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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-29T14:17:06Z</updated>
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		<id>https://www.buildlogs.org/index.php?title=Generation_Kill&amp;diff=445562</id>
		<title>Generation Kill</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Generation_Kill&amp;diff=445562"/>
		<updated>2011-08-07T21:59:44Z</updated>

		<summary type="html">&lt;p&gt;AmrasCalmacil: /* Mk 19 grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Generation_kill.JPG|thumb|right|300px|''Generation Kill'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Generation Kill'' is a seven part Iraq War miniseries that premiered on HBO in the summer of 2008.  It is based on the book of the same name by Rolling Stone writer Evan Wright, who was embedded with the Marines of the First Reconnaissance Battalion during the initial stages of the 2003 US invasion of Iraq.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the miniseries ''Generation Kill'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is the main rifle used by the Marines of First Recon in the miniseries, including Corporal Josh Ray Person ([[James Ransone]]) and Sergeant Brad 'Iceman' Colbert ([[Alexander Skarsgard]]). The M4s seen in the series all have UTG full quad rails (as opposed to KAC rails, used by the real-life Recon Marines). Most of the Marines' M4s have no additional accessories, while the team leaders all have M4s fitted with [[M203]] grenade launchers and AN/PAC-IV infrared laser designators (in real life, the AN/PEQ-2 was used by the Recon Marines instead, which is why the show's dialogue makes reference to the PEQ-2 batteries). Sgt. Colbert's M4, which is the most unique of the M4 Carbines in the series, sports an AN/PVS-17 night sight (sometimes replaced with an ACOG scope), a M203 grenade launcher, UTG rail covers, PEQ-IV laser module, and an ERGO grip. Colbert appears to be the only Recon Marine whose M4 is fitted with optics, rather than the standard carry handle/iron sights. Sgt. [[Rudy Reyes]] carries an M4 with a UTG vertical foregrip and a PAC-IV; he is the only Marine who isn't a team leader and gets a PAC-IV, and also the only Marine whose M4 has a vertical foregrip. Also note that with the exception of some officers, First Recon are the only Marines to carry the M4A1 as standard issue; probably the result of a need for a lighter weapon that's easier to carry in cramped Humvees.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56mm]]&lt;br /&gt;
[[Image:GenerationK 005.jpg|thumb|none|600px|Sgt. Colbert looks through the ACOG scope of his M4A1 with M203 grenade launcher affixed during the training sequence in Episode 1, &amp;quot;Get Some&amp;quot;.]]&lt;br /&gt;
[[Image:GenerationK 013.jpg|thumb|none|600px|none|In Episode 1 titled &amp;quot;Get Some&amp;quot;, Sgt. Rudy Reyes prepares to run laps around Camp Matilda in full gear and carrying his M4, which has a UTG vertical foregrip and AN/PAC-IV laser sight. ''Trivia: [[Rudy Reyes]] plays himself in the series, and also helped train the actors.'']]&lt;br /&gt;
[[Image:Genkill M4b.jpg|thumb|600px|none|Pfc. John Christeson ([[Daniel Fox]]) aims his M4A1 when searching an enemy encampment in &amp;quot;The Cradle of Civilization&amp;quot;.]]&lt;br /&gt;
[[Image:GenK 024.jpg|thumb|none|600px|In &amp;quot;Screwby&amp;quot;, Cpl. Person ([[James Ransone]]) is cleared to fire his M4A1.  Note the blank adapter.]]&lt;br /&gt;
[[Image:Genkill M4.jpg|thumb|600px|none|A closeup of Sgt. Colbert's M4A1, which is equipped with a AN/PVS-17 night sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:GenK 022.jpg|thumb|600px|none|Sgt. Colbert ([[Alexander Skarsgard]]) sights an enemy bunker with the AN/PVS-17 night sight on his M4A1 in Episode 3 &amp;quot;Screwby&amp;quot;.]]&lt;br /&gt;
[[Image:Genkill M4c.jpg|thumb|600px|none|Another view of Sgt. Colbert's M4A1.]]&lt;br /&gt;
[[Image:GK Espera M4A1.jpg|thumb|none|600px|Sgt. Antonio &amp;quot;Poke&amp;quot; Espera ([[Jon Huertas]]) searches for enemy muzzle flashes with his M4A1 in Episode 7, &amp;quot;Bomb in the Garden&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is carried by numerous Marines, including Lt. Nathaniel Fick ([[Stark Sands]]),&lt;br /&gt;
