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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-12T12:57:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1636380</id>
		<title>Godzilla Minus One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1636380"/>
		<updated>2023-12-17T23:19:29Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{nowshowing}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Godzilla Minus One''&amp;lt;br&amp;gt; ゴジラ-1.0&amp;lt;br&amp;gt; (''Gojira Mainasu Wan'')&lt;br /&gt;
|picture = Godzilla Minus One Japanese poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Takashi Yamazaki&lt;br /&gt;
|date=  2023&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Kōichi Shikishima&lt;br /&gt;
|actor1=Ryunosuke Kamiki&lt;br /&gt;
|character2=Noriko Ōishi&lt;br /&gt;
|actor2=[[Minami Hamabe]]&lt;br /&gt;
|character3=Shirō Mizushima&lt;br /&gt;
|actor3=Yuki Yamada&lt;br /&gt;
|character4=Sōsaku Tachibana&lt;br /&gt;
|actor4=Munetaka Aoki&lt;br /&gt;
|character5=Kenji Noda&lt;br /&gt;
|actor5=Hidetaka Yoshioka&lt;br /&gt;
|character6=Yōji Akitsu&lt;br /&gt;
|actor6=Kuranosuke Sasaki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla Minus One''''' (Japanese: ゴジラ-1.0; '''''Gojira Mainasu Wan''''') is the 2023 installment of Toho's long-running [[Godzilla_(disambiguation)|''Godzilla'' franchise]], written and directed by Takashi Yamazaki. It is the 37th film in the franchise and the the 33rd film by Toho.&lt;br /&gt;
&lt;br /&gt;
In 1947, Japan is still recovering from the devastation of the Second World War. Navy veteran Kōichi Shikishima (Ryunosuke Kamiki) tries to rebuild his life and move on from his experiences during the war, when Japan is beset by a new crisis: a massive, mutated creature known as Godzilla that is wrecking havoc at sea, and has set its sights on mainland Japan.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Arisaka Type 99 ==&lt;br /&gt;
The maintenance personnel on Odo Island attempt to defend themselves against Godzilla with [[Arisaka Type 99]]s, which prove completely ineffective.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Type 99 Arisaka - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Period footage of General Douglas MacArthur features US servicemen holding [[M1 Garand]] rifles in the background.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Type 93 heavy machine gun==&lt;br /&gt;
The minesweeper ''Shinsei Maru'' is equipped with a single [[Type 93 heavy machine gun]], used to detonate mines once they're brought to the surface. Their fellow minesweeping ship ''Kaishin Maru'' is also armed with a single Type 93, as is a boat of similar size (''Kuroshio 12'') seen later in the film. The weapon is correctly referred to as being 13mm in dialogue.&lt;br /&gt;
[[File:Type93HMG.jpg|thumb|none|400px|Type 93 heavy machine gun - 13.2x99mm Hotchkiss]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 1.jpg|thumb|600px|none|''Shinsei Maru'' and her crew: Kōichi Shikishima, Yōji Akitsu, Kenji Noda, and Shirō Mizushima. Note that the Type 93 is unloaded, lacking a magazine.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 2.jpg|thumb|600px|none|Yōji Akitsu, the boat's captain, looks over at ''Kaishin Maru'', also armed with a Type 93.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG3.jpeg|thumb|600px|none|Shikishima mans the Type 93 aboard the small, wooden minesweeper.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG.jpeg|thumb|600px|none|Shikishima shows his war face.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG2.jpeg|thumb|600px|none|Shikishima opens up on Godzilla.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 aircraft machine gun==&lt;br /&gt;
The A6M Reisen fighter flown by Shikishima is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] above the engine.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
Several Chi-To tanks are seen attempting to drive Godzilla out of Ginza. In addition to their Type 5 75mm main cannon, each tank is also equipped with a [[Type 97 tank machine gun]] in the hull. Like the Shinden, the Chi-To was developed very late in the war and intended for the defense of the home islands, but extremely few were produced.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 1.jpg|thumb|600px|none|A quartet of Chi-Tos make a stand against the behemoth, their Type 97s clearly visible in the hull.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 2.jpg|thumb|600px|none|One of the tanks fires its Type 5 main gun, casting some fantastic light and shadow.]]&lt;br /&gt;
&lt;br /&gt;
=Cannons=&lt;br /&gt;
==20mm/70 Mark 4==&lt;br /&gt;
