also, Kazama's SIG Pros feature a number of custom touches, including a vented front slide and wooden hand grips. A version of this gun that has been modified to fire tranquillizer darts can be purchased from a weapons dealer as the imaginatively-named &amp;quot;Drow-Z&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:Gsg9-1.jpg|thumb|none|400px|SIG Pro SP 2009 -9x19 mm]]&lt;br /&gt;
[[image:YkSIGProKazama.jpg|thumb|none|600px|Kazama wields dual SIG Pro's while rescuing Kiryu in a flashback.]]&lt;br /&gt;
[[image:Ykiwamisigpros.jpg|thumb|none|600px|A close up of the SIG Pro in one of these flashbacks, showing off the custom ports and wood grips.]]&lt;br /&gt;
[[image:YkiwamidrowZEE.jpg|thumb|none|600px|The SIG Pro in the in-game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Antagonist Kyohei Jingu uses a [[Walther PPK]] as his primary sidearm, where he both grazes Kiryu and murders his love of his life Yumi in the final chapter. The gun is also used by Nishikiyama in said chapter, and suppressed versions are commonly used by his subordinates, the MIA Sergeants. For some reason, the de-cocking lever that was removed from the [[SIG-Sauer P230]] models in previous ''Yakuza'' games appears to have been placed on this one as a slide release. Equally weirdly, when Nishiki pulls the trigger, it appears to move backwards linearly.&lt;br /&gt;
&lt;br /&gt;
[[image:WaltherPPK.jpg|thumb|400px|none|Walther PPK - 9x17mm AKA 9mm Kurz (short)]]&lt;br /&gt;
[[image:Ykiwamiwltppk1.jpg|thumb|600px|none|Kyohei Jingu aims his Walther PPK, note the P230 decocker fitted as some sort of slide release.]]&lt;br /&gt;
[[image:YkWaltherPPK.jpg|thumb|600px|none|A MIA Sergeant clutches his Walther PPK while the Dragon of Dojima charges him.]]&lt;br /&gt;
[[image:Ykiwamisuppresedwppk.jpg|thumb|600px|none|MIA Sergeants armed with suppressed PPK's making the terrible mistake of thinking that Kiryu is down and out.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
The [[Nambu Model 60]] is modelled in police officers' holsters in the game. This includes so-called &amp;quot;Officer Majima,&amp;quot; who frisks Kiryu for illegal weapons as part of the &amp;quot;Majima Everywhere&amp;quot; side-quest. The irony of Majima himself (who is ''not'' an actual police officer but a yakuza) openly carrying a handgun as part of his fake police uniform while he does this seems to be lost on him. Although only the butt of the weapon can be seen, it is nonetheless identifiable by its lanyard ring and distinctively-shaped handgrip extension.&lt;br /&gt;
[[Image:Nambu60_snub.jpg‎|thumb|400px|none|Nambu Model 60 snub nose - .38 Special.]]&lt;br /&gt;
[[File:Ykiwamiofficermajima.jpg|thumb|600px|none|Rendering of the Model 60 in its holster on &amp;quot;Officer Majima.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1860 Army==&lt;br /&gt;
&lt;br /&gt;
A [[Colt 1860 Army]] revolver can be purchased from the weapons dealer as the &amp;quot;Antique Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|400px|Colt 1860 Army - .44 caliber]]&lt;br /&gt;
[[Image:Yakuzakiwamiantiquegun.jpg|thumb|600px|none|&amp;quot;Antique Gun&amp;quot; in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Golden Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
&lt;br /&gt;
A highly modified [[Smith &amp;amp; Wesson Model 2]] with a gold finish appears as the &amp;quot;Golden Gun&amp;quot;, which is purchasable from Bob Utsonomiya with enough Completion Points. This model is taken from one of the highest ranked pistols on ''[[Ryu ga Gotoku Ishin!]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 - .32 Short]]&lt;br /&gt;
[[File:Ykiwamigoldenwheelgun.jpg|thumb|none|400px|The Golden Gun Model, note the similarities in the barrel and grip compared to an actual Model 2.]]&lt;br /&gt;
[[File:Ykiwamigoldengun.jpg|thumb|none|600px|Having become well and truly done with Goro, Kiryu decides to give Goro a .32 caliber piece of his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
A revolver modelled on the [[Smith &amp;amp; Wesson Model 36]], known as the &amp;quot;Double Action Revolver,&amp;quot; is a purchasable weapon, as well as being a stand-in for the aforementioned Nambu when it is being held by police officers. Although the Model 36 is the gun that the Japanese developed into the Model 60 for their own police officers, it lacks the latter's tapered barrel and lanyard ring. Based on the &amp;quot;Double Action Revolver&amp;quot; from ''[[Yakuza 3]]'', it now only comes with 6 rounds when purchased rather than 15. This is still incorrect however as the Model 36 has a 5-round cylinder. The massive 15-round capacity of the original model is still retained though for the car chase sequence. This capacity would require some kind of ''[[Bioshock]]''-style loading mechanism to achieve in reality.&lt;br /&gt;
[[File:S&amp;amp;W 36.jpg|thumb|none|400px|Early Smith &amp;amp; Wesson Model 36 with the original cylinder release shape - .38 special]]&lt;br /&gt;
[[Image:Kiryudojimadeath.jpg|thumb|600px|none|Kiryu holding the .38 Special in front of Sohei Dojima's body.]]&lt;br /&gt;
[[Image:Ykiwami38CDS.jpg|thumb|600px|none|A Japanese police officer behind Date gives a death glare while holding his Model 36, showing the 5-shot cylinder.]]&lt;br /&gt;
[[Image:YkModel60.jpg|thumb|600px|none|Kiryu holds the Model 36 after Date hands it to him just prior to the Yokohama chase. Note the lack of handgrip extension flare on the butt of the revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
[[MAC-10]]s modified with front foregrips are used by Snake Flower Triad men in the car chase sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:Ykguywithanrpg.jpg‎|thumb|600px|none|A container carrying Snake Flower Triad members rolls by Kiryu, two of them armed with MAC-10's.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Broken M1985&amp;quot; shotgun seems to be based on a [[Baikal MP-133]] (given the magazine cut-off button on the receiver). A version of this shotgun that has been retextured in stainless with a black synthetic stock, as well as being modelled with a different fore end is available as the &amp;quot;Expulsion S-12.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12-gauge]]&lt;br /&gt;
[[File:Ykiwamimp133.jpg|thumb|none|600px|After one too many random encounters, Kiryu decides to use his Broken to make this fight go faster. The name probably is a jest of the not high quality of these shotguns. &amp;quot;M1985&amp;quot; may be a reference to the [[Baikal IZH-81|IZH-81]], the direct predecessor of MP-133.]]&lt;br /&gt;
[[File:YkBaikalMP133.jpg|thumb|none|600px|In the midst of the car chase, Kiryu has a van roll alongside complete with a Triad armed with an MP133.]]&lt;br /&gt;
[[File:Ykiwamiexplusions12.jpg|thumb|none|600px|Expulsion S-12 in the game menu]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi SPAS-12]] shotgun can be purchased from a weapons dealer as the &amp;quot;MJM56-55 Exorcist&amp;quot; Like the Tiger Pistol, this model is lifted directly from ''Yakuza: Dead Souls'' and still comes with a SPAS-15 style box magazine. Unlike ''Dead Souls'' however, where Majima fires the shotgun in semi-automatic mode from the shoulder due to the game's recycling of the rifle animation, they decided to have the regular pump-action-shotgun animation in this game. This means that, like a number of ''Yakuza'' games before it, Kiryu is left holding the wrong part of the gun. At least this model actually has a stock unlike previous pistol-gripped pump-action shotguns in the series, meaning that Kiryu isn't just holding onto thin air.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[image:Ykiwamispas14.jpg|thumb|450px|none|Kiryu holds his franken-SPAS as he forgets how pistol grips work.]]&lt;br /&gt;
&lt;br /&gt;
==Golden Rifle==&lt;br /&gt;
&lt;br /&gt;
The Golden Rifle from Yakuza 0 returns, although this time you only need to buy it from the pawn shop. Another consequence of recycling the pump-action shotgun mechanics for ''all'' the shotguns in the game is that the sound of the pump handle being racked can be heard after every shot. This gun is based on a [[Coach Gun]] model used for the hunting sidequest in ''[[Yakuza 5]]'', where it is assumed that the guns in question had rifled barrels and fired slugs for the purposes of large game and bear hunting. This means that it can correctly be defined as a &amp;quot;rifle&amp;quot; in jurisdictions where a shotgun or rifle is defined by whether the firearm in question has a smooth or rifled barrel. However, for IMFDb purposes, this gun is classified as a shotgun because it is chambered for shotgun cartridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|400px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[image:Ykiwamigoldenrifle.jpg|thumb|none|450px|Kiryu with the golden &amp;quot;rifle&amp;quot; as he prepares to bring the gold plated pain.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]], modeled with a front link between the mag tube and barrel like the [[Remington Model 31]], is used in a side mission by a Yakuza assassin disguised in drag as well as occasionally in the hands of thugs. A sawn-off version known as the &amp;quot;Slime Gun&amp;quot; appears and as the name suggests, it shoots slime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|400px|none|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ykiwami870.jpg‎|thumb|600px|none|The Yakuza whips out his 870.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-type rifle==&lt;br /&gt;
&lt;br /&gt;
A Snake Flower Triad member uses an [[AK-47|AK]]-based assault rifle when Kiryu arrives. This is a model from ''[[Binary Domain]]'' that is made out of a mishmash of AK pattern parts, particularly [[AK-102]] and [[AK-105]] carbine components. The rear sight is also mounted on the receiver's dust cover, which is highly unusual for an AK-type rifle, although it is seen on some AK derivatives such as the [[Galil]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:CYMA_CM031D_AK104_airsoft.jpg|thumb|none|400px|For comparision:CYMA CM031D AK104 airsoft]]&lt;br /&gt;
[[Image:YkiwamiAN94.jpg|thumb|none|600px|A Snake Flower Triad member unloads his AK on Kiryu when he arrives at the Jade Lotus restaurant.]]&lt;br /&gt;
[[Image:YkAK105.jpg|thumb|none|600px|He then tries to reload before Kiryu throws his comrade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
&lt;br /&gt;
A rather strange looking set of rifles, with top sight and brown furniture similar to an [[Armalite AR-10]], but clearly in a smaller calibre with an odd front grip, appear in the BEAM weapon shop. They also have some similarities with the Type R2 prototype of [[Howa Type 64]], but this is probably a coincidence. These models originally appeared in ''[[Yakuza 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Ar-10 transitional.jpg|400px|thumb|none|AR-10 transitional model - 7.62x51mm]]&lt;br /&gt;
[[File:Ykiwamiweirdrifles.jpg|500px|thumb|none|Kiryu bids well to the mysterious man and his equally mysterious franken guns hanging on the wall.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]] rifle with high-magnification scope and laser attachment can be briefly seen in the moments before it is used to shoot Shintaro Kazama.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|400px|none|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:YakuzaKiwamiremington700rifle.jpg|thumb|600px|none|A mysterious would-be assassin about to shoot Shintaro Kazama with the Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
&lt;br /&gt;
On the car chase sequence, various men with missile launchers try to blow up Date's car. The model is loosely based on an [[Mk 153 SMAW]] missile launcher, with a warhead that sticks out the front of the actual launcher and a stubby overall length. This model appears to have been adapted from an unused model in ''[[Binary Domain]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[File:Rlauncher.jpg|thumb|400px|none|A rendering of the missile launcher model from Yakuza Kiwami.]]&lt;br /&gt;
[[File:BD CG lineart RL.jpg|thumb|500px|none|Model from ''Binary Domain,'' for comparison.]]&lt;br /&gt;
[[Image:Ykguywithanrpg.jpg‎|thumb|600px|none|A group of Snake Flower Triads aim to make Kiryu's life harder with the use of the rocket launcher, seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Members of the Shimano family use [[Type 97 hand grenade]]s when assaulting the yacht where Kazama is hiding, and antagonist Futoshi Shimano uses one in a last ditch bid to kill Kiryu, ultimately killing Kazama instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|200px|none|Type 97 High-Explosive Fragmentation hand grenade (minus pin)]]&lt;br /&gt;
[[Image:Ykshimanogrenade.JPG|thumb|450px|none|After being defeated by Kiryu again, Shimano decides to pull a quite literal explosive powermove.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Cannon==&lt;br /&gt;
&lt;br /&gt;
As the title suggests, this is a cannon housed inside a fake marlin. It is obtainable from Bob Utsunomiya in one of his many care packages. &lt;br /&gt;
&lt;br /&gt;
[[image:Ykiwamimarlincannon.jpg|thumb|none|600px|Having just returned home after 10 years and immediately been assaulted by Majima, Kiryu decides that overkill is perfect for this situation and uses his explosive fish.]]&lt;br /&gt;
&lt;br /&gt;
==Destroyer of Lands==&lt;br /&gt;
&lt;br /&gt;
The other cannon in-game is the &amp;quot;Destroyer of Lands&amp;quot; which is purchasable from the weapon shop. It appears like the Cannon in Yakuza 0, that being an 18th Century naval cannon that Kiryu just carries around. It is as hilarious as it is deadly.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:Ykiwamidestroyeroflands.jpg|thumb|none|600px|Destroyer of Lands in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Yakuza Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Supernatural_-_Season_4&amp;diff=1368853</id>
		<title>Supernatural - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Supernatural_-_Season_4&amp;diff=1368853"/>
		<updated>2020-09-11T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Supernatural - Season 4&lt;br /&gt;
|picture = Supernatural Season 4.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  The CW&lt;br /&gt;
|genre = Thriller &amp;lt;br&amp;gt; Horror&lt;br /&gt;
|creator = Eric Kripke&lt;br /&gt;
|dates = 2008 - 2009&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1=Sam Winchester&lt;br /&gt;
|actor1=[[Jared Padalecki]]&lt;br /&gt;
|character2=Dean Winchester&lt;br /&gt;
|actor2=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|4|Supernatural}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Dean ([[Jensen Ackles]]) uses a custom [[M1911A1]] with an engraved slide and pearl grips as his main weapon throughout the series.&lt;br /&gt;
[[File:ColtMkIVSilver DeNiro Machete.jpg|thumb|300px|none|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP]]&lt;br /&gt;
[[File:Supernatural 406 06.jpg|thumb|600px|none|Sam ([[Jared Padalecki]]) handing Dean his 1911 in &amp;quot;Yellow Fever&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Supernatural 407 3.jpg|thumb|600px|none|Dean uses his M1811A1 to kill zombies in &amp;quot;It's the Great Pumpkin, Sam Winchester&amp;quot; (S04E07).]]&lt;br /&gt;
[[File:Supernatural 411 3.jpg|thumb|600px|none|A shot of the M1911A1's custom pearl grips from &amp;quot;Family Remains&amp;quot; (S04E11).]]&lt;br /&gt;
[[File:Supernatural 412 3.jpg|thumb|600px|none|Sam and Dean confronting an evil magician with pistols drawn in &amp;quot;Criss Angel Is a Douchebag&amp;quot; (S04E12).]]&lt;br /&gt;
[[File:Supernatural 412 7.jpg|thumb|600px|none|Dean gesturing with his M1911A1 in &amp;quot;Criss Angel Is a Douchebag&amp;quot; (S04E12).]]&lt;br /&gt;
[[File:Supernatural 419 04.jpg|thumb|600px|none|A side shot of the M1911A1 showing the engravings from &amp;quot;Jump the Shark&amp;quot; (S04E19).]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Sam ([[Jared Padalecki]]) uses a [[Taurus PT92AFS]] with pearl grips as his main weapon throughout the series.&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|300px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[File:Supernatural 405 05.jpg|thumb|600px|none|Sam checking the magazine of his Taurus in &amp;quot;Monster Movie&amp;quot; (S04E05).]]&lt;br /&gt;
[[File:Supernatural 405 13.jpg|thumb|600px|none|Jamie ([[Melinda Sward]]) uses the Taurus later in the episode as well.]]&lt;br /&gt;
[[File:Supernatural 407 1.jpg|thumb|600px|none|A side view of the Taurus from &amp;quot;It's the Great Pumpkin, Sam Winchester&amp;quot; (S04E07). Note the lack of the slide mounted safety.]]&lt;br /&gt;
[[File:Supernatural 412 9.jpg|thumb|600px|none|Sam with his Taurus in &amp;quot;Criss Angel Is a Douche Bag&amp;quot; (S04E12).]]&lt;br /&gt;
[[File:Supernatural 419 15.jpg|thumb|600px|none|Adam Milligan ([[Jake Abel]]) uses the Taurus whilst Sam is teaching him to shoot in &amp;quot;Jump the Shark&amp;quot; (S04E19).]]&lt;br /&gt;
[[File:Supernatural 419 16.jpg|thumb|600px|none|Dean ([[Jensen Ackles]]) also uses the Taurus (in what appears to be a continuity error) whilst hunting the ghouls in &amp;quot;Jump the Shark (S04E19).]]&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 1==&lt;br /&gt;
An [[American Derringer Model 1]] can be seen in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).&lt;br /&gt;
[[File:American Derringer Stainless Steel M-1.jpg|thumb|300px|none|American Derringer Model 1 - .45 Long Colt]]&lt;br /&gt;
[[File:Supernatural 402 02.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
A [[Colt Double Eagle]] variant can be seen in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02). It is only seen at a distance so the exact model (fullsize, Commander or Officer) is hard to determine).&lt;br /&gt;
[[File:Colt DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP]]&lt;br /&gt;
[[File:Supernatural_402_01.jpg|thumb|600px|none|The Double Eagle is on the top right of the bottom section of the gun rack.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The custom [[Heckler &amp;amp; Koch USP Match]] which originally appeared in ''[[Blade II]]'' is in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).&lt;br /&gt;
[[File:Blade2-2.jpg|thumb|300px|none|Custom USP Match from ''[[Blade II]]'' - 9x19mm]]&lt;br /&gt;
[[File:Supernatural 402 09.jpg|thumb|600px|none|The custom USP Match is in the centre of the gun rack, identified by the large stainless steel structure around the front end of the pistol through which the compensator protrudes.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]]s appear in multiple episodes, often carried by law enforcement officers.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17, 3rd generation - 9x19mm]]&lt;br /&gt;
[[File:Supernatural 405 03.jpg|thumb|600px|none|A museum security guard ([[Todd Scott]]) uses a Glock 17 in a vain attempt to stop and advancing Mummy in &amp;quot;Monster Movie&amp;quot; (S04E05).]]&lt;br /&gt;
[[File:Supernatural 412 6.jpg|thumb|600px|none|A pair of police officers who arrest the Winchester brothers in &amp;quot;Criss Angel Is A Douchebag&amp;quot; (S04E12) carry Glocks.]]&lt;br /&gt;
[[File:Supernatural 415 1.jpg|thumb|600px|none|A mugger ([[Gabriel Carter]]) uses a Glock in &amp;quot;Death Takes A Holiday&amp;quot; (S04E15).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] can briefly be seen on  Sheriff Al Britton's ([[Jack Conley]]) desk in &amp;quot;Yellow Fever&amp;quot; (S04E06).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Supernatural 406 11.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
A [[Taurus Judge]] can be seen in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|300px|none|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Supernatural 402 01.jpg|thumb|600px|none|The Judge is the large revolver in the top left of the bottom section of the gun rack.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]] can be seen in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).&lt;br /&gt;
[[File:S&amp;amp;WModel686.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 686, 4 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Supernatural 402 02.jpg|thumb|600px|none|The Model 686 is the middle of the 3 guns in the bottom left of the frame.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Colt&amp;quot; (Colt Paterson 1836 cartridge conversion)==&lt;br /&gt;
&amp;quot;The Colt&amp;quot; appears in the time travel episode &amp;quot;In The Beginning&amp;quot; (S04E03) and is in the possession of a young Daniel Elkins ([[Andy Nez]]) before being borrowed by Dean ([[Jensen Ackles]]).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 1835, when Halley's Comet was overhead, same night those men died at the Alamo, they say Samuel Colt made a gun. A special gun. He made it for a hunter. A man like us, only on horseback. Story goes, he made thirteen bullets. This hunter used the gun a half dozen times before he disappeared, the gun along with him... Somehow Daniel got his hands on it. They say... they say this gun can kill anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pistol which is simply referred to as &amp;quot;The Colt&amp;quot; is a modified [[Colt Paterson 1836]], first seen in [[Supernatural - Season 1|Season 1]]. The actual gun appears to be built from a Pietta &amp;quot;Paterson Extra Deluxe&amp;quot; based on the engravings and silver inlay markings. The pistol is further modified with a cartridge conversion, by having a pentagram carved into each grip plate, and the barrel is engraved with &amp;quot;non timebo mala&amp;quot; which translates to &amp;quot;I will fear no evil&amp;quot; (a reference to Psalm 23).&lt;br /&gt;
[[File:PIETTA PATERSON EXTRA DELUXE.jpg|thumb|300px|none|Pietta &amp;quot;Paterson Extra Deluxe&amp;quot; - .36 caliber]]&lt;br /&gt;
[[File:Supernatural 403 02.jpg|thumb|600px|none|Dean removing the revolver from its safe.]]&lt;br /&gt;
[[File:Supernatural 403 03.jpg|thumb|600px|none|A side on view of &amp;quot;The Colt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
Several members of the Sheriff's Department in &amp;quot;Yellow Fever&amp;quot; (S04E06) carry [[Taurus Model 689]] revolvers with blued finish a wood grips.&lt;br /&gt;
[[File:Taurus Model 689 black 4 inch.jpg|thumb|300px|none|Taurus Model 689, 4 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Supernatural 406 01.jpg|thumb|600px|none|Sheriff Al Britton ([[Jack Conley]]) with his holstered Taurus.]]&lt;br /&gt;
[[File:Supernatural 406 10.jpg|thumb|600px|none|Deputy Linus ([[Darcy Cadman]]) also has a holstered Taurus.]]&lt;br /&gt;
[[File:Supernatural 406 14.jpg|thumb|600px|none|Sheriff Britton loading his Taurus.]]&lt;br /&gt;
[[File:Supernatural 406 20.jpg|thumb|600px|none|Sheriff Britton threatening Dean with his Taurus.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
An unidentified revolver is used by Amelia Novak ([[Wynn Everett]]) when she is possessed in &amp;quot;The Rapture&amp;quot; (S04E19). It is only shown in one scene, and is never the focus of the the shot but it is possibly a [[Smith &amp;amp; Wesson Model 28]], as seen in [[Supernatural - Season 3|Season 3]].&lt;br /&gt;
[[File:Supernatural 420 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Supernatural 420 3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Side by Side Sawed Off Shotgun==&lt;br /&gt;
[[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Side by Side Sawed Off Shotguns]] are one of the most common weapons on the show, normally being used by the brothers whenever they are hunting ghosts. They are said to be loaded with rock salt shells due to the fact that spirits are repelled by salt.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|350px|none|Sawn off Zabala shotgun - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 401 2.jpg|thumb|600px|none|Whilst performing the summoning ritual in &amp;quot;Lazarus Rising&amp;quot; (S04E01) Dean ([[Jensen Ackles]]) carries a sawn off side by side shotgun.]]&lt;br /&gt;
[[File:Supernatural 402 14.jpg|thumb|600px|none|Sawn off shotguns are prolifically used in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02) to fight several ghosts.]]&lt;br /&gt;
[[File:Supernatural 402 40.jpg|thumb|600px|none|A close up of the open chambers of Dean's shotgun.]]&lt;br /&gt;
[[File:Supernatural 410 1.jpg|thumb|600px|none|Dean with his shotgun in &amp;quot;Heaven and Hell&amp;quot; (S04E10).]]&lt;br /&gt;
[[File:Supernatural 411 1.jpg|thumb|600px|none|The shotgun laying on the floor of the cellar in &amp;quot;Family Remains&amp;quot; (S04E11).]]&lt;br /&gt;
[[File:Supernatural 413 1.jpg|thumb|600px|none|Dean banging his shotgun on the roof of a bus in a vain attempt to attract a ghost's attention in &amp;quot;After School Special&amp;quot; (S04E13).]]&lt;br /&gt;
[[File:Supernatural 419 05.jpg|thumb|600px|none|Dean cleaning his shotgun in &amp;quot;Jump the Shark&amp;quot; (S04E19).]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (Sawed Off)==&lt;br /&gt;
A sawn off [[Ithaca 37]] is used by the brothers on several occasions, most commonly when hunting ghosts loaded with rock salt shells. It is also commonly used as a prop to hold open the lid of the weapons compartment in the trunk of the Impala.&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|400px|none|Sawn Off Ithaca 37 - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 402 23.jpg|thumb|600px|none|Dean ([[Jensen Ackles]]) loading the Ithaca in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).]]&lt;br /&gt;
[[File:Supernatural 402 27.jpg|thumb|600px|none|Sam ([[Jared Padalecki ]]) admiring the walls of Bobby safe room with the Ithaca in hand.]]&lt;br /&gt;
[[File:Supernatural 406 09.jpg|thumb|600px|none|A side view of the Ithaca showing the lack of an ejection port on the right side from &amp;quot;Yellow Fever&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Supernatural 406 17.jpg|thumb|600px|none|Bobby ([[Jim Beaver]]) can briefly be seen with the Ithaca whilst loading it in &amp;quot;Yellow Fever&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Supernatural 413 6.jpg|thumb|600px|none|Both of the brothers use the Ithaca in &amp;quot;After School Special&amp;quot; (S04E13).]]&lt;br /&gt;
[[File:Supernatural 419 08.jpg|thumb|600px|none|Sam lading the Ithaca in &amp;quot;Jump the Shark&amp;quot; (S04E19).]]&lt;br /&gt;
[[File:Supernatural 419 11.jpg|thumb|600px|none|Dean later takes the Ithaca from Sam to attack a ghoul which was under a car.]]&lt;br /&gt;
[[File:Supernatural 419 18.jpg|thumb|600px|none|Adam Milligan ([[Jake Abel]]) can also be seen with the Ithaca in &amp;quot;Jump the Shark&amp;quot; (S04E19).]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Sawed Off Shotgun==&lt;br /&gt;
Bobby Singer ([[Jim Beaver]]) uses a sawed off [[Over and Under Shotgun]] in several episodes.&lt;br /&gt;
[[File:Sawed-off Browning O-U.jpg|thumb|350px|none|A sawed off Browning Over and Under shotgun (Photoshoped) - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 401 2.jpg|thumb|600px|none|Whilst performing the summoning ritual in &amp;quot;Lazarus Rising&amp;quot; (S04E01) Bobby carries this shotgun.]]&lt;br /&gt;
[[File:Supernatural 402 33.jpg|thumb|600px|none|A closeup of Bobby firing his shotgun in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).]]&lt;br /&gt;
[[File:Supernatural 402 45.jpg|thumb|600px|none|Dean ([[Jensen Ackles]]) picks up Bobby's shotgun after he runs out of ammunition during the climax of &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot; (Custom)==&lt;br /&gt;
A custom [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a chrome finish on the barrel and magazine tube and an [[MP5K]] style pump is used by the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02). The exact same weapon can also be seen in ''[[House of the Dead]]'' and ''[[Painkiller Jane (2007)|Painkiller Jane]]''.&lt;br /&gt;
[[File:Ithaca Stakeout Parkerized.jpg|thumb|400px|none|Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 402 03.jpg|thumb|600px|none|Olivia loading her shotgun]]&lt;br /&gt;
[[File:Supernatural 402 06.jpg|thumb|600px|none|Note the MP5K grip and the parkerized receiver with chrome barrel and magazine tube.]]&lt;br /&gt;
[[File:Supernatural 402 07.jpg|thumb|600px|none|Olivia firing her custom Ithaca.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
A [[Winchester Model 1300]] with a pistol grip can be seen on the body of a dead hunter in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02).&lt;br /&gt;
[[File:WinchesterModel1300Def.jpg|thumb|400px|none|Winchester Model 1300 with pistol grip and extended magazine tube - 12 gauge. The shotgun used in the show has a standard length magazine tube, but is otherwise the same.]]&lt;br /&gt;
[[File:Supernatural 402 11.jpg|thumb|600px|none|The front half of the shotgun.]]&lt;br /&gt;
[[File:Supernatural 402 12.jpg|thumb|600px|none|The rear half of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Coach Gun==&lt;br /&gt;
A young Mary Winchester ([[Amy Gumenick]]) can be seen cleaning a [[Coach Gun]] in the time travel episode &amp;quot;In The Beginning&amp;quot; (S04E03).&lt;br /&gt;
[[File:IGA-Coach-Gun.jpg|thumb|450px|none|Stoeger/IGA Coach Gun - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 403 09.jpg|thumb|600px|none|Mary reassembling the coach gun after cleaning it.]]&lt;br /&gt;
[[File:Supernatural 411 5.jpg|thumb|600px|none|A coach gun can also briefly be seen in &amp;quot;Family Remains&amp;quot; (S04E11) as Sam ([[Jared Padalecki]]) restocks the Impala's weapons compartment.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
Samuel Campbell ([[Mitch Pileggi]]) uses a [[Remington 870]] Wingmaster in the time travel episode &amp;quot;In The Beginning&amp;quot; (S04E03).&lt;br /&gt;
[[File:Remington870SlugGun.jpg|thumb|450px|none|Remington 870 Slug Gun - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 403 11.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Supernatural 403 13.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
Samuel Campbell ([[Mitch Pileggi]]) can be seen cleaning a stripped [[Side by Side Shotgun]] in the time travel episode &amp;quot;In The Beginning&amp;quot; (S04E03).&lt;br /&gt;
[[File:RemingtonSPR210.jpg|thumb|500px|none|Remington SPR210 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 403 10.jpg|thumb|600px|none|Samuel is holding the lock/stock section of the shotgun whilst the barrels are laying on the table in front of him.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A young Daniel Elkins ([[Andy Nez]]) uses a [[Winchester Model 1897]] in the time travel episode &amp;quot;In The Beginning&amp;quot; (S04E03).&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|450px|none|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 403 05.jpg|thumb|600px|none|Elkins confronts Dean with his shotgun at the ready.]]&lt;br /&gt;
[[File:Supernatural 403 07.jpg|thumb|600px|none|A side on view of the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (Pistol Grip)==&lt;br /&gt;
At least two [[Remington 870]] shotguns fitted with pistol grips, extended magazine tubes and Surefire fore-end lights can be seen in the trunk of the Impala.&lt;br /&gt;
[[File:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|400px|none|Remington 870 with pistol grip and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 406 02.jpg|thumb|600px|none|One of the Remington 870s is used as a prop to keep the weapons compartment open in &amp;quot;Yellow Fever&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Supernatural 411 4.jpg|thumb|600px|none|Sam ([[Jared Padalecki]]) putting a Remington 870 into the bottom of the weapons compartment in &amp;quot;Family Remains&amp;quot; (S04E11).]]&lt;br /&gt;
[[File:Supernatural 411 6.jpg|thumb|600px|none|A second Remington 870 is acting as a prop for the lid of the compartment, indicating that there are at least two. Despite the fact that they are fitted with flashlights and extended magazine tubes meaning they are of much greater utility than the brothers' normal weapons, they are never actually used.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (Wood Furniture)==&lt;br /&gt;
[[Remington 870]]s with wood furniture appear in several episodes.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|450px|none|Remington 870 with wood furniture - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 406 15.jpg|thumb|600px|none|Frank O'Brien  ([[Brady Schlecker]]) uses a Remington 870 during a flashback in &amp;quot;Yellow Fever&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Supernatural 406 16.jpg|thumb|600px|none|A side on view of Frank's shotgun showing the wood furniture and standard length magazine tube.]]&lt;br /&gt;
[[File:Supernatural 421 2.jpg|thumb|600px|none|Bobby Singer ([[Jim Beaver]]) carries an identical shotgun when he confronts Sam in &amp;quot;When the Levee Breaks&amp;quot; (S04E21).]]&lt;br /&gt;
[[File:Supernatural 421 4.jpg|thumb|600px|none|Sam ([[Jared Padalecki]]) throwing the shotgun to the ground after he disarms Bobby.]]&lt;br /&gt;
&lt;br /&gt;
==Maverick Model 88==&lt;br /&gt;
A [[Maverick Model 88]] with a pistol grip and chrome finish is used by Alastair ([[Christopher Heyerdahl]]) &amp;quot;Death Takes a Holiday&amp;quot; (S04E15).&lt;br /&gt;
[[File:Play 110.jpg|thumb|400px|none|Maverick Model 88 with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Supernatural 415 3.jpg|thumb|600px|none|Alastair brandishing the Maverick]]&lt;br /&gt;
[[File:Supernatural 415 5.jpg|thumb|600px|none|A side view of the shotgun showing the lack of the safety on the rear of the receiver, indicating that it is the cheaper Maverick rather than the [[Mossberg 500]].]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Airsoft Replica==&lt;br /&gt;
During &amp;quot;It's a Terrible Life&amp;quot; (S04E17) the Winchester brothers watch an instructional video on how to subdue ghosts produced by the Ghostfacers. During the video Harry Spangler ([[Travis Wester]]) can be seen with an airsoft replica of a [[Mossberg 500]], identified by its shorter barrel with orange tip. It is portrayed as a real weapon but it is not clear whether is standing in for a real weapon, or whether the Ghostfacers are simply pretending that it is real.&lt;br /&gt;
[[File:AGM M500 airsoft.jpg|thumb|450px|none|AGM Mossberg 500 Airsoft replica]]&lt;br /&gt;
[[File:Supernatural 417 1.jpg|thumb|600px|none|The shotgun is visible on the table whilst the technique of how to pour salt is demonstrated.]]&lt;br /&gt;
[[File:Supernatural 417 2.jpg|thumb|600px|none|Visible in this shot is the switch on the &amp;quot;bolt&amp;quot; of the Airsoft gun which adjusts the hop-up.]]&lt;br /&gt;
[[File:Supernatural 417 3.jpg|thumb|600px|none|The orange tip is visible in the top right corner of the frame.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] can be seen in the armory belonging to the hunter Olivia Lowry ([[Audra Ricketts]]) in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02). &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5K with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:Supernatural 402 10.jpg|thumb|600px|none|The MP5K appears to have MIL-STD-1913 rails attached to the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] can be seen in the Impala's weapon compartment in &amp;quot;The Monster at the End of This Book&amp;quot; (S04E18).&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|350px|none|MAC-11 - .380 ACP]]&lt;br /&gt;
[[File:Supernatural 418 1.jpg|thumb|600px|none|The MAC-11 is resting on the rear of the DefTech grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] can be seen in Bobby's safe room in &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02). The scene is very dark and the rifle is only briefly seen so this ID is not certain, however the round A2 handguards are visible.&lt;br /&gt;
[[File:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Supernatural 402 26.jpg|thumb|600px|none|The M16A2 is visible in gun rack in the center of the shot.]]&lt;br /&gt;
[[File:Supernatural 402 30.jpg|thumb|600px|none|Dean ([[Jensen Ackles]]) picks up the rifle to admire it, however due to the lighting and focus only the silhouette is visible.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A magically animated giant teddy bear in &amp;quot;Wishful Thinking&amp;quot; (S04E08) uses a lever action rifle to attempt suicide. Although the rifle is never clearly seen, it appears to be the same [[Winchester Model 1894]] which has been used in [[Supernatural - Season 2|Season 2]].&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|500px|none|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[File:Supernatural 408 3.jpg|thumb|600px|none|The giant teddy holding the Winchester in its paw.]]&lt;br /&gt;
[[File:Supernatural 408 4.jpg|thumb|600px|none|A view of the front sight of the rifle, which matches the Model 1894 used in [[Supernatural - Season 2|Season 2]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
A [[Winchester Model 1886]] with an octagonal barrel can be seen in the weapons compartment in the trunk of the Impala in &amp;quot;Jump the Shark&amp;quot; (S04E19).&lt;br /&gt;
[[File:Winchester 1886.jpg|thumb|500px|none|Winchester 1886 with octagonal barrel - 45-70 Govt]]&lt;br /&gt;
[[File:Supernatural 419 03.jpg|thumb|600px|none|Only the top of the rifle is visible, but it can be identified by a Model 1886 by the vertical locking lugs at the rear of the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
A [[DefTech 37mm launcher]] is seen in the trunk of the Impala, but is never used.&lt;br /&gt;
[[File:Federallabs37.jpg|thumb|400px|none|Defense Technologies/Federal Laboratories launcher with folding stock - 37mm]]&lt;br /&gt;
[[File:Supernatural 406 04.jpg|thumb|600px|none|The DefTech is visible in &amp;quot;Yellow Fever&amp;quot; (S04E06), along with a number of what appear to be HE grenades (which are incapable of being fired from 37mm launchers such as the DefTech).]]&lt;br /&gt;
[[File:Supernatural 418 1.jpg|thumb|600px|none|The DefTech is also seen in &amp;quot;The Monster at the End of This Book&amp;quot; (S04E18).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Supernatural}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1337677</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1337677"/>
		<updated>2020-04-12T00:06:23Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* M1917 Enfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
&lt;br /&gt;
For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
&lt;br /&gt;
Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
&lt;br /&gt;
Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
&lt;br /&gt;
* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
&lt;br /&gt;
* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. The magazine is also apparently modeled completely empty.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 Carbine===&lt;br /&gt;
The Carbine version of the C-93 with a suppressor is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 Carbine with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 Carbine. Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
&lt;br /&gt;
Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame. Note the suspicious lack of an extractor modeled at the rear of the slide ingame. This is present on all M1911 variants ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with a M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battlepacks in the short cutscene that plays when opening one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), and the slide didn't lock open on empty; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell, and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine===&lt;br /&gt;
A rare [[Luger|Luger Carbine]] with a ''Trommelmagazin 08'' snail drum magazine appears as the &amp;quot;P08 Artillerie&amp;quot;, although it is clearly not this variant. It is also distinguished by the P08's absence of a grip safety, a feature of Luger carbines. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. An actual LP08 &amp;quot;Artillery&amp;quot; appears in promotional art.&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''; the Luger Carbine doesn't actually use the  ''Trommelmagazin'''s 9mm in real life, and are instead all chambered in 7.65x21mm Luger.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine  - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot; (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M.12/P.16===&lt;br /&gt;
The machine pistol version, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:SteyrM12_P.16.jpg|thumb|none|300px|Steyr 1912 P.16 - 9x23mm]]&lt;br /&gt;
[[Image:Steyr M1912 Stock.jpg|thumb|none|400px|Steyr-Hahn M1912 with shoulder stock - 9x23mm]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rain storm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hipfiring, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise, but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system, and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WW1 and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
It was depicted with a reciprocating bolt during Alpha and Beta, however the bolt was incorrectly animated as cycling like a closed bolt gun, but from an open bolt position, meaning the bolt was to the rear, and then would cycle ''even further back'' from there. The release version of the bolt simply stays forward at all times, as if welded shut, likely the simplest way of fixing the previous issue. It should be noted that the empty reload is correct in terms of player character actions and audio, but the physical bolt itself simply doesn't move.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left; the position was likely deliberately altered to avoid the bolt handle.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|&amp;quot;Cocking&amp;quot; the Automatico, without actually moving the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three-round burst and gives substantially greater long range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I. This is certainly strange, since there is no evidence of the existence of such magazines during the WWI. A more realistic choice would be an alternative version of MP-18 with straight mag-well for box mags.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun only surfaced relatively recently, in a Russian-only print made in 2016 by the Tula State Arms Museum, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[Thompson|M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent, meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1 uses the hollow bolt handle as the rear sight (meaning that it moves a lot when shooting), and adds a small front sight near the muzzle.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''Doom II'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Like the M97, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M97). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It comes with a 19+1 round magazine and in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically incorrect. While this was how the weapon was originally envisioned as being used, production costs and quality control problems meant that in real life each Fedorov Avtomat was only issued with a single magazine, which was reloaded with five 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazine, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. Oddly, the third person reload animation shows the historically accurate method of the player character reloading via stripper clip instead of the magazine, probably due to recycling animations from the other clip-fed rifles.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 40-round [[Madsen machine gun|Madsen]] magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1916.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; ingame. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine. Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tanker classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|Holding the scoped Arisaka.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quickswitching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No.1 Mk.III.&lt;br /&gt;
[[File:TJH38.jpg|thumb|none|500px|Cut-down Lee-Enfield No.1 Mk.III*- .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod. Note that the striker is now in the correct position.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian Women's Battalion (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]] &lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli M1870 Carbine===&lt;br /&gt;
A Vetterli Carbine is also available with the experimental dot sight. Like the Lee Enfield Carbine, it's a mix of the M1870 Carbine with the magazine box from the M1870/87.&lt;br /&gt;
[[File:Vetterli_m70c.jpg|thumb|none|500px|Vetterli M1870 Cavalry Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli M1870 carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Egregious Weapon Classifications&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''.&lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had  the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box.&lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat]] Mle 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 ingame.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box, which uses disintegrating belts to simplify the reload animation (a DICE comment on r/battlefield_live mentioned that DICE had to rework the Frostbite engine slightly in order to do dynamic reload animations like the ones seen on the Parabellum MG14/17, not until ''In the Name of the Tsar''). A disintegrating belt did exist for the MG08 during WWI, but it was not standard. The player character also doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[Maxim#Maxim_MG08.2F18|Maxim MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using. The grenade model appears to be a ''Karabingranate 1917''.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk1 Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk1 (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk1 limpet mine later became the Mk2.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk1 (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13 Kugelhandgranate|Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk 1 Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk 1 grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No.37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2-mm M1902 Putilov Field Gun==&lt;br /&gt;
An M1902 Putilov Field Gun is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only controlled by one man instead of a crew of 5. In the singleplayer champaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign, some British, German and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser being fired in the cutscene of the first Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
[[File:bf1 mörser 2.jpg|thumb|none|600px|A Mörser on the Achi Baba map. Note the desert camouflage and the Ottoman flag.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk IV==&lt;br /&gt;
Several QF 4 Mk IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Timesplitters_2&amp;diff=1322598</id>
		<title>Timesplitters 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Timesplitters_2&amp;diff=1322598"/>
		<updated>2020-01-19T17:41:01Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Timesplitters_2_cover.jpg|right|thumb|300px|''Timesplitters 2'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 / Heckler &amp;amp; Koch USP Hybrid==&lt;br /&gt;
A Two-tone Handgun that appears to be a hybrid between a Walther P99 and a USP appears in the game as the &amp;quot;Silenced Pistol.&amp;quot; It holds 8 rounds and unlike the Luger, it does not have an unsuppressed variant. The silenced pistol appears in &amp;quot;1990 Siberia&amp;quot; and &amp;quot;1975 Atom Smasher&amp;quot; and it appears in &amp;quot;2019 NeoTokyo.&amp;quot; &lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|left|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|left|350px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:TS2_SP.jpg|thumb|left|350px|The &amp;quot;Silenced Pistol&amp;quot;]]&lt;br /&gt;
[[File:TS2_Pistol.jpg|thumb|left|350px|Ilsa Nadir holds her Silenced Pistol in &amp;quot;1990 Siberia.&amp;quot; The Weapon also has an unusable weaponlight]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Luger P08 appears ingame simply as the &amp;quot;Luger Pistol.&amp;quot; There is also a suppressed variant exclusive to &amp;quot;1932 Chicago&amp;quot; simply called the &amp;quot;Silenced Luger&amp;quot;. It only holds 7 rounds (As opposed to the normal 8 round magazine) and appears in &amp;quot;1932 Chicago,&amp;quot; &amp;quot;1920 Aztec Ruins&amp;quot;, and anachronistically in &amp;quot;1895 Notre Dame.&amp;quot;&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|400px|none|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:TS2_Silenced_Luger.jpg|thumb|400px|none|Jake Fenton holds his Silenced Luger in &amp;quot;1932 Chicago.&amp;quot; Note: The Gun itself has some rather bizarre cosmetic modifications that give it the appearance of a regular semiautomatic pistol.]]&lt;br /&gt;
[[Image:TS2_Luger.jpg|thumb|400px|none|Viola holds a pair of Lugers in &amp;quot;1895 Notre Dame.&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
The &amp;quot;Garrett Revolver&amp;quot; available in &amp;quot;1853 Wild West&amp;quot; appears to be a Remington 1875. Anachronistic, as the level is set in 1853 and the gun is also incorrectly fired as a double-action revolver. &lt;br /&gt;
[[Image:Ub75Army.jpg|thumb|left|400px|Ubertl replica of a Remington 1875 - .45 Long Colt]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Image:GRevolver.jpg|thumb|400px|none|The &amp;quot;Garret Revolver&amp;quot;]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Image:TS2_Revolver.jpg|thumb|400px|none|Elijah Jones holds his Remington 1875]]&lt;br /&gt;
[[Image:TS2_Revolver2.jpg|thumb|400px|none|Elijah Jones holds two Remington 1875s]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The M1928 Thompson returns from the first game still called &amp;quot;Tommy Gun&amp;quot; in game. Still has an incorrect 32 round magazine and on the HUD appears to be using rifle ammunition. It no longer has a semi-automatic function. It only appears in &amp;quot;1932 Chicago.&amp;quot;&lt;br /&gt;
[[Image:M1928.jpg|thumb|left|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Image:TS2_Thompson.jpg|thumb|none|400px|Jake Fenton holds his Thompson. Note: The Ammunition counter is represented in Rifle Rounds&amp;quot;]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==FN P90==&lt;br /&gt;
An FN P90 with a futuristic scope appears as the &amp;quot;SBP90.&amp;quot; The weapon holds an incorrect 64 round magazine (Which is possibly a reference to the Nintendo 64 as many of the developers at Free Radical originally worked on Goldeneye 007 and Perfect Dark, which Timesplitters is heavily based on). The weapon only appears in &amp;quot;2019 NeoTokyo.&amp;quot;&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:TS2_FNP90.jpg|thumb|none|400px|Ghost holds his FN P90]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKS-47==&lt;br /&gt;
An AKS-47 with an M203 Grenade Launcher and a MAC-10 stock appears in the game as the &amp;quot;Soviet S47.&amp;quot; Holds 30 rounds and appears in &amp;quot;1990 Siberia and &amp;quot;1975 Atom Smasher.&amp;quot;&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|left|400px|Type I AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:TS2_S47.jpg|thumb|left|400px|The &amp;quot;Soviet S47&amp;quot;]]&lt;br /&gt;
[[Image:TS2_AKS47.jpg|thumb|left|400px|Ilsa Nadir holds her AKS-47]]&lt;br /&gt;
[[Image:TS2_AKS.jpg|thumb|left|400px|A Siberian Guard Still holding his AKS-47 after being shot.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The Walther WA 2000 appears simply as &amp;quot;Sniper Rifle.&amp;quot; It has a one round short magazine of 5 rounds. It is the First Weapon the player can aquire. It appears in &amp;quot;1990 Siberia,&amp;quot; &amp;quot;2019 NeoTokyo&amp;quot; and anachronistically in &amp;quot;1975 Atom Smasher.&amp;quot;&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|left|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:TS2_WA2000.jpg|thumb|left|400px|Ilsa Nadir holds her WA 2000]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
A Winchester Model 1873 with a telescopic sight appears as the &amp;quot;Vintage Rifle.&amp;quot; It only holds 5 rounds (as opposed to the normal 15) and has the same sound as the PSG-1 from the first Timesplitters (Which was supposed to have a silencer). It appears in &amp;quot;1932 Chicago&amp;quot; and anachronistically in &amp;quot;1853 Wild West.&amp;quot; It also appears on the Normal and Hard Difficulties on &amp;quot;1920 Aztec Ruins.&amp;quot; The player never cycles the lever after each shot.  &lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|left|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[Image:TS2_VR.jpg‎|thumb|left|450px|The &amp;quot;Vintage Rifle&amp;quot;]]&lt;br /&gt;
[[Image:TS2_Winchester.jpg|thumb|left|450px|Jake Fenton inconspicuously holds a Winchester Model 1873 while there are still civilians walking around. A typical day in Chicago in 1932]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
Some of &amp;quot;The Colonel's&amp;quot; henchmen are carrying a Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot; on their back, but they never use it. It is anachronistic, since the level is set in 1853.&lt;br /&gt;
[[Image:Mare'sleg.jpg|thumb|left|450px|Winchester 1892 &amp;quot;Mare's Leg&amp;quot; w/D lever loop and rounded barrel – .44-40.]]&lt;br /&gt;
[[Image:TS2_Maresleg.jpg|thumb|left|450px|One of &amp;quot;The Colonel's&amp;quot; Henchmen lay dead with a &amp;quot;Mare's Leg&amp;quot; ]]&lt;br /&gt;
[[Image:TS2_Jared.jpg|thumb|left|450px|&amp;quot;The Colonel's&amp;quot; Henchman, Jared Slim, carrying a &amp;quot;Mare's Leg&amp;quot; on his back. ]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
A Sawed-off double barreled shotgun appears in the game simply as &amp;quot;Shotgun.&amp;quot; It can only be aquired in &amp;quot;1895 Notre Dame.&amp;quot;&lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:TS2_Shotgun.jpg‎|thumb|none|400px|Viola holds her Sawed-off Double Barrel Shotgun]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
A Remington 870 Folding Stock appears in the game as the &amp;quot;Tactical 12-Gauge.&amp;quot; It only appears in &amp;quot;1990 Siberia&amp;quot; on the normal and hard difficulties. It can impossibly fire two shells at once on it's secondary fire&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg‎|thumb|none|400px|Remington 870 Police Folder with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:TS2_R870.jpg‎|thumb|none|400px|The Remington 870 ingame]]&lt;br /&gt;
[[Image:TS2_R870Reload.jpg‎|thumb|none|400px|Reloading the Remington 870]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A useable M203 Grenade Launcher is Mounted on the AKS-47.&lt;br /&gt;
[[Image:M203.jpg|thumb|left|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[Image:TS2_S47.jpg|thumb|left|400px|The &amp;quot;Soviet S47&amp;quot; with an M203]]&lt;br /&gt;
[[Image:TS2_AKS47.jpg|thumb|left|400px|An M203 Mounted on the AKS-47]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Plasma Autorifle&amp;quot;==&lt;br /&gt;
The Plasma Autorifle looks similar to the M41A Pulse Rifle from the ''Alien'' franchise. It appears in the levels &amp;quot;2280 Return to Planet X,&amp;quot;2351 Robot Factory&amp;quot; and &amp;quot;2401 Space Station.&amp;quot; The weapon is not fed from a magazine but can only fire 58 rounds before overheating. Despite presumably being a weapon from Earth, it somehow made it into the hands of aliens in &amp;quot;2280 Return to Planet X.&amp;quot;&lt;br /&gt;
[[Image:Pulse Rifle-1-.jpg|thumb|left|400px|M41A Pulse Rifle - .45 ACP / 12 gauge (in fiction, 10x24mm / 30mm). The weapon pictured here is the actual screen-used &amp;quot;hero&amp;quot; Pulse Rifle from ''[[Aliens]]'' and ''[[Alien³]]'' (it is still painted black from its use in the latter film). This is the only M41A that Bapty &amp;amp; Co. (U.K.) left intact after ''Aliens'' was completed. It was also the only prop to have a functional shotgun unit. Photo taken by Dan Shea for Long Mountain Outfitters.]]&lt;br /&gt;
[[Image:Plasma_Autorifle.jpg|thumb|left|400px|&amp;quot;The Plasma Autorifle&amp;quot;]]&lt;br /&gt;
[[Image:TS2_Plasma_Model.jpg|thumb|left|400px|Hank Nova holds his &amp;quot;Plasma Autorifle&amp;quot; in &amp;quot;2280 Return to Planet X&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rohrbaugh_R9&amp;diff=1281399</id>
		<title>Rohrbaugh R9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rohrbaugh_R9&amp;diff=1281399"/>
		<updated>2019-06-30T18:03:56Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rohrbaugh R9 is a semi-automatic pistol that was produced by Rohrbaugh Firearms of Long Island, New York. It is chambered in either 9x19mm Parabellum or .380 ACP, and was designed to be a lightweight, compact self-defense weapon.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2002 - 2014)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 0.8 lbs (0.36 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5.2 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2.9 in (7.4 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Rohrbaugh R9 and variants can be seen in the following films used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Rohrbaugh R9==&lt;br /&gt;
[[Image:RohrbaughtR9.jpg|thumb|right|351px|Rohrbaugh R9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Lunde Rohrbaugh R9.jpg|thumb|right|350px|Rohrbaugh R9 Stealth - 9x19mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Gugliemi]] || Quicks || [[Street Kings]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rohrbaugh R9S ==&lt;br /&gt;
[[Image:R9.jpg|thumb|right|350px|Rohrbaugh R9S - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Kurylenko]] || Camille || [[Quantum of Solace]] || R9s Stealth || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rohrbaugh_R9&amp;diff=1281398</id>
		<title>Rohrbaugh R9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rohrbaugh_R9&amp;diff=1281398"/>
		<updated>2019-06-30T18:03:25Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rohrbaugh R9 is a semi-automatic pistol produced by Rohrbaugh Firearms of Long Island, New York. It is chambered in either 9x19mm Parabellum or .380 ACP, and was designed to be a lightweight, compact self-defense weapon.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2002 - 2014)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 0.8 lbs (0.36 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5.2 in (13 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2.9 in (7.4 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Rohrbaugh R9 and variants can be seen in the following films used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Rohrbaugh R9==&lt;br /&gt;
[[Image:RohrbaughtR9.jpg|thumb|right|351px|Rohrbaugh R9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Lunde Rohrbaugh R9.jpg|thumb|right|350px|Rohrbaugh R9 Stealth - 9x19mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Gugliemi]] || Quicks || [[Street Kings]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rohrbaugh R9S ==&lt;br /&gt;
[[Image:R9.jpg|thumb|right|350px|Rohrbaugh R9S - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Kurylenko]] || Camille || [[Quantum of Solace]] || R9s Stealth || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rebel_Without_a_Cause&amp;diff=1160408</id>
		<title>Rebel Without a Cause</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rebel_Without_a_Cause&amp;diff=1160408"/>
