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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chablar</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T01:53:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=407100</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=407100"/>
		<updated>2011-04-10T01:55:23Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* M16A4 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1960-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16-A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Since the original M16 is the first pattern AR-15 select fire rifle that was adopted in 1964 by the U.S. Air Force in Vietnam (and also given to the ARVN) all appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available Colt AR-15 SP1 rifle.  After being phased out from active duty, the military owned weapons were issued to National guard units (and later bequeathed to Federal and local law enforcement agencies).  Movie Armorers could acquire Law Enforcement Sales models of the M16, as Class III transferable weapons or built as Class III manufacturers.  However, an easier way was for commercially sold semiautomatic Colt AR-15 SP1 rifles to be converted to full auto fire in the 1970s and 1980s and these were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Across The Universe]] || Various || National Guardsmen ||. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Alone in the Dark (2005)]] || Various || Bureau 713 Commandos ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || U.S. Army soldiers ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Once Upon a Time in Mexico]] || [[Gerardo Vigil]] || General Marquez || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Once Upon a Time in Mexico]] || Various || General Soldiers || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Coronado]] || [[Clayton Rohner]] || Arnet McClure || .|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Coronado]] || Various || Rebel Soldiers ||. || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Analyze This]] || Various || Mobsters || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix, The|The Matrix]] || Various || Lobby guards|| Fitted with both 3-prong and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix, The|The Matrix]] || [[Keanu Reeves]] || Neo ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with [[M16A1]] flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Village of the Damned (1995)|Village of the Damned]] || . || U.S. Soldiers || Fitted with M16A2 foregrips || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || [[Tom Hanks]] || Forrest Gump ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various || U.S. Army soldiers || .|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| [[Pauly Shore]]||PFC &amp;quot;Bones&amp;quot; Conway|| LaFrance-converted AR-15 SP1; fitted with [[M16A1]] flash hider and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| Various || U.S. Army personnel|| LaFrance-converted AR-15 SP1s; fitted with [[M16A1]] flash hiders and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park]] || Unknown actor || InGen worker || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hider|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Dolph Lundgren]]|| Sergeant Chris Kenner || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Brandon Lee]]|| Johnny Murata || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard]] || Various || LAPD S.W.A.T. officers || .|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Roddy Piper]]|| Nada ||. || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Keith David]]|| Frank|| .|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || Various || Cable 54 building guards|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Jacket]]||Various || U.S. Marines || .|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Weapon]]||Various || LAPD S.W.A.T. officers ||Deleted scene only|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Dutch ||Fitted with [[M16A1]] flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Sonny Landham]] || Billy ||Fitted with [[M16A2]] hand guards, [[M16A1]] flash hider, and [[Mossberg 500]] shotgun || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || Various || U.S. Marines || Fitted with [[M16A1]] flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]] || Various || N.Y.P.D. SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes ||1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]] || [[Chris Pedersen]] || Crawford || Fitted with [[M16A1]] flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Deal]] || Various || Patrovita's thugs|| . || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || [[Arnold Schwarzenegger]]|| John Matrix||Fitted with [[M16A1]] flash hider; becomes an [[M16A1]] in some shots || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || Various || Arius' men and U.S. Army soldiers||Fitted with [[M16A1]] flash hiders, some with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[My Science Project]] || Various || Various || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || [[Brian Dennehy]] || Hope Sheriff Will Teasle || . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || Various || Hope County sheriff's deputies || . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfen]] || [[Albert Finney]] || NYPD Detective Dewey Wilson ||Night Vision Scope|| 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfen]] || [[Gregory Hines]] || Whittington ||Night Vision Scope|| 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Stripes]] || Various || U.S. Army soldiers || . || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Taps]] || Various || Cadets || . || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from New York]] || Various || U.S. Police Force and Secret Service Agents || handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]] || Various || U.S. Army soldiers || . || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Boys from Brazil, The|The Boys from Brazil]] || Various || Nazis || . || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spy Who Loved Me]]||Various || U.S. Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]]|| Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and [[M16A1]] flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Streak]] || Various || FBI Agents || . || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Minute Warning]] || [[John Cassavetes]] || L.A.P.D. Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Zardoz]] || Various || Exterminators || . || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands]] || Various || Army National Guard || . || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Soylent Green]] || Various || Guards || . || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[The Friends of Eddie Coyle]] || Various || Gangsters || . || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft's Big Score!]] || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamonds are Forever]] || Various || Blofield's henchmen || . || 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Station Zebra]] || Various || U.S. Navy crew and Marines || . || 1968&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The President's Analyst]] || [[James Coburn]] || Dr. Sidney Schaefer || . || 1967&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Agent for H.A.R.M.]]|| [[Unidentified]] || Eastern Bloc soldier ||Colt Firearms credited || 1966&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days in May]] || [[Andrew Duggan]] || Col. William 'Mutt' Henderson ||Possibly the first depiction of a M-16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist || || 2005-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself || || 2002-&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Unknown actor || henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] ||  || Various || || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City Stories]]|| || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Shellshock Nam '67]] || |Called the &amp;quot;Assault Rifle&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || w/ optional scope, reflex sight, grenade launcher, and shotgun attachments || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Mafia sniper || [[Hayate the Combat Butler]] || With A2 handguards and scope || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of the forward assist button and a chrome bolt carrier (which was later dropped with the M16A1).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Currently seen Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is a modified variant of the original M16 which featured several improvements, including the forward assist, the most visually obvious difference. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.  '''Many examples in recent films are actually 'faux' XM16E1 rifles'''.   The real XM16E1 has a partial magazine fence on its' lower receiver, whereas the M16A1 has a full raised rib around the magazine release button).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Jay Baruchel]] ||  Kevin Sandusky ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Brandon T. Jackson]] ||  Alpo Chino ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| Various || Actors playing U.S. soldiers ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| [[Mel Gibson]]|| Lt. Col. Hal Moore ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Barry Pepper]] || Joe Galloway ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Josh Daugherty]] || Spc. Robert Ouellette ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Ryan Hurst]] || Sgt. Ernie Savage ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Robert Bagnell]] || 1LT. Charlie Hastings ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Chris Klein]] || 2LT. Jack Geoghegan ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| Various || U.S. Army soldiers ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| [[Jaimz Woolvett]] || Lieutenant Dugan ||mocked up from an M16A1|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| Various || U.S. Marines||mocked up from an M16A1|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Berets, The|The Green Berets]]|| [[John Wayne]]|| Colonel Mike Kirby ||Real XM16E1 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Berets, The|The Green Berets]]|| Various || U.S. Special Forces ||Real XM16E1|| 1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|M16A1 with A2 style handguards - 5.56x45mm.  Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sniper]] || . || hong Kong SDU Sniper Team || M16A1 with A2 style handguards and ACOG || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || Various || Karen rebels || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] || Various || Massachusetts State Police at funeral || Fitted with [[M16A2]] hand guards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil's Rejects, The|The Devil's Rejects]] || Various || Sheriffs deparment and Rejects || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || Fiddler's Green Soldiers ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crocodile Hunter: Collision Course]] || Various || U.S. Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || Unknown actor|| Colombian narcotics officer || .|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] || . || Human resistance fighters || With &amp;amp; without M203 grenade launchers || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Beau Travail]] || Various || French Foreign Legion || Used during the river crossing scene || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Streak]] || Various || Mexican Border Security Officers || Fitted with M16A2 hand guards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentagon Wars, The|The Pentagon Wars]] || . || U.S. Army soldiers || With M16A2 handguards || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentagon Wars, The|The Pentagon Wars]] || [[Cary Elwes]] || Lt. Col. James G. Burton || With magazine removed and M16A2 handguards || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || Various || Convicts and U.S. National Guardsmen || Fitted with M16A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Own]] || Unknown Actor || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Postman, The|The Postman]] || Various || Holnist soldiers ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] || Various || U.S. Marshalls || Fitted with M16A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]]|| Various || Rogue U.S. Marines || Fitted with M16A2 handguards and tactical flashlights, with &amp;amp; without [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo &amp;amp; Juliet]] || Various || Verona Beach police officers || Some fitted with M16A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]|| Background extras|| U.S. Soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat]]|| [[Wes Studi]]|| Detective Casals || Fitted with M16A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] || .|| .|| Seen on the wall of a Splatterpunks house || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| [[Philip Kwok]] || Mad Dog ||Fitted with [[M203 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| Various || Hong Kong police and Johnny Wong's thugs || .|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] || N/A || N/A || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Soldiers]] || Various || Colombian soldiers || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing But Trouble]] || Various || National Guardsmen || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard 2]]|| Various || Airport police and U.S. Army Special Forces || The Army team's fitted with [[M16A2]] hand guards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]]|| Various || U.S. Army soldiers || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Recall]] || N/A || N/A || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Chow Yun-Fat]] || Mark Lee ||. || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Anita Mui]] || Chow Ying Kit ||. || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Tony Leung Ka-Fai]] || Cheung Chi Mun||. || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || Various || ARVN soldiers ||. || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Casualties of War]] || Various || U.S. Army soldiers || .|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle II]] || Various || U.S. Military Police || .|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Prejudice]]|| Various || Special Unit and cartel members || some with A2 hand guards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel ||. || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardens of Stone]] || . || U.S. Army personnel. Newsfootage of Vietnam War ||.|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens]] || N/A || N/A || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Equalizer 2000]]|| Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]]|| Various || U.S. Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle]] || Various|| U.S. Air Force security guards || .|| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]]|| Various || NYPD S.W.A.T. officers || . || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| [[Charlie Sheen]]|| Pvt. Chris Taylor  ||.  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| Various|| U.S. Army soldiers || . || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] || Various || U.S. Marines ||. || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of The Dead (1985)|Day of the Dead]]|| Various|| U.S. Army soldiers || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood Part II]]|| Various|| Vietnamese troops and pirates || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostbusters]]|| Various || U.S. National Guardsmen || . || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Paul Winfield]] || Lt. Edward Traxler || . || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Lance Henriksen]] || Detective Hal Vukovich || . || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| Various || LAPD officers || . || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]]|| Various || U.S. National Guardsmen || . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[The Day After]]|| Various || U.S. Air Force Security Police || . || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 2]]|| Various || Thugs || . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| [[Carrie Fisher]]|| Jake's ex-fiance || . || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, U.S. Army soldiers || . || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Countdown]]|| Various || U.S. Marines || . || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]] || Various || U.S. Army soldiers ||. || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerk, The|The Jerk]] || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonraker]] || Various || Drake launch base guards || .|| 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Odd Angry Shot]] || Various || Australian SAS troopers || .|| 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]] || Various || SFPD officers ||. || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Close Encounters of the Third Kind]] || Various || Soldiers || .||1976&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Back]] || [[Pablo Espinosa]] || Chico Spaceman ||.|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999-2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]] || Various || || || 1995-1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987-1988&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface: The World is Yours]] || ||Can be fitted with [[M203 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || With optional A2 handguards and M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] || |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: Ranger Elite]] || || also available with M203 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto III]]  || || Fitted with fictional 60-rd magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer: Red Alert]] || || With A2 handguards; used by Allied soldiers in FMV cutscenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Black Arrow]] || ACOG Scope || Possibly an A1 fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ace Combat 5: The Unsung War]] || With A2 handguards || Seen in cutscene, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]] || With cloth wrappings on handguards || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| [[Kochikame, The UFO Movie]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Various characters || [[Full Metal Panic!]] ||fitted with A2 handguards||2002&lt;br /&gt;