The damaged and adrift American merchantman is armed with several [[Oerlikon 20mm Cannon]]s, designated 20mm/70 Mark 4 in US service; she also features a pair of deck guns, one each at the bow and stern.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|20mm/70 Mark 4 - 20x110mmRB]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 1.jpg|thumb|600px|none|''Shinsei Maru'' inspects a severely damaged American merchantman, its bow and stern cannons visible here. A pair of Oerlikons sit just forward of the stern deck gun.]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 2.jpg|thumb|600px|none|A closer look at the cargo ship. An Oerlikon with a gun shield can be seen on the less damaged port side of the forward deck, with another two at the front and rear port corners of the bridge. Their three starboard equivalents have ceased to exist.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 cannon==&lt;br /&gt;
The Zero is also armed with a pair of [[Type 99 cannon]]s in the wings. Tachibana urges Shikishima to get in his parked fighter and blast the monster with the cannons as it walks in front, however Shikishima, paralyzed with fear, is unable to open fire. The cannons are referred to by calibre in dialogue, with Tachibana noting that the 20mm cannons should be far more effective than their rifles.&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|450px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 cannon==&lt;br /&gt;
The J7W1 Shinden interceptor is armed with four Type 5 cannons in the nose; the upper two cannons are removed from the aircraft in preparation for the battle. The weapons are again referred to by calibre (30mm) in dialogue, as well as correctly noting their capacity of 60 rounds per gun. The J7W was an experimental defense fighter which first flew only days before the atomic bombs were dropped. Only two were built in reality (with one preserved today) though in this universe it's implied that a small handful were produced before war's end, retained for defense of the home islands. A full-scale replica Shinden was built for the film, its high detail extending to the cockpit as well as internal components such as the engine and cannons. This replica now lives at the Tachiarai Peace Memorial Museum.&lt;br /&gt;
&lt;br /&gt;
==12.7cm/40 Type 89==&lt;br /&gt;
In addition to her primary armament of ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets, heavy cruiser ''Takao'' features four twin [[Type 89 naval gun|12.7cm/40 Type 89 cannons]] for long range anti-air work.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|none|350px|12.7cm/40 Type 89 twin mount - 127x580mmR]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 1.jpg|thumb|600px|none|''Takao'' arrives to assist, preparing to fire a volley of ten 203mm shells. One of the Type 89 AA mounts can just barely be made out above the first trace of muzzle flash. Also of note, her starboard forward torpedo launcher is swung out, indicating the crew attempted to use them against Godzilla as well.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 2.jpg|thumb|600px|none|The cruiser's main guns fire, illuminating the ship. Two of her twin Type 96 mounts can be seen as well, on the platforms either side of the bridge superstructure.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 cannon==&lt;br /&gt;
In terms of lighter AA, ''Takao'' also mounts several twin [[Type 96 cannon]]s. ''Takao'' is noted as returning from Singapore, given back to Japan as a means of defending against Godzilla, rather than being scuttled (as historically happened).&lt;br /&gt;
[[Image:Type 96 25mm twin.jpg|thumb|none|350px|Type 96 twin mount - 25x163mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 96 cannon 1.jpg|thumb|600px|none|Godzilla attacks the ship's bridge, giving a good view of one of the Type 96 twin mounts, its barrels visible just to the left of the funnel smoke.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Disarmed Destroyers==&lt;br /&gt;
The ships which appear in the film, notably ''Takao'' and the four destroyers previously mentioned (''Yukikaze'', ''Hibiki'', ''Yuukaze'', ''Keyaki'') were all among the very few IJN ships to survive the war, thus their appearances are very much appropriate. The destroyers were disarmed after the war, with their lighter mounts removed and their main armament either removed or simply left in place with the barrels cut off. As a portion of the guns remain present, even if no longer functional, they'll all be noted together in one entry. All of these destroyers were previously armed with varying numbers of Type 96 cannons and/or Type 93 machine guns, though all have been completely removed.&lt;br /&gt;
&lt;br /&gt;