		<updated>2018-02-11T17:46:05Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RebelWithoutACause5.jpg|thumb|right|301px|''Rebel Without A Cause (1955)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Rebel Without a Cause''''' is a 1955 coming of age drama directed by Nicholas Ray that stars [[James Dean]] as a young teen who runs into trouble at the new high school he starts attending. The film co-starred Natalie Wood and [[Sal Mineo]].&lt;br /&gt;
	&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==Colt 1903 Pocket Hammer Pistol==&lt;br /&gt;
Plato ([[Sal Mineo]]) takes a nickel-plated [[Colt Model 1903 Pocket Hammer]] with pearl grips from his mother's bed.&lt;br /&gt;
He uses it in the abandoned house. Later, Jim Stark ([[James Dean]]) removes the magazine from the pistol in the film's climax.&lt;br /&gt;
It should be noted that despite Jim's failure to eject a round from the chamber of the 1903, the hammer is down after the magazine is removed, meaning that there could not be a round in the pistol.&lt;br /&gt;
[[Image:Colt1903pockethammer.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammer - .38 ACP]]&lt;br /&gt;
[[File:RWAC 04.jpg|thumb|none|600px|Plato ([[Sal Mineo]]) fires the nickel-plated [[Colt Model 1903 Pocket Hammer]] pistol.]]&lt;br /&gt;
[[File:Rebel 4 (800x320).jpg|thumb|none|601px|Jim Stark ([[James Dean]]) removes the magazine from the pistol.]]&lt;br /&gt;
[[File:Rebel 5 (800x319).jpg|thumb|none|601px|Closeup of Jim removing the magazine.]]&lt;br /&gt;
[[File:Rebel 1 (640x255).jpg|thumb|none|601px|Jim hands back the pistol.]]&lt;br /&gt;
[[File:Rebel 2 (640x252).jpg|thumb|none|601px|Plato holds the pistol while at the Griffith Observatory.]]&lt;br /&gt;
[[File:RWAC 15.jpg|thumb|none|600px|Jim yells that he's got the bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
A [[Colt New Service]] is used by officers in the film's climax.&lt;br /&gt;
[[File:ColtModel1909Army.jpg|thumb|none|300px|Colt New Service Model 1909-45 LC]]&lt;br /&gt;
[[File:RWAC 07.jpg|thumb|none|600px|A police officer fires his revolver.]]&lt;br /&gt;
[[File:Rebel 3 (640x256).jpg|thumb|none|601px|Closeup of an officer's revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]  &lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rebel_Without_a_Cause&amp;diff=1160407</id>
		<title>Rebel Without a Cause</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rebel_Without_a_Cause&amp;diff=1160407"/>
		<updated>2018-02-11T17:45:47Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RebelWithoutACause5.jpg|thumb|right|301px|''Rebel Without A Cause (1955)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Rebel Without a Cause''''' is a 1955 coming of age drama directed by Nicholas Ray that stars [[James Dean]] as a young teen who runs into trouble at the new high school he starts attending. The film co-starred Natalie Wood and [[Sal Mineo]].&lt;br /&gt;
	&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==Colt 1903 Pocket Hammer Pistol==&lt;br /&gt;
Plato ([[Sal Mineo]]) takes a nickel-plated [[Colt Model 1903 Pocket Hammer]] with pearl grips from his mother's bed.&lt;br /&gt;
He uses it in the abandoned house. Later, Jim Stark ([[James Dean]]) removes the magazine from the pistol in the film's climax.&lt;br /&gt;
It should be noted that despite Jim's failure to eject a round from the chamber of the 1903, the hammer is down after the magazine is removed, meaning that there could not be a round in the pistol.&lt;br /&gt;
[[Image:Colt1903pockethammer.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammer - .38 ACP]]&lt;br /&gt;
[[File:RWAC 04.jpg|thumb|none|600px|Plato ([[Sal Mineo]]) fires the nickel-plated [[Colt Model 1903 Pocket Hammer]] pistol.]]&lt;br /&gt;
[[File:Rebel 4 (800x320).jpg|thumb|none|601px|Jim Stark ([[James Dean]]) removes the magazine from the pistol.]]&lt;br /&gt;
[[File:Rebel 5 (800x319).jpg|thumb|none|601px|Closeup of Jim removing the magazine.]]&lt;br /&gt;
[[File:Rebel 1 (640x255).jpg|thumb|none|601px|Jim hands back the pistol.]]&lt;br /&gt;
[[File:Rebel 2 (640x252).jpg|thumb|none|601px|Platon holds the pistol while at the Griffith Observatory.]]&lt;br /&gt;
[[File:RWAC 15.jpg|thumb|none|600px|Jim yells that he's got the bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
A [[Colt New Service]] is used by officers in the film's climax.&lt;br /&gt;
[[File:ColtModel1909Army.jpg|thumb|none|300px|Colt New Service Model 1909-45 LC]]&lt;br /&gt;
[[File:RWAC 07.jpg|thumb|none|600px|A police officer fires his revolver.]]&lt;br /&gt;
[[File:Rebel 3 (640x256).jpg|thumb|none|601px|Closeup of an officer's revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]  &lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:El_Mariachi&amp;diff=1156853</id>
		<title>Talk:El Mariachi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:El_Mariachi&amp;diff=1156853"/>
		<updated>2018-01-25T19:47:15Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please someone can get this movie and complete this page, sadly i can't, i already saw this movie and is great, trully one of Rodriguez greatest flicks ever. Dillinger&lt;br /&gt;
&lt;br /&gt;
::Dillinger,  Kudos to your hard work, but IMFDB requires that screencaps remove the black bars above and below a widescreen capture.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:42, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorrry i will try to fix that. By the way, prop master in which movies have you helped [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
== Azul's bolt action  ==&lt;br /&gt;
&lt;br /&gt;
If you zoom in on the gun's action, the length of the ejection port reminds me of several bolt-action .410 shotguns I have seen over the years. But I would only edit the article if there were confirmation from someone connected to the crew or if there was a positive match of the action to a catalogued production gun.&lt;br /&gt;
Also I noticed what appears to be a sawed-off air rifle. What use would a criminal have for that? One of the Watergate burglars said he used an air gun to quietly take out security lights so he could make surreptitious entry of a building. -- [[User:Carl N. Brown|Carl N. Brown]] ([[User talk:Carl N. Brown|talk]]) 06:27, 4 September 2017 (EDT)&lt;br /&gt;
:: Robert Rodriguez did the movie on a microscopic budget, which included air guns and water guns in place of real ones. An air rifle would probably have been standing in for a real gun. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]])&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Star_Wars_(1977)&amp;diff=1148096</id>
		<title>Star Wars (1977)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Star_Wars_(1977)&amp;diff=1148096"/>
		<updated>2017-12-21T03:09:32Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* BlasTech DT-12 Heavy Blaster Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SWOriginal.jpg|thumb|300px|right|Star Wars: The Original Trilogy (1977-1983)]]&lt;br /&gt;
&lt;br /&gt;
The original trilogy of the ''[[Star Wars]]'' saga consists of three films: 1977's ''Episode IV: A New Hope'', 1980's ''Episode V: The Empire Strikes Back'' and 1983's ''Episode VI: Return of the Jedi''.&lt;br /&gt;
&lt;br /&gt;
'''The following lists the weapons used in the original trilogy of the ''Star Wars'' saga:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Blaster Pistols=&lt;br /&gt;
==DDC Defender and SC X-30 Blaster Pistols (Vostok Margolin .22LR target pistol)==&lt;br /&gt;
In the early scenes of ''A New Hope'' and in a few scenes in ''Return of the Jedi'', Princess Leia ([[Carrie Fisher]]) can be seen with a &amp;quot;Drearian Defense Conglomerate Defender sporting blaster pistol&amp;quot; and &amp;quot;SoroSuub Corporation X-30 &amp;quot;Lancer&amp;quot; target blast pistol&amp;quot;, respectively. They are both actually a [[Vostok Margolin .22LR target pistol]], with some muzzle attachment fitted, selected for its diminutive size, keeping the prop gun from looking too bulky and unwieldy in Fisher's petite hands. Among other details, the X-30 in ''Return of the Jedi'' version lacks the commercially available compensator that the ''A New Hope'' prop had, attributed in-universe to the X-30 being a smaller more compact version of the Defender. Luke also briefly carries the Defender during the ceremony at the end of ''A New Hope''.&lt;br /&gt;
[[Image:SWVM22a.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:SW 07.jpg|thumb|none|600px|Leia with the Vostok Margolin pistol before shooting a stormtrooper with it in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW-Vostokpistol.jpg|thumb|none|600px|A close up of Leia's X-30 pistol in ''Return of the Jedi.'' Note that the muzzle attachment has been removed, along with a few other differences in its design.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 Blaster Pistol==&lt;br /&gt;
One of the weapons utilized by the Rebels in the films is the &amp;quot;BlasTech DH-17 blaster pistol&amp;quot;. These blasters are first seen in ''A New Hope'' used by Rebel troops against Stormtroopers on the blockade runner ''Tantive IV'' and are later seen being carried by guards and officers on the Death Star. These were nonfunctional props with the receiver and pistol grip based on casts from a Sterling SMG (hence the larger trigger guards) and a (back then) distinctive looking Singlepoint OEG (Occluded Eye Gunsight) attached. Consequently, the muzzle flashes were added in post-production. There is an interesting continuity error where a couple of Imperial guards start off carrying this weapon but then switch to the E-11, firing it one handed like a pistol no less. This is perhaps because they looked similar enough and blanks provided a better reference point for adding blaster effects later.&lt;br /&gt;
&lt;br /&gt;
In ''The Empire Strike Back'', it is the weapon of a few Rebel soldiers on Hoth and a couple of guards on Darth Vader's Super Star Destroyer. For the film, the DH-17s were made from real Sterlings and were usable props that could actually fire. Despite the prop upgrade, the weapon had very little overall screen time during the film.&lt;br /&gt;
[[Image:ANH DH-17.jpg|thumb|none|400px|A stunt prop as seen in ''A New Hope''.]]&lt;br /&gt;
[[Image:SWE11br2.jpg|thumb|none|400px|As seen in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Original Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:StarWars-DH-171.jpg|thumb|none|600px|In ''A New Hope'', Rebel soldiers with BlasTech DH-17s. Note the Singlepoint OEG attached to the weapon.]]&lt;br /&gt;
[[Image:StarWars-DH-172.jpg|thumb|none|601px|In ''A New Hope'', Rebel troops open fire on Stormtroopers invading the ''Tantive IV''.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5)==&lt;br /&gt;
The &amp;quot;BlasTech SE-14C blaster pistol&amp;quot; is carried by Dr. Evazan in ''A New Hope'', who draws his weapon after provoking a fight with Luke Skywalker at the Mos Eisley cantina. It was built from a Swiss [[Rexim-Favor Mk5]] submachine gun with the stock, barrel, and magazine removed and two ASI 4x20 scopes attached. A similar weapon, the &amp;quot;BlasTech SE-14r light repeating blaster&amp;quot; is also seen being wielded by Stormtroopers in publicity photos for ''A New Hope'', but does not actually appear in the films.&lt;br /&gt;
[[File:Reximfavor mk5.jpg|thumb|none|400px|Rexim-Favor Mk5 - 9x19mm]]&lt;br /&gt;
[[Image:SE14Cblaster-Starwars.jpg|thumb|none|400px|The SE-14C, a common weapon for Mos Eisley gangsters.]]&lt;br /&gt;
[[Image:StarWars-SE-14C.jpg|thumb|none|600px|Dr. Evazan (out of frame) points his SE-14C blaster pistol at Obi-Wan.]]&lt;br /&gt;
[[Image:StarWars-SE-14C2.jpg|thumb|none|600px|In a continuity error, Dr. Evazan's SE-14C blaster pistol on the ground with Ponda Baba's arm (which has changed from having a flipper-like hand to being werewolf-like) sliced off by Obi Wan's lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
==General Lando Calrissian's Blaster Pistol==&lt;br /&gt;
In ''Return of the Jedi'', General Lando Calrissian ([[Billy Dee Williams]]) wears a modified [[Heckler &amp;amp; Koch P9S]] in a shoulder holster.&lt;br /&gt;
[[File:Hk-p9s-1.jpg|thumb|none|300px|A Heckler &amp;amp; Koch P9S.]]&lt;br /&gt;
[[File:General_Lando_Calrissian.jpg|thumb|none|300px|Lando as a Rebel Alliance General.]]&lt;br /&gt;
[[File:General_Lando%27s_Blaster.jpg|thumb|none|300px|Billy Dee Williams posing with the modified H&amp;amp;K P9S in a publicity still.]]&lt;br /&gt;
[[Image:SW6_54.jpg|thumb|none|600px|In ''Return of the Jedi'', General Lando Calrissian ([[Billy Dee Williams]]) wears a modified [[Heckler &amp;amp; Koch P9S]] in a shoulder holster while in the Rebel hangar.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DT-12 Heavy Blaster Pistol==&lt;br /&gt;
In ''A New Hope'', Greedo carries a BlasTech DT-12 during his confrontation with Han Solo where he may or may not have failed to shoot first. The pistol is a [[Ruger Mk I / Mk II / Mk III Pistol | Ruger Mk I]] modified with a short barrel, finned flash hider, slightly modified grips, and several apparently targeting-related devices.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk I]]&lt;br /&gt;
[[File:WeaponDT-12 big-625c17bd.jpg|thumb|none|300px|The modified pistol.]]&lt;br /&gt;
[[Image:Greedo-and-han-solo1.jpg|thumb|none|601px|Greedo holds his DT-12 on Han Solo in his first seconds on screen.]]&lt;br /&gt;
&lt;br /&gt;
=Blaster Rifles=&lt;br /&gt;
==BlasTech E-11 Blaster Rifle (Sterling L2A3)==&lt;br /&gt;
The &amp;quot;BlasTech E-11 blaster rifle&amp;quot; is the standard issue blaster rifle of the Imperial Stormtroopers. The E-11 props were built from the British-made [[Sterling SMG |Sterling L2A3]] submachine gun (provided by Bapty &amp;amp; Co.). Numerous main characters, including Princess Leia ([[Carrie Fisher]]), Luke Skywalker ([[Mark Hamill]]), and Han Solo ([[Harrison Ford]]) use the weapon. Lando Calrissian ([[Billy Dee Williams]]) also uses an E-11 blaster in ''The Empire Strikes Back''. Some details differ between the three movies, most notably the method of scope attachment and battery pack beside it (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
A revealing mistake is that spent cartridge cases can be seen ejecting from this &amp;quot;blaster&amp;quot; rifle. It is most noticeable in the bridge swing scene of ''A New Hope'' and when Lando is firing at Stormtroopers in ''The Empire Strikes Back''. In ''Return of the Jedi'' the hero props were built from MGC Sterling replicas, explaining why there were no blanks used as in the previous two films. &lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 blaster rifle]]&lt;br /&gt;
[[Image:Star Wars-Sterling2.jpg|thumb|none|601px|Stormtroopers fire their E-11 blaster rifles at the Rebels on the ship Tantive IV in ''A New Hope''.]]&lt;br /&gt;
[[Image:Starwars-Sterling4.jpg|thumb|none|600px|Han Solo ([[Harrison Ford]]) fires his E-11 blaster rifle at Stormtroopers while trapped in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:Starwars-Sterling5.jpg|thumb|none|602px|Luke Skywalker ([[Mark Hamill]]) fires his E-11 blaster rifle while stuck on a bridge in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW4_606.jpg|thumb|none|600px|A stormtrooper opens fire on a bridge in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:StarWars-Sterling3.jpg|thumb|none|601px|Princess Leia Organa ([[Carrie Fisher]]) fires an E-11 Blaster in ''A New Hope''. Note a spent cartridge case is visible in the bottom left when she fires.]]&lt;br /&gt;
[[Image:STarWars-Sterling.jpg|thumb|none|600px|A stormtrooper with a BlasTech E-11 during the arrest of Rebel forces in ''Return of the Jedi.'']]&lt;br /&gt;
[[Image:Starwars-Sterling6.jpg|thumb|none|600px|&amp;quot;Yeeeh ha ha!&amp;quot; An Ewok holds a captured E-11 blaster rifle while cheering in victory during the Battle of Endor in ''Return of the Jedi.'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BlasTech A295 and A280 Blaster Rifles==&lt;br /&gt;
The &amp;quot;BlasTech A295 blaster rifle&amp;quot; and &amp;quot;BlasTech A280 blaster rifle&amp;quot; are the standard issue blasters of the Rebel Alliance ground forces in ''The Empire Strikes Back'' and ''Return of the Jedi'', respectively. Both the A295 and A280 props were cast from replicas similar to (built from) both the World War 2-era German [[Sturmgewehr 44]] (the A295) and from the [[M16]] series rifles (the A280).&lt;br /&gt;
[[Image:SWBTA280.jpg|thumb|none|500px|StG44-based BlasTech A295 Blaster as seen in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:A280 blaster rifle.jpg|thumb|none|500px|M16-based BlasTech A280 Blaster as seen in ''Return of the Jedi''.]]&lt;br /&gt;
[[File:Empirestrikesbackrifle.jpg|thumb|none|600px|A line of Rebel Hoth forces in the back fire their A295 blaster rifles at the Imperial walkers in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[File:Starwarsrifle.jpg|thumb|none|600px|A close up of a Rebel's A295 blaster rifle in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:Starwars-A295.jpg|thumb|none|600px|Rebel forces on Endor aim their A280 blaster rifles at a lone scout trooper in ''Return of the Jedi''.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DLT-19 Heavy Blaster Rifle (MG34)==&lt;br /&gt;
The &amp;quot;BlasTech DLT-19 heavy blaster rifle&amp;quot; is the standard issue heavy blaster of the Imperial Stormtroopers. The DLT-19s were nothing more than World War II German [[MG34]] general purpose machine guns painted solid black with added &amp;quot;rails&amp;quot; on the barrel shroud (like the E-11).&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with 75-round ammo drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:SWSTBR2.jpg|thumb|none|500px|DLT-19 Heavy Blaster]]&lt;br /&gt;
[[Image:SWSTBR.jpg|thumb|none|600px|The Sandtrooper officer on the left carries the DLT-19 heavy blaster rifle (MG34) in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW 04.jpg|thumb|none|600px|One of the stormtroopers investigating the Millennium Falcon carrying the DLT-19 heavy blaster rifle ''A New Hope''.]]&lt;br /&gt;
[[Image:SW-DLT-19.jpg|thumb|none|600px|In ''A New Hope'', Chewbacca fires a DLT-19 at the Death Star's security alarms.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech T-21 Light Repeating Blaster (Lewis Gun)==&lt;br /&gt;
The &amp;quot;BlasTech T-21 light repeating blaster&amp;quot; seen carried by the Sandtrooper Officer in ''A New Hope'' is a British Lewis light machine gun with its drum magazine removed and other minor cosmetic alterations.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis gun - .303 British]]&lt;br /&gt;
[[Image:T-21blasterifle.jpg|thumb|none|500px|The T-21 light repeating blaster.]]&lt;br /&gt;
[[Image:SWSTBR.jpg|thumb|none|600px|The Sandtrooper officer in the middle carries the T-21 Blaster (Lewis Machine Gun sans drum magazine).]]&lt;br /&gt;
&lt;br /&gt;
==RT-97C Heavy Blaster Rifle (MG15)==&lt;br /&gt;
Imperial Sandtroopers can be seen carrying &amp;quot;RT-97C heavy blaster rifles&amp;quot; while on patrol on Tatooine in ''A New Hope''. The RT-97C prop is in fact a modified German [[MG15 machine gun]]. Notably, until the release of ''Star Wars Blueprints: The Ultimate Collection'' in 2008, the weapon did not have an official designation, and had been simply referred to as the &amp;quot;MG-15&amp;quot; by fans. The name references Chris Reiff and Chris Trevas, the artists of the blueprints, and the year they first met - '''R'''(eiff)'''T'''(revas)'''-'''(19)'''97C'''(hris).&lt;br /&gt;
[[Image:MG15.jpg|thumb|none|500px|MG15 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Anewhopemg15 (1).jpg|thumb|none|600px|The Stormtrooper to the far left is seen carrying an RT-97C with a 75 round &amp;quot;saddle&amp;quot; drum magazine. A scope is also fitted on the weapon.]]&lt;br /&gt;
[[File:Anewhopemg15 (2).jpg|thumb|none|600px|There are two troopers carrying the RT-97C in this scene. The other weapon's barrel is barely visible throughout the scene.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)==&lt;br /&gt;
The &amp;quot;BlasTech DL-44 heavy blaster pistol&amp;quot; is the weapon of choice for Han Solo ([[Harrison Ford]]) and the Rebel Alliance. The weapon is also seen been wielded by Luke Skywalker ([[Mark Hamill]]) throughout ''The Empire Strikes Back''. Possibly the best known duplicate of a real gun, the DL-44 blaster pistol prop was built from a [[Mauser C96]] handgun with an added right-side mounted pistol scope. The modifications are obviously added on to the exterior, though the distinct &amp;quot;broomhandle&amp;quot; grips are still wooden. &lt;br /&gt;
&lt;br /&gt;
The live-fire C96 used in ''Star Wars'' was previously used in ''The Naked Runner'', where it also had a scope mounted to it, although the lower body was replaced. The scope and mount actually used in ''Star Wars'' were previously used in ''[[Sitting Target]]'', where it was mounted to a [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 metres.]]&lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[Image:StarWars-DL-44.jpg|thumb|none|600px|Han Solo with his DL-44 blaster pistol in ''Return Of The Jedi.'' In the background is Leia with her Vostok Margolin .22 LR target pistol.]]&lt;br /&gt;
[[Image:StarWars-DL-442.jpg|thumb|none|600px|Luke gets surprised by Yoda's appearance and draws his DL-44 blaster on him in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:StarWars-DL-441.jpg|thumb|none|600px|Han Solo draws his DL-44 blaster in ''A New Hope.'' Note the coiled frame on the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ion Blaster (Cut-down Lee-Enfield No.1 MkIII)==&lt;br /&gt;
The &amp;quot;ion blaster&amp;quot; utilized by the Jawas who shoot R2-D2 in ''A New Hope'' were built from a cut-down British [[SMLE|Lee-Enfield No.1 MkIII*]] series bolt-action rifle with the grenade launcher cup attached to the shortened barrel.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:SWJawab.jpg|thumb|none|500px|Ion blaster.]]&lt;br /&gt;
[[Image:StarWars-jawablaster0.jpg|thumb|none|600px|The Jawa aims the ion blaster at R2-D2.]]&lt;br /&gt;
[[Image:StarWars-jawablaster1.jpg|thumb|none|600px|The Jawa fires the ion blaster, disabling R2-D2.]]&lt;br /&gt;
[[Image:StarWars-jawablaster2.jpg|thumb|none|600px|The Jawa with the ion blaster as he calls out his fellow Jawas.]]&lt;br /&gt;
&lt;br /&gt;
==EE-3 Carbine Rifle (Webley &amp;amp; Scott Flare Gun)==&lt;br /&gt;
The &amp;quot;EE-3 carbine rifle&amp;quot; (modeled after the E-11 in-universe), a modified Webley &amp;amp; Scott No.1 Mark 1 Flare Gun, is used by Boba Fett in ''The Empire Strikes Back'' and ''Return of the Jedi''. In ''The Empire Strikes Back'' the barrel was rather simple looking, but in ''Return of the Jedi'', it has a more distinctive barrel and the scope is actually mounted backwards to where it was before!&lt;br /&gt;
[[File:Webley &amp;amp; Scott Number 1 Mark I Flare Pistol.jpg|thumb|400px|none|Webley &amp;amp; Scott No.1 Mark 1 Flare Gun - 37mm]]&lt;br /&gt;
[[Image:SWBobafett.jpg|thumb|none|400px|EE-3 Blaster Carbine.]]&lt;br /&gt;
[[Image:BobaFett-StarWars.jpg|thumb|none|600px|Boba Fett with his EE-3 blaster carbine while guarding Jabba the Hutt in ''Return Of The Jedi''.]]&lt;br /&gt;
[[Image:BobaFett-StarWars2.jpg|thumb|none|601px|Boba Fett aims his EE-3 at Luke during the battle on Jabba's ship right before Luke cuts the blaster in half.]]&lt;br /&gt;
&lt;br /&gt;
==Dressellian Projectile Rifle (Mauser Kar98k)==&lt;br /&gt;
An unmodified [[Karabiner 98k|Mauser Kar98k]] bolt-action rifle as the &amp;quot;Dressellian projectile rifle&amp;quot; is seen in the hands of the character Orrimaarko (a.k.a. &amp;quot;Prune Face&amp;quot;) in promotional photos for ''Return Of The Jedi''.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Orrimaarko.jpg|thumb|none|250px|An unmodified [[Karabiner 98k|Mauser Kar98k]] bolt-action rifle as the &amp;quot;Dressellian projectile rifle&amp;quot; is seen in the hands of the character Orrimaarko (a.k.a. &amp;quot;Prune Face&amp;quot;) in promotional photos for ''Return Of The Jedi''.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Star_Wars_(1977)&amp;diff=1148094</id>
		<title>Star Wars (1977)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Star_Wars_(1977)&amp;diff=1148094"/>
		<updated>2017-12-21T03:08:48Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SWOriginal.jpg|thumb|300px|right|Star Wars: The Original Trilogy (1977-1983)]]&lt;br /&gt;
&lt;br /&gt;
The original trilogy of the ''[[Star Wars]]'' saga consists of three films: 1977's ''Episode IV: A New Hope'', 1980's ''Episode V: The Empire Strikes Back'' and 1983's ''Episode VI: Return of the Jedi''.&lt;br /&gt;
&lt;br /&gt;
'''The following lists the weapons used in the original trilogy of the ''Star Wars'' saga:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Blaster Pistols=&lt;br /&gt;
==DDC Defender and SC X-30 Blaster Pistols (Vostok Margolin .22LR target pistol)==&lt;br /&gt;
In the early scenes of ''A New Hope'' and in a few scenes in ''Return of the Jedi'', Princess Leia ([[Carrie Fisher]]) can be seen with a &amp;quot;Drearian Defense Conglomerate Defender sporting blaster pistol&amp;quot; and &amp;quot;SoroSuub Corporation X-30 &amp;quot;Lancer&amp;quot; target blast pistol&amp;quot;, respectively. They are both actually a [[Vostok Margolin .22LR target pistol]], with some muzzle attachment fitted, selected for its diminutive size, keeping the prop gun from looking too bulky and unwieldy in Fisher's petite hands. Among other details, the X-30 in ''Return of the Jedi'' version lacks the commercially available compensator that the ''A New Hope'' prop had, attributed in-universe to the X-30 being a smaller more compact version of the Defender. Luke also briefly carries the Defender during the ceremony at the end of ''A New Hope''.&lt;br /&gt;
[[Image:SWVM22a.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:SW 07.jpg|thumb|none|600px|Leia with the Vostok Margolin pistol before shooting a stormtrooper with it in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW-Vostokpistol.jpg|thumb|none|600px|A close up of Leia's X-30 pistol in ''Return of the Jedi.'' Note that the muzzle attachment has been removed, along with a few other differences in its design.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 Blaster Pistol==&lt;br /&gt;
One of the weapons utilized by the Rebels in the films is the &amp;quot;BlasTech DH-17 blaster pistol&amp;quot;. These blasters are first seen in ''A New Hope'' used by Rebel troops against Stormtroopers on the blockade runner ''Tantive IV'' and are later seen being carried by guards and officers on the Death Star. These were nonfunctional props with the receiver and pistol grip based on casts from a Sterling SMG (hence the larger trigger guards) and a (back then) distinctive looking Singlepoint OEG (Occluded Eye Gunsight) attached. Consequently, the muzzle flashes were added in post-production. There is an interesting continuity error where a couple of Imperial guards start off carrying this weapon but then switch to the E-11, firing it one handed like a pistol no less. This is perhaps because they looked similar enough and blanks provided a better reference point for adding blaster effects later.&lt;br /&gt;
&lt;br /&gt;
In ''The Empire Strike Back'', it is the weapon of a few Rebel soldiers on Hoth and a couple of guards on Darth Vader's Super Star Destroyer. For the film, the DH-17s were made from real Sterlings and were usable props that could actually fire. Despite the prop upgrade, the weapon had very little overall screen time during the film.&lt;br /&gt;
[[Image:ANH DH-17.jpg|thumb|none|400px|A stunt prop as seen in ''A New Hope''.]]&lt;br /&gt;
[[Image:SWE11br2.jpg|thumb|none|400px|As seen in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Original Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:StarWars-DH-171.jpg|thumb|none|600px|In ''A New Hope'', Rebel soldiers with BlasTech DH-17s. Note the Singlepoint OEG attached to the weapon.]]&lt;br /&gt;
[[Image:StarWars-DH-172.jpg|thumb|none|601px|In ''A New Hope'', Rebel troops open fire on Stormtroopers invading the ''Tantive IV''.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5)==&lt;br /&gt;
The &amp;quot;BlasTech SE-14C blaster pistol&amp;quot; is carried by Dr. Evazan in ''A New Hope'', who draws his weapon after provoking a fight with Luke Skywalker at the Mos Eisley cantina. It was built from a Swiss [[Rexim-Favor Mk5]] submachine gun with the stock, barrel, and magazine removed and two ASI 4x20 scopes attached. A similar weapon, the &amp;quot;BlasTech SE-14r light repeating blaster&amp;quot; is also seen being wielded by Stormtroopers in publicity photos for ''A New Hope'', but does not actually appear in the films.&lt;br /&gt;
[[File:Reximfavor mk5.jpg|thumb|none|400px|Rexim-Favor Mk5 - 9x19mm]]&lt;br /&gt;
[[Image:SE14Cblaster-Starwars.jpg|thumb|none|400px|The SE-14C, a common weapon for Mos Eisley gangsters.]]&lt;br /&gt;
[[Image:StarWars-SE-14C.jpg|thumb|none|600px|Dr. Evazan (out of frame) points his SE-14C blaster pistol at Obi-Wan.]]&lt;br /&gt;
[[Image:StarWars-SE-14C2.jpg|thumb|none|600px|In a continuity error, Dr. Evazan's SE-14C blaster pistol on the ground with Ponda Baba's arm (which has changed from having a flipper-like hand to being werewolf-like) sliced off by Obi Wan's lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
==General Lando Calrissian's Blaster Pistol==&lt;br /&gt;
In ''Return of the Jedi'', General Lando Calrissian ([[Billy Dee Williams]]) wears a modified [[Heckler &amp;amp; Koch P9S]] in a shoulder holster.&lt;br /&gt;
[[File:Hk-p9s-1.jpg|thumb|none|300px|A Heckler &amp;amp; Koch P9S.]]&lt;br /&gt;
[[File:General_Lando_Calrissian.jpg|thumb|none|300px|Lando as a Rebel Alliance General.]]&lt;br /&gt;
[[File:General_Lando%27s_Blaster.jpg|thumb|none|300px|Billy Dee Williams posing with the modified H&amp;amp;K P9S in a publicity still.]]&lt;br /&gt;
[[Image:SW6_54.jpg|thumb|none|600px|In ''Return of the Jedi'', General Lando Calrissian ([[Billy Dee Williams]]) wears a modified [[Heckler &amp;amp; Koch P9S]] in a shoulder holster while in the Rebel hangar.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DT-12 Heavy Blaster Pistol==&lt;br /&gt;
In ''A New Hope'', Greedo carries a BlasTech DT-12 during his confrontation with Han Solo where he may or may not have failed to shoot first. The pistol is a [[Ruger Mk I / Mk II / Mk III Pistol | Ruger Mk I]] modified with a short barrel, finned flash hider, slightly modified grips, and several apparently targeting-related devices.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMk1Pistol.jpg|thumb|none|300px|The modified pistol.]]&lt;br /&gt;
[[File:WeaponDT-12 big-625c17bd.jpg|thumb|none|300px|The modified pistol.]]&lt;br /&gt;
[[Image:Greedo-and-han-solo1.jpg|thumb|none|601px|Greedo holds his DT-12 on Han Solo in his first seconds on screen.]]&lt;br /&gt;
&lt;br /&gt;
=Blaster Rifles=&lt;br /&gt;
==BlasTech E-11 Blaster Rifle (Sterling L2A3)==&lt;br /&gt;
The &amp;quot;BlasTech E-11 blaster rifle&amp;quot; is the standard issue blaster rifle of the Imperial Stormtroopers. The E-11 props were built from the British-made [[Sterling SMG |Sterling L2A3]] submachine gun (provided by Bapty &amp;amp; Co.). Numerous main characters, including Princess Leia ([[Carrie Fisher]]), Luke Skywalker ([[Mark Hamill]]), and Han Solo ([[Harrison Ford]]) use the weapon. Lando Calrissian ([[Billy Dee Williams]]) also uses an E-11 blaster in ''The Empire Strikes Back''. Some details differ between the three movies, most notably the method of scope attachment and battery pack beside it (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
A revealing mistake is that spent cartridge cases can be seen ejecting from this &amp;quot;blaster&amp;quot; rifle. It is most noticeable in the bridge swing scene of ''A New Hope'' and when Lando is firing at Stormtroopers in ''The Empire Strikes Back''. In ''Return of the Jedi'' the hero props were built from MGC Sterling replicas, explaining why there were no blanks used as in the previous two films. &lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 blaster rifle]]&lt;br /&gt;
[[Image:Star Wars-Sterling2.jpg|thumb|none|601px|Stormtroopers fire their E-11 blaster rifles at the Rebels on the ship Tantive IV in ''A New Hope''.]]&lt;br /&gt;
[[Image:Starwars-Sterling4.jpg|thumb|none|600px|Han Solo ([[Harrison Ford]]) fires his E-11 blaster rifle at Stormtroopers while trapped in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:Starwars-Sterling5.jpg|thumb|none|602px|Luke Skywalker ([[Mark Hamill]]) fires his E-11 blaster rifle while stuck on a bridge in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW4_606.jpg|thumb|none|600px|A stormtrooper opens fire on a bridge in the Death Star in ''A New Hope''.]]&lt;br /&gt;
[[Image:StarWars-Sterling3.jpg|thumb|none|601px|Princess Leia Organa ([[Carrie Fisher]]) fires an E-11 Blaster in ''A New Hope''. Note a spent cartridge case is visible in the bottom left when she fires.]]&lt;br /&gt;
[[Image:STarWars-Sterling.jpg|thumb|none|600px|A stormtrooper with a BlasTech E-11 during the arrest of Rebel forces in ''Return of the Jedi.'']]&lt;br /&gt;
[[Image:Starwars-Sterling6.jpg|thumb|none|600px|&amp;quot;Yeeeh ha ha!&amp;quot; An Ewok holds a captured E-11 blaster rifle while cheering in victory during the Battle of Endor in ''Return of the Jedi.'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BlasTech A295 and A280 Blaster Rifles==&lt;br /&gt;
The &amp;quot;BlasTech A295 blaster rifle&amp;quot; and &amp;quot;BlasTech A280 blaster rifle&amp;quot; are the standard issue blasters of the Rebel Alliance ground forces in ''The Empire Strikes Back'' and ''Return of the Jedi'', respectively. Both the A295 and A280 props were cast from replicas similar to (built from) both the World War 2-era German [[Sturmgewehr 44]] (the A295) and from the [[M16]] series rifles (the A280).&lt;br /&gt;
[[Image:SWBTA280.jpg|thumb|none|500px|StG44-based BlasTech A295 Blaster as seen in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:A280 blaster rifle.jpg|thumb|none|500px|M16-based BlasTech A280 Blaster as seen in ''Return of the Jedi''.]]&lt;br /&gt;
[[File:Empirestrikesbackrifle.jpg|thumb|none|600px|A line of Rebel Hoth forces in the back fire their A295 blaster rifles at the Imperial walkers in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[File:Starwarsrifle.jpg|thumb|none|600px|A close up of a Rebel's A295 blaster rifle in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:Starwars-A295.jpg|thumb|none|600px|Rebel forces on Endor aim their A280 blaster rifles at a lone scout trooper in ''Return of the Jedi''.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DLT-19 Heavy Blaster Rifle (MG34)==&lt;br /&gt;
The &amp;quot;BlasTech DLT-19 heavy blaster rifle&amp;quot; is the standard issue heavy blaster of the Imperial Stormtroopers. The DLT-19s were nothing more than World War II German [[MG34]] general purpose machine guns painted solid black with added &amp;quot;rails&amp;quot; on the barrel shroud (like the E-11).&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with 75-round ammo drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:SWSTBR2.jpg|thumb|none|500px|DLT-19 Heavy Blaster]]&lt;br /&gt;
[[Image:SWSTBR.jpg|thumb|none|600px|The Sandtrooper officer on the left carries the DLT-19 heavy blaster rifle (MG34) in ''A New Hope''.]]&lt;br /&gt;
[[Image:SW 04.jpg|thumb|none|600px|One of the stormtroopers investigating the Millennium Falcon carrying the DLT-19 heavy blaster rifle ''A New Hope''.]]&lt;br /&gt;
[[Image:SW-DLT-19.jpg|thumb|none|600px|In ''A New Hope'', Chewbacca fires a DLT-19 at the Death Star's security alarms.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech T-21 Light Repeating Blaster (Lewis Gun)==&lt;br /&gt;
The &amp;quot;BlasTech T-21 light repeating blaster&amp;quot; seen carried by the Sandtrooper Officer in ''A New Hope'' is a British Lewis light machine gun with its drum magazine removed and other minor cosmetic alterations.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis gun - .303 British]]&lt;br /&gt;
[[Image:T-21blasterifle.jpg|thumb|none|500px|The T-21 light repeating blaster.]]&lt;br /&gt;
[[Image:SWSTBR.jpg|thumb|none|600px|The Sandtrooper officer in the middle carries the T-21 Blaster (Lewis Machine Gun sans drum magazine).]]&lt;br /&gt;
&lt;br /&gt;
==RT-97C Heavy Blaster Rifle (MG15)==&lt;br /&gt;
Imperial Sandtroopers can be seen carrying &amp;quot;RT-97C heavy blaster rifles&amp;quot; while on patrol on Tatooine in ''A New Hope''. The RT-97C prop is in fact a modified German [[MG15 machine gun]]. Notably, until the release of ''Star Wars Blueprints: The Ultimate Collection'' in 2008, the weapon did not have an official designation, and had been simply referred to as the &amp;quot;MG-15&amp;quot; by fans. The name references Chris Reiff and Chris Trevas, the artists of the blueprints, and the year they first met - '''R'''(eiff)'''T'''(revas)'''-'''(19)'''97C'''(hris).&lt;br /&gt;
[[Image:MG15.jpg|thumb|none|500px|MG15 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Anewhopemg15 (1).jpg|thumb|none|600px|The Stormtrooper to the far left is seen carrying an RT-97C with a 75 round &amp;quot;saddle&amp;quot; drum magazine. A scope is also fitted on the weapon.]]&lt;br /&gt;
[[File:Anewhopemg15 (2).jpg|thumb|none|600px|There are two troopers carrying the RT-97C in this scene. The other weapon's barrel is barely visible throughout the scene.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)==&lt;br /&gt;
The &amp;quot;BlasTech DL-44 heavy blaster pistol&amp;quot; is the weapon of choice for Han Solo ([[Harrison Ford]]) and the Rebel Alliance. The weapon is also seen been wielded by Luke Skywalker ([[Mark Hamill]]) throughout ''The Empire Strikes Back''. Possibly the best known duplicate of a real gun, the DL-44 blaster pistol prop was built from a [[Mauser C96]] handgun with an added right-side mounted pistol scope. The modifications are obviously added on to the exterior, though the distinct &amp;quot;broomhandle&amp;quot; grips are still wooden. &lt;br /&gt;
&lt;br /&gt;
The live-fire C96 used in ''Star Wars'' was previously used in ''The Naked Runner'', where it also had a scope mounted to it, although the lower body was replaced. The scope and mount actually used in ''Star Wars'' were previously used in ''[[Sitting Target]]'', where it was mounted to a [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 metres.]]&lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[Image:StarWars-DL-44.jpg|thumb|none|600px|Han Solo with his DL-44 blaster pistol in ''Return Of The Jedi.'' In the background is Leia with her Vostok Margolin .22 LR target pistol.]]&lt;br /&gt;
[[Image:StarWars-DL-442.jpg|thumb|none|600px|Luke gets surprised by Yoda's appearance and draws his DL-44 blaster on him in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[Image:StarWars-DL-441.jpg|thumb|none|600px|Han Solo draws his DL-44 blaster in ''A New Hope.'' Note the coiled frame on the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ion Blaster (Cut-down Lee-Enfield No.1 MkIII)==&lt;br /&gt;
The &amp;quot;ion blaster&amp;quot; utilized by the Jawas who shoot R2-D2 in ''A New Hope'' were built from a cut-down British [[SMLE|Lee-Enfield No.1 MkIII*]] series bolt-action rifle with the grenade launcher cup attached to the shortened barrel.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:SWJawab.jpg|thumb|none|500px|Ion blaster.]]&lt;br /&gt;
[[Image:StarWars-jawablaster0.jpg|thumb|none|600px|The Jawa aims the ion blaster at R2-D2.]]&lt;br /&gt;
[[Image:StarWars-jawablaster1.jpg|thumb|none|600px|The Jawa fires the ion blaster, disabling R2-D2.]]&lt;br /&gt;
[[Image:StarWars-jawablaster2.jpg|thumb|none|600px|The Jawa with the ion blaster as he calls out his fellow Jawas.]]&lt;br /&gt;
&lt;br /&gt;
==EE-3 Carbine Rifle (Webley &amp;amp; Scott Flare Gun)==&lt;br /&gt;
The &amp;quot;EE-3 carbine rifle&amp;quot; (modeled after the E-11 in-universe), a modified Webley &amp;amp; Scott No.1 Mark 1 Flare Gun, is used by Boba Fett in ''The Empire Strikes Back'' and ''Return of the Jedi''. In ''The Empire Strikes Back'' the barrel was rather simple looking, but in ''Return of the Jedi'', it has a more distinctive barrel and the scope is actually mounted backwards to where it was before!&lt;br /&gt;
[[File:Webley &amp;amp; Scott Number 1 Mark I Flare Pistol.jpg|thumb|400px|none|Webley &amp;amp; Scott No.1 Mark 1 Flare Gun - 37mm]]&lt;br /&gt;
[[Image:SWBobafett.jpg|thumb|none|400px|EE-3 Blaster Carbine.]]&lt;br /&gt;
[[Image:BobaFett-StarWars.jpg|thumb|none|600px|Boba Fett with his EE-3 blaster carbine while guarding Jabba the Hutt in ''Return Of The Jedi''.]]&lt;br /&gt;
[[Image:BobaFett-StarWars2.jpg|thumb|none|601px|Boba Fett aims his EE-3 at Luke during the battle on Jabba's ship right before Luke cuts the blaster in half.]]&lt;br /&gt;
&lt;br /&gt;
==Dressellian Projectile Rifle (Mauser Kar98k)==&lt;br /&gt;
An unmodified [[Karabiner 98k|Mauser Kar98k]] bolt-action rifle as the &amp;quot;Dressellian projectile rifle&amp;quot; is seen in the hands of the character Orrimaarko (a.k.a. &amp;quot;Prune Face&amp;quot;) in promotional photos for ''Return Of The Jedi''.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Orrimaarko.jpg|thumb|none|250px|An unmodified [[Karabiner 98k|Mauser Kar98k]] bolt-action rifle as the &amp;quot;Dressellian projectile rifle&amp;quot; is seen in the hands of the character Orrimaarko (a.k.a. &amp;quot;Prune Face&amp;quot;) in promotional photos for ''Return Of The Jedi''.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WeaponDT-12_big-625c17bd.jpg&amp;diff=1148093</id>
		<title>File:WeaponDT-12 big-625c17bd.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WeaponDT-12_big-625c17bd.jpg&amp;diff=1148093"/>
		<updated>2017-12-21T03:06:20Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Greedo-and-han-solo1.jpg&amp;diff=1148092</id>
		<title>File:Greedo-and-han-solo1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Greedo-and-han-solo1.jpg&amp;diff=1148092"/>
		<updated>2017-12-21T03:02:18Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Room&amp;diff=1144871</id>
		<title>The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Room&amp;diff=1144871"/>
		<updated>2017-12-09T15:57:03Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Daisy Airstrike 240 (Beretta 92FS Inox Airsoft Replica) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheRoom2003.jpg|thumb|right|300px|''The Room'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''The Room''' is a 2003 cult independent film starring, directed and written by [[Tommy Wiseau]], that was intended to be a drama/black comedy mix but instead turned into surreal comedy because of bad production values (as well, as bad (possible - it's not clear if it was intentional or not)  directing, writing, editing, acting and probably anything else), despite filmmakers spending an amazing 6 million dollars (!!!) on production and post-production.  &lt;br /&gt;
Theatrical release was not successful, but after cable channel ''Adult Swim'' aired it as an April Fools Day joke, film gained immense cult following and many additional midnight screenings ensued. A fan-developed game exists (made in the style of 8-bit consoles) and a 3D conversion was also announced and a book has been written about the film.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Room'':'''&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Daisy Airstrike 240 (Beretta 92FS Inox Airsoft Replica)==&lt;br /&gt;
Johnny ([[Tommy Wiseau]]) opens a small chest with a [[Beretta 92FS Inox]] inside and uses it. A closeup of the gun reveals that it is actually a [[Daisy Airstrike 240]], an airsoft gun which looks very similar to the Beretta 92FS Inox. This explains why no spent casing is ejected and why the slide does not move when it is fired.&lt;br /&gt;
[[Image:DaisyAS240.jpg|thumb|none|400px|Daisy Airstrike (also available without protective airsoft orange barrel shroud) - 6mm BB]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox (for reference) - 9x19mm.]]&lt;br /&gt;
[[Image:TheRoom-Beretta92FSInox-D.jpg|thumb|none|600px|Johnny takes out what appears to a Beretta 92FS Inox from his small chest.]]&lt;br /&gt;
[[Image:TheRoom-Beretta92FSInox-E.jpg|thumb|none|600px|Johnny with his pistol as he ponders about Lisa.]]&lt;br /&gt;
[[Image:TheRoom-Beretta92FSInox-F.jpg|thumb|none|600px|Close-up of the pistol before Johnny fires it. The &amp;quot;Aistrike&amp;quot; logo is clearly visible here and safety appears to be molded into the slide. Also note how the hammer can be cocked back but the trigger doesn't move back to match.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Chris-R (Dan Janjigian) appears to use a later generation model [[Smith &amp;amp; Wesson 5906]] (noted by its rounded trigger guard and blued parts) in 9x19mm to threaten Denny (Philip Haldiman). It is an airsoft replica as well, judging by the magazine.&lt;br /&gt;
&lt;br /&gt;
Trivia: The presence of airsoft guns in this film may have been explained in the memoir ''The Disaster Artist''.  According tto the book, Tommy Wiseau originally wanted to have Dan Janjigian, the actor portraying Chris-R, to fire an actual gun in the air as a way of intimidating Denny.  However, due to the film set's close proximity to the warehouse of a camera rental company, Tommy was not allowed to have live guns firing on set.  This possibly caused him to have Dan instead use an airsoft gun to stand in for an actual firearm.&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|400px|Smith &amp;amp; Wesson 5906 (for reference) - 9x19mm.]]&lt;br /&gt;
[[Image:TR-Pistol.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:TR-Pistolb.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:TR-Pistolc.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:TR-Pistold.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:TR-Pistole.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:TR-Pistolf.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TheRoom-Unidentified-A.jpg|thumb|none|600px|Right side of the unidentified gun as Chris R holds it to Denny's head.]]&lt;br /&gt;
[[Image:TheRoom-Unidentified-C.jpg|thumb|none|600px|Left side of the unidentified gun as Chris R holds it to Denny's head.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romance]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_MPi_69/81&amp;diff=1097663</id>
		<title>Steyr MPi 69/81</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_MPi_69/81&amp;diff=1097663"/>
		<updated>2017-04-09T01:49:40Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steyr MPi69 SMG.jpg|thumb|right|400px|Steyr MPi69 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|right|400px|Steyr MPi81 Submachine Gun - 9x19mm.  This varies from the MPi69 in that the cocking handle is more conventional, and not a combination 'cocking handle/sling mount'.]]&lt;br /&gt;
&lt;br /&gt;
The '''Steyr MPi 69/81''' is a 9mm open bolt submachine gun of Austrian origin. The original MPi69 version had a unique forward attachment of the sling to the cocking slide, to cock the weapon the sling was grasped and pulled left and down slightly to release the lock, then pulled rearward which cocked the bolt making it ready to fire. The updated MPi81 model replaced the sling attachment with a plastic handle for a more conventional means of cocking the gun. The sling mount was relocated to a hanger mounted on the barrel retention nut. At the same time a secondary &amp;quot;buffer&amp;quot; spring was added to the recoil mechanism which has the effect of raising the cyclic rate to 700 RPM versus the MPi69 rate of 550 RPM. Magazines were made in 25rd and 32rd capacities, retained by a heel clip type release. Similar in profile to the Uzi, the Steyr is constructed of a square steel tube upper that contains the bolt and bbl, and the plastic covered sheet steel lower which contains the grip and firing mechanism. A cross-bolt selector has 3 positions, safe, semi, and full auto, although in the FA position single shots can still be made by pulling the trigger only halfway. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1971 - 1990)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.9 lbs (3.1 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 18.3 in (46.5 cm) (stock collapsed)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 10.2 in (26 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25 or 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Steyr MPi 69/81 submachine gun appears in the following:'''&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banzaï]]'' || || African soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' ||  || Resistance fighter ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Life Aquatic with Steve Zissou]]'' || || Hijacker || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ashes to Ashes]]'' || [[Philip Glenister]] || Meropolitan Police DCI Gene Hunt || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Giant thug ||  || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neon Genesis Evangelion]]'' || Lt. Shigeru Aoba ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neon Genesis Evangelion]]'' || NERV security guards ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing]]'' || Vampire ||  || 2001 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Videogame===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' ||  ||  || Only in multiplayer  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Fifth_Element&amp;diff=1037863</id>
		<title>The Fifth Element</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Fifth_Element&amp;diff=1037863"/>
		<updated>2016-07-18T13:49:24Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Mangalore handgun (Vektor CP1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Fifth Element&lt;br /&gt;
|picture = Fifth element poster 28199729.jpg&lt;br /&gt;
|caption = ''Cinema poster'&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = [[Luc Besson]]&lt;br /&gt;
|date= 1997&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Gaumont&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Korben Dallas&lt;br /&gt;
|actor1=[[Bruce Willis]]&lt;br /&gt;
|character2=Leeloo&lt;br /&gt;
|actor2=[[Milla Jovovich]]&lt;br /&gt;
|character3=Jean-Baptiste Emanuel Zorg&lt;br /&gt;
|actor3=[[Gary Oldman]]&lt;br /&gt;
|character4=Father Vito Cornelius&lt;br /&gt;
|actor4=[[Ian Holm]]&lt;br /&gt;
|character5=Ruby Rhod&lt;br /&gt;
|actor5=[[Chris Tucker]]&lt;br /&gt;
|character6=Billy&lt;br /&gt;
|actor6=[[Luke Perry]]&lt;br /&gt;
|character7=General Munro&lt;br /&gt;
|actor7=[[Brion James]]&lt;br /&gt;
|character8=Mugger&lt;br /&gt;
|actor8=[[Mathieu Kassovitz]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Fifth Element}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKS-74U (as the &amp;quot;Zorg ZF-1 Pod Weapon&amp;quot;)==&lt;br /&gt;
Jean-Baptiste Emanuel Zorg ([[Gary Oldman]]) makes a deal with the Mangalores that involves selling them his company's new Zorg ZF-1 pod weapons system. The ZF-1 contains a machine gun, rocket launcher, poison arrow launcher, net launcher, flamethrower (Zorg's favorite), and the &amp;quot;all-new Ice Cube System&amp;quot; that sprays liquid nitrogen.  Simon Atherton, the armorer who designed and built the weapons used in ''The Fifth Element'', has said in an interview for a science-fiction magazine that firing versions of the ZF-1 were built around 5.45x39mm [[AK-74#AKS-74U|AKS-74U]] carbines. It is also possible to see the AKS-74U magazine on the weapon in some scenes. In scenes where the ZF-1 is not fired, inert models are used instead; the firing ZF-1s can be distinguished by an ejection port on the right side of the upper body shell.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:ZF-1 500.jpg|thumb|none|400px|Promotional image of one of the blank-firing ZF-1s; note the single barrel opening and AK magazine visible below the freeze ray.]]&lt;br /&gt;
[[Image:5th 09.jpg|thumb|none|600px|‎Jean-Baptiste Emanuel Zorg ([[Gary Oldman]]) demonstrates the capabilities of the &amp;quot;Zorg ZF-1&amp;quot; to a group of Mangalores. The large yellow rocket is the front of an Estes Bullpup 12D flying model rocket.]]&lt;br /&gt;
[[Image:5th 12.jpg|thumb|none|600px|First, he demonstrates the machine gun feature.‎ Note the firing version's ejection port just ahead of the poison dart launcher on the right side, not present in the previous shot. The inert models also have multiple openings in the front of the barrel while the firing props have only one for the real barrel.]]&lt;br /&gt;
[[Image:5th 14.jpg|thumb|none|600px|‎Then, the &amp;quot;replay&amp;quot; feature, which sends every subsequent round to the same target as the first round.]]&lt;br /&gt;
[[Image:5th 17.jpg|thumb|none|600px|Flamethrower feature.‎]]&lt;br /&gt;
[[Image:5th 18.jpg|thumb|none|600px|‎&amp;quot;Ice-Cube System&amp;quot; feature.]]&lt;br /&gt;
[[Image:5th 19.jpg|thumb|none|600px|‎Poison darts.]]&lt;br /&gt;
[[Image:5th 24.jpg|thumb|none|600px|‎The Mangalores forgot to ask what the red button is for...]]&lt;br /&gt;
&lt;br /&gt;
==Korben's Handgun (Vektor CP1)==&lt;br /&gt;
The handgun used by Korben Dallas ([[Bruce Willis]]), Leeloo ([[Milla Jovovich]]) and Father Vito Cornelius ([[Ian Holm]]) throughout the film appears to be a visually modified [[Vektor CP1]] pistol.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1  - 9x19mm (Base weapon)]]&lt;br /&gt;
[[Image:KorbenPistol.jpg|thumb|none|300px|Screen Used Gun]]&lt;br /&gt;
[[Image:5th 05.jpg|thumb|none|600px|Korben Dallas ([[Bruce Willis]]) pulls the handgun on a robber.]]&lt;br /&gt;
[[Image:5th 08.jpg|thumb|none|600px|Leeloo ([[Milla Jovovich]]) pulls the handgun on Korben.‎]]&lt;br /&gt;
[[Image:5th 25.jpg|thumb|none|600px|Father Vito Cornelius ([[Ian Holm]]) points the handgun at Korben.‎]]&lt;br /&gt;
&lt;br /&gt;
==Mangalore handgun (Vektor CP1)==&lt;br /&gt;
The [[Vektor CP1]] pistol also appears to be the basis for the Mangalore handgun. Korben Dallas ([[Bruce Willis]]) also is seen using this handgun when &amp;quot;negotiating&amp;quot; with the lead Mangalore, Aknot.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:MangaloreGun1.jpg|thumb|none|300px|The Mangalore handgun]]&lt;br /&gt;
[[Image:5th 47.jpg|thumb|none|600px|Aknot holds his handgun on Priest Vito Cornelius ([[Ian Holm]])‎]]&lt;br /&gt;
[[Image:5th 45.jpg|thumb|none|600px|Korben Dallas ([[Bruce Willis]]) also is seen using this handgun when &amp;quot;negotiating&amp;quot; with Aknot.‎]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The Mangalore assault rifles props were built around the [[AK-47]] series assault rifles.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:5th 37.jpg|thumb|none|600px|A Mangalore with a modded AK-based assault rifle.]]&lt;br /&gt;
[[Image:5th 38.jpg|thumb|none|600px|Korben wields one of the assault rifles along with a Mangalore pistol.‎]]&lt;br /&gt;
&lt;br /&gt;
==WZ.83 Pallad D (As the 'ZF-140')==&lt;br /&gt;
The ZF-140 assault gun the mugger ([[Mathieu Kassovitz]]) pointed at Korben Dallas is a dressed up Polish [[WZ.83 Pallad D]] Grenade Launcher. Two AK mags were mounted at an angle and the underfolding stock was covered by a rubber motorcycle fork gaiter.&lt;br /&gt;
[[Image:Grenade_launcher_wz.83_Pallad_D-1-.jpg‎|thumb|400px|none|WZ.83 Pallad D - 40x46mm.]]&lt;br /&gt;
[[Image:5th 02.jpg|thumb|none|600px|''‎&amp;quot;Give me the casssshhhhh!&amp;quot;'' The mugger ([[Mathieu Kassovitz]]) with a 'ZF-140' assault gun.]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|Corbin puts away the ZF-140.‎]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
A visually modified [[Calico Series of Rifles and Pistols#Calico M960A|Calico M960]] is used by one of the Mangalores disguised as humans to shoot at NYPD officers at JFK International Airport.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|none|400px|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:5th 30.jpg|thumb|none|600px|A disguised Mangalore opens fire with a modded Calico.‎]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The heavy machine gun used by the Mangalores onboard the Fhloston Paradise space liner is a [[Browning M2]] heavy machine gun. The Browning M2 used in the film has a shortened barrel and was fitted with rockets, flexible metal hoses and a ballistic shield to make the weapon look more futuristic.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:5th 44.jpg|thumb|none|600px|Mangalores man the heavy machine gun turret.‎]]&lt;br /&gt;
[[Image:5th 42.jpg|thumb|none|600px|‎Cocking the heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NYPD&amp;quot; Weapon==&lt;br /&gt;
The NYPD is seen using a futuristic handgun of some sort as their main weapon. It's also used by the crew of the ''Fhloston Paradise'' space liner during the assault by the Mangalores.  It is never seen being fired and is likely just a fabricated prop.&lt;br /&gt;
[[Image:5th 33.jpg|thumb|none|600px|‎An NYPD officer wields the pistol.]]&lt;br /&gt;
[[Image:5th 45.jpg|thumb|none|600px|Crewmembers of the ''Fhloston Paradise''‎ wield the pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
A [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] machine pistol is used by Billy Masterson ([[Luke Perry]]) in Egypt in 1914. While it ''looks'' appropriate for the time period, the Schnellfeuer was produced in the early 1930s and is thus an anachronism. That said however, it is the only real weapon in the film not buried in Hollywood embellishments to pass for a futuristic or alien weapon.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:5th 01.jpg|thumb|none|600px|A [[Mauser C96|Mauser M712]] machine pistol is used by Billy ([[Luke Perry]]) in Egypt in 1914.‎]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
A modified [[Steyr AUG]] rifle can be seen among the weapons Korben Dallas has collected from various sources at his apartment.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|A modded Steyr AUG‎ is seen on Korben's weapons rack.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
A modified [[Colt Commando]] can be seen among Korben Dallas' gun collection.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|XM177E2 Colt Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|A modded Colt Commando is seen on Korben's weapons rack.‎]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
A visually modified [[Norinco Type 56|Norinco Type 56-1]] rifle is seen in the hands of a ''Fhloston Paradise'' space liner crew member when Korbin Dallas ([[Bruce Willis]]) and Ruby Rhod ([[Chris Tucker]]) are heading to the ship's control room.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Fifth 517.jpg|thumb|none|600px|A crew member takes cover with a modded Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category: Luc Besson]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Fifth_Element&amp;diff=1037862</id>
		<title>The Fifth Element</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Fifth_Element&amp;diff=1037862"/>
		<updated>2016-07-18T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Fifth Element&lt;br /&gt;
|picture = Fifth element poster 28199729.jpg&lt;br /&gt;
|caption = ''Cinema poster'&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = [[Luc Besson]]&lt;br /&gt;
|date= 1997&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Gaumont&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Korben Dallas&lt;br /&gt;
|actor1=[[Bruce Willis]]&lt;br /&gt;
|character2=Leeloo&lt;br /&gt;
|actor2=[[Milla Jovovich]]&lt;br /&gt;
|character3=Jean-Baptiste Emanuel Zorg&lt;br /&gt;
|actor3=[[Gary Oldman]]&lt;br /&gt;
|character4=Father Vito Cornelius&lt;br /&gt;
|actor4=[[Ian Holm]]&lt;br /&gt;
|character5=Ruby Rhod&lt;br /&gt;
|actor5=[[Chris Tucker]]&lt;br /&gt;
|character6=Billy&lt;br /&gt;
|actor6=[[Luke Perry]]&lt;br /&gt;
|character7=General Munro&lt;br /&gt;
|actor7=[[Brion James]]&lt;br /&gt;
|character8=Mugger&lt;br /&gt;
|actor8=[[Mathieu Kassovitz]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Fifth Element}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKS-74U (as the &amp;quot;Zorg ZF-1 Pod Weapon&amp;quot;)==&lt;br /&gt;