|-&lt;br /&gt;
|Ulgian Soldiers || [[Noir]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Rally Vincent's Bedroom || [[Riding Bean]] || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|US Army soldiers || [[Blood+]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Thugs/Mercenaries/US Military || [[Black Lagoon]] || ||2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
|U.S. soldiers || [[The Skull Man]] || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|Spec-Ops Commandos || [[Black Magic M-66]]  || Some are outfitted with [[M203 grenade launcher|M203s]] ||1987&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg terrorist || [[Appleseed]] || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|Various || [[Asobi ni Ikuyo: Bombshells from the Sky]] || With and without A2 handguards and M203s || 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fair Game (2010)|Fair Game]] ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[G.I._Joe:_The_Rise_of_Cobra|G.I. Joe: The Rise of Cobra]] || || US Army soldier || fitted with a M203 grenade launcher with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Colombian Army soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Rogue unit ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || Jordanian Special Forces soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloverfield]] ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Babylon A.D.]] ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bangkok Dangerous]] ||  || Police sniper || With scope, Harris bipod, and cheekpad || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby Z]] || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || SPC. Tommy Yates ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] ||  || Sierra Leone Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] ||  || South African mercenaries ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men: The Last Stand]] ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || US Army soldiers || With &amp;amp; without Surefire Universal weaponlight || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || US Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Jake Gyllenhaal]] || Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Jamie Foxx]] || SSGT. Sykes || With &amp;amp; without paintball conversion || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Lucas Black]] || LCPL. Chris Kruger ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCPL. Ramon Escobar || With Cobra CM203 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || With &amp;amp; without M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || With M203 grenade launcher/Cobray CM203 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||  || US Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||  || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of War]] ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day After Tomorrow, The|The Day After Tomorrow]] ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Whole Ten Yards, The|The Whole Ten Yards]] || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Whole Ten Yards, The|The Whole Ten Yards]] || [[Matthew Perry]] || Oz ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[44 Minutes: The North Hollywood Shootout]] || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || [[Miami PD officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man Apart]] ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Core, The|The Core]] ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale II: Requiem]] ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tears of the Sun]] ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marines || With &amp;amp; without M203 grenade launcher || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Another Day]] ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Another Day]] ||  || South Korean Military Police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade_II|Blade II]] || [[Matt Schulze]] || Chupa || fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene)|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ali G Indahouse]] || [[Sasha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Josh Hartnett]] || SSGT. Matt Eversmann ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || SPC. John Grimes || With M203 grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Johnny Strong]] || SFC Randy Shughart ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Carmine Giovinazzo]] || SGT. Mike Goodale ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Matthew Marsden]] || SPC. Dale Sizemore ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Gregory Sporleder]] || SGT. Scott Galentine ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Brian Van Holt]] || SGT. Struecker ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || SSGT. Ruiz || With Cobray CM203 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] ||  || US Army Rangers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park III]] ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines]] ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution]] ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]] ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[General's Daughter, The|The General's Daughter]] || Various actors || U.S. Army soldiers ||.|| 1999 &lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] || [[Mark Wahlberg]] || SFC Troy Barlow ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] || [[Ice Cube]] || SSGT. &amp;quot;Chief&amp;quot; Elgin ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] ||  || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Streak]] ||  || US Custom agents ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Streak]] ||  || Mexican Border Patrol officers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Godzilla (1998)|Godzilla]] ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Armageddon]] ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcano]] ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)|Bulletproof]] ||  || LAPD SWAT officers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)|Bulletproof]] ||  || DEA agents ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] || [[Meg Ryan]] || CPT. Karen Emma Walden || With full-auto lower receiver  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] || [[Seth Gilliam]] || SGT. Steven Altameyer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] ||  || US Army soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Independence Day]] ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye]] ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park]] ||  || Guards || With &amp;amp; wouthout barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cold]] ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop_2|Robocop 2]] ||  || Detroit Police officers || fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Line of Duty: The FBI Murders]] || [[Michael Gross]] || William Matrix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Nicki Lynn Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburg PD officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Armored van driver ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Henchman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Randy Vasquez]] || GSgt. Galindez ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[David James Elliott]] || Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Play 16&amp;quot; || [[Max Martini]] || MSgt. Mack Gerhardt || With M9 bayonet || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; || [[Eric Ladin]] || Cpl. Blaylock ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; ||  || US Army soldiers ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Coalition of the Willing&amp;quot; || [[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Reconstruction&amp;quot; || [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Doppleganger&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Don Franklin]] || Cpt. Craig Donovan ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Rick Worthy]] || Sgt. Grubbs ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek: Voyager]] / &amp;quot;Future's End&amp;quot; ||  || Militant extremists ||  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Heroes&amp;quot; ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Charge of This Post&amp;quot; || [[Eion Bailey]] || Dean Lessing ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; || [[Patrick St. Esprit]] || Karl Hartung ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; ||  || Security personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Force]] / &amp;quot;Dead Is Forever&amp;quot; || [[Ross Kemp]] || Sgt. Henno Garvie || With M203 grenade launcher || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[X Files, The|The X Files]] ||  ||  ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[50 Cent: Bulletproof]] ||  ||  || 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[GoldenEye 007]] || As the &amp;quot;AR33&amp;quot; || Erroneously shown capable of full auto fire || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || With and without M203 grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || With and without M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Desert Storm II: Back to Baghdad]] ||  || With M203 grenade launcher || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || With and without M203 grenade launcher || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: Rise of a Soldier]] ||  || With and without M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 2]] ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (VG)|The Punisher]] || As the &amp;quot;5.56mm Assault Rifle&amp;quot; || With optional M203 grenade launcher and night-vision scope, incorrectly shown capable of full auto fire  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project I.G.I]] ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Project IGI 2: Covert Strike]] ||  || With M203 grenade launcher || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell]] ||  ||used by hostile NPCs  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead]] || Assault Rifle || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead 2]] || M-16 Assault Rifle || With barrel-mounted weaponlight and optional laser sight&amp;lt;br /&amp;gt;50-round magazine || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer]] ||  || Seen on box art only, non-playable || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] || As the &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || || Available w/ [[M203 grenade launcher]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Operations: Typhoon Rising]] || || Available w/ [[M203 grenade launcher]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Manhunt]] || As the &amp;quot;M16&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Manhunt 2]] || As the &amp;quot;M16&amp;quot; || || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayoi Neko Overrun!]] ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[When They Cry|Higurashi no Naku Koro ni Kai]] ||Banken Soldiers||Using 20 round magazines||2006&lt;br /&gt;
|- &lt;br /&gt;
| [[Ghost in the Shell Stand Alone Complex]] || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
The A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles]] ||.|| U.S. Marines || . || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Survival of the Dead]] || [[Athena Karkanis]] || Tomboy || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Fitted with an [[M203]] grenade launcher || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] || . || U.S. military personnel || With ACOG scopes, Surefire Universal weaponlights, and RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry (2009)|Far Cry]] ||. || Mercenary || With Aimpoint sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hurt Locker]] ||. || U.S. Army soldiers || With Aimpoint sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still]] || . || U.S. Army soldiers || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|The Incredible Hulk]] || . || U.S. Army soldiers || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] || . || U.S. Army soldiers || . || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || . || Sgt. First Class Duhon || With EOTech red dot sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines || [[CSI: Miami]] / &amp;quot;Come As You Are&amp;quot; || With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Miami-Dade P.D. officer || [[CSI: Miami]] / &amp;quot;Seeing Red&amp;quot; || With EOTech red dot sight || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || New Bern residents || [[Jericho (TV series)|Jericho]] ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Beck's soldiers || [[Jericho (TV series)|Jericho]] || With and without M68 Aimpoint scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldier || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Flag]] || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] || Major Harold &amp;quot;Buzz&amp;quot; Gordon || &amp;quot;M16A2&amp;quot; || Fitted w/ iron sights, Aimpoint M68 red dot sight, and [[M203 grenade launcher]]. || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||FBI HRT ||&amp;quot;M16&amp;quot; ||with [[M203]] UBGL or reflex scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || U.S. Marines || M16A4 || Available w/ iron sights, Aimpoint M68 red dot sight, EOTech Holographic sight, Trijicon ACOG scope, foregrip, and [[M203 grenade launcher]]. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] || U.S. Marines || M16A4 || Available w/ iron sights, and [[M203 grenade launcher]]. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || U.S. Marines || M16A4 || Available w/ iron sights, SureShot red dot sight, AN/PEQ-2 laser designator, and [[M203 grenade launcher]]. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: True Soldiers]] || U.S. Army Soldiers || M16A4 || Fitted w/ Aimpoint M68 red dot sight, and [[M203 grenade launcher]]. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  || &amp;quot;M-16A3&amp;quot; ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] ||  || &amp;quot;Black Angel&amp;quot; || Fitted w/ foregrip. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] || U.S. Army Soldiers || M16A4/M16A4 DMR || Available w/ iron sights, Aimpoint M68 red dot sight, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320]] grenade launcher. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines || M16A4, M16A4 RCO, M16A4 M203, and M16A4 M203 RCO || Available w/ iron sights, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, AN/PEQ-2 laser designator, and [[M203 grenade launcher]]. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || M16A4, M16A4 (Assault), M16A4 (CQB), M16A4 (Night Ops), M16A4 (Marksman), M16A4 (Stealth). || Available w/ iron sights, Aimpoint M68 red dot sight, EOTech 556 Holographic sight, Trijicon 4x32 ACOG scope, AN/PVS-17 night vision scope, suppressor, AN/PEQ-2 laser designator, and [[M203 grenade launcher]]. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || U.S. Army Ragners || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, and [[M203 grenade launcher]]. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Marines: Modern Urban Combat]] ||  ||  || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]]. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront]] || U.S. Army Soldiers ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines ||  || Fitted w/ Iron sights, Aimpoint CompM2 red dot sight, Trijicon TA31RCO-A4CP ACOG scope, and SureFire Universal WeaponLight. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || U.S. Marines || M16A4 ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || With A2-style handguards || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Lori Petty]] || Pvt. Christine Jones || With A2-style handguards || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[David Alan Grier]] || Pvt. Fred Ostroff || With A2-style handguards || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] ||  || US Army soldiers || With A2-style handguards || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Trespass]] || [[Ice Cube]] || Savon || With A2-style handguards and rubber bands on pistol grip &amp;amp; handguard || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Trespass]] || [[Byron Minns]] || Moon || With A2-style handguards and rubber bands on pistol grip &amp;amp; handguard || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Trespass]] || [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus || With A2-style handguards and rubber bands on pistol grip &amp;amp; handguard || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Trespass]] || [[Tico Wells]] || Davis || With A2-style handguards and rubber bands on pistol grip &amp;amp; handguard || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Time and Tide]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Brothers]] ||  || Police honor guard || With A2-style handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* [[Star Trek: Voyager]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|500px|Colt Match Target with 20-round magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the ribbing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm. This is the exact same rifle as above except with a 30 round magazine instead of a 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
* ''[[To Live and Die in L.A.]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* [[Ben Stiller]] as Tugg Speedman and others in [[Tropic Thunder]]&lt;br /&gt;
::This info is incorrect.  Speedman's rifle, though a 16&amp;quot; carbine is not either a Sporter I or Sporter II. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:54, 11 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Different Actors || U.S. Army soldiers || [[X-Files, The]] || Mocked up to look like M16A2 || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking Tall]] ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Dumbo Drop]] ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[James McGowan]] || Major Mike Kessler || [[The Border (TV Series)]] / &amp;quot;Blowback&amp;quot; || With ELCAN sight  || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Repblican Guard Special Forces || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cherokee rebels || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Survivalists/other characters || [[Millennium]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S.A.F. personnel || [[Stargate: SG1]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. military personnel/various bad guys || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Viper]] / &amp;quot;Diamond in the Rough&amp;quot; || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Villains || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Armored van robber || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Love and Guns&amp;quot; || with [[Cobray 37mm Launcher|Cobray CM203]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burgi]] || Det. Jim Ellison || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Siege&amp;quot; ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || C-7 || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|right|500px|Colt Canada C8A1 carbine 5.56x45mm with ELCAN scope. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|right|500px|Colt Canada C8A3 carbine 5.56x45mm with ELCAN scope and polymer magazine. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the U.S. military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper recievers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || Gunmen || [[The Border (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || C8A3, with EOTech red dot sight and ELCAN scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|right|500px|Screen-used Faux M203 launcher attached to M16/SP1 5.56x45mm configured as seen in ''[[Predator]]'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 5.56x45mm with M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|right|500px|M16A4 5.56x45mm with  M203 grenade launcher 40mm.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface]] || [[Al Pacino]] || Tony Montana || M16A1, with two magazines taped together &amp;quot;jungle style&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Dutch || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 6: City Under Siege]] || [[David Graf]] || Eugene Tackleberry || M16A1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCpl. Ramon Escobar || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || M16A1, hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || Spc. John Grimes || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || Sgt. Ruiz || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || M16A1 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Jaime Gomez]] || Sgt. Julio Vega || M16A1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || Reciprocity team member || M16A2 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || [[Rodney Hill]] || Collins || AR-15/SP1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || M16A1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] ||  || Henchmen || M16A2, with Beta-C drum magazines || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[American Gangster]] ||  ||  || M16A1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Bokeem Woodbine]] || Sgt. Crisp || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Tony Todd]] || Cpt. Darrow || Switches between AR-16/SP1 and M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || Rogue Marines || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Seth Green]] || Dan || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Ethan Suplee]] || Elwood || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[One That Got Away, The|The One That Got Away]] || [[Paul McGann]] || Chris Ryan || AR-15/SP1, with camouflage paint scheme || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Sean Bean]] || Andy McNab || M16A2, with camouflage paint scheme and compass attached to handguard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Kevin Collins]] || Chris Ryan || M16A2, with camouflage paint scheme || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 2]] ||  ||  || M16A1, with scope mounted on carry handle || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||  || US Marine || M16A1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || Bones Conway || M16A1, promotional material only || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || M16A1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || M16A2, promotional material only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marine || M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || US Army soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || MET-D soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Switches between M16A2 and M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] || Mounted on M16A2 || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kieran Mulroney]] || Cpl. Mick Kirkland || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Kimsey]] || Lt. Willis || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Mohmand || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines || [[CSI: NY]] / &amp;quot;Heroes&amp;quot; || Mounted on M16A2, with ACOG scope || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; || Mounted on AR-15/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: Ranger Elite]] || || on M16A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on M16A4, with optional ACOG scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || || Mounted on M16A1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || Mounted on M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: Rise of a Soldier]] ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] ||  || Mounted on M16A4, with AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || Mounted on M16A4, with AN/PEQ-2 IR designator and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] ||  || Mounted on M16A4 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: True Soldiers]] ||  || Mounted on M16A4, with optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Agent Under Fire]] || As the &amp;quot;Windsor FSU-4&amp;quot; || Mounted on M16A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || As the &amp;quot;M16A2&amp;quot; || Mounted on M16A4, with optional ACOG scope, red dot sight, and camouflage paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Marines: Modern Urban Combat]] ||  || Mounted on M16A4, with ACOG scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Remi|| [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  SWAT Officers || [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  Asano || [[Mezzo DSA]] || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| U.S. soldier || [[Blood+]] || Mounted on M16A2 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 aka U.S. Army's XM177E1- 5.56mm.  This submachine gun utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|GAU-5/A aka Colt Model 610 - 5.56x45mm.  This is the USAF version and was only used by them.  This is NOT the E1 version, which was used almost exclusively by the Army.]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|'''XM177E2 Carbine''' aka Colt Model 629 aka - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles.  The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (a line of carbines that would eventually be called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a 10&amp;quot; barrel and a slab side receiver just like the original AR-15s.  The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, upgraded breakdown pin assembly and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show [[Stargate: SG1]] since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air force during the vietnam war and is still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note:  Since the ATF viewed the flashhider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer.  Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks.  '''Thus there are virtually NO real XM177s used in movies. ''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel.  Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors.  So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Sam Raimi]] as Security Guard in ''[[Spies Like Us]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* ''[[General's Daughter, The|The General's Daughter]]'' (1999)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Special Forces in ''[[The Peacemaker]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* Criminal Henchwoman in ''[[Fatal Beauty]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* [[Sean Connery]] as John Mason, [[Nicolas Cage]] as Stanley Goodspeed, and Rogue US Recon Marines in ''[[The Rock]]'' (fitted with tactical flashlights and/or M203 Grenade Launchers)&lt;br /&gt;
&lt;br /&gt;
* M.O.I. Swat teams in ''[[Brazil]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Double Impact]]''&lt;br /&gt;
&lt;br /&gt;
* Richard Norton in ''[[Equalizer 2000]]'' (heavily modified to look somewhat futuristic)&lt;br /&gt;
&lt;br /&gt;
* [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]'' (with Aimpoint M3 red-dot sight and camouflage paint) (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Colonel Coetzee ([[Arnold Vosloo]])'s men in ''[[Blood Diamond]]'' ''(with Aimpoint M3 red-dot sight and camouflage paint)'' (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Counter-terrorist teams in ''[[Toy Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* Shadow Company goons and [[Gary Busey]] as Mr. Joshua in ''[[Lethal Weapon]]'' (Busey using one with a scope as well as with and without 'jungle-style' taped magazines)&lt;br /&gt;
&lt;br /&gt;
* Drug runners in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[Park is Mine, The|The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Bucho's henchmen in ''[[Desperado]]''&lt;br /&gt;
&lt;br /&gt;
* Reciprocity team members in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT commander in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Lt. Mike Harrigan in ''[[Predator 2]]'', (fitted with [[M203 grenade launcher]])&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy SEALs in ''[[Navy SEALs]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Biehn]] as Lt. Curran in ''[[Navy SEALs]]'' (fitted with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* [[John Castle]] as Paul McDaggett in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Ben Richards in ''[[The Running Man]]''&lt;br /&gt;
&lt;br /&gt;
* A Chicago P.D. SWAT sniper in ''[[Fugitive, The|The Fugitive]]''&lt;br /&gt;
&lt;br /&gt;
* [[Judd Nelson]] as Nick in ''[[New Jack City]]''&lt;br /&gt;
&lt;br /&gt;
* Navy Seals in ''[[Hot Shots! Part Deux]]''&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]''(Fitted with [[M203]] grenade launchers)&lt;br /&gt;
&lt;br /&gt;
* [[Dean Norris]] as Det. Sgt. Goodhart, [[Charles Boswell]] as Jack Axel in ''[[Hard to Kill]]''&lt;br /&gt;
&lt;br /&gt;
* FBI HRT members in ''[[The Cell]]''&lt;br /&gt;
&lt;br /&gt;
* [[Valri Bromfield]] as 'Miss Purdah' in ''[[Nothing But Trouble]]'' (She carries both a civilian CAR-15 and an XM177E2.)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Raymond Cruz]] || Rodriguez || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Seven Days]] || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || NNL Personnel || [[Seven Days]] || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Spriggan]]'' (Model 629)&lt;br /&gt;
* ''[[Key the Metal Idol]]'' (Model 629)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;Mustang MAR-4&amp;quot;, available with an M203 grenade launcher as the &amp;quot;Mustang MAR-4 GL&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Vietnam]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]'' (XM-177E2)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]'' series&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 Carbine 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|500px|right|Colt Model 654 - a Model 653 designed for export - 14.5&amp;quot; barrel and no forward Assist - 5.56x45mm]]&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Viet Nam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work. Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 - 5.56x45mm.]]&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Model 725 - aka the Colt R6520 A2 Govt. Model Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 5.56x45mm]]&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 SMG - 5.56x45mm.  Note that the Colt Model 733 has the A1E1 upper receiver (A1 rear sights, but has a brass deflector, like the Model 715 or any of the Canadian M16s)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Willem Dafoe]] as Sergeant Elias K. Grodin in ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Berenger]] as Sgt. Bob Barnes in  ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Robert De Niro]] as Neil McCauley in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Val Kilmer]] as Chris Shiherlis in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Götz Otto]] as Stamper in ''[[Tomorrow Never Dies]]'' (M727, fitted with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Paul Chan]] as U.N. Cultural Attache of China Xian Chen in ''[[U.S. Marshals]]'' ((Colt AR-15 Carbine, Civilian version of the Colt M653); fitted with Aimpoint 9000 SC red dot scope and silencer)&lt;br /&gt;
