<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CB</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CB"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/CB"/>
	<updated>2026-04-10T23:14:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476626</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476626"/>
		<updated>2011-10-27T10:49:17Z</updated>

		<summary type="html">&lt;p&gt;CB: stop being a troll Evil Tim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.5 in (1,100 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield, 7.62x51mm NATO/.308 Winchester (U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,800 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	440 yards (402m)&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Groupings   4 inch 50yd,6 inch 100yd,14 inch 200yd&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The M1 Garand has good firepower and rate of fire but very bad accuarcy it fires .30-06 Springfield or .308 Winchester.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-O (1968)|Hawaii Five-O]] ||.|| USAF Honor Guard || Pilot Episode || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Beretta BM59]], an Italian Garand clone with a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476624</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476624"/>
		<updated>2011-10-27T10:42:53Z</updated>

		<summary type="html">&lt;p&gt;CB: Undo revision 476318 by Evil Tim (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallout: New Vegas'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The Gauss Rifle is a magnetic accelerator with a scope. There is a unique version called the YCS/186.&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=476623</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=476623"/>
		<updated>2011-10-27T10:40:25Z</updated>

		<summary type="html">&lt;p&gt;CB: /* Banning Spambot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And I think we'll start this again with a clean slate.&lt;br /&gt;
&lt;br /&gt;
== you to know ==&lt;br /&gt;
But you must accept that some of my images are good ! For example: my AEK-971 images, MP-412 REX, Mk14 Mod 1,SVU Dragunov and PKP Pecheneg.&lt;br /&gt;
&lt;br /&gt;
== Type 69 response ==&lt;br /&gt;
&lt;br /&gt;
I've asked BRM to refrain from making any more changes until this is decided upon.   --[[User:Ben41|Ben41]] 17:05, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Black==&lt;br /&gt;
&lt;br /&gt;
Dude, Your comments on the screen caps are awesome! (The Uzi) &amp;quot;Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL&amp;quot;. XD - [[User:Mr. Wolf|Mr. Wolf]] 22:41, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
It is interesting about them two editing just certain pages. If I remember right when MT2008 banned POI, I think he banned certain IP addresses he was using, I don't think Burt's IPs matched. But they are both in Cali. They were on the forums about the same time posting, they may have made replies back to each other. I don't remember. Hopefully the other mods will come to a decision on the RPG issue.--[[User:Predator20|Predator20]] 09:13, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hi, Tim, I have to present some of my research today (I'm in grad school), so I apologize for being so busy yesterday and today, but quick update:&lt;br /&gt;
&lt;br /&gt;
:(1.) I think I got you approved to post on the forum. Try it now and see if it works.&lt;br /&gt;
&lt;br /&gt;
:(2.) I did used to think that Burt might be PoI re-incarnated, and he certainly sounds like PoI sometimes, but I haven't been able to be sure of this. Being stubborn and argumentative is not a personality trait exclusive to PoI, and Burt hasn't demonstrated some of the other personality traits that made PoI so unlikable (in my opinion, anyway). That being said, PoI was quite technically competent (setting up sock puppet accounts after he got banned), so it's not impossible that he and Burt are the same person. But as Brian told you, their IPs were very, very different.&lt;br /&gt;
&lt;br /&gt;
:(3.) We'll get to the bottom of the Type 69 issue. Promise. :)&lt;br /&gt;
&lt;br /&gt;
:-[[User:MT2008|MT2008]] 09:26, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure why you haven't been approved on the forums. Are you using a free e-mail like Yahoo, Gmail? I don't have approval privileges on the forum. So I get &amp;quot;don't have permission&amp;quot; message when viewing your name, despite being a mod. Matt (MT2008) has a little bit more rights. So he may be able to help. But he's dealing with school, so just be patient. &lt;br /&gt;
&lt;br /&gt;
::On another note, Burt didn't start making edits on the wiki until after he was temp banned from the forum, if I remember right (Matt did the banning). I ended up temp banning him on the wiki too for being a smartass. He's gotten better about things, but he still ends up rubbing people the wrong way.--[[User:Predator20|Predator20]] 10:54, 15 April 2011 (CDT)&lt;br /&gt;
:::Have you tried contacting Bunni here on the wiki about your forum problems?--[[User:Predator20|Predator20]] 10:06, 22 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ESU is SWAT ==&lt;br /&gt;
&lt;br /&gt;
In the NYPD, the Emergency Services Unit functions as SWAT in addition to other duties.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ben41|Ben41]] 17:20, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You did take a look at the official NYPD website, right?  [http://www.nyc.gov/html/doc/html/about/esu.shtml]    They perform the tactical duties, but are not called SWAT.&lt;br /&gt;
&lt;br /&gt;
== Created Gun Tables ==&lt;br /&gt;
&lt;br /&gt;
If you are thinking about converting the gun pages to the table format, please use the table as seen in [[Taurus PT945]] page.   --[[User:Ben41|Ben41]] 01:18, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
In keeping with the actor pages, please arrange by year earliest FIRST for any future revisions (you can keep minigun entries the way they are).   For the videogame tables, just eliminate the &amp;quot;Actor&amp;quot; box.  --[[User:Ben41|Ben41]] 17:58, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty 4: Modern Warfare ==&lt;br /&gt;
&lt;br /&gt;
Do you feel like helping me look over the page for errors?&lt;br /&gt;
&lt;br /&gt;
== RE: CODBO screenshots ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I had spotted it too, but by that time I had already taken the screenshots. It doesn't look too out of place but the next batch of shots that I plan to upload soon, have the corrected size.--[[User:SB2296|SB2296]] 05:41, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
&lt;br /&gt;
I'm using Internet explorer at 1366 x 768, so I guess it's only in that browser.  I'll amend my message.  --[[User:Ben41|Ben41]] 06:00, 30 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Re: Call of Duty World at War ==&lt;br /&gt;
&lt;br /&gt;
By your definition, what's to stop people from listing every single howitzer, tank cannon, and other heavy artillery piece imaginable on this site? We have to draw the line somewhere. [[User:Orca1 9904|Orca1 9904]] 08:02, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In that case, I guess we should get to work listing every time a Tiger tank shows up with its' 88mm gun in a WW2-themed article or when an Abrams fires its' M256 120mm gun in a modern film. You up for cluttering the pages with that extraneous, unnessicary info? [[User:Orca1 9904|Orca1 9904]] 08:25, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spaceart replicas ==&lt;br /&gt;
&lt;br /&gt;
Did someone tell you to remove them? We went over this on the forum. Since we don't have the screen used guns in some cases, they are okay to use. We were planning on removing the links though. --[[User:Predator20|Predator20]] 11:43, 5 May 2011 (CDT)&lt;br /&gt;
:Some were kind of for them, some weren't. http://forum.imfdb.org/showthread.php?t=1662 I thought they were okay representatives to use. If they aren't going to be on the main pages, place them on the talk pages. --[[User:Predator20|Predator20]] 12:05, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Zombie Killer 1995 ==&lt;br /&gt;
I'm putting them on so I can remember them better. Sorry for any inconvenience but I will continue to do it, But I will change the jpeg name so that my images won't be uploaded. Is that ok.&lt;br /&gt;
==re:thank you==&lt;br /&gt;
No problem. If you want I can change the protection for your page to registered users only. --[[User:Predator20|Predator20]] 09:11, 8 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== That Spambot ==&lt;br /&gt;
&lt;br /&gt;
I guess we'll just have to keep deleting out the entries.  Thank for your help.  --[[User:Ben41|Ben41]] 06:00, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==new actor pages with the gibberish==&lt;br /&gt;