Jean-Baptiste Emanuel Zorg ([[Gary Oldman]]) makes a deal with the Mangalores that involves selling them his company's new Zorg ZF-1 pod weapons system. The ZF-1 contains a machine gun, rocket launcher, poison arrow launcher, net launcher, flamethrower (Zorg's favorite), and the &amp;quot;all-new Ice Cube System&amp;quot; that sprays liquid nitrogen.  Simon Atherton, the armorer who designed and built the weapons used in ''The Fifth Element'', has said in an interview for a science-fiction magazine that firing versions of the ZF-1 were built around 5.45x39mm [[AK-74#AKS-74U|AKS-74U]] carbines. It is also possible to see the AKS-74U magazine on the weapon in some scenes. In scenes where the ZF-1 is not fired, inert models are used instead; the firing ZF-1s can be distinguished by an ejection port on the right side of the upper body shell.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:ZF-1 500.jpg|thumb|none|400px|Promotional image of one of the blank-firing ZF-1s; note the single barrel opening and AK magazine visible below the freeze ray.]]&lt;br /&gt;
[[Image:5th 09.jpg|thumb|none|600px|‎Jean-Baptiste Emanuel Zorg ([[Gary Oldman]]) demonstrates the capabilities of the &amp;quot;Zorg ZF-1&amp;quot; to a group of Mangalores. The large yellow rocket is the front of an Estes Bullpup 12D flying model rocket.]]&lt;br /&gt;
[[Image:5th 12.jpg|thumb|none|600px|First, he demonstrates the machine gun feature.‎ Note the firing version's ejection port just ahead of the poison dart launcher on the right side, not present in the previous shot. The inert models also have multiple openings in the front of the barrel while the firing props have only one for the real barrel.]]&lt;br /&gt;
[[Image:5th 14.jpg|thumb|none|600px|‎Then, the &amp;quot;replay&amp;quot; feature, which sends every subsequent round to the same target as the first round.]]&lt;br /&gt;
[[Image:5th 17.jpg|thumb|none|600px|Flamethrower feature.‎]]&lt;br /&gt;
[[Image:5th 18.jpg|thumb|none|600px|‎&amp;quot;Ice-Cube System&amp;quot; feature.]]&lt;br /&gt;
[[Image:5th 19.jpg|thumb|none|600px|‎Poison darts.]]&lt;br /&gt;
[[Image:5th 24.jpg|thumb|none|600px|‎The Mangalores forgot to ask what the red button is for...]]&lt;br /&gt;
&lt;br /&gt;
==Korben's Handgun (Vektor CP1)==&lt;br /&gt;
The handgun used by Korben Dallas ([[Bruce Willis]]), Leeloo ([[Milla Jovovich]]) and Father Vito Cornelius ([[Ian Holm]]) throughout the film appears to be a visually modified [[Vektor CP1]] pistol.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1  - 9x19mm (Base weapon)]]&lt;br /&gt;
[[Image:KorbenPistol.jpg|thumb|none|300px|Screen Used Gun]]&lt;br /&gt;
[[Image:5th 05.jpg|thumb|none|600px|Korben Dallas ([[Bruce Willis]]) pulls the handgun on a robber.]]&lt;br /&gt;
[[Image:5th 08.jpg|thumb|none|600px|Leeloo ([[Milla Jovovich]]) pulls the handgun on Korben.‎]]&lt;br /&gt;
[[Image:5th 25.jpg|thumb|none|600px|Father Vito Cornelius ([[Ian Holm]]) points the handgun at Korben.‎]]&lt;br /&gt;
&lt;br /&gt;
==Mangalore handgun (Vektor CP1)==&lt;br /&gt;
The [[Vektor CP1]] pistol also appears to be the basis for the Mangalore handgun. Korben Dallas ([[Bruce Willis]]) also is seen using this handgun when &amp;quot;negotiating&amp;quot; with the lead Mangalore, Aknot.&lt;br /&gt;
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:MangaloreGun1.jpg|thumb|none|300px|The Mangalore handgun]]&lt;br /&gt;
[[Image:5th 47.jpg|thumb|none|600px|Aknot holds his handgun on Priest Vito Cornelius ([[Ian Holm]])‎]]&lt;br /&gt;
[[Image:5th 45.jpg|thumb|none|600px|Korben Dallas ([[Bruce Willis]]) also is seen using this handgun when &amp;quot;negotiating&amp;quot; with Aknot.‎]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The Mangalore assault rifles props were built around the [[AK-47]] series assault rifles.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:5th 37.jpg|thumb|none|600px|A Mangalore with a modded AK-based assault rifle.]]&lt;br /&gt;
[[Image:5th 38.jpg|thumb|none|600px|Korben wields one of the assault rifles along with a Mangalore pistol.‎]]&lt;br /&gt;
&lt;br /&gt;
==WZ.83 Pallad D (As the 'ZF-140')==&lt;br /&gt;
The ZF-140 assault gun the mugger ([[Mathieu Kassovitz]]) pointed at Korben Dallas is a dressed up Polish [[WZ.83 Pallad D]] Grenade Launcher. Two AK mags were mounted at an angle and the underfolding stock was covered by a rubber motorcycle fork gaiter.&lt;br /&gt;
[[Image:Grenade_launcher_wz.83_Pallad_D-1-.jpg‎|thumb|400px|none|WZ.83 Pallad D - 40x46mm.]]&lt;br /&gt;
[[Image:5th 02.jpg|thumb|none|600px|''‎&amp;quot;Give me the casssshhhhh!&amp;quot;'' The mugger ([[Mathieu Kassovitz]]) with a 'ZF-140' assault gun.]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|Corbin puts away the ZF-140.‎]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
A visually modified [[Calico Series of Rifles and Pistols#Calico M960A|Calico M960]] is used by one of the Mangalores disguised as humans to shoot at NYPD officers at JFK International Airport.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|none|400px|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:5th 30.jpg|thumb|none|600px|A disguised Mangalore opens fire with a modded Calico.‎]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The heavy machine gun used by the Mangalores onboard the Fhloston Paradise space liner is a [[Browning M2]] heavy machine gun. The Browning M2 used in the film has a shortened barrel and was fitted with rockets, flexible metal hoses and a ballistic shield to make the weapon look more futuristic.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:5th 44.jpg|thumb|none|600px|Mangalores man the heavy machine gun turret.‎]]&lt;br /&gt;
[[Image:5th 42.jpg|thumb|none|600px|‎Cocking the heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NYPD&amp;quot; Weapon==&lt;br /&gt;
The NYPD is seen using a futuristic handgun of some sort as their main weapon. It's also used by the crew of the ''Fhloston Paradise'' space liner during the assault by the Mangalores.  It is never seen being fired and is likely just a fabricated prop.&lt;br /&gt;
[[Image:5th 33.jpg|thumb|none|600px|‎An NYPD officer wields the pistol.]]&lt;br /&gt;
[[Image:5th 45.jpg|thumb|none|600px|Crewmembers of the ''Fhloston Paradise''‎ wield the pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
A [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] machine pistol is used by Billy Masterson ([[Luke Perry]]) in Egypt in 1914. While it ''looks'' appropriate for the time period, the Schnellfeuer was produced in the early 1930s and is thus an anachronism. That said however, it is the only real weapon in the film not buried in Hollywood embellishments to pass for a futuristic or alien weapon.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:5th 01.jpg|thumb|none|600px|A [[Mauser C96|Mauser M712]] machine pistol is used by Billy ([[Luke Perry]]) in Egypt in 1914.‎]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
A modified [[Steyr AUG]] rifle can be seen among the weapons Korben Dallas has collected from various sources at his apartment.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|A modded Steyr AUG‎ is seen on Korben's weapons rack.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
A modified [[Colt Commando]] can be seen among Korben Dallas' gun collection.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|XM177E2 Colt Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:5th 04.jpg|thumb|none|600px|A modded Colt Commando is seen on Korben's weapons rack.‎]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
A visually modified [[Norinco Type 56|Norinco Type 56-1]] rifle is seen in the hands of a ''Fhloston Paradise'' space liner crew member when Korbin Dallas ([[Bruce Willis]]) and Ruby Rhod ([[Chris Tucker]]) are heading to the ship's control room.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Fifth 517.jpg|thumb|none|600px|A crew member takes cover with a modded Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category: Luc Besson]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1025828</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1025828"/>
		<updated>2016-05-17T19:59:27Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Uncharted 4: A Thief's End&lt;br /&gt;
|picture = Uncharted4.jpg&lt;br /&gt;
|caption=Official PS4 Cover&lt;br /&gt;
|series=Uncharted&lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Naughty Dog&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' is the fourth entry in the ''[[Uncharted]]'' video game series and the first Playstation 4 entry (not counting the remaster). Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves. with the stakes much more personal.  The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar==  &lt;br /&gt;
The [[Beretta Cougar Inox|Beretta 8000 Cougar Inox]] was first seen in the second teaser for the game. It's referred to as &amp;quot;Aegis 9mm&amp;quot; in-game. Nathan Drake and Sam Drake uses a [[Beretta Cougar|Beretta 8000 Cougar]] with a blued finish.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar left.jpg|thumb|600px|none|Sam Drake with a Beretta Cougar early into the game.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar right.jpg|thumb|600px|none|He sheds a tear as he sees that the hammer is actually cocked! Ye gads it took time but we finally got there.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading1.jpg|thumb|600px|none|Reloading. Drake's about to insert a new mag. While the mag is fairly detailed, there are no bullets in it, the follower however can be seen.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading2.jpg|thumb|600px|none|Reloading. Just about to rack the slide.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc.jpg|thumb|600px|none|Sam Drake is handed a Beretta Cougar.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc2.jpg|thumb|none|600px|The 8000 Cougar in Sam's holster.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc3.jpg|thumb|none|600px|Sam with is Cougar in a cutscene.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc4.jpg|thumb|none|600px|The ''other'' Drake wielding his Cougar in whilst taking cover.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
The first full-size 1911 to appear in an Uncharted game, it goes by the name &amp;quot;Para .45&amp;quot; in-game and is a rather odd hybrid between a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. It holds 12 rounds in a 7 round magazine.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 left.jpg|thumb|600px|none|Note the rather strangely shaped cocked hammer.]] &lt;br /&gt;
[[File:Uncharted TE 1911 right.jpg|thumb|600px|none|Also note that the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading1.jpg|thumb|600px|none|Reloading the 1911 shows off its rather oversized guide rod. As with the Cougar, the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading2.jpg|thumb|600px|none|Racking the slide, the bullet appears to be fully in the chamber.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc1.jpg|thumb|600px|none|Somehow Nate's 1911 doesn't jam as he's going through the mudslide of the century.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc2.jpg|thumb|600px|none|Rafe with his engraved 1911, pondering whether to shoot the man with the awful haircut besides him or Nate.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears once again in Uncharted 4, this makes it one of the few weapons to appear in all main games in the series. &lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc1.jpg|thumb|600px|none|The first time we lay our eyes on the classic stainless 92FS is on a table in Nathan's hotel room.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc2.jpg|thumb|600px|none|Elena's 92FS Brigadier Inox in her holster. This has been her main sidearm throughout the games. It's missing the right side safety switch as it did in every game in the series.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Beretta 93R (Beretta 92FS Brigadier Inox)==&lt;br /&gt;
A [[Beretta 92FS Brigadier Inox]] standing in for a real [[Beretta 93R]] is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the &amp;quot;Raffica&amp;quot; in-game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R for comparison - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 93R right.jpg|thumb|600px|none|Nathan holds a custom Beretta 92FS Brigadier Inox pretending to be a 93R.]] &lt;br /&gt;
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]] &lt;br /&gt;
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with; another empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP/Glock 17 Hybrid==&lt;br /&gt;
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with a fictional two tone hybrid of a [[Heckler &amp;amp; Koch USP]] and a [[Glock 17]]. For all intents and purposes, it is simply a Gen 3 Glock 17 frame fitted with a USP slide and hammer.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|350px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:USPHybrid.jpg|thumb|none|600px|Nadine's handgun as seen in the model viewer bonus screen. Though it is a Gen 3 Glock 17 frame, it has a Gen 4 Glock magazine release.]]&lt;br /&gt;
[[File:GlockHybrid2..jpg|thumb|none|600px|Nadine holds her USP/Glock 17 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Old muskets can can be found here and there, presumably belonging to some long-dead pirate. They can still be fired despite being discarded for centuries and even more ridiculously holds two rounds that are as powerful as the revolvers in-game. They can't be reloaded. &lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far. Simply referred to as the &amp;quot;Revolver&amp;quot; in-game. &lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
One of the rarest treasures in the game (well, not really, but it should be) is the [[Mateba Model 6 Unica]].&lt;br /&gt;
[[File:Mateba454.jpg|thumb|400px|none|Mateba Model 6 Unica, 6&amp;quot; barrel - .454 Casull]] &lt;br /&gt;
[[File:Uncharted TE Unica right.jpg|thumb|600px|none|Note the two tone frame, this indicates that it's chambered in .454 Casull, which explains its whooping damage.]] &lt;br /&gt;
[[File:Uncharted TE Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading1.jpg|thumb|600px|none|Nathan shows of his newly (presumably) learned revolver reloading technique as he flips out the cylinder with his right hand and actually uses the ejector rod...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading2.jpg|thumb|600px|none|...loads the weapon with a speed loader (that is not invisible this time)...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading3.jpg|thumb|600px|none|...and then closes the cylinder shut with his hand to the relief of all revolver fans. Note the dropped speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] makes a brief appearance in a cutscene the single player. It can only be used by the player in the multiplayer. It's called &amp;quot;Jackal&amp;quot; in-game.&lt;br /&gt;
[[File:586 snubbie.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 586 with 2.5&amp;quot; barrel - .357 Magnum]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|Note that she has cocked the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] in the game its called the &amp;quot;MP34A&amp;quot;. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. The magazine itself seems to have been changed to what looks an 5.45x39mm AK quad-stack casket magazine for some reason. This old gun was used during the second World War and replaces the [[MP40]] from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|450px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
[[File:Uncharted TE MP34 left.jpg|thumb|600px|none|Sam Drake with a newly procured MP34 he &amp;quot;borrowed&amp;quot; of a guard.]] &lt;br /&gt;
[[File:Uncharted TE MP34 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE MP34 reloading.jpg|thumb|600px|none|Sam smacking in a new magazine. Note that the gun isn't rusted but rather covered in mud after falling on the ground, a nice detail. The shape of the AK casket magazine can easily be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/IMI Micro Uzi Hybrid==&lt;br /&gt;
A [[Sa. Vz. 61 Skorpion]] (or &amp;quot;Fossa R-81&amp;quot; in-game)with a grip layout similar to a [[Micro Uzi]] is a fairly common weapon in the game. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE Vz.61 right.jpg|thumb|600px|none|Sam and Sullivan look on in horror at the abomination Nathan wields.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 left.jpg|thumb|600px|none|Nathan ponders blowing it up, realizing however that holding a grenade as it explodes is a bad idea.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 reloading.jpg|thumb|600px|none|Definitely not the best way to reload a small pistol-style weapon. Note the bullet at the top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
==Robinson Armament XCR-L CQB==&lt;br /&gt;
The [[Robinson Armament XCR|Robinson Armament XCR-L CQB]] appears simply as the &amp;quot;XCR&amp;quot;. It has no stock attached in-game and has a end-cap instead. &lt;br /&gt;
[[File:XCR CQB.jpg|thumb|500px|none|Robinson Armament XCR-L CQB with EOTech 551 sight, Thermold polymer magazine, and vertical foregrip - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE XCR right.jpg|thumb|600px|none|You can see here that the XCR-L CQB erroneously has a paddle mag release and a charging handle on the bolt, likely done so the animations for the AKM can be used with it.]] &lt;br /&gt;
[[File:Uncharted TE XCR left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
One of the most common rifles in the game, even more so than the AK, is the [[SIG SG 556 ]], called the &amp;quot;HS39&amp;quot; in-game. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE SG556 right.jpg|thumb|600px|none|A henchman in the early in the game with a SG 556. For some reason they are fitted with [[CZ Scorpion Evo 3 A1]] stocks.]] &lt;br /&gt;
[[File:Uncharted TE SG556 left.jpg|thumb|600px|none|Note non-standard sights.]] &lt;br /&gt;
[[File:Uncharted TE SG556 reloading.jpg|thumb|600px|none|Sam reloading the SG 556 in a poor manner.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Going by the name &amp;quot;AK-47&amp;quot; in-game, it is actually an [[AKM]] with an [[AK-47]] barrel (along with its front sight) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. An interesting note is that previous Uncharted games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel and front sight.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[File:Uncharted TE AKM right.jpg|thumb|600px|none|The AKM on Nathan's back. It only took around a decade but he finally learned to flip the fun switch off safe.]]&lt;br /&gt;
[[File:Uncharted TE AKM left.jpg|thumb|600px|none|Note that the proportions for the sight mount are slightly off, it's a bit stretched up.]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading1.jpg|thumb|600px|none|Drake about to smack out the dry magazine with a wet one...]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading2.jpg|thumb|600px|none|...after doing just that, he racks the charging handle. Note the detail inside the weapon. Also note Nate's trigger discipline, something that is on/off depending on what weapon he uses throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
The [[IMI Romat]] appears as the &amp;quot;FAL&amp;quot;. It's fitted with a [[FN FAL#DSA SA58 Para Tactical Carbine|DSA SA58]] railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Uncharted TE FAL right.jpg|thumb|600px|none|Here you can easily see the DSA SA58 railed upper receiver and bolt.]] &lt;br /&gt;
[[File:Uncharted TE FAL left.jpg|thumb|600px|none|Nate ups his tacticool with a &amp;quot;c-clamp&amp;quot; grip.]] &lt;br /&gt;
[[File:Uncharted TE FAL reloading.jpg|thumb|600px|none|Drake's too busy trying to fit the magazine into the Israeli FAL with the incorrect method to notice his finger on the trigger and the fact that the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE FAL actual rectile.jpg|thumb|600px|none|The reticle of the sight. Real CompM2s don't have a white ring around the red dot and the brightness setting seems to be set to very low.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14 GB==&lt;br /&gt;
The [[Ruger Mini-14|Ruger Mini-14 GB]] with a jungle camo synthetic stock and ACOG-ish optic turns up here and there. It's referred to as &amp;quot;Mettler M-30&amp;quot;.&lt;br /&gt;
[[Image:Ruger Mini-14 GB.jpg|thumb|500px|none|Ruger Mini-14 GB (&amp;quot;Government Barrel&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE AC556 right.jpg|thumb|600px|none|Nathan warily holds the Mini-14 GB. Here you can see the weapon has skewed proportions, such as the 20-round magazine its fitted with being too thick and the very stubby fore-end and barrel.]] &lt;br /&gt;
[[File:Uncharted TE AC556 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE FAL rectile.jpg|thumb|600px|none|The ACOG-ish scope's simple reticle.]]&lt;br /&gt;
A variant of the Ruger Mini-14 GB fitted with an Archangel Manufacturing Sparta Pistol Grip Rifle Stock and an Aimpoint CompM2 red dot sight appears as the &amp;quot;Copperhead SR7&amp;quot;. This Mini-14 is erroneously shown with an &lt;br /&gt;
extended gas tube and fitted with a Magpul PMAG, as STANAG magazines do not fit or lock into Mini-14s. It fires in full-auto which would be appropriate for an AC556.&lt;br /&gt;
[[File:Archangel Manufacturing Sparta Pistol Grip Rifle Stock revised.jpg|thumb|500px|none|Archangel Manufacturing Sparta Pistol Grip Rifle Stock]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|Nate with a more tacticool Mini-14 GB.]]&lt;br /&gt;
[[File:Uncharted TE Mini-14 left.jpg|thumb|600px|none|Let my aim be true...]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 rectile.jpg|thumb|600px|none|The &amp;quot;scope&amp;quot; reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] (going by its real name surprisingly) is one of the rarer weapons to can be found in Uncharted 4. It holds 50 rounds in a 30-round STANAG magazine and it appears to fire some sort of explosive round. It features a tan finish, a Truglo Tru-Brite holo sight, Magpul MBUS, and what appears to be a Surefire E1D LED Defender flashlight mounted to the bottom of the handguard.&lt;br /&gt;
[[File:ARX160.jpg|thumb|500px|none|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Sniper Rifle ==&lt;br /&gt;
Snipers throughout the game use this yet to be identified sniper rifle in a H-S Precision-style stock and so can the player if they manage to procure one. Goes by the name &amp;quot;Mazur LDR&amp;quot; in-game&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|600px|none|Note the laser module on the rifle, now the laser isn't just coming out of nowhere like in the previous games.]] &lt;br /&gt;
[[File:Uncharted TE M24 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M24 bolt cycle.jpg|thumb|600px|none|Drake cycling the bolt.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading1.jpg|thumb|600px|none|Drake loads up the weapon with a clip inserted at a very awkward angle.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading2.jpg|thumb|600px|none|After somehow accomplishing the clip feeding, Nathan chambers a round. Note the clip flying away.]] &lt;br /&gt;
[[File:Uncharted TE M24 rectile.jpg|thumb|600px|none|The reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
A [[M14 Rifle|M14]] in a JAE-100 G3 stock appears in the game as the &amp;quot;M14 Custom&amp;quot;. &lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|500px|Springfield M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|Nathan holds the M14 and admires its fancy marksmen stock. Note the fire selector denoting it as a true M14.]]&lt;br /&gt;
[[File:Uncharted TE M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M14 rectile.jpg|thumb|600px|none|The scope rectile.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
Grossly oversized [[Stoner 63]]s (going by its real name in-game) are shown as a mounted heavy machine gun. Certain enemies carry them in a similar fashion to the [[GAU-19]]'s from Uncharted 2. &lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 right.jpg|thumb|600px|none|Nathan with a ''very'' oversized Stoner 63.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 left.jpg|thumb|600px|none|You can see that the weapon is fitted with a chainsaw grip meant for when it's used as a handheld machine gun.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 misc1.jpg|thumb|600px|none|In the multiplayer mode it is possible to spawn AI buddies that wield the oversized Stoner's.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg Maverick 88==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] appears once again in Uncharted 4, although it only appears in Nathan's photo from [[Uncharted: Drake's Fortune]].&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Armscor/Rock Island Armory M30 M5 Matte Nickel==&lt;br /&gt;
The [[Armscor M30 Series Shotguns|Armscor/Rock Island Armory M30 M5 Matte Nickel]] appears as the &amp;quot;Spezzotti 12 Gauge&amp;quot; . It correctly holds 4 rounds and is fitted with a pistol grip and a black barrel.&lt;br /&gt;
[[Image:Armscor RIA M30 M5 Matte Nickel.jpg|thumb|none|500px|Armscor/Rock Island Armory M30 M5 Matte Nickel - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE M870 right.jpg|thumb|600px|none|Although the black section at the end of the barrel looks like a muzzle device or a added choke, it is actually just the end of the black barrel sticking out from under the nickel plated heat-shield.]] &lt;br /&gt;
[[File:Uncharted TE M870 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M87 misc1.jpg|thumb|600px|none|When pumping the weapon, a new shell can be seen in the chamber.]] &lt;br /&gt;
[[File:Uncharted TE M870 reloading.jpg|thumb|600px|none|Additionally, after loading up on shells, a new shell can be seen as its chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Over and Under shotgun==&lt;br /&gt;
The &amp;quot;Pistole&amp;quot; makes an appearance yet again in Uncharted 4. This time the function of the weapon is far more conceivable however and is simply an excessively shortened [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over &amp;amp; Under shotgun]] modified with a pistol grip.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|400px|Sawn-off Browning Over and Under shotgun - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE Pistole right.jpg|thumb|600px|none|Drake with the infamous &amp;quot;Pistole&amp;quot;, wondering what that name is supposed to mean.]] &lt;br /&gt;
[[File:Uncharted TE Pistole reloading.jpg|thumb|600px|none|This time around reloading the weapon actually makes sense for an Over &amp;amp; Under shotgun, to Nate's relief. Note the rare trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG/Mossberg 500/590 Mutant==&lt;br /&gt;
A magazine-fed pump-action shotgun with a [[Kel-Tec KSG]] frame and [[Mossberg 500|Mossberg 500/590]] receiver shows its hideous face occasionally.  &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|450px|none|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] &lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE KSG right.jpg|thumb|600px|none|Drake attempts to cover the gun in mud so he don't have to witness the abomination he's holding. Note the Mossberg 500/590-style bolt/side ejection port and screw placement. Also note how the screws holding the rail system to the gun are attached to the fore-end, which begs the question of how exactly does Nathan manage to do the &amp;quot;pump&amp;quot; part of &amp;quot;pump action&amp;quot;?]] &lt;br /&gt;
[[File:Uncharted TE KSG left.jpg|thumb|600px|none|Note the railed heat shield with Magpul MBUS sights.]] &lt;br /&gt;
[[File:Uncharted TE KSG misc1.jpg|thumb|600px|none|Pumping the shotgun reveals that the chamber is filled with blur, unlike the less mutated Armscor M30 M5 Matte Nickel in the game.]] &lt;br /&gt;
[[File:Uncharted TE KSG relolading.jpg|thumb|600px|none|Inserting a new mag. Note the unused duel magazine tubes of a KSG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake/Milkor MGL Mutant==&lt;br /&gt;
A grenade launcher by the name &amp;quot;China Lake GL&amp;quot; is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an [[Milkor MGL Mk 1S]] and a [[China Lake Launcher]].&lt;br /&gt;
[[File:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|500px|none|China Lake Launcher - 40x46mm]] &lt;br /&gt;
[[File:Milkor Mk IS black.jpg|thumb|500px|none|Milkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mm]] &lt;br /&gt;
[[File:Uncharted TE GL right.jpg|thumb|600px|none|The biggest difference between Uncharted 4's idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the [[Milkor MGL Mk 1L]] in previous games, though the cylinder length has now been shortened to that of a Mk 1S.]] &lt;br /&gt;
[[File:Uncharted TE GL left.jpg|thumb|600px|none|Strangely mutated firearms is something the Drake's run into very often in this particular adventure.]] &lt;br /&gt;
[[File:Uncharted TE GL misc1.jpg|thumb|600px|none|Note the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.]] &lt;br /&gt;
[[File:Uncharted TE GL relolading.jpg|thumb|600px|none|What's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.]] &lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a very rare weapon to run into unlike the previous games.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Uncharted TE RPG7 right.jpg|thumb|600px|none|Note that the hammer is uncocked.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 left.jpg|thumb|600px|none|Nathan's war face didn't impress anyone.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 holstered.jpg|thumb|600px|none|Unlike Uncharted 2 and 3, the RPG-7 doesn't magically shrink when Nate puts it on his back.]] &lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Replacing the [[M67 Hand Grenade]] from the previous games, the [[M26 Hand Grenade]] is the standard grenade in Uncharted 4&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|200px|none|M26 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[File:Uncharted TE M67grenade misc1.jpg|thumb|600px|none|Two grenades on a crate, waiting for someone to explode them.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
A few [[Wheellock Musket]]s can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[Image:Wheellock Rifle.jpg|thumb|none|400px|Wheellock Musket (16th/17th centuries)]]&lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|Two Wheellock Muskets is seen under the rifle.]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Wheellock Musket above all guns.]] &lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
[[Lee-Enfield No.4 Mk.I|Lee-Enfield No.4 Mk.I(T)]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|450px|none|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]] &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|A Lee-Enfield No.4 Mk.1 is trying to hide in the shadows at the bottom of the rack.]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Another Lee-Enfield of the same model is seen later on in the level.]] &lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
[[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Among the various muskets a Mosin Nagant M91/30 can be seen.]] &lt;br /&gt;
&lt;br /&gt;
==George J Tibbert Revolving Rifle==&lt;br /&gt;
[[George J Tibbert Revolving Rifle]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:George J Tibbert Revolving Rifle.jpg|thumb|450px|none|George J Tibbert Revolving Rifle]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|George J Tibbert Revolving Rifle is seen on the center.]] &lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
At least two [[Blunderbuss]]s can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1025827</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1025827"/>
		<updated>2016-05-17T19:43:13Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Uncharted 4: A Thief's End&lt;br /&gt;
|picture = Uncharted4.jpg&lt;br /&gt;
|caption=Official PS4 Cover&lt;br /&gt;
|series=Uncharted&lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Naughty Dog&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' is the fourth entry in the ''[[Uncharted]]'' video game series and the first Playstation 4 entry (not counting the remaster). Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves. with the stakes much more personal.  The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar==  &lt;br /&gt;
The [[Beretta Cougar Inox|Beretta 8000 Cougar Inox]] was first seen in the second teaser for the game. It's referred to as &amp;quot;Aegis 9mm&amp;quot; in-game. Nathan Drake and Sam Drake uses a [[Beretta Cougar|Beretta 8000 Cougar]] with a blued finish.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar left.jpg|thumb|600px|none|Sam Drake with a Beretta Cougar early into the game.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar right.jpg|thumb|600px|none|He sheds a tear as he sees that the hammer is actually cocked! Ye gads it took time but we finally got there.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading1.jpg|thumb|600px|none|Reloading. Drake's about to insert a new mag. While the mag is fairly detailed, there are no bullets in it, the follower however can be seen.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading2.jpg|thumb|600px|none|Reloading. Just about to rack the slide.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc.jpg|thumb|600px|none|Sam Drake is handed a Beretta Cougar.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc2.jpg|thumb|none|600px|The 8000 Cougar in Sam's holster.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc3.jpg|thumb|none|600px|Sam with is Cougar in a cutscene.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc4.jpg|thumb|none|600px|The ''other'' Drake wielding his Cougar in whilst taking cover.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
The first full-size 1911 to appear in an Uncharted game, it goes by the name &amp;quot;Para .45&amp;quot; in-game and is a rather odd hybrid between a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. It holds 12 rounds in a 7 round magazine.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 left.jpg|thumb|600px|none|Note the rather strangely shaped cocked hammer.]] &lt;br /&gt;
[[File:Uncharted TE 1911 right.jpg|thumb|600px|none|Also note that the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading1.jpg|thumb|600px|none|Reloading the 1911 shows off its rather oversized guide rod. As with the Cougar, the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading2.jpg|thumb|600px|none|Racking the slide, the bullet appears to be fully in the chamber.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc1.jpg|thumb|600px|none|Somehow Nate's 1911 doesn't jam as he's going through the mudslide of the century.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc2.jpg|thumb|600px|none|Rafe with his engraved 1911, pondering whether to shoot the man with the awful haircut besides him or Nate.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears once again in Uncharted 4, this makes it one of the few weapons to appear in all main games in the series. &lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc1.jpg|thumb|600px|none|The first time we lay our eyes on the classic stainless 92FS is on a table in Nathan's hotel room.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc2.jpg|thumb|600px|none|Elena's 92FS Brigadier Inox in her holster. This has been her main sidearm throughout the games. It's missing the right side safety switch as it did in every game in the series.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Beretta 93R (Beretta 92FS Brigadier Inox)==&lt;br /&gt;
A [[Beretta 92FS Brigadier Inox]] standing in for a real [[Beretta 93R]] is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the &amp;quot;Raffica&amp;quot; in-game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R for comparison - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 93R right.jpg|thumb|600px|none|Nathan holds a custom Beretta 92FS Brigadier Inox pretending to be a 93R.]] &lt;br /&gt;
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]] &lt;br /&gt;
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with; another empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP/Glock 17 Hybrid==&lt;br /&gt;
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with a fictional two tone hybrid of a [[Heckler &amp;amp; Koch USP]] and a [[Glock 17]]. For all intents and purposes, it is simply a Gen 3 Glock 17 frame fitted with a USP slide and hammer.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|350px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:USPHybrid.jpg|thumb|none|600px|Nadine's handgun as seen in the model viewer bonus screen. Though it is a Gen 3 Glock 17 frame, it has a Gen 4 Glock magazine release.]]&lt;br /&gt;
[[File:GlockHybrid2..jpg|thumb|none|600px|Nadine holds her USP/Glock 17 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Old muskets can can be found here and there, presumably belonging to some long-dead pirate. They can still be fired despite being discarded for centuries and even more ridiculously holds two rounds that are as powerful as the revolvers in-game. They can't be reloaded. &lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far. Simply referred to as the &amp;quot;Revolver&amp;quot; in-game. &lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
One of the rarest treasures in the game (well, not really, but it should be) is the [[Mateba Model 6 Unica]].&lt;br /&gt;
[[File:Mateba454.jpg|thumb|400px|none|Mateba Model 6 Unica, 6&amp;quot; barrel - .454 Casull]] &lt;br /&gt;
[[File:Uncharted TE Unica right.jpg|thumb|600px|none|Note the two tone frame, this indicates that it's chambered in .454 Casull, which explains its whooping damage.]] &lt;br /&gt;
[[File:Uncharted TE Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading1.jpg|thumb|600px|none|Nathan shows of his newly (presumably) learned revolver reloading technique as he flips out the cylinder with his right hand and actually uses the ejector rod...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading2.jpg|thumb|600px|none|...loads the weapon with a speed loader (that is not invisible this time)...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading3.jpg|thumb|600px|none|...and then closes the cylinder shut with his hand to the relief of all revolver fans. Note the dropped speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] makes a brief appearance in a cutscene the single player. It can only be used by the player in the multiplayer. It's called &amp;quot;Jackal&amp;quot; in-game.&lt;br /&gt;
[[File:586 snubbie.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 586 with 2.5&amp;quot; barrel - .357 Magnum]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|Note that she has cocked the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] in the game its called the &amp;quot;MP34A&amp;quot;. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. The magazine itself seems to have been changed to what looks an 5.45x39mm AK quad-stack casket magazine for some reason. This old gun was used during the second World War and replaces the [[MP40]] from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|450px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
[[File:Uncharted TE MP34 left.jpg|thumb|600px|none|Sam Drake with a newly procured MP34 he &amp;quot;borrowed&amp;quot; of a guard.]] &lt;br /&gt;
[[File:Uncharted TE MP34 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE MP34 reloading.jpg|thumb|600px|none|Sam smacking in a new magazine. Note that the gun isn't rusted but rather covered in mud after falling on the ground, a nice detail. The shape of the AK casket magazine can easily be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/IMI Micro Uzi Hybrid==&lt;br /&gt;
A [[Sa. Vz. 61 Skorpion]] (or &amp;quot;Fossa R-81&amp;quot; in-game)with a grip layout similar to a [[Micro Uzi]] is a fairly common weapon in the game. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE Vz.61 right.jpg|thumb|600px|none|Sam and Sullivan look on in horror at the abomination Nathan wields.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 left.jpg|thumb|600px|none|Nathan ponders blowing it up, realizing however that holding a grenade as it explodes is a bad idea.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 reloading.jpg|thumb|600px|none|Definitely not the best way to reload a small pistol-style weapon. Note the bullet at the top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
==Robinson Armament XCR-L CQB==&lt;br /&gt;
The [[Robinson Armament XCR|Robinson Armament XCR-L CQB]] appears simply as the &amp;quot;XCR&amp;quot;. It has no stock attached in-game and has a end-cap instead. &lt;br /&gt;
[[File:XCR CQB.jpg|thumb|500px|none|Robinson Armament XCR-L CQB with EOTech 551 sight, Thermold polymer magazine, and vertical foregrip - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE XCR right.jpg|thumb|600px|none|You can see here that the XCR-L CQB erroneously has a paddle mag release and a charging handle on the bolt, likely done so the animations for the AKM can be used with it.]] &lt;br /&gt;
[[File:Uncharted TE XCR left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
One of the most common rifles in the game, even more so than the AK, is the [[SIG SG 556 ]], called the &amp;quot;HS39&amp;quot; in-game. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE SG556 right.jpg|thumb|600px|none|A henchman in the early in the game with a SG 556. For some reason they are fitted with [[CZ Scorpion Evo 3 A1]] stocks.]] &lt;br /&gt;
[[File:Uncharted TE SG556 left.jpg|thumb|600px|none|Note non-standard sights.]] &lt;br /&gt;
[[File:Uncharted TE SG556 reloading.jpg|thumb|600px|none|Sam reloading the SG 556 in a poor manner.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Going by the name &amp;quot;AK-47&amp;quot; in-game, it is actually an [[AKM]] with an [[AK-47]] barrel (along with its front sight) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. An interesting note is that previous Uncharted games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel and front sight.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[File:Uncharted TE AKM right.jpg|thumb|600px|none|The AKM on Nathan's back. It only took around a decade but he finally learned to flip the fun switch off safe.]]&lt;br /&gt;
[[File:Uncharted TE AKM left.jpg|thumb|600px|none|Note that the proportions for the sight mount are slightly off, it's a bit stretched up.]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading1.jpg|thumb|600px|none|Drake about to smack out the dry magazine with a wet one...]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading2.jpg|thumb|600px|none|...after doing just that, he racks the charging handle. Note the detail inside the weapon. Also note Nate's trigger discipline, something that is on/off depending on what weapon he uses throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
The [[IMI Romat]] appears as the &amp;quot;FAL&amp;quot;. It's fitted with a [[FN FAL#DSA SA58 Para Tactical Carbine|DSA SA58]] railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Uncharted TE FAL right.jpg|thumb|600px|none|Here you can easily see the DSA SA58 railed upper receiver and bolt.]] &lt;br /&gt;
[[File:Uncharted TE FAL left.jpg|thumb|600px|none|Nate ups his tacticool with a &amp;quot;c-clamp&amp;quot; grip.]] &lt;br /&gt;
[[File:Uncharted TE FAL reloading.jpg|thumb|600px|none|Drake's too busy trying to fit the magazine into the Israeli FAL with the incorrect method to notice his finger on the trigger and the fact that the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE FAL actual rectile.jpg|thumb|600px|none|The reticle of the sight. Real CompM2s don't have a white ring around the red dot and the brightness setting seems to be set to very low.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14 GB==&lt;br /&gt;
The [[Ruger Mini-14|Ruger Mini-14 GB]] with a jungle camo synthetic stock and ACOG-ish optic turns up here and there. It's referred to as &amp;quot;Mettler M-30&amp;quot;.&lt;br /&gt;
[[Image:Ruger Mini-14 GB.jpg|thumb|500px|none|Ruger Mini-14 GB (&amp;quot;Government Barrel&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE AC556 right.jpg|thumb|600px|none|Nathan warily holds the Mini-14 GB. Here you can see the weapon has skewed proportions, such as the 20-round magazine its fitted with being too thick and the very stubby fore-end and barrel.]] &lt;br /&gt;
[[File:Uncharted TE AC556 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE FAL rectile.jpg|thumb|600px|none|The ACOG-ish scope's simple reticle.]]&lt;br /&gt;
A variant of the Ruger Mini-14 GB fitted with an Archangel Manufacturing Sparta Pistol Grip Rifle Stock and an Aimpoint CompM2 red dot sight appears as the &amp;quot;Copperhead SR7&amp;quot;. This Mini-14 is erroneously shown with an &lt;br /&gt;
extented gas tube and fitted with a Mugpul PMAG, as STANAG magazines do not fit or lock into Mini-14s. It fires in full-auto which would be appropriate for an AC556.&lt;br /&gt;
[[File:Archangel Manufacturing Sparta Pistol Grip Rifle Stock revised.jpg|thumb|500px|none|Archangel Manufacturing Sparta Pistol Grip Rifle Stock]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|Nate with a more tacticool Mini-14 GB.]]&lt;br /&gt;
[[File:Uncharted TE Mini-14 left.jpg|thumb|600px|none|Let my aim be true...]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 rectile.jpg|thumb|600px|none|The &amp;quot;scope&amp;quot; rectile.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] (going by its real name surprisingly) is one of the rarer weapons to can be found in Uncharted 4. It holds 50 rounds in a 30-round STANAG magazine and it appears to fire some sort of explosive round. It features a tan finish, a Truglo Tru-Brite holo sight, Magpul MBUS, and what appears to be a Surefire E1D LED Defender flashlight mounted to the bottom of the handguard.&lt;br /&gt;
[[File:ARX160.jpg|thumb|500px|none|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Sniper Rifle ==&lt;br /&gt;
Snipers throughout the game use this yet to be identified sniper rifle in a H-S Precision-style stock and so can the player if they manage to procure one. Goes by the name &amp;quot;Mazur LDR&amp;quot; in-game&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|600px|none|Note the laser module on the rifle, now the laser isn't just coming out of nowhere like in the previous games.]] &lt;br /&gt;
[[File:Uncharted TE M24 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M24 bolt cycle.jpg|thumb|600px|none|Drake cycling the bolt.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading1.jpg|thumb|600px|none|Drake loads up the weapon with a clip inserted at a very awkward angle.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading2.jpg|thumb|600px|none|After somehow accomplishing the clip feeding, Nathan chambers a round. Note the clip flying away.]] &lt;br /&gt;
[[File:Uncharted TE M24 rectile.jpg|thumb|600px|none|The reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
A [[M14 Rifle|M14]] in a JAE-100 G3 stock appears in the game as the &amp;quot;M14 Custom&amp;quot;. &lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|500px|Springfield M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|Nathan holds the M14 and admires its fancy marksmen stock. Note the fire selector denoting it as a true M14.]]&lt;br /&gt;
[[File:Uncharted TE M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M14 rectile.jpg|thumb|600px|none|The scope rectile.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
Grossly oversized [[Stoner 63]]s (going by its real name in-game) are shown as a mounted heavy machine gun. Certain enemies carry them in a similar fashion to the [[GAU-19]]'s from Uncharted 2. &lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 right.jpg|thumb|600px|none|Nathan with a ''very'' oversized Stoner 63.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 left.jpg|thumb|600px|none|You can see that the weapon is fitted with a chainsaw grip meant for when it's used as a handheld machine gun.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 misc1.jpg|thumb|600px|none|In the multiplayer mode it is possible to spawn AI buddies that wield the oversized Stoner's.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg Maverick 88==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] appears once again in Uncharted 4, although it only appears in Nathan's photo from [[Uncharted: Drake's Fortune]].&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Armscor/Rock Island Armory M30 M5 Matte Nickel==&lt;br /&gt;
The [[Armscor M30 Series Shotguns|Armscor/Rock Island Armory M30 M5 Matte Nickel]] appears as the &amp;quot;Spezzotti 12 Gauge&amp;quot; . It correctly holds 4 rounds and is fitted with a pistol grip and a black barrel.&lt;br /&gt;
[[Image:Armscor RIA M30 M5 Matte Nickel.jpg|thumb|none|500px|Armscor/Rock Island Armory M30 M5 Matte Nickel - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE M870 right.jpg|thumb|600px|none|Although the black section at the end of the barrel looks like a muzzle device or a added choke, it is actually just the end of the black barrel sticking out from under the nickel plated heat-shield.]] &lt;br /&gt;
[[File:Uncharted TE M870 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M87 misc1.jpg|thumb|600px|none|When pumping the weapon, a new shell can be seen in the chamber.]] &lt;br /&gt;
[[File:Uncharted TE M870 reloading.jpg|thumb|600px|none|Additionally, after loading up on shells, a new shell can be seen as its chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Over and Under shotgun==&lt;br /&gt;
The &amp;quot;Pistole&amp;quot; makes an appearance yet again in Uncharted 4. This time the function of the weapon is far more conceivable however and is simply an excessively shortened [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over &amp;amp; Under shotgun]] modified with a pistol grip.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|400px|Sawn-off Browning Over and Under shotgun - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE Pistole right.jpg|thumb|600px|none|Drake with the infamous &amp;quot;Pistole&amp;quot;, wondering what that name is supposed to mean.]] &lt;br /&gt;
[[File:Uncharted TE Pistole reloading.jpg|thumb|600px|none|This time around reloading the weapon actually makes sense for an Over &amp;amp; Under shotgun, to Nate's relief. Note the rare trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG/Mossberg 500/590 Mutant==&lt;br /&gt;
A magazine-fed pump-action shotgun with a [[Kel-Tec KSG]] frame and [[Mossberg 500|Mossberg 500/590]] receiver shows its hideous face occasionally.  &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|450px|none|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] &lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE KSG right.jpg|thumb|600px|none|Drake attempts to cover the gun in mud so he don't have to witness the abomination he's holding. Note the Mossberg 500/590-style bolt/side ejection port and screw placement. Also note how the screws holding the rail system to the gun are attached to the fore-end, which begs the question of how exactly does Nathan manage to do the &amp;quot;pump&amp;quot; part of &amp;quot;pump action&amp;quot;?]] &lt;br /&gt;
[[File:Uncharted TE KSG left.jpg|thumb|600px|none|Note the railed heat shield with Magpul MBUS sights.]] &lt;br /&gt;
[[File:Uncharted TE KSG misc1.jpg|thumb|600px|none|Pumping the shotgun reveals that the chamber is filled with blur, unlike the less mutated Armscor M30 M5 Matte Nickel in the game.]] &lt;br /&gt;
[[File:Uncharted TE KSG relolading.jpg|thumb|600px|none|Inserting a new mag. Note the unused duel magazine tubes of a KSG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake/Milkor MGL Mutant==&lt;br /&gt;
A grenade launcher by the name &amp;quot;China Lake GL&amp;quot; is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an [[Milkor MGL Mk 1S]] and a [[China Lake Launcher]].&lt;br /&gt;
[[File:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|500px|none|China Lake Launcher - 40x46mm]] &lt;br /&gt;
[[File:Milkor Mk IS black.jpg|thumb|500px|none|Milkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mm]] &lt;br /&gt;
[[File:Uncharted TE GL right.jpg|thumb|600px|none|The biggest difference between Uncharted 4's idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the [[Milkor MGL Mk 1L]] in previous games, though the cylinder length has now been shortened to that of a Mk 1S.]] &lt;br /&gt;
[[File:Uncharted TE GL left.jpg|thumb|600px|none|Strangely mutated firearms is something the Drake's run into very often in this particular adventure.]] &lt;br /&gt;
[[File:Uncharted TE GL misc1.jpg|thumb|600px|none|Note the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.]] &lt;br /&gt;
[[File:Uncharted TE GL relolading.jpg|thumb|600px|none|What's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.]] &lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a very rare weapon to run into unlike the previous games.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Uncharted TE RPG7 right.jpg|thumb|600px|none|Note that the hammer is uncocked.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 left.jpg|thumb|600px|none|Nathan's war face didn't impress anyone.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 holstered.jpg|thumb|600px|none|Unlike Uncharted 2 and 3, the RPG-7 doesn't magically shrink when Nate puts it on his back.]] &lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Replacing the [[M67 Hand Grenade]] from the previous games, the [[M26 Hand Grenade]] is the standard grenade in Uncharted 4&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|200px|none|M26 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[File:Uncharted TE M67grenade misc1.jpg|thumb|600px|none|Two grenades on a crate, waiting for someone to explode them.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
A few [[Wheellock Musket]]s can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[Image:Wheellock Rifle.jpg|thumb|none|400px|Wheellock Musket (16th/17th centuries)]]&lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|Two Wheellock Muskets is seen under the rifle.]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Wheellock Musket above all guns.]] &lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
[[Lee-Enfield No.4 Mk.I|Lee-Enfield No.4 Mk.I(T)]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|450px|none|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]] &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|A Lee-Enfield No.4 Mk.1 is trying to hide in the shadows at the bottom of the rack.]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Another Lee-Enfield of the same model is seen later on in the level.]] &lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
[[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Among the various muskets a Mosin Nagant M91/30 can be seen.]] &lt;br /&gt;
&lt;br /&gt;
==George J Tibbert Revolving Rifle==&lt;br /&gt;
[[George J Tibbert Revolving Rifle]] can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[File:George J Tibbert Revolving Rifle.jpg|thumb|450px|none|George J Tibbert Revolving Rifle]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|George J Tibbert Revolving Rifle is seen on the center.]] &lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
At least two [[Blunderbuss]]s can be seen on gun rack in one of the later levels in the game.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_4&amp;diff=1023059</id>
		<title>Archer - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_4&amp;diff=1023059"/>
		<updated>2016-05-06T10:05:36Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Season 4''&lt;br /&gt;
|picture = Archer_S4.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2013&lt;br /&gt;
|episodes = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Archer}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Sterling Archer's primary sidearm is a [[Walther PPK]]. According to the Season 2 DVD special features and the companion book ''How to Archer: The Ultimate Guide to Espionage and Style and Women and Also Cocktails Ever Written'', his PPK is chambered in .32 ACP.&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_7.jpg|thumb|none|601px|Archer, shooting Krieger's door and somehow hitting Brett, despite not even being on ''the same floor'' in &amp;quot;Legs&amp;quot; (S04E03).]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_2.jpg|thumb|none|601px|Archer shooting gangsters in &amp;quot;Midnight Ron&amp;quot; (S04E04)]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_8.jpg|thumb|none|601px|Archer using his empty Walther to bluff his way out of some sort of ''unspeakably'' rape-y snuff film in &amp;quot;Midnight Ron&amp;quot; (S04E04).]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_6.jpg|thumb|none|601px|&amp;quot;Ugh. Okay, try not to ruin it this time.&amp;quot; (S04E04)]]&lt;br /&gt;
[[Image:Archer_0407_PPK_01.jpg|thumb|none|600px|Lana pulls a PPK in &amp;quot;Live and Let Dine&amp;quot; (S04E07).]]&lt;br /&gt;
[[Image:Archer_0412_PPK_01.jpg|thumb|none|600px|Archer shoots at an armored cockpit door in &amp;quot;Sea Tunt: Part 1&amp;quot; (S04E12).]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_9.jpg|thumb|none|600px|&amp;quot;Something else danger zone.&amp;quot; (Archer, not even trying anymore with his one liners. Note that this has a different finish than his usual PPK due to the need to blend in with the video camera.) (S04E13)]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_10.jpg|thumb|none|600px|&amp;quot;Damnit, I had something about point and shoot.&amp;quot; (Archer holding Captain Murphy (voiced by [[Jon Hamm]]) at gunpoint when he takes Lana hostage.) (S04E13)]]&lt;br /&gt;
[[Image:Archer_Walther_PPK_11.jpg|thumb|none|600px|Archer applying the safety, although Krieger had tinkered with the safety earlier.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
[[M1911A1]] pistols appear in season 4. &lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|300px|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[Image:Archer_M1911.JPEG|thumb|none|601px|&amp;quot;We're nut rubbers.&amp;quot; A KGB hitman with his M1911 in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).]]&lt;br /&gt;
[[Image:Archer_0401_M1911_01.jpg|thumb|none|600px|&amp;quot;Bob&amp;quot; smacks the M1911A1 out of the hitman's hand in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).]]&lt;br /&gt;
[[Image:Archer_1911_4.jpg|thumb|none|601px|Despite having just fired it, Archer racks the slide on an M1911A1 taken from a KGB hitman.]]&lt;br /&gt;
[[Image:Archer_0401_M1911_02.jpg|thumb|none|600px|A bloody &amp;quot;Bob&amp;quot; with the M1911A1.]]&lt;br /&gt;
[[Image:Archer_0408_M1911_01.jpg|thumb|none|600px|Archer aims his M1911 at Cyril in &amp;quot;Coyote Lovely&amp;quot; (S04E08).]]&lt;br /&gt;
[[Image:Archer_0408_M1911_02.jpg|thumb|none|600px|Cyril levels his M1911 at Archer in &amp;quot;Coyote Lovely&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A KGB hitman uses a [[Luger P08]] in the season premiere, &amp;quot;Fugue and Riffs&amp;quot; (S04E01).&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Archer_Luger.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Archer_0401_P08_01.jpg|thumb|none|600px|&amp;quot;Bob&amp;quot; grabs the Luger. The entire scene is a crossover with ''Bob's Burgers'' mixed with ''[[A History of Violence]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
Krieger is armed with a [[Mauser M712 Schnellfeuer]] in the Season 4 premiere.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Archer_M712.jpg|thumb|none|601px| &amp;quot;Yay or nay on the moustache?&amp;quot; (Yay!)]]&lt;br /&gt;