&lt;br /&gt;
* Delta Force operators and [[Ron Eldard]] as Mike Durant in ''[[Black Hawk Down]]'' (M727 and M733, fitted with various accessories including M68 Aimpoint red dot scopes, silencers, tactical flashlights, and camouflage paint)&lt;br /&gt;
&lt;br /&gt;
* [[Linda Hamilton]] as Sarah Connor in ''[[Terminator 2: Judgement Day]]'' (fitted with silencer, laser sight, and ACOG scope, and a standard issue one on the freeway shootout) (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the T-800 in ''[[Terminator 2: Judgement Day]]'' (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* Models at the Berlin Arms Fair in ''[[Lord of War]]'' (M653 and M723)&lt;br /&gt;
&lt;br /&gt;
* Brazilian cops (BOPE members) in ''[[Elite Squad]]''&lt;br /&gt;
* Brad Whitaker ([[Joe Don Baker]]) in ''[[The Living Daylights]]'' (fitted with a transparent bullet-proof shield) (M733)&lt;br /&gt;
* [[Hugh Jackman]] as James Howlett in ''[[X-Men Origins: Wolverine]]'' (M733)&lt;br /&gt;
* A Navy SEAL in ''[[Hot Shots! Part Deux]]'' (fitted with a [[M203]]) (M653)&lt;br /&gt;
* Special Forces soldiers in ''[[Green Zone]]'' (With Aimpoint sights and Surefire Universal tactical lights) (M727)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Johnathan LaPaglia]] as Frank Parker in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;, M733)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Gross]] as Burt Gummer in ''[[Tremors: The Series]]'' (episodes &amp;quot;Shriek and Destroy&amp;quot; and &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* [[Victor Browne]] as Tyler Reed in ''[[Tremors: The Series]]'' (episode &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* Pittsburg P.D. SWAT in ''[[The Kill Point]]'' (M653, fitted with Surefire M500AB weaponlights)&lt;br /&gt;
&lt;br /&gt;
* ''[[Miami Vice]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in the armoury but never used in ''[[Sanctuary]]'' (episode &amp;quot;Penance&amp;quot;, M733)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || &amp;quot;M16A1 Menosar&amp;quot; || Model 653, with optional [[M203 grenade launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || &amp;quot;M16A1 Mekotzrar&amp;quot; || Model 733, with A1-style upper receiver || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne]] || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Underworld]] || &amp;quot;A12 Carbine&amp;quot; || Model 727 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || &amp;quot;Commando&amp;quot; || Model 733, with flat top || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
* ''[[Asobi ni Ikuyo: Bombshells from the Sky]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine==&lt;br /&gt;
The AR-15 (for Armalite model 15)Carbine is the common name for the widely-owned semi-automatic rifle which soon afterwards became the selective fire M16 and M4 carbine assault rifles, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|right|500px|AR-15 Carbine with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || With night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, the M4A1 also utilizes a heavier barrel profile under the handguards in order to prevent the barrel from rapidly overheating during fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature M4A1 || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Force One]] || [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] || . || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cell]] || . || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[2009: Lost Memories]] || . || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sum of All Fears]] || . || U.S. military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || . || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] || . || Soldiers || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[X2: X-Men United]] ||  .|| Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || . || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponslights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Jeremy Renner]] || Brian Gamble || Fitted with ACOG compact scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[L.L. Cool J]] || Officer Deacon 'Deke' Kay || Fitted with ACOG compact scope and Surefire M500AB weaponlight handguard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Colin Farrell]] || Officer Jim Street || Fitted with ACOG compact scope and Surefire M500AB weaponlight handguard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Underworld]] || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 3: Rise of the Machines]] || . || S.W.A.T. officers || Fitted with C-More sights and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cube Zero]] || . || Soldiers || . || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] || . || NSA security forces || Fitted with Surefire M500AB forearm weaponlights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX2: State of the Union]] || . || S.W.A.T. officers || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] || . || Company Men members || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Transporter 2]] ||.  || Miami S.W.A.T. member || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sentinel]] ||.  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] || . || 'Fish' gunman || Fitted with Elcan optical sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] || [[Jeremy Renner]] || Sgt. Doyle || Fitted with EOTech sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, and no front post sight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] || [[Rose Byrne]] || Major Scarlet || Same one like above || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] || . || U.S. Army personnel || Fitted with M68 Aimpoint scopes, ACOG scopes, AN/PEQ-2 IR designators and tactical flashlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || Tyrese Gibson || USAF Technical Sergeant Epps || Fitted with ACOG scope and M203 Grenade Launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || . || SOCCENT personnel and Delta team || Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Wars: D-War]] || . || S.W.A.T. teams and U.S. military personnels || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Lions for Lambs]] || Derek Luke || Arian Finch || Fitted with ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloverfield]] || . || U.S. Army soldiers || Fitted with M68 Aimpoint scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hurt Locker]] || [[Anthony Mackie]] || SGT J.T Sanborn || Fitted with M68 Aimpoint scope, ACOG scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hurt Locker]] || [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] || . || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Babylon A.D.]] || [[Vin Diesel]] || Toorop || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Degeneration]] || . || Leon || Fitted with folding iron sight, M203 Grenade Launcher and an optical grenade sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Degeneration]] || . || Greg || Fitted with different rear iron sights and tactical weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Degeneration]] || . || U.S. Marines || Fitted with folding iron sight, M203 Grenade Launcher and an optical grenade sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] || . || U.S. Navy SEALs || Fitted with AN/PEQ-2 IR designator, ACOG scope, vertical foregrip and flashlights || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| [[31 North 62 East]] || . || SAS commandos || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Edge of Darkness]] || . || S.W.A.T. officers || Fitted with EOTech Holographic Sights and weaponlights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crazies]] ||  || U.S. Army soldiers and an infected hunter || Fitted with M68 Aimpoint scope, ACOG scope, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] || [[Matt Damon]] || CWO Roy Miller || Fitted with ACOG scope and flashlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] || . || MET-D soldier || Fitted with ACOG scope and flashlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Erik Palladino]] || Sgt. Chris &amp;quot;Scream&amp;quot; Silas || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Omid Abtahi]] || PFC Tariq Nassiri || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Keith Robinson]] || Pvt. Avery &amp;quot;Angel&amp;quot; King || With ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Luke MacFarlane]] || Pvt. Frank &amp;quot;Dim&amp;quot; Dumphy || With AN/PEQ-2 IR designator and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Michael Cudlitz]] || Col. Ryan || With silencer, Surefire Universal weaponlight, AN/PEQ-2 IR designator, custom camo paint, and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldiers || With AN/PEQ-2 IR designators and RIS foregrips || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || Iraqi civilian || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Dennis Haysbert]] || Sgt. Maj. Jonas Blane || With &amp;amp; without M68 Aimpoint red dot scope, RIS foregrip, AN/PEQ-2 IR designator, ACOG scope, and Surefire Universal weaponlight || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Max Martini]] || Sgt. Mack gerhardt || With ACOG scope, AN/PEQ-2 IR designator, M68 Aimpoint red dot scope, Surefire Universal weaponlight, and M203 grenade launcher || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Wes Chatham]] || SSgt. Sam McBride || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Scott Foley]] || Sgt. Bob Brown || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, and RIS foregrip || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Semper Fidelis&amp;quot; ||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Snow Day&amp;quot; || [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Primeval]] || [[Mark Wakeling]] || Cpt. Tom Ryan || With ACOG scope, RIS foregrip, and Surefire Universal weaponlight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Primeval]] ||  || SAS soldiers || With ACOG scope, RIS foregrip, and Surefire Universal weaponlight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Glades, The|The Glades]] ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || Counter Terrorist || Maverick M4A1 Carbine ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 2: Sons of Liberty]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] ||  || M4A1SD ||  ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;M4&amp;quot; &amp;amp; &amp;quot;Spec Ops M4&amp;quot; ||with various attachments ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || U.S. Army || M4A1 Carbine/M4A1 SOPMOD ||Can be fitted with iron sights, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, Trijicon RX01 Reflex sight, Harris bipod, KAC suppressor, and M203A1 grenade launcher || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || Counter Terrorist || Maverick M4A1 Carbine ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] || Jack Carver, Mercenaries || M4 Assault Weapon ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter Strike: Source]] || Counter Terrorist || Maverick M4A1 Carbine ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Spectrum Warrior]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercenaries: Playground of Destruction]] ||  || Carbine ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[SWAT 4]] || NYPD SWAT, Suspects || M4A1 Carbine || Fitted with SureFire M500AB WeaponLight, and foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || U.S. Marines || M4A1 Carbine || Fitted with Aimpoint M68 red dot sight || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || U.S. Army soldiers, U.S. Marines, Hamas, and IDF soldiers || M4/M4A1 Carbine || Available w/ iron sights, Aimpoint M68 red dot sight, Trijicon TA31F and TA31RCO ACOG scopes, ITL MARS, Kimber Mepro, EOTech Holographic sight, foregrip, Harris bipod, and M203 grenade launchers || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry Instincts: Predator]] ||  || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Spectrum Warrior: Ten Hammers]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Saints Row]] ||  || AR40 Xtnd ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || U.S. Army soldiers || M4, M4 CompM2, M4 ACOG, M4 + M203, M4 + M203 CompM2, M4A1 ACOG, M4A1 ACOG + M203, and M4A1 QDS CompM2 || Available w/ iron sights, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, suppressor, and M203A1 grenade launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane and Lynch: Dead Men]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] || U.S. Marines || M4A1 Carbine || Fitted with iron sights, Aimpoint M68 red dot sight, and foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || U.S. Marines, British SAS || M4A1, M4 Suppressed, M4A1 Grenadier, M4A1 SOPMOD, M4 SOPMOD || Available w/ iron sights, tasco Red Dot, EOTech 552 Holographic sight, Trijicon 4x32 ACOG scope, suppressor,  foregrip, AN/PEQ-2 TPIAL laser designator, and M203A1 grenade launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || U.S. Army soldiers || M4A1 Carbine || Fitted w/ Aimpoimt M68 red dot sight, and M203A1 grenade launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Panic Source]] || || M4A1 ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || Counter Terrorist || Maverick M4A1 Carbine ||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two]] ||  || M4A1 ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Saints Row 2]] ||  || AR40 Xtnd ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto IV]] || Nico Belic, LCPD N.O.O.S.E. teams, police officers, and prison guard ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercenaries 2: World In Flames]] ||  || Carbine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || Old Snake || Can be fitted with iron sights, Aimpoint red dot sight, ACOG scope, SureFirce WeaponLight, laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  || M4A1 ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[50 Cent: Blood on the Sand]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || M4A1, M4A1 (Assault), M4A1 (CQB), M4A1 (Night Ops), M4A1 (Marksman), M4A1 (Stealth) || Available w/ iron sights, Aimpoint M68 red dot sight, EOTech 556 Holographic sight, Trijicon 4x32 ACOG scope, AN/PVS-17 night vision scope, suppressor, AN/PEQ-2 laser designator, and [[M203 grenade launcher]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || U.S. Army Rangers, Task Force 141, and Ultranationalist slaughter group || M4A1 Carbine || Can be fitted w/ iron sights, red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, suppressor, and [[M203 grenade launcher]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype]] || U.S. Marines, Blackwatch soldiers || Assault Rifle || Fitted with carry handle and foregrip. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] || U.S. Army soldiers || M4A1 Carbine || Can be fitted w/ Aimpoint M68 red dot sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines, U.S. Army, and Private Military Company || M4A1, M4A1 QDS, M4A1 QDS CAMO, M4A1 M203 RCO, M4A1 CCO, M4A1 M203 Holo SD, M4A1 M203 Holo, and M4A1 M203 SOPMOD SD CAMO || Available w/ iron sights, Aimpoint M68 red dot sight, EOTech 556 Holographic sight, Trijicon 4x32 ACOG scope, suppressor, AN/PEQ-2 laser designator, and M203A1 grenade launcher || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront]] || Korean soldiers and police, American resistance fighters || M4A1 || Fitted w/ iron sights, and EOTech 551 Holographic sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines || M4A1 Carbine || Fitted w/ iron sights, Aimpoint M68 red dot sights, Trijicon TA31RCO-A4CP ACOG scopes, EOTech 551 Holographic sights, AN/PEQ-2 TPIAL laser designators, SureFire Universal WeaponLights, and [[M203]]A1 grenade launchers. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || U.S. Marines || M4A1 Carbine || Fitted with iron sights, EOTech 551 Holographic sights, Trijicon 4x32 ACOG scopes, Magpul Ranger Plates, SureFire Universal WeaponLights and AN/PEQ-2 laser designators.|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|                                             || [[Kochikame, The UFO Movie]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|1st Division operators || [[Ga-rei: Zero]] || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|American SOF operators || [[Canaan]] || outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Eamonn Walker]] as Ellis &amp;quot;Zee&amp;quot; Pettigrew and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (fitted with M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[War of the Worlds]]'' (fitted with M68 Aimpoint and ACOG scopes, C-More red dot sights, and AN/PEQ-2 laser systems)&lt;br /&gt;