Cpt. Bryan Patterson ([[Michael Kelly]]), and Hospital Corpsman Second Class Robert Timothy 'Doc' Bryan ([[Jonah Lotan]]). The M16A2 has been mostly phased out for the newer M16A4, but because the mini-series depicts the Invasion of Iraq in 2003, the M16A2 was the standard rifle of most Marine units at the time.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:GK Wasik M16A2.jpg|thumb|none|600px|In Episode 1, &amp;quot;Get Some&amp;quot;, Sgt. Christopher Wasik ([[Daniel Janks]]), the battalion driver, searches for Cpl. Ray Person ([[James Ransone]]) to give him the rumor of &amp;quot;J-Lo's&amp;quot; death, carrying an M16A2 rifle around his back.]]&lt;br /&gt;
[[Image:GKm16.jpg|thumb|none|600px|thumb|none|600px|In Episode 1, a Marine takes a break near a Humvee with some M16A2 rifles resting on the side.  The rifles appear to be rubber props.]]&lt;br /&gt;
[[Image:gkm16a.jpg|thumb|none|600px|'Doc' Bryan ([[Jonah Lotan]]) aims his M16A2 with M203 in Episode 1, &amp;quot;Get Some&amp;quot;.]]&lt;br /&gt;
[[Image:GK RCT-1 M16A2.jpg|thumb|none|600px|Two Marines from RCT-1 engage an enemy insurgent with M16A2 rifles. The Marines from the Regimental Combat Team carry M16A2's rather then the M4A1's of First Recon; for an explanation see the entry for the M4A1.]]&lt;br /&gt;
[[Image:GK Fick M16A2.jpg|thumb|none|600px|Lt. Nathaniel Fick ([[Stark Sands]]) takes cover behind a Humvee with his M16A2 as he discusses &amp;quot;relative&amp;quot; safety with the Reporter ([[Lee Tergesen]]).]]&lt;br /&gt;
[[Image:GenKi 007.jpg|thumb|600px|none|With his M16A2 slung on his shoulder, Capt. Bryan Patterson ([[Michael Kelly]]) discusses tactics with the Battalion Commander ([[David Warshofsky]]) in Episode 4 &amp;quot;Combat Jack&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
[[AKMS#AKMS|AKMS]] rifles are used by Iraqi soldiers, civilians and even American Marines, in particular one platoon commander, Captain Dave &amp;quot;Captain America&amp;quot; McGraw ([[Eric Nenninger]]). Whilst all of the AKMS rifles in the series are of normal length, none are seen with the folding stock deployed.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:GKAK.jpg|thumb|none|600px|&amp;quot;Hey Captain Sir, where'd you get that nice-looking AK?&amp;quot;  &amp;quot;Captain America&amp;quot; ([[Eric Nenninger]]) shows off the well-oiled AKMS he's recovered to Cpl. Ray Person ([[James Ransone]]) in Episode 2 &amp;quot;The Cradle of Civilization&amp;quot;.]]&lt;br /&gt;
[[Image:GenK 011.jpg|thumb|none|600px|&amp;quot;Captain America&amp;quot; fires his AKMS at a SUV to &amp;quot;deny the enemy transportation&amp;quot;, startling the Marines in his platoon. Notice how the actor keeps from flinching.]] &lt;br /&gt;
[[Image:GenK 019.jpg|thumb|600px|none|Iraqi forces fire their AKMS rifles blindly at the Marines during the Battle of Al Gharraf in Episode 2.]]&lt;br /&gt;
[[Image:Genkill AK.jpg|thumb|600px|none|In Episode 3 &amp;quot;Screwby&amp;quot;, as one of the Marines videotapes, &amp;quot;Captain America&amp;quot; picks up an AKMS from a dead Iraqi soldier, adding to his collection of Kalashnikovs.]]&lt;br /&gt;
[[Image:Genkill AKb.jpg|thumb|600px|none|&amp;quot;FOLLOW MY TRACERS!&amp;quot; &amp;quot;Captain America&amp;quot; firing his AKMS during the capture of the abandoned enemy airfield during Episode 3.]]&lt;br /&gt;
[[Image:GK FreedomFighters AKMS.jpg|thumb|none|600px|Iraqi Freedom Fighters armed with AKMS rifles roll up to Ash Shatrah in Episode 4, &amp;quot;Combat Jack&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 sniper rifle ==&lt;br /&gt;
The [[Remington 700#M40 Sniper Rifle|M40A1 sniper rifle]] is used by Scout Sniper Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ([[Josh Barrett]]) to eliminate an enemy RPG team in episode 2. &lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington M40A1 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GenK 014.jpg|thumb|600px|none|Sgt. Patrick ([[Josh Barrett]]) prepares to fire his M40A1 as Sgt. Reyes ([[Rudy Reyes]]) spots for him.]]&lt;br /&gt;
[[Image:GenerationK 020.jpg|thumb|600px|none|In Episode 7 entitled &amp;quot;Bomb in the Garden&amp;quot;, a SEAL sniper team is seen engaging targets with the M40A1 from the factory office.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M240G Machine Gun==&lt;br /&gt;