[[Image:Archer_0401_M712_01.jpg|thumb|none|600px|Cyril and Krieger take cover from the real KGB agents.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 67==&lt;br /&gt;
Ruth Anne Litzenberger shoots a young Archer with a [[Smith &amp;amp; Wesson Model 67]] in a flashback in &amp;quot;Once Bitten&amp;quot; (S04E06). A coyote is armed with one in &amp;quot;Coyote Lovely&amp;quot; (S04E08).&lt;br /&gt;
[[Image:S&amp;amp;WM67.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 67 - .38 Special]]&lt;br /&gt;
[[Image:Archer_0406_SW64_01.jpg|thumb|none|600px|Ruth shoots a young Archer in a spoof of ''[[The Natural]]'' in &amp;quot;Once Bitten&amp;quot; (S04E06).]]&lt;br /&gt;
[[Image:Archer_0408_SW67_01.jpg|thumb|none|600px|A coyote with his S&amp;amp;W 67 in &amp;quot;Coyote Lovely&amp;quot; (S04E08).]]&lt;br /&gt;
[[Image:Archer_0408_SW67_02.jpg|thumb|none|600px|The S&amp;amp;W 67 gets shot out of the coyote's hand in &amp;quot;Coyote Lovely&amp;quot; (S04E08). Since Archer was using a Barrett M82, it's a bit unrealistic that the revolver is still in one piece.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Two border guards use what appear to be [[Smith &amp;amp; Wesson Model 686]]s  with six inch barrels and rubber grips in &amp;quot;Coyote Lovely&amp;quot; (S04E08). Archer refers to them as &amp;quot;Ruger 6&amp;quot;s, despite not resembling any known Ruger revolver. &lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Archer_0408_SW686_01.jpg|thumb|none|600px|The border guards with their S&amp;amp;W 686s in &amp;quot;Coyote Lovely&amp;quot; (S04E08). Note while both of these officers have their holsters on their left side, they still appear to be right-handed.]]&lt;br /&gt;
[[Image:Archer_Ruger_6.jpg|thumb|none|600px|The revolvers seem to be missing details like cylinder releases and ejector rods.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
North Korean agents use [[Tokarev TT-33]]s in &amp;quot;The Honeymooners&amp;quot; (S04E09). Lana refers to them as &amp;quot;Tokarevs.&amp;quot;&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Archer_Tokarev_TT-33_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Archer_Tokarev_TT-33_2.jpg|thumb|none|600px|&amp;quot;She's in command.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A Moroccan agent is seen with a pair of [[SIG-Sauer P226]]s in shoulder holsters in &amp;quot;Un Chien Tangerine&amp;quot; (S04E10). He never does pull either one of them out however.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:Archer_0410_P226_01.jpg|thumb|none|600px|The agent with his pair of P226s in twin shoulder holsters.]]&lt;br /&gt;
[[Image:Archer_0410_P226_02.jpg|thumb|none|600px|The agent at a checkpoint.]]&lt;br /&gt;
[[Image:Archer_0410_P226_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TEC-9==&lt;br /&gt;
Lana Kane is often seen with a pair of [[TEC-9]]'s, which would be a good fit for her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. &lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Archer_Tec_9.jpg|thumb|none|601px|''&amp;quot;TEC-9s are awesome! Wait, how did I know these are called TEC-9s?&amp;quot;'' (&amp;quot;Fugue and Riffs&amp;quot; (S04E01))]]&lt;br /&gt;
[[Image:Archer_0401_TEC9_01.jpg|thumb|none|600px|Lana and Archer each with a TEC-9 in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).]]&lt;br /&gt;
[[Image:Archer_0401_TEC9_02.jpg|thumb|none|600px|Archer with a TEC-9 in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).]]&lt;br /&gt;
[[Image:Archer_Tec_9_1.jpg|thumb|none|601px|Lana affixes a suppressor to one of her TEC-9s in &amp;quot;The Wind Cries Mary (S04E02).]]&lt;br /&gt;
[[Image:Archer_0408_TEC9_01.jpg|thumb|none|600px|Mercedes Moreno with a TEC-9 in &amp;quot;Coyote Lovely&amp;quot; (S04E08).]]&lt;br /&gt;
[[Image:Archer_0410_TEC9_01.jpg|thumb|none|600px|Archer fires Lana's TEC-9 in &amp;quot;Un Chien Tangerine&amp;quot; (S04E10).]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
KGB agents use [[MAC-10]] SMGs in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Archer_MAC_10_2.jpg|thumb|none|601px|]]&lt;br /&gt;
[[Image:Archer_MAC_10_3.jpg|thumb|none|601px|]]&lt;br /&gt;
[[Image:Archer_MAC_10_4.jpg|thumb|none|601px|Just how often do you see an '''animated''' character wince while shooting?]]&lt;br /&gt;
[[Image:Archer_0401_MAC10_01.jpg|thumb|none|600px|The KGB agents reload their MAC-10s in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
Archer has a pair of [[Heckler &amp;amp; Koch MP5A4]]s in his El Camino. Armory officer Rodney refers to them as &amp;quot;H&amp;amp;K MP5s&amp;quot; in &amp;quot;The Wind Cries Mary&amp;quot; (S04E02). In a continuity error, they later turn into MP5A5s, see below.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Archer_0402_MP5A2_01.jpg|thumb|none|600px|The MP5A4s in the back of the El Camino.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Archer uses a [[Heckler &amp;amp; Koch MP5A5]] in &amp;quot;The Wind Cries Mary&amp;quot; (S04E02). This is a continuity error since they were MP5A4s when seen in his El Camino. Fake Swiss guard are seen using them in &amp;quot;Papal Chase&amp;quot; (S04E11). Lana refers to them as &amp;quot;MP5s.&amp;quot; Krieger is seen modifying one in &amp;quot;Sea Tunt: Part 2&amp;quot; (S04E13). &lt;br /&gt;
[[Image:H%26KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Archer_MP5.jpg|thumb|none|601px|&amp;quot;Okay, so, don't really know what to make of that, unless...&amp;quot;]]&lt;br /&gt;
[[Image:Archer_MP5_2.jpg|thumb|none|601px|&amp;quot;Wait, no no no, get that out of your head. [[Predator]] only hunts in tropical jungle. I assume. And desperately hope...&amp;quot;]]&lt;br /&gt;
[[Image:Archer_MP5_3.jpg|thumb|none|601px|]]&lt;br /&gt;
[[Image:Archer_MP5_4.jpg|thumb|none|601px|]]&lt;br /&gt;
[[Image:Archer_0411_MP5_01.jpg|thumb|none|600px|The fake Swiss Guard open fire with their MP5s in &amp;quot;Papal Chase&amp;quot; (S04E11). Note how the fire selector is actually on the wrong side.]]&lt;br /&gt;
[[Image:Archer_0411_MP5_02.jpg|thumb|none|600px|The fire selectors are now on the right side, which is how we can see that the MP5s are firing while the safeties are still on.]]&lt;br /&gt;
[[Image:Archer_MP5_5.jpg|thumb|none|600px|Krieger modding an MP5A5 while high as a kite and working on &amp;quot;YYZ&amp;quot; in &amp;quot;Sea Tunt: Part 2&amp;quot; (S04E13). Note the fire selector is on the wrong side, and it appears to have two stocks, possibly as a result of Krieger's tinkering.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
North Korean agents use [[PPSh-41]]s in &amp;quot;The Honeymooners&amp;quot; (S04E09). Lana commandeers one at one point. She correctly identifies them as &amp;quot;Shpagin 41 submachine guns.&amp;quot; Since they're used by North Koreans and are only shown with drum magazines, they could easily be the North Korean Type-49 copy, which can only use the drum magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Archer_PPSh-41_2.jpg|thumb|none|600px|The North Korean agents open fire with their PPSh-41s.]]&lt;br /&gt;
[[Image:Archer_PPSh-41_3.jpg|thumb|none|600px|Lana commandeers one of the PPSh-41s.]]&lt;br /&gt;
[[Image:Archer_0409_PPSH_01.jpg|thumb|none|600px|Lana with the PPSh-41.]]&lt;br /&gt;
[[Image:Archer_PPSh-41_4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] shows up numerous times during the series. They appear to be based on real AK-47s, with the milled receiver and open-topped front sight.&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Archer_Van.jpg|thumb|none|601px|An AK-47 is among the weapons from the ISIS armoury being sold by Krieger]]&lt;br /&gt;
[[Image:Archer_Jeep_7.jpg|thumb|none|601px|Turkmen tribesmen with AK surround Cyril in &amp;quot;Once Bitten&amp;quot; (S04E06).]]&lt;br /&gt;
[[Image:Archer_0406_AK47_01.jpg|thumb|none|600px|&amp;quot;Hey check it out Fred and Barney, we're at the Water Buffalo Club!&amp;quot; (S04E06)]]&lt;br /&gt;
[[Image:Archer_0410_AK_01.jpg|thumb|none|600px|A Moroccan agent fires his AK-47 in &amp;quot;Un Chien Tangerine&amp;quot; (S04E10). Due to an animation error, there is no bolt modeled and the lightening cut in the side of the lower receiver opens and closes as a bolt instead.]]&lt;br /&gt;
[[Image:Archer_0410_AK_02.jpg|thumb|none|600px|An Aim-Down-Sights shot of the AK as Archer tracks the last Moraccan agent in &amp;quot;Un Chien Tangerine&amp;quot; (S04E10).]]&lt;br /&gt;
[[Image:Archer_0410_AK_03.jpg|thumb|none|600px|Archer with the AK-47 in &amp;quot;Un Chien Tangerine&amp;quot; (S04E10). It looks a bit distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
Lukas Troy uses a scoped [[Springfield Armory M1A]] in &amp;quot;The Wind Cries Mary&amp;quot; (S04E02).&lt;br /&gt;
[[Image:SFA_M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:Archer_0402_M1A_01.jpg|thumb|none|600px|Lucas takes aim at Lana and Cyril.]]&lt;br /&gt;
[[Image:Archer_M14_3.jpg|thumb|none|601px|Note the lack of either the selector switch or the notch for one.]]&lt;br /&gt;
[[Image:Archer_M14_5.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
Archer uses a [[Barrett M82]] fitted with a suppressor to shoot the engine block of a truck in &amp;quot;Coyote Lovely&amp;quot; (S4E8).&lt;br /&gt;
[[Image:M82A1_OldSpec.JPG|thumb|none|400px|Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:Archer_Barrett_M82_5.jpg|thumb|none|600px|&amp;quot;Big whoop. I'm spooning a Barrett .50 cal. I could kill a building.&amp;quot;]]&lt;br /&gt;
[[Image:Archer_Barrett_M82_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Archer_0408_M82_01.jpg|thumb|none|600px|&amp;quot;Ow, apologize to my tinnitus!&amp;quot;]]&lt;br /&gt;
[[Image:Archer_0408_M82_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Hired gunmen use a [[Mossberg 500]] with a magazine extension to run Archer's stepfather off the road in &amp;quot;Midnight Ron&amp;quot; (S04E04). A border guard is armed with one in &amp;quot;Coyote Lovely&amp;quot; (S04E08).&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Archer_shotgun.jpg|thumb|none|601px|The gunman with the shotgun in &amp;quot;Midnight Ron&amp;quot; (S04E04).]]&lt;br /&gt;
[[Image:Archer_0408_M500_01.jpg|thumb|none|600px|A border guard aims at Archer in &amp;quot;Coyote Lovely&amp;quot; (S04E08).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60]] is seen in Krieger's van, being sold with other weapons from the ISIS armory.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Archer_Van.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Ron Cadillac is seen with a [[Browning M2HB]] when he and his gang steal an M4 Sherman in a flashback in &amp;quot;Midnight Ron&amp;quot; (S04E04).&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] &lt;br /&gt;
[[Image:Archer_0404_M2_01.jpg|thumb|none|600px|A young Ron Kazinsky with the M2.]]&lt;br /&gt;
[[Image:Archer_0404_Sherman_01.jpg|thumb|none|600px|The M2 atop of the Sherman.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
The purloined M4 Sherman has a hull-mounted [[Browning M1919A4]] in &amp;quot;Midnight Ron&amp;quot; (S04E03).&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]] &lt;br /&gt;
[[Image:Archer_0404_Sherman_01.jpg|thumb|none|600px|The hull-mounted M1919A4 is seen here.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Explosives=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Archer requisitions an [[RPG-7]]  in &amp;quot;Legs&amp;quot; (S04E03).&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Archer_0403_RPG_01.jpg|thumb|none|600px|&amp;quot;And one RPG-7 and two grenade, as per the note from ''your mother''&amp;quot;]]&lt;br /&gt;
[[Image:Archer_RPG_7.jpg|thumb|none|601px|]]&lt;br /&gt;
[[Image:Archer_0403_RPG_02.jpg|thumb|none|600px|Archer threatens Rodney with the RPG in &amp;quot;Legs&amp;quot; (S04E03).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenades==&lt;br /&gt;
[[Mk 2 Hand Grenade]]s are seen in &amp;quot;Coyote Lovely&amp;quot; (S04E08).&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Archer_0408_Mk2_01.jpg|thumb|none|600px|Lana drops the &amp;quot;baby,&amp;quot; which consists of two TEC-9s and three Mk 2s.]]&lt;br /&gt;
[[Image:Archer_0408_Mk2_02.jpg|thumb|none|600px|Archer takes a Mk 2 away from Lupe.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Nerve Gas Canisters==&lt;br /&gt;
Krieger mentions nerve gas canisters he hid in the air ducts, and offers to release them in the office. Lana finds one while trying to get out of the ISIS vault, and another is seen while Archer is crawling through the ducts.&lt;br /&gt;
[[Image:Archer_Nerve_Gas.jpg|thumb|none|601px|A nerve gas canister seen in &amp;quot;Legs&amp;quot; (S04E03).]]&lt;br /&gt;
[[Image:Archer_Nerve_Gas_2.jpg|thumb|none|601px|&amp;quot;Holy shit there really are nerve gas canisters up here. I thought that was a joke.&amp;quot; (S04E05)]]&lt;br /&gt;
&lt;br /&gt;
==Grapple Gun==&lt;br /&gt;
Archer pulls out a grapple gun in &amp;quot;Legs&amp;quot; (S04E03). It appears to be a smaller version of his grapple gun in the pilot.&lt;br /&gt;
[[Image:Archer_0403_grapple_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mark 28 hydrogen bomb&amp;quot;==&lt;br /&gt;
Malory orders ISIS to recover a &amp;quot;Mark 28 hydrogen bomb&amp;quot; from the ocean floor. While the Mark 28/B28 is a real hydrogen bomb, and some were [https://en.wikipedia.org/wiki/1966_Palomares_B-52_crash famously lost] on the ocean floor, the image presented in the episode does not actually resemble a real Mark 28.&lt;br /&gt;
[[Image:Archer_0412_B28_01.jpg|thumb|none|600px|Although the specs appear correct, the image is not, especially if that is supposed to be a [https://en.wikipedia.org/wiki/File:Mk_28_F1_Thermonuclear_Bomb.jpg B28FI]. It appears to be an image of &amp;quot;Little Boy,&amp;quot; the gun-type fission device dropped on Hiroshima in 1945.]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Archer}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enfield_Mk_II&amp;diff=1014745</id>
		<title>Enfield Mk II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enfield_Mk_II&amp;diff=1014745"/>
		<updated>2016-03-27T18:44:09Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EnfieldMkII.jpg|thumb|right|300px|Enfield Mk. II - .476 Enfield.]]&lt;br /&gt;
[[Image:CUENFS.jpg|thumb|right|300px| Enfield Mk II revolver - .476 Enfield]]&lt;br /&gt;
&lt;br /&gt;
'''The Enfield Mk II revolver can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* Manufacturer: RSAF Enfield&lt;br /&gt;
* Action: &amp;quot;Break-Top&amp;quot; Double Action Revolver&lt;br /&gt;
* Caliber: .476 Enfield&lt;br /&gt;
* Ammo Capacity: Six Cartridges&lt;br /&gt;
* Barrel Length: 5.75 Inches&lt;br /&gt;
* Production: 1880 - 1889&lt;br /&gt;
* Notes: Official British Military Issue (1880 - 1887). North-West Mounted Police (1883 - 1911). The NMP is the predecessor to the RCMP (commonly known as The Mounties).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[55 Days at Peking]]''||[[David Niven]]||Sir Arthur Robertson|| ||1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Study in Terror]]'' || [[John Neville]] || Sherlock Holmes ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Khartoum]]'' || [[Charlton Heston]] || General Charles Gordon ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Khartoum]]'' ||  || British and Egyptian officers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Thunder]]'' || [[Donald Sutherland]] || Dan Candy ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[John Cleese]] || Sheriff Langston ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jennifer Eight]]'' ||  ||  || Seen on a gun rack || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom, The|The Phantom]]'' || Quill´s hencher || Pirate || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes]]'' ||  || Criminal ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfman, The (2010)|The Wolfman]]'' || [[Nicholas Day]] || Colonel Montford ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=964400</id>
		<title>Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=964400"/>
		<updated>2015-09-27T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Carcano Rifle */ This is no place to put JFK conspiracy theories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RDRboxart.jpg|300px|thumb|right|Red Dead Redemption (2010)]] &lt;br /&gt;
[[Image:Undead Nightmare.jpg|300px|thumb|right|Red Dead Redemption: Undead Nightmare (2010)]] &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Dead Redemption'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is the first handgun that the player starts with and appears to take its name and likeness from an 1873 Uberti Cattleman. John Marston fires the gun and other single action revolvers by pulling the hammer back but it is done very quickly and is very difficult to notice unless the camera is angled close to the gun while firing where John moves his thumb after each shot and a clicking sound is heard. The only time the revolver is fired without pulling the hammer back is in cut scenes. It uses Revolver Ammunition.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt SAA &amp;quot;Artillery&amp;quot; model in .45 Long Colt.]]&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|400px|An Uberti &amp;quot;Cattleman&amp;quot; replica.]]&lt;br /&gt;
[[File:Cattleman icon.jpg|thumb|none|300px|Cattleman Revolver icon]]&lt;br /&gt;
[[Image:Colt Peacemaker RDR 2.jpg|thumb|none|600px|Ready to fire.]]&lt;br /&gt;
[[Image:RDR_Cattleman_Screen.jpg|thumb|none|600px|Aiming the Cattleman.]]&lt;br /&gt;
[[Image:RDR_Cattleman_Cover.jpg|thumb|none|600px|Taking cover with the Cattleman.]]&lt;br /&gt;
[[Image:Colt SAA Cattleman.JPG|thumb|none|600px|Mini-map and in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] is available at the gunsmith in Armadillo and is called the &amp;quot;Volcanic Pistol&amp;quot; in game. It behaves a lot like the Winchester, but with much less range and is more powerful than the Cattleman which is unusual considering the &amp;quot;Rocket Balls&amp;quot; it fired in reality is considered weaker than modern day .25 ACP. Uses Pistol ammunition.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|400px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[File:Volcanic icon.jpg|thumb|none|300px|Volcanic Pistol icon]]&lt;br /&gt;
[[Image:Volcanic RDR 2.JPG|thumb|none|600px|600px|&amp;quot;OVERALL RATING: 4.&amp;quot;]]&lt;br /&gt;
[[Image:Volcanic RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Volcanic RDR 3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No. 3 Revolver==&lt;br /&gt;
The player is presented with a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson No. 3]] Revolver, called the &amp;quot;Schofield Revolver&amp;quot; ingame. It's basically a direct upgrade over the Cattleman (given to the player automatically by Landon Ricketts at the beginning of the Mexico portion of the game), and is almost as strong as the Volcanic. It uses Revolver Ammunition. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|.45 Schofield with worn nickel finish.]]&lt;br /&gt;
[[File:Schofield icon.jpg|thumb|none|300px|Schofield Revolver icon]]&lt;br /&gt;
[[Image:N0. 3.jpg|thumb|none|600px|Marston admires his revolver.]]&lt;br /&gt;
[[Image:S&amp;amp;W No. 3 Schofield RDR 2.jpg|thumb|none|600px|Marston firing his Schofield]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is the first &amp;quot;new age&amp;quot; handgun available as the &amp;quot;Semi-Automatic Pistol&amp;quot;. It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. Dutch van der Linde uses one in the mission &amp;quot;Great Men are Not Always Wise&amp;quot;. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition. &lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|400px|Borchardt C-93 - 7.65x25mm Borchardt.]]&lt;br /&gt;
[[File:Brochard icon.jpg|thumb|none|300px|Semi-Automatic Pistol icon]]&lt;br /&gt;
[[Image:Reddeadborch.jpg|thumb|none|600px|The Borchardt Pistol is shown circled in red]]&lt;br /&gt;
[[Image:Reddeadborchardt2.jpg|thumb|none|600px|In game character holding and aiming a Borchardt Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
A [[Colt New Service]], modeled after the Colt M1892, is named the &amp;quot;Double Action Revolver&amp;quot; in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version. &lt;br /&gt;
[[Image:ColtNewService45LC.jpg|thumb|none|400px|Colt New Service - .45 LC]]&lt;br /&gt;
[[File:Double action icon.jpg|thumb|none|300px|Double Action Revolver icon]]&lt;br /&gt;
[[Image:Colt New Service Colt 1892 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nsr.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_DAR.jpg|600px|thumb|none|Shiny]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
A [[LeMat Revolver]] (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, the under barrel shotgun function is not usable, and it is incorrectly depicted as a break action like the Schofield. This was apparently an idea lifted from the TV western ''Johnny Ringo'' (http://www.johnnyringo.net/Pictures/LeMatopen91CU.jpg). However the look as depicted in-game still shows the lack of a &amp;quot;top strap&amp;quot; and still still shows the nipples used to hold percussion caps. It uses Revolver Ammunition and is one of the rare weapons.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction - .36 or .44 caliber.]]&lt;br /&gt;
[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]&lt;br /&gt;
[[Image:LeMat RDR 2.jpg|thumb|none|600px|John is right eye dominant.]]&lt;br /&gt;
[[Image:RDR_Lemat_Screen.jpg|thumb|none|600px|Wielding the Lemat.]]&lt;br /&gt;
[[Image:LeMat revolver RDR.JPG|thumb|none|600px|In-game icon.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The &amp;quot;[[Mauser_C96#Mauser_M712_Schnellfeuer|Schnellfeuer]]&amp;quot; machine-pistol variant of the Mauser C96 self-loading pistol appears as a regular C96, and is called the &amp;quot;Mauser Pistol&amp;quot; in game. It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The fire-rate in multiplayer is much lower than in singleplayer, most likely for balance reasons. Highly anachronistic as the first full-auto C96 variant did not exist before the late 1920s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War 7.63x25mm Mauser C96 &amp;quot;Broomhandle&amp;quot;.]]&lt;br /&gt;
[[File:Mauser icon.jpg|thumb|none|300px|Mauser icon]]&lt;br /&gt;
[[Image:Savvy merchant caption.jpg|thumb|none|600px|Marston urges a prisoner onward.]]&lt;br /&gt;
[[Image:RDR_Mauser_Deadly.jpg|thumb|none|600px|Good shot of the Mauser while wearing the &amp;quot;Deadly Assassin&amp;quot; outfit.]]&lt;br /&gt;
[[Image:RedDeadRedemption_Mauser1.jpg‎|thumb|none|600px|A Bargain.]]&lt;br /&gt;
[[Image:Red-dead-redemption-xbox-360-139.jpg|thumb|none|600px|Shopping!]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1903==&lt;br /&gt;
Edgar Ross give John a [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] with pearl grips in the mission &amp;quot;Bear One Other Man's Burdens&amp;quot;. Called the &amp;quot;High Power Pistol&amp;quot; in-game, it is distinguishable from the Colt 1903 Hammerless by it's longer barrel and slide. It uses Pistol ammunition. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|400px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:High power icon.jpg|thumb|none|300px|High Power Pistol icon]]&lt;br /&gt;
[[Image:Ross High Power Pistol.jpg|600px|thumb|none|Edgar Ross points an FN 1903 at John Marston before handing to Him]]&lt;br /&gt;
[[Image:!908 RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled3.JPG|600px|thumb|none|600px|Note left side slide lock misplaced on the right, and long slide.]]&lt;br /&gt;
[[Image:Redead1903-2.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redead1903-5.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Red-dead-redemption-20100222074908092.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
This is the rifle that the player starts with is a [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]], called the &amp;quot;Repeating Carbine&amp;quot; ingame. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:Spencer_carbine_RDR.jpg|thumb|none|600px|John clutches his Spencer while glancing out from cover at a firing enemy.]]&lt;br /&gt;
[[Image:RDR_Jack_Spencer.jpg|thumb|none|600px|Jack Marston practices with the Spencer Carbine.]]&lt;br /&gt;
[[Image:RDR_Gold_Spencer.jpg|thumb|none|600px|John with a special golden Spencer Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] is called the &amp;quot;Winchester Repeater&amp;quot; ingame. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Winchester RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:957922 02102010 screen004.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1873 Trapdoor Springfield Cavalry Carbine==&lt;br /&gt;
A [[Trapdoor_Springfield_Rifle|1873 Trapdoor Springfield Cavalry Carbine]] can be purchased from the gunsmith in Thieves' Landing and is called the &amp;quot;Springfield Rifle&amp;quot; ingame. This The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds 4 shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition. &lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg|thumb|none|400px|Replica Springfield Model 1873 Cavalry Carbine &amp;quot;Trapdoor Springfield&amp;quot; built by Uberti Arms - .45-70.]]&lt;br /&gt;
[[Image:1873.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen Rifle==&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen Rifle]] can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the &amp;quot;Bolt Action Rifle&amp;quot; in game. This weapon has a fast reload rate thanks to the stripper clips (a feature only very few Krags modified with the Parkhurst Device could use) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[Image:ScreenHunter_01Feb272000.gif|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadrifle1.jpg‎ |600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==1860 Henry Rifle==&lt;br /&gt;
The player can obtain a [[Henry_1860|1860 Henry Rifle]], called the &amp;quot;Henry Repeater&amp;quot; ingame. This is the third repeating rifle that the player gets. It is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater, though the stopping power is equal. Uses Repeater Ammunition. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 - .44 RF.]]&lt;br /&gt;
[[Image:Henry Rifle RDR.jpg|thumb|none|600px|John leans out of a stagecoach and takes aim with his Henry.]]&lt;br /&gt;
[[Image:redgoldhenry.jpg|thumb|none|600px|In-Game Character aiming a Gold Henry Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Sporting Rifle==&lt;br /&gt;
A [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] fitted with a &amp;quot;Long Malcolm&amp;quot; scope is the player's first sniper rifle and is called the &amp;quot;Rolling Block Rifle&amp;quot; ingame. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Long malcolm.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadlongmalcom1.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
A [[Evans Repeating Rifle]] is available and is classified as a rare weapon according to Rockstar's website. It is called the &amp;quot;Evan's Repeater&amp;quot; ingame. It is first available for purchase at the gunsmith in Blackwater and holds 22 shots rather than the real life 34 (likely for balance reasons). It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|Evans Repeating Rifle - .44 Evans Short]]&lt;br /&gt;
[[Image:Redeadevans1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Evans Repeater 2 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:evansrepeater2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Carcano Rifle==&lt;br /&gt;
The &amp;quot;Carcano Rifle&amp;quot; in-game is depicted as a [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|M91/38 Short Rifle]] very similar to the one used by Lee Harvey Oswald. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots rather than six in real life and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached. The use of stripper clips would also be impossible with the scope mounted. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words the reticule should have looked much like the Remington Rolling Block's scope reticule.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg‎|thumb|none|400px|Carcano M91/38 - 6.5x52 mm.]]&lt;br /&gt;
[[Image:32.jpg|thumb|none|600px|Marston pulls a &amp;quot;Lee Harvey Oswald.&amp;quot;]]&lt;br /&gt;
[[Image:Carcano rifle.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadcarcano12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadscope.jpg|thumb|none|600px|View through the Scope of The Carcano Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
The [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] is called the &amp;quot;Buffalo Rifle&amp;quot; in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|400px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.]]&lt;br /&gt;
[[Image:Sharps_1874_RDR_2.JPG‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Modified Mauser T-1918 Gewehr Anti-Tank Rifle==&lt;br /&gt;
The DLC Pack &amp;quot;Liars and Cheats&amp;quot; contains a new weapon called the Explosive Rifle, which appears to be a modified [[Mauser 1918 T-Gewehr|Mauser T-1918 Gewehr Anti-Tank Rifle]] with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The gun has tremendous power as it causes instant overkill upon impact.&lt;br /&gt;
[[Image:Tankgewehr1918.jpg|thumb|none|400px| Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.]]&lt;br /&gt;
[[Image:antitankexplosive.jpg|thumb|none|400px|Photoshop Modified 1918 T-Gewehr, with shortened barrel and removed bipod and pistol grip.]]&lt;br /&gt;
[[Image:Rdrexplosivegun1.jpg|thumb|none|600px|John firing the Explosive Rifle.]]&lt;br /&gt;
[[Image:Rdrexplosivegun2.jpg|thumb|none|600px|Marshall Johnson holding the Rifle. This is the best view of the gun so far.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Colt Model 1878 Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Side-by-Side Shotgun Model 1878]] can be bought in Armadillo Gunsmith.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 reproduction - 12 Gauge]]&lt;br /&gt;
[[Image:42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Shotgun]] Can be bought at the Thieves' Landing Gunsmith.&lt;br /&gt;
[[Image:SBS-Shotgun_ManOnFire.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sawn Off RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Sawn-Off_RDR.png|500px|thumb|none|The description for the sawn-off as seen on the official website]]&lt;br /&gt;
[[Image:reddeadsawnoff3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] shotgun, called the &amp;quot;Semi-auto Shotgun&amp;quot; in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing &amp;quot;We Shall Be Together in Paradise&amp;quot; and unlocking access to Mexico.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|400px|Browning Auto 5 (pre WW2) - 12 gauge]]&lt;br /&gt;
[[Image:Browning auto-5 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington 11 Browning Auto 5 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rdr twscreen bonnie.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] is obtained during the mission &amp;quot;And the Truth Will Set You Free&amp;quot;, used by a thug. A gold version exists in multiplayer.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|401px|Winchester 1897 Field shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Winchester 1897 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_M1897_RDR.png|500px|thumb|none|Sweet]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Redeadblunderbuss.jpg|thumb|none|600px|John flees the zombie infested town, with his Blunderbuss in hand.]]&lt;br /&gt;
[[Image:Redeadblunderbuss2.jpg|thumb|none|600px|John fights off an infected Cougar, he has a Blunderbuss, strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The [[Gatling Gun]] is first used in the mission &amp;quot;The Assault on Fort Mercer&amp;quot; and has unlimited ammunition. The in-game model lacks the hopper and magazine which is required to fire the weapon. &lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RDR_Gatling_1.jpg|thumb|none|600px|Gatling gun being fired.]]&lt;br /&gt;
[[Image:RDR_Gatling_2.jpg|thumb|none|600px|John prepares the Gatling.]]&lt;br /&gt;
[[Image:Gatling RDR.JPG|thumb|none|600px|John using the Gatling.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
First used in the mission &amp;quot;The Gates of El Presidio&amp;quot; where it is where it is mounted on several locations throughout the fortress. It is depicted as a breech loader firing cast iron balls and seems to based of off large caliber Armstrong Guns. It can also be used in multiplayer and the DLC Undead Nightmare. &lt;br /&gt;
[[Image:RDR_Cannon_1.jpg|thumb|none|600px|John blasting enemies with the Cannon.]]&lt;br /&gt;
[[Image:RDR Cannon.JPG|thumb|none|600px|John manning the Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
Despite being listed by the game makers as the anachronistic [[Browning M1917|Browning Gun]], the weapon is depicted as sharing many qualities with the more period appropriate [[Maxim|Maxim gun]]. It is used mounted on a prototype armored truck in the mission &amp;quot;And You Will Know The Truth&amp;quot; and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission &amp;quot;And The Truth Will Set You Free&amp;quot;. One can also be found on the roof of a building in El Matadero. &lt;br /&gt;
&lt;br /&gt;
[[Image:Browning1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[Image:RDR_Maxim_2.JPG|thumb|none|600px|John manning the Browning.]]&lt;br /&gt;
[[Image:RDR_Maxim_1.jpg|thumb|none|600px|John firing the Browning.]]&lt;br /&gt;
[[Image:Maxim RDR.JPG|thumb|none|600px|John using the Browning.]]&lt;br /&gt;
[[Image:RDR_Matadero_Maxim.jpg|thumb|none|600px|A Browning on a roof in El Matadero.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Chitoryu12&amp;diff=950906</id>
		<title>User:Chitoryu12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Chitoryu12&amp;diff=950906"/>
		<updated>2015-08-17T21:55:24Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All right, may as well fill this out.&lt;br /&gt;
&lt;br /&gt;
My name is Cody. Twenty-two and living in Orlando, Florida. I've been a gun nut since middle school, and I'm the proud owner of a [[Mosin-Nagant M91/30]] manufactured in 1938 named Jade. I'm actually mostly a liberal democrat, but I love guns enough to actually look into the politics and statistics and I am a proud supporter of the second amendment. Certainly a change from the nutty redneck racists who permeate pro-gun forums and give us all a bad name.&lt;br /&gt;
&lt;br /&gt;
I'm a professional videographer and occasional actor. I've been acting for about 8 years as of this writing and have been an extra in ''Renee'' (starring [[Chad Michael Murray]] and Kat Dennings) and ''[[Rockabilly Zombie Weekend]]'', among other items. I recently finished a stint in a recurring non-speaking role for the first season of a Euro Disney sitcom, ''Game On!'' I've been a professional videographer for the past year.&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:State_of_Decay&amp;diff=950903</id>
		<title>Talk:State of Decay</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:State_of_Decay&amp;diff=950903"/>
		<updated>2015-08-17T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is an early WIP at this time. I'll continue work on it to bring its quality in line with its quantity. For anyone unfamiliar with the game, there ''really are'' this many guns in it, all modeled and textured, and since loot is randomized it may take a while to get screenshots of them all. I've already had some other players agree to help me with this.&lt;br /&gt;
&lt;br /&gt;
For reference, here's the [http://i.imgur.com/5yWPdIW.jpg full list of weapons] in the game. As in most video games, most of the weapon names are obfuscated (probably due to licensing concerns). Any weapon name in the article that's currently in ''italics'' is an in-game name that I've yet to positively ID.&lt;br /&gt;
&lt;br /&gt;
Also, the game's recently released DLC, '''''Breakdown''''', adds a further 31 weapons to the total, I'll add those to the list soon, and I'll need to decide how to go about it. Should I add them to their relevant categories (pistol, rifle, etc.) with a note that they're DLC additions, or add them to a separate section at the bottom? If anyone has any opinions one way or the other, or an example of how this particular problem is handled in another article here, I'd like to get your input! --[[User:MattyDienhoff|MattyDienhoff]] ([[User talk:MattyDienhoff|talk]]) 03:24, 6 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
im happy to see a page of this game finally on imfdb (i only wish i could make one for land of the dead road to fiddlers green)  --[[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
Would the Snub Special 22 actually be a Colt Banker's Special? It's a variant of the Detective Special that was made in .22 LR and .38 S&amp;amp;W. Not many were made in .22, but it's a real model that I believe looks identical to the one in the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:54, 17 August 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Single_Barreled_Shotgun&amp;diff=943895</id>
		<title>Talk:Single Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Single_Barreled_Shotgun&amp;diff=943895"/>
		<updated>2015-07-27T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Military Use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional=&lt;br /&gt;
[[Image:10h1s48.jpg‎ |thumb|none|500px|Centauro Shotgun - 16 gauge]]&lt;br /&gt;
[[File:IZh17.jpg|thumb|none|500px|Izhmekh IZh-17 single barreled shotgun - 16 Gauge]]&lt;br /&gt;
[[File:Baikal MP-18M-M.jpg|thumb|none|500px|Baikal MP-18M-M, a modern version of IZh-18]]&lt;br /&gt;
&lt;br /&gt;
== Military Use? ==&lt;br /&gt;
&lt;br /&gt;
Has Single-Barreled Shotguns had any usefulness in the military (from the second half of the 19th century and later)? Single-Shot Rifles have had a lot of use, have the same kind of Shotguns been used in any noteworthy amount? Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 08:39, 20 April 2013 (EDT)&lt;br /&gt;
** Not to my knowledge. Single-shot shotguns have a very low practical rate of fire that makes them unsuitable for any serious fighting. They've seen plenty of guerrilla use (there's photos of one being used by a separatist in Ukraine), but they wouldn't be useful for anything except single shot training. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:48, 26 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deadfall_Adventures&amp;diff=877297</id>
		<title>Talk:Deadfall Adventures</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deadfall_Adventures&amp;diff=877297"/>
		<updated>2014-12-25T06:38:04Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will update the site as I play through the game -hchris&lt;br /&gt;
&lt;br /&gt;
:Is this game any good? I was considering buying this on Steam. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:22, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Actually it is really enjoyable. The visuals are great, gameplay is fun, the puzzles are good too. It offers a lot of different, beautiful settings. The best thing is that you can play with a lot of different guns, some of them have never been in any other video game before (my list here is not complete yet, I am still updating the page as there are many many more guns ingame). If I were you I would buy it! One of the more innovative shooters/adventure I have played in recent years! - hchris&lt;br /&gt;
&lt;br /&gt;
I have looked through gameplay videos and many weapons seem to lack proper cartridge ejection, only the Suomi, MP-34, Fedorov and MG-34 seem to eject casings. Can you confirm if this is the case? Also, do the guns leave any casings on the ground after firing? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 08:07, 24 November 2013 (EST)&lt;br /&gt;
: Will check tomorrow, did not pay attention to this -hchris&lt;br /&gt;
&lt;br /&gt;
I will add the missing screencaps over the next 2 or 3 days. -hchris&lt;br /&gt;
&lt;br /&gt;
Have you checked the ejection of casings on weapons yet, i am interested in finding out if my observation was correct? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:47, 26 November 2013 (EST)&lt;br /&gt;
: Not yet sorry, but will do so tomorrow hopefully. - hchris&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Allan Quartermain Revolver&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
So recently, the devs announced the collector's edition of the game, which includes a DLC weapon called Allan Quartermain Revolver, after the iconic literary adventurer. I'd love to upload a screenshot, but I can't nail the file upload system here. If someone wants to see it, just look on the game's official website. It looks like a slightly modified Remington New Army 1875. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:39, 25 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yep true, I have the collectors edition, will upload the screenshots. It is actually a Pietta Revolver.&lt;br /&gt;
&lt;br /&gt;
What exactly is the Pietta Revolver, what gun is it supposed to be? A Remington 1875 replica? Are there any images of a real version of the in-game revolver? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 14:20, 26 November 2013 (EST)&lt;br /&gt;
: Honestly I am not 100% sure. I am not really a revolver expert, but if you google Pietta revolver a real life version of the one ingame comes up. I think we need a specialist here to identify it properly. -hchris&lt;br /&gt;
&lt;br /&gt;
[[File:Remington1858brassframe.jpeg‎]]&lt;br /&gt;
&lt;br /&gt;
The 'Quartermain Pietta' appears to be a Remington 1858 with a standard 8-inch barrel and an interesting 'tri-tone' mixture of parts including a brass frame, a blued cylinder, and a worn-out steel-gray barrel; note the shape of the tall front sight, the shape near the front of the frame where it steps down to meet the barrel, and the signature triangular loading lever that stayed in the design until Remington's model 1875 revolver.  The screenshots make for interesting assumptions about the reloading process, as the cylinder seems to be flush with the rear of the cylinder, indicating that a cartridge-conversion cylinder is in place, but the right of the frame appears to be completely filled in, thereby denying access to the rear of the cylinder for both the insertion/extraction of cartridges AND the application of percussion caps; basically, unless the reloading animation is that of removing the cylinder (the ease of the process making it an American Civil War favorite), reloading appears to be simply impossible!  I have not yet played the game and don't know if it swings open or not, but I do think the game model is interesting.&lt;br /&gt;
&lt;br /&gt;
Boy, video games sure do get my panties in a twist.&lt;br /&gt;
&lt;br /&gt;
By the way, Pietta is an Italian company that makes reproductions of blackpowder firearms, so googling 'Pietta revolver' would definitely turn up pretty much everything from the time period! --[[User:ZeoRanger5|ZeoRanger5]] ([[User talk:ZeoRanger5|talk]]) 00:58, 27 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: When you reload the &amp;quot;Pietta&amp;quot; the ingame model simply disappears from the screen for a moment and you cannot see how it is reloaded. So should I update the site and call the revolver the &amp;quot;Remington 1858&amp;quot;? -hchris&lt;br /&gt;
:: That must be a glitch or an old version of the game, because I just played with the Pietta. It's reloaded simply by replacing the cylinders, though Quatermain does nothing to the cylinder pin and simply pushes them out and shoves the new ones in. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 01:38, 25 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can anybody identify the following (see screenshots on the page) ==&lt;br /&gt;
&lt;br /&gt;
- What kind of scope is the AVS36 using, is it fictional?&lt;br /&gt;
&lt;br /&gt;
- What kind of scope is the Kar98k using?&lt;br /&gt;
&lt;br /&gt;
- Pietta Revolver, what is it? Here is an additional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Piette ident.jpg|thumb|none|400px|What is this?]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Miracle_at_St._Anna&amp;diff=873322</id>
		<title>Miracle at St. Anna</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Miracle_at_St._Anna&amp;diff=873322"/>
		<updated>2014-12-11T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Miracle at St. Anna&lt;br /&gt;
|picture = MASAPoster.jpg&lt;br /&gt;
|caption = ''Official Poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director = Spike Lee&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = English, Italian, German&lt;br /&gt;
|studio= 40 Acres &amp;amp; A Mule Filmworks&lt;br /&gt;
|distributor=  Touchstone Pictures&lt;br /&gt;
|character1=Corporal Hector Negron&lt;br /&gt;
|actor1=[[Laz Alonso]]&lt;br /&gt;
|character2=Staff Sergeant Audrey Stamps&lt;br /&gt;
|actor2=[[Derek Luke]]&lt;br /&gt;
|character3=Private First Class Samuel Train&lt;br /&gt;
|actor3=[[Omar Benson Miller]]&lt;br /&gt;
|character4=Sergeant Bishop Cummings&lt;br /&gt;
|actor4=[[Michael Ealy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Miracle at St. Anna'' is a 2008 movie by well-known director Spike Lee. In 1944, four black US soldiers from the segregated 92nd Infantry Division are cut off from their company during a failed attack on a German position in the Italian Campaign. The soldiers take refuge in a small Tuscan village, bringing along with them a traumatized young boy who, unknown to them, is the sole survivor of the Sant'Anna di Stazzema massacre, where hundreds of Italian civilians were killed by Waffen-SS panzergrenadiers as retribution for partisan attacks. &lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie Miracle at St. Anna:'''&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Colt Mk IV Series 70==&lt;br /&gt;
Major General Edward Almond ([[Robert John Burke]]) carries a [[M1911_pistol_series#Colt_MK_IV_Series_70|Colt Mk IV Series 70]] pistol as his personal sidearm. This is an anachronistic stand-in for an authentic M1911A1.&lt;br /&gt;
[[File:ColtMkIVSeries70.jpg|thumb|none|350px|Colt Mk IV Series 70 - .45 ACP]]&lt;br /&gt;
[[File:StAnna Allmond ColtMkIV.jpg|thumb|none|600px|Major General Almond ([[Robert John Burke]]) draws his Colt Mk IV Series 70.]]&lt;br /&gt;
[[File:MASA 14.jpg|thumb|none|600px|The Colt Mk IV on Almond's desk.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Herb Redneck ([[John Hawkes]]) pulls a [[Smith &amp;amp; Wesson Model 10]] during an argument with the four men in his shop.&lt;br /&gt;
[[File:S&amp;amp;W-Model-10.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[File:MASA 15.jpg|thumb|none|600px|Herb Redneck ([[John Hawkes]]) draws his Smith &amp;amp; Wesson Model 10.]]&lt;br /&gt;
[[File:StAnna Herb S&amp;amp;W.jpg|thumb|none|600px|Herb with his S &amp;amp; W.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is used by the elderly Hector Negron to shoot a customer in a New York post office. It is seen throughout the film used by German soldiers and Italian partisans.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:MASA 1.jpg|thumb|none|600px|An elderly Hector Negron shoots a customer with his Luger P08.]]&lt;br /&gt;
[[File:StAnna Luger.jpg|thumb|none|600px|The Luger P08 sitting in a bloody hat.]]&lt;br /&gt;
[[File:StAnna German Luger.jpg|thumb|none|600px|A Waffen-SS officer executes an Italian priest at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:MASA 23.jpg|thumb|none|600px|The officer executing the wounded at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:StAnna German Luger 2.jpg|thumb|none|600px|A Wehrmacht officer hands his Luger P08 to Corporal Hector Negron ([[Laz Alonso]]).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is used by Staff Sergeant Audrey Stamps ([[Derek Luke]]), Sergeant Bishop Cummings ([[Michael Ealy]]) and Corporal Hector Negron ([[Laz Alonso]]), fitted with 30-round stick magazines.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Mast.anna 01.jpg|thumb|none|600px|Left to Right - Corporal Hector Negron ([[Laz Alonso]]), Staff Sergeant Audrey Stamps ([[Derek Luke]]) and Sergeant Bishop Cummings ([[Michael Ealy]]) with their M1928A1 Thompson submachine guns in a promotional image.]]&lt;br /&gt;
[[File:StAnna Negron Thompson.jpg|thumb|none|600px|Corporal Hector Negron ([[Laz Alonso]]) aims his M1928A1 Thompson.]]&lt;br /&gt;
[[File:MASA 8.jpg|thumb|none|600px|Sergeant Bishop Cummings ([[Michael Ealy]]) fires his Thompson during the river battle.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson.jpg|thumb|none|600px|Staff Sergeant Audrey Stamps ([[Derek Luke]]) fires his Thompson from the hip. Note the shell-casing flying in front of his face.]]&lt;br /&gt;
[[File:StAnna Bishop Thompson.jpg|thumb|none|600px|Bishop reloading a new 30-round magazine. Note the bullets in the new mag.]]&lt;br /&gt;
[[File:StAnna Bishop Negron Stamps Thompson.jpg|thumb|none|600px|Stamps, Bishop and Negron with their Tommy Guns.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson 2.jpg|thumb|none|600px|Stamps aiming his Thompson.]]&lt;br /&gt;
[[File:StAnna Negron Thompson 2.jpg|thumb|none|600px|Hector fires his M1928A1 Thompson.]]&lt;br /&gt;
[[File:StAnna Bishop Thompson 2.jpg|thumb|none|600px|Bishop opens up with his Thompson.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson 3.jpg|thumb|none|600px|Stamps with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
At least one 92nd Division soldier uses an [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]].&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:StAnna 92nd ThompsonM1A1.jpg|thumb|none|600px|A 92nd Division soldier fires his M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Local Partisan leader Peppi &amp;quot;The Great Butterfly&amp;quot; Grotta ([[Pierfrancesco Favino]]) carries a [[Sten#Sten_Mk_II|Sten Mk II]].&lt;br /&gt;
[[File:Unitsten2.jpg|thumb|none|500px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:StAnna Peppi Sten.jpg|thumb|none|600px|Peppi &amp;quot;The Great Butterfly&amp;quot; Grotta ([[Pierfrancesco Favino]]) teaches his fellow partisans a lesson about failing to be alert.]]&lt;br /&gt;
[[File:StAnna Peppi Sten 2.jpg|thumb|none|600px|Peppi aims his Sten.]]&lt;br /&gt;
[[File:StAnna Peppi Sten 3.jpg|thumb|none|600px|The Sten on the table.]]&lt;br /&gt;
[[File:MASA 20.jpg|thumb|none|600px|Peppi fires his Sten Mk II in the air to quell unrest.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] is used by Rodolfo ([[Sergio Albelli]]) and several other partisans.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|500px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38.jpg|thumb|none|600px|A Beretta Model 38A resting on a Partisan's legs.]]&lt;br /&gt;
[[File:StAnna Rudolfo Beretta.jpg|thumb|none|600px|Rodolfo ([[Sergio Albelli]]) runs with his Beretta.]]&lt;br /&gt;
[[File:MASA 21.jpg|thumb|none|600px|Rodolfo with his Beretta Model 38A.]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38 2.jpg|thumb|none|600px|A Partisan with a slung Model 38A.]]&lt;br /&gt;
[[File:StAnna Rudolfo Beretta 2.jpg|thumb|none|600px|A Beretta lying in the foliage.]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38 3.jpg|thumb|none|600px|A Partisan firing his Beretta during a battle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers and Italian partisans can be seen with the [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MASA 3.jpg|thumb|none|600px|A German soldier with an MP40.]]&lt;br /&gt;
[[File:StAnna Partisan MP40.jpg|thumb|none|600px|The German soldier standing to the rear carries a captured MP40.]]&lt;br /&gt;
[[File:StAnna Partisan MP40 2.jpg|thumb|none|600px|A Partisan with a captured MP40.]]&lt;br /&gt;
[[File:StAnna German MP40.jpg|thumb|none|600px|An SS soldier fires his MP40.]]&lt;br /&gt;
[[File:StAnna German MP40 2.jpg|thumb|none|600px|German soldiers open up with MP40's.]]&lt;br /&gt;
[[File:StAnna German MP40 3.jpg|thumb|none|600px|A German soldier fires his MP40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington SPR210 Shotgun Hammerless Coach Gun==&lt;br /&gt;
One of the Redneck's at Herbs Ice Cream Parlor can be seen with a [[12 Gauge Double Barreled Shotgun|Remington SPR210 Shotgun Hammerless Coach Gun]]. &lt;br /&gt;
[[File:RemingtonSPR210Cowboy.jpg|thumb|none|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 Gauge]]&lt;br /&gt;
[[File:MASA 18.jpg|thumb|none|600px|A Redneck with an Remington SPR210 Shotgun Hammerless Coach Gun.]] &lt;br /&gt;
&lt;br /&gt;
==Unknown Sawed-Off Short barreled Side by Side Shotgun==&lt;br /&gt;
An unknown sawed-off [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Short barreled Side by Side Shotgun]] is used by a Partisan in battle.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|500px|Sawed-Off Short barreled Side by Side Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:StAnna Partisan Shotgun.jpg|thumb|none|600px|A Partisan with a Sawed-Off Side by Side Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Riot Gun==&lt;br /&gt;
One of the Redneck's at Herbs Ice Cream Parlor is armed with a [[Winchester_Model_1912|Winchester Model 1912 Riot Gun]].&lt;br /&gt;
[[File:WinchesterModel12Riot.jpg|thumb|none|500px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:MASA 19.jpg|thumb|none|600px|A Winchester Model 1912 Riot Gun propped up against the bar.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand#M1 Garand|M1 Garand]] is the main weapon of the 92nd Infantry Division in the movie, although Private First Class Samuel Train ([[Omar Benson Miller]]) is the only of the four main characters to use it.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - 30.06]]&lt;br /&gt;
[[File:StAnnna Tucker M1.jpg|thumb|none|600px|''This your mamma. Right here.'' Corporal Hector Negron tries to calm down a very frightened Private Tucker ([[Michael K. Williams]]) by giving him and his M1 Garand a pep-talk. Yes, ''that'' Michael K. Williams, acting very unlike [[Wire, The|Omar]] and [[Boardwalk Empire|Chalky]].]]&lt;br /&gt;
[[File:StAnna Train M1.jpg|thumb|none|600px|Private First Class Samuel Train ([[Omar Benson Miller]]) aims his M1.]]&lt;br /&gt;
[[File:StAnna 92nd M1.jpg|thumb|none|600px|92nd Division soldiers take up position.]]&lt;br /&gt;
[[File:MASA 4.jpg|thumb|none|600px|A 92nd Division soldier aims his M1 Garand.]]&lt;br /&gt;
[[File:StAnna Train M1 2.jpg|thumb|none|600px|PFC Train, having a very unusual reaction to combat.]]&lt;br /&gt;
[[File:StAnna 92nd M1 2.jpg|thumb|none|600px|A 92nd Division soldier fires his M1.]]&lt;br /&gt;
[[File:StAnna 92nd M1 3.jpg|thumb|none|600px|PING! A 92nd soldier empties his M1. Note the ejected clip above the chamber.]]&lt;br /&gt;
[[File:StAnna 92nd M1 4.jpg|thumb|none|600px|A 92nd Division soldier loads a new en-bloc clip into his M1...]]&lt;br /&gt;
[[File:StAnna 92nd M1 5.jpg|thumb|none|600px|...and takes down a German soldier.]]&lt;br /&gt;
[[File:StAnna Train M1 3.jpg|thumb|none|600px|PFC Train with his M1.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The two Military Policemen in Herbs Ice Cream Parlor carry the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. Note that they are the anachronistic post-war models, fitted with a bayonet lug and 30-round magazines.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|500px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:MASA 16.jpg|thumb|none|600px|MP Freddy Naughton ([[Douglas M. Griffin]]) with an M1 Carbine.]]&lt;br /&gt;
[[File:StAnna MP Carbine.jpg|thumb|none|600px|An MP with his Carbine. Note the anachronistic bayonet lug and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The main weapon of the German soldiers in the film is the [[Karabiner 98k]]. Note that several of these rifles have straight bolt handles.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:StAnna German 98k.jpg|thumb|none|600px|German soldiers with Karabiner 98k rifles.]]&lt;br /&gt;
[[File:StAnna German 98k 2.jpg|thumb|none|600px|A German sniper fires his 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 3.jpg|thumb|none|600px|A German soldier with a 98k and bayonet.]]&lt;br /&gt;
[[File:StAnna German 98k 4.jpg|thumb|none|600px|A German soldier with a 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 5.jpg|thumb|none|600px|A German soldier fires his 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 6.jpg|thumb|none|600px|A German soldier aims his 98k. Note the straight bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Mk II==&lt;br /&gt;
A [[Browning_M1919#Browning_AN.2FM2|Browning Mk II]] is used by the 92nd Division in the opening battle. The choice of weapon is unusual; the Mk II was made exclusively for use by the Royal Air Force, and was chambered in .303 British, not a readily available caliber for the US Army. The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] would be more accurate.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|500px|Browning Mk II - .303 British]]&lt;br /&gt;
[[File:StAnna 92nd ANM2.jpg|thumb|none|600px|A 92nd Division soldier drags the dead gunner away from the Browning Mk II.]]&lt;br /&gt;
[[File:MASA 13.jpg|thumb|none|600px|The soldier fires the Browning Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] can be briefly glimpsed mounted on a US Army tank at an artillery firebase.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:StAnna Tank M2HB.jpg|thumb|none|600px|A tank-mounted Browning M2HB can be seen in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk1==&lt;br /&gt;
The [[Vickers#Vickers_MK1_Machine_Gun|Vickers Mk1]] is mounted on a US Army jeep, manned by Private First Class Samuel Train. Once again, the [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] would be more accurate.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 - .303 British]]&lt;br /&gt;
[[File:MASA 17.jpg|thumb|none|600px|The Vickers Mk1 mounted on a US Army jeep.]]&lt;br /&gt;
[[File:StAnna Train Vickers.jpg|thumb|none|600px|Train (out of shot) cocks the Vickers Mk1.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] is used by German soldiers in combat and at the Sant'Anna di Stazzema massacre.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:MASA 5.jpg|thumb|none|600px|German soldiers lie in wait with an MG42.]]&lt;br /&gt;
[[File:StAnna German MG.jpg|thumb|none|600px|German soldiers aim their MG42.]]&lt;br /&gt;
[[File:StAnna German MG 2.jpg|thumb|none|600px|A German machine gun crew open up with the MG42.]]&lt;br /&gt;
[[File:MASA 12.jpg|thumb|none|600px|German soldiers firing an MG42.]]&lt;br /&gt;
[[File:StAnna German MG 4.jpg|thumb|none|600px|Waffen-SS soldiers mow down civilians at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:StAnna German MG 5.jpg|thumb|none|600px|An MG42 in action.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is used by 92nd Division troops during the river battle.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:MASA 10.jpg|thumb|none|600px|An M2 Mortar in action.]]&lt;br /&gt;
[[File:StAnna 92nd Mortar.jpg|thumb|none|600px|Close-up.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 34==&lt;br /&gt;
The [[Granatwerfer_34_Mortar|Granatwerfer 34]] is used by German troops during the river battle.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|250px|Granatwerfer 34 - 81.4mm]]&lt;br /&gt;
[[File:StAnna German Mortar.jpg|thumb|none|600px|A Granatwerfer 34 firing.]]&lt;br /&gt;
[[File:StAnna German Mortar 2.jpg|thumb|none|600px|German mortar crews in action.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by 92nd Division soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:StAnna Train Mk2.jpg|thumb|none|600px|Three Mk 2 Hand Grenades can be seen on Private First Class Samuel Train's ([[Omar Benson Miller]]) webbing.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by a German soldier to clear a house whilst searching for Partisans.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:StAnna German PotatoMasher.jpg|thumb|none|600px|The German to the right readies a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Spike Lee]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rambo_(2008)&amp;diff=847863</id>