&lt;br /&gt;
* [[Thomas_Jane|Thomas Jane]] as Frank Castle in ''[[The Punisher (2004)|The Punisher]]'' (fitted with M68 Aimpoint Close Combat Optic)&lt;br /&gt;
&lt;br /&gt;
* [[Jake La Botz]] as Reese in ''[[Rambo (2008)|Rambo]]'' (fitted with ACOG scope and camo paint scheme)&lt;br /&gt;
&lt;br /&gt;
* [[Henry Ian Cusick]] as Udre Belicoff in ''[[Hitman]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tyrese Gibson]] as TSgt. Bobby Epps in ''[[Transformers]]'' (with ACOG scope and camouflage paint scheme)&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marine in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (with Trijicon RX01 red dot sight)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Sgt.Maj. Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] || With various optics and attachments || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke MacFarlane]] || Pvt. Frank &amp;quot;Dim&amp;quot; Dumphy || [[Over There]] || With an M68 red dot sight, AN/PEQ-2 IR designator || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || Sgt. Brad &amp;quot;Iceman&amp;quot; Colbert || [[Generation Kill]] || With AN/PVS-17 night-vision and ACOG scopes and AN/PEQ-2 IR designator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Wade]] || Cpt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || [[Generation Kill]] || With AN/PEQ-2 IR designator || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US military personnel || [[Stargate: SG1]] || With ELCAN scope and AN/PEQ-1 IR designator || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || U.S. Army soldiers || M4A1 Carbine/M4A1 SOPMOD || Can be fitted with iron sights, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, Trijicon RX01 Reflex sight, Harris bipod, and KAC suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || U.S. Army and IDF soldiers || M4/M4A1 Carbine || Available w/ ACOG scope, ITL MARS &amp;amp; EOTech red dot sights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || U.S. Army soldiers || M4 + M203, M4 + M203 CompM2, and M4A1 ACOG + M203 || Available w/ iron sights, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, and suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || U.S. Marines, British SAS || M4A1 Grenadier, and M4A1 SOPMOD || Fitted w/ tasco Red Dot, EOTech 552 Holographic sight, suppressor, foregrip, and AN/PEQ-2 TPIAL laser designator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || U.S. Army soldiers || M4A1 Carbine || Fitted w/ Aimpoimt M68 red dot sight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || M4A1 (Assault) || FItted w/ iron sights, and AN/PEQ-2 TPIAL laser designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || U.S. Army Rangers, Task Force 141, and Ultranationalist slaughter group || M4A1 Carbine || Can be fitted with iron sights, red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines, U.S. Army soldiers, and Private Military Company ||  M4A1 M203 RCO, M4A1 M203 Holo SD, M4A1 M203 Holo, M4A1 M203 SOPMOD SD CAMO || Available w/ iron sights, Aimpoint M68 red dot sight, EOTech 551 Holographic sight, Trijicon 4x32 ACOG scope, suppressor, and AN/PEQ-2 TPIAL laser designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines || M4A1 Carbine || Fitted w/ iron sights, Aimpoint M68 red dot sights, Trijicon TA31RCO-A4CP ACOG scopes, EOTech 551 Holographic sights, AN/PEQ-2 TPIAL laser designators, and SureFire Universal WeaponLights || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|500px|Colt Model 933 with bayonet lug deleted - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with stock extended 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Surefire M900 weaponlight foregrip, and M68 Aimpoint red dot scope 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. This has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its' official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || [[Josh Duhamel]] || Captain William Lennox || With M68 Aimpoint red dot &amp;amp; AN/PVS-17 night vision scopes, Vltor Clubfoot stock, Surefire M900 weaponlight foregrip, AN/PEQ-2 IR designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Times]] || [[Christian Bale]] || Jim Davis || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, Surefire weaponlight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo Must Die]] || [[DMX]] || Silk || With custom muzzle brake || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || U.S. Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chicago PD officers || [[Chicago Code, The|The Chicago Code]] || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || Promotional material only, with M68 Aimpoint red dot scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)|GoldenEye 007]] || w/ optional ACOG scope || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Lewis || [[Blood+]] || With Surefire M900 weaponlight foregrip and EOTech red dot sight || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| U.S. Special Forces soldiers || [[Blood+]] || With Surefire M900 weaponlight foregrips and EOTech red dot sights || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|Dejima Refugees||[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|American Soldiers||[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| With futuristic furniture, cybernetic sights and underbarrel M203 ||2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk. 18 Mod 0 5.56x45mm with RIS handguard]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Work]] || [[Jeff Daniels]] || Jasper 'Buddy' Noone || With front sight removed and C-More red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Expendables]] ||[[Sylvester Stallone]]|| Barney &amp;quot;The Schizo&amp;quot; Ross || With EOTech sight, tactical flashlight and suppressor  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || [[24 - Season 7|24]] / Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; || With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and SOPMOD rear sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)]] || As M4 CQB-R Equipped with Various Accessories ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || with EOTech Holograhic sight and Beta C-Mag 100 rounds drum magazine ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt AR-15A2 Government Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With M16-style stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle. By designating this rifle as an &amp;quot;A3&amp;quot;, much confusion has been made leading people to believe the M16A3 has a removable carry handle as opposed to the M16A4.&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With M16-style stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG aka (''Colt Model R0635'') - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
*[[Vin Diesel]] as DEA Agent Sean Vetter in ''[[A Man Apart]]''&lt;br /&gt;
*[[Chow Yun-Fat]] as John Lee and Terence Wei's men in ''[[The Replacement Killers]]''&lt;br /&gt;
*An FBI Special Agent in ''[[Collateral]]''&lt;br /&gt;
*[[Melinda Clark]] as Jessica Priest in ''[[Spawn]]'' (heavily customized with flammable chemicals canister, C-More sight, and laser sight)&lt;br /&gt;
*NSA commandos and hidden in the back seat of the GTO in ''[[XXX]]'' (fitted with Surefire M500AB fore-end weaponlight and C-More red dot sight)&lt;br /&gt;
*One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
*Special operations soldiers in ''[[The Siege]]'' (fitted with C-More red dot sights)&lt;br /&gt;
*Human resistance fighters in ''[[Battlefield Earth]]''&lt;br /&gt;
*F.B.I. Agent in ''[[The Peacemaker]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnathan LaPaglia]] || Frank Parker || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || 9mm Carbine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|500px|Mark 12 Mod 0 SPR with Parker &amp;amp; Hale bipod 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || With bipod and optional silencer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Incorrectly firing 6.8mm ammo ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many various other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA, Eagle Arms.  Though there are now many semiautomatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third part manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Barry Pepper]] as Mike Norton in ''[[Three Burials of Melquiades Estrada, The]]''&lt;br /&gt;
&lt;br /&gt;
* [[Rose McGowan]] as Cherry Darling in ''[[Planet Terror]]'' (as a prosthetic  leg with grenade launcher)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rock River Arms Tactical CAR-A4 DEA Carbine==&lt;br /&gt;
[[Image:RRA DEA.jpg|thumb|right|500px|Rock River Arms Tactical CAR-A4 Carbine 5.56x45mm with EOTech 552.A65 Holographic sights, a GG&amp;amp;G A2-style BUIS (Back Up Iron Sight), Hogue rubber pistol grip, SureFire M73 1913 Picatinny fore end rail system, and SureFire M951XM05 tactical light w/M49 mount (for M73 rail).]]&lt;br /&gt;
The standard rifle for DEA agents.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Used by DEA agents in the SPIKE TV series ''[[DEA]]''&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assis- 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|500px|Olympic Arms K23B 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 311 ==&lt;br /&gt;
Chinese copy of the M16A1, also called the CQ 5.56. Can be differentiated by the grips, front sight, stock, and handguard.&lt;br /&gt;
[[Image:-.jpg|thumb|right|500px|Norinco Model 311 (CQ 5.56) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Non Firing Replicas of the M16 Rifle ==&lt;br /&gt;
===MGC M-16 Model Gun Corp Replica Rifle===&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 replica assault rifle with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|The MGC CAR-15 Assault rifle: Model Gun Corporation's XM177 offering.  Interesting enough, MGC called their replica rifle the '''CAR-15''' which was Colt's name for the civilian (non-military designation) rifle, rather than any of the names give by the U.S. Military.  This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal, not plastic and it did not telescope.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes. &lt;br /&gt;
&lt;br /&gt;
If you've seen a movie with M16s in it, chances are you've seen many replicas of the rifle on camera.  &lt;br /&gt;
&lt;br /&gt;
In the following, the use of a metal replica M16 was (painfully) obvious:&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* ''[[Private Benjamin]]'' (1980)&lt;br /&gt;
&lt;br /&gt;
* ''[[Apocalypse Now]]'' : mounted on the PBR boat, shot up by tracer rounds.&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Metal Jacket]]'' : the MGC M16 was visible being held by all soldiers who carried the M16.  Only when they were firing on screen, did it switch to a live version of the weapon.&lt;br /&gt;
&lt;br /&gt;
* ''[[Hamburger Hill]]'' : used by background Airborne Soldiers during a medical Evac.&lt;br /&gt;
&lt;br /&gt;
* ''[[The Spy Who Loved Me]]'' : used by the British/Russian/US Navy Sailors during the gun battle on the ''Liparus''.&lt;br /&gt;
&lt;br /&gt;
* ''[[Predator]]'' : Used by Dutch ([[Arnold Schwarzenegger]]), for a scene where his rifle is blown up by the Predator.&lt;br /&gt;
&lt;br /&gt;
* ''[[Commando]]'' : Used by bad guys who kidnap Matrix and hold their M16s on him.&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncommon Valor]]'' : in any of the armory scenes or flashback scenes of soldiers not firing their M16s, the MGC M16 is evident.  Also the CAR-15 replica is heavily used by the LRRP teams in the beginning of the film.  &lt;br /&gt;
&lt;br /&gt;
* ''[[First Blood]]'' : the Army National Guardsmen are seen holding many MGC M16 rifles.  Only when an actor fired, did the weapon change to a real weapon. &lt;br /&gt;
&lt;br /&gt;
* ''[[Rambo: First Blood Part II]]'' : seen in the weapons hold of the pirate boat used to smuggle Rambo up river.&lt;br /&gt;
&lt;br /&gt;
* ''[[Hulk]]'' : when the Hulk explodes out of the ground on Powell Street in San Francisco, many of the U.S. Army Soldiers were carrying MGC-16 replica rifles (in addition to real AR15-A2 rifles).  One of the soldiers holding the fake rifle has a closeup in one of the 'split screen' shots of their reaction to the Hulk.  &lt;br /&gt;
&lt;br /&gt;
* ''[[The Final Countdown]]'' : used by Marines on the deck of the Nimitz in scenes where there is no firing.&lt;br /&gt;
&lt;br /&gt;
* ''[[Barb Wire]]'' : outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, held by Congressionals.&lt;br /&gt;
&lt;br /&gt;
* ''[[Dragon Wars: D-War]]'' :  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, used by background U.S. Army troops defending Los Angeles.&lt;br /&gt;
&lt;br /&gt;
* Used by many cadets in ''[[Taps]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghostbusters]]'' : some of the Army National Guard soldiers near the climax can be seen with these weapons fitted with A1-style flash hiders, supplimenting real M16A1's.&lt;br /&gt;
&lt;br /&gt;
* An L.A.P.D. SWAT officer in ''[[Bandits]]'' (fitted with A2-style handguards)&lt;br /&gt;
&lt;br /&gt;
* Used by soldiers in ''[[Land of the Dead]]''&lt;br /&gt;
&lt;br /&gt;
* Used briefly in ''[[Red Spectacles, The|The Red Spectacles]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* ''[[Matt Houston]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Incredible Hulk (TV Series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[China Beach]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[V (TV series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[V.I.P.]]''&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==.22 caliber Clones of the M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
&lt;br /&gt;
===Adler-Jager AP-74/Armi-Jager AP-15===&lt;br /&gt;
&lt;br /&gt;
Made in Italy and imported by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Peter ([[Ken Foree]]) and Roger ([[Scott H. Reiniger]]) in ''[[Dawn of the Dead (1978)]]'' (AP-74)&lt;br /&gt;
&lt;br /&gt;
* American Soldiers in ''[[1968 Tunnel Rats]]'' (2009) (AP-74)&lt;br /&gt;
&lt;br /&gt;
* American Soldiers in ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]'' (AP-74)&lt;br /&gt;
&lt;br /&gt;
* NYPD ESU officer in ''[[Leon (The Professional)]]'' (AP-15 fitted with a fake grenade launcher)&lt;br /&gt;
&lt;br /&gt;
===Armscor M16 22===&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Cuban rebels in [[Miami Vice - Season 3]] episode -&amp;quot;Cuba Libre&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396346</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396346"/>
		<updated>2011-03-04T14:30:43Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Norinco Type 63 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
 Haha. I lauged so hard when I read this --[[User:Chablar|Chablar]] 14:30, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396345</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396345"/>
		<updated>2011-03-04T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* AR-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396344</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=396344"/>
		<updated>2011-03-04T14:12:38Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* AR-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=396342</id>
		<title>Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=396342"/>
		<updated>2011-03-04T14:06:18Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Bushmaster ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Homefront.jpg|thumb|right|300px|''Homefront'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the upcoming first-person shooter ''Homefront'''.&lt;br /&gt;
&lt;br /&gt;
The year is 2027. America is in a state of collapse, as the now unified Korea takes its place as the worlds most powerful nation. From 2011, Korea gains control over East Asia, soon utilizing Americas state of affairs as a ground for an invasion of the northern American continent.&lt;br /&gt;