Don't bother blanking them. Or marking them. When I delete them, it will only show their contributions and I can double check the ip to make sure I banned it. Talk pages are okay and just revert full pages and we will protect them against further action.--[[User:Predator20|Predator20]] 08:53, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chuck: Thanks for the ID. ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your help.  --[[User:Ben41|Ben41]] 01:22, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M2 Browning in Bad Company 2 Vietnam.  ==&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is mounted on the M48 Patton Tank, but you maybe know a better picture&lt;br /&gt;
&lt;br /&gt;
maybe its better to just use an standard M2 browning picture, the picture i uploaded isn't the best if you understand--[[User:WorldofTanks|WorldofTanks]] 12:19, 3 June 2011 (CDT)&lt;br /&gt;
thx for the upload it looks better now&lt;br /&gt;
&lt;br /&gt;
== Shinji Mikami‎ ==&lt;br /&gt;
&lt;br /&gt;
On IMDB, I only see that he's directed video games.   All the directors credited on the site have either two or more films represented on the site or is also an actor who has used a firearm in a production.    --[[User:Ben41|Ben41]] 01:41, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding game directors as a category is getting way too far away from the original purpose of the site. --[[User:Ben41|Ben41]] 02:06, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pagecounter ==&lt;br /&gt;
&lt;br /&gt;
How do the pagecouter works on this wiki ?&lt;br /&gt;
&lt;br /&gt;
==Trademark==&lt;br /&gt;
Though it's not absolutely necessary, for the longest times people thought Muzzelite was the name of a GUN not the cover.  And then people started naming Muzzelite as a generic term for other aftermarket bullpup kits, which it is not.  Muzzelite IS a tactical aftermarket accessories company that is independent from Ruger.  and their most famous contribution to society is a trademarked line of bullpup kits. at the time the TM was just a way to break people from the bad habit of using the Muzzelite as a generic firearm term, that's all.  You're overthinking it.  This all happened YEARS before you were a member so don't worry about it.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:24, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M8A1==&lt;br /&gt;
You are correct, your photos are proof that the M8A1 is the base chassis, but I ask where did you get your information?  You state that you did research.  Did another source correctly identify the tanks?  I only ask because the guys at Veluzat themselves erroneously identified the chassis as M48s on the DVD and to me personally.  Now you have proven them wrong, but I want to know where else on the net the correct info has been listed. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:46, 29 June 2011 (CDT)&lt;br /&gt;
::jeez, you send me a message right when I'm fixing the page already..... LOL.   I was doing it already :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:48, 29 June 2011 (CDT)&lt;br /&gt;
:::Though some state that the M8A1 is a derivative of the M41, I wonder how much.  The M8A1 has 6 main bogey wheels and four return rollers.  The M41 &amp;amp; M42 have only FIVE Main bogey wheels and three return roller.  That indicates a completely different frame.  Just noting. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:55, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help needed ==&lt;br /&gt;
&lt;br /&gt;
Hi. I'm working on a page for the film &amp;quot;Derailed&amp;quot;. There was a S&amp;amp;W pistol, what the detective ID'd as a Smith &amp;amp; Wesson Model 5906. However it had those bigger sights, like the one on this image:&lt;br /&gt;
[[Image:Pix1264003015.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
It this a very early M5906? I thought I ask you since you visit the site every day, and know a lot about guns. :) Thanks in advance. P.S.: I added an image of a WW2 &amp;quot;thing&amp;quot; onto the talk page of [[Clive Barker's Jericho]]. You have any idea what that is? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:55, 5 July 2011 (CDT)&lt;br /&gt;
:'''Never mind, I figured out that Smith and Wesson thing...''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:31, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot for the help with that shitty WW2 gun. I thought it will be some kind of mortar or something like that. I think it should ''not'' be added to the page, what do you think? I also added the M26 MASS, I found in the manual that it is an &amp;quot;XM-26 semi-auto shotgun&amp;quot;, LOL. Just a little trivia: I was really disappointed with F3AR (and I think you were also - at least that's what I've figured out of the talk page), but this game is pretty sick, I bought it in 2008 but haven't played it till now. I played it tru 5 times in the last week. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:00, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==D-War==&lt;br /&gt;
Unless you know for sure with a verifiable source be careful NOT to declare it as a definite fact.  The reason why I said that is I recently went by a movie tank farm where they had lightweight Abrahms 'dummies' that ran on some sort of small vehicle for deep background shots.  Sure, lots of movies like to CGI duplicate but there are some times when the film wants people interacting with the tanks in the distance.  Thanks for the note though.  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:49, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re: Ace Combat==&lt;br /&gt;
&lt;br /&gt;
That's a good question. I have the PS2 titles in the series myself and have played the demo for ''AC6'', but lack a means to take screenshots that wouldn't look like crap. Ideally, I'd like to see the weapon ports for each aircraft mentioned in the articles (ideally with the gun firing so as to show the viewer where the firing port is via the muzzle flash), but I know that might be a bit excessive with some of the games such as ''The Unsung War'' which has something like 16 aircraft that all use the [[M61 Vulcan]] cannon. If my ideal suggestion is not possible, then try to get the player characters' signature aircraft (F-14A Tomcat in ''AC5'', F-22A Raptor in ''AC04'', F-15C Eagle in ''AC Zero'', F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle in ''AC6'', etc.). I greatly appreciate your interest in helping to complete these articles, and look forward to seeing your input on them. [[User:Orca1 9904|Orca1 9904]] 04:07, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I would exercise caution with some of the ground vehicle weapons, as that can easily stray into territory not within the scope of the wiki. If you can find a tank or APC with a machine gun or a ZSU-23 AA gun, that's fine, but please avoid things like heavy artillery systems or large-caliber flak guns. There is also a screenshot I would like to see for the ''AC5'' article, but it's extremely difficult to get; namely an image of the player's aircraft being engaged by a [[FIM-92A Stinger]] in &amp;quot;Powderkeg&amp;quot; with the Yuktobanian radio chatter that specifically mentions that weapon system by name. [[User:Orca1 9904|Orca1 9904]] 04:43, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The 'tricky' part of the &amp;quot;Powderkeg&amp;quot; shot I mentioned is having that piece of dialogue appear at the same time as you're being engaged by said SAM. Both things happen at random during the mission if I remember correctly, so getting them to happen together so as to create a decent screenshot could be difficult. I also thought of another shot I would like to see for ''AC Zero''; a pic of a Belkan BM-335 bomber firing its defensive M61 Vulcan armament (I've noticed that the BM-335 seems to be the only heavy bomber in the series thus far that has any defensive gun armament; the in-game B-52's &amp;amp; Tu-95's appear to have been 'neutered'). [[User:Orca1 9904|Orca1 9904]] 05:07, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Payday is deleted ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up --[[User:Jcordell|Jcordell]] 12:56, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Rank changes==&lt;br /&gt;
Navy ranks are abbreviated differently. Listing a US Navy Lieutenant as &amp;quot;Lt.&amp;quot; is not correct. See the link. [http://en.wikipedia.org/wiki/Template:US_officer_ranks] --[[User:Funkychinaman|Funkychinaman]] 14:28, 8 July 2011 (CDT)&lt;br /&gt;
:We're not talking about Jessica Biel or Josh Lucas, we're talking about their characters, who are US Navy Lieutenants. If we're going to bother listing their ranks, we might as well do it correctly. And as I said, &amp;quot;Lt.&amp;quot; is not shorthand for a US Navy Lieutenant, &amp;quot;LT&amp;quot; is. If you want to write out the whole rank, go ahead. But if you're going to abbreviate it, then do it correctly. You noticed I left non-naval ranks alone. --[[User:Funkychinaman|Funkychinaman]] 14:44, 8 July 2011 (CDT)&lt;br /&gt;