The USMC version of the [[FN_MAG#M240_Machine_Gun|M240 Machine Gun]], the M240G, is seen mounted to LAV's throughout the series.&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240G USMC style with no heat shield - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GK LAV M240.jpg|thumb|none|600px|In Episode 3 &amp;quot;Screwby&amp;quot;, a Marine LAV rolls past with a turret mounted M240G Machine Gun.]]&lt;br /&gt;
[[Image:GK LAV M240 2.jpg|thumb|none|600px|A pair of LAV's rolling past the Marines both have M240G MG's mounted on their turrets.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Some of the Marines, notably Lance Corporal Trombley ([[Billy Lush]]), carry the paratrooper variant of the [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] throughout the series. The M249 is also seen mounted on Marine UH-1 helicopters. &lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum - 5.56mm]]&lt;br /&gt;
[[Image:GenerationK 009.jpg|thumb|none|600px|A closeup of the M249 firing from Episode 1, &amp;quot;Get Some.&amp;quot;]]&lt;br /&gt;
[[Image:GenKill SAW.jpg|thumb|600px|none|Lance Cpl. Harold Trombley ([[Billy Lush]]) leans his M249 Para out the window in Episode 2, &amp;quot;The Cradle of Civilization&amp;quot;.]]&lt;br /&gt;
[[Image:GK Christeson M249.jpg|thumb|none|600px|Pfc. John Christeson ([[Daniel Fox]]) fires at armed insurgents with his M249 SAW in Episode 3, &amp;quot;Screwby&amp;quot;.]]&lt;br /&gt;
[[Image:GenK 023.jpg|thumb|600px|none|Trombley gets ready to open fire with his M249 Para in &amp;quot;Screwby&amp;quot;. Note that his weapon is obviously loaded with blank rounds.]]&lt;br /&gt;
[[Image:GK Manimal M249.jpg|thumb|none|600px|Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]) deploys his SAW on a roadside berm when the platoon takes fire from a Russian AA gun.]]&lt;br /&gt;
[[Image:GenK 013.jpg|thumb|600px|none|Close observation reveals Cpl. Walt Hasser's ([[Pawel Szajda]]) SAW is loaded with blanks here.]]&lt;br /&gt;
[[Image:GenerationK 001.jpg|thumb|none|600px|In Episode 6 entitled &amp;quot;Stay Frosty&amp;quot;, a female Marine is seen carrying a M249 Para.]]&lt;br /&gt;
[[Image:GenKi 012.jpg|thumb|none|600px|In Episode 6 &amp;quot;Stay Frosty&amp;quot;, a Marine UH-1 carrying Lt. Col Ferrando and Gen. Mattis is seen with door-mounted M249 Paras.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[PKM]] machine guns are used by the Iraqi forces throughout the miniseries, sometimes mounted on tripods. &lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Genkill PKM.jpg|thumb|600px|none|An abandoned PKM machine gun, mounted on a tripod on a technical in Episode 4, &amp;quot;Combat Jack&amp;quot;.]]&lt;br /&gt;
[[Image:Genkill PKMb.jpg|thumb|600px|none|Sgt. Colbert approaches a dead Iraqi soldier and his PKM in Episode 6, &amp;quot;Stay Frosty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
Several [[Browning M2|Browning M2HB]] machine guns are mounted on the Marines' Humvees, and are often used in conjunction with the Mk. 19 grenade launchers to assault Iraqi positions. In Episode 4, &amp;quot;Combat Jack&amp;quot;, a Browning M2HB mounted on an M3 tripod is used by the dug in Marines on watch.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:GK Wynn BrowningM2HB.jpg|thumb|none|600px|Gunnery Sgt. Mike Wynn ([[Marc Menchaca]]) on watch with a tripod-mounted Browning M2HB in Episode 4, &amp;quot;Combat Jack&amp;quot;.]]&lt;br /&gt;
[[Image:GK Burris Fawcett BrowningM2HB.jpg|thumb|none|600px|Two Alpha Company Marines, Sgt. Damon Fawcett ([[Theo Landey]]) and Cpl. John Burris ([[Kyle Siebert]]), take their turn on watch with the M2HB.]]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GK50.jpg|thumb|none|600px|Cpl. Gabe Garza ([[Ray Valentin]]) handles a Browning M2HB during a training exercise in Episode 1, &amp;quot;Get Some&amp;quot;.]]&lt;br /&gt;
[[Image:GenerationK 011.jpg|thumb|none|600px|Garza firing his Browning M2HB during the same exercise.]]&lt;br /&gt;
[[Image:GK Redman BrowningM2HB.jpg|thumb|none|600px|&amp;quot;Captain America&amp;quot; ([[Eric Nenninger]]) orders Third Platoon's Team One Gunner, Cpl. Dan Redman ([[Sean Brosnan]]), to open up on several civilian hamlets outside of the range of his M2HB.]]&lt;br /&gt;
[[Image:GenKi 009.jpg|thumb|600px|none|Garza, wearing his NVG's, opens up on a truck with the M2HB in Episode 4, &amp;quot;Combat Jack&amp;quot;&lt;br /&gt;
.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