''Kagerou''-class destroyer ''Yukikaze'' retains her forward turret, its two 12.7cm/50 3rd Year Type cannons left in place with the barrels cut off at the forward edge of the turret. ''Akatsuki''-class destroyer ''Hibiki'' also retains her turrets, originally armed with the same guns, though it appears hers were removed entirely. ''Minekaze''-class destroyer ''Yuukaze'' was armed with four single 12cm/45 3rd Year Type cannons, however these have been removed. ''Matsu''-class destroyer ''Keyaki'' retains her single forward 12.7cm/40 Type 89 mount, with the gun's barrel cut off; this is the same gun type fitted as twin mounts on the ''Takao''-class.&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 1.jpg|thumb|600px|none|''Yukikaze'', ''Hibiki'', ''Yuukaze'', and ''Keyaki'' on their way to the final battle. In addition to her guns, ''Yuukaze'' also lost her torpedo launchers.]]&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 2.jpg|thumb|600px|none|A closer look at their forward turrets, showing the cut down barrels on ''Yukikaze'' and ''Keyaki'', the missing guns on ''Hibiki'', and complete absence of the mounts themselves on ''Yuukaze''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Drama]]&lt;br /&gt;
[[Category: Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1635295</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1635295"/>
		<updated>2023-12-14T06:46:46Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: HK weapons don't use dashes (no, not the PSG1 either)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the flip-sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|400px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock. This particular build is based on [[https://xtremegunsandammo.com/shop/rifles-for-sale/lwrc-rifles-for-sale/lwrc-class-3-weapons/lwrc-smg-45 this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push up the bolt release; the bolt release on the ACR moves upwards to lock the bolt in place and should be pushed downwards to drop the bolt. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from wish.com mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the FN40GL from ''MWII''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the FN40GL, the inspect animation is the same. This means that even after using all 40mm drill charges, the top of one can still be seen when inspecting. This is due to the launcher not having the extra section in the tube which hides the top of the round on the FN40GL.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the screenshots have had their brightness adjusted due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. The launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun called &amp;quot;Stormender&amp;quot; was added in Season 1. Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys the drones and certain other electronics. The weapon has an infinite supply of electricity and never needs to be charged or reloaded.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1633702</id>
		<title>Godzilla Minus One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1633702"/>
		<updated>2023-12-06T09:25:44Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{nowshowing}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Godzilla Minus One''&amp;lt;br&amp;gt; ゴジラ-1.0&amp;lt;br&amp;gt; (''Gojira Mainasu Wan'')&lt;br /&gt;
|picture = Godzilla Minus One Japanese poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Takashi Yamazaki&lt;br /&gt;
|date=  2023&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Kōichi Shikishima&lt;br /&gt;
|actor1=Ryunosuke Kamiki&lt;br /&gt;
|character2=Noriko Ōishi&lt;br /&gt;
|actor2=[[Minami Hamabe]]&lt;br /&gt;
|character3=Shirō Mizushima&lt;br /&gt;
|actor3=Yuki Yamada&lt;br /&gt;
|character4=Sōsaku Tachibana&lt;br /&gt;
|actor4=Munetaka Aoki&lt;br /&gt;
|character5=Kenji Noda&lt;br /&gt;
|actor5=Hidetaka Yoshioka&lt;br /&gt;
|character6=Yōji Akitsu&lt;br /&gt;
|actor6=Kuranosuke Sasaki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla Minus One''''' (Japanese: ゴジラ-1.0; '''''Gojira Mainasu Wan''''') is the 2023 installment of Toho's long-running [[Godzilla_(disambiguation)|''Godzilla'' franchise]], written and directed by Takashi Yamazaki. It is the 37th film in the franchise and the the 33rd film by Toho.&lt;br /&gt;
&lt;br /&gt;
In 1947, Japan is still recovering from the devastation of the Second World War. Navy veteran Kōichi Shikishima (Ryunosuke Kamiki) tries to rebuild his life and move on from his experiences during the war, when Japan is beset by a new crisis: a massive, mutated creature known as Godzilla that is wrecking havoc at sea, and has set its sights on mainland Japan.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Arisaka Type 99 ==&lt;br /&gt;
The maintenance personnel on Odo Island attempt to defend themselves against Godzilla with [[Arisaka Type 99]]s, which prove completely ineffective.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Type 99 Arisaka - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Period footage of General Douglas MacArthur features US servicemen holding [[M1 Garand]] rifles in the background.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Type 93 heavy machine gun==&lt;br /&gt;