The story of ''Homefront'' was written by John Milius who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. The game borrows most of its story elements from the latter film.&lt;br /&gt;
&lt;br /&gt;
''Homefront'' is set to be released in North America on March 15, 2011.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The Beretta M9 can be seen used by a Korean soldier and by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|[[Beretta M9]] - 9x19mm. U.S. military-issue 92FS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-28-08-08.jpg|thumb|none|500px|M9 used by the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-53-41.jpg|thumb|none|550px|M9 used by a Korean soldier.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
The [[M4A1]] (called [[M4]] in-game) is the standard assault rifle for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|500px|[[Colt M4A1]] Carbine with 4 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110854498.jpg|thumb|none|600px|A Korean police officer with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110824952.jpg|thumb|none|600px|A Korean soldier with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110848482.jpg|thumb|none|600px|Connor, An American resistance fighter with an [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The [[M16A4]] in-game, for some reason, it fires only in single-shot mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|[[M16A4]] Rifle - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-35-05.jpg|thumb|none|600px|A U.S. Soldier with the [[M16A4]].]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] (called SCAR in-game) acts as the weapon of choice for the U.S. Special Forces. It fires in three-shot burst much like in ''[[Left 4 Dead 2]]'' instead of full auto, as real FN SCARs doesn't have burst fire capability.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|500px|Third-Generation [[FN SCAR-L]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110842295.jpg|thumb|none|600px|The North Korean police officer on the right holds the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|[[Bushmaster ACR]] Standard Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-11-44-97.jpg|thumb|none|600px|The player with an ACR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-12-00-76.jpg|thumb|none|600px|An American resistance fighter with ACR.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
The QBZ-03 assault rifle can be seen in use by Korean soldiers. Its in-game name is the T3AK.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03, 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-59-87.jpg|thumb|none|600px| A Korean soldier with the OBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch HK416]] can be seen in some multiplayer footage, fitted with original [[HK416]] iron-sights, unknown red dot sight model, Stubby Vertical Grip, and suppressor. The [[HK416]] also features Magpul XTM rail covers in black and beige, ACE M4 SOCOM Stock and shortened barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK416]] with 10 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-27-64.jpg|thumb|none|600px|[[HK416]] with red dot sight and foregrip in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-54-14.jpg|thumb|none|600px|[[HK416]] with silencer. Note the [[M4]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-51-22.jpg|thumb|none|600px|Same as above, through iron-sights. Note the [[ACR]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== PWS Diablo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110836311.jpg|thumb|none|600px|Rianna, a female resistance fighter wields the [[PWS Diablo]].]]&lt;br /&gt;
&lt;br /&gt;
This actually looks like the above 416, look at the rail covers.&lt;br /&gt;
&lt;br /&gt;
- It could be the PWS Diablo. There's a screenshot somewhere that says &amp;quot;HOLD X TO PICK UP PWS DIABLO SMG&amp;quot; (Yes it's called an Submachine Gun in-game). I forgot where I saw it though, was looking through random sites giving info on the game.&lt;br /&gt;
&lt;br /&gt;
It is a PWS Diablo, I just put this pic and a pic of a PWS Diablo and I put two and two together&lt;br /&gt;
&lt;br /&gt;
-Actually, I looked at a picture of the HK416, PWS diablo, the PWS in game and the 416 in game and I saw a picture of the Diablo with that checkered pattern thing on the rail system. So, i think the 416 is a PWS Diablo- Mexican Spider&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
The [[M110]] SASS (Called M110 in-game) acts as the new sniper rifle for the U.S. Army faction. It uses a 5 round magazine even though modeled with 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|[[M110]] SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-26-33-29.jpg|thumb|none|500px|[[M110]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-33-62.jpg|thumb|none|600px|A U.S. Soldier with the M-200.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-07-51.jpg|thumb|none|600px|M-200 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-40-28.jpg|thumb|none|600px|M-200 while reloading. Note the icon in the bottom left corner, near the mini map.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-08-01.jpg|thumb|none|600px|The scope of the M-200 looks like a thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249-E2 SAW ==&lt;br /&gt;
The [[M249]]-E2 SAW (called [[M249]] in-game) acts as the standard light machine gun for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|[[M249]]-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-33-57.jpg|thumb|none|600px|The player holds the [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101005022206015.jpg|thumb|none|600px|The closest U.S. Marine with [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
= Mounted weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] can be seen mounted on U.S. and Korean MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|The [[Browning M2HB]] mounted on the M1A3 Abrams MBT in the background.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-19A ==&lt;br /&gt;
A GAU-19A is mounted on U.S. Army M1114 &amp;quot;Humvee&amp;quot;s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gau_19-2.jpg‎|thumb|none|300px|GAU-19A .50 cal.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hummer_GAU-19.jpg|thumb|none|1000px|A Hummer with a GAU-19/A similar to the ones in &amp;quot;Homefront&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|A GAU-19A mounted on the Humvee to the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-02-17.jpg|thumb|none|600px|Another view of the GAU-19A being fired from a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The GE [[M61 Vulcan]] can be seen mounted on some sort of lever-like automatic turret used by the Koreans.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE [[M61 Vulcan]] - 20mm Cannon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-18-80.jpg|thumb|none|600px|The [[M61 Vulcan]] is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown drone weapon ==&lt;br /&gt;
Some drones, have what appears to be a mounted weapon that resembles to the [[M240B]] by its heat shield, but has a larger barrel and a larger ammo type.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-03-53.jpg|thumb|none|600px|The drone on the left has the unknown mounted weapon. Note the M240B-like heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown light vehicle weapon ==&lt;br /&gt;
An unknown mounted weapon can be seen on Korean light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-53-48.jpg|thumb|none|600px|The unknown mounted weapon is on the vehicle.]]&lt;br /&gt;
&lt;br /&gt;
It looks like a modified DSHK to me&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Armbrust ATW ==&lt;br /&gt;
in-game there is a rocket launcher that looks similar to the [[Armbrust ATW]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|[[Armbrust ATW]] - 67mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-15.jpg|thumb|none|600px|The player with a similar-[[Armbrust ATW]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-51.jpg|thumb|none|600px|A view from the launcher's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|500px|[[Panzerfaust 3]] with DM22 rocket - 60mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-16-66.jpg|thumb|none|500px|[[Panzerfaust 3]] as seen in the new developers diary video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-18-17.jpg|thumb|none|550px|[[Panzerfaust 3]] through its sights, while about to shoot down a Korean Mi-28 attack helicopter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: http://www.homefront-game.com/#/gameinfo&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:John Milius]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396341</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396341"/>
		<updated>2011-03-04T14:00:16Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Racking charging handle when reloading after empty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396340</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396340"/>
		<updated>2011-03-04T13:59:57Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Racking charging handle when reloading after empty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396338</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396338"/>
		<updated>2011-03-04T13:53:19Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* M16A4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Chablar&amp;diff=396337</id>
		<title>User:Chablar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Chablar&amp;diff=396337"/>
		<updated>2011-03-04T13:51:03Z</updated>

		<summary type="html">&lt;p&gt;Chablar: New page: Not entirely sure what to write here lol. Probably all about my interests and stuff, not as if it's obvious being on a page about firearms. Anyway I'm Rich, If you wanna chat then email me...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not entirely sure what to write here lol. Probably all about my interests and stuff, not as if it's obvious being on a page about firearms. Anyway I'm Rich, If you wanna chat then email me on richardloveskylie@hotmail.co.uk (not to sound like a dating site....).&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396335</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=396335"/>
		<updated>2011-03-04T13:45:45Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* AK-something-something */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=391939</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=391939"/>
		<updated>2011-02-21T15:45:05Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Kalashnikov AKS-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
[[Image:COD4 - M9 1.jpg|thumb|none|500px|One of Zakhaev´s men fires his [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] during the assault on the ICBM launch facility.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket Gunner G-10 golfball-cut grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|600px|A Russian Ultranaturalist in &amp;quot;All Ghilled Up&amp;quot; with a suppressed P90 with a red dot sight. Note how he's holding it by the suppressor as if holding it like a rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down and is also used by some of the enemies . The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5N in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5N in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD3 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|400px|An SAS operative armed with an MP5SD3 during the first level. Note Navy trigger group.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, making it a Colt Canada C7A1, or is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine during the level &amp;quot;War Pig&amp;quot; firing his M16A4. Note: Notice the inaccurate color scheme of the American Flag Patch displayed on the Desert MARPAT uniform. Also US Marines do not wear Flag patches on their uniforms.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. marines armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in five specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor. It can be acquired by using the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version, but this will only work on the level &amp;quot;Ultimatum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
*The M4 SOPMOD, an version unused in the final game. Like the M4 Suppressed, however, it can still be accessed through the console on PC versions. It has the same attachments as the aforementioned SOPMOD, albeit having basic Iron Sights in place of a Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|500px|Captain Price fires his M4A1 during the escape from the ICBM facility.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|400px|Reloading the G3 in-game.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|500px|An OpFor soldier wields a [[G3]] in &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
[[Image:Gaz-CoDMW.jpg|thumb|none|500px|Gaz with his signature G36C with a M68/Tasco red dot in &amp;quot;F.N.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|500px|During the second part of &amp;quot;The Bog&amp;quot;, an OpFor soldier aims his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM - See point Below).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKS-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
THIS IS AN AKM, NOT AN AK-74. The shape of the magazine is wrong for an AK-74. The 74 magazine is straighter due to its smaller cartridge, where as the AKM has the trademark curved 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
[[Image:COD4 - AKSU 1.jpg|thumb|none|500px|An OpFor soldier opens up with the [[AKMSU]].]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his silenced M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|600px|SVD Dragunov being held by a Russian Ultranaturalist during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|500px|A U.S. Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|500px|Staff Sergeant Griggs aims his [[M249]] as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD with modded camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|500px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|500px|The Minigun leans against a cabinet in the armoury at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2HB on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun on the right side of the turret is an M2HB, mounted on the commander's hatch; the left hand MG is an [[FN_MAG#M240_Machine_Gun|M240C]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted on top of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|On the left side of the turret is the M240C, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|500px|The regular M203 mounted on the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|500px|The [[Mk 19 grenade launcher|Mk 19]] sits on the ground of the armoury at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Armor =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
The [[FIM-92A Stinger]] down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles. A Direct-Attack mode Javelin can be found near the missile silos on &amp;quot;All In&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranaturalist.]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|500px|The player holding an M18A1 Claymore in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|500px|The player with the M67 grenade as he starts to pull the pin and throw it.]]&lt;br /&gt;
&lt;br /&gt;
== Knives ==&lt;br /&gt;
&lt;br /&gt;
Se the Discussion page for the Knives used in Call Of Duty 4: Modern Warfare.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=381056</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=381056"/>
		<updated>2011-01-24T10:10:45Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* AK74u */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wonder Weapons and Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers. It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Winter's Howl ==&lt;br /&gt;
&lt;br /&gt;
This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
&lt;br /&gt;
[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
&lt;br /&gt;
It is not a SOG knife it is a Randall Model #14 Attack. Gunner 313&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD&amp;quot;, which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
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[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer expection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