[[M136 AT4]] anti-tank weapons are seen in the Humvees and then later at the First Recon encampment in Baghdad.   None are seen used in the miniseries.   &lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:GK AT4.jpg|thumb|none|600px|An AT-4 rocket can be seen behind the Reporter ([[Lee Tergesen]]).]]&lt;br /&gt;
[[Image:Genkill AT4.jpg|thumb|600px|none|In Episode 7 &amp;quot;Bomb in the Garden&amp;quot;, a row of AT-4's is seen behind Sgt. Colbert.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is usually carried by the Marine team leaders and officers, including Sergeant Brad Colbert and Lieutenant Nathaniel Fick. In episodes 5 and 6, the M203s are used to launch blue smoke grenades in an attempt to prevent accidental shootings at roadblocks. In one tragic scene, a smoke grenade is fired to only ricochet off the ground and strike the head of a civilian.&lt;br /&gt;
[[Image:M203.jpg|thumb|400px|none|M203 grenade launcher- 40mm]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 5.56x45mm with M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:GenK 010.jpg|thumb|600px|none|Capt. Bryan Patterson ([[Michael Kelly]]) is on the radio with Ferrando as Gunnery Sgt. Rich Barrett (real life former Recon Marine [[Eric Kocher]]) lays down fire with his M4 with M203 during the battle in Nasiriyah.]]&lt;br /&gt;
[[Image:Genkill M203b.jpg|thumb|600px|none|Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje ([[Brian Wade]]) fires his M203 grenade launcher.]]&lt;br /&gt;
[[Image:GenK 021.jpg|thumb|none|600px|Lt. Fick fires his M16 with the M203 underneath.]]&lt;br /&gt;
[[Image:GKM203.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; Bryan ([[Jonah Lotan]]) in the front takes aim at possible Iraqi fighters with his M16A2 with the M203 grenade launcher underslung.]]&lt;br /&gt;
[[Image:GenK 020.jpg|thumb|600px|none|A closeup of Colbert's M203 as he loads another grenade into it.]]&lt;br /&gt;
[[Image:GenK 008.jpg|thumb|600px|none|Sgt. Colbert launches a smoke grenade with his M203 in an attempt to stop an oncoming car.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on several of the Marines' Humvees including Sergeant Colbert's.  Seen operated by several Marines including Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]), Cpl. Walt Hasser ([[Pawel Szajda]]) and Cpl. Garza and is often used to demolish enemy strong points throughout the miniseries. &lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm in vehicle mounting]]&lt;br /&gt;
[[Image:GenerationK 018.jpg|thumb|none|600px|none|Sgt. Rudy Reyes and Sgt.&amp;quot;Pappy&amp;quot; Patrick check out the Mk.19 on their Humvee]]&lt;br /&gt;
[[Image:GenK 009.jpg|thumb|600px|none|Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]) mans his Mk.19.]]&lt;br /&gt;
[[Image:Genkill mk19b.jpg|thumb|600px|none|A Mk.19 AGL removed from it's vehicle mounts.]]&lt;br /&gt;
[[Image:GKmk19.jpg|thumb|none|600px|none|A Marine mans his Mk.19.]]&lt;br /&gt;
[[Image:GenerationK 004.jpg|thumb|600px|none|A front shot of Cpl. Walt Hasser ([[Pawel Szajda]]) as he handles the Mk.19.]]&lt;br /&gt;
[[Image:GK Twombley Mk19.jpg|thumb|none|600px|Lance Cpl. Harold Trombley ([[Billy Lush]]) ranges the Mk.19.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
[[RPG-7]] launchers are used by some Iraqi Feyadeen during their attempts to attack the invading American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:Genkill_RPG.jpg|thumb|600px|none|A dead Iraqi Feyadeen fighter with a RPG-7.]]&lt;br /&gt;
[[Image:GenK 015.jpg|thumb|600px|none|An RPG team as seen through the spotting scope of Sgt. Rudy Reyes.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
The 25mm [[M242 Bushmaster chaingun]] is the main gun of the Marines' LAV-25 armored personnel carriers. The LAV's are seen firing their Bushmasters after the First Recon encounters enemy forces at the bridge. All LAV's that are seen in the series are computer generated. Originally they were practical vehicles made from plywood and sheet metal on a truck chassis, but due to their poor quality appearance the military advisers insisted that they be replaced with CG models, at the cost of $240,000.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
[[Image:GK LAV Bushmaster.jpg|thumb|none|600px|An LAV with an M242 Bushmaster chaingun.]]&lt;br /&gt;