The minesweeper ''Shinsei Maru'' is equipped with a single [[Type 93 heavy machine gun]], used to detonate mines once they're brought to the surface. Their fellow minesweeping ship ''Kaishin Maru'' is also armed with a single Type 93, as is a boat of similar size seen later in the film. The weapon is correctly referred to as being 13mm in dialogue.&lt;br /&gt;
[[File:Type93HMG.jpg|thumb|none|400px|Type 93 heavy machine gun - 13.2x99mm Hotchkiss]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 1.jpg|thumb|600px|none|''Shinsei Maru'' and her crew: Kōichi Shikishima, Yōji Akitsu, Kenji Noda, and Shirō Mizushima. Note that the Type 93 is unloaded, lacking a magazine.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 2.jpg|thumb|600px|none|Yōji Akitsu, the boat's captain, looks over at ''Kaishin Maru'', also armed with a Type 93.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG3.jpeg|thumb|600px|none|Shikishima mans the Type 93 aboard the small, wooden minesweeper.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG.jpeg|thumb|600px|none|Shikishima shows his war face.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG2.jpeg|thumb|600px|none|Shikishima opens up on Godzilla.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 aircraft machine gun==&lt;br /&gt;
The A6M Reisen fighter flown by Shikishima is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] above the engine.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
Several Chi-To tanks are seen attempting to drive Godzilla out of Ginza. In addition to their Type 5 75mm main cannon, each tank is also equipped with a [[Type 97 tank machine gun]] in the hull. Like the Shinden, the Chi-To was developed very late in the war and intended for the defense of the home islands, but extremely few were produced.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 1.jpg|thumb|600px|none|A quartet of Chi-Tos make a stand against the behemoth, their Type 97s clearly visible in the hull.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 2.jpg|thumb|600px|none|One of the tanks fires its Type 5 main gun, casting some fantastic light and shadow.]]&lt;br /&gt;
&lt;br /&gt;
=Cannons=&lt;br /&gt;
==20mm/70 Mark 4==&lt;br /&gt;
The damaged and adrift American merchantman is armed with several [[Oerlikon 20mm Cannon]]s, designated 20mm/70 Mark 4 in US service; she also features a pair of deck guns, one each at the bow and stern.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|20mm/70 Mark 4 - 20x110mmRB]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 1.jpg|thumb|600px|none|''Shinsei Maru'' inspects a severely damaged American merchantman, its bow and stern cannons visible here. A pair of Oerlikons sit just forward of the stern deck gun.]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 2.jpg|thumb|600px|none|A closer look at the cargo ship. An Oerlikon with a gun shield can be seen on the less damaged port side of the forward deck, with another two at the front and rear port corners of the bridge. Their three starboard equivalents have ceased to exist.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 cannon==&lt;br /&gt;
The Zero is also armed with a pair of [[Type 99 cannon]]s in the wings. Tachibana urges Shikishima to get in his parked fighter and blast the monster with the cannons as it walks in front, however Shikishima, paralyzed with fear, is unable to open fire. The cannons are referred to by calibre in dialogue, with Tachibana noting that the 20mm cannons should be far more effective than their rifles.&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|450px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 cannon==&lt;br /&gt;
The J7W1 Shinden interceptor is armed with four Type 5 cannons in the nose; the upper two cannons are removed from the aircraft in preparation for the battle. The weapons are again referred to by calibre (30mm) in dialogue, as well as correctly noting their capacity of 60 rounds per gun. The J7W was an experimental defense fighter which first flew only days before the atomic bombs were dropped. Only two were built in reality (with one preserved today) though in this universe it's implied that a small handful were produced before war's end, retained for defense of the home islands. A full-scale replica Shinden was built for the film, its high detail extending to the cockpit as well as internal components such as the engine and cannons. This replica now lives at the Tachiarai Peace Memorial Museum.&lt;br /&gt;
&lt;br /&gt;
==12.7cm/40 Type 89==&lt;br /&gt;