::I thought being correct trumped readability. &amp;quot;Lt.&amp;quot; may be short for the *word* &amp;quot;Lieutenant,&amp;quot; but we're talking about the specific rank. And it's not just an administrative choice, navy LTs a different grade than Army/AF/MC lieutenants, just as Army/AF/MC Captains are different than Navy/CG Captains. Using the proper abbreviations helps in differentiating them. [http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266] --[[User:Funkychinaman|Funkychinaman]] 15:12, 8 July 2011 (CDT)&lt;br /&gt;
:::&amp;quot;I don't know, if you're trying to educate people there's no point being correct if nobody understands you're correct...&amp;quot; Really? On the website that tracks *46* variants of what most people would just call a &amp;quot;Colt .45?&amp;quot; (And at least thirty variants of what laymen would just call an M16.) If you want to write out the full rank, go ahead, but keep in mind, the abbreviations do exist for a reason. And of course there are no hard feelings, we're resolving this like reasonable adults. As for [[Stealth]], I think it A) REALLY deserved a good video game adaptation, B) felt like a fifth grader's attempt to remake &amp;quot;2001: A Space Odyssey,&amp;quot; C) is an absolutely gorgeous, yet absolutely terrible film, like [[Pearl Harbor]],  and D) like Pearl Harbor, makes me wonder if the Navy leaves deciding whether or not to assist on a film to a chimp. --[[User:Funkychinaman|Funkychinaman]] 01:05, 9 July 2011 (CDT)&lt;br /&gt;
::::It is what it is. If people see a someone in a naval uniform with LT in front of his or her name, and can't figure out it's short of Lieutenant, then I don't know what we can do. If we can educate people, I think we should. (Just be happy there aren't any Rear Admirals here. Explaining RDML and RADM would be a pain.) Don't get me wrong, I LOVE the Ace Combat series. (I haven't had a PS2 in four years, and yet still have my copies of AC04, AC5, and Zero just in case I do get one again.) Considering it's taken them FOUR YEARS to make a console sequel to AC6, I'm willing to make room for a few clones, like a Stealth game. (As long as it's good. The HAWX series is really disappointing.) How desperate was I for another AC game? I actually thought about getting a Wii just so I can play Sky Crawlers: Innocent Aces. --[[User:Funkychinaman|Funkychinaman]] 01:53, 9 July 2011 (CDT)&lt;br /&gt;
:::::Yeah, those UAV missions were just lazy. And that just sums up the entire HAWX franchise. The gameplay is somewhat close to the AC series, but it just lacks polish. The cutscenes in HAWX 1 were some of the worst I've ever seen. BTW, I saw your note to Bunni about the cache issue. I got the same issue two weeks ago, but with a different user. I tried clicking on those same pictures you mentioned, and I'm in as a different, albeit logged out user. If I click back, I'm back in. --[[User:Funkychinaman|Funkychinaman]] 11:35, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sarcasm ==&lt;br /&gt;
&lt;br /&gt;
There is no need for you to leave sarcastic comments on talk pages. Don't delete my comments and leave your saracasm on there. Grow up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no need for you to add that in the talk. What is the point of it? I'm going to delete it.&lt;br /&gt;
&lt;br /&gt;
Don't removie my posts if your just complaing about people doing the same thing to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they ban me they would have to ban you. There is no reason to leave your sarcastic comment on that page. Like I stated earlier GROW UP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Funkychinaman answered my question you just addaded your two cents in when there was no need for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah Ben41 warned me but did you see that he didn't delete anything I posted on the talk page, no he didn't. I could keep this up all day your comment will be removed, your not an administrator either&lt;br /&gt;
&lt;br /&gt;
== How to make new pages/articles ==&lt;br /&gt;
&lt;br /&gt;
Hi there i may wanna create a page for the game &amp;quot;Lead and Gold: Gangs of the Wild West&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My question is how i create new pages ?&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Those images of soldiers using the gun in the field are not usable for 'gun images'.  Sorry.  Please remove them.  We only allow stand alone images of guns, NOT news or media release photos of them in the field.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:19, 11 July 2011 (CDT)&lt;br /&gt;
::Doesn't matter if they offer a better view of the weapon.  Even up to the big crew served weapons and gun platforms, IMFDB tries to put solo pics up, no pics from field use.  Put those type of pics in the discussion page.  Other than that, only sterile Gun only pics are allowed as gun photos on the gun pages and movie pages.  Thanks. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:43, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
Good catch - I'm going to see if there's any way to exclude some pages from the cache and force them to update every time. [[User:Bunni|bunni]] 19:28, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jason Lee==&lt;br /&gt;
I'm opting not to make a page for [[Stealth]]'s Jason Lee since he's only got one film credit.  If there's a need, I'm leaning toward using the IMDB name of Jason Lee (IX).  --[[User:Ben41|Ben41]] 21:58, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
The standard format for IMFDB is to start with the smallest weapons first and move towards bigger ones.  The page as it is now is really jarring since the GUN PLATFORMS and CREW SERVED weapons are first.  That's the opposite of how IMFDB pages have been traditionally.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 12 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==battling comments and deletions==&lt;br /&gt;
So whats the deal with you and this noob? [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supernatural ==&lt;br /&gt;
I'll leave it up for now. --[[User:Jcordell|Jcordell]] 14:36, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New User ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I just thought it would be funny to create my name like this. I'm not here to go around harass people and cause trouble jd0555--[[User:Jd0555|Jd0555]] 11:51, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Bah, ain't that what they all say? After all, aliens always say 'We come in peace/we mean no harm' even if they intend to destroy us all. :P [[User:StanTheMan|StanTheMan]] 12:02, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I mean yeah a little it got you a little upset :p. Like I said I'm not here to start trouble&lt;br /&gt;
&lt;br /&gt;
Well right now (even though I agree with you, but would that hold up in a court of law?) lets wait and see. if he starts acting up I have no trouble with blocking him. and I know MPM2008 won't have any trouble doing that either. Nor will Ben --[[User:Jcordell|Jcordell]] 18:13, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE: Language==&lt;br /&gt;
&lt;br /&gt;
That was just a thought on my part. And to me, if it was one line that's one thing - but two makes it a different case - a pattern. If he's deliberately trying to get pages censored that's not right. You should make a note of that to Ben. [[User:StanTheMan|StanTheMan]] 12:09, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: He's done it again, and now I'm seriously starting to think that either he's intentionally doing it just to be annoying. I've brought this back up with Ben, and also have brought it to attention of Predator20 and JCordell. This has now started to tick me off and I'm starting to see it as a real problem. I want to know what this guy's deal is. [[User:StanTheMan|StanTheMan]] 14:37, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Profanity ==&lt;br /&gt;
&lt;br /&gt;
The amount of offensive language should be kept at a minimum level in order to maintain the professionalism of the site.   The quotes were removed because they were not overly important to the screencap.   I don't think I'll be going through and removing all profanity, but I don't want users to ask why we allow profanity on the movie pages and not in discussions.   --[[User:Ben41|Ben41]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Those comments were made long before the [[Rules, Standards and Principles]] were finalized and now it's been stated that swearing should be kept at a minimum.   I just removed a (now banned) user's comments due to the profanity.  --[[User:Ben41|Ben41]] 02:41, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Wrong?==&lt;br /&gt;