		<title>Rambo (2008)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rambo_(2008)&amp;diff=847863"/>
		<updated>2014-09-04T18:42:53Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Browning M2HB machine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RamboDVD.jpg|thumb|right|300px|'''''[[Rambo (2008)]]''''']]&lt;br /&gt;
&lt;br /&gt;
'''''Rambo''''' is the fourth installment in the [[John Rambo]] film saga that began with 1982's ''[[First Blood]]''.   [[Sylvester Stallone]] returns as John Rambo, the former Green Beret and Vietnam veteran who now works as a boat captain in Southeast Asia and takes a job transporting missionaries on a medical aid mission.   When the missionaries are captured by Burmese Junta soldiers, Rambo joins a group of mercenaries on a rescue mission.   The 2008 sequel was written and directed by Stallone.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Aircraft machine gun==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2 Aircraft]] version of the .50 Cal machine gun used in the film has a perforated shroud around the barrel and a modern twist - a Muzzle Brake (similar to a Barrett M82A1) to divert the flash to the sides, especially useful if you're shooting from behind an armored shield and your only viewable area is directly above the barrel. The AN/M2 had a long heat shield for several reasons, not the least bit being that when used against aircraft in World War II, the bursts were much longer as gunners attempted to walk their fire (via tracers) onto their targets. The barrels grew red hot and the heat shield not only helped protect the crews, the added area improved the heat dissipation qualities of the barrel. It is '''not''' the standard air cooled Browning M2HB that is usually seen mounted on vehicles. The M2 and the M3 are visually identical however the M2 has a 600-750 RPM firing rate and the M3 has a 1000-1200 RPM firing rate. Since the gun is NOT firing as fast as a MAC-10, it must be the M2.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Sylvester Stallone]] was originally going to wield the Browning M2 by hand. The gun was weighed in at +120 lbs and Sly could physically carry and fire it, but it was so cumbersome and slow that it cut down the action too much. (Also firing blanks handheld is possible, firing live rounds is another matter). They decided to mount it on the back of a truck instead but the recoil was so immense that it ripped off the truck floor. They bolted the mount down on the truck frame and that is what is seen in the film.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|500px|Browning M2 Aircraft version, most commonly seen as door gunners on B17s and used on PT Boats during WWII. An electronically fired version of the M2 was used as the main gun in many U.S. aircraft during WW2. - .50 bmg]]&lt;br /&gt;
[[Image:Rambo 50 01A.jpg‎ |thumb|600px|none|Browning M2 with a muzzle brake, first seen used by the Junta soldiers to gun down villagers - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo08 052.jpg‎|thumb|600px|none|Rambo charges the M2 - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo08 084.jpg‎|thumb|600px|none|Rambo uses the M2 to obliterate the driver - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo‎08 055.jpg‎|thumb|600px|none|Rambo lets out his war cry while on the M2 - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo 50CALA.jpg‎|thumb|600px|none|M2 .50 caliber machine gun, used by Rambo to kick ass - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo08BrowningM3.jpg|thumb|none|600px|Note how the belt box is for 5.56mm 10 round stripper clips, not .50 BMG belts.]]&lt;br /&gt;
[[Image:Rambo 50 10A.jpg|thumb|600px|none|Good side shot of M2 .50 caliber machine gun - .50cal BMG]]&lt;br /&gt;
[[Image:Rambo 50CAl-&amp;amp;FlameA.jpg‎ |thumb|600px|none|Browning M2 Aircraft version is also seen mounted on the Burmese patrol boat with a snail drum magazine (common on Naval boat mounted guns) - .50cal BMG]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB machine gun==&lt;br /&gt;
The only standard [[Browning M2HB]] in the film is seen on the Burmese Pirate Boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:Rambo Browning50 02A.jpg|thumb|none|600px|A Standard Browning M2HB 50 cal machine gun on the deck of the Burmese Pirate Boat - .50 BMG]]&lt;br /&gt;
[[Image:Rambo08M2HB-1.jpg|thumb|none|601px|Rambo pours gasoline on the Browning M2HB before burning down the boat. The missing primers on the rounds indicate that they are dummy cartridges, rather than live ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG]] is seen in a guard tower where Schoolboy sets up a sniper position.  The machine gun also is seen on the Burmese Patrol boat. The [[FN MAG#FN MAG 58|FN MAG 58]] with an [[FN MAG#M240 Machine Gun|M240]]-style flash hider. &lt;br /&gt;
[[Image:FNMAG58.jpg‎|thumb|none|450px|FN MAG 58 mocked up to resemble an M240, with synthetic butt-stock and heat-shield added - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rambo08FNMAG-1.jpg|thumb|none|600px|When Schoolboy ([[Matthew Marsden]]) takes a sniping position in a guard tower, a MAG 58 is seen.]]&lt;br /&gt;
[[Image:Rambo Mag58A.jpg‎|thumb|none|600px|MAG 58 used by a Burmese Sailor.  It appears to have an [[FN MAG#M240 Machine Gun|M240]]-style flash hider. ]]&lt;br /&gt;
&lt;br /&gt;
==M60E3 machine gun==&lt;br /&gt;
When he has a flashback to his old days of killing, Rambo ([[Sylvester Stallone]]) is seen using the [[M60#M60E3 machine gun|M60E3 machine gun]] in a sequence from ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rambo08M60E3-1.jpg|thumb|none|601px|Rambo with the M60E3 in ''[[Rambo: First Blood Part II]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rambo08M60E3-2.jpg|thumb|none|602px|Close up of the M60E3 firing from ''[[Rambo: First Blood Part II]]'' - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
When he has a flashback to his old days of killing, Rambo ([[Sylvester Stallone]]) is seen holding the [[M60 machine gun]] in a sequence from the original ''[[First Blood]]''.&lt;br /&gt;
[[Image:M60.jpg‎ |thumb|none|500px|M60 Machine Gun - 7.62x51mm NATO.]]‎&lt;br /&gt;
[[Image:Rambo08 133.jpg|thumb|none|600px|Rambo holds the M60 from the original ''[[First Blood]]'' - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82CQ==&lt;br /&gt;
&lt;br /&gt;
This .50 BMG Rifle designed by Barrett Firearms is a Close Quarters Combat version of the [[Barrett M82|M82A1M/M82A3]], easily distinguished by the short barrel. It is used by the SAS-Trained Sniper 'Schoolboy' ([[Matthew Marsden]]) throughout the film. During the night raid during the rainstorm, the M82CQ has an AN/PEQ-2A mounted on the scope, and is seen as fully sound suppressed, though a .50 caliber weapon (or any supersonic round, including the 5.56x45mm) can only be partially suppressed.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|450px|Barret M82A1 CQ sniper rifle - .50 BMG. Uploaded from the Barrett Website.]]&lt;br /&gt;
[[Image:Rambo08 089.jpg|thumb|none|601px|School Boy  ([[Matthew Marsden]]) takes up a sniper position with his suppressed Barrett M82CQ - 50 BMG]]&lt;br /&gt;
[[Image:Rambo08BarrettM82CQ-1.jpg|thumb|none|601px|School Boy with the suppressed Barrett M82CQ during the night raid, fitted with an AN/PEQ-2A on the scope - 50 BMG]]&lt;br /&gt;
[[Image:Rambo Barrett 01.jpg|thumb|none|600px|Detail shot of the barrel length of &amp;quot;Schoolboy&amp;quot;s ([[Matthew Marsden]]) Barrett M82CQ - 50 BMG]]&lt;br /&gt;
[[Image:Rambo Barret 09A.jpg‎ |thumb|none|601px|The business end of a Barrett M82CQ - 50 BMG]]&lt;br /&gt;
[[Image:Rambo Barrett 04A.jpg‎ |thumb|none|601px|Detail shot of the side of the Barrett M82CQ - 50 BMG]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Rambo08BarrettM82CQ-5special.jpg|thumb|none|500px|The Barrett M82CQ used by [[Matthew Marsden]] in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
A variety of [[AK-47#AKM|AKM]] type full butt-stock rifles (not Norinco Type 56) are seen in the hands of the Burmese Junta Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08AKM-1.jpg|thumb|none|600px|Two Burmese soldiers raiding the village wield AKMs - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo AK 03A.jpg|thumb|none|600px|Burmese Soldier with an AKM, most likely a Hungarian SA-85 rifle, judging by the hand-guards - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08AKM-2.jpg|thumb|none|602px|A Burmese soldier prepares to execute the mercenaries with his AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08AKM-3.jpg|thumb|none|602px|En-Joo ([[Tim Kang]]) picks up an AKM when his AKMS runs dry - 7.62x39mm]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Rambo08AKM-4special.jpg|thumb|none|500px|The armorer's rack filled with AKs. Note Rambo's First Blood Part II knife on the armorer's belt.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
&lt;br /&gt;
A variety of [[AK-47#AKMS|AKMS]] under-folder-type rifles (not [[AK-47#Norinco Type 56|Norinco Type 56-1]]) are seen in the hands of the Burmese junta soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 634735.jpg|thumb|none|400px|FEG AK-63E (Hungarian version of the AKMS) - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo AKMS-02A.jpg‎|thumb|none|600px|Burmese soldier with an AKMS underfolder, most likely a Hungarian SA-85M rifle, judging by the hand-guards - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo-AKMS EnjooA.jpg‎|thumb|none|600px|En-Joo ([[Tim Kang]]) takes an AKMS underfolder,(what seems to be another Hungarian SA-85M rifle) from a Burmese soldier and uses it against them - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
There are many AK types in the movie, and upon further study, most of the models will be identified. But one of the obvious ones is the [[AK-47#Norinco Type 56|Norinco Type 56]]. It is obvious in the hands of some of the Burmese Junta soldiers and during the final battle En-Joo ([[Tim Kang]]) and Lewis ([[Graham McTavish]]) grab Type 56 rifles and fight with them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (fixed stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo Type56a.jpg|thumb|none|600px|En-Joo ([[Tim Kang]]) picks up and fires a Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08NorincoType56-3.jpg|thumb|none|600px|Lewis picks up a Norinco Type 56 this ones with an AKM-style ribbed receiver cover and a laminate buttstock - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08NorincoType56-4.jpg|thumb|none|600px|In this screenshot, the Norinco Type 56 used by Lewis changes to a smooth Type 56 receiver cover and Chinese 'cratewood' buttstock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Junta soldiers can also be seen use Type 56 rifles with the classic 'Vietnam' era pig sticker underfolding bayonet. &lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo08NorincoType56-1.jpg|thumb|none|600px|A Junta soldier raids the village with a Norinco Type 56 rifle with the &amp;quot;Pig sticker&amp;quot; underfolding bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo-Type-56-BayoA.jpg|thumb|none|601px|Junta soldiers shooting villagers with Norinco Type 56 rifles with the &amp;quot;Pig sticker&amp;quot; underfolding bayonets - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom AKMS==&lt;br /&gt;
&lt;br /&gt;
Myint ([[Supakorn Kitsuwon]]), the Karen Rebel leader carries a cut down [[AKMS]]. The custom rifle has parts from the [[Norinco Type 56]] and the AKMS. In reality, these rifles don't interchange parts, but it was possible since the gun is massively customized and practically rebuilt from scratch. This is similar to the same short rifle that [[Claire Danes]] fires in ''[[Terminator 3: Rise of the Machines]]''. It is NOT an AKS-74U and there is no such rifle as an AKS-47U like the airsoft weapon we sometimes see.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMSPistol.jpg‎|thumb|none|400px|Custom AKMS Assault Pistol with folded stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo AKShorta.jpg|thumb|none|600px|Myint ([[Supakorn Kitsuwon]]) aims his custom AKMS underfolder - 7.62x39mm]]&lt;br /&gt;
[[Image:Rambo-Type56Custom 02A.jpg‎ |thumb|none|600px|Myint ([[Supakorn Kitsuwon]]) fires his custom AKMS underfolder - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Rubber AK==&lt;br /&gt;
&lt;br /&gt;
Obvious in many shots there are many RUBBER AKs/Type 56s/AKMs. Most noticeable because their trigger guards are thicker than normal and sometimes the front sight has no hole and are solid rubber blocks.&lt;br /&gt;
[[Image:Rambo RubberAK 02A.jpg‎|thumb|none|601px|Burmese Junta soldier with rubber AK slung on back, the front sight on this has a hole in it.]]&lt;br /&gt;
[[Image:Rambo RubberAK 01a.jpg|thumb|none|600px|Burmese Junta soldier holds a rubber AK rifle]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Karen rebels carry [[M16A1]] rifles as well.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Rambo M16A1 04A.jpg|thumb|none|600px|Karen Rebel with an M16A1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M16 (SP1)==&lt;br /&gt;
When Rambo ([[Sylvester Stallone]]) has a flashback to his old days of killing, scenes from the original film ''[[First Blood]]'' are shown when he tries to pick up an [[M16|M16 (SP1)]] rifle in the police station to fight the police outside before Colonel Trautman ([[Richard Crenna]]) stops him. &lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|thumb|none|450px|M16 (SP1) slab-side with birdcage flash suppressor - 5.56x45mm]]&lt;br /&gt;
[[Image:Rambo08SP1.jpg|thumb|none|600px|In a flashback to the original film ''[[First Blood]]'', Rambo tries to pick up an M16 (SP1) before Trautman stops him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1 with M203==&lt;br /&gt;
&lt;br /&gt;
Reese ([[Jake La Botz]]) carries an [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4A1 with M203 Grenade Launcher]] with a tan camo paint job and an ACOG scope mounted on the carry handle. This is the exact same weapon that Independent Studio Services originally built for use by [[Tyrese Gibson]] in ''[[Transformers]]'' (although the camouflage paint job had worn off during shooting on the earlier film and had to be re-applied for '''Rambo'''.)&lt;br /&gt;
 &lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Rambo M4a.jpg‎|thumb|none|601px|Tombstone ([[Jake La Botz]]) with his M4A1/M203 - 5.56mm/40mm. Usually the lack of a fiber optic band on the top of the ACOG indicates that it is an Airsoft replica scope, however, new models of the ACOG don't have a visible fiber optic band on the exterior. However, it is very unlikely a real optic would be used in a movie.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Diaz ([[Reynaldo A. Gallegos]]) carries a DSA SA-58 OSW short FAL Carbine with folding stock. Diaz's version has the Type III Metric receiver (with minimal machining cuts). The DSA SA-58 OSW, is offered with the Type I receiver (more cuts, lighter weight, but not as strong). Thus it is suspected that the SA-58 OSW in the film is a build up of a previous FAL Type III receiver with DSA OSW Parts. &lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|none|500px|DSA SA58 OSW rifle with Type I Metric Receiver and M68 Aimpoint scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rambo FALa.jpg‎|thumb|none|600px|Diaz with his DSA SA58 OSW rifle (with Type III receiver) with rails, no grip and an Aimpoint Sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rambo FAL 02a.jpg‎|thumb|none|600px|Diaz ([[Reynaldo A. Gallegos]]) with his DSA SA58 OSW rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551== &lt;br /&gt;
A [[SIG_SG_550#SIG_SG_551|SIG SG 551]] is carried by En-Joo ([[Tim Kang]]).&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Rambo08_23.jpg|thumb|none|600px|A [[SIG_SG_550#SIG_SG_551|SIG SG 551]] is carried by En-Joo ([[Tim Kang]]).]]&lt;br /&gt;
[[Image:Rambo08SG551-1.jpg|thumb|none|600px|En-Joo on Rambo's boat with his SIG SG-551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Rambo Sig551 02a.jpg‎|thumb|none|600px|En-Joo carries his SIG SG-551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther P38==&lt;br /&gt;
&lt;br /&gt;
The Burmese Pirate Leader is seen pulling a [[Walther P38]] on Rambo.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|P38 Pistol - 9mm]]‎&lt;br /&gt;
[[Image:Rambo WaltherP38 02A.jpg|thumb|none|600px|Burmese pirate leader with a Walther P-38 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 pistol==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] pistol is dropped by one of the Burmese pirates and visible on the deck of the boat before Rambo kills him.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Rambo TT33.jpg‎ ‎|thumb|none|600px|[[Tokarev TT-33]] pistol on the deck of the Boat - 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1 (Custom)==&lt;br /&gt;
Rambo uses a customized [[M1911A1]] to take down the Burmese Pirates on the River.&lt;br /&gt;
[[Image:Rambo1911.jpg|thumb|300px|none|An airsoft reproduction of the M1911 used by Sylvester Stallone in the film. The weapon is a standard M1911A1 with the addition of ambidextrous safety for old-type frames, mag well and extended slide stop. This configuration was chosen to make the weapon appropriate to a U.S. Army veteran of the caliber .45 ACP era.]] &lt;br /&gt;
[[Image:Rambo M1911A.jpg‎|thumb|none|600px|Rambo fires his M1911A1 pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
During a flashback to his old days of killing,  Rambo is seen being shot with an [[M1911A1]] by Col. Trautman ([[Richard Crenna]]) in what appears to be a sequence from the original film ''[[First Blood]]''.  This actually was the original ending to the 1982 film, but was changed when it is decided that Rambo should live.  The alternate ending was previously only seen on the DVD extras for ''[[First Blood]]''.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:Rambo08 138.jpg|thumb|none|600px|During a flashback to his old days of killing,  Rambo is seen being shot by Col. Trautman ([[Richard Crenna]]) in what appears to be the original film ''[[First Blood]]''.  This is actually was the original ending to the 1982 film, but was changed when it is decided that Rambo should live.]]&lt;br /&gt;
[[Image:Rambo1Colt1911-3.jpg|thumb|none|600px|The actual deleted scene from the original ''[[First Blood]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941FB Compact &amp;quot;Baby Eagle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941|Jericho 941FB Compact]] (&amp;quot;Baby Eagle&amp;quot;) was used by the villainous Major Pa Tee Tint ([[Maung Maung Khin]]) as his personal sidearm, only seen during the final battle of the film.&lt;br /&gt;
&lt;br /&gt;
''Trivia Note: The actor Maung Maung Khin, who plays the villain, was a real life Karen resistance fighter, who escaped to Thailand (where the movie was filmed) to reunite with his relatives. Stallone wanted someone who understood the nature of the Burmese military and luckily had an actor with real life dealings with their brutality.'' &lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|none|300px|Jericho 941FB Compact]]&lt;br /&gt;
[[Image:Rambo PistolA.jpg‎|thumb|none|600px|Major Pa Tee Tint ([[Maung Maung Khin]]) holds a compact Jericho 941 &amp;quot;Baby Eagle&amp;quot; at the final battle]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Rambo08Jericho941-1special.jpg|thumb|none|500px|The armorers load up the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Custom==&lt;br /&gt;
SAS trooper Lewis ([[Graham McTavish]]) carries a [[Mossberg_590#Mossberg_590|Mossberg 590]] with a Magpul M93A rear stock attached to a Mesa Tactical M4 adapter block and a Mesa Tactical top receiver rail with an EOTech holographic sight.&lt;br /&gt;
[[File:Moss590M4.jpg|thumb|none|500px|Mossberg 590 - 12 gauge.]]&lt;br /&gt;
[[File:Rambo08 21.jpg‎|thumb|none|600px|Lewis exits the boat with his shotgun.]]&lt;br /&gt;
[[File:Rambo08 26.jpg‎|thumb|none|600px|Lewis ([[Graham McTavish]]) carries his shotgun on the right.]]&lt;br /&gt;
[[Image:Rambo Shotgun01.jpg‎ ‎|thumb|none|600px|Lewis ([[Graham McTavish]]) with a custom 590 - 12ga]]&lt;br /&gt;
[[Image:Rambo08Mossberg590-1.jpg|thumb|none|600px|Lewis ([[Graham McTavish]]) with his custom 590 - 12ga]]&lt;br /&gt;
[[Image:Rambo Shotgun 02A.jpg‎ ‎|thumb|none|600px|Closer shot, detailing the Magpul M93A stock]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Rambo08Mossberg590-2special.jpg|thumb|none|500px|[[Graham McTavish]] walks the set with his custom Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
Rambo grabs an [[M18A1_Claymore]] from Schoolboy to set a trap. It looks to be the BLUE training version of the Claymore.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|[[M18A1 Claymore]] anti-personnel mine]]&lt;br /&gt;
[[Image:Rambo ClaymoreA.jpg|thumb|600px|none|Rambo uses a Claymore mine to set a booby-trap for the pursuing soldiers. He has a secondary small charge on the back of the mine.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
En-Joo ([[Tim Kang]]) grabs an [[M67 hand grenade]] from a pouch and throws it. But in the shot it's an obvious M69 Metal training grenade (even visible with the 'blue' paint of the inert model).&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Rambo M67A.jpg‎|thumb|600px|none|En-Joo ([[Tim Kang]]) grabs an [[M67 hand grenade]] from a pouch.]]&lt;br /&gt;
&lt;br /&gt;
==British Grand Slam Bomb==&lt;br /&gt;
&lt;br /&gt;
A large bomb is seen partly buried in the Burmese jungle and described by the movie as a &amp;quot;Tallboy&amp;quot; dropped by the British during the Second World War; the tail section shown, however, has a much thicker tail-cone than the Tallboy and seems to have been based on the larger &amp;quot;Grand Slam.&amp;quot; One of the first bunker buster bombs, the British Grand Slam &amp;quot;earthquake&amp;quot; bomb (more formally known as Bomb, Medium Capacity, 22,000 lb) was 26 feet long and weighed 10 tons, and was used by the RAF and US Army Air Force in 1944. Though some audiences thought that the explosion mimicked a nuclear explosion more than anything, a Grand Slam bomb contains '''9,135 lb''' of Torpex D1 explosive; even the &amp;quot;Tallboy,&amp;quot; just under half the size of a &amp;quot;Grand Slam,&amp;quot; was quite capable of creating an explosion that displaced a million cubic feet of earth. The only really unrealistic aspect of the detonation as shown in the movie is that the explosion starts from the bomb's tail; in reality, this is just a metal assembly attached to the back of the main bomb body for aerodynamic purposes, and contains no explosive. The weapon's presence is hard to fathom, since no &amp;quot;earthquake&amp;quot; bomb of any weight was used in the Far East or Pacific theaters; the RAF never even deployed the type of plane (Avro Lancaster) that carried the Grand Slam in Burma. While some B-29 Super-fortresses were modified to carry the &amp;quot;Grand Slam&amp;quot; bombs, it was used against the Germans in Europe during WWII rather than against the Japanese in the Pacific Theatre. Even if a Grand Slam had been dropped, there would be no point doing so in the middle of nowhere far from any reinforced structure, and in the soft earth shown it would have plunged dozens of feet underground and been left completely buried. About the only way the situation shown would transpire is if the bomber carrying it had ditched or crashed while flying low and shed the bomb some distance from the crash site.&lt;br /&gt;
&lt;br /&gt;
[[Image:British Grand Slam bomb.jpg|thumb|500px|none|&amp;quot;Grand Slam&amp;quot; or &amp;quot;Bomb, Medium Capacity, 22,000 lb.&amp;quot; Note the rounded base of the bomb's tail; the smaller 12,000lb &amp;quot;Tallboy&amp;quot; had a much thinner pointed tail.]]&lt;br /&gt;
[[Image:Rambo TallboyA.jpg‎|thumb|600px|none|The British &amp;quot;Grand Slam&amp;quot; bomb, unexploded in the jungle for over 60 years.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Myint ([[Supakorn Kitsuwon]]) fires an [[M136 AT4]] rocket launcher at the Burmese patrol boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher 84mm]]&lt;br /&gt;
[[Image:Rambo AT4A.jpg‎ ‎|thumb|none|600px|Myint fires his AT4 - 84mm]]&lt;br /&gt;
&lt;br /&gt;
== M29 81mm Mortar==&lt;br /&gt;
&lt;br /&gt;
[[M29 Mortar]]s are used by Junta forces and the Karen Rebels.&lt;br /&gt;
[[Image:M29 mortar.jpg‎|thumb|none|300px|M29 Mortar - 81mm]]&lt;br /&gt;
[[Image:Rambo 81mmMortar.jpg‎|thumb|none|600px|M29 81mm Mortar used by Junta troops - 81mm. In the film, the Burmese forces use the rather unusual strategy of bombing the village while their own 'death squad' is going through it, which obviously puts their own soldiers at risk.]]&lt;br /&gt;
[[Image:Rambo 81mmMortar 02.jpg‎ ‎|thumb|none|600px|M29 81mm Mortar used by Junta troops - 81mm]]&lt;br /&gt;
&lt;br /&gt;
==T-148 Flamethrower==&lt;br /&gt;
Burmese soldiers use a customized Italian T-148 flamethrower to incinerate villagers. Burmese sailors on the patrol boat use the same flamethrower, this time behind a cradle-mounted gun shield.&lt;br /&gt;
[[Image:Rambo-flamethrowerA.jpg‎|thumb|none|600px|Burmese junta soldier fires his T-148 flamethrower.]]&lt;br /&gt;
[[Image:Rambo-Flamethrower2a.jpg‎|thumb|none|600px|Burmese junta soldier using a flamethrower to torch a hut.]]&lt;br /&gt;
[[Image:Rambo-BoatFlameThrowerA.jpg‎ |thumb|none|600px|Burmese sailors on the patrol boat use the same flamethrower, this time behind a cradle-mounted gun shield.]]&lt;br /&gt;
&lt;br /&gt;
==ML14 Mountaineer Longbow==&lt;br /&gt;
Rambo uses an ML14 Mountaineer Longbow with an attached reel to fish from the bow of his boat in the beginning of the film. It can be differentiated from the compound bow he uses throughout the rest of the film by its lack of cam wheels.&lt;br /&gt;
[[Image:Rambo08 114.jpg|thumb|none|602px|Rambo fishes with ML14.]]&lt;br /&gt;
&lt;br /&gt;
==Martin Cougar II Compound Bow==&lt;br /&gt;
Contrary to the previous Rambo films, which featured Sly stealthily killing enemies with a Hoyt Rambo (based on the Hoyt Spectra), Rambo picks up another vintage compound bow opting this time for the Martin Cougar II. The film showcases Rambo's skill with the bow by killing Burmese soldiers from a distance of 60 yards. &lt;br /&gt;
[[Image:Rambo08Bow-2.jpg|thumb|none|600px|Rambo takes out the Junta soldiers in the rice paddy with the Martin Cougar II compound bow.]]&lt;br /&gt;
[[Image:Rambo08Bow-3.jpg|thumb|none|600px|&amp;quot;Live for nothing, or die for something.&amp;quot; Rambo holds his bow on Lewis ([[Graham McTavish]]).]]&lt;br /&gt;
&lt;br /&gt;
==Rambo's Mini Machete==&lt;br /&gt;
Rambo's knife in this film is a primitively built golok made out of a slab of metal as opposed to his expertly crafted survival knives in the other films. [[Sylvester Stallone]] actually stayed up all night filming the scene of him building the knife like you see in the film, although due to time restrictions, he had to do it all at once without cooling the blade. They went through about seven pairs of heat protective gloves due to this. Sly claims after making the knife, he had a rather warm handshake.&lt;br /&gt;
[[Image:RamboIVMachete.jpg|thumb|none|450px|The Machete knife used by Rambo in the film. Image supplied by '''www.yourprops.com'''.]]&lt;br /&gt;
[[Image:Rambo08MiniMachete-3.jpg|thumb|none|600px|Rambo chops off the M3 gunner's head with the machete. The initial &amp;quot;Red Band&amp;quot; trailers released online were of such poor video quality that when this sequence was seen, the knife was barely visible and people were led to believe Rambo actually punched off the guy's head!]]&lt;br /&gt;
[[Image:Rambo08MiniMachete-4.jpg|thumb|none|600px|Rambo disembowels an enemy with his machete.]]&lt;br /&gt;
[[Image:Rambo08 129.jpg|thumb|none|600px|Rambo with his machete.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Rambo08MiniMachete-5special.jpg|thumb|none|550px|During the introduction &amp;quot;The Weapons of Rambo&amp;quot; special feature, they show a nice close up of the machete from a movie poster.]]&lt;br /&gt;
[[Image:Rambo08MiniMachete-7special.jpg|thumb|none|550px|[[Sylvester Stallone]] practices with the machete.]]&lt;br /&gt;
&lt;br /&gt;
==''Rambo: First Blood Part II'' knife==&lt;br /&gt;
Before deciding on using the machete, Rambo ([[Sylvester Stallone]]) was going to use his survival knife from ''[[Rambo: First Blood Part II]]'' and drop it in the burning Burmese Pirate boat, symbolizing his end to killing. &lt;br /&gt;
[[Image:Rambo knife 2.JPG|thumb|none|450px|Survival knife from the second Rambo film.]]&lt;br /&gt;
[[Image:Rambo08PartIIKnife-1.jpg|thumb|none|550px|Rambo with his Part II knife in a deleted scene.]]&lt;br /&gt;
[[Image:Rambo08PartIIKnife-2.jpg|thumb|none|550px|Rambo tosses his knife onto the burning boat.]]&lt;br /&gt;
&lt;br /&gt;
{{Rambo Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|Rambo4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=836874</id>
		<title>Talk:Metal Gear Solid V: Ground Zeroes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=836874"/>
		<updated>2014-07-26T17:34:19Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Lazy designs and anachronisms abound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SMG ==&lt;br /&gt;
&lt;br /&gt;
Not sure it is a Steyr. Ejection port is different and no top bolt. Might one of the PP or PM series.[[User:Temp89|Temp89]] 12:25, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I was thinking the same thing, about how it doesn't look like a Steyr, but I don't really see the PP or PM series in that SMG. --[[User:SmithandWesson36|SmithandWesson36]] 12:39, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I glanced around and the best match I could find would be a Ruger MP9 with most of the grip removed and a Skorpion-style stock added. [[User:Evil Tim|Evil Tim]] 13:02, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Comparing recent Gametrailers' pop up trailer and looking online, it does look more like a Steyr MPi 69 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, but in the shots we have the ribs on the side and the ejection port aren't right for the Steyr at all. I bet it's some ridiculously obscure subgun prototype or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:24, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My guess is they are going for made up hybrids this time. With the rifle for example there is actually nothing on there that matches a real FNC, think it just got ID'd as that as it has a folding stock and is sort of the same general shape. If you look closely at the lower receiver it actually appears to be a bastardised malformed AR-15 lower.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:34, 8 September 2012 (EDT)&lt;br /&gt;
:I dunno, this is still supposed to be MSF as far as I'm aware, so it's in the past; could be a case of MSF having to go to fictional stuff after having invented every weapon and thing ever in the last game, I suppose. And actually I think that's the FAL model from Peace Walker with a 5.56mm STANAG stuck in it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:07, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far, none of the MGS games have resorted to fictional firearms aside from the ray guns and rail guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, is it possible it's some cheapy Airsoft FAL which is built around guts designed to go in an AR-15 platform and so needs to use a 5.56mm mag and have a front pivot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:35, 9 September 2012 (EDT)&lt;br /&gt;
::That idea does seem like a stretch. I have never seen an &amp;quot;cheap&amp;quot; Airsoft FAL that is built to look like an AR and I've seen a lot of weird Airsoft when I was into it. Keep in mind, this is still a demo and they could still fix it to look more like an FNC, which is what I think they are trying for. And are we dead set on what the SMG really is without considering the MPi? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:42, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I still think the AR is just a random hybrid gun rather than it being physically based on anything. It is kind of like they cobbled together random bits of models to make a gun in the ''shape'' of an FNC, so could be a place holder. As for the SMG, it appears to me to be mostly based on a malformed Uzi with a Skorpion style top folding stock added and a few parts omitted or changed. On first glance I know it doesn't really look like one but hear me out. First off are the sights, with the front and rear sights both having semi circular wings. Then there is the fact that it has the slot in the top of the receiver for the top mounted charging handle although the handle itself is absent and the top of the model has been flattened rather than keeping the humped Uzi receiver. The two short ribs at the rear of the receiver match the Uzi. Also above the pistol grip is a horizontal rectangular indent which is another telling Uzi feature. Finally in the last screenshot you can see that behind the pistol grip the receiver narrows like on the Uzi. I will admit that the final product doesn't look much like an Uzi what with it having a Skorpion folding wire stock and lacking the distinctive Uzi muzzle and handguards, but to me it appears that the &amp;quot;raw material&amp;quot; they were working from to make this gun was an Uzi.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:04, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I thought Uzi as my second option, that indent is way closer to Uzi than the longer one on the MP9. As for the rifle...Tilting my head, it looks almost like it's supposed to be the missing (or rather nonexistent) link between the FAL and the SCAR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:06, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple extra shots. Not really helpful in getting an ID, but it's something. --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:53, 13 September 2012 (EDT)&lt;br /&gt;
[[File:MGSGZ-SMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGSGZ-SMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Photo had been included in &amp;quot;Metal Gear Solid 5 Fox Engine Tech Demo&amp;quot;. Do you know a gun similar to this?  This SMG make USSR? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 17:31, 25 April 2013 (JST)&lt;br /&gt;
[[File:MGSV SMG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Just realized. That's not a photo. That's a render. It's all CG.-protoAuthor 20:54, 25 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::FOX Engine is amazing. I watched through the nearly one and a half hour presentation in one sitting. As far as the submachine gun is concerned it combines from the design elements of both a western, designed by Uziel Gal, MP9 and the Czechoslovakian Vz. 61, designed on the other side of the iron curtain by Miroslav Ribar. It's hard to determen it's origin, especially since it was made up by Kojima Production, but it was used by what were apparently US (or at least international) operatives in the trailers. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 26 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SMG looks the Uzi's predecessor, the vz.23 and it's variants. --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 12:01, 18 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Which became the base Sz.-336 was real? This gun is '''RG-063 Baksan''' made by USSR. Design is similar. One of the gun that this was based? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 20:11, 7 July 2014 (JST)&lt;br /&gt;
[[File:RG-063.jpg|thumb|none|400px|RG-063 &amp;quot;Baksan&amp;quot; - 9×21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
== BIG BOSS's rifle ==&lt;br /&gt;
&lt;br /&gt;
Is Snake with the rifle wonder why truly FN FAL Paratrooper? I think that HAC-7. - [[User:KINKI'boy|KINKI'boy]] 16:17, 13 September 2012 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:MGSGZFNFNC.jpeg|none|400px|thumb|Snake with the rifle.]]&lt;br /&gt;
[[File:HAC-7.jpg|none|400px|thumb|HAC-7 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
:It does actually bear quite a good resemblance to the [http://www.biggerhammer.net/hac7/pictorial/ HAC-7C] (assuming it would be the carbine version as the suppressor goes all the way back to the front sight) but there are some differences. Firstly it is the wrong caliber, the HAC-7 is a .308 feeding from AR-10 magazines rather than this which has a regular 30 round .223 mag. The stock is also wrong being of a more conventional FAL type, and the gun has an AR-15 pistol grip as opposed to the FAL type on the HAC-7. This gun is close enough that it ''might'' be what they were going for, but not a single part is actually a match for the real gun, it is just the same general shape and layout. Part of this might be the fact that the gun is so rare that they could not find much reference material for it, but not sure that is really an excuse as after 5 minuted on google I was able to find pictured good enough to show that there model is wrong. Again, could just be a place-holder model though. Regardless,if it turns out that it is a HAC-7 of some sort this is a totally bizarre choice, using a gun that only about 300 were made which was never designed or trialled for military use, it is just one of those random rare civillian guns made by a Texas gunsmith.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 03:53, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
While the gun seems to be a combination of parts from different weapons, wouldn't the FAL style receiver and 5.56 mm magazine indicate that it's (at least somewhat) based on the IMBEL MD-97? --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:49, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD 97.jpg|none|400px|thumb|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97]] wouldn't be that impossible looks pretty much like the screenshot, was made for the Brazilian Army, and its special forces and chambered for 5.56x45mm NATO. However it was not made until 1997 but it wouldn't be the first time anachronisms appeared in MGS unless you meant the earlier (but still anachronistic) IMBEL MD.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:28, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The annoying thing about this gun is it looks &amp;quot;pretty much&amp;quot; like quite a few things, but exactly like nothing. If you look at any part and compare it to the MD-97 it is different, with the exception of the magazine itself, and possibly the stock if you were feeling generous. I'm sticking with hybrid, possibly standing in for something else. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:20, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Im not sure when this happen but someone said it was a [http://en.wikipedia.org/wiki/SR_88 St.Kinetics SR-88] and put it on the main page but I changed it back to Commando's description.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-88.jpg|thumb|none|450px|St.Kinetics SR-88 assault rifle - 5.56x45]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This Photo had been included in &amp;quot;Metal Gear Solid 5 Fox Engine Tech Demo&amp;quot;. What you see this rifle ?  -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 17:31, 25 April 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:MGSV AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:: What about the INSAS? http://2.bp.blogspot.com/-KW-cEgSriVY/ToL9OPqlMKI/AAAAAAAACc8/PM-PvC0mTf0/s1600/Kalantak+Micro+Assault+Rifle+INSAS+5.56+mm+micro+assault+rifle+CQB+%2526+Personnel+Defence+Weapon+Role+Assault+Rifle+Indian+Small+Arms+System%2529+iIndian+State+Ordnance+Factory+Board.jpg&lt;br /&gt;
&lt;br /&gt;
:::KALANTAK seemed like a good match at first glance, yet there are still quite a lot of things that make it an unlikely candidate. Besides the obvious differences in the hand guard shape of the back sights, pistol grip and the trigger guard, the lower receiver is more akin to an AR clone. The other important factor why it's doubtful it represents KALANTAK or any INSAS derivative is that the base rifle only came into adoption during the vary latest of nineties, while the events of MGSV take place in the mid-80s. Just like with the submachine gun above, I have a premonition we'll be seeing a few similarly fictive, but appropriately plausible firearms in the retail version. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:00, 26 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks a bit like a Daewoo DR200 http://i5.photobucket.com/albums/y198/buddyhoohaw/Daewoo/DR-200-1.jpg or a Bushmaster Assault Rifle http://img.photobucket.com/albums/v143/Stottman/Bushy1.jpg [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:32, 25 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Game now titled MGS5==&lt;br /&gt;
&lt;br /&gt;
This game is now officially called Metal Gear Solid 5: The Phantom Pain [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:06, 27 March 2013 (EDT)&lt;br /&gt;
*Not exactly: Jay Boor stated they are still two separate games. Here's the source: http://www.siliconera.com/2013/03/27/the-phantom-pain-and-metal-gear-solid-ground-zeroes-are-two-separate-games/#6eJtQjLEJ9DWuyBo.99/ [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:19, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And then in the second update it says he can't confirm anything, while Kojima said that &amp;quot;Ground Zeroes and Phantom Pain together make MGSV.&amp;quot; which implies that they're both the same game, Boor most likely made an error, and I'd take Kojima's word since he's the one who actually worked on the game whereas Boor is not, so I think the title should be changed. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 12:52, 28 March 2013 (EDT)&lt;br /&gt;
:Maybe we should just wait until something truly solid comes along. This page has already been moved and then moved back within the last 24 hours. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 28 March 2013 (EDT)&lt;br /&gt;
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Wait I just screencaped the latest trailer but was it MSG5 or MGSGZ?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 14:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well according to the Wikia of MGS, it states that both are the same game. The two games were believed (mostly by the press) to be separate until they were officially announced to be one during the 2013 Game Developers Conference [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:49, 28 March 2013 (EDT)&lt;br /&gt;
:Konami seems to disagree, and even Kojima hinted that they were still two separate games (his claim that the opening of TPP was a tutorial session at the beginning, despite claiming in the same twitter post that GZ is a prologue of TPP). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:33, 28 March 2013 (EDT)&lt;br /&gt;
::He still doesn't specify whether it's one game or two separate games though, as for Konami's PR guy Boor, he didn't seem too sure of what he stated in the updates to the article as I said before and with the recent interview with Kojima not saying much to imply that it's two separate releases, I think it's safe to say it's one game. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 04:10, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://www.destructoid.com/metal-gear-solid-v-ground-zeroes-launching-spring-2014-264871.phtml The word has come down that this is now a separate game.] --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:36, 4 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== TGS demo ==&lt;br /&gt;
&lt;br /&gt;
Looks like the weapons are all fictional hybrids similar to Resident Evil 6. In the live demo the FNC type rifle was called the MRS-4 and the SAR-80 lookalike the &amp;quot;AM Rifle Type 69&amp;quot; (no, not that Type 69). Bit of a waste. :( [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 07:24, 19 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope when the game actually came out, they'll make the weapons more realistic. It's weird all the guns look so fake because the previous games even the PSP Peacewalker game, the guns were all based on the real models. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:09, 19 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, especially considering that GZ/TPP takes place directly between PW and the MSX2 games. At least with MGRR's use of fictitious weapons, it was acceptable because it took place well into the future of not only real-life, but in-universe as well. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 10:13, 24 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where is the sling?==&lt;br /&gt;
&lt;br /&gt;
I've seen this game on the PS4 and I keep wondering...where the hell is the sling that Snake has on his rifle? Seriously, next gen graphics and processing power and they can't render a sling on a rifle?! I also hate how we are limited to 2 types of weapon choices. It's almost like MGS is trying to be like Splinter Cell [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 19 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A freely-hanging sling on a rifle in a video game requires that a lot of stuff be programmed in (more specifically making collision boxes around each sling-equipped-rifle-using character and the gun itself that the sling can't go through, otherwise you could end up with the sling going through the character's body, the gun, or even itself, plus a physics systems to emulate its weight and mass) for very little gain. Gaming budgets are getting pretty tight these days, and so visual features like these are understandably considered low priorities. To get a sense of the difficulties involved, go track down a clip of the Joker from [[Batman: Arkham City]] accepting his award during the 2011 VGA ceremonies, and pay attention to the chain just above his left thigh. It suddenly pops into existence only when he stands up, having clipped right through his leg while he was sitting down! And this is from a AAA game title with a very generous budget!--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:00, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unidentified M1911==&lt;br /&gt;
I think the M1911 is actually a browning HP as seen here http://www.imfdb.org/wiki/File:MGS5_Guns.jpg &lt;br /&gt;
The frame appears to be very similar to a Sig Sauer, possibly the P210&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apparently it isn't anything. Like all the other guns, this pistol is entirely made up. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:00, 28 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree. Ive looked through all my Jane's gun recognition guides, and it looks like a mix of Browning BDA, Colt 1911, and S&amp;amp;W Model 39. The programmers just took the best bits of all three by the look of it. No bad thing though. I decided to just tag it as its marked in the game.&lt;br /&gt;
[[User:R-110]]&lt;br /&gt;
&lt;br /&gt;
==Lazy designs and anachronisms abound==&lt;br /&gt;
&lt;br /&gt;
I am mixed saying they are both creative and lazy at the same time. They took the time to create all these fakey guns but too lazy to use real guns. The game takes place in 1975. I wanna see the FAL, H&amp;amp;K 33, SIG rifles, or bring back the M16 variants. &lt;br /&gt;
&lt;br /&gt;
I also have a problem with how &amp;quot;modern&amp;quot; the gun handling and gear. Guards are wearing helmets too advanced for the time frame and every gun has a flashlight attached before it is common place. Uniforms and rigs of the &amp;quot;spec ops&amp;quot; types and the Motherbase personnel are also too advanced. The helicopter that XOF uses look like Blackhawks. I don't even what to begin with Big Boss's Idroid that displays a hologram. What happened to Metal Gear like it was back in MGS3 when the most anachronistic thing we had to complain about was the M16 had a 3 round burst and the Beta mag in the Patriot? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:29, 29 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it possible that maybe Motosada Mori, his military advisor, advice Hideo Kojima to not using real guns as to avoid future implication on MGSV being one of the source of gun violence in the future? Because having dark and mature theme like revenge as a game theme is already bad enough.&lt;br /&gt;
&lt;br /&gt;
::That doesn't sound reasonable. Guns are guns. How does not having real guns take away from the violence and grim themes of the story? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:32, 31 March 2014 (EDT)&lt;br /&gt;
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Well I just look at it psychologically, because as stated by Kojima in [http://www.metalgearinformer.com/?p=13583 here], this story is about hero became an evil threatening the entire world. Kojima maybe feared that one of the gamer who played this could became bad for real in the future. &lt;br /&gt;
&lt;br /&gt;
I know this is a stretch, maybe a long one. So we have to wait for someone interview Kojima himself as to why this is the first time he made such gun design, as people know that Kojima is perfectionist to detail. [[User:Johnny Akiba|Johnny Akiba]] ([[User talk:Johnny Akiba|talk]]) 11:50, 31 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Having fictional guns doesn't change the tone of the story. The GI Joe and Transformers movies all have real guns in them with people dying left and right, yet they're still essentially live-action cartoons. The most obviously reasonable explanation is that the fictional guns are intended to circumvent any copyright claims. And revenge stories aren't strictly &amp;quot;adult&amp;quot; material either, nor are they anything new in video games. It's how you write the story that determines the audience it's suitable for. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:32, 25 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also if you've seen the trailer, Big Boss pulls a fucking bomb out of Paz's stomach and there was another one in her body as well. Also I don't think the fictional guns are to avoid copy rights. Basically some gun companies are pushing to not have the NAMES of their guns used in games but most of the time, they don't care cause their guns are being advertised for free anyway. That also doesn't explain why the AK is...whatever it is.  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 25 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Maybe because of [http://www.guns.com/2013/05/08/video-game-publisher-stops-licencing-guns-will-use-them-anyway/ this news] that Kojima decide to enlist professional help from Tokyo Marui. Rather than just follow what some other video game maker do, it's safer to just take some parts from other guns and give it a brand new name. [[User:Johnny Akiba|Johnny Akiba]] ([[User talk:Johnny Akiba|talk]]) 16:12, 11 July 2014 (EDT)&lt;br /&gt;
:That make the guns in this game even more confusion. TM is a very high quality Airsoft manufacturer and they have some of the more accurate Airsoft of real guns I have ever seen. None of the in game models use the guns from TM at all. They don't even have an FNC type rifle. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:20, 20 July 2014 (EDT)&lt;br /&gt;
::I don't get this either, if they wanted to create new fictional weapons I have no idea why they would go to TM as this is not what they do. They create faithful replicas of real weapons, as far as I know they have never made fantasy weapons from scratch so I have no idea why Kojima would think they were the people for the job. Anime or game designers would have much more experience at this sort of thing than an airsoft company, the only reason I could think they would have anything to do with TM is if they wanted TM to produce airsoft replicas of the fictional weapons from this game, but I really cant see that happening.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:54, 21 July 2014 (EDT)&lt;br /&gt;
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&lt;br /&gt;
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Can we just talk about how dumb it is to say that the developers are &amp;quot;lazy&amp;quot; for ''designing their own custom firearms that look like real designs'' rather than simply copying existing ones? [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:26, 20 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Lazy as in &amp;quot;they used to create 3D models of firearms very faithful to the real-life versions, but now are mish-mashing designs for no apparent rhyme or reason.&amp;quot; Firearm violence in games is firearm violence in games; it doesn't make it any less violent if you use fictional, non-realistic designs. They could use the Pulse Rifles from [[Aliens]] in this game and it would still be similarly pointless, if their objective was to make the game somehow &amp;quot;less violent.&amp;quot; I still preferred it like MGS3 when they used mostly-historically-appropriate firearms. Things starting getting strange on the &amp;quot;Metal Gear Firearms Front&amp;quot; ever since the release of [[Peace Walker]]. [[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:28, 20 July 2014 (EDT)&lt;br /&gt;
:: Laziness doesn't even factor into it! If anything it's &amp;quot;lazier&amp;quot; to just directly copy an existing weapon; some modelers even outright take the textures straight off of photographs of the guns instead of creating their own. Making a custom design from scratch takes more effort and imagination, the absolute antithesis of laziness. Criticize the use of fictional guns all you want, but calling it &amp;quot;lazy&amp;quot; is just plain bizarre. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:34, 26 July 2014 (EDT)&lt;br /&gt;
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== URGAN-5 ==&lt;br /&gt;
&lt;br /&gt;
Wasn't there an experimental Soviet revolver that fired from the bottom chamber? I can't remember what it looked like but I'm fairly sure that it fired shotgun shells, I believe it was designed for the Cosmonauts but lost out to the TP-82 --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 17:34, 13 April 2014 (EDT)&lt;br /&gt;
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==Jeep mounted MG==&lt;br /&gt;
&lt;br /&gt;
It kinda looks likes a 1919 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 15 April 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=835669</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=835669"/>
		<updated>2014-07-21T15:33:20Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
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&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
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i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
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I want to know the M4A1 rail that used in this game.&lt;br /&gt;
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fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
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It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
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Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
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:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
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&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
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M249&lt;br /&gt;
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'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
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&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
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==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
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Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
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I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
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:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
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:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
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::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
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::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
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::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
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Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
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:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
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::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
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:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
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== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
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:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
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[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
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I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
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*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
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:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
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:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
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:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
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:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
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::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=835500</id>
		<title>Talk:Metal Gear Solid V: Ground Zeroes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=835500"/>
		<updated>2014-07-20T16:26:44Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Lazy designs and anachronisms abound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SMG ==&lt;br /&gt;
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Not sure it is a Steyr. Ejection port is different and no top bolt. Might one of the PP or PM series.[[User:Temp89|Temp89]] 12:25, 4 September 2012 (CDT)&lt;br /&gt;
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:Yeah, I was thinking the same thing, about how it doesn't look like a Steyr, but I don't really see the PP or PM series in that SMG. --[[User:SmithandWesson36|SmithandWesson36]] 12:39, 4 September 2012 (CDT)&lt;br /&gt;
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::I glanced around and the best match I could find would be a Ruger MP9 with most of the grip removed and a Skorpion-style stock added. [[User:Evil Tim|Evil Tim]] 13:02, 4 September 2012 (CDT)&lt;br /&gt;
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Comparing recent Gametrailers' pop up trailer and looking online, it does look more like a Steyr MPi 69 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 7 September 2012 (EDT)&lt;br /&gt;
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:Yeah, but in the shots we have the ribs on the side and the ejection port aren't right for the Steyr at all. I bet it's some ridiculously obscure subgun prototype or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:24, 8 September 2012 (EDT)&lt;br /&gt;