In addition to her primary armament of ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets, heavy cruiser ''Takao'' features four twin [[Type 89 naval gun|12.7cm/40 Type 89 cannons]] for long range anti-air work.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|none|350px|12.7cm/40 Type 89 twin mount - 127x580mmR]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 1.jpg|thumb|600px|none|''Takao'' arrives to assist, preparing to fire a volley of ten 203mm shells. One of the Type 89 AA mounts can just barely be made out above the first trace of muzzle flash. Also of note, her starboard forward torpedo launcher is swung out, indicating the crew attempted to use them against Godzilla as well.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 2.jpg|thumb|600px|none|The cruiser's main guns fire, illuminating the ship. Two of her twin Type 96 mounts can be seen as well, on the platforms either side of the bridge superstructure.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 cannon==&lt;br /&gt;
In terms of lighter AA, ''Takao'' also mounts several twin [[Type 96 cannon]]s. ''Takao'' is noted as returning from Singapore, given back to Japan as a means of defending against Godzilla, rather than being scuttled (as historically happened).&lt;br /&gt;
[[Image:Type 96 25mm twin.jpg|thumb|none|350px|Type 96 twin mount - 25x163mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 96 cannon 1.jpg|thumb|600px|none|Godzilla attacks the ship's bridge, giving a good view of one of the Type 96 twin mounts, its barrels visible just to the left of the funnel smoke.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Disarmed Destroyers==&lt;br /&gt;
The ships which appear in the film, notably ''Takao'' and the four destroyers previously mentioned (''Yukikaze'', ''Hibiki'', ''Yuukaze'', ''Keyaki'') were all among the very few IJN ships to survive the war, thus their appearances are very much appropriate. The destroyers were disarmed after the war, with their lighter mounts removed and their main armament either removed or simply left in place with the barrels cut off. As a portion of the guns remain present, even if no longer functional, they'll all be noted together in one entry. All of these destroyers were previously armed with varying numbers of Type 96 cannons and/or Type 93 machine guns, though all have been completely removed.&lt;br /&gt;
&lt;br /&gt;
''Kagerou''-class destroyer ''Yukikaze'' retains her forward turret, its two 12.7cm/50 3rd Year Type cannons left in place with the barrels cut off at the forward edge of the turret. ''Akatsuki''-class destroyer ''Hibiki'' also retains her turrets, originally armed with the same guns, though it appears hers were removed entirely. ''Minekaze''-class destroyer ''Yuukaze'' was armed with four single 12cm/45 3rd Year Type cannons, however these have been removed. ''Matsu''-class destroyer ''Keyaki'' retains her single forward 12.7cm/40 Type 89 mount, with the gun's barrel cut off; this is the same gun type fitted as twin mounts on the ''Takao''-class.&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 1.jpg|thumb|600px|none|''Yukikaze'', ''Hibiki'', ''Yuukaze'', and ''Keyaki'' on their way to the final battle. In addition to her guns, ''Yuukaze'' also lost her torpedo launchers.]]&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 2.jpg|thumb|600px|none|A closer look at their forward turrets, showing the cut down barrels on ''Yukikaze'' and ''Keyaki'', the missing guns on ''Hibiki'', and complete absence of the mounts themselves on ''Yuukaze''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Drama]]&lt;br /&gt;
[[Category: Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ho-5&amp;diff=1633684</id>
		<title>Talk:Ho-5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ho-5&amp;diff=1633684"/>
		<updated>2023-12-06T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Congrats to this page being the 30,000th on IMFDB. It's earned it. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 00:58, 6 December 2023 (UTC)&lt;br /&gt;
:Huzzah! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:58, 6 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1633664</id>
		<title>Godzilla Minus One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1633664"/>
		<updated>2023-12-05T18:07:17Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: On second thought, this is more appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{nowshowing}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Godzilla Minus One''&amp;lt;br&amp;gt; ゴジラ-1.0&amp;lt;br&amp;gt; (''Gojira Mainasu Wan'')&lt;br /&gt;
|picture = Godzilla Minus One Japanese poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Takashi Yamazaki&lt;br /&gt;
|date=  2023&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Kōichi Shikishima&lt;br /&gt;
|actor1=Ryunosuke Kamiki&lt;br /&gt;
|character2=Noriko Ōishi&lt;br /&gt;
|actor2=[[Minami Hamabe]]&lt;br /&gt;
|character3=Shirō Mizushima&lt;br /&gt;
|actor3=Yuki Yamada&lt;br /&gt;
|character4=Sōsaku Tachibana&lt;br /&gt;
|actor4=Munetaka Aoki&lt;br /&gt;
|character5=Kenji Noda&lt;br /&gt;
|actor5=Hidetaka Yoshioka&lt;br /&gt;
|character6=Yōji Akitsu&lt;br /&gt;