Instead of putting just &amp;quot;Wrong&amp;quot; when correcting a misidentified weapon, you could also put a reason down.   --[[User:Ben41|Ben41]] 02:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re. communication on IMFDB ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your quick reaction, this is much appreciated!&lt;br /&gt;
&lt;br /&gt;
I now understand the 'logic' and I will indeed make replies on somebody's user talk page so that the person gets a notice. --[[User:PeeWee055|PeeWee055]] 03:39, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==zastava==&lt;br /&gt;
don't remove the note.  Instead point to it and publicly shame me into actually getting around to DOING IT! LOL.  hahahaha.  I forgot because I just haven't seen that note in a long time (and when you mentioned it I did a &amp;quot;DOH!!!!&amp;quot;)  It's a wee bit tough since all those Yugo AK variants are in a vault about 65 miles away from my home (though I live in a major metro area of California, the state government of CA won't allow those types of restricted weapons in major dense population centers, even though the movies are all shot here, but we know how stupid most politicians are.....)  I haven't had time to photograph that and many other weapons since I've been working non-stop (gotta grab the work when it happens, since there are LONG times of 'famine' in this biz).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 21 July 2011 (CDT)  Thanks for the reminder.  I will try to do that soon.&lt;br /&gt;
&lt;br /&gt;
== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
Hey Evil Tim, thanks for help undoing that spammer's work, My computer was terribly slow on those last two pages and I couldn't undo them as quickly as I would have liked too, so thank you for that too. You are a great contributor to the site, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 00:51, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MGS4 Page==&lt;br /&gt;
I actually just utilized HD youtube vids, not really tech savvy enough to use a capture card I guess. I agree on the M67 image, that was a random shot I found on google, and if you can replace it with a better one, please feel free. &lt;br /&gt;
&lt;br /&gt;
I planned to capture shots from MGS2 and 3 as well, but there aren't very good quality videos out there, and since the HD remakes are coming out in the fall, I'll wait until then to find better quality shots to upload. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==terror scoped rifle the saboteur==&lt;br /&gt;
&lt;br /&gt;
sorry to ask but can you find out for me what type of gun the terror scoped rifle is :)[[user:cbeattie]]14:49&lt;br /&gt;
&lt;br /&gt;
== Human Revolution ==&lt;br /&gt;
&lt;br /&gt;
Hi. Are you planning to finish the page for this year's best game? I have it but have no time to upload so feel free to finish tha page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:25, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just Cause 2 M249 ==&lt;br /&gt;
&lt;br /&gt;
Does it really feed from the underside in the game? To me it looks like the screenshot could be misleading. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 15:01, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G11 Magazine ==&lt;br /&gt;
Huh, I thought that the stick was simply just a block of rounds stuck together and the weapon consumes the entire thing.  Forgive me if I'm wrong on that. --[[User:HashiriyaR32|HashiriyaR32]] 08:52, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
&lt;br /&gt;
Hi. I was randomly browsing through IMFDB pages and stumbled upon [[Far Cry 2]] page. I just have to say: &amp;quot;This is amazing work!&amp;quot; Can you please list the pages that you've personally captioned? It would be much appreciated :) --[[User:Masterius|Masterius]] 15:14, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks :D --[[User:Masterius|Masterius]] 03:21, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Tim, thanks for your comments. I followed your instructions and [[Attack on Leningrad]] was created in just seconds. Jolly good! --[[User:PeeWee055|PeeWee055]] 08:36, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== bioshock ==&lt;br /&gt;
&lt;br /&gt;
Hey man, didnt mean to get rude with the bioshcok &amp;quot;machine gun&amp;quot;. I get defensive at times, I apologize for my rude behavior.--Gunner5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==about==&lt;br /&gt;
&lt;br /&gt;
what all that about on the saboteur ([[User:Cbeattie|Cbeattie]] 14:20, 8 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== User: Cbeattie ==&lt;br /&gt;
&lt;br /&gt;
Can I please have some help? Cbeattie is bugging the living hell out of me. &amp;amp;#3232;_&amp;amp;#3232; Just look at the &amp;quot;Terror Scoped rifle from The Saboteur&amp;quot; and the &amp;quot;sabouter 44 pistol&amp;quot; section on my talk page. - [[User:Mr. Wolf|Mr. Wolf]] 18:33, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
sorry to ask what is that rifle on your main page&lt;br /&gt;
please ([[User:Cbeattie|Cbeattie]] 10:32, 20 September 2011 (CDT))&lt;br /&gt;
thank you&lt;br /&gt;
&lt;br /&gt;
You don't get it the terror scoped rifle is real it is a ZH-29 with a few mods so it fits sean if you don't belive me i have proof on the wiki page ([[User:Cbeattie|Cbeattie]] 12:47, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
Tim look at this crap Cbeattie did on The Saboteur wiki. [http://the-saboteur.wikia.com/wiki/Terror_scoped_rifle] :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:38, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
For the last time it is not me stop saying it is :( ([[User:Cbeattie|Cbeattie]] 13:46, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
==re:CB==&lt;br /&gt;
Alright, you're going to have to go into more detail about what the problem is. I can't ban him just because he's disagreeing with another member. --[[User:Predator20|Predator20]] 11:43, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please==&lt;br /&gt;
please Tim what is that rifle on your user page called cheers ([[User:Cbeattie|Cbeattie]] 16:08, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for suggestion on 'watch' option== &lt;br /&gt;
&lt;br /&gt;
Thanks for your suggestion on the 'watch' function, this is just what I was looking for! I have added that functionality to my pages so I won't miss anything. --[[User:PeeWee055|PeeWee055]] 09:04, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am having an issue that I hope you can help me with (2nd time today!). Do you have any idea how to delete pages? Yes, I asked you earlier but this time is different... &lt;br /&gt;
&lt;br /&gt;
Reason is that I created a page for the [[Bruni Magnum]] because it appeared in one of my movies. MPM suggested me to make that page a section of the [[Colt Python]] page because it is in fact a blank-firing copy of that revolver. I could not use 'move' and have automatic redirects created because that would mess up the Colt Python page. &lt;br /&gt;
&lt;br /&gt;
Instead, I cut-and-paste my info to an additional entry in the Colt Python page but now I am left with a completely empty page ([[Bruni Magnum]]) that has no use but unfortunately this is where people get directed when they type in 'Bruni Magnum'. Sorry for the mess but do you have any suggestions how I cabn fix this. HELP!!! --[[User:PeeWee055|PeeWee055]] 09:29, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spammers==&lt;br /&gt;
Just to let you know. There are several new spammers on the website that uses the same distinctive username format as the others I found in the log here: [http://www.imfdb.org/wiki/Special:Log/newusers]. - [[User:Kenny99|Kenny99]] 08:06, 29 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Resident Evil: Retribution ==&lt;br /&gt;
&lt;br /&gt;
I'll just put a note on the front of the page. --[[User:Ben41|Ben41]] 05:03, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==re:spammer==&lt;br /&gt;
Sounds good to me. --[[User:Predator20|Predator20]] 06:52, 30 September 2011 (CDT)&lt;br /&gt;
:You have a better handle on it and would explain it better to Bunni. So why don't you give it a shot. Also I got an e-mail from a user who could edit because of that guy. This is what he wrote me. --[[User:Predator20|Predator20]] 10:00, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey there! For some reason I've been blocked from editing articles and uploading files.&lt;br /&gt;
The cause specified:&lt;br /&gt;
&lt;br /&gt;
You do not have permission to edit this page, for the following reason:&lt;br /&gt;
&lt;br /&gt;
Your IP address has been automatically blocked because it was used by another user, who was blocked by Predator20. The reason given is this:&lt;br /&gt;
&lt;br /&gt;