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My guess is they are going for made up hybrids this time. With the rifle for example there is actually nothing on there that matches a real FNC, think it just got ID'd as that as it has a folding stock and is sort of the same general shape. If you look closely at the lower receiver it actually appears to be a bastardised malformed AR-15 lower.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:34, 8 September 2012 (EDT)&lt;br /&gt;
:I dunno, this is still supposed to be MSF as far as I'm aware, so it's in the past; could be a case of MSF having to go to fictional stuff after having invented every weapon and thing ever in the last game, I suppose. And actually I think that's the FAL model from Peace Walker with a 5.56mm STANAG stuck in it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:07, 8 September 2012 (EDT)&lt;br /&gt;
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So far, none of the MGS games have resorted to fictional firearms aside from the ray guns and rail guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 8 September 2012 (EDT)&lt;br /&gt;
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:Thinking about it, is it possible it's some cheapy Airsoft FAL which is built around guts designed to go in an AR-15 platform and so needs to use a 5.56mm mag and have a front pivot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:35, 9 September 2012 (EDT)&lt;br /&gt;
::That idea does seem like a stretch. I have never seen an &amp;quot;cheap&amp;quot; Airsoft FAL that is built to look like an AR and I've seen a lot of weird Airsoft when I was into it. Keep in mind, this is still a demo and they could still fix it to look more like an FNC, which is what I think they are trying for. And are we dead set on what the SMG really is without considering the MPi? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:42, 10 September 2012 (EDT)&lt;br /&gt;
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I still think the AR is just a random hybrid gun rather than it being physically based on anything. It is kind of like they cobbled together random bits of models to make a gun in the ''shape'' of an FNC, so could be a place holder. As for the SMG, it appears to me to be mostly based on a malformed Uzi with a Skorpion style top folding stock added and a few parts omitted or changed. On first glance I know it doesn't really look like one but hear me out. First off are the sights, with the front and rear sights both having semi circular wings. Then there is the fact that it has the slot in the top of the receiver for the top mounted charging handle although the handle itself is absent and the top of the model has been flattened rather than keeping the humped Uzi receiver. The two short ribs at the rear of the receiver match the Uzi. Also above the pistol grip is a horizontal rectangular indent which is another telling Uzi feature. Finally in the last screenshot you can see that behind the pistol grip the receiver narrows like on the Uzi. I will admit that the final product doesn't look much like an Uzi what with it having a Skorpion folding wire stock and lacking the distinctive Uzi muzzle and handguards, but to me it appears that the &amp;quot;raw material&amp;quot; they were working from to make this gun was an Uzi.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:04, 10 September 2012 (EDT)&lt;br /&gt;
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:Yeah, I thought Uzi as my second option, that indent is way closer to Uzi than the longer one on the MP9. As for the rifle...Tilting my head, it looks almost like it's supposed to be the missing (or rather nonexistent) link between the FAL and the SCAR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:06, 10 September 2012 (EDT)&lt;br /&gt;
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Grabbed a couple extra shots. Not really helpful in getting an ID, but it's something. --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:53, 13 September 2012 (EDT)&lt;br /&gt;
[[File:MGSGZ-SMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGSGZ-SMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
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This Photo had been included in &amp;quot;Metal Gear Solid 5 Fox Engine Tech Demo&amp;quot;. Do you know a gun similar to this?  This SMG make USSR? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 17:31, 25 April 2013 (JST)&lt;br /&gt;
[[File:MGSV SMG.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Just realized. That's not a photo. That's a render. It's all CG.-protoAuthor 20:54, 25 April 2013 (EDT)&lt;br /&gt;
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::FOX Engine is amazing. I watched through the nearly one and a half hour presentation in one sitting. As far as the submachine gun is concerned it combines from the design elements of both a western, designed by Uziel Gal, MP9 and the Czechoslovakian Vz. 61, designed on the other side of the iron curtain by Miroslav Ribar. It's hard to determen it's origin, especially since it was made up by Kojima Production, but it was used by what were apparently US (or at least international) operatives in the trailers. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 26 April 2013 (EDT)&lt;br /&gt;
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The SMG looks the Uzi's predecessor, the vz.23 and it's variants. --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 12:01, 18 May 2014 (EDT)&lt;br /&gt;
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Which became the base Sz.-336 was real? This gun is '''RG-063 Baksan''' made by USSR. Design is similar. One of the gun that this was based? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 20:11, 7 July 2014 (JST)&lt;br /&gt;
[[File:RG-063.jpg|thumb|none|400px|RG-063 &amp;quot;Baksan&amp;quot; - 9×21mm Gyurza]]&lt;br /&gt;
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== BIG BOSS's rifle ==&lt;br /&gt;
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Is Snake with the rifle wonder why truly FN FAL Paratrooper? I think that HAC-7. - [[User:KINKI'boy|KINKI'boy]] 16:17, 13 September 2012 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:MGSGZFNFNC.jpeg|none|400px|thumb|Snake with the rifle.]]&lt;br /&gt;
[[File:HAC-7.jpg|none|400px|thumb|HAC-7 - 7.62x51mm NATO]]&lt;br /&gt;
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:It does actually bear quite a good resemblance to the [http://www.biggerhammer.net/hac7/pictorial/ HAC-7C] (assuming it would be the carbine version as the suppressor goes all the way back to the front sight) but there are some differences. Firstly it is the wrong caliber, the HAC-7 is a .308 feeding from AR-10 magazines rather than this which has a regular 30 round .223 mag. The stock is also wrong being of a more conventional FAL type, and the gun has an AR-15 pistol grip as opposed to the FAL type on the HAC-7. This gun is close enough that it ''might'' be what they were going for, but not a single part is actually a match for the real gun, it is just the same general shape and layout. Part of this might be the fact that the gun is so rare that they could not find much reference material for it, but not sure that is really an excuse as after 5 minuted on google I was able to find pictured good enough to show that there model is wrong. Again, could just be a place-holder model though. Regardless,if it turns out that it is a HAC-7 of some sort this is a totally bizarre choice, using a gun that only about 300 were made which was never designed or trialled for military use, it is just one of those random rare civillian guns made by a Texas gunsmith.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 03:53, 13 September 2012 (EDT)&lt;br /&gt;
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While the gun seems to be a combination of parts from different weapons, wouldn't the FAL style receiver and 5.56 mm magazine indicate that it's (at least somewhat) based on the IMBEL MD-97? --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:49, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD 97.jpg|none|400px|thumb|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
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The [[IMBEL MD-97]] wouldn't be that impossible looks pretty much like the screenshot, was made for the Brazilian Army, and its special forces and chambered for 5.56x45mm NATO. However it was not made until 1997 but it wouldn't be the first time anachronisms appeared in MGS unless you meant the earlier (but still anachronistic) IMBEL MD.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:28, 19 September 2012 (EDT)&lt;br /&gt;
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:The annoying thing about this gun is it looks &amp;quot;pretty much&amp;quot; like quite a few things, but exactly like nothing. If you look at any part and compare it to the MD-97 it is different, with the exception of the magazine itself, and possibly the stock if you were feeling generous. I'm sticking with hybrid, possibly standing in for something else. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:20, 19 September 2012 (EDT)&lt;br /&gt;
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Im not sure when this happen but someone said it was a [http://en.wikipedia.org/wiki/SR_88 St.Kinetics SR-88] and put it on the main page but I changed it back to Commando's description.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-88.jpg|thumb|none|450px|St.Kinetics SR-88 assault rifle - 5.56x45]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:03, 27 March 2013 (EDT)&lt;br /&gt;
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This Photo had been included in &amp;quot;Metal Gear Solid 5 Fox Engine Tech Demo&amp;quot;. What you see this rifle ?  -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 17:31, 25 April 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:MGSV AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:: What about the INSAS? http://2.bp.blogspot.com/-KW-cEgSriVY/ToL9OPqlMKI/AAAAAAAACc8/PM-PvC0mTf0/s1600/Kalantak+Micro+Assault+Rifle+INSAS+5.56+mm+micro+assault+rifle+CQB+%2526+Personnel+Defence+Weapon+Role+Assault+Rifle+Indian+Small+Arms+System%2529+iIndian+State+Ordnance+Factory+Board.jpg&lt;br /&gt;
&lt;br /&gt;
:::KALANTAK seemed like a good match at first glance, yet there are still quite a lot of things that make it an unlikely candidate. Besides the obvious differences in the hand guard shape of the back sights, pistol grip and the trigger guard, the lower receiver is more akin to an AR clone. The other important factor why it's doubtful it represents KALANTAK or any INSAS derivative is that the base rifle only came into adoption during the vary latest of nineties, while the events of MGSV take place in the mid-80s. Just like with the submachine gun above, I have a premonition we'll be seeing a few similarly fictive, but appropriately plausible firearms in the retail version. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:00, 26 April 2013 (EDT)&lt;br /&gt;
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Looks a bit like a Daewoo DR200 http://i5.photobucket.com/albums/y198/buddyhoohaw/Daewoo/DR-200-1.jpg or a Bushmaster Assault Rifle http://img.photobucket.com/albums/v143/Stottman/Bushy1.jpg [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:32, 25 November 2013 (EST)&lt;br /&gt;
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==Game now titled MGS5==&lt;br /&gt;
&lt;br /&gt;
This game is now officially called Metal Gear Solid 5: The Phantom Pain [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:06, 27 March 2013 (EDT)&lt;br /&gt;
*Not exactly: Jay Boor stated they are still two separate games. Here's the source: http://www.siliconera.com/2013/03/27/the-phantom-pain-and-metal-gear-solid-ground-zeroes-are-two-separate-games/#6eJtQjLEJ9DWuyBo.99/ [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:19, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And then in the second update it says he can't confirm anything, while Kojima said that &amp;quot;Ground Zeroes and Phantom Pain together make MGSV.&amp;quot; which implies that they're both the same game, Boor most likely made an error, and I'd take Kojima's word since he's the one who actually worked on the game whereas Boor is not, so I think the title should be changed. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 12:52, 28 March 2013 (EDT)&lt;br /&gt;
:Maybe we should just wait until something truly solid comes along. This page has already been moved and then moved back within the last 24 hours. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 28 March 2013 (EDT)&lt;br /&gt;
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Wait I just screencaped the latest trailer but was it MSG5 or MGSGZ?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 14:24, 28 March 2013 (EDT)&lt;br /&gt;
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Well according to the Wikia of MGS, it states that both are the same game. The two games were believed (mostly by the press) to be separate until they were officially announced to be one during the 2013 Game Developers Conference [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:49, 28 March 2013 (EDT)&lt;br /&gt;
:Konami seems to disagree, and even Kojima hinted that they were still two separate games (his claim that the opening of TPP was a tutorial session at the beginning, despite claiming in the same twitter post that GZ is a prologue of TPP). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:33, 28 March 2013 (EDT)&lt;br /&gt;
::He still doesn't specify whether it's one game or two separate games though, as for Konami's PR guy Boor, he didn't seem too sure of what he stated in the updates to the article as I said before and with the recent interview with Kojima not saying much to imply that it's two separate releases, I think it's safe to say it's one game. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 04:10, 29 March 2013 (EDT)&lt;br /&gt;
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[http://www.destructoid.com/metal-gear-solid-v-ground-zeroes-launching-spring-2014-264871.phtml The word has come down that this is now a separate game.] --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:36, 4 November 2013 (EST)&lt;br /&gt;
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== TGS demo ==&lt;br /&gt;
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Looks like the weapons are all fictional hybrids similar to Resident Evil 6. In the live demo the FNC type rifle was called the MRS-4 and the SAR-80 lookalike the &amp;quot;AM Rifle Type 69&amp;quot; (no, not that Type 69). Bit of a waste. :( [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 07:24, 19 September 2013 (EDT)&lt;br /&gt;
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Let's hope when the game actually came out, they'll make the weapons more realistic. It's weird all the guns look so fake because the previous games even the PSP Peacewalker game, the guns were all based on the real models. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:09, 19 September 2013 (EDT)&lt;br /&gt;
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:Yes, especially considering that GZ/TPP takes place directly between PW and the MSX2 games. At least with MGRR's use of fictitious weapons, it was acceptable because it took place well into the future of not only real-life, but in-universe as well. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 10:13, 24 November 2013 (EST)&lt;br /&gt;
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==Where is the sling?==&lt;br /&gt;
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I've seen this game on the PS4 and I keep wondering...where the hell is the sling that Snake has on his rifle? Seriously, next gen graphics and processing power and they can't render a sling on a rifle?! I also hate how we are limited to 2 types of weapon choices. It's almost like MGS is trying to be like Splinter Cell [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 19 March 2014 (EDT)&lt;br /&gt;
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:A freely-hanging sling on a rifle in a video game requires that a lot of stuff be programmed in (more specifically making collision boxes around each sling-equipped-rifle-using character and the gun itself that the sling can't go through, otherwise you could end up with the sling going through the character's body, the gun, or even itself, plus a physics systems to emulate its weight and mass) for very little gain. Gaming budgets are getting pretty tight these days, and so visual features like these are understandably considered low priorities. To get a sense of the difficulties involved, go track down a clip of the Joker from [[Batman: Arkham City]] accepting his award during the 2011 VGA ceremonies, and pay attention to the chain just above his left thigh. It suddenly pops into existence only when he stands up, having clipped right through his leg while he was sitting down! And this is from a AAA game title with a very generous budget!--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:00, 13 April 2014 (EDT)&lt;br /&gt;
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==Unidentified M1911==&lt;br /&gt;
I think the M1911 is actually a browning HP as seen here http://www.imfdb.org/wiki/File:MGS5_Guns.jpg &lt;br /&gt;
The frame appears to be very similar to a Sig Sauer, possibly the P210&lt;br /&gt;
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Apparently it isn't anything. Like all the other guns, this pistol is entirely made up. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:00, 28 March 2014 (EDT)&lt;br /&gt;
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I agree. Ive looked through all my Jane's gun recognition guides, and it looks like a mix of Browning BDA, Colt 1911, and S&amp;amp;W Model 39. The programmers just took the best bits of all three by the look of it. No bad thing though. I decided to just tag it as its marked in the game.&lt;br /&gt;
[[User:R-110]]&lt;br /&gt;
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==Lazy designs and anachronisms abound==&lt;br /&gt;
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I am mixed saying they are both creative and lazy at the same time. They took the time to create all these fakey guns but too lazy to use real guns. The game takes place in 1975. I wanna see the FAL, H&amp;amp;K 33, SIG rifles, or bring back the M16 variants. &lt;br /&gt;
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I also have a problem with how &amp;quot;modern&amp;quot; the gun handling and gear. Guards are wearing helmets too advanced for the time frame and every gun has a flashlight attached before it is common place. Uniforms and rigs of the &amp;quot;spec ops&amp;quot; types and the Motherbase personnel are also too advanced. The helicopter that XOF uses look like Blackhawks. I don't even what to begin with Big Boss's Idroid that displays a hologram. What happened to Metal Gear like it was back in MGS3 when the most anachronistic thing we had to complain about was the M16 had a 3 round burst and the Beta mag in the Patriot? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:29, 29 March 2014 (EDT)&lt;br /&gt;
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Is it possible that maybe Motosada Mori, his military advisor, advice Hideo Kojima to not using real guns as to avoid future implication on MGSV being one of the source of gun violence in the future? Because having dark and mature theme like revenge as a game theme is already bad enough.&lt;br /&gt;
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::That doesn't sound reasonable. Guns are guns. How does not having real guns take away from the violence and grim themes of the story? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:32, 31 March 2014 (EDT)&lt;br /&gt;
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Well I just look at it psychologically, because as stated by Kojima in [http://www.metalgearinformer.com/?p=13583 here], this story is about hero became an evil threatening the entire world. Kojima maybe feared that one of the gamer who played this could became bad for real in the future. &lt;br /&gt;
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I know this is a stretch, maybe a long one. So we have to wait for someone interview Kojima himself as to why this is the first time he made such gun design, as people know that Kojima is perfectionist to detail. [[User:Johnny Akiba|Johnny Akiba]] ([[User talk:Johnny Akiba|talk]]) 11:50, 31 March 2014 (EDT)&lt;br /&gt;
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:Having fictional guns doesn't change the tone of the story. The GI Joe and Transformers movies all have real guns in them with people dying left and right, yet they're still essentially live-action cartoons. The most obviously reasonable explanation is that the fictional guns are intended to circumvent any copyright claims. And revenge stories aren't strictly &amp;quot;adult&amp;quot; material either, nor are they anything new in video games. It's how you write the story that determines the audience it's suitable for. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:32, 25 June 2014 (EDT)&lt;br /&gt;
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Also if you've seen the trailer, Big Boss pulls a fucking bomb out of Paz's stomach and there was another one in her body as well. Also I don't think the fictional guns are to avoid copy rights. Basically some gun companies are pushing to not have the NAMES of their guns used in games but most of the time, they don't care cause their guns are being advertised for free anyway. That also doesn't explain why the AK is...whatever it is.  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 25 June 2014 (EDT)&lt;br /&gt;
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Maybe because of [http://www.guns.com/2013/05/08/video-game-publisher-stops-licencing-guns-will-use-them-anyway/ this news] that Kojima decide to enlist professional help from Tokyo Marui. Rather than just follow what some other video game maker do, it's safer to just take some parts from other guns and give it a brand new name. [[User:Johnny Akiba|Johnny Akiba]] ([[User talk:Johnny Akiba|talk]]) 16:12, 11 July 2014 (EDT)&lt;br /&gt;
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Can we just talk about how dumb it is to say that the developers are &amp;quot;lazy&amp;quot; for ''designing their own custom firearms that look like real designs'' rather than simply copying existing ones? [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:26, 20 July 2014 (EDT)&lt;br /&gt;
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== URGAN-5 ==&lt;br /&gt;
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Wasn't there an experimental Soviet revolver that fired from the bottom chamber? I can't remember what it looked like but I'm fairly sure that it fired shotgun shells, I believe it was designed for the Cosmonauts but lost out to the TP-82 --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 17:34, 13 April 2014 (EDT)&lt;br /&gt;
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==Jeep mounted MG==&lt;br /&gt;
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It kinda looks likes a 1919 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 15 April 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=832548</id>
		<title>Talk:Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=832548"/>
		<updated>2014-07-11T00:48:02Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
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&lt;div&gt;==Please rewrite the summary==&lt;br /&gt;
Doesn't matter that you gave attribution to Wikipedia.  IMFDB wants you to take the two minutes it takes to write the summary in your own words.  Either that or it will be deleted.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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In gameplay I saw a ADS view of a gun with hk battlesights, maybe a 416 variant?&lt;br /&gt;
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As far as AR-type weapons go there is a 416, M4, and M16. There is also an M4 shorty, the one held by the female (Gender selection?) resistance fighter, but we don't know whether it will be a seperate weapon or if you can change out barrels/stocks. Oh and the note about the M16 being single shot only bothers me a bit. It seems likely its supposed to be a DMR-type weapon in game, and except for a few, most games don't have fire selecting, so it doesn't really mean the 16 is single shot &amp;quot;only&amp;quot;, the soliders are simply being smart and using a long(er) range weapon on semi. Also, H&amp;amp;K battlesights are awesome. :D [[User:Alex T Snow|Alex T Snow]] 11:50, 12 December 2010 (UTC)&lt;br /&gt;
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EDIT: The shorty M4 and the 416 are one and the same, look at the unique rail cover colour pattern, short barrel in first person, edge of the stock visible in first person, and continuing top rail, and ambi fire selector, among other things. [[User:Alex T Snow|Alex T Snow]] 11:56, 12 December 2010 (UTC)&lt;br /&gt;
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Quick question though, why do the KPA troops use western weapons and equipment?&lt;br /&gt;
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One of two reasons, the video was made using all MP footage, and we don't know how the weapons how the weapons work there, COD style, BF style, or something else, OR it has something to do with the developers saying in the story video about how the N Koreans trained on American weapons. [[User:Alex T Snow|Alex T Snow]] 21:39, 12 December 2010 (UTC)&lt;br /&gt;
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I thought one of the story trailer said that the North Koreans started to train their military based off of America and started using their weapons. It could be possible on an invasion standpoint to use captured American weapons and ammo. [[User:Excalibur01|Excalibur01]] 22:04, 12 December 2010 (UTC)&lt;br /&gt;
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:There's a tie-in novel, &amp;quot;The Voice of Freedom&amp;quot;, that goes into pretty good detail about how the Greater Korean Republic came to power, including that Kim Jong-un acquired American technologies and weapons that had only been sold to South Korea when the two countries unified. This covered everything from gunships to tanks to Humvees to small arms. It also covers that the GKR armed forces began to train in U.S. battle doctrine to prepare for the invasion. [[User:DeltaOne|DeltaOne]] 03:40, 14 February 2011 (UTC)&lt;br /&gt;
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More simply, it's so they didn't have to design weapons for the Koreans. Also, watching now, so they could use stock footage of American military actions as KPA military in the intro, including F117 Nighthawks (?!). [[User:Vangelis2|Vangelis2]] 01:23, 18 March 2011 (CDT)&lt;br /&gt;
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==Really?==&lt;br /&gt;
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In one of the caps there is a guy called Connor. Fine. But he's a resistance fighter! Terminator much?&lt;br /&gt;
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So... What's the problem? --[[User:RaNgeR|RaNgeR]] 18:11, 11 January 2011 (UTC)&lt;br /&gt;
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Terminator invented the name Connor?&lt;br /&gt;
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It's only a random character name in-game. Just because this game involves American resistance fighters and one of them is called &amp;quot;Connor&amp;quot;, it doesn't mean it connects somehow to the ''Terminator'' series. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
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I have to disagree, i made the edit for the name, and after watching a Homefront vi-doc it was revealed that Connor is a former U.S. Soldier who has a deep seated hatred and grudge for the Koreans. Coincidence most likely that the Terminator series has a similar character. - Doc345&lt;br /&gt;
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It's most likely just a homage to John Connor. The idea of an American fighting a powerful enemy in a resistances group setting [[User:Excalibur01|Excalibur01]] 04:21, 13 January 2011 (UTC)&lt;br /&gt;
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Who in the Terminator franchise hated Koreans? [[User:Spartan198|Spartan198]] 11:00, 1 May 2011 (CDT)&lt;br /&gt;
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I guess he's specifically a reference to ''Terminator 3'' John Connor, that's why he's so annoying. [[User:Evil Tim|Evil Tim]] 11:08, 1 May 2011 (CDT)&lt;br /&gt;
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== unknown drone weapon ==&lt;br /&gt;
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is it just me or does the unknown drone weapon resemble a M242 Bushmaster chaingun --[[User:Armyguy277|Armyguy277]] 19:54, 11 January 2011 (UTC)&lt;br /&gt;
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It's hard to tell. The weapon in-game is larger than the M242. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
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*It looks like a [http://www.defensereview.com/recon-optical-crows-remote-controlled-weapon-stations-for-enhanced-lethality/ CROWS]-style RWS mount with a stubby NSV / Kord barrel and gas tube stuck on it (or DshK barrel and gas tube without the cooling fins, I guess). It's probably one of those &amp;quot;based on something from another game which was based on something from another game which was based on a real gun&amp;quot; things. [[User:Vangelis2|Vangelis2]] 00:43, 18 March 2011 (CDT)&lt;br /&gt;
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== Not an ACR ==&lt;br /&gt;
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Looking closer at the FPS image of the &amp;quot;ACR&amp;quot; the charging handle is too far back. The early prototype Masada had the charging handle closer to the shooter, but they moved it forward in the ACR model. [[User:Excalibur01|Excalibur01]] 04:19, 27 January 2011 (UTC)&lt;br /&gt;
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:You're right, it is a Masada, judging by the folding front sight integrated into the top rail. But if we're going to call it an ACR (as it's called in the game), we may as well get it right. It's not an ACR basic. Since the pictured in-game model has the enhanced folding/telescoping stock, and the basic model handguards, that would make it the ACR Basic Folder configuration, seen here here: http://www.bushmaster.com/acr/images/acr-basic-folder.png  Someone should change/fix the image.&lt;br /&gt;
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If it's a Masada, we should label it as such. Handguards and stocks can be switched out within minutes, but the charging handle placement is a critical design element that can't be changed so easily. I'm ''not'' a fan of the &amp;quot;call it what the game calls it&amp;quot; method because I feel it goes against the purpose of the site. [[User:Spartan198|Spartan198]] 11:20, 1 May 2011 (CDT)&lt;br /&gt;
:I totally agree. - [[User:Mr. Wolf|Mr. Wolf]] 16:03, 1 May 2011 (CDT)&lt;br /&gt;
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Certainly ''that'' one is a Masada, but I think the model in the final game has the charging handle up above the handguard rather than behind it. Check it out:&lt;br /&gt;
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[[Image:Homefront-ACR.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:44, 3 May 2011 (CDT)&lt;br /&gt;
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== HK416 is PWS Diablo? ==&lt;br /&gt;
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They look too similar for them to be completely separate weapons, also in this youtube video HK416 isn't in the weapon list, only the PWS Diablo.&lt;br /&gt;
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http://www.youtube.com/watch?v=7H8cG757kpE&lt;br /&gt;
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the guy was using the PWS in first person and it looked exactly like the supposed HK416 in first person. I think the PWS Diablos iron sights are just HKs rear drum sight&lt;br /&gt;
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what are those last cople of assault rifles -.&lt;br /&gt;
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== No 1911? ==&lt;br /&gt;
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I'm slightly shocked that there isn't a 1911 varient listed in the game as a usable weapon so far. I would have thought that it would be something included. Even if they are civilian sold 1911s. Surely there has to be more pistols than the M9. --[[User:Cool-breeze|cool-breeze]] 14:50, 3 March 2011 (UTC)&lt;br /&gt;
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im pretty sure the m9 is the only pistol in the game -.&lt;br /&gt;
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Seriously? What kind of FPS game is this that only has one pistol for multiplayer? [[User:Excalibur01|Excalibur01]] 04:51, 4 March 2011 (UTC)&lt;br /&gt;
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apparently homefront. even their overall weapon variety is really low, 2 smgs, 2 lmgs, 2 sniper rifles, like 6-8 assault rifles?&lt;br /&gt;
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Maybe this is a good thing, it could mean that they're focusing more on the narrative/plot than the gunplay; well, maybe not so good for IMFDB's purposes, but it means that this game could be one of the rare FPS games that actually means something in the greater scheme of things. I'm definitely watching this one closely. [[Special:Contributions/72.189.150.4|72.189.150.4]]AUA&lt;br /&gt;
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Frankly I would have loved to see a Sig Sauer or a 1911. I actually expected to see more then a Beretta M9. I understand that it is the standard military handgun but it would be nice to see something else. [[User:Bristow8411|Bristow8411]]&lt;br /&gt;
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Keep in mind folks, in the game's storyline, America has finally gone completely bankrupt (mainly due to other conflicts not getting resolved in the world among countries who trade and provide goods for the U.S.), a mysterious bird flu disease ravaging the population that exhausts all medical aid and supplies, and from the time North and South Korea combine forces and annex other Asian countries, to the time America gets blasted with an EMP from space by them and invaded and occupied shortly afterwards, I highly doubt that the gun companies in America would still be making civilian sold weapons at that point, since they very well could have gone bankrupt themselves. Plus, since the game's opening depicted that marshal law was implemented throughout the United States because of the economic collapse and the demise of everyone's life savings, along with everyone in the U.S. getting angry and rioting over it, perhaps the American people's basic right to bear weapons was also denied, and gun owners could have had their weapons seized by the local police. Which in turn, could go along with the gun companies in the United States not making any more civilian made weapons during the economic collapse of the U.S./marshal law being implemented countrywide. Thus, with this happening in the storyline, and the weakening of the United States military and the national defense due to the economic collapse, it gave the Koreans the chance they needed to cripple, invade, and occupy the United States. And the civilians being unable to take up weapons of their own to fight back against the invaders... Oh, I wouldn't doubt that there are still M1911's in existence in the game's storyline, but maybe they have all been taken by the Koreans when they invaded and took over all the major cities of all the states west of the Mississippi River during their invasion, or if the marshal law that was implemented involved local law enforcement taking/seizing civilian bought weapons and either melting them down or locking them up somewhere in the stations or impound yards, which later the Koreans probably seized and probably destroyed to prevent the local resistance cells from grabbing and using them. Of course, that's just one theory. Anyone want to try and add something else? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 23:24, 19 August 2011 (CDT)&lt;br /&gt;
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== Homefront drinking game ==&lt;br /&gt;
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Keep your eyes low. Take a shot every time a puddle / piece of broken glass / whatever has a totally different skybox reflected in it to the one in the actual level.&lt;br /&gt;
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Great, now﻿ you're dead. :( [[User:Vangelis2|Vangelis2]] 13:16, 18 March 2011 (CDT)&lt;br /&gt;
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*Also, bit busy to add them right now, but there's a TDI Vector (as &amp;quot;Super V SMG&amp;quot;) and SCAR-H (&amp;quot;SCAR-H LMG&amp;quot;) in the game; the SCAR-H has a grippod foregrip and a C-Mag. Just making a note to myself / anyone who gets to this before me. M203 and Masterkey (I think) as rifle attachments, and there's a shotgun I'm struggling to remember the name of. [[User:Vangelis2|Vangelis2]] 13:26, 18 March 2011 (CDT)&lt;br /&gt;
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*Some weird stuff here, too: there's a stupid-looking quad-barrel machine gun shown on one of the loading screens that looks to be made entirely out of RIS Rails, another loading screen shows a WW2 Tiger I tank with the Korean soldiers on the Hoover Dam, and this is one of the few articles you could lever &amp;quot;M65 Atomic Cannon&amp;quot; and &amp;quot;W9 Nuclear Artillery Shell&amp;quot; into (the W9 is a gun, after all) since the &amp;quot;Korean&amp;quot; nuclear test footage shown at the start is actually Upshot-Knothole Grable. [[User:Vangelis2|Vangelis2]] 06:33, 19 March 2011 (CDT)&lt;br /&gt;
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Apparently that shotgun is an 870 Express, but suppressed? It didn't sound suppressed to me. And do they make C-mags for the SCAR-H's cause that doesn't make sense. You sure it's not just a SCAR-L with a c-mag? [[User:Excalibur01|Excalibur01]] 10:14, 19 March 2011 (CDT)&lt;br /&gt;
*Googling quickly gets the only references to 75-round SCAR-H drums (it's not a proper C-Mag, just looks like one) as Homefront-related, and GIS just finds me airsofts and one made of Lego. Apparently Allied Armaments made a 50-round single SCAR-H drum, but I can't find a twin 75; I guess they might have decided to invent a fictional MG36 knockoff LMG version. It definately says it's a SCAR-H when you select it, and it does enough damage to be one. The 870 Express, yes, that's what they call it; I don't think it's suppressed in the campaign. Campaign, it's got a spare shell holder with one of the shells upside down and a RIS rail on top that never has anything on it. Per videogame law, the player character never ''uses'' the shell holder. [[User:Vangelis2|Vangelis2]] 11:29, 19 March 2011 (CDT)&lt;br /&gt;
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== Diablo ==&lt;br /&gt;
I just checked primaryweapons(dot)com and the Diablo is not on their product list. Is that even a rifle or just an upper for the M4-type weapons?? (PS: I know that it is a lame question...) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:26, 22 March 2011 (CDT)&lt;br /&gt;
:Look under PWS Uppers, and is listed as the MK107 Upper, 5.56/7.62 (Diablo). Under their Mk1 rifles section they simply identify the rifle as a Mk107. will changed the title of the gun to make it clearer.  --[[User:Commando552|commando552]] 11:15, 22 March 2011 (CDT)&lt;br /&gt;
::Uh-huh, so this is like when LWRC changed SABR to REPR, right?? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:48, 24 March 2011 (CDT)&lt;br /&gt;
:::I think it is more like MK107 is the designation, where as &amp;quot;Diablo&amp;quot; is the nickname. Since I made my previous post however, they have changed their website, and the fully built rifle is now also referred to as the Diablo rather than just MK107, and the front page of their site is an advert for &amp;quot;As seen in the game HOMEFRONT: The PWS Diablo&amp;quot;.  --[[User:Commando552|commando552]] 17:12, 24 March 2011 (CDT)&lt;br /&gt;
::::There's adverts for it all through the game, too. Wonder if PWS know it's a useless piece of shit in the singleplayer? [[User:Vangelis2|Vangelis2]] 17:41, 24 March 2011 (CDT)&lt;br /&gt;
:::::I think PWS payed a lot them to include the Diablo in the game (maybe I am wrong), but at least they could have told 'em that it is an assault rifle not an SMG... this is what I call EPIC FAIL... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
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== SCAR-H ==&lt;br /&gt;
Why is it called &amp;quot;SCAR-H LMG&amp;quot;? There is no such thing. It's stated in the description that it's a light machine gun in the game so the &amp;quot;LMG&amp;quot; shouldn't be in the title. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
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*I think it's either they labelled it with the weapon class (same as the &amp;quot;ACR Rifle&amp;quot; which would be the Adaptive Combat Rifle Rifle) or it's a fictional LMG configuration SCAR-H, a bit like G36 / MG36. Still, removed it since the version in question doesn't exist. [[User:Vangelis2|Vangelis2]] 03:09, 27 March 2011 (CDT)&lt;br /&gt;
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*I heard they made a prototype IAR variant of the SCAR called the &amp;quot;HAMR&amp;quot; (Not sure if it was in 5.56x45mm or 7.62x51mm) for the IAR competition, which they lost to the HK416. FNH could have won the competition for the new IAR in Homefront's universe. Kind of like how they have SCAR-L's, even though I think the US Army decided not to purchase them (Please correct me if I'm wrong). -&lt;br /&gt;
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*They label all the firearms with their class --[[User:HashiriyaR32|HashiriyaR32]] 15:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*It has 100 (in single play)-round Beta-C drum magazine, which has for .308 caliber (such magazines already exist, here is an example: http://www.impactguns.com/beta-c-mag-762x51-m1a-drum-black-100-rd.aspx), and the front handle Grip-Pod, but also strangely referred to as the M249 SCAR-H LMG in the Russian version of the game. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:29, 22 August 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:From what I can gather, the 100-round 7.62mm C-mag was first made in early 2012, so it's correct to say they made it up for this game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:34, 23 October 2013 (EDT)&lt;br /&gt;
::At the very least, we can assume that the year 2027 (the year of the game action) FN SCAR-H in such configuration (light machine gun / light support weapon) could easily be adopted for certain parts of the U.S. Army. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 01:34, 23 October 2013 (MSK)&lt;br /&gt;
:::Yeah, point is it didn't exist in real life when they made the game, and at the time the game came out such a magazine was fictional. Also it's kind of weird that the US is supposed to have collapsed and yet is still adopting new weapons. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:13, 24 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ACOG&amp;quot; sights ==&lt;br /&gt;
&lt;br /&gt;
I might be wrong, but I'm fairly sure none of the &amp;quot;ACOG&amp;quot; sights are actually even made by Trijicon: Mk. 1 looks like an ELCAN and 2 like one of those BSA scopes with the side rails. Not sure about 3. [[User:Evil Tim|Evil Tim]] 08:37, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:All of the optical sights in ''Homefront'' are NOT real, they just BASED on the real ones. --[[User:RaNgeR|RaNgeR]] 08:51, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Still, &amp;quot;ACOG&amp;quot; isn't an umbrella term for low-magnification optics, it's a specific product line produced by a specific company. [[User:Spartan198|Spartan198]] 11:12, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the mark 1 even has a visible battery cover, despite that the big feature of the ACOG line is that they don't need batteries. I'll probably note that in an overview section since it applies to all the weapons that can mount scopes rather than any particular one. [[User:Evil Tim|Evil Tim]] 06:37, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pretty much all done now ==&lt;br /&gt;
&lt;br /&gt;
Just need to do the grenades and then cap and ID everything in the intro's stock footage (which is going to be fun). Anyone watching, take a look at &amp;quot;QJG-02 heavy machine gun&amp;quot; since I wouldn't mind a second opinion, and that unknown gun on the &amp;quot;Wolverine&amp;quot; drone. The only thing I really don't have here is idle animations, since I was recording these videos primarily for a Let's Play. [[User:Evil Tim|Evil Tim]] 05:23, 5 May 2011 (CDT)&lt;br /&gt;
:Why did you remove most of the 3rd person screen-shots of the weapons, ie the M4A1, SCAR, PWS Diablo, etc? - [[User:Mr. Wolf|Mr. Wolf]] 19:54, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A few reasons:&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They're from a pre-release trailer, rather than being footage of the actual game.&amp;lt;br&amp;gt;&lt;br /&gt;
*2. I can get better shots of the in-world weapon models anyway (ie shots where I can talk about what's going on rather than &amp;quot;here are a bunch of guys involved in some activity that doesn't happen in the actual game.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
*3. They look different to my shots. This might sound odd, but IMO pages look better when every shot comes from the same source; if you have a couple of shots that stick out, it gives the page a rather patchwork appearance. It's the same reason I threw out a couple of shots from the ''Black'' page that were obviously from the XBox version; if I'd left them in, the reader is left wondering why the other images aren't as good as those few.&amp;lt;br&amp;gt;&lt;br /&gt;
Granted, I forgot to get caps of the in-world weapon models, but that's easily fixed. [[User:Evil Tim|Evil Tim]] 02:46, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, in-world models up. I'll go through and check all the weapon pages to make sure it's listed tomorrow. [[User:Evil Tim|Evil Tim]] 05:22, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Alright I understand and thank you for all the caps and improvements. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:44, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I need to add an overview to this at some point to explain a few general issues (everything loses its front sight when mounting optics, five STANAG weapons none of which can swap ammo, etc) [[User:Evil Tim|Evil Tim]] 04:21, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* '''''Blue Thunder?!''''' Seriously? [[User:Evil Tim|Evil Tim]] 08:06, 19 May 2011 (CDT)&lt;br /&gt;
:lol! XD - [[User:Mr. Wolf|Mr. Wolf]] 16:30, 20 May 2011 (CDT)&lt;br /&gt;
Ok, finished now. It says something about how important the C4 is that I've played the game through three times and I still managed to totally forget about it. [[User:Evil Tim|Evil Tim]] 08:56, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you want to see the other reason why I recorded this in the first place, [http://www.youtube.com/playlist?p=PL41F2A30FA4C8A2BD Let's Play Homefront]. [[User:Evil Tim|Evil Tim]] 10:06, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I just watched your videos and I have one thing to say: Dude, Your simply epic! :D - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Nameless weapon ==&lt;br /&gt;
&lt;br /&gt;
I can't find any reference to what the 23mm autocannon on the CAIC WZ-10 helicopter is actually called, which is why I haven't listed it. [[User:Evil Tim|Evil Tim]] 07:48, 10 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Is the shotgun available in SP to anyone or only those who pre-orded it at gamestop (I take it that it is to intstantly unlock it in multiplayer which there is a DLC for anyways) - [[User:1morey]] August 3, 2011 11:44 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:The shotgun appears in SP regardless. I took these screenshots from a rental copy. Pre-ordering ''only'' affects whether or not you can use it in multi. Apparently there have been some severe problems with people being unable to redeem their codes. [[User:Evil Tim|Evil Tim]] 01:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 Mag? ==&lt;br /&gt;
Is it just me, or does it look like the QBZ-03 in-game is using one of those plastic Tapco 7.62x39 magazines? --[[User:Gato|Gato]] 15:46, 24 August 2011 (CDT)&lt;br /&gt;
:I thought QBZ-03 mags always looked like that. - [[User:Mr. Wolf|Mr. Wolf]] 00:02, 7 September 2011 (CDT)&lt;br /&gt;
:Yeah, a little bit, but the ridges on the QBZ magazine are different from the Tapco one. The in-game model looks exactly like a Tapco mag to me. The ridges look exactly like the Tapco magazines, and it looks too thin to be a 5.8x42mm magazine. [[User:Gato|Gato]] 16:54, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Underestimation ==&lt;br /&gt;
&lt;br /&gt;
I think you people who hate the game underestimate it too much. How do you know the SCAR-L in the game isnt a futuristic model that features 3 round burst? How do you know the &amp;quot;T3Ak&amp;quot; isnt a futuristic chinese assault rifle and the makers of the game borrowed the QBZ-03's design? There are all these possibilities. Also the fact the M16A4 fire in semi auto is realistic as soldiers are usually told not to fire in 3 round burst. --Gunner5 P.S. How do you guys add pictures, im new to this.&lt;br /&gt;
:I think I underestimated how wrong you are, the game blows pretty bad, and trying to rationalize it is not gonna make it better.  :\ Tim, I think you can explain it better than me. - [[User:Mr. Wolf|Mr. Wolf]] 00:07, 7 September 2011 (CDT)&lt;br /&gt;
::Obvious answer: how do you know they ''are''? Maybe they are. ''Maybe'' Connor Moron is secretly a military genius fooling everyone in the world into thinking he's a useless waste of a coffin because of some massive strategy mere mortals could not comprehend. ''Maybe'' the reason STANAG magazines can't be swapped between STANAG weapons is because they were cursed by a giant wizard. ''Maybe'' the M4 has just been modified to fire in fullauto with the selector on semi and the grenades are special ones that don't need the pin to be pulled out and the M203 is a magic one that doesn't need to actually fire the rounds it fires and so on. A lot of things are &amp;quot;possibilities,&amp;quot; but if the game doesn't explain them itself it is not our job to try to invent fanon to fill in the gaps. Such writing is termed &amp;quot;spackle.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:16, 7 September 2011 (CDT)&lt;br /&gt;
:::I have no idea what you just said and im not gonna argue, you win.-Gunner5&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
&lt;br /&gt;
Do we need a Magpul Masada part in Homefront? We've already clarified it isnt in the actual game, just in the pre-realease trailers.--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Weapons in trailers still count if they can be identified. [[User:Evil Tim|Evil Tim]] 11:11, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M110 is SR-25/Mark 11 Mod 0 ==&lt;br /&gt;
Wrong rail system to be an M110. The 110 uses Knight's URX rail system, which gives it an uninterrupted top rail for mounting optics. The forearm on the in-game rifle has a delta ring between it and the receiver, identifying it as Knight's free-float RAS used on the SR-25 and Mark 11 Mod 0. [[User:Spartan198|Spartan198]] 04:27, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Homefront 2 ==&lt;br /&gt;
&lt;br /&gt;
I just read that Crytek will develop Homefront 2 [http://www.crytek.com/news/thq-and-crytek-collaborate-to-develop-next-homefront-title]. Considering how both this game and Crysis 2 sucked balls, I cannot wait to shoot enemy soldiers with a Swarmer-like rock-it launcher. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:36, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Homefront’s unique setting and storyline captivated gamers the world over&amp;quot; &amp;lt;-So apparently THQ's brass are outright delusional. [[User:Evil Tim|Evil Tim]] 10:41, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:IMO, Crysis 2 was better than Homefront, and I'd prefer that Crytek will develop a continues storyline to Crysis 2. --[[User:RaNgeR|RaNgeR]] 10:44, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Eh, Crysis 2 wasn't as good as the original, and it still has the record for &amp;quot;protagonist who spends the most time lying in a heap.&amp;quot; And it ignored the plot of it's own prequel. [[User:Evil Tim|Evil Tim]] 10:46, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I really wished Kaos Studios made Frontlines 2 instead of Homefront, and Crytek made Crysis 2 in the vein of Crysis: Maximum Edition. Nonlinear &amp;gt; linear, whenever possible. --[[User:Masterius|Masterius]] 10:52, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why did they choose a Express model 870? ==&lt;br /&gt;
&lt;br /&gt;
This baffles me, why did they choose the inferior model of the 870? The gun is pretty crappy.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:16, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably for the same reason as MK107. Kaos Studios (or THQ) made a deal with Remington in addition to making a deal with PWS. --[[User:Masterius|Masterius]] 02:10, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But why an Express? Why not a Wingmaster.&lt;br /&gt;
&lt;br /&gt;
:::Because they made a deal with White Castle. Wingmaster would be KFC. [[User:Evil Tim|Evil Tim]] 11:15, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Replacing the shots ==&lt;br /&gt;
&lt;br /&gt;
Had new shots sitting on my hard drive for a year (since the last Steam sale when I got it in a bundle), I'll see about replacing the rest later. It's amazing how increasing the graphical fidelity somehow makes Homefront look worse. Might not be able to do the grenades since on PC it seems Jacobs has a grenade in his hand and then throws nothing rather than the other way around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:22, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
I have a few observations about the TDI Vector. It has a 30-round magazine (in single player) and, interestingly, when using it player has a vertical foregrip, which really can not see at the sight at the weapon on the ground or in the hands of the other characters.&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 03:03, 26 August 2013 (MSK)&lt;br /&gt;
:That's actually fairly common, in first-person shooters there's a player model (also known as Vmodel or viewmodel) and an in-world model with lower detail. It's only in third-person games where the weapon you hold is the same one everyone else in the game uses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:07, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rianna's Revolver ==&lt;br /&gt;
Can anyone get a clear shot of Rianna's holster? She's carrying a revolver rather than the M9 that most others have. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:56, 6 July 2014 (EDT)&lt;br /&gt;
: Okay, I went and got one myself. Not too clear. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 20:48, 10 July 2014 (EDT)&lt;br /&gt;
[[Image:Riannarevolver.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Riannarevolver.jpg&amp;diff=832547</id>
		<title>File:Riannarevolver.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Riannarevolver.jpg&amp;diff=832547"/>
		<updated>2014-07-11T00:47:30Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: Rianna's revolver in Homefront&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rianna's revolver in Homefront&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rockabilly_Zombie_Weekend&amp;diff=832546</id>
		<title>Rockabilly Zombie Weekend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rockabilly_Zombie_Weekend&amp;diff=832546"/>
		<updated>2014-07-11T00:26:53Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rockabillyposter.jpg|thumb|right|300px|''Rockabilly Zombie Weekend (2013)'']]&lt;br /&gt;
&lt;br /&gt;
''Rockabilly Zombie Weekend'' is a 2013 horror film set in Central Florida. A military experiment with a new pesticide causes a mutation in the West Nile Virus, causing the mosquitoes infesting the state to become carriers of a new zombie virus. During the rockabilly-themed wedding of Grant (Daniel Baldock) and Becky (Christina Bach) at the old family barn, the infestation suddenly hits and the newlyweds and their families and friends must fight for their lives.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were use in the film ''[[Rockabilly Zombie Weekend]]'':''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: Due to the nature of the screenshots, some plot points may be spoiled. Read with caution.'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
Layla ([[Julie Moss]]) wields a [[Smith &amp;amp; Wesson Model 10]] revolver during the escape from Shifty's Bar.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
[[Image:Rockabillyjulie.jpg|thumb|none|600px|Layla is attacked after forgetting to load her Smith &amp;amp; Wesson Model 10.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock==&lt;br /&gt;
&lt;br /&gt;
A zombified cop ([[Robert Radosti]]) is seen with an unknown full size [[Glock]] handgun in his holster.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 second generation - 9x19mm. Typical of the firearm in the zombie's holster.]]&lt;br /&gt;
[[Image:Rockabillycop-png.jpg|thumb|none|600px|The zombie officer lurches forward with a Glock in his holster.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
&lt;br /&gt;
Curtis ([[J. LaRose]]) carries an unknown revolver (likely a .357 magnum) when the protagonists find him hiding in the convenience store.&lt;br /&gt;
[[Image:Rockabillycurtis-png.jpg|thumb|none|600px|Curtis startled by the protagonists in the back room.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Security Six==&lt;br /&gt;
&lt;br /&gt;
The main handgun in the film (introduced as a character's personal handgun during the wedding) is a Ruger Security Six.&lt;br /&gt;
[[Image:RugerSecuritySixBlue.jpg|thumb|none|400px|Ruger Security Six - .357 Magnum (Though the revolver could fire .38 special as well, some .38 special only models were offered for sale. This example of a Ruger Security Six is the original (Pre-151 serial number) model with the 'humpback' grip. The frame and grips changed after Serial numbers 151xxx and higher, thus newer grips will not fit the older versions of the same model. Standard barrel lengths offered were 2.75, 4, and 6 inches.]]&lt;br /&gt;
[[Image:RZWrugersecuritysix.jpg|thumb|none|600px|A closeup of Becky (Christina Bach) aiming the Ruger Security Six, showing the trademarks on the frame.]]&lt;br /&gt;
[[Image:Rockabillytwirl-png.jpg|thumb|none|600px|J. Benedict Larmore twirling the Ruger Security Six during a break in filming.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Flite King==&lt;br /&gt;