&lt;br /&gt;
[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==AK74u==&lt;br /&gt;
&lt;br /&gt;
In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
&lt;br /&gt;
I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
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AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
&lt;br /&gt;
I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
&lt;br /&gt;
This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
&lt;br /&gt;
But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got to say I totally back Spartan. There isnt such a designation as the AK-74U, and while the 'S' does signify the side folding stock, if you took an AKS-74 and removed the stock, would you call it a regular AK-74? [[User:Chablar|Chablar]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
&lt;br /&gt;
Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
&lt;br /&gt;
:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
&lt;br /&gt;
It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
&lt;br /&gt;
==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
&lt;br /&gt;
I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
&lt;br /&gt;
::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
&lt;br /&gt;
-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
&lt;br /&gt;
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
&lt;br /&gt;
''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
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Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
&lt;br /&gt;
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
&lt;br /&gt;
==Anyone Take Notice?==&lt;br /&gt;
&lt;br /&gt;
During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
&lt;br /&gt;
: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
&lt;br /&gt;
Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
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Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
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Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
&lt;br /&gt;
==asp==&lt;br /&gt;
&lt;br /&gt;
was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
&lt;br /&gt;
==Snubnose more accurate?==&lt;br /&gt;
&lt;br /&gt;
What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
&lt;br /&gt;
For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
&lt;br /&gt;
So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
&lt;br /&gt;
Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
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==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
&lt;br /&gt;
== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
&lt;br /&gt;
:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
&lt;br /&gt;
:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
&lt;br /&gt;
Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Videos confirm various unknowns==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
&lt;br /&gt;
Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Golden Guns are Fugly ==&lt;br /&gt;
&lt;br /&gt;
I mean take a look at this!&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
&lt;br /&gt;
Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
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:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
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::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
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Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
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Steiners Mosin does not have a pistol grip, its a modeling error because its really a P38 in his hands along with the Rifle--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:11, 14 January 2011 (UTC)&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
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Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
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== Semi Auto FAL ==&lt;br /&gt;
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Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
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It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
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== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
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But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
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Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
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Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
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== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
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When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
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Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
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Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
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==Stop Complaining==&lt;br /&gt;
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Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
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: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
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^ Hahahahaha! [[User:Drjuki|Drjuki]] 19:08, 27 December 2010 (UTC)&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
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The PSE TAC 15 uses either an AR15 lower, or is included with basically a reciever shaped the same. Looking at it, it does not appear to have an AR15 type lower reciever on it, judging from the lack of the empty magazine well in front of the trigger. Maybe the upper does a little, I would agree, but in it's entirety in my opinion I don't think it does.--[[User:Fnlover|Fnlover]] 20:44, 05 January 2010 (UTC)&lt;br /&gt;
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==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
&lt;br /&gt;
In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? It looks just like the Multiplayer's nickle plated M1911, I checked just a few minutes ago. Not an expert on this, but if it was a blued finish then wouldn't that make it a lot less shiny? For all the poorly lit rooms in Nazi Zombies, it seems to reflect like a spotlight at times.&lt;br /&gt;
&lt;br /&gt;
In Kino, its the Nickle plated one but in FIVE it looks blued or actually poorly done lighting. Blued is shiny by the way, I have actual guns to prove that.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:52, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was Five that I checked, it looks nickle plated to me, so iunno. And thanks for clearing the shine thing up, I thought blueing made the metal duller and not very reflective, I must have mixed that up with something else.&lt;br /&gt;
&lt;br /&gt;
You could be thinking of Parkerizing, which results in a dull finish. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohyah, parkerizing. I knew it was something with -izing in it, thanks.&lt;br /&gt;
&lt;br /&gt;
== Did alittle overhauling ==&lt;br /&gt;
&lt;br /&gt;
Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Front Cover 1911==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the 1911 in the soldier's hand on the title picture (the right hand when you're looking at it) missing its hammer? I've been looking as closely as I can, but I just can't seem to find it. An error on the artists part perhaps? Strange though, the pistol marked &amp;quot;Sally&amp;quot; has its proper hammer.--[[User:august.allocco|august.allocco]] 17:32, 30 December 2010&lt;br /&gt;
&lt;br /&gt;
Looks like a combination of the light and the angle making it hard to spot. [[User:The Wierd It|The Wierd It]] 22:30, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silencer or Suppressor ==&lt;br /&gt;
&lt;br /&gt;
I was looking at some of the images on this page and noticed that some said they were &amp;quot;silenced&amp;quot; or &amp;quot;with silencer&amp;quot;, yet others used suppressor. I always thought suppressor was correct, and silencer only described the effect (although Call of Duty games are notorious for spreading this word around). I have not played black ops, so I was wondering if we would call the attachments silencers or suppresors? --Fnlover 05:42, 6 January 2011 (UTC)&lt;br /&gt;
:From what I've heard, both are technically correct, and when the original device was created by Maxim, he patented it as a 'silencer'. Yes, it technically doesn't make the gun silent, but that's it's official name. [[User:Acora|Acora]] 02:36, 15 January 2011 (UTC)&lt;br /&gt;
::They both are correct, even the BATF calls them silencers on the paperwork.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:23, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Identity of Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, long-time fan of the site, first-time contributor here. I believe I have come across the true identity of the over/under shotgun. I've tried to do as much homework as I could before submitting.&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Beretta: the S-686. Here is the picture for your perusal: [http://armpou.com/images/BERETTA%20686%20SILVER%20PIGEON%20S.jpg Beretta S-686]. Note the identical engraving and design of the barrel pivot assembly.&lt;br /&gt;
&lt;br /&gt;
I don't believe that it could be a Rottweil Olympia. The only picture I could come up with (it's pretty elusive) looked nothing like the in-game model: [http://www.guncity.co.nz/images/162403.jpg Rottweil Olympia]. It's rather plain in comparison, with a much different pivot assembly design and geometry.&lt;br /&gt;
&lt;br /&gt;
What do you guys think? --[[User:Graybass_20x6|Graybass_20x6]] 1:45, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You know... ==&lt;br /&gt;
&lt;br /&gt;
The more and more I read the discussion page, the more and more I realize you guys should develop a game. Maybe not go that far, maybe just have the developers of a game contact you guys for some info, rather than watch Predators, or Commando, or some other action movie and call it good.&lt;br /&gt;
&lt;br /&gt;
:Together we would create the most weapons realistic game ever! But we don't have the funds or the people to program at least that I know of.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:43, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, since CoD4:MW, CoD series is known by its many small detail mistakes the developers did to vehicles, factions, weapons, character's clothing, etc.&lt;br /&gt;
::This mistakes cannot stop you from playing, but if it's really bothers you, you can use the mod tool to create a mod that accurate every aspect of the game/s, of course if you have the desire for it... I would do that to many games I could, if I had the desire too. --[[User:RaNgeR|RaNgeR]] 23:01, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sounds like the Project Reality Mod for Battlefield 2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:19, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, my uncle does that stuff for IW maybe I should give him a few notes...&lt;br /&gt;
&lt;br /&gt;
:More than a few I would say, ask him to check this site and ask for opinions. We would be happy to help!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:34, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've been on board for a couple of game projects involving other people over the net, mainly as a story writer and overall ideas man. The main problem with developing games through the internet is the lack of interest over time. At the beginning of the projects I've seen, it seems there is never a lack of volunteers and collaboration. However, the projects I've undertaken (over the internet) have always seemed to lose steam after a whirlwind of work and progress, and within a month or two it's left to a bare-bones cast of a few people who eventually drop it due to lack of manpower. I'd absolutely love to have another project to do (I've had ideas for an FPS milling about in my head for ages), but I also fear that it will be all for naught within a few weeks. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 24 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328642</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328642"/>
		<updated>2010-09-15T00:37:55Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* HK91A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK91A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK91A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|HK91a2 - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328640</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328640"/>
		<updated>2010-09-15T00:37:10Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* HK91A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK91A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK91A2]]with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|HK91a2 - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328638</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328638"/>
		<updated>2010-09-15T00:34:35Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* HK91A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK91A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an HK91A2 with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|HK91a2 - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328637</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328637"/>
		<updated>2010-09-15T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* HK91A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK91A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an HK91A2 with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|HK91a2 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328636</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328636"/>
		<updated>2010-09-15T00:32:25Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Steyr AUG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK91A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an HK91A2 with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328634</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=328634"/>
		<updated>2010-09-15T00:29:02Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Other guns in the armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none|H&amp;amp;K USP Compact 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. You can clearly see that it's  a rubber prop since the silencer isn't aligned with the gun. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two gatling guns similar to [[GE M134 minigun|GE M134 miniguns]] mounted on a jetpack during the finale.   These are obviously custom built as they are too small to be the real thing or a 1/1 scale replica thereof, also they have no drive motors just the rotor body and feeder/delinker.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=294030</id>
		<title>Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=294030"/>
		<updated>2010-06-29T14:37:33Z</updated>

		<summary type="html">&lt;p&gt;Chablar: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''[[Shooter]]''''' &lt;br /&gt;
[[Image:File.jpg|thumb|225px|right|''[[Shooter]]'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== USMC M40A3 rifle ==&lt;br /&gt;
&lt;br /&gt;
USMC Sniper Bobby Lee Swagger ([[Mark Wahlberg]]) engages several ground targets with his [[Remington 700#M40 Sniper Rifle|M40 sniper rifle]] at the beginning of the film.   In the final confrontation on the mountain, at least one of the enemy snipers in the mountain appears to use a [[Remington 700#M40 Sniper Rifle|M40A3 sniper rifle]] with an artic paint job. note that this paint job is not done to military specs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:S-M40.jpg|thumb|none|600px|Swagger ([[Mark Wahlberg]]) chambers a round into his [[Remington 700#M40 Sniper Rifle|M40 sniper rifle]].  For some reason, he wears Army UCP instead of Marine MARPAT.]]&lt;br /&gt;
[[Image:S-M40-2.jpg|thumb|none|600px|One of the mercenary snipers aims a [[Remington 700PSS]] rifle with arctic paint job during the mountain confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