    Autoblocked because your IP address has been recently used by &amp;quot;3f8WoqN8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The reason given for 3f8WoqN8's block is: &amp;quot;Spamming links to external sites&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Start of block: 04:24, 30 September 2011&lt;br /&gt;
    Expiry of block: 03:19, 1 October 2011&lt;br /&gt;
    Intended blockee: 173.245.53.76 &lt;br /&gt;
&lt;br /&gt;
Your current IP address is 173.245.53.76, and the block ID is #2792.&lt;br /&gt;
&lt;br /&gt;
I have never done any sort of spamming, at least not conciously. I haven't used any other name than my current &amp;quot;Duster32&amp;quot; on this site. Furthermore my IP adress isnt 173.245 (etc) but 83.253 (etc), the latter which is a Swedish IP, which is fitting as I am from Sweden. The spammers IP is apparently based in Brooklyn. I have no idea why my real IP isnt showing correctly on this site but I am not responsible for user &amp;quot;3f8WoqN8&amp;quot; actions.&lt;br /&gt;
&lt;br /&gt;
/Dudster32&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==My page==&lt;br /&gt;
So ''that's'' what I did wrong. Great. thanks. --[[User:Jcordell|Jcordell]] 09:47, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IP Whitelist ==&lt;br /&gt;
&lt;br /&gt;
Good catch. I added the Cloudflare IP ranges to [[MediaWiki:Autoblock_whitelist]] [[User:Bunni|bunni]] 16:52, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Uh... Help? ==&lt;br /&gt;
&lt;br /&gt;
Tim, please look at the top of my talk page. O_o - [[User:Mr. Wolf|Mr. Wolf]] 15:18, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Solar ==&lt;br /&gt;
&lt;br /&gt;
I'll look into it.  --[[User:Ben41|Ben41]] 15:37, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Icon ==&lt;br /&gt;
&lt;br /&gt;
Ha! Yes it's new, I was finally able to create a small version I was happy with. [[User:Bunni|bunni]] 17:53, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Patten PK470 ==&lt;br /&gt;
&lt;br /&gt;
First of all, You know waaaaaay more about guns than I do, and I might be off on this one:&lt;br /&gt;
[[Image:FEAR2-BlaBlaBla.jpg|thumb|none|700px|]]&lt;br /&gt;
The image shows how the bolt (I'm not even sure that's how it is called) locks back after Beckett tosses in the mag and he hits IT to return it to the front and be able to shoot dudes again. What do you think? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:03, 12 October 2011 (CDT)&lt;br /&gt;
:Yeah, it is possible that he misses that thingy and hits the ACOG instead, but maybe the effort should be noted on the page, you know. Or the fact that the bolt locks back in that strange way after inserting the fresh magazine. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:14, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Rock ==&lt;br /&gt;
&lt;br /&gt;
I'll take a look at it.  --[[User:Ben41|Ben41]] 16:10, 12 October 2011 (CDT)&lt;br /&gt;
[[File:Rock 302.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Categories Guideline ==&lt;br /&gt;
&lt;br /&gt;
Hi. Do you know if there is some kind of weapon categories guideline on IMFDB? Like which categories should be (SMGs with\without PDWs, Handguns encompassing Pistols and Revolvers, etc.), in which order (like Handguns first, then SMGs, ending with Fictional weapons or Explosives, etc.). Or is it to how editors prefer at any current moment? Bringing order to the pages would certainly help and trying to be a part of it. --[[User:Masterius|Masterius]] 08:07, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Congrats! ==&lt;br /&gt;
&lt;br /&gt;
I guess this should be reason enough to maybe write down your password. --[[User:Funkychinaman|Funkychinaman]] 17:54, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==copyright==&lt;br /&gt;
well actually I only started copyrighting the images explicitly after some ugly piracy issues between 2009-2010, but if you were here from the start, all the veteran members already knew that my pics were MY pics :D  Putting the copyright all over the place is a recent trend, and I've been trying to over write a lot of the older pics with an explicit copyright but it takes time.  Most of the members back in the day knew enough when they saw the quality and that I had uploaded it.  They knew better than to over write it.  Also when I load someone else's pic as a place holder I usually put a note on it that it's not mine.  So, no I did not overlook anything.  These image files are OLD, from the early days of IMFDB and it takes a while to over write over 700 original images.  But I'll get to it. He is NOT correct though in overwriting the image that he did.  :D  Whether it is mine or not, the IMFDB rule is NOT to overwrite a superior image with a lesser quality image (whether it be lighting style, clarity or size).  So in that respect, he was wrong.  The usual procedure is to upload a NEW image, if for some reason a member feels strongly that an existing image doesn't represent the gun well. :)  I know you're relatively new (compared to some of the OLD timers of the site hahahaha) so I thought I'd put that out there since it is something we've all done since 2008, but never really explained to anyone new. :D  lol.  Thanks for the note. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:22, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Congrats ==&lt;br /&gt;
&lt;br /&gt;
Best wishes on becoming an admin.  May you use your powers for good.  --[[User:Ben41|Ben41]] 18:15, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== RE: GAU-8  ==&lt;br /&gt;
&lt;br /&gt;
The reason the full length is not linked to as much as the cropped contrast images is that up until 2 days ago the cropped one was the only one on the site. I'm not a great fan of it personally as it is a digitally manipulated version of the full length image, which if you blow them up to full size the full length one is actually much clearer on the detail of the gun itself. Regardless, I'm going to use the image of the gun with the helmet and ammo box for any new pages I put it on, as this is the only image that shows just the physical gun, unobscured by the feeding mechanism, making it more in keeping with the other automatic cannon pictures on the site. I'm going to move the contrast image to the discussion aswell, as I see no reason to use it because even though it is slightly larger, it shows less of the gun and is more blurry and grainy.--[[User:Commando552|commando552]] 05:06, 20 October 2011 (CDT)&lt;br /&gt;
:The only part of a GAU-8/A I have ever seen in a movie or game is the muzzle, so for an ID of a non standard installation anything apart from that is irrelevant to be honest. All the other aircraft cannon pictures on the sight, such as the ones for Vulcan variants, don't have the feed mechanism which is also required for them to fire. With the avenger the drum is needed for the weapon to work, which is part of the reason I put the full length picture on the main page, and is an integral part of the gun. As the weapon is link-less, the rounds are not pulled along on their belt by the feed mechanism, but are actually driven to the gun by the drum which stores the rounds nose towards the centre in a spiral channel, with a grooved rotor in the centre which rotates to move the rounds along the channel.  --[[User:Commando552|commando552]] 05:38, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==WTF?==&lt;br /&gt;
Congrats.  Since when did you become a mod?  I did not know that.  I would have posted Congratulations LONG AGO, but I had no idea.  I only suspected (in my tiny pea brain) that something was different when you banned a member.  Remember, being a mod is a tremendous responsibility.  Use that power wisely, for the benefit of mankind! [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:03, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cabela's Dangerous Hunts 2009 ==&lt;br /&gt;
&lt;br /&gt;
I need some help with the weapon id'ing. I got a handful of weapons I.D.'d (not 100% sure on them though), and I have no capture card, so the screencaps on the page were the best I could do. Bolt-Action rifles are not my strong suit (IMO they all look the same). I also plan on doing a page for Bass Pro Shops: The Hunt. - [[User:1morey]] October 22, 2011 2:20 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Banning Spambot ==&lt;br /&gt;
&lt;br /&gt;
I have no objections to banning them.  --[[User:Ben41|Ben41]] 01:42, 24 October 2011 (CDT)&lt;br /&gt;
:Great job on eliminating the spammers vandalizing this site. Here is another user I suggest banning: [[User: Gdresses0]]. The distinctive naming structure of this user is similar to that of [[User:Edresses0]], who is already banned now. - [[User:Kenny99|Kenny99]] 01:40, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==coilgun==&lt;br /&gt;