&lt;br /&gt;
Tommy ([[J. Benedict Larmore]]) carries a [[High Standard Flite King Shotgun Series| High Standard Flite King]] shotgun in the convenience store.&lt;br /&gt;
[[Image:HighStandardK120Shotgun.jpg|thumb|none|400px|A High Standard FLITE KING K-1200. This is the screen used shotgun, held by [[Steve McQueen]] in the film [[Getaway, The (1972)|The Getaway (1972)]].]]&lt;br /&gt;
[[Image:Rockabillyshotgun.jpg|thumb|none|600px|Tommy leading the charge with his High Standard Flite King.]]&lt;br /&gt;
[[Image:Rockabillyshotgunfire-png (1).jpg|thumb|none|600px|Tommy firing the shotgun. The huge muzzle blast is obscuring the zombie he's firing at.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
&lt;br /&gt;
A soldier (Noah Hunter) arguing with a survivor at the airport carries what looks like a (likely airsoft) [[Benelli M3 Super 90]] in a scabbard on his back.&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge.]]&lt;br /&gt;
[[Image:Rockabillysoldiershotgun-png.jpg|thumb|none|600px|The soldier argues with an angry survivor. The shotgun can be identified by the sling mount in the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft M4==&lt;br /&gt;
&lt;br /&gt;
Airsoft versions of several assault rifles (mostly [[M4A1]]s) were wielded by the soldiers at the airport. One soldier carries a model with some kind of red dot sight, while others have flashlights and laser pointers.&lt;br /&gt;
[[Image:Cam15a4tacticalcarbine.jpg|thumb|none|400px|A Classic Army M15A4, similar to the airsoft rifles used in the film.]]&lt;br /&gt;
[[Image:Rockabillyairsoftm4-png.jpg|thumb|none|600px|A background soldier holding an airsoft M4A1 with a tubular reflex sight.]]&lt;br /&gt;
[[Image:Rockabillyairsoftm42-png.jpg|thumb|none|600px|Several soldiers advance on the protagonists' truck with airsoft M4A1s. Flashlights are clearly visible shining on several of the guns, and the green dot of a laser is visible at the top of the truck's windshield.]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft M16A4==&lt;br /&gt;
&lt;br /&gt;
An airsoft [[M16A4]] is held by one of the soldiers at the airport with what looks like an EOTech holo sight and a vertical foregrip.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 rifle 5.56x45mm with RIS foregrip, AN/PEQ-2 IR designator and ACOG scope - 5.56x45mm.]]&lt;br /&gt;
[[Image:Rockabillym16-png.jpg|thumb|none|600px|A soldier in behind the scenes footage holding his airsoft M16A4. Also visible are the airsoft M4s carried by his comrades and an unknown airsoft pistol in his holster.]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft SCAR-L==&lt;br /&gt;
&lt;br /&gt;
An airsoft [[FN SCAR-L]] with a black finish is held by a soldier at the airport.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L with 14'' STD barrel - 5.56x45mm.]]&lt;br /&gt;
[[Image:Rockabillyscar-png.jpg|thumb|none|600px|A soldier in behind the scenes footage holding his airsoft SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
&lt;br /&gt;
Bo ([[Randy Molnar]]) carries a [[Winchester Model 1894]] when trying to save a doctor (Rusty Riegert) from the zombies.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30.]]&lt;br /&gt;
[[Image:Rockabillyrifle.jpg|thumb|none|600px|Bo holding the Winchester with Patti (Melissa Gruver) and the doctor (Rusty Riegert).]]&lt;br /&gt;
[[Image:Rockabillyleveraction.jpg|thumb|none|600px|Bo holding the Winchester after shooting a zombie at the hospital.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
Tommy (J. Benedict Larmore) uses an [[SKS rifle]] at Shifty's Bar.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Simonov Type 45 SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Rockabillysks.jpg|thumb|none|600px|Tommy preparing to shoot a zombie attacking Grant.]]&lt;br /&gt;
[[Image:Rockabillysks2.jpg|thumb|none|600px|A blurry shot (identifiable by the magazine) of Grant holding the SKS as he lays out Shifty's guns for everyone to take.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
&lt;br /&gt;
Becky ([[Christina Bach]]) wields a [[Norinco Type 56]] rifle in a promotional poster shot.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 with underfolding Spike Bayonet - 7.62x39mm.]]&lt;br /&gt;
[[Image:Rockabillyak.jpg|thumb|none|600px|Becky holding the Type 56 (with a clearly visible front sight).]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
A soldier (Noah Hunter) in behind the scenes footage is seen playing with a (fake) M72 LAW rocket launcher.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW disposable rocket launcher.]]&lt;br /&gt;
[[Image:Rockabillylaw-png.jpg|thumb|none|600px|A soldier playing with the fake LAW tube in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Taser==&lt;br /&gt;
&lt;br /&gt;
A prop Taser is used by Grant (Daniel Baldock) at the convenience store to shoot a zombie cop in the eye.&lt;br /&gt;
[[Image:Rockabillytaser.jpg|thumb|none|600px|A closeup of the fake Taser.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Horror]] &lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rockabilly_Zombie_Weekend&amp;diff=832545</id>
		<title>Talk:Rockabilly Zombie Weekend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rockabilly_Zombie_Weekend&amp;diff=832545"/>
		<updated>2014-07-11T00:23:30Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, I made this entire initial page by myself. I was an extra for the film and participated in roughly 1/4 of principal photography. As such, I can clarify some aspects of the article here.&lt;br /&gt;
* Weapons that I can confirm are in the film but are not seen in the currently released official material include an airsoft [[M60]], a [[Beretta 92FS]] blank-firing replica, a [[Simonov SKS]], an airsoft [[M1911]] in a soldier's holster, a [[Remington 870]] in 12 gauge (carried by an elderly survivor at the airport), an airsoft [[Sturmgewehr 44]] in the confiscated gun pile at the airport (which is so huge that a whole section can be dedicated to it) and a magnum revolver (possibly .44 Magnum). These guns will likely be easily visible when the film is released on DVD or online and screenshots can be made.&lt;br /&gt;
* All of the guns used by the soldiers at the airport checkpoint, including their holstered sidearms, are airsoft replicas. A number of soldiers were played by mil-sim airsofters, while the actual veterans (including the bald man in the SCAR-L picture and the one with the Benelli on his back) came in their actual gear and simply switched their weapons for fakes. This also includes at least one soldier having training grenades on his kit.&lt;br /&gt;
* The vast majority of gunshots in the film are CGI and sound effects due to the lack of permits for the noise caused by blanks. As such, many of the firearms are very real and are simply mimed firing.&lt;br /&gt;
* The suggestion that the zombie cop's gun is a Glock comes from a behind the scenes photo (which I currently don't have handy) showing the handgun more clearly.&lt;br /&gt;
Should you have any questions, I'll do my best to help. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 06:09, 25 January 2013 (EST)&lt;br /&gt;
:Does this film meet the [[Rules,_Standards_and_Principles#Professional_Titles_only.2C_no_User_created_Media|distribution requirement]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:04, 25 January 2013 (EST)&lt;br /&gt;
:: It does, but I'm not the one to talk to regarding the details. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 10:32, 25 January 2013 (EST)&lt;br /&gt;
:::No it doesn't meet the requirements. It's only available on YouTube. It's never been theatrically released, it hasn't been on TV, and isn't on Amazon or any other site. Can a mod delete the page please?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 17:11, 25 January 2013 (EST)&lt;br /&gt;
::::Is is released yet? If not, that would explain not being able to find it anywhere. --[[User:Funkychinaman|Funkychinaman]] &lt;br /&gt;
([[User talk:Funkychinaman|talk]]) 17:15, 25 January 2013 (EST)&lt;br /&gt;
:::According to IMDb, it was released on 1/10/13, but the Facebook page says the premiere is next month. Given that it's not on sale even on the official page, I'm guessing the IMDb info is wrong. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:23, 25 January 2013 (EST)&lt;br /&gt;
::::Maybe it just got out of development hell.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:09, 25 January 2013 (EST)&lt;br /&gt;
: Not development hell, but you're correct in that it hasn't been released yet due to delays. The film is slated for commercial distribution (not just Amazon or self-distribution), with February 17th being the first screening of the finished product. We were doing ADR as recently as the beginning of this week. The film is most certainly NOT on Youtube, only the teaser and some behind the scenes footage; any links claiming to have pirated copies of the film are obvious spam that have been up practically since principal photography finished and the first advertising went out. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 20:31, 25 January 2013 (EST)&lt;br /&gt;
: Also, the film being unreleased is why the pictures are all crappy screenshots or production photos: the only material available for screencapping at the moment is the trailer (which was done before all but the most minimal post production, even color correction) or a short behind the scenes trailer, both on Youtube. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:56, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The film has officially had its five-screen theatrical premier as of February 17th. I can confirm that there are currently very few notable firearms outside of the ones listed at the top of this page (other than whatever shots can be gotten of the military's weapons), with the most prominent being a scoped pump-action shotgun or rifle (maybe a Remington 7600) in Bo's truck, and the film's release will mostly act in providing new and higher quality screencaps of the weapons. Unfortunately, there seem to be very few clear shots of the gun pile at the airport. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:31, 19 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The film has now seen official DVD distribution. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 20:23, 10 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Remington==&lt;br /&gt;
That is NOT a Remington Model 31 shotgun.  The mag tube end cap looks more like a High Standard Flite King than a Model 31.  But since you were there, can you confirm this?  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 00:31, 19 March 2013 (EDT)&lt;br /&gt;
: The Remington was my best guess, as I had minimal interaction regarding the shotgun (though I was a personal victim of the SKS and can very much confirm it). It took a lot of poring over the various pages on shotguns to even hazard a guess on what it may have been, and the Model 31 was just the closest that I could get from the pictures. If I get a chance, I may talk to Joe Stone (the production designer who provided most/all weapons) and get confirmation. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:18, 19 March 2013 (EDT)&lt;br /&gt;
:: I've talked to the film creator, and she said that asking Joe about it would be a good idea. I've sent her the link to the page and recommended that she forward him the information if he wants to clarify anything or provide new information. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 01:05, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Question for the maker==&lt;br /&gt;
I'm noticing some rolling shutter errors in the images, was this shot on a DSLR like a Canon 7D or 5D?  Though you were only an extra, did you notice what kind of camera rig they were using?  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 00:31, 19 March 2013 (EDT)&lt;br /&gt;
: A variety of cameras were used, but I have no recollection of a DSLR being used. I know that a RED of some kind was used, but all of them were professional rigs with large digital film cameras. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:21, 19 March 2013 (EDT)&lt;br /&gt;
:: Looking at the screenshots, I see the one shot you're talking about. The only thing that looks like a noticeable error is the shot of the zombie cop (and the closeup of the taser from the same scene), as this is a still shot from a scene that had a police light bar flashing next to the camera. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:38, 19 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==RZW Airsoft==&lt;br /&gt;
Mindgame Productions, a mil-sim airsoft group that played the soldiers in the film, is putting together an RZW themed airsoft event in Ocala on May 25th. The player pack here (http://www.mindgame-productions.com/wp-content/uploads/2013/03/RZW-Players-Pack.pdf) includes some shots of weapons from behind the scenes pictures not included in the article. It also includes a photograph of the soldiers with the director at the theater where the film was first premiered and includes posters in the background, in case any proof is required that it saw theatrical release. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 21:57, 24 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Edited Photos==&lt;br /&gt;
I've gone into Photoshop and changed the levels of some of the pictures to try and improve the visibility of the firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rockabillycurtisedited.jpg|thumb|none|500px]]&lt;br /&gt;
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[[Image:Rockabillyairsoftm4(2)edited.jpg|thumb|none|500px]]&lt;br /&gt;
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[[Image:Rockabillyairsoftm4edited.jpg|thumb|none|500px]]&lt;br /&gt;
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[[Image:Rockabillyleveraction.jpg|thumb|none|500px]]&lt;br /&gt;
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[[Image:Rockabillysks2edited.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rockabillysksedited.jpg|thumb|none|500px]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RZWrugersecuritysix.jpg&amp;diff=832544</id>
		<title>File:RZWrugersecuritysix.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RZWrugersecuritysix.jpg&amp;diff=832544"/>
		<updated>2014-07-11T00:22:40Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: Rockabilly Zombie Weekend Ruger Security Six&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rockabilly Zombie Weekend Ruger Security Six&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=831414</id>
		<title>Talk:Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=831414"/>
		<updated>2014-07-06T21:01:37Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Rianna's Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please rewrite the summary==&lt;br /&gt;
Doesn't matter that you gave attribution to Wikipedia.  IMFDB wants you to take the two minutes it takes to write the summary in your own words.  Either that or it will be deleted.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
In gameplay I saw a ADS view of a gun with hk battlesights, maybe a 416 variant?&lt;br /&gt;
&lt;br /&gt;
As far as AR-type weapons go there is a 416, M4, and M16. There is also an M4 shorty, the one held by the female (Gender selection?) resistance fighter, but we don't know whether it will be a seperate weapon or if you can change out barrels/stocks. Oh and the note about the M16 being single shot only bothers me a bit. It seems likely its supposed to be a DMR-type weapon in game, and except for a few, most games don't have fire selecting, so it doesn't really mean the 16 is single shot &amp;quot;only&amp;quot;, the soliders are simply being smart and using a long(er) range weapon on semi. Also, H&amp;amp;K battlesights are awesome. :D [[User:Alex T Snow|Alex T Snow]] 11:50, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The shorty M4 and the 416 are one and the same, look at the unique rail cover colour pattern, short barrel in first person, edge of the stock visible in first person, and continuing top rail, and ambi fire selector, among other things. [[User:Alex T Snow|Alex T Snow]] 11:56, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Quick question though, why do the KPA troops use western weapons and equipment?&lt;br /&gt;
&lt;br /&gt;
One of two reasons, the video was made using all MP footage, and we don't know how the weapons how the weapons work there, COD style, BF style, or something else, OR it has something to do with the developers saying in the story video about how the N Koreans trained on American weapons. [[User:Alex T Snow|Alex T Snow]] 21:39, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I thought one of the story trailer said that the North Koreans started to train their military based off of America and started using their weapons. It could be possible on an invasion standpoint to use captured American weapons and ammo. [[User:Excalibur01|Excalibur01]] 22:04, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There's a tie-in novel, &amp;quot;The Voice of Freedom&amp;quot;, that goes into pretty good detail about how the Greater Korean Republic came to power, including that Kim Jong-un acquired American technologies and weapons that had only been sold to South Korea when the two countries unified. This covered everything from gunships to tanks to Humvees to small arms. It also covers that the GKR armed forces began to train in U.S. battle doctrine to prepare for the invasion. [[User:DeltaOne|DeltaOne]] 03:40, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
More simply, it's so they didn't have to design weapons for the Koreans. Also, watching now, so they could use stock footage of American military actions as KPA military in the intro, including F117 Nighthawks (?!). [[User:Vangelis2|Vangelis2]] 01:23, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Really?==&lt;br /&gt;
&lt;br /&gt;
In one of the caps there is a guy called Connor. Fine. But he's a resistance fighter! Terminator much?&lt;br /&gt;
&lt;br /&gt;
So... What's the problem? --[[User:RaNgeR|RaNgeR]] 18:11, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Terminator invented the name Connor?&lt;br /&gt;
&lt;br /&gt;
It's only a random character name in-game. Just because this game involves American resistance fighters and one of them is called &amp;quot;Connor&amp;quot;, it doesn't mean it connects somehow to the ''Terminator'' series. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have to disagree, i made the edit for the name, and after watching a Homefront vi-doc it was revealed that Connor is a former U.S. Soldier who has a deep seated hatred and grudge for the Koreans. Coincidence most likely that the Terminator series has a similar character. - Doc345&lt;br /&gt;
&lt;br /&gt;
It's most likely just a homage to John Connor. The idea of an American fighting a powerful enemy in a resistances group setting [[User:Excalibur01|Excalibur01]] 04:21, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who in the Terminator franchise hated Koreans? [[User:Spartan198|Spartan198]] 11:00, 1 May 2011 (CDT)&lt;br /&gt;
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I guess he's specifically a reference to ''Terminator 3'' John Connor, that's why he's so annoying. [[User:Evil Tim|Evil Tim]] 11:08, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown drone weapon ==&lt;br /&gt;
&lt;br /&gt;
is it just me or does the unknown drone weapon resemble a M242 Bushmaster chaingun --[[User:Armyguy277|Armyguy277]] 19:54, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's hard to tell. The weapon in-game is larger than the M242. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like a [http://www.defensereview.com/recon-optical-crows-remote-controlled-weapon-stations-for-enhanced-lethality/ CROWS]-style RWS mount with a stubby NSV / Kord barrel and gas tube stuck on it (or DshK barrel and gas tube without the cooling fins, I guess). It's probably one of those &amp;quot;based on something from another game which was based on something from another game which was based on a real gun&amp;quot; things. [[User:Vangelis2|Vangelis2]] 00:43, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Not an ACR ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking closer at the FPS image of the &amp;quot;ACR&amp;quot; the charging handle is too far back. The early prototype Masada had the charging handle closer to the shooter, but they moved it forward in the ACR model. [[User:Excalibur01|Excalibur01]] 04:19, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You're right, it is a Masada, judging by the folding front sight integrated into the top rail. But if we're going to call it an ACR (as it's called in the game), we may as well get it right. It's not an ACR basic. Since the pictured in-game model has the enhanced folding/telescoping stock, and the basic model handguards, that would make it the ACR Basic Folder configuration, seen here here: http://www.bushmaster.com/acr/images/acr-basic-folder.png  Someone should change/fix the image.&lt;br /&gt;
&lt;br /&gt;
If it's a Masada, we should label it as such. Handguards and stocks can be switched out within minutes, but the charging handle placement is a critical design element that can't be changed so easily. I'm ''not'' a fan of the &amp;quot;call it what the game calls it&amp;quot; method because I feel it goes against the purpose of the site. [[User:Spartan198|Spartan198]] 11:20, 1 May 2011 (CDT)&lt;br /&gt;
:I totally agree. - [[User:Mr. Wolf|Mr. Wolf]] 16:03, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Certainly ''that'' one is a Masada, but I think the model in the final game has the charging handle up above the handguard rather than behind it. Check it out:&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-ACR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:44, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK416 is PWS Diablo? ==&lt;br /&gt;
&lt;br /&gt;
They look too similar for them to be completely separate weapons, also in this youtube video HK416 isn't in the weapon list, only the PWS Diablo.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7H8cG757kpE&lt;br /&gt;
&lt;br /&gt;
the guy was using the PWS in first person and it looked exactly like the supposed HK416 in first person. I think the PWS Diablos iron sights are just HKs rear drum sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what are those last cople of assault rifles -.&lt;br /&gt;
&lt;br /&gt;
== No 1911? ==&lt;br /&gt;
&lt;br /&gt;
I'm slightly shocked that there isn't a 1911 varient listed in the game as a usable weapon so far. I would have thought that it would be something included. Even if they are civilian sold 1911s. Surely there has to be more pistols than the M9. --[[User:Cool-breeze|cool-breeze]] 14:50, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
im pretty sure the m9 is the only pistol in the game -.&lt;br /&gt;
&lt;br /&gt;
Seriously? What kind of FPS game is this that only has one pistol for multiplayer? [[User:Excalibur01|Excalibur01]] 04:51, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
apparently homefront. even their overall weapon variety is really low, 2 smgs, 2 lmgs, 2 sniper rifles, like 6-8 assault rifles?&lt;br /&gt;
&lt;br /&gt;
Maybe this is a good thing, it could mean that they're focusing more on the narrative/plot than the gunplay; well, maybe not so good for IMFDB's purposes, but it means that this game could be one of the rare FPS games that actually means something in the greater scheme of things. I'm definitely watching this one closely. [[Special:Contributions/72.189.150.4|72.189.150.4]]AUA&lt;br /&gt;
&lt;br /&gt;
Frankly I would have loved to see a Sig Sauer or a 1911. I actually expected to see more then a Beretta M9. I understand that it is the standard military handgun but it would be nice to see something else. [[User:Bristow8411|Bristow8411]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind folks, in the game's storyline, America has finally gone completely bankrupt (mainly due to other conflicts not getting resolved in the world among countries who trade and provide goods for the U.S.), a mysterious bird flu disease ravaging the population that exhausts all medical aid and supplies, and from the time North and South Korea combine forces and annex other Asian countries, to the time America gets blasted with an EMP from space by them and invaded and occupied shortly afterwards, I highly doubt that the gun companies in America would still be making civilian sold weapons at that point, since they very well could have gone bankrupt themselves. Plus, since the game's opening depicted that marshal law was implemented throughout the United States because of the economic collapse and the demise of everyone's life savings, along with everyone in the U.S. getting angry and rioting over it, perhaps the American people's basic right to bear weapons was also denied, and gun owners could have had their weapons seized by the local police. Which in turn, could go along with the gun companies in the United States not making any more civilian made weapons during the economic collapse of the U.S./marshal law being implemented countrywide. Thus, with this happening in the storyline, and the weakening of the United States military and the national defense due to the economic collapse, it gave the Koreans the chance they needed to cripple, invade, and occupy the United States. And the civilians being unable to take up weapons of their own to fight back against the invaders... Oh, I wouldn't doubt that there are still M1911's in existence in the game's storyline, but maybe they have all been taken by the Koreans when they invaded and took over all the major cities of all the states west of the Mississippi River during their invasion, or if the marshal law that was implemented involved local law enforcement taking/seizing civilian bought weapons and either melting them down or locking them up somewhere in the stations or impound yards, which later the Koreans probably seized and probably destroyed to prevent the local resistance cells from grabbing and using them. Of course, that's just one theory. Anyone want to try and add something else? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 23:24, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Homefront drinking game ==&lt;br /&gt;
&lt;br /&gt;
Keep your eyes low. Take a shot every time a puddle / piece of broken glass / whatever has a totally different skybox reflected in it to the one in the actual level.&lt;br /&gt;
&lt;br /&gt;
Great, now﻿ you're dead. :( [[User:Vangelis2|Vangelis2]] 13:16, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Also, bit busy to add them right now, but there's a TDI Vector (as &amp;quot;Super V SMG&amp;quot;) and SCAR-H (&amp;quot;SCAR-H LMG&amp;quot;) in the game; the SCAR-H has a grippod foregrip and a C-Mag. Just making a note to myself / anyone who gets to this before me. M203 and Masterkey (I think) as rifle attachments, and there's a shotgun I'm struggling to remember the name of. [[User:Vangelis2|Vangelis2]] 13:26, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Some weird stuff here, too: there's a stupid-looking quad-barrel machine gun shown on one of the loading screens that looks to be made entirely out of RIS Rails, another loading screen shows a WW2 Tiger I tank with the Korean soldiers on the Hoover Dam, and this is one of the few articles you could lever &amp;quot;M65 Atomic Cannon&amp;quot; and &amp;quot;W9 Nuclear Artillery Shell&amp;quot; into (the W9 is a gun, after all) since the &amp;quot;Korean&amp;quot; nuclear test footage shown at the start is actually Upshot-Knothole Grable. [[User:Vangelis2|Vangelis2]] 06:33, 19 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Apparently that shotgun is an 870 Express, but suppressed? It didn't sound suppressed to me. And do they make C-mags for the SCAR-H's cause that doesn't make sense. You sure it's not just a SCAR-L with a c-mag? [[User:Excalibur01|Excalibur01]] 10:14, 19 March 2011 (CDT)&lt;br /&gt;
*Googling quickly gets the only references to 75-round SCAR-H drums (it's not a proper C-Mag, just looks like one) as Homefront-related, and GIS just finds me airsofts and one made of Lego. Apparently Allied Armaments made a 50-round single SCAR-H drum, but I can't find a twin 75; I guess they might have decided to invent a fictional MG36 knockoff LMG version. It definately says it's a SCAR-H when you select it, and it does enough damage to be one. The 870 Express, yes, that's what they call it; I don't think it's suppressed in the campaign. Campaign, it's got a spare shell holder with one of the shells upside down and a RIS rail on top that never has anything on it. Per videogame law, the player character never ''uses'' the shell holder. [[User:Vangelis2|Vangelis2]] 11:29, 19 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Diablo ==&lt;br /&gt;
I just checked primaryweapons(dot)com and the Diablo is not on their product list. Is that even a rifle or just an upper for the M4-type weapons?? (PS: I know that it is a lame question...) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:26, 22 March 2011 (CDT)&lt;br /&gt;
:Look under PWS Uppers, and is listed as the MK107 Upper, 5.56/7.62 (Diablo). Under their Mk1 rifles section they simply identify the rifle as a Mk107. will changed the title of the gun to make it clearer.  --[[User:Commando552|commando552]] 11:15, 22 March 2011 (CDT)&lt;br /&gt;
::Uh-huh, so this is like when LWRC changed SABR to REPR, right?? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:48, 24 March 2011 (CDT)&lt;br /&gt;
:::I think it is more like MK107 is the designation, where as &amp;quot;Diablo&amp;quot; is the nickname. Since I made my previous post however, they have changed their website, and the fully built rifle is now also referred to as the Diablo rather than just MK107, and the front page of their site is an advert for &amp;quot;As seen in the game HOMEFRONT: The PWS Diablo&amp;quot;.  --[[User:Commando552|commando552]] 17:12, 24 March 2011 (CDT)&lt;br /&gt;
::::There's adverts for it all through the game, too. Wonder if PWS know it's a useless piece of shit in the singleplayer? [[User:Vangelis2|Vangelis2]] 17:41, 24 March 2011 (CDT)&lt;br /&gt;
:::::I think PWS payed a lot them to include the Diablo in the game (maybe I am wrong), but at least they could have told 'em that it is an assault rifle not an SMG... this is what I call EPIC FAIL... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-H ==&lt;br /&gt;
Why is it called &amp;quot;SCAR-H LMG&amp;quot;? There is no such thing. It's stated in the description that it's a light machine gun in the game so the &amp;quot;LMG&amp;quot; shouldn't be in the title. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I think it's either they labelled it with the weapon class (same as the &amp;quot;ACR Rifle&amp;quot; which would be the Adaptive Combat Rifle Rifle) or it's a fictional LMG configuration SCAR-H, a bit like G36 / MG36. Still, removed it since the version in question doesn't exist. [[User:Vangelis2|Vangelis2]] 03:09, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I heard they made a prototype IAR variant of the SCAR called the &amp;quot;HAMR&amp;quot; (Not sure if it was in 5.56x45mm or 7.62x51mm) for the IAR competition, which they lost to the HK416. FNH could have won the competition for the new IAR in Homefront's universe. Kind of like how they have SCAR-L's, even though I think the US Army decided not to purchase them (Please correct me if I'm wrong). -&lt;br /&gt;
&lt;br /&gt;
*They label all the firearms with their class --[[User:HashiriyaR32|HashiriyaR32]] 15:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*It has 100 (in single play)-round Beta-C drum magazine, which has for .308 caliber (such magazines already exist, here is an example: http://www.impactguns.com/beta-c-mag-762x51-m1a-drum-black-100-rd.aspx), and the front handle Grip-Pod, but also strangely referred to as the M249 SCAR-H LMG in the Russian version of the game. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:29, 22 August 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:From what I can gather, the 100-round 7.62mm C-mag was first made in early 2012, so it's correct to say they made it up for this game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:34, 23 October 2013 (EDT)&lt;br /&gt;
::At the very least, we can assume that the year 2027 (the year of the game action) FN SCAR-H in such configuration (light machine gun / light support weapon) could easily be adopted for certain parts of the U.S. Army. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 01:34, 23 October 2013 (MSK)&lt;br /&gt;
:::Yeah, point is it didn't exist in real life when they made the game, and at the time the game came out such a magazine was fictional. Also it's kind of weird that the US is supposed to have collapsed and yet is still adopting new weapons. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:13, 24 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ACOG&amp;quot; sights ==&lt;br /&gt;
&lt;br /&gt;
I might be wrong, but I'm fairly sure none of the &amp;quot;ACOG&amp;quot; sights are actually even made by Trijicon: Mk. 1 looks like an ELCAN and 2 like one of those BSA scopes with the side rails. Not sure about 3. [[User:Evil Tim|Evil Tim]] 08:37, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:All of the optical sights in ''Homefront'' are NOT real, they just BASED on the real ones. --[[User:RaNgeR|RaNgeR]] 08:51, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Still, &amp;quot;ACOG&amp;quot; isn't an umbrella term for low-magnification optics, it's a specific product line produced by a specific company. [[User:Spartan198|Spartan198]] 11:12, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the mark 1 even has a visible battery cover, despite that the big feature of the ACOG line is that they don't need batteries. I'll probably note that in an overview section since it applies to all the weapons that can mount scopes rather than any particular one. [[User:Evil Tim|Evil Tim]] 06:37, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pretty much all done now ==&lt;br /&gt;
&lt;br /&gt;
Just need to do the grenades and then cap and ID everything in the intro's stock footage (which is going to be fun). Anyone watching, take a look at &amp;quot;QJG-02 heavy machine gun&amp;quot; since I wouldn't mind a second opinion, and that unknown gun on the &amp;quot;Wolverine&amp;quot; drone. The only thing I really don't have here is idle animations, since I was recording these videos primarily for a Let's Play. [[User:Evil Tim|Evil Tim]] 05:23, 5 May 2011 (CDT)&lt;br /&gt;
:Why did you remove most of the 3rd person screen-shots of the weapons, ie the M4A1, SCAR, PWS Diablo, etc? - [[User:Mr. Wolf|Mr. Wolf]] 19:54, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A few reasons:&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They're from a pre-release trailer, rather than being footage of the actual game.&amp;lt;br&amp;gt;&lt;br /&gt;
*2. I can get better shots of the in-world weapon models anyway (ie shots where I can talk about what's going on rather than &amp;quot;here are a bunch of guys involved in some activity that doesn't happen in the actual game.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
*3. They look different to my shots. This might sound odd, but IMO pages look better when every shot comes from the same source; if you have a couple of shots that stick out, it gives the page a rather patchwork appearance. It's the same reason I threw out a couple of shots from the ''Black'' page that were obviously from the XBox version; if I'd left them in, the reader is left wondering why the other images aren't as good as those few.&amp;lt;br&amp;gt;&lt;br /&gt;
Granted, I forgot to get caps of the in-world weapon models, but that's easily fixed. [[User:Evil Tim|Evil Tim]] 02:46, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, in-world models up. I'll go through and check all the weapon pages to make sure it's listed tomorrow. [[User:Evil Tim|Evil Tim]] 05:22, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Alright I understand and thank you for all the caps and improvements. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:44, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I need to add an overview to this at some point to explain a few general issues (everything loses its front sight when mounting optics, five STANAG weapons none of which can swap ammo, etc) [[User:Evil Tim|Evil Tim]] 04:21, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* '''''Blue Thunder?!''''' Seriously? [[User:Evil Tim|Evil Tim]] 08:06, 19 May 2011 (CDT)&lt;br /&gt;
:lol! XD - [[User:Mr. Wolf|Mr. Wolf]] 16:30, 20 May 2011 (CDT)&lt;br /&gt;
Ok, finished now. It says something about how important the C4 is that I've played the game through three times and I still managed to totally forget about it. [[User:Evil Tim|Evil Tim]] 08:56, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you want to see the other reason why I recorded this in the first place, [http://www.youtube.com/playlist?p=PL41F2A30FA4C8A2BD Let's Play Homefront]. [[User:Evil Tim|Evil Tim]] 10:06, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I just watched your videos and I have one thing to say: Dude, Your simply epic! :D - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 25 May 2011 (CDT)&lt;br /&gt;
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== Nameless weapon ==&lt;br /&gt;
&lt;br /&gt;
I can't find any reference to what the 23mm autocannon on the CAIC WZ-10 helicopter is actually called, which is why I haven't listed it. [[User:Evil Tim|Evil Tim]] 07:48, 10 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Is the shotgun available in SP to anyone or only those who pre-orded it at gamestop (I take it that it is to intstantly unlock it in multiplayer which there is a DLC for anyways) - [[User:1morey]] August 3, 2011 11:44 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:The shotgun appears in SP regardless. I took these screenshots from a rental copy. Pre-ordering ''only'' affects whether or not you can use it in multi. Apparently there have been some severe problems with people being unable to redeem their codes. [[User:Evil Tim|Evil Tim]] 01:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 Mag? ==&lt;br /&gt;
Is it just me, or does it look like the QBZ-03 in-game is using one of those plastic Tapco 7.62x39 magazines? --[[User:Gato|Gato]] 15:46, 24 August 2011 (CDT)&lt;br /&gt;
:I thought QBZ-03 mags always looked like that. - [[User:Mr. Wolf|Mr. Wolf]] 00:02, 7 September 2011 (CDT)&lt;br /&gt;
:Yeah, a little bit, but the ridges on the QBZ magazine are different from the Tapco one. The in-game model looks exactly like a Tapco mag to me. The ridges look exactly like the Tapco magazines, and it looks too thin to be a 5.8x42mm magazine. [[User:Gato|Gato]] 16:54, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Underestimation ==&lt;br /&gt;
&lt;br /&gt;
I think you people who hate the game underestimate it too much. How do you know the SCAR-L in the game isnt a futuristic model that features 3 round burst? How do you know the &amp;quot;T3Ak&amp;quot; isnt a futuristic chinese assault rifle and the makers of the game borrowed the QBZ-03's design? There are all these possibilities. Also the fact the M16A4 fire in semi auto is realistic as soldiers are usually told not to fire in 3 round burst. --Gunner5 P.S. How do you guys add pictures, im new to this.&lt;br /&gt;
:I think I underestimated how wrong you are, the game blows pretty bad, and trying to rationalize it is not gonna make it better.  :\ Tim, I think you can explain it better than me. - [[User:Mr. Wolf|Mr. Wolf]] 00:07, 7 September 2011 (CDT)&lt;br /&gt;
::Obvious answer: how do you know they ''are''? Maybe they are. ''Maybe'' Connor Moron is secretly a military genius fooling everyone in the world into thinking he's a useless waste of a coffin because of some massive strategy mere mortals could not comprehend. ''Maybe'' the reason STANAG magazines can't be swapped between STANAG weapons is because they were cursed by a giant wizard. ''Maybe'' the M4 has just been modified to fire in fullauto with the selector on semi and the grenades are special ones that don't need the pin to be pulled out and the M203 is a magic one that doesn't need to actually fire the rounds it fires and so on. A lot of things are &amp;quot;possibilities,&amp;quot; but if the game doesn't explain them itself it is not our job to try to invent fanon to fill in the gaps. Such writing is termed &amp;quot;spackle.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:16, 7 September 2011 (CDT)&lt;br /&gt;
:::I have no idea what you just said and im not gonna argue, you win.-Gunner5&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
&lt;br /&gt;
Do we need a Magpul Masada part in Homefront? We've already clarified it isnt in the actual game, just in the pre-realease trailers.--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Weapons in trailers still count if they can be identified. [[User:Evil Tim|Evil Tim]] 11:11, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M110 is SR-25/Mark 11 Mod 0 ==&lt;br /&gt;
Wrong rail system to be an M110. The 110 uses Knight's URX rail system, which gives it an uninterrupted top rail for mounting optics. The forearm on the in-game rifle has a delta ring between it and the receiver, identifying it as Knight's free-float RAS used on the SR-25 and Mark 11 Mod 0. [[User:Spartan198|Spartan198]] 04:27, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Homefront 2 ==&lt;br /&gt;
&lt;br /&gt;
I just read that Crytek will develop Homefront 2 [http://www.crytek.com/news/thq-and-crytek-collaborate-to-develop-next-homefront-title]. Considering how both this game and Crysis 2 sucked balls, I cannot wait to shoot enemy soldiers with a Swarmer-like rock-it launcher. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:36, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Homefront’s unique setting and storyline captivated gamers the world over&amp;quot; &amp;lt;-So apparently THQ's brass are outright delusional. [[User:Evil Tim|Evil Tim]] 10:41, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:IMO, Crysis 2 was better than Homefront, and I'd prefer that Crytek will develop a continues storyline to Crysis 2. --[[User:RaNgeR|RaNgeR]] 10:44, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Eh, Crysis 2 wasn't as good as the original, and it still has the record for &amp;quot;protagonist who spends the most time lying in a heap.&amp;quot; And it ignored the plot of it's own prequel. [[User:Evil Tim|Evil Tim]] 10:46, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I really wished Kaos Studios made Frontlines 2 instead of Homefront, and Crytek made Crysis 2 in the vein of Crysis: Maximum Edition. Nonlinear &amp;gt; linear, whenever possible. --[[User:Masterius|Masterius]] 10:52, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why did they choose a Express model 870? ==&lt;br /&gt;
&lt;br /&gt;
This baffles me, why did they choose the inferior model of the 870? The gun is pretty crappy.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:16, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably for the same reason as MK107. Kaos Studios (or THQ) made a deal with Remington in addition to making a deal with PWS. --[[User:Masterius|Masterius]] 02:10, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But why an Express? Why not a Wingmaster.&lt;br /&gt;
&lt;br /&gt;
:::Because they made a deal with White Castle. Wingmaster would be KFC. [[User:Evil Tim|Evil Tim]] 11:15, 14 October 2011 (CDT)&lt;br /&gt;
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== Replacing the shots ==&lt;br /&gt;
&lt;br /&gt;
Had new shots sitting on my hard drive for a year (since the last Steam sale when I got it in a bundle), I'll see about replacing the rest later. It's amazing how increasing the graphical fidelity somehow makes Homefront look worse. Might not be able to do the grenades since on PC it seems Jacobs has a grenade in his hand and then throws nothing rather than the other way around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:22, 9 December 2012 (EST)&lt;br /&gt;
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== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
I have a few observations about the TDI Vector. It has a 30-round magazine (in single player) and, interestingly, when using it player has a vertical foregrip, which really can not see at the sight at the weapon on the ground or in the hands of the other characters.&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 03:03, 26 August 2013 (MSK)&lt;br /&gt;
:That's actually fairly common, in first-person shooters there's a player model (also known as Vmodel or viewmodel) and an in-world model with lower detail. It's only in third-person games where the weapon you hold is the same one everyone else in the game uses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:07, 26 August 2013 (EDT)&lt;br /&gt;
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== Rianna's Revolver ==&lt;br /&gt;
Can anyone get a clear shot of Rianna's holster? She's carrying a revolver rather than the M9 that most others have. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:56, 6 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=831412</id>
		<title>Talk:Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Homefront_(2011_VG)&amp;diff=831412"/>
		<updated>2014-07-06T20:56:25Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
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&lt;div&gt;==Please rewrite the summary==&lt;br /&gt;
Doesn't matter that you gave attribution to Wikipedia.  IMFDB wants you to take the two minutes it takes to write the summary in your own words.  Either that or it will be deleted.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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In gameplay I saw a ADS view of a gun with hk battlesights, maybe a 416 variant?&lt;br /&gt;
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As far as AR-type weapons go there is a 416, M4, and M16. There is also an M4 shorty, the one held by the female (Gender selection?) resistance fighter, but we don't know whether it will be a seperate weapon or if you can change out barrels/stocks. Oh and the note about the M16 being single shot only bothers me a bit. It seems likely its supposed to be a DMR-type weapon in game, and except for a few, most games don't have fire selecting, so it doesn't really mean the 16 is single shot &amp;quot;only&amp;quot;, the soliders are simply being smart and using a long(er) range weapon on semi. Also, H&amp;amp;K battlesights are awesome. :D [[User:Alex T Snow|Alex T Snow]] 11:50, 12 December 2010 (UTC)&lt;br /&gt;
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EDIT: The shorty M4 and the 416 are one and the same, look at the unique rail cover colour pattern, short barrel in first person, edge of the stock visible in first person, and continuing top rail, and ambi fire selector, among other things. [[User:Alex T Snow|Alex T Snow]] 11:56, 12 December 2010 (UTC)&lt;br /&gt;
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Quick question though, why do the KPA troops use western weapons and equipment?&lt;br /&gt;
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One of two reasons, the video was made using all MP footage, and we don't know how the weapons how the weapons work there, COD style, BF style, or something else, OR it has something to do with the developers saying in the story video about how the N Koreans trained on American weapons. [[User:Alex T Snow|Alex T Snow]] 21:39, 12 December 2010 (UTC)&lt;br /&gt;
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I thought one of the story trailer said that the North Koreans started to train their military based off of America and started using their weapons. It could be possible on an invasion standpoint to use captured American weapons and ammo. [[User:Excalibur01|Excalibur01]] 22:04, 12 December 2010 (UTC)&lt;br /&gt;
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:There's a tie-in novel, &amp;quot;The Voice of Freedom&amp;quot;, that goes into pretty good detail about how the Greater Korean Republic came to power, including that Kim Jong-un acquired American technologies and weapons that had only been sold to South Korea when the two countries unified. This covered everything from gunships to tanks to Humvees to small arms. It also covers that the GKR armed forces began to train in U.S. battle doctrine to prepare for the invasion. [[User:DeltaOne|DeltaOne]] 03:40, 14 February 2011 (UTC)&lt;br /&gt;
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More simply, it's so they didn't have to design weapons for the Koreans. Also, watching now, so they could use stock footage of American military actions as KPA military in the intro, including F117 Nighthawks (?!). [[User:Vangelis2|Vangelis2]] 01:23, 18 March 2011 (CDT)&lt;br /&gt;
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==Really?==&lt;br /&gt;
&lt;br /&gt;
In one of the caps there is a guy called Connor. Fine. But he's a resistance fighter! Terminator much?&lt;br /&gt;
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So... What's the problem? --[[User:RaNgeR|RaNgeR]] 18:11, 11 January 2011 (UTC)&lt;br /&gt;
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Terminator invented the name Connor?&lt;br /&gt;
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It's only a random character name in-game. Just because this game involves American resistance fighters and one of them is called &amp;quot;Connor&amp;quot;, it doesn't mean it connects somehow to the ''Terminator'' series. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have to disagree, i made the edit for the name, and after watching a Homefront vi-doc it was revealed that Connor is a former U.S. Soldier who has a deep seated hatred and grudge for the Koreans. Coincidence most likely that the Terminator series has a similar character. - Doc345&lt;br /&gt;
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It's most likely just a homage to John Connor. The idea of an American fighting a powerful enemy in a resistances group setting [[User:Excalibur01|Excalibur01]] 04:21, 13 January 2011 (UTC)&lt;br /&gt;
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Who in the Terminator franchise hated Koreans? [[User:Spartan198|Spartan198]] 11:00, 1 May 2011 (CDT)&lt;br /&gt;
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I guess he's specifically a reference to ''Terminator 3'' John Connor, that's why he's so annoying. [[User:Evil Tim|Evil Tim]] 11:08, 1 May 2011 (CDT)&lt;br /&gt;
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== unknown drone weapon ==&lt;br /&gt;
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is it just me or does the unknown drone weapon resemble a M242 Bushmaster chaingun --[[User:Armyguy277|Armyguy277]] 19:54, 11 January 2011 (UTC)&lt;br /&gt;
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It's hard to tell. The weapon in-game is larger than the M242. --[[User:RaNgeR|RaNgeR]] 11:28, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like a [http://www.defensereview.com/recon-optical-crows-remote-controlled-weapon-stations-for-enhanced-lethality/ CROWS]-style RWS mount with a stubby NSV / Kord barrel and gas tube stuck on it (or DshK barrel and gas tube without the cooling fins, I guess). It's probably one of those &amp;quot;based on something from another game which was based on something from another game which was based on a real gun&amp;quot; things. [[User:Vangelis2|Vangelis2]] 00:43, 18 March 2011 (CDT)&lt;br /&gt;
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== Not an ACR ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking closer at the FPS image of the &amp;quot;ACR&amp;quot; the charging handle is too far back. The early prototype Masada had the charging handle closer to the shooter, but they moved it forward in the ACR model. [[User:Excalibur01|Excalibur01]] 04:19, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You're right, it is a Masada, judging by the folding front sight integrated into the top rail. But if we're going to call it an ACR (as it's called in the game), we may as well get it right. It's not an ACR basic. Since the pictured in-game model has the enhanced folding/telescoping stock, and the basic model handguards, that would make it the ACR Basic Folder configuration, seen here here: http://www.bushmaster.com/acr/images/acr-basic-folder.png  Someone should change/fix the image.&lt;br /&gt;
&lt;br /&gt;
If it's a Masada, we should label it as such. Handguards and stocks can be switched out within minutes, but the charging handle placement is a critical design element that can't be changed so easily. I'm ''not'' a fan of the &amp;quot;call it what the game calls it&amp;quot; method because I feel it goes against the purpose of the site. [[User:Spartan198|Spartan198]] 11:20, 1 May 2011 (CDT)&lt;br /&gt;
:I totally agree. - [[User:Mr. Wolf|Mr. Wolf]] 16:03, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Certainly ''that'' one is a Masada, but I think the model in the final game has the charging handle up above the handguard rather than behind it. Check it out:&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-ACR.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:44, 3 May 2011 (CDT)&lt;br /&gt;
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== HK416 is PWS Diablo? ==&lt;br /&gt;
&lt;br /&gt;
They look too similar for them to be completely separate weapons, also in this youtube video HK416 isn't in the weapon list, only the PWS Diablo.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7H8cG757kpE&lt;br /&gt;
&lt;br /&gt;
the guy was using the PWS in first person and it looked exactly like the supposed HK416 in first person. I think the PWS Diablos iron sights are just HKs rear drum sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what are those last cople of assault rifles -.&lt;br /&gt;
&lt;br /&gt;
== No 1911? ==&lt;br /&gt;
&lt;br /&gt;
I'm slightly shocked that there isn't a 1911 varient listed in the game as a usable weapon so far. I would have thought that it would be something included. Even if they are civilian sold 1911s. Surely there has to be more pistols than the M9. --[[User:Cool-breeze|cool-breeze]] 14:50, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
im pretty sure the m9 is the only pistol in the game -.&lt;br /&gt;
&lt;br /&gt;
Seriously? What kind of FPS game is this that only has one pistol for multiplayer? [[User:Excalibur01|Excalibur01]] 04:51, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
apparently homefront. even their overall weapon variety is really low, 2 smgs, 2 lmgs, 2 sniper rifles, like 6-8 assault rifles?&lt;br /&gt;
&lt;br /&gt;
Maybe this is a good thing, it could mean that they're focusing more on the narrative/plot than the gunplay; well, maybe not so good for IMFDB's purposes, but it means that this game could be one of the rare FPS games that actually means something in the greater scheme of things. I'm definitely watching this one closely. [[Special:Contributions/72.189.150.4|72.189.150.4]]AUA&lt;br /&gt;
&lt;br /&gt;
Frankly I would have loved to see a Sig Sauer or a 1911. I actually expected to see more then a Beretta M9. I understand that it is the standard military handgun but it would be nice to see something else. [[User:Bristow8411|Bristow8411]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind folks, in the game's storyline, America has finally gone completely bankrupt (mainly due to other conflicts not getting resolved in the world among countries who trade and provide goods for the U.S.), a mysterious bird flu disease ravaging the population that exhausts all medical aid and supplies, and from the time North and South Korea combine forces and annex other Asian countries, to the time America gets blasted with an EMP from space by them and invaded and occupied shortly afterwards, I highly doubt that the gun companies in America would still be making civilian sold weapons at that point, since they very well could have gone bankrupt themselves. Plus, since the game's opening depicted that marshal law was implemented throughout the United States because of the economic collapse and the demise of everyone's life savings, along with everyone in the U.S. getting angry and rioting over it, perhaps the American people's basic right to bear weapons was also denied, and gun owners could have had their weapons seized by the local police. Which in turn, could go along with the gun companies in the United States not making any more civilian made weapons during the economic collapse of the U.S./marshal law being implemented countrywide. Thus, with this happening in the storyline, and the weakening of the United States military and the national defense due to the economic collapse, it gave the Koreans the chance they needed to cripple, invade, and occupy the United States. And the civilians being unable to take up weapons of their own to fight back against the invaders... Oh, I wouldn't doubt that there are still M1911's in existence in the game's storyline, but maybe they have all been taken by the Koreans when they invaded and took over all the major cities of all the states west of the Mississippi River during their invasion, or if the marshal law that was implemented involved local law enforcement taking/seizing civilian bought weapons and either melting them down or locking them up somewhere in the stations or impound yards, which later the Koreans probably seized and probably destroyed to prevent the local resistance cells from grabbing and using them. Of course, that's just one theory. Anyone want to try and add something else? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 23:24, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Homefront drinking game ==&lt;br /&gt;
&lt;br /&gt;
Keep your eyes low. Take a shot every time a puddle / piece of broken glass / whatever has a totally different skybox reflected in it to the one in the actual level.&lt;br /&gt;
&lt;br /&gt;
Great, now﻿ you're dead. :( [[User:Vangelis2|Vangelis2]] 13:16, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Also, bit busy to add them right now, but there's a TDI Vector (as &amp;quot;Super V SMG&amp;quot;) and SCAR-H (&amp;quot;SCAR-H LMG&amp;quot;) in the game; the SCAR-H has a grippod foregrip and a C-Mag. Just making a note to myself / anyone who gets to this before me. M203 and Masterkey (I think) as rifle attachments, and there's a shotgun I'm struggling to remember the name of. [[User:Vangelis2|Vangelis2]] 13:26, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Some weird stuff here, too: there's a stupid-looking quad-barrel machine gun shown on one of the loading screens that looks to be made entirely out of RIS Rails, another loading screen shows a WW2 Tiger I tank with the Korean soldiers on the Hoover Dam, and this is one of the few articles you could lever &amp;quot;M65 Atomic Cannon&amp;quot; and &amp;quot;W9 Nuclear Artillery Shell&amp;quot; into (the W9 is a gun, after all) since the &amp;quot;Korean&amp;quot; nuclear test footage shown at the start is actually Upshot-Knothole Grable. [[User:Vangelis2|Vangelis2]] 06:33, 19 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Apparently that shotgun is an 870 Express, but suppressed? It didn't sound suppressed to me. And do they make C-mags for the SCAR-H's cause that doesn't make sense. You sure it's not just a SCAR-L with a c-mag? [[User:Excalibur01|Excalibur01]] 10:14, 19 March 2011 (CDT)&lt;br /&gt;