|actor6=Kuranosuke Sasaki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla Minus One''''' (Japanese: ゴジラ-1.0; '''''Gojira Mainasu Wan''''') is the 2023 installment of Toho's long-running [[Godzilla_(disambiguation)|''Godzilla'' franchise]], written and directed by Takashi Yamazaki. It is the 37th film in the franchise and the the 33rd film by Toho.&lt;br /&gt;
&lt;br /&gt;
In 1947, Japan is still recovering from the devastation of the Second World War. Navy veteran Kōichi Shikishima (Ryunosuke Kamiki) tries to rebuild his life and move on from his experiences during the war, when Japan is beset by a new crisis: a massive, mutated creature known as Godzilla that is wrecking havoc at sea, and has set its sights on mainland Japan.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Arisaka Type 99 ==&lt;br /&gt;
The maintenance personnel on Odo Island attempt to defend themselves against Godzilla with [[Arisaka Type 99]]s, which prove completely ineffective.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Type 99 Arisaka - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Period footage of General Douglas MacArthur features US servicemen holding [[M1 Garand]] rifles in the background.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Type 93 heavy machine gun==&lt;br /&gt;
The minesweeper ''Shinsei Maru'' is equipped with a single [[Type 93 heavy machine gun]], used to detonate mines once they're brought to the surface. Their fellow minesweeping ship is similarly armed with a single Type 93. The weapon is correctly referred to as being 13mm in dialogue.&lt;br /&gt;
[[File:Type93HMG.jpg|thumb|none|400px|Type 93 heavy machine gun - 13.2x99mm Hotchkiss]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 1.jpg|thumb|600px|none|''Shinsei Maru'' and her crew: Kōichi Shikishima, Yōji Akitsu, Kenji Noda, and Shirō Mizushima. Note that the Type 93 is unloaded, lacking a magazine.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 2.jpg|thumb|600px|none|Yōji Akitsu, the boat's captain, looks over at the other minesweeper, also armed with a single Type 93.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG3.jpeg|thumb|600px|none|Shikishima mans the Type 93 aboard the small, wooden minesweeper.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG.jpeg|thumb|600px|none|Shikishima shows his war face.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG2.jpeg|thumb|600px|none|Shikishima opens up on Godzilla.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 aircraft machine gun==&lt;br /&gt;
The A6M Reisen fighter flown by Shikishima is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] above the engine.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
Several Chi-To tanks are seen attempting to drive Godzilla out of Ginza. In addition to their Type 5 75mm main cannon, each tank is also equipped with a [[Type 97 tank machine gun]] in the hull. Like the Shinden, the Chi-To was developed very late in the war and intended for the defense of the home islands, but extremely few were produced.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 1.jpg|thumb|600px|none|A quartet of Chi-Tos make a stand against the behemoth, their Type 97s clearly visible in the hull.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 2.jpg|thumb|600px|none|One of the tanks fires its Type 5 main gun, casting some fantastic light and shadow.]]&lt;br /&gt;
&lt;br /&gt;
=Cannons=&lt;br /&gt;
==20mm/70 Mark 4==&lt;br /&gt;
The damaged and adrift American merchantman is armed with several [[Oerlikon 20mm Cannon]]s, designated 20mm/70 Mark 4 in US service; she also features a pair of deck guns, one each at the bow and stern.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|20mm/70 Mark 4 - 20x110mmRB]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 1.jpg|thumb|600px|none|''Shinsei Maru'' inspects a severely damaged American merchantman, its bow and stern cannons visible here. A pair of Oerlikons sit just forward of the stern deck gun.]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 2.jpg|thumb|600px|none|A closer look at the cargo ship. An Oerlikon with a gun shield can be seen on the less damaged port side of the forward deck, with another two at the front and rear port corners of the bridge. Their three starboard equivalents have ceased to exist.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 cannon==&lt;br /&gt;
The Zero is also armed with a pair of [[Type 99 cannon]]s in the wings. Tachibana urges Shikishima to get in his parked fighter and blast the monster with the cannons as it walks in front, however Shikishima, paralyzed with fear, is unable to open fire. The cannons are referred to by calibre in dialogue, with Tachibana noting that the 20mm cannons should be far more effective than their rifles.&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|450px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 cannon==&lt;br /&gt;
The J7W1 Shinden interceptor is armed with four Type 5 cannons in the nose; the upper two cannons are removed from the aircraft in preparation for the battle. The weapons are again referred to by calibre (30mm) in dialogue, as well as correctly noting their capacity of 60 rounds per gun. The J7W was an experimental defense fighter which first flew only days before the atomic bombs were dropped. Only two were built in reality (with one preserved today) though in this universe it's implied that a small handful were produced before war's end, retained for defense of the home islands. A full-scale replica Shinden was built for the film, its high detail extending to the cockpit as well as internal components such as the engine and cannons. This replica now lives at the Tachiarai Peace Memorial Museum.&lt;br /&gt;
&lt;br /&gt;
==12.7cm/40 Type 89==&lt;br /&gt;
In addition to her primary armament of ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets, heavy cruiser ''Takao'' features four twin [[Type 89 naval gun|12.7cm/40 Type 89 cannons]] for long range anti-air work.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|none|350px|12.7cm/40 Type 89 twin mount - 127x580mmR]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 1.jpg|thumb|600px|none|''Takao'' arrives to assist, preparing to fire a volley of ten 203mm shells. One of the Type 89 AA mounts can just barely be made out above the first trace of muzzle flash. Also of note, her starboard forward torpedo launcher is swung out, indicating the crew attempted to use them against Godzilla as well.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 2.jpg|thumb|600px|none|The cruiser's main guns fire, illuminating the ship. Two of her twin Type 96 mounts can be seen as well, on the platforms either side of the bridge superstructure.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 cannon==&lt;br /&gt;
In terms of lighter AA, ''Takao'' also mounts several twin [[Type 96 cannon]]s. ''Takao'' is noted as returning from Singapore, given back to Japan as a means of defending against Godzilla, rather than being scuttled (as historically happened).&lt;br /&gt;
[[Image:Type 96 25mm twin.jpg|thumb|none|350px|Type 96 twin mount - 25x163mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 96 cannon 1.jpg|thumb|600px|none|Godzilla attacks the ship's bridge, giving a good view of one of the Type 96 twin mounts, its barrels visible just to the left of the funnel smoke.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Disarmed Destroyers==&lt;br /&gt;
The ships which appear in the film, notably ''Takao'' and the four destroyers previously mentioned (''Yukikaze'', ''Hibiki'', ''Yuukaze'', ''Keyaki'') were all among the very few IJN ships to survive the war, thus their appearances are very much appropriate. The destroyers were disarmed after the war, with their lighter mounts removed and their main armament either removed or simply left in place with the barrels cut off. As a portion of the guns remain present, even if no longer functional, they'll all be noted together in one entry. All of these destroyers were previously armed with varying numbers of Type 96 cannons and/or Type 93 machine guns, though all have been completely removed.&lt;br /&gt;
&lt;br /&gt;
''Kagerou''-class destroyer ''Yukikaze'' retains her forward turret, its two 12.7cm/50 3rd Year Type cannons left in place with the barrels cut off at the forward edge of the turret. ''Akatsuki''-class destroyer ''Hibiki'' also retains her turrets, originally armed with the same guns, though it appears hers were removed entirely. ''Minekaze''-class destroyer ''Yuukaze'' was armed with four single 12cm/45 3rd Year Type cannons, however these have been removed. ''Matsu''-class destroyer ''Keyaki'' retains her single forward 12.7cm/40 Type 89 mount, with the gun's barrel cut off; this is the same gun type fitted as twin mounts on the ''Takao''-class.&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 1.jpg|thumb|600px|none|''Yukikaze'', ''Hibiki'', ''Yuukaze'', and ''Keyaki'' on their way to the final battle. In addition to her guns, ''Yuukaze'' also lost her torpedo launchers.]]&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 2.jpg|thumb|600px|none|A closer look at their forward turrets, showing the cut down barrels on ''Yukikaze'' and ''Keyaki'', the missing guns on ''Hibiki'', and complete absence of the mounts themselves on ''Yuukaze''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Drama]]&lt;br /&gt;
[[Category: Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1632838</id>
		<title>Godzilla Minus One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1632838"/>