In the opening scene in Ethiopia, Swagger ([[Mark Wahlberg]]) is seen firing both a [[Barrett M82|Barrett M107]] and a [[M40_sniper_rifle|M40A3]] sniper rifle.   The M107 is distinguishable from a Barrett M82 by the full-length scope rail on top. It is also used by Sanders to assassinate the Archbishop of Ethiopia.  Even though this rifle is a semi-automatic in real life, in the movie, the editing makes it appear that Swagger racks the charging handle between shots (like an non blank adapted rifle would require). &lt;br /&gt;
&lt;br /&gt;
:''Posted to IMFDB by Weapons Coordinator '''Ryan Steacy''':''&lt;br /&gt;
:''&amp;quot;I was the weapons coordinator on this film. The Barrett used was a real one firing blanks. After multiple strafing runs by the helicopter and the amount of dust and crap floating in the air from all the explosions,the gun did malfunction a few times on multiple takes. Unfortunately the way it was edited together made it seem like he was cocking it after every shot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:S-M82.jpg|thumb|none|600px|Bob Lee Swagger ([[Mark Wahlberg]]) fires a .50 BMG [[Barrett M82|Barrett M107]] at the approaching chopper.]]&lt;br /&gt;
[[Image:Shoot 009.jpg|thumb|none|600px|Swagger takes another shot with the Barrett.]]&lt;br /&gt;
[[Image:Shoot 012.jpg|thumb|none|600px|Here you can see that Barrett has jammed.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
One of the targets Swagger snipes in the beginning of the film is seen on a [[DShK heavy machine gun]] mounted on the back of a truck. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 in 12.7x109mm]]&lt;br /&gt;
[[Image:S-DShK.jpg|thumb|none|600px|A gunner gets sniped by Swagger while on a [[DShK heavy machine gun]].]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
In the Ethiopia sequence at the beginning of the film, several [[Browning M2]]s can be seen mounted on Humvees and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:S-M2.jpg|thumb|none|600px|A [[Browning M2]] mounted on a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== M29 81mm Mortar  ==&lt;br /&gt;
&lt;br /&gt;
Several [[M29 81mm Mortar]]s can be seen being used to fire on Swagger's and Fenn's position in the beginning of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S-Mortar.jpg|thumb|none|600px|A [[M29 81mm Mortar]] being used by enemy forces.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Many of the enemy forces in the beginning of the film can be seen with some kind of [[AK-47|AK-Variant]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S-AK.jpg|thumb|none|600px|An [[AK-47|AK-Variant]] slung on the back of a tango.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
There are several appearances of [[M16 rifle series#M4/M4A1 Carbine|M4A1]]s in the film, one with an M68 Close Combat Optic and [[M203 grenade launcher]] is seen being used by Donnie Fenn ([[Lane Garrison]]) to fire at a helicopter. They are also used by the mercenaries during the firefight on the ranch, one which is commandeered by Swagger, and one, possibly the same one taken from the ranch shootout, with a red dot optic and suppressor is used by Swagger at the end of the film.The M4 at the end of the film appears to have an EOTech with a 4x Magnifier mounted behind it, and not an Aimpoint Sight, as was on the one that he took from the farm. You can see the rifles optics when Swagger goes under the house with his M1911 out.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] with an M68 Optic and [[M203 grenade launcher]].(Notice that despite Donnie Fenn being a US Marine, he is wearing an Army UCP uniform.) ]]&lt;br /&gt;
[[Image:S-M4-2.jpg|thumb|none|600px|Swagger fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] fitted with a scope]]&lt;br /&gt;
[[Image:Shooter0322re6-1-.jpg‎ |thumb|none|600px|Swagger runs for cover with the M4A1 and a slung Remington 700]]&lt;br /&gt;
[[Image:S-M4-3.jpg|thumb|none|600px|Swagger fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] while Memphis uses a [[Remington 700|Remington Model 700]]]]&lt;br /&gt;
&lt;br /&gt;
== Cobray 37mm Launcher ==&lt;br /&gt;
&lt;br /&gt;
Donnie Fenn ([[Lane Garrison]]) has an [[Cobray 37mm Launcher]] on his [[M16 rifle series#M4/M4A1 Carbine|M4A1]] in the beginning of the film which he uses to destroy an enemy vehicle while trying to fight off the helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|200px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] with an optic scope and [[Cobray 37mm Launcher]]]]&lt;br /&gt;
[[Image:S-C-3.jpg|thumb|none|600px|This shot confirms that the launcher is in fact a Cobray 37mm launcher and not a 40mm grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Cheytac (Cheyenne Tactical) M-200 Intervention==&lt;br /&gt;
This hefty rifle fires the extremely ballistics efficient .408 Chey-Tac round.  As a result, this rifle, with correctly manufactured ammunition, can be effectively used out to distances of approximately 1.5 miles.  The rifle is usually used with a ballistic computer that calculates bullet trajectory based on atmospheric conditions.  Although not visible in the still frames provided, during the movie scene a ballistic computer can be seen immediately to Swagger's right.  While it is possible, one must realize that the average grouping for even the best rifle (the M-200 being high on that list) at this range will be approximately 20 inches at 2000 yards.  Keeping that in mind, the scene was obviously used to showcase Swagger's supernatural ability to snipe. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:S-Cheyenne.jpg|thumb|none|600px|Bob Lee Swagger aims at stew can a mile away with his [[Cheyenne Tactical M-200 Intervention]]]]&lt;br /&gt;
[[Image:S-Cheyenne-2.jpg|thumb|none|600px|Bob Lee Swagger shoots at a stew can a mile away with his [[Cheyenne Tactical M-200 Intervention]]]]&lt;br /&gt;
[[Image:Shooter032.jpg|thumb|none|400px|Bob Lee Swagger checks his M-200. Left-hand shouldering. Note that, in this picture, you can clearly see that the rifle are made as a right-hand rifle.]]&lt;br /&gt;
[[Image:S-Cheyenne-3.jpg|thumb|none|600px|Swagger's [[Cheyenne Tactical M-200 Intervention]] at the meeting with the Attorney General.]]&lt;br /&gt;
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== Remington Model 700PSS ==&lt;br /&gt;
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A tactical police heavy barreled version of the [[Remington 700|Remington Model 700]], the Remington 700PSS was purchased by Bob Lee Swagger in the sporting goods store when he is on the run (having Memphis buy the rifle). Next it is used at the river scene were Swagger is training Special Agent Nick Memphis to shoot under pressure. Later it is used by Memphis to provide cover fire to Swagger as they infiltrate the ranch in Virginia. Finally it is used by Swagger in the snow covered mountain scene. The secret service snipers at the president's speech use these rifles as well.&lt;br /&gt;
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[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS with Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:S-Remington.jpg |thumb|none|600px|Nick Memphis training to shoot while ignoring distractions with a [[Remington 700|Remington Model 700PSS]] at the river.]]&lt;br /&gt;
[[Image:ShooterRem700blanks-1-.jpg|thumb|none|600px|Swagger ejects a blank, after firing the Remington 700PSS. This is the one and only time Swagger shoots right-handed after being shot, due to the tactical nature of the situation.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;-Actually Swagger also shoots right-handed with the M40a3.]]&lt;br /&gt;
[[Image:S-Remington-2.jpg|thumb|none|600px|Swagger with a [[Remington 700|Remington Model 700PSS]] with an arctic paint job during the mountain scene.]]&lt;br /&gt;
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==Glock 17==&lt;br /&gt;
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Police Officer Stanley Timmons ([[Alan C. Peterson]]) wounds Swagger ([[Mark Wahlberg]]) with a [[Glock#Glock_17|Glock 17]]. After being wounded Swagger ([[Mark Wahlberg]]) then strips a [[Glock#Glock_17|Glock 17]] from young FBI Special Agent Nick Memphis ([[Michael Pena]]).&lt;br /&gt;
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[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation 9x19mm]] &lt;br /&gt;
[[Image:S-G17.jpg|thumb|none|400px|Timmons ([[Alan C. Peterson]]) fires his [[Glock#Glock_17|Glock 17]] at Swagger ([[Mark Wahlberg]]).]]&lt;br /&gt;
[[Image:S-G17-2.jpg|thumb|none|600px|Special Agent Nick Memphis ([[Michael Pena]]) draws his [[Glock#Glock_17|Glock 17]] on Swagger ([[Mark Wahlberg]]). Notice the excellent trigger discipline.]]&lt;br /&gt;
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== Remington Model 341 ==&lt;br /&gt;
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Upon leaving Sarah Fenn's ([[Kate Mara]]) home, Sarah gives Swagger ([[Mark Wahlberg]]) most likely a  [[Remington Model 341]] or a [[Springfield Model 86C]] which he later uses with a homemade silencer to kill Memphis' captors.&lt;br /&gt;
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Actually it appears to be a Canadian Made Cooey Model 60 - note the distinctive cocking handle at the rear of the bolt: http://tinyurl.com/26g6pct &lt;br /&gt;
-bluemike807&lt;br /&gt;
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[[Image:S-Rifle.jpg|thumb|none|600px|Swagger fires a [[Remington Model 341]]  with a homemade silencer.]]&lt;br /&gt;
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== RPD machine gun ==&lt;br /&gt;
During the firefight at the ranch, two gunners in a helicopter can be seen firing [[RPD]] machine guns.  This information was confirmed by Ryan Steacy, the weapons coordinator from the film.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm.  The version used in the film had the bipod and mount removed from the barrel.]]&lt;br /&gt;
[[Image:S-Machine-Gun.jpg|thumb|none|600px|A gunner fires an RPD machine gun from a helicopter during the firefight at the ranch.]]&lt;br /&gt;
[[Image:S-Machine-gun-2.jpg|thumb|none|600px|A shot of the machine gun in the DVD extras.]]&lt;br /&gt;
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== Double Barreled Shotgun ==&lt;br /&gt;
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When we first see Senator Meachum ([[Ned Beatty]]), he can be seen shooting clays with a [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]].&lt;br /&gt;
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[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:S-Shotgun.jpg|thumb|none|400px|Senator Meachum shooting clays with a [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]].]]&lt;br /&gt;
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==Colt M1911A1==&lt;br /&gt;
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Swagger ([[Mark Wahlberg]]) uses the [[M1911A1]] to tie up some loose ends.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:S-M1911A1.jpg|thumb|none|500px|Swagger sneaks underneath a house with his [[M1911A1]].]]&lt;br /&gt;
[[Image:S-M1911A1-2.jpg|thumb|none|500px|Placing the [[M1911A1]] on Colonel Johnson's body, to imply that he used the gun previously.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
Colonel Johnson's ([[Danny Glover]]) two bodyguards at the end of the film carry [[Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36Cs]].&lt;br /&gt;
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[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:S-G36C.jpg|thumb|600px|none|One of Colonel Johnson's bodyguards with a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
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[[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]]s are carried by the four guards outside Sandor's ([[Rade Šerbedžija]]) hideout.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K - 5.56mm.]]&lt;br /&gt;
[[Image:S-G36K.jpg|thumb|none|400px|One of Sandor's guard with a [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]].]]&lt;br /&gt;
[[Image:S-G36K-2.jpg|thumb|none|400px|One of Sandor's guard with a [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]] before being shot by Swagger.]]&lt;br /&gt;
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== Beretta 92FS ==&lt;br /&gt;
Used by a police officer on Bobby Lee Swagger ([[Mark Wahlberg]]).   Swagger later confronts ex-sniper Michael Sandor ([[Rade Šerbedžija]]) with a [[Beretta 92 pistol series|Beretta 92FS]] - Actually, in the screen shot this looks like a Baretta 92FS Compact .&lt;br /&gt;
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[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:S-Beretta.jpg|thumb|400px|none|A police officer pulls a [[Beretta 92 pistol series|Beretta 92FS]] on Swagger.]]&lt;br /&gt;
[[Image:S-Beretta-2.jpg|thumb|400px|none|Swagger comes to confront ex-sniper Michael Sandor with a [[Beretta 92 pistol series|Beretta 92FS]].]]&lt;br /&gt;
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==Remington 870 Express==&lt;br /&gt;
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When Swagger ([[Mark Wahlberg]]) goes to Donnie's wife Sara Fenn ([[Kate Mara]]) for help, she can be seen with [[Remington 870|Remington 870 Express]] in the doorway to which Swagger mentions that it's too long to draw quickly before she lets him into the house. A sawed off [[Remington 870|Remington 870 Express]] is seen when Sarah shoots a intruder in her home before being captured by Jack Payne ([[Elias Koteas]]), it is unknown if this is a second shotgun or if Sarah cut the stock and barrel off the one from earlier ''(most likely the former since it is unlikely that she would cut down the stock, sand it smooth, contour it and re-stain and finish it)''. The Short shotgun is seen during the mountain scene when Payne has it taped to his hand and is using to hold Sarah hostage when he taunts Swagger by telling him he has no shot.&lt;br /&gt;
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[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 custom sawed off-12 ga.]]&lt;br /&gt;
[[Image:Kate-Mara-Shooter-Rem870.jpg|thumb|none|400px|Kata Mara as Sarah with the sawed off [[Remington 870|Remington 870 Express Shotgun]] in a production still.]]&lt;br /&gt;
[[Image:S-Remington-870.jpg|thumb|none|400px|Sarah's [[Remington 870|Remington 870 Express]] in the doorway when she first meets Swagger.  The line 870 Express is visible as well as the finish appears to be the matte bead blasted type of the Express model.]]&lt;br /&gt;
[[Image:S-Remington-870-2.jpg|thumb|none|400px|Sarah kills an intruder with her sawed off [[Remington 870|Remington 870 Express]].]]&lt;br /&gt;
[[Image:S-Remington-870-3.jpg|thumb|none|400px|Payne ([[Elias Koteas]]) holds Sarah hostage with the [[Remington 870|Remington 870 Express]] taped to his hand.]]&lt;br /&gt;
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== SIG-Sauer P226 ==&lt;br /&gt;
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When Payne ([[Elias Koteas]]) captures Sarah ([[Kate Mara]]), he can be seen with a [[SIG-Sauer P226]] fitted with a suppressor.&lt;br /&gt;
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[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:S-Sig.jpg|thumb|none|400px|Payne captures Sarah with a suppressed [[SIG-Sauer P226]].]]&lt;br /&gt;
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== Walther P99 ==&lt;br /&gt;
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After Swagger ([[Mark Wahlberg]]) gets the information he needs out of Sandor ([[Rade Šerbedžija]]), Sandor grabs a [[Walther P99]] from his bookshelf and commits suicide with it.&lt;br /&gt;
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[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99 9mm]]&lt;br /&gt;
[[Image:S-Walther.jpg|thumb|none|400px|Sandor about to commit suicide with his [[Walther P99]].]]&lt;br /&gt;
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== Taurus PT92 ==&lt;br /&gt;
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Swagger takes a nickel plated [[Taurus PT92]] with pearl grips off Senator Meachum ([[Ned Beatty]]) and throw it on the ground near Sarah. Sarah then picks up the handgun and uses it to shoot Payne ([[Elias Koteas]]).&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|350px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[Image:S-Taurus.jpg|thumb|none|500px|Sarah picks up a bright nickel plated [[Taurus PT92]] with pearl grips.]]&lt;br /&gt;
[[Image:S-Taurus-2.jpg|thumb|none|500px|Sarah fires four shots from the [[Taurus PT92]].]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Chablar</name></author>
	</entry>
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