A coilgun is real not fictinoal it stays on there dont delete things you dont know about please.([[User:CB|CB]] 05:40, 27 October 2011 (CDT))&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CB&amp;diff=476309</id>
		<title>User:CB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CB&amp;diff=476309"/>
		<updated>2011-10-26T18:45:59Z</updated>

		<summary type="html">&lt;p&gt;CB: Created page with &amp;quot;'''WELL HERE I AM''' '''COILGUN''' Coilgun Fallout: New Vegas Coilgun called the Gauss rifle and YCS/186 any Questions&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WELL HERE I AM'''&lt;br /&gt;
'''COILGUN'''&lt;br /&gt;
[[Coilgun]]&lt;br /&gt;
[[Fallout: New Vegas]] Coilgun called the Gauss rifle and YCS/186&lt;br /&gt;
any Questions&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476306</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476306"/>
		<updated>2011-10-26T18:28:21Z</updated>

		<summary type="html">&lt;p&gt;CB: /* Gauss Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The Gauss Rifle is a [[Coilgun]] with a scope it uses microfusion cells to magnetize a ferromagnetic pojectile there is a unique version called the YCS/186.&lt;br /&gt;
== ==&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476220</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476220"/>
		<updated>2011-10-26T13:20:35Z</updated>

		<summary type="html">&lt;p&gt;CB: /* Gauss Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The Gauss Rifle is a Coilgun with a scope it uses microfusion cells to magnetize a ferromagnetic pojectile there is a unique version called the YCS/186.&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476217</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=476217"/>
		<updated>2011-10-26T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;CB: /* China Lake Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The Gauss Rifle is a [www.Coilgunwiki.com] with a scope it uses microfusion cells to magnetize a ferromagnetic pojectile there is a unique version called the YCS/186.&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476146</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476146"/>
		<updated>2011-10-26T08:32:14Z</updated>

		<summary type="html">&lt;p&gt;CB: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.6 in (1,107.4 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield, .308 Winchester, 7.62x51mm NATO(U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,850 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	634 yd (580 m)[3]&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Grouping spread: 4 inch at 50 yd, 6 inch at 100 yd, 14 inch at 200 yd (very inaccurate)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The M1 Garand is a semi-automatic WW2 rifle that fires .30-06 or .308 rounds it is very powerful and has a good rate of fire but very poor accuarcy with groupings up to 6 inches at 100 yds.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-O (1968)|Hawaii Five-O]] ||.|| USAF Honor Guard || Pilot Episode || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476145</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=476145"/>
		<updated>2011-10-26T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;CB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.6 in (1,107.4 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield, .308 Winchester, 7.62x51mm NATO(U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,850 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	634 yd (580 m)[3]&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Grouping spread: 4 inch at 50 yd, 6 inch at 100 yd, 14 inch at 200 yd (very inaccurate)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The M1 Garand is a semi-automatic WW2 rifle that fires .30-06 or .308 rounds it is very powerful and has a godd rate of fire but very poor accuarcy with groupings up to 6 inches at 100 yds.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-O (1968)|Hawaii Five-O]] ||.|| USAF Honor Guard || Pilot Episode || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475975</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475975"/>
		<updated>2011-10-25T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;CB: info about the gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game.  The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the [[M1 Garand]] (which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475882</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475882"/>
		<updated>2011-10-25T16:17:39Z</updated>

		<summary type="html">&lt;p&gt;CB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.6 in (1,107.4 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield/.308 Winchester&lt;br /&gt;
*7.62x51mm NATO: (U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,850 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	634 yd (580 m)[3]&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Grouping spread: 4 inch at 50 yd, 6 inch at 100 yd, 14 inch at 200 yd (very inaccurate)&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-O (1968)|Hawaii Five-O]] ||.|| USAF Honor Guard || Pilot Episode || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475614</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475614"/>
		<updated>2011-10-24T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;CB: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the silencer eliminates the gun's report. It holds seven rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived.&lt;br /&gt;
&lt;br /&gt;
A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
The [[M16A1]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. Unlike the real life M16A1 it has wood furniture instead of the nylon-plastic furniture typical of the early M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a ''&amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment&amp;quot;.'' It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work, along with a damaged front sight. The words ''Arret'', French for ''Stop'' is scrawled onto the stock of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A Player using the unique Service Rifle, the Survivalists' Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game.  The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the [[M1 Garand]] (which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=475613</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=475613"/>
		<updated>2011-10-24T21:27:11Z</updated>

		<summary type="html">&lt;p&gt;CB: /* Revolver on Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Less damage, incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Warrior%27s_Way&amp;diff=475589</id>
		<title>The Warrior's Way</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Warrior%27s_Way&amp;diff=475589"/>
		<updated>2011-10-24T20:44:48Z</updated>

		<summary type="html">&lt;p&gt;CB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thewarriorswaymovieposter.jpg|thumb|right|300px|''The Warrior's Way'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Warrior's Way'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
A [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] rifle with a scope and a folding monopod is used by Ron ([[Geoffrey Rush]]) it fires 50-90 sharps.&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|500px|Uberti Sharps 1874 Long Range]]&lt;br /&gt;
[[Image:WarriorW 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
The [[Single Action Army]] is carried by several of the men sent to find Yang ([[Jang Dong-gun]]).&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army w/ 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model. ]]&lt;br /&gt;
[[Image:WarriorW 07.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== LeMat Revolver ==&lt;br /&gt;
&lt;br /&gt;
A [[LeMat Revolver]] is carried by the Colonel ([[Danny Huston]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 - .36 or .44 caliber with 16 or 18 gauge single barrel.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun]]s are carried by several of the men to find Yang.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|500px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:WarriorW 07.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 Machine Gun ==&lt;br /&gt;
A [[Maxim MG08]] Machine Gun is seen fired off the shoulder. Also seen fired from the hip on a harness by one of The Colonel's men.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 Machine Gun - 7.92 x 57mm]]&lt;br /&gt;
[[Image:WarriorW 04.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475581</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475581"/>
		<updated>2011-10-24T20:31:38Z</updated>

		<summary type="html">&lt;p&gt;CB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.6 in (1,107.4 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield&lt;br /&gt;