*Googling quickly gets the only references to 75-round SCAR-H drums (it's not a proper C-Mag, just looks like one) as Homefront-related, and GIS just finds me airsofts and one made of Lego. Apparently Allied Armaments made a 50-round single SCAR-H drum, but I can't find a twin 75; I guess they might have decided to invent a fictional MG36 knockoff LMG version. It definately says it's a SCAR-H when you select it, and it does enough damage to be one. The 870 Express, yes, that's what they call it; I don't think it's suppressed in the campaign. Campaign, it's got a spare shell holder with one of the shells upside down and a RIS rail on top that never has anything on it. Per videogame law, the player character never ''uses'' the shell holder. [[User:Vangelis2|Vangelis2]] 11:29, 19 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Diablo ==&lt;br /&gt;
I just checked primaryweapons(dot)com and the Diablo is not on their product list. Is that even a rifle or just an upper for the M4-type weapons?? (PS: I know that it is a lame question...) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:26, 22 March 2011 (CDT)&lt;br /&gt;
:Look under PWS Uppers, and is listed as the MK107 Upper, 5.56/7.62 (Diablo). Under their Mk1 rifles section they simply identify the rifle as a Mk107. will changed the title of the gun to make it clearer.  --[[User:Commando552|commando552]] 11:15, 22 March 2011 (CDT)&lt;br /&gt;
::Uh-huh, so this is like when LWRC changed SABR to REPR, right?? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:48, 24 March 2011 (CDT)&lt;br /&gt;
:::I think it is more like MK107 is the designation, where as &amp;quot;Diablo&amp;quot; is the nickname. Since I made my previous post however, they have changed their website, and the fully built rifle is now also referred to as the Diablo rather than just MK107, and the front page of their site is an advert for &amp;quot;As seen in the game HOMEFRONT: The PWS Diablo&amp;quot;.  --[[User:Commando552|commando552]] 17:12, 24 March 2011 (CDT)&lt;br /&gt;
::::There's adverts for it all through the game, too. Wonder if PWS know it's a useless piece of shit in the singleplayer? [[User:Vangelis2|Vangelis2]] 17:41, 24 March 2011 (CDT)&lt;br /&gt;
:::::I think PWS payed a lot them to include the Diablo in the game (maybe I am wrong), but at least they could have told 'em that it is an assault rifle not an SMG... this is what I call EPIC FAIL... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-H ==&lt;br /&gt;
Why is it called &amp;quot;SCAR-H LMG&amp;quot;? There is no such thing. It's stated in the description that it's a light machine gun in the game so the &amp;quot;LMG&amp;quot; shouldn't be in the title. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I think it's either they labelled it with the weapon class (same as the &amp;quot;ACR Rifle&amp;quot; which would be the Adaptive Combat Rifle Rifle) or it's a fictional LMG configuration SCAR-H, a bit like G36 / MG36. Still, removed it since the version in question doesn't exist. [[User:Vangelis2|Vangelis2]] 03:09, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I heard they made a prototype IAR variant of the SCAR called the &amp;quot;HAMR&amp;quot; (Not sure if it was in 5.56x45mm or 7.62x51mm) for the IAR competition, which they lost to the HK416. FNH could have won the competition for the new IAR in Homefront's universe. Kind of like how they have SCAR-L's, even though I think the US Army decided not to purchase them (Please correct me if I'm wrong). -&lt;br /&gt;
&lt;br /&gt;
*They label all the firearms with their class --[[User:HashiriyaR32|HashiriyaR32]] 15:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*It has 100 (in single play)-round Beta-C drum magazine, which has for .308 caliber (such magazines already exist, here is an example: http://www.impactguns.com/beta-c-mag-762x51-m1a-drum-black-100-rd.aspx), and the front handle Grip-Pod, but also strangely referred to as the M249 SCAR-H LMG in the Russian version of the game. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:29, 22 August 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:From what I can gather, the 100-round 7.62mm C-mag was first made in early 2012, so it's correct to say they made it up for this game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:34, 23 October 2013 (EDT)&lt;br /&gt;
::At the very least, we can assume that the year 2027 (the year of the game action) FN SCAR-H in such configuration (light machine gun / light support weapon) could easily be adopted for certain parts of the U.S. Army. [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 01:34, 23 October 2013 (MSK)&lt;br /&gt;
:::Yeah, point is it didn't exist in real life when they made the game, and at the time the game came out such a magazine was fictional. Also it's kind of weird that the US is supposed to have collapsed and yet is still adopting new weapons. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:13, 24 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ACOG&amp;quot; sights ==&lt;br /&gt;
&lt;br /&gt;
I might be wrong, but I'm fairly sure none of the &amp;quot;ACOG&amp;quot; sights are actually even made by Trijicon: Mk. 1 looks like an ELCAN and 2 like one of those BSA scopes with the side rails. Not sure about 3. [[User:Evil Tim|Evil Tim]] 08:37, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:All of the optical sights in ''Homefront'' are NOT real, they just BASED on the real ones. --[[User:RaNgeR|RaNgeR]] 08:51, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Still, &amp;quot;ACOG&amp;quot; isn't an umbrella term for low-magnification optics, it's a specific product line produced by a specific company. [[User:Spartan198|Spartan198]] 11:12, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the mark 1 even has a visible battery cover, despite that the big feature of the ACOG line is that they don't need batteries. I'll probably note that in an overview section since it applies to all the weapons that can mount scopes rather than any particular one. [[User:Evil Tim|Evil Tim]] 06:37, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pretty much all done now ==&lt;br /&gt;
&lt;br /&gt;
Just need to do the grenades and then cap and ID everything in the intro's stock footage (which is going to be fun). Anyone watching, take a look at &amp;quot;QJG-02 heavy machine gun&amp;quot; since I wouldn't mind a second opinion, and that unknown gun on the &amp;quot;Wolverine&amp;quot; drone. The only thing I really don't have here is idle animations, since I was recording these videos primarily for a Let's Play. [[User:Evil Tim|Evil Tim]] 05:23, 5 May 2011 (CDT)&lt;br /&gt;
:Why did you remove most of the 3rd person screen-shots of the weapons, ie the M4A1, SCAR, PWS Diablo, etc? - [[User:Mr. Wolf|Mr. Wolf]] 19:54, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A few reasons:&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They're from a pre-release trailer, rather than being footage of the actual game.&amp;lt;br&amp;gt;&lt;br /&gt;
*2. I can get better shots of the in-world weapon models anyway (ie shots where I can talk about what's going on rather than &amp;quot;here are a bunch of guys involved in some activity that doesn't happen in the actual game.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
*3. They look different to my shots. This might sound odd, but IMO pages look better when every shot comes from the same source; if you have a couple of shots that stick out, it gives the page a rather patchwork appearance. It's the same reason I threw out a couple of shots from the ''Black'' page that were obviously from the XBox version; if I'd left them in, the reader is left wondering why the other images aren't as good as those few.&amp;lt;br&amp;gt;&lt;br /&gt;
Granted, I forgot to get caps of the in-world weapon models, but that's easily fixed. [[User:Evil Tim|Evil Tim]] 02:46, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, in-world models up. I'll go through and check all the weapon pages to make sure it's listed tomorrow. [[User:Evil Tim|Evil Tim]] 05:22, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Alright I understand and thank you for all the caps and improvements. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:44, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I need to add an overview to this at some point to explain a few general issues (everything loses its front sight when mounting optics, five STANAG weapons none of which can swap ammo, etc) [[User:Evil Tim|Evil Tim]] 04:21, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* '''''Blue Thunder?!''''' Seriously? [[User:Evil Tim|Evil Tim]] 08:06, 19 May 2011 (CDT)&lt;br /&gt;
:lol! XD - [[User:Mr. Wolf|Mr. Wolf]] 16:30, 20 May 2011 (CDT)&lt;br /&gt;
Ok, finished now. It says something about how important the C4 is that I've played the game through three times and I still managed to totally forget about it. [[User:Evil Tim|Evil Tim]] 08:56, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you want to see the other reason why I recorded this in the first place, [http://www.youtube.com/playlist?p=PL41F2A30FA4C8A2BD Let's Play Homefront]. [[User:Evil Tim|Evil Tim]] 10:06, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I just watched your videos and I have one thing to say: Dude, Your simply epic! :D - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Nameless weapon ==&lt;br /&gt;
&lt;br /&gt;
I can't find any reference to what the 23mm autocannon on the CAIC WZ-10 helicopter is actually called, which is why I haven't listed it. [[User:Evil Tim|Evil Tim]] 07:48, 10 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Is the shotgun available in SP to anyone or only those who pre-orded it at gamestop (I take it that it is to intstantly unlock it in multiplayer which there is a DLC for anyways) - [[User:1morey]] August 3, 2011 11:44 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:The shotgun appears in SP regardless. I took these screenshots from a rental copy. Pre-ordering ''only'' affects whether or not you can use it in multi. Apparently there have been some severe problems with people being unable to redeem their codes. [[User:Evil Tim|Evil Tim]] 01:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 Mag? ==&lt;br /&gt;
Is it just me, or does it look like the QBZ-03 in-game is using one of those plastic Tapco 7.62x39 magazines? --[[User:Gato|Gato]] 15:46, 24 August 2011 (CDT)&lt;br /&gt;
:I thought QBZ-03 mags always looked like that. - [[User:Mr. Wolf|Mr. Wolf]] 00:02, 7 September 2011 (CDT)&lt;br /&gt;
:Yeah, a little bit, but the ridges on the QBZ magazine are different from the Tapco one. The in-game model looks exactly like a Tapco mag to me. The ridges look exactly like the Tapco magazines, and it looks too thin to be a 5.8x42mm magazine. [[User:Gato|Gato]] 16:54, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Underestimation ==&lt;br /&gt;
&lt;br /&gt;
I think you people who hate the game underestimate it too much. How do you know the SCAR-L in the game isnt a futuristic model that features 3 round burst? How do you know the &amp;quot;T3Ak&amp;quot; isnt a futuristic chinese assault rifle and the makers of the game borrowed the QBZ-03's design? There are all these possibilities. Also the fact the M16A4 fire in semi auto is realistic as soldiers are usually told not to fire in 3 round burst. --Gunner5 P.S. How do you guys add pictures, im new to this.&lt;br /&gt;
:I think I underestimated how wrong you are, the game blows pretty bad, and trying to rationalize it is not gonna make it better.  :\ Tim, I think you can explain it better than me. - [[User:Mr. Wolf|Mr. Wolf]] 00:07, 7 September 2011 (CDT)&lt;br /&gt;
::Obvious answer: how do you know they ''are''? Maybe they are. ''Maybe'' Connor Moron is secretly a military genius fooling everyone in the world into thinking he's a useless waste of a coffin because of some massive strategy mere mortals could not comprehend. ''Maybe'' the reason STANAG magazines can't be swapped between STANAG weapons is because they were cursed by a giant wizard. ''Maybe'' the M4 has just been modified to fire in fullauto with the selector on semi and the grenades are special ones that don't need the pin to be pulled out and the M203 is a magic one that doesn't need to actually fire the rounds it fires and so on. A lot of things are &amp;quot;possibilities,&amp;quot; but if the game doesn't explain them itself it is not our job to try to invent fanon to fill in the gaps. Such writing is termed &amp;quot;spackle.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:16, 7 September 2011 (CDT)&lt;br /&gt;
:::I have no idea what you just said and im not gonna argue, you win.-Gunner5&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
&lt;br /&gt;
Do we need a Magpul Masada part in Homefront? We've already clarified it isnt in the actual game, just in the pre-realease trailers.--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Weapons in trailers still count if they can be identified. [[User:Evil Tim|Evil Tim]] 11:11, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M110 is SR-25/Mark 11 Mod 0 ==&lt;br /&gt;
Wrong rail system to be an M110. The 110 uses Knight's URX rail system, which gives it an uninterrupted top rail for mounting optics. The forearm on the in-game rifle has a delta ring between it and the receiver, identifying it as Knight's free-float RAS used on the SR-25 and Mark 11 Mod 0. [[User:Spartan198|Spartan198]] 04:27, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Homefront 2 ==&lt;br /&gt;
&lt;br /&gt;
I just read that Crytek will develop Homefront 2 [http://www.crytek.com/news/thq-and-crytek-collaborate-to-develop-next-homefront-title]. Considering how both this game and Crysis 2 sucked balls, I cannot wait to shoot enemy soldiers with a Swarmer-like rock-it launcher. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:36, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Homefront’s unique setting and storyline captivated gamers the world over&amp;quot; &amp;lt;-So apparently THQ's brass are outright delusional. [[User:Evil Tim|Evil Tim]] 10:41, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:IMO, Crysis 2 was better than Homefront, and I'd prefer that Crytek will develop a continues storyline to Crysis 2. --[[User:RaNgeR|RaNgeR]] 10:44, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Eh, Crysis 2 wasn't as good as the original, and it still has the record for &amp;quot;protagonist who spends the most time lying in a heap.&amp;quot; And it ignored the plot of it's own prequel. [[User:Evil Tim|Evil Tim]] 10:46, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I really wished Kaos Studios made Frontlines 2 instead of Homefront, and Crytek made Crysis 2 in the vein of Crysis: Maximum Edition. Nonlinear &amp;gt; linear, whenever possible. --[[User:Masterius|Masterius]] 10:52, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why did they choose a Express model 870? ==&lt;br /&gt;
&lt;br /&gt;
This baffles me, why did they choose the inferior model of the 870? The gun is pretty crappy.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:16, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably for the same reason as MK107. Kaos Studios (or THQ) made a deal with Remington in addition to making a deal with PWS. --[[User:Masterius|Masterius]] 02:10, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But why an Express? Why not a Wingmaster.&lt;br /&gt;
&lt;br /&gt;
:::Because they made a deal with White Castle. Wingmaster would be KFC. [[User:Evil Tim|Evil Tim]] 11:15, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Replacing the shots ==&lt;br /&gt;
&lt;br /&gt;
Had new shots sitting on my hard drive for a year (since the last Steam sale when I got it in a bundle), I'll see about replacing the rest later. It's amazing how increasing the graphical fidelity somehow makes Homefront look worse. Might not be able to do the grenades since on PC it seems Jacobs has a grenade in his hand and then throws nothing rather than the other way around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:22, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
I have a few observations about the TDI Vector. It has a 30-round magazine (in single player) and, interestingly, when using it player has a vertical foregrip, which really can not see at the sight at the weapon on the ground or in the hands of the other characters.&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 03:03, 26 August 2013 (MSK)&lt;br /&gt;
:That's actually fairly common, in first-person shooters there's a player model (also known as Vmodel or viewmodel) and an in-world model with lower detail. It's only in third-person games where the weapon you hold is the same one everyone else in the game uses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:07, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rianna's Revolver ==&lt;br /&gt;
Can anyone get a shot of Rianna's holster? It looks like she's carrying a revolver rather than the M9 that most others have. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:56, 6 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_State_Counsellor_(Statskiy_sovetnik)&amp;diff=830445</id>
		<title>The State Counsellor (Statskiy sovetnik)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_State_Counsellor_(Statskiy_sovetnik)&amp;diff=830445"/>
		<updated>2014-07-03T03:37:41Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Mosin Nagant M1891/30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The State Counsellor (Statskiy sovetnik) &lt;br /&gt;
|picture = Statskiy sovetnik Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = Filipp Yankovsky&lt;br /&gt;
|date= 2005&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Studio Trite&lt;br /&gt;
|distributor=Karo Premiere&lt;br /&gt;
|character1=Erast Fandorin&lt;br /&gt;
|actor1=[[Oleg Menshikov]]&lt;br /&gt;
|character2=General Gleb Pozharsky&lt;br /&gt;
|actor2=[[Nikita Mikhalkov]]&lt;br /&gt;
|character3=Grigory Grinberg, &amp;quot;Grin&amp;quot;&lt;br /&gt;
|actor3=[[Konstantin Khabenskiy]]&lt;br /&gt;
|character4=Col. Burchinsky&lt;br /&gt;
|actor4=[[Fyodor Bondarchuk]]&lt;br /&gt;
|character5=Esfir Litvinova&lt;br /&gt;
|actor5=[[Emiliya Spivak]]&lt;br /&gt;
|character6=Julie Lenard&lt;br /&gt;
|actor6=Mariya Mironova&lt;br /&gt;
|character7=&amp;quot;Rakhmet&amp;quot;&lt;br /&gt;
|actor7=[[Aleksey Gorbunov]]&lt;br /&gt;
|character8=&amp;quot;Yemelya&amp;quot;&lt;br /&gt;
|actor8=[[Dmitriy Mukhamadeev]]&lt;br /&gt;
|character9=&amp;quot;Snegir&amp;quot;&lt;br /&gt;
|actor9=[[Kirill Gratsinski]]&lt;br /&gt;
|character10=Olga Dobrinskaya, &amp;quot;Igla&amp;quot;&lt;br /&gt;
|actor10=[[Oksana Fandera]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The State Counsellor''''' (original title ''Statskiy sovetnik'') is a 2005 Russian detective movie based on the novel by Boris Akunin, one of the series of historical detective novels about the adventures of detective Erast Petrovich Fandorin. The story takes place in Russian Empire in 1890s. The minister of police is assassinated in Moscow by a terrorist group led by &amp;quot;Grin&amp;quot; ([[Konstantin Khabenskiy]]). Two independent investigations are held, the first by Secret police, lead by Gen. Gleb Pozharsky ([[Nikita Mikhalkov]]), and the second, informal, by Erast Fandorin ([[Oleg Menshikov]]) who is Moscow Governor's Deputy for Special Assignments and skilled detective.&lt;br /&gt;
&lt;br /&gt;
''The State Counsellor'' is the third film about the adventures of Erast Fandorin (two previous were ''[[Azazel]]'' (2002) and ''[[The Turkish Gambit (Turetskiy gambit)|The Turkish Gambit]]'' (2005), in all three movies Fandorin is played by different actors). The movie was released in 130-min. theatrical version and 210-min. TV version. This page is based on TV version.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
[[Nagant M1895]] revolvers are used by many characters, including Erast Fandorin ([[Oleg Menshikov]]), &amp;quot;Grin&amp;quot; ([[Konstantin Khabenskiy]]) and his men - &amp;quot;Rakhmet&amp;quot; ([[Aleksey Gorbunov]]), &amp;quot;Yemelya&amp;quot; ([[Dmitriy Mukhamadeev]]) and &amp;quot;Snegir&amp;quot; (&amp;quot;Bullfinch&amp;quot;) ([[Kirill Gratsinski]]), robber &amp;quot;Kozyr&amp;quot; (&amp;quot;Trump&amp;quot;) ([[Vladimir Mashkov]]), and Moscow police detectives.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|300px|Nagant M1895, post 1930 version - 7.62x38N]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-1.jpg|thumb|none|600px|Erast Fandorin with Nagant in ambush. In the original novel Fandorin's personal weapon is Belgian pocket revolver of [[Webley Bulldog|Bulldog]] family.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-2.jpg|thumb|none|600px|&amp;quot;Rakhmet&amp;quot; fires at Fandorin.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-5.jpg|thumb|none|600px|&amp;quot;Yemelya&amp;quot; readies his Nagant.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-7.jpg|thumb|none|600px|&amp;quot;Snegir&amp;quot;, the youngest of terrorists, fires two Nagants akimbo.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-8.jpg|thumb|none|600px|&amp;quot;Kozyr&amp;quot; fires at police.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-9.jpg|thumb|none|600px|&amp;quot;Yemelya&amp;quot; with two Nagants.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-10.jpg|thumb|none|600px|&amp;quot;Snegir&amp;quot; cleans his revolver.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-11.jpg|thumb|none|600px|A close view at the cylinder.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-13.jpg|thumb|none|600px|Police detectives fire their Nagants.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-14.jpg|thumb|none|600px|&amp;quot;Grin&amp;quot; with Nagant in the final scene.]]&lt;br /&gt;
[[File:Statskiy sovetnik-Nagant-15.jpg|thumb|none|600px|A close view at &amp;quot;Grin&amp;quot;'s Nagant on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Reichsrevolver M1883 ==&lt;br /&gt;
&amp;quot;Grin&amp;quot; ([[Konstantin Khabenskiy]]) carries a [[Reichsrevolver M1883]] until he loses it during the shootout with police. This revolver is substituted with [[Nagant M1895]] in firing scenes.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
[[File:Statskiy sovetnik-Reichsrevolver83-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Statskiy sovetnik-Reichsrevolver83-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Model 1905 ==&lt;br /&gt;
[[FN Model 1905]] pistols, highly anachronistic for early 1890s, are seen in hands of General Pozharsky ([[Nikita Mikhalkov]]) and Esfir Litvinova ([[Emiliya Spivak]]). Litvinova's pistol is nickel plated with pearl grips. Pozharsky carries a blued pistol but in the final scene it is substituted with a nickel plated one. Pozharsky's pistol has a unknown logo on the grip; supposedly this pistol is a Spanish copy rather than original FN Model 1906.&lt;br /&gt;
[[Image:FN_model_1905.jpg|thumb|none|300px|FN Model 1905 - .25 ACP]]&lt;br /&gt;
[[File:Statskiy sovetnik-FN1906-1.jpg|thumb|none|600px|Esfir Litvinova aims her pistol at Fandorin. In the original novel she carries a [[Belgian Velo-Dog Revolver|Velodog revolver]].]]&lt;br /&gt;
[[File:Statskiy sovetnik-FN1906-2.jpg|thumb|none|600px|A close view at Litvinova's pistol.]]&lt;br /&gt;
[[File:Statskiy sovetnik-FN1906-3.jpg|thumb|none|600px|The grips can be seen.]]&lt;br /&gt;
[[File:Statskiy sovetnik-FN1906-4.jpg|thumb|none|600px|Pozharsky holds his pistol. An unknown logo is seen on the grip.]]&lt;br /&gt;
[[File:Statskiy sovetnik-FN1906-5.jpg|thumb|none|600px|Pozharsky fires his pistol in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891/30 ==&lt;br /&gt;
In several scenes [[Mosin Nagant M1891/30]] rifles are seen in hands of policemen. Ordinarily a Mosin-Nagant would be appropriate, but the 91/30 model is highly anachronistic, as it was not developed until 1930.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Mosin Nagant M1891/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-1.jpg|thumb|none|600px|Policemen with M91/30 rifles.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-2.jpg|thumb|none|600px|A close view at the rifle.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-3.jpg|thumb|none|600px|A policeman opens the bolt of his rifle. The hex receiver is typical for pre-1936 manufactured rifles.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-4.jpg|thumb|none|600px|A policemen aims.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-5.jpg|thumb|none|600px|A good side view at the rifle.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-6.jpg|thumb|none|600px|A spend cartridge is seen in the air.]]&lt;br /&gt;
[[File:Statskiy sovetnik-M91-30-7.jpg|thumb|none|600px|A muzzle of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified rifle ==&lt;br /&gt;
In the flashback scene that shows Grin's escape from Siberian prison a prison guard carries a vague seen rifle. Due to the shape of the business end this rifle can be identified as a [[Guide_to_Muzzleloaders#Russian_Infantry_Musket_M1845|percussion cap musket M1845]] but it is only a guess.&lt;br /&gt;
[[File:Russian M1845.jpg|thumb|none|400px|Russian percussion cap musket M1845 - .70 smoothbore]]&lt;br /&gt;
[[File:Statskiy sovetnik-Rifle-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* ''[[Azazel]]''&lt;br /&gt;
* ''[[The Turkish Gambit (Turetskiy gambit)|The Turkish Gambit]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Sword_(Mech)&amp;diff=830444</id>
		<title>The Sword (Mech)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Sword_(Mech)&amp;diff=830444"/>
		<updated>2014-07-03T03:34:01Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: /* Unknown Smith &amp;amp; Wesson revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sword_poster.jpg|thumb|right|300px|Russian poster for ''The Sword'' (Mech) (2009).]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword''' (Russian Title: '''&amp;quot;Mech/Меч&amp;quot;''') is a 2009 Russian action TV-series, probably inspired by the [[Rogue Force]]. Directed by Ilya Kulikov and Rustam Urazaev, the show is about a vigilante group created and led by a retired police major Maxim Kalinin (played by [[Eduard Flerov]]) nicknamed &amp;quot;Cap&amp;quot; for his service in VDV reckon during Second Chechen War when he was ranked captain. &lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Sword}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Kidnapper Valery Girko ([[Sergei Fischer]]) used [[Beretta 92FS]] at the very beginning of the first episode. It is the first firearm shown in the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Girko_with_Beretta_moments_from_being_knocked_out.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only handgun widely used in series is [[Makarov PM]]. Originally, Maxim Kalinin ([[Eduard Flerov]]) had one PM (with silencer), along with Saiga-410K-01 and RPG-26. After taking out the drug dealers at waste ground, Max and Kostyan robbed an apartment of Kalinin's former superior, colonel Muratov. When Muratov unexpectedly returned and was knocked out by Orlov, his Makarov was taken by the two and lated used by Anton Karev ([[Timur Efremenkov]]) to execute a corrupted police officer. &lt;br /&gt;
Shortly before, Max gave a task to Kostyan to go to Vladikavkaz where a large black firearms market exists, and to buy there 3 more suppressed Makarovs along with other weapons (which he successfully fulfilled). 4 more Makarovs were commandeered by Anton from the dead drug dealers after cottage shootout, increasing the total number of Makarovs &amp;quot;Sword&amp;quot; had from three to seven.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordMakarov-01.jpg‎|thumb|none|500px|Max ([[Eduard Flerov]]) aims his suppressed PM at corrupted judge Kravetz.]]&lt;br /&gt;
[[Image:SwordMakarov-02.jpg‎|thumb|none|500px|Max threatens Muratov with PM for abusing his girlfriend and former colleague Tatiana Dyomina.]]&lt;br /&gt;
[[Image:SwordMakarov-03.jpg‎|thumb|none|500px|Anton Karev ([[Timur Efremenkov]]) searches for the head drug dealer with Makarovs akimbo.]]&lt;br /&gt;
[[Image:SwordMakarov-04.jpg‎|thumb|none|500px|Muratov's PM lies on the table.]]&lt;br /&gt;
[[Image:Chizh practices with Makarov PM at police shooting range.jpg|thumb|none|500px|Chizh practices with Makarov PM at police shooting range]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM== &lt;br /&gt;
&lt;br /&gt;
PMM was used by robber Timur ([[Viktor Mishakov]]) during jewellery shop hold-up. It could be identified as PMM only by a wider grip which is seen when Timur puts a pistol to the neck of a shop owner who attempted to press the alarm button. Olga Stepnenko ([[Viktoria Fischer]]) also had PMM kept in locker at her kitchen at the end of the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|Makarov PMM, Modern extended magazine variant - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordPMM-01.jpg‎|thumb|none|500px|Timur watches over the hallway holding PMM.]]&lt;br /&gt;
[[Image:SwordPMM-02.jpg‎|thumb|none|500px|The PMM being put to the neck of shop's owner after he tried to push alarm button. Note the massive, Browning styled grip of the pistol, distinguishing it as PMM.]]&lt;br /&gt;
[[Image:Olga_with_PMM.jpg|thumb|none|500px|Olga draws her PMM, preparing to engage police which she expected to storm her apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS== &lt;br /&gt;
&lt;br /&gt;
[[Stechkin APS]] is a weapon of choice of a crafty robber Mikhail Balashov ([[Andrei Soroka]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordAKS-74U-03.jpg|thumb|none|500px|Balashov with his AKS-74U and Stechkin APS. &amp;quot;I wouldn't know are you cops or not!&amp;quot;.]]&lt;br /&gt;
[[Image:SwordAPS-02.jpg‎|thumb|none|500px|Balashov points his APS at jewelry shop's owner.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant revolver==&lt;br /&gt;
&lt;br /&gt;
[[Russian Nagant M1895]] is a personal sidearm of drug dealer nicknamed &amp;quot;Buratino&amp;quot; ([[Dmitry Sharakois]]). The same gun was used by drug lord, colonel Komin ([[Vladimir Yakovlev]]), in a failed suicide attempt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a War time Issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[Image:SwordNagant-01.jpg|thumb|none|500px|Buratino brandishes his Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smith &amp;amp; Wesson revolver==&lt;br /&gt;
An as-yet unidentified Smith &amp;amp; Wesson revolver is used by Komin in a continuity error, replacing his Nagant.&lt;br /&gt;
[[Image:SwordNagant-02.jpg|thumb|none|500px|Komin loads his revolver, preparing to commit suicide.]]&lt;br /&gt;
[[Image:SwordNagant-03.jpg|thumb|none|500px|He pulls the trigger...]]&lt;br /&gt;
[[Image:SwordNagant-04.jpg|thumb|none|500px|...but fails. That chamber turned out to be empty.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] Krinkov carbines are used by &amp;quot;Sword&amp;quot;, police and &amp;quot;Hydra&amp;quot; militants. Criminal ringleader Shamil Dadashev and robber Mikhail Balashov briefly used the AKS-74U as well.&lt;br /&gt;
Kostyan ([[Roman Kurtzyn]]) was ordered to buy two AKS-74U on his trip to Vladikavkaz, but was given three of them probably as a compensation instead of PP-19 Bizons, which were unavailable. For some reason, the team never used more than two AKS-74U in their raids until 18th episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39 mm]]&lt;br /&gt;
[[Image:SwordAKS-74U-02.jpg‎|thumb|none|500px|3 AKS-74U lie on the table among other weapons.]]&lt;br /&gt;
[[Image:SwordAKS-74U-03.jpg‎|thumb|none|500px|Balashov with his AKS-74U and Stechkin APS. &amp;quot;I wouldn't know are you cops or not!&amp;quot;.]]&lt;br /&gt;
[[Image:SwordAKS-74U-04.jpg‎|thumb|none|500px|Karev sprays his AKS-74U at police reinforcements.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74== &lt;br /&gt;
&lt;br /&gt;
[[AKS-74]] were used by numerous characters; MVD Spetsnaz, OMON, FSB Alpha Group, some &amp;quot;Hydra&amp;quot; militants, Russian paratroopers and  Chechen terrorists from Kalinin and Savkin's flashbacks, Kovalchuk (&amp;quot;black realtors&amp;quot; gang member) and one of the detectives from Egorov's investigation team during store gunfight all used AKS-74. 2 AKS-74 were commandeered from the killed &amp;quot;Hydra&amp;quot; militants by &amp;quot;Sword&amp;quot; after forest shootout. One of these AKS-74 was carried by Orlov during raid on TV center, and both of them were later used by Karev and Orlov during team's escape through the police cordon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74M with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[Image:SwordAKS-74-01.jpg‎|thumb|none|500px|Kovalchuk (&amp;quot;black&amp;quot; real estate brokers gang member) about to fire his AKS-74.]]&lt;br /&gt;
[[Image:SwordAKS-74-02.jpg‎|thumb|none|500px|Kovalchuk firing AKS-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M== &lt;br /&gt;
&lt;br /&gt;
[[AK-74M]] is a standard weapon for Russian army. It was used by some of &amp;quot;Hydra&amp;quot; militants, MVD Spetznaz and OMON. Some of VDV paratroopers and Chechen terrorists in Kalinin's flashback were also seen carrying the AK-74M. One of the detectives from Egorov's team used AK-74M during the storehouse shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SwordAK-74M-02.jpg‎|thumb|none|500px|The guy to the right is seen with AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
[[AKM]]s are used by &amp;quot;Hydra&amp;quot; militants, most notably by the one who wounded Savkin ([[Alexander Barinov]]) and to whom Kalinin spoke a memorable speech later. Orlov trained Olga how to shoot with it. In Kalinin's flashback about his times in VDV and Chechen war, he was seen with AKM, which is quite a strange choose for VDV troop who would rather use AKS-74 or AK-74M.&lt;br /&gt;
AKM was used by Max in rescuing Savkin's daughter from &amp;quot;Hydra&amp;quot; office. Then again, the AKM appeared in his hands most likely due to a continuity error since he was clearly seen carrying an AKS-74U while entering the building. &lt;br /&gt;
Later the AKM was carried by Dmitry Chizhov ([[Vlad Pavlov]]) nicknamed &amp;quot;Chizh&amp;quot; (&amp;quot;Siskin&amp;quot;) during escape from the storehouse and he shot dead a detective in process with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7,62x39 mm]]&lt;br /&gt;
[[Image:Hydra_militant_to_the_left_prepares_to_reload_his_AKM.jpg‎|thumb|none|500px|Hydra militant to the left prepares to reload his AKM.]]&lt;br /&gt;
[[Image:SwordAKM-02.jpg‎|thumb|none|500px|Olga is trained how to shoot with AKM.]]&lt;br /&gt;
[[Image:SwordAKM-03.jpg‎|thumb|none|500px|Max with AKM during evac from &amp;quot;Hydra&amp;quot; office.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
&lt;br /&gt;
[[AKMS]] was carried by commander of &amp;quot;Ruby&amp;quot; rapid response team of &amp;quot;Hydra&amp;quot; private security company. Some of OMON troops in the last episode also carried these rifles. &lt;br /&gt;
One more AKMS has been used by Dmitry Chizhov in the last episode during bloody gunfight.  It is one of the most serious continuity errors since all of &amp;quot;Sword&amp;quot; operators were armed with AKS-74U at the beginning of the raid on Muratov's apartment (and even during the most part of chase scene).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7,62x39 mm]]&lt;br /&gt;
[[Image:Ruby_team_leader.jpg‎|thumb|none|500px|&amp;quot;Ruby&amp;quot; team leader with AKMS.]]&lt;br /&gt;
[[Image:SwordAKMS.jpg‎|thumb|none|500px|Chizh fires AKMS at advancing Alpha troops.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
A very strange rifle - looking like wood stocked AK-104, fitted with metal AKS-74 style folding stock was carried by one of the convoy policemen who escorted two renegade police officers later executed by &amp;quot;Sword&amp;quot;. The gun may be either a civilian grade Saiga MK short pattern rifle (semi-auto only) or a non-firing replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMSKrinkovHybrid.jpg‎|thumb|none|500px|AKMS/Krinkov hybrid lies on the floor together with Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
Almost all of FSB Alpha Group operators use [[AK-103]] as their service rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|445px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SwordAK-103-01.jpg|thumb|none|500px|FSB Alpha Group troops with AK-103. Note that their superior is no other than Rustam Urazaev, this show's director.]]&lt;br /&gt;
[[Image:SwordAK-103-02.jpg|thumb|none|500px|Alpha Group operator with AK-103 detects Orlov.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Saiga-410K-01==&lt;br /&gt;
Saiga-410K-01 with a wooden pistol grip and 10-round magazine was illegally kept by Kalinin, and was used by Konstantin Orlov to blow up a drug dealers' car and kill a dealer. It is probably the first appearance of this gun on TV show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga_410_imfdb.jpg‎|thumb|none|400px|Saiga-410K-01 - .410 Magnum. This Saiga version resembles AK-74M the most.]]&lt;br /&gt;
[[Image:Kalinin_sits_over_his_Saiga.jpg|thumb|none|500px|Kalinin sits over his Saiga]]&lt;br /&gt;
[[Image:SwordSaiga410K-01-02.jpg‎|thumb|none|500px|Konstantin Orlov (Kostyan) prepares to fire his Saiga]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotguns==&lt;br /&gt;
A pair of double barreled shotguns (presumably TOZ-63) were used by renegade police officers Bystryakov and Ryabov to murder those with expensive cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sword12-gauge_shotgun.jpg|thumb|none|500px|Renegade police officer Ryabov in his own flashback, right after killing a woman.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
&lt;br /&gt;
2 [[Kedr PP-91]]s were sold to Orlov by an illegal arms dealer in Vladikavkaz instead of PP-19 &amp;quot;Bison&amp;quot;s. They were provided with custom suppressors. &amp;quot;Sword&amp;quot; used them only once, in the raid on pedophiles' cottage. &lt;br /&gt;
Drug dealer Samir also used PP-91 in the cottage gunfight with Karev.&lt;br /&gt;
&lt;br /&gt;
[[Image:kedrpp91.jpg|thumb|none|400px|Kedr PP-91 SMG - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordPP-91-01.jpg‎|thumb|none|500px|Kostyan loads a PP-91 fitted with a custom made suppressor.]]&lt;br /&gt;
[[Image:SwordPP-91-02.jpg‎|thumb|none|500px|Drug dealer Samir fires his PP-91 at Karev.]]&lt;br /&gt;
[[Image:SwordPP-91-03.jpg‎|thumb|none|500px|Kostyan and Max execute a pedophile with PP-91. While Kostyan holds a normal PP-91 (which has strange stock, possibly from an AKMS), Max wields a PDT-9T Esaul.]]&lt;br /&gt;
&lt;br /&gt;
==PDT-9T Esaul==&lt;br /&gt;
&lt;br /&gt;
Max carries a [[Kedr PP-91#PDT-9T Esaul|PDT-9T ''Esaul'']], as a substitute for the  Kedr PP-91.&lt;br /&gt;
[[Image:PDT-9T.jpg|thumb|none|400px|PDT-9T ''Esaul'' less-than-lethal personal protection weapon - 9mm P.A. Rubber]]&lt;br /&gt;
[[Image:SwordPP-91-03.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVDS==&lt;br /&gt;
&lt;br /&gt;
Konstantin Orlov ([[Roman Kurtzyn]]) carries a Dragunov SVDS, often fitted with a suppressor. It is not the usual [[SVD Dragunov]], but the SVDS version developed for VDV paratroopers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|none|500px|SVDS rifle with shortened barrel and folding stock, intended for paratroopers - 7.62x54mm R]]&lt;br /&gt;
[[Image:SwordSVDS-00.jpg‎|thumb|none|500px|Kostyan admires his newly acquired SVDS.]]&lt;br /&gt;
[[Image:SwordSVDS-01.jpg‎|thumb|none|500px|SVDS lies on the table. Note the folded stock.]]&lt;br /&gt;
[[Image:SwordSVDS-03.jpg‎|thumb|none|500px|Olgaaims his suppressed SVDS while waiting for a prisoner transport vehicle.]]&lt;br /&gt;
[[Image:SwordSVDS-04.jpg‎|thumb|none|500px|Orlov with an SVDS in Max's flashback about Second Chechen War.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare (Airsoft Replica)==&lt;br /&gt;
What appears to be an airsoft replica of the [[Accuracy International Arctic Warfare]] was used by an assassin. It can be identified as an airsoft replica by the straight barrel profile, lack of cut-out over the magazine well and the plain silver &amp;quot;ejection port&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Accuracy International airsoft.jpg|thumb|501px|none|Accuracy International Arctic Warfare, airsoft replica]]&lt;br /&gt;
[[Image:SwordAWS-01.jpg‎|thumb|none|500px|Assassin aims at Knyazeva with Arctic Warfare.]]&lt;br /&gt;
[[Image:SwordAWS-02.jpg‎|thumb|none|500px|Assassin moments before discarding his AW and fleeing.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1 AWSM==&lt;br /&gt;
&lt;br /&gt;
Alpha Group snipers used [[Accuracy International Arctic Warfare]] AWSM in the last shootout and chase scene. It makes sense since L96A1 (chambered .338 Lapua Magnum) is a standard weapon issued for Alpha Group.&lt;br /&gt;
&lt;br /&gt;
[[Image:AWSM fixed.jpg|thumb|none|500px|Accuracy International AWSM with fixed stock - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SwordAWSM-01.jpg|thumb|none|500px|Alpha Group sniper team with AWSM rifle.]]&lt;br /&gt;
[[Image:A_good_closeup_of_L91A1_as_sniper_gets_shot_by_Kostyan.jpg‎‎|thumb|none|500px|A good closeup of AWSM as sniper gets shot by Kostyan.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==PKM machine gun==&lt;br /&gt;
A [[PK machine gun]] was bought by Max in the 18th episode. The PKM was used by Savkin and later by  Karev after Savkin was wounded. &lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:SwordPKM-01.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] rocket launcher was used by Kalinin to assassinate Shamil Dadashev, the last surving member of the &amp;quot;black realtor&amp;quot; gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:Dmitry_Chizhov_playing_around_with_RPG-26.jpg‎|thumb|none|500px|Dmitry Chizhov &amp;quot;Chizh&amp;quot; playing around with RPG-26.]]&lt;br /&gt;
[[Image:SwordRPG-26.jpg‎|thumb|none|500px|Max with RPG-26 moments before firing it at Dadashev's cottage.]]&lt;br /&gt;
&lt;br /&gt;
==F-1==&lt;br /&gt;
An [[F-1 hand grenade]] is seen among weapons bought by Orlov. The grenade was used in the last battle by Max. &lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:SwordF1RGD5.jpg‎|thumb|none|500px|F-1 and RGD-5 lie on the floor of Balashov's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
One [[RGD-5 hand grenade]] together with F-1 was used by robber Mikhail Balashov during his escape from police.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:SwordF1RGD5.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Sword_(Mech)&amp;diff=830443</id>
		<title>The Sword (Mech)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Sword_(Mech)&amp;diff=830443"/>
		<updated>2014-07-03T03:24:44Z</updated>

		<summary type="html">&lt;p&gt;Chitoryu12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sword_poster.jpg|thumb|right|300px|Russian poster for ''The Sword'' (Mech) (2009).]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword''' (Russian Title: '''&amp;quot;Mech/Меч&amp;quot;''') is a 2009 Russian action TV-series, probably inspired by the [[Rogue Force]]. Directed by Ilya Kulikov and Rustam Urazaev, the show is about a vigilante group created and led by a retired police major Maxim Kalinin (played by [[Eduard Flerov]]) nicknamed &amp;quot;Cap&amp;quot; for his service in VDV reckon during Second Chechen War when he was ranked captain. &lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Sword}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Kidnapper Valery Girko ([[Sergei Fischer]]) used [[Beretta 92FS]] at the very beginning of the first episode. It is the first firearm shown in the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Girko_with_Beretta_moments_from_being_knocked_out.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only handgun widely used in series is [[Makarov PM]]. Originally, Maxim Kalinin ([[Eduard Flerov]]) had one PM (with silencer), along with Saiga-410K-01 and RPG-26. After taking out the drug dealers at waste ground, Max and Kostyan robbed an apartment of Kalinin's former superior, colonel Muratov. When Muratov unexpectedly returned and was knocked out by Orlov, his Makarov was taken by the two and lated used by Anton Karev ([[Timur Efremenkov]]) to execute a corrupted police officer. &lt;br /&gt;
Shortly before, Max gave a task to Kostyan to go to Vladikavkaz where a large black firearms market exists, and to buy there 3 more suppressed Makarovs along with other weapons (which he successfully fulfilled). 4 more Makarovs were commandeered by Anton from the dead drug dealers after cottage shootout, increasing the total number of Makarovs &amp;quot;Sword&amp;quot; had from three to seven.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordMakarov-01.jpg‎|thumb|none|500px|Max ([[Eduard Flerov]]) aims his suppressed PM at corrupted judge Kravetz.]]&lt;br /&gt;
[[Image:SwordMakarov-02.jpg‎|thumb|none|500px|Max threatens Muratov with PM for abusing his girlfriend and former colleague Tatiana Dyomina.]]&lt;br /&gt;
[[Image:SwordMakarov-03.jpg‎|thumb|none|500px|Anton Karev ([[Timur Efremenkov]]) searches for the head drug dealer with Makarovs akimbo.]]&lt;br /&gt;
[[Image:SwordMakarov-04.jpg‎|thumb|none|500px|Muratov's PM lies on the table.]]&lt;br /&gt;
[[Image:Chizh practices with Makarov PM at police shooting range.jpg|thumb|none|500px|Chizh practices with Makarov PM at police shooting range]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM== &lt;br /&gt;
&lt;br /&gt;
PMM was used by robber Timur ([[Viktor Mishakov]]) during jewellery shop hold-up. It could be identified as PMM only by a wider grip which is seen when Timur puts a pistol to the neck of a shop owner who attempted to press the alarm button. Olga Stepnenko ([[Viktoria Fischer]]) also had PMM kept in locker at her kitchen at the end of the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|Makarov PMM, Modern extended magazine variant - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordPMM-01.jpg‎|thumb|none|500px|Timur watches over the hallway holding PMM.]]&lt;br /&gt;
[[Image:SwordPMM-02.jpg‎|thumb|none|500px|The PMM being put to the neck of shop's owner after he tried to push alarm button. Note the massive, Browning styled grip of the pistol, distinguishing it as PMM.]]&lt;br /&gt;
[[Image:Olga_with_PMM.jpg|thumb|none|500px|Olga draws her PMM, preparing to engage police which she expected to storm her apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS== &lt;br /&gt;
&lt;br /&gt;
[[Stechkin APS]] is a weapon of choice of a crafty robber Mikhail Balashov ([[Andrei Soroka]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordAKS-74U-03.jpg|thumb|none|500px|Balashov with his AKS-74U and Stechkin APS. &amp;quot;I wouldn't know are you cops or not!&amp;quot;.]]&lt;br /&gt;
[[Image:SwordAPS-02.jpg‎|thumb|none|500px|Balashov points his APS at jewelry shop's owner.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant revolver==&lt;br /&gt;
&lt;br /&gt;
[[Russian Nagant M1895]] is a personal sidearm of drug dealer nicknamed &amp;quot;Buratino&amp;quot; ([[Dmitry Sharakois]]). The same gun was used by drug lord, colonel Komin ([[Vladimir Yakovlev]]), in a failed suicide attempt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a War time Issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[Image:SwordNagant-01.jpg|thumb|none|500px|Buratino brandishes his Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smith &amp;amp; Wesson revolver==&lt;br /&gt;
An as-yet unidentified Smith &amp;amp; Wesson revolver is used by Komin in a continuity error, replacing his Nagant.&lt;br /&gt;
[[Image:SwordNagant-02.jpg|thumb|none|500px|Komin loads his Nagant, preparing to commit suicide.]]&lt;br /&gt;
[[Image:SwordNagant-03.jpg|thumb|none|500px|He pulls the trigger...]]&lt;br /&gt;
[[Image:SwordNagant-04.jpg|thumb|none|500px|...but fails. That chamber turned out to be empty.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] Krinkov carbines are used by &amp;quot;Sword&amp;quot;, police and &amp;quot;Hydra&amp;quot; militants. Criminal ringleader Shamil Dadashev and robber Mikhail Balashov briefly used the AKS-74U as well.&lt;br /&gt;
Kostyan ([[Roman Kurtzyn]]) was ordered to buy two AKS-74U on his trip to Vladikavkaz, but was given three of them probably as a compensation instead of PP-19 Bizons, which were unavailable. For some reason, the team never used more than two AKS-74U in their raids until 18th episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39 mm]]&lt;br /&gt;
[[Image:SwordAKS-74U-02.jpg‎|thumb|none|500px|3 AKS-74U lie on the table among other weapons.]]&lt;br /&gt;
[[Image:SwordAKS-74U-03.jpg‎|thumb|none|500px|Balashov with his AKS-74U and Stechkin APS. &amp;quot;I wouldn't know are you cops or not!&amp;quot;.]]&lt;br /&gt;
[[Image:SwordAKS-74U-04.jpg‎|thumb|none|500px|Karev sprays his AKS-74U at police reinforcements.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74== &lt;br /&gt;
&lt;br /&gt;
[[AKS-74]] were used by numerous characters; MVD Spetsnaz, OMON, FSB Alpha Group, some &amp;quot;Hydra&amp;quot; militants, Russian paratroopers and  Chechen terrorists from Kalinin and Savkin's flashbacks, Kovalchuk (&amp;quot;black realtors&amp;quot; gang member) and one of the detectives from Egorov's investigation team during store gunfight all used AKS-74. 2 AKS-74 were commandeered from the killed &amp;quot;Hydra&amp;quot; militants by &amp;quot;Sword&amp;quot; after forest shootout. One of these AKS-74 was carried by Orlov during raid on TV center, and both of them were later used by Karev and Orlov during team's escape through the police cordon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74M with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[Image:SwordAKS-74-01.jpg‎|thumb|none|500px|Kovalchuk (&amp;quot;black&amp;quot; real estate brokers gang member) about to fire his AKS-74.]]&lt;br /&gt;
[[Image:SwordAKS-74-02.jpg‎|thumb|none|500px|Kovalchuk firing AKS-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M== &lt;br /&gt;
&lt;br /&gt;
[[AK-74M]] is a standard weapon for Russian army. It was used by some of &amp;quot;Hydra&amp;quot; militants, MVD Spetznaz and OMON. Some of VDV paratroopers and Chechen terrorists in Kalinin's flashback were also seen carrying the AK-74M. One of the detectives from Egorov's team used AK-74M during the storehouse shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SwordAK-74M-02.jpg‎|thumb|none|500px|The guy to the right is seen with AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
[[AKM]]s are used by &amp;quot;Hydra&amp;quot; militants, most notably by the one who wounded Savkin ([[Alexander Barinov]]) and to whom Kalinin spoke a memorable speech later. Orlov trained Olga how to shoot with it. In Kalinin's flashback about his times in VDV and Chechen war, he was seen with AKM, which is quite a strange choose for VDV troop who would rather use AKS-74 or AK-74M.&lt;br /&gt;
AKM was used by Max in rescuing Savkin's daughter from &amp;quot;Hydra&amp;quot; office. Then again, the AKM appeared in his hands most likely due to a continuity error since he was clearly seen carrying an AKS-74U while entering the building. &lt;br /&gt;
Later the AKM was carried by Dmitry Chizhov ([[Vlad Pavlov]]) nicknamed &amp;quot;Chizh&amp;quot; (&amp;quot;Siskin&amp;quot;) during escape from the storehouse and he shot dead a detective in process with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7,62x39 mm]]&lt;br /&gt;
[[Image:Hydra_militant_to_the_left_prepares_to_reload_his_AKM.jpg‎|thumb|none|500px|Hydra militant to the left prepares to reload his AKM.]]&lt;br /&gt;
[[Image:SwordAKM-02.jpg‎|thumb|none|500px|Olga is trained how to shoot with AKM.]]&lt;br /&gt;
[[Image:SwordAKM-03.jpg‎|thumb|none|500px|Max with AKM during evac from &amp;quot;Hydra&amp;quot; office.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
&lt;br /&gt;
[[AKMS]] was carried by commander of &amp;quot;Ruby&amp;quot; rapid response team of &amp;quot;Hydra&amp;quot; private security company. Some of OMON troops in the last episode also carried these rifles. &lt;br /&gt;
One more AKMS has been used by Dmitry Chizhov in the last episode during bloody gunfight.  It is one of the most serious continuity errors since all of &amp;quot;Sword&amp;quot; operators were armed with AKS-74U at the beginning of the raid on Muratov's apartment (and even during the most part of chase scene).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7,62x39 mm]]&lt;br /&gt;
[[Image:Ruby_team_leader.jpg‎|thumb|none|500px|&amp;quot;Ruby&amp;quot; team leader with AKMS.]]&lt;br /&gt;
[[Image:SwordAKMS.jpg‎|thumb|none|500px|Chizh fires AKMS at advancing Alpha troops.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
A very strange rifle - looking like wood stocked AK-104, fitted with metal AKS-74 style folding stock was carried by one of the convoy policemen who escorted two renegade police officers later executed by &amp;quot;Sword&amp;quot;. The gun may be either a civilian grade Saiga MK short pattern rifle (semi-auto only) or a non-firing replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMSKrinkovHybrid.jpg‎|thumb|none|500px|AKMS/Krinkov hybrid lies on the floor together with Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
Almost all of FSB Alpha Group operators use [[AK-103]] as their service rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|445px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SwordAK-103-01.jpg|thumb|none|500px|FSB Alpha Group troops with AK-103. Note that their superior is no other than Rustam Urazaev, this show's director.]]&lt;br /&gt;
[[Image:SwordAK-103-02.jpg|thumb|none|500px|Alpha Group operator with AK-103 detects Orlov.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Saiga-410K-01==&lt;br /&gt;
Saiga-410K-01 with a wooden pistol grip and 10-round magazine was illegally kept by Kalinin, and was used by Konstantin Orlov to blow up a drug dealers' car and kill a dealer. It is probably the first appearance of this gun on TV show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga_410_imfdb.jpg‎|thumb|none|400px|Saiga-410K-01 - .410 Magnum. This Saiga version resembles AK-74M the most.]]&lt;br /&gt;
[[Image:Kalinin_sits_over_his_Saiga.jpg|thumb|none|500px|Kalinin sits over his Saiga]]&lt;br /&gt;
[[Image:SwordSaiga410K-01-02.jpg‎|thumb|none|500px|Konstantin Orlov (Kostyan) prepares to fire his Saiga]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotguns==&lt;br /&gt;
A pair of double barreled shotguns (presumably TOZ-63) were used by renegade police officers Bystryakov and Ryabov to murder those with expensive cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sword12-gauge_shotgun.jpg|thumb|none|500px|Renegade police officer Ryabov in his own flashback, right after killing a woman.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
&lt;br /&gt;
2 [[Kedr PP-91]]s were sold to Orlov by an illegal arms dealer in Vladikavkaz instead of PP-19 &amp;quot;Bison&amp;quot;s. They were provided with custom suppressors. &amp;quot;Sword&amp;quot; used them only once, in the raid on pedophiles' cottage. &lt;br /&gt;
Drug dealer Samir also used PP-91 in the cottage gunfight with Karev.&lt;br /&gt;
&lt;br /&gt;
[[Image:kedrpp91.jpg|thumb|none|400px|Kedr PP-91 SMG - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SwordPP-91-01.jpg‎|thumb|none|500px|Kostyan loads a PP-91 fitted with a custom made suppressor.]]&lt;br /&gt;
[[Image:SwordPP-91-02.jpg‎|thumb|none|500px|Drug dealer Samir fires his PP-91 at Karev.]]&lt;br /&gt;
[[Image:SwordPP-91-03.jpg‎|thumb|none|500px|Kostyan and Max execute a pedophile with PP-91. While Kostyan holds a normal PP-91 (which has strange stock, possibly from an AKMS), Max wields a PDT-9T Esaul.]]&lt;br /&gt;
&lt;br /&gt;
==PDT-9T Esaul==&lt;br /&gt;
&lt;br /&gt;
Max carries a [[Kedr PP-91#PDT-9T Esaul|PDT-9T ''Esaul'']], as a substitute for the  Kedr PP-91.&lt;br /&gt;
[[Image:PDT-9T.jpg|thumb|none|400px|PDT-9T ''Esaul'' less-than-lethal personal protection weapon - 9mm P.A. Rubber]]&lt;br /&gt;
[[Image:SwordPP-91-03.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVDS==&lt;br /&gt;
&lt;br /&gt;
Konstantin Orlov ([[Roman Kurtzyn]]) carries a Dragunov SVDS, often fitted with a suppressor. It is not the usual [[SVD Dragunov]], but the SVDS version developed for VDV paratroopers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|none|500px|SVDS rifle with shortened barrel and folding stock, intended for paratroopers - 7.62x54mm R]]&lt;br /&gt;
[[Image:SwordSVDS-00.jpg‎|thumb|none|500px|Kostyan admires his newly acquired SVDS.]]&lt;br /&gt;
[[Image:SwordSVDS-01.jpg‎|thumb|none|500px|SVDS lies on the table. Note the folded stock.]]&lt;br /&gt;
[[Image:SwordSVDS-03.jpg‎|thumb|none|500px|Olgaaims his suppressed SVDS while waiting for a prisoner transport vehicle.]]&lt;br /&gt;
[[Image:SwordSVDS-04.jpg‎|thumb|none|500px|Orlov with an SVDS in Max's flashback about Second Chechen War.]]&lt;br /&gt;
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==Accuracy International Arctic Warfare (Airsoft Replica)==&lt;br /&gt;
What appears to be an airsoft replica of the [[Accuracy International Arctic Warfare]] was used by an assassin. It can be identified as an airsoft replica by the straight barrel profile, lack of cut-out over the magazine well and the plain silver &amp;quot;ejection port&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Accuracy International airsoft.jpg|thumb|501px|none|Accuracy International Arctic Warfare, airsoft replica]]&lt;br /&gt;
[[Image:SwordAWS-01.jpg‎|thumb|none|500px|Assassin aims at Knyazeva with Arctic Warfare.]]&lt;br /&gt;
[[Image:SwordAWS-02.jpg‎|thumb|none|500px|Assassin moments before discarding his AW and fleeing.]]&lt;br /&gt;
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==Accuracy International L96A1 AWSM==&lt;br /&gt;
&lt;br /&gt;
Alpha Group snipers used [[Accuracy International Arctic Warfare]] AWSM in the last shootout and chase scene. It makes sense since L96A1 (chambered .338 Lapua Magnum) is a standard weapon issued for Alpha Group.&lt;br /&gt;
&lt;br /&gt;
[[Image:AWSM fixed.jpg|thumb|none|500px|Accuracy International AWSM with fixed stock - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SwordAWSM-01.jpg|thumb|none|500px|Alpha Group sniper team with AWSM rifle.]]&lt;br /&gt;
[[Image:A_good_closeup_of_L91A1_as_sniper_gets_shot_by_Kostyan.jpg‎‎|thumb|none|500px|A good closeup of AWSM as sniper gets shot by Kostyan.]]&lt;br /&gt;
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=Other=&lt;br /&gt;
&lt;br /&gt;
==PKM machine gun==&lt;br /&gt;
A [[PK machine gun]] was bought by Max in the 18th episode. The PKM was used by Savkin and later by  Karev after Savkin was wounded. &lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:SwordPKM-01.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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==RPG-26==&lt;br /&gt;
The [[RPG-26]] rocket launcher was used by Kalinin to assassinate Shamil Dadashev, the last surving member of the &amp;quot;black realtor&amp;quot; gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:Dmitry_Chizhov_playing_around_with_RPG-26.jpg‎|thumb|none|500px|Dmitry Chizhov &amp;quot;Chizh&amp;quot; playing around with RPG-26.]]&lt;br /&gt;
[[Image:SwordRPG-26.jpg‎|thumb|none|500px|Max with RPG-26 moments before firing it at Dadashev's cottage.]]&lt;br /&gt;
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==F-1==&lt;br /&gt;
An [[F-1 hand grenade]] is seen among weapons bought by Orlov. The grenade was used in the last battle by Max. &lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:SwordF1RGD5.jpg‎|thumb|none|500px|F-1 and RGD-5 lie on the floor of Balashov's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
One [[RGD-5 hand grenade]] together with F-1 was used by robber Mikhail Balashov during his escape from police.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:SwordF1RGD5.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Chitoryu12</name></author>
	</entry>
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