[[Image:GenK 003.jpg|thumb|none|600px|LAV-25's fire their Bushmasters on enemy positions.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS pistol]] is carried primarily by Marine officers and NCO's throughout the miniseries.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:GenkillM9.jpg|thumb|600px|none|Gunnery Sgt. Wynn seen with his Beretta 92FS holstered in his Interceptor vest.]]&lt;br /&gt;
[[Image:GenerationK 014.jpg|thumb|600px|none|Lt. Col. Stephen Ferrando ([[Chance Kelly]]) and Major Todd Eckloff ([[Benjamin Busch]]) are seen with their Beretta 92FS pistols in their leg holsters.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] shotguns are seen being carried by Meesh ([[Nabil Elouahabi]]), the Marine recon battalion's Iraqi translator, and Major Todd Eckloff ([[Benjamin Busch]]), the Battalion's executive officer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎ |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:GKshotty.jpg|thumb|none|600px|In Episode 1 &amp;quot;Get Some&amp;quot;, Meesh ([[Nabil Elouahabi]]) carries his Remington 870 shotgun as he goes to his Humvee]]&lt;br /&gt;
[[Image:GenerationK 015.jpg|thumb|600px|none|A passing shot of Meesh with his Remington slung over his shoulder from Episode 1, &amp;quot;Get Some&amp;quot;.]]&lt;br /&gt;
[[Image:GenK 006.jpg|thumb|600px|none|Major Todd Eckloff ([[Benjamin Busch]]) with his Remington is seen standing over &amp;quot;Captain America&amp;quot;.]]&lt;br /&gt;
[[Image:GenKi 010.jpg|thumb|600px|none|Major Eckloff is holding his Remington as he greets Lt. Col. Ferrando.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore|M18A1 Claymores]] are mounted on the barricades as part of the Marine roadblock at Al-Hayy in Episode 4. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Genkill claymore.jpg|thumb|600px|none|Cpl. Teren &amp;quot;T&amp;quot; ([[Sydney Hall]]) Holsey sets a claymore on some concertina wire at a roadblock.]]&lt;br /&gt;
[[Image:GK Baptista Claymore.jpg|thumb|none|600px|Sgt. Leandro &amp;quot;Shady B&amp;quot; Baptista ([[Mike Figueroa]]) uses an M18A1 Claymore to give Portugese lessons to Holsey.]]&lt;br /&gt;
&lt;br /&gt;
== Recoiless Rifles ==&lt;br /&gt;
After the recon Marines successfully capture a strategic bridge in Episode 5, the surrendering Syrian irregulars can be seen abandoning Recoiless rifles and heavy mortars.&lt;br /&gt;
[[Image:GK RepublicanGuard RecoilessRifle.jpg|thumb|none|600px|A Recoiless Rifle sits beside captured Iraqi T-72 tanks at the airfield in Episode 3, &amp;quot;Screwby&amp;quot;.]]&lt;br /&gt;
[[Image:Genkill rr.jpg|thumb|600px|none|Two Recoiless Rifles in a sandbagged position.]]&lt;br /&gt;
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[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:HBO]]&lt;br /&gt;
[[Category:Mini-Series]]&lt;/div&gt;</summary>
		<author><name>AmrasCalmacil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=429600</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=429600"/>
		<updated>2011-06-17T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;AmrasCalmacil: /* Team Specific Weapons? */&lt;/p&gt;
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&lt;div&gt;== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
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To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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== Some Weapon Spots ==&lt;br /&gt;
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(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
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Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>AmrasCalmacil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=429598</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=429598"/>
		<updated>2011-06-17T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;AmrasCalmacil: /* Team Specific Weapons? */ new section&lt;/p&gt;
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&lt;div&gt;== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
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To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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== Some Weapon Spots ==&lt;br /&gt;
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(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
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Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>AmrasCalmacil</name></author>
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