*7.62x51mm NATO: (U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,850 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	634 yd (580 m)[3]&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Grouping spread: 4 inch at 50 yd, 6 inch at 100 yd, 14 inch at 200 yd (very inaccurate)&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475580</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=475580"/>
		<updated>2011-10-24T20:30:48Z</updated>

		<summary type="html">&lt;p&gt;CB: mopping up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CGarand.jpg|thumb|right|500px|M1-C Sniper Variant with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1-D Sniper Variant with M84 scope - .30-06. Note the different type of scope mount. The flash suppressor is an option on both models.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand Rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5 lb (4.31 kg) to 11.6 lb (5.3 kg)&lt;br /&gt;
*Length: 	43.6 in (1,107.4 mm)&lt;br /&gt;
*Barrel length: 	24 in (609.6 mm)&lt;br /&gt;
*Cartridge: 	.30-06 Springfield&lt;br /&gt;
*7.62x51mm NATO: (U.S. Navy and some commercial variants)&lt;br /&gt;
*Action: 	Gas-operated, rotating bolt&lt;br /&gt;
*Muzzle velocity: 	2,850 ft/s (853 m/s)&lt;br /&gt;
*Effective range: 	634 yd (580 m)[3]&lt;br /&gt;
*Feed system: 	8-round &amp;quot;en bloc&amp;quot; clip internal magazine&lt;br /&gt;
*Sights: 	Aperture rear sight, blade type front sight with &amp;quot;wings&amp;quot;&lt;br /&gt;
*Grouping spread: 4'' at 50 yd, 6'' at 100 yd, 14'' at 200 yd (very inaccurate)&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleground]] || [[Van Johnson]] || Private Holley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] ||  [[Norman Lloyd]] || Private Archimbeau || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[A Walk In The Sun]] || Various actors || US Army soldiers || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[The Story of G.I. Joe]] || Various actors || Various characters || . || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[I'll Get By]] || [[William Lundigan]] || a pop composer turned G.I. in World War II || . || 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || [[Russ Tamblyn]] || Jimmy McDermid || . || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat, Hell!]] || Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher || 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds, The (1953)]] || . || U.S. Army soldiers and Marines || . ||1953&lt;br /&gt;
|- &lt;br /&gt;
| [[To Hell and Back]] || [[Audie Murphy]] || Himself || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Charles Drake]] || Pvt.Brandon || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || [[Marshall Thompson]] || Pvt. Johnson || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[To Hell and Back]] || Various actors || Various characters || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Cry]] || Various actors || U.S. Marines || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[It Came from Beneath the Sea]] || Various actors || U.S. Navy sailors || . || 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth vs. the Flying Saucers]] || Various actors || U.S. Army soldiers || . || 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[20 Million Miles to Earth]] || Various actors || U.S. Marines and Italian soldiers || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[The D.I.]] || Various actors || U.S. Marines || . || 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Darby's Rangers]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Lions, The|The Young Lions]] || Various actors || U.S. Army soldiers || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || Various actors || U.S. Army soldiers || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] || [[Woody Strode]] || Pvt. Franklin || . || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[James Coburn]] || Cpl. Henshaw || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Bobby Darin]] || Pvt. Corby || . || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Fess Parker]] || Sgt. Pike ||. || 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Harry Guardino]] || Sgt. Larkin || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || [[Nick Adams]] || Homer || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Is for Heroes]] || Various actors || US Soldiers || .|| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || [[John Wayne]] || Lt. Col. Benjamin Vandervoort || .|| 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Day]] || Various actors || US Army soldiers ||. || 1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || [[George Montgomery]] || Sgt. Duquesne || possibly a M1C or D Garand || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of the Bulge]] || Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Algiers, The|The Battle of Algiers]] ||.|| French soldiers ||.|| 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||  [[Andrew Prine]] || Private Theodore Ransom ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] || Various actors || US Army soldiers ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Mike Force Honor Guards || T26 Tanker Garand || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || ARVN troops ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Green Berets]] || Various actors || Strike team members ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] || Various actors || U.S. Army soldiers || .|| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || [[Roy Scheider]] || Chief of Police Martin Brody ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaws]] || Various actors || Coast Guard personnel || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Mark Hamill]] || Griff ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || [[Lee Marvin]] || The Sergeant||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Red One]] || Various actors || Various characters || .|| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Border, The (1982)|The Border]] ||.|| Honor Guard Detail ||.|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various actors || Alabama National Guardsmen ||. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Adam Goldberg]] || Pvt. Stanley Mellish || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Vin Diesel]] || Private Adrian Caparzo || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Jeremy Davies]] || Cpl. Timothy Upham ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Paul Giamatti]] || Sergeant Hill || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Tom Hanks]] || Cpt. Miller ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]] || [[Matt Damon]] || Pvt. James Francis Ryan ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Dash Mihok]] || PFC Doll ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Jim Caviezel]] || Pvt. Witt ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Matt Doran]] || Pvt. Coombs || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || [[Ben Chaplin]] || Pvt. Bell ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Red Line, The| The Thin Red Line]] || Various actors || U.S. Army soldiers ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || || Seen in the Virtual Armory behind Trinity ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] || Newsreel footage || U.S. military personnel || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy]] || [[Angus MacInnes]] || Sgt. Whitman ||.|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Craig McLachlan]] ||  Lt. Riley || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || [[Sam Worthington]] || PFC Lucas ||. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Raid]] || Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Jesse Bradford]] || Corporal Rene Gagnon || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Benjamin Walker]] || Corporal Harlon Block || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Adam Beach]] || Corporal Ira Hayes ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || [[Paul Walker]] || Sergeant Hank Hansen || .|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags of our Fathers]] || Various actors || U.S. Marines ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[Heath Ledger]] || The Joker || .||  2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || [[David Dastmalchian]] || Thomas Schiff ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Knight]] || Various actors || Joker's men || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Clint Eastwood]] || Walt Kowalski ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] || [[Bee Vang]] || Thao Vang Lor || .|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || Various actors || US Army soldiers ||. || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miracle at St. Anna]] || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||. || 2008 &lt;br /&gt;
|- &lt;br /&gt;