		<updated>2023-12-02T23:13:23Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: I really wish the trailers had any shots at all of either aircraft. Definitely going to see it a second time, then I'll try to fill in a few obvious missing things like the other minesweeper's name, but in terms of images this should do until the BD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{nowshowing}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Godzilla Minus One&amp;lt;br&amp;gt; ゴジラ-1.0&amp;lt;br&amp;gt; (Gojira Mainasu Wan)&lt;br /&gt;
|picture = Godzilla Minus One Japanese poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Takashi Yamazaki&lt;br /&gt;
|date=  2023&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Kōichi Shikishima&lt;br /&gt;
|actor1=Ryunosuke Kamiki&lt;br /&gt;
|character2=Noriko Ōishi&lt;br /&gt;
|actor2=[[Minami Hamabe]]&lt;br /&gt;
|character3=Shirō Mizushima&lt;br /&gt;
|actor3=Yuki Yamada&lt;br /&gt;
|character4=Sōsaku Tachibana&lt;br /&gt;
|actor4=Munetaka Aoki&lt;br /&gt;
|character5=Kenji Noda&lt;br /&gt;
|actor5=Hidetaka Yoshioka&lt;br /&gt;
|character6=Yōji Akitsu&lt;br /&gt;
|actor6=Kuranosuke Sasaki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Godzilla Minus One''' (Japanese: ゴジラ-1.0; '''''Gojira Mainasu Wan''''') is the 2023 installment of Toho's long-running [[Godzilla_(disambiguation)|Godzilla franchise]]. The film opens near the end of the Pacific War, as Navy pilot Kōichi Shikishima, sent on a kamikaze mission, feigns a mechanical issue and instead lands his Zero at a small maintenance airfield on Odo Island. While there, a large dinosaur-like monster emerges and kills all present except for Kōichi and the lead mechanic, Sōsaku Tachibana. After the war, Kōichi finds employment aboard the ''Shinsei Maru'', a small boat helping to clear the thousands of leftover American and Japanese sea mines. After Godzilla is inadvertently exposed to the Operation Crossroads nuclear tests at Bikini Atoll, massively increasing its size and giving it &amp;quot;atomic breath&amp;quot;, the monster makes its way towards Japan, damaging and sinking several USN ships along the way.&lt;br /&gt;
&lt;br /&gt;
In 1947, while investigating a wrecked American merchantman, the ''Shinsei Maru'' is attacked by Godzilla; the crew manages to detonate a mine in its mouth, but Godzilla regenerates. They are subsequently saved by the arrival of the heavy cruiser ''Takao''. Soon after, Godzilla makes landfall in the Ginza district of Tokyo, using its atomic breath in an attack that kills over 30,000 people. With effectively no military force of their own, and with the Americans unwilling to assist militarily due to tensions with the Soviets, any hope of defeating the monster is left to a volunteer group of former Navy personnel. The group is given use of four disarmed destroyers, as well as a Shinden interceptor, to be piloted by Shikishima. A plan is devised by ''Shinsei Maru'' crew member and former naval weapons researcher Kenji Noda, involving rapidly sinking Godzilla using freon gas, and should that fail, rapidly ascending it to the surface with balloons to induce explosive decompression... which will hopefully be enough to kill it.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type 93 heavy machine gun==&lt;br /&gt;
The ''Shinsei Maru'' is equipped with a single [[Type 93 heavy machine gun]], used to detonate mines once they're brought to the surface. Their fellow minesweeping ship is similarly armed with a single Type 93. The weapon is correctly referred to as being 13mm in dialogue.&lt;br /&gt;
[[File:Type93HMG.jpg|thumb|none|350px|Type 93 heavy machine gun - 13.2x99mm Hotchkiss]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 1.jpg|thumb|600px|none|''Shinsei Maru'' and her crew: Kōichi Shikishima, Yōji Akitsu, Kenji Noda, and Shirō Mizushima. Note that the Type 93 is unloaded, lacking a magazine.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 93 HMG 2.jpg|thumb|600px|none|Yōji Akitsu, the boat's captain, looks over at the other minesweeper, also armed with a single Type 93.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG3.jpeg|thumb|600px|none|Shikishima mans the Type 93 aboard the small, wooden minesweeper.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG.jpeg|thumb|600px|none|Shikishima shows his war face.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG2.jpeg|thumb|600px|none|Shikishima opens up on Godzilla.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Arisaka==&lt;br /&gt;
The maintenance personnel on Odo Island attempt to defend themselves against Godzilla with [[Arisaka Rifle|Arisaka rifles]], which prove completely ineffective.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|350px|Type 99 Arisaka - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 aircraft machine gun==&lt;br /&gt;
The A6M Reisen fighter flown by Shikishima is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] above the engine.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|350px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 cannon==&lt;br /