| [[Brother's War]] || Various actors || U.S. Army soldiers ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat!]] || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat Patrol]] || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Execution of Private Slovik]] || Various actors || U.S. Army firing squad || TV movie || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| [[A Rumor of War]] || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[A Rumor of War]] || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M*A*S*H]] || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Beltran]] || Chakotay || || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Robert Duncan McNeill]] || Tom Paris || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Tim Russ]] || Tuvok || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || [[Roxann Dawson]] || B'Elanna Torres || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Voyager]]/ &amp;quot;The Killing Game&amp;quot; || Various actors || U.S. Army soldiers || || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Damian Lewis]] || Major Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]]/ Throughout series || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Philip Arditti]] || Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[House of Saddam]] || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponology]]/ Several episodes || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Throughout series || [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || Newsreel footage || || M1C-sniper variant || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]]/ Season 1 || US Army soldier re-enactors || || || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pacific]] || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Come As You Are&amp;quot; || Various actors || U.S. Marine honor guard || || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Normandy&amp;quot; || Various actors || U.S. Soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[WWII G.I.]]||Grenade Garand|| equipped with [[M7 rifle grenade]] launcher ||||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]]||M1 Garand||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || Weapon of American engineer class (patch 1.6) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] || M1 Garand || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Day Of Defeat]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein: Enemy Territory]] || M1 Garand || standard and sniper versions || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || M1D Garand || || M1D sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] || M1 Garand || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Finest Hour]] || M1 Garand || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Big Red One]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Earned in Blood]] || M1 Garand || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Road to Hill 30]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of Defeat: Source ]] || M1 Garand || cannot be reloaded until the entire clip is expended || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] || M1 Garand || || available in a few of the levels || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] || M1 Garand || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Airborne]] || || Upgrades give it a match barrel, adjustable sights, and the [[M7 rifle grenade]] launcher|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Vanguard]] || M1 Garand || Can be upgraded with a scope || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Hour of Victory]] || M1 Garand || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] || || Can be scope equipped || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War: Final Fronts]] || M1 Garand || Seen with M1 bayonet and [[M7 rifle grenade]] launcher in cutscenes || cannot be reloaded mid-clip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Turning Point: Fall of Liberty]] || M1 Garand || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || M1 Garand || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] || &amp;quot;M1C&amp;quot; ||M1-C sniper variant || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || WWII M1 Garand || || Unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;This Machine&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[World War II Online: Battleground Europe]] || M1 Garand || ||Released with 1.34 update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || Hunters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type51.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 5 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
Weight 9.13 lb (4.14 kg) &amp;lt;Br&amp;gt; &lt;br /&gt;
Length 43.25 in (1,099 mm) &amp;lt;Br&amp;gt; &lt;br /&gt;
Cartridge 7.7x58mm Arisaka  &amp;lt;Br&amp;gt; &lt;br /&gt;
Action Gas-Operated, Rotating bolt &amp;lt;Br&amp;gt; &lt;br /&gt;
Muzzle velocity 2,740 ft/s (840 m/s) &amp;lt;Br&amp;gt; &lt;br /&gt;
Feed system 10-Round Internal Box Magazine loaded via two 5-Round Stripper Clips &amp;lt;Br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Type 5 Rifle was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5 round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1942]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1943]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || || Functions exactly the same as the M1 Garand || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475579</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=475579"/>
		<updated>2011-10-24T20:26:29Z</updated>

		<summary type="html">&lt;p&gt;CB: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service'''*'''==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The [[M1911A1]] in the Honest Hearts DLC is called the &amp;quot;.45 Auto Pistol&amp;quot; and has two mods for it which are the .45 AP HD slide which improves the weapons durability and a suppressor which obviously decreases the noise of the gun but depletes the damage. It has a ammo capacity of 7 Rounds.  The 1911 pistols that appear are described by Graham as &amp;quot;Based off of a 400-year-old design by a New Canaanite&amp;quot;, a reference to John Moses Browning's faith as a Mormon.  This weapon is used extensively by the &amp;quot;Dead Horse&amp;quot; First Nations tribe that Graham leads.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspect his Colt M1911A1. There are quite a few more M1911 pistols on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique M1911 variant of his own.  In this case, it's a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a custom grip cover, a guttersnipe sight, and some greek script etched along the side. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not.&amp;quot;''  This weapon's in-game name, &amp;quot;A Light Shining In Darkness&amp;quot;, is derived from this quote.&lt;br /&gt;
&lt;br /&gt;
The ingame version has a skeletonized 'combat' hammer and trigger, guttersnipe-type sights and holds six rounds in its magazine. It is an Officer's ACP and not a Commander, as previously mentioned, based on the length of the slide and size of the frame compared to the standard M1911 of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px| The Courier ejects a magazine from &amp;quot;A Light Shining in Darkness&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=  &lt;br /&gt;
&lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=  &lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
&lt;br /&gt;
The [[M16A1]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. Unlike the real life M16A1 it has wood furniture instead of the nylon-plastic furniture typical of the early M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a ''&amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment&amp;quot;.'' It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work, along with a damaged front sight. The words ''Arret'', French for ''Stop'' is scrawled onto the stock of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with Vietnam Era hand guards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A Player using the unique Service Rifle, the Survivalists' Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game.  The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the [[M1 Garand]](which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the Marlin Model 1895. &lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle '''*'''==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=475573</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=475573"/>
		<updated>2011-10-24T20:02:52Z</updated>

		<summary type="html">&lt;p&gt;CB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Less damage, incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;/div&gt;</summary>
		<author><name>CB</name></author>
	</entry>
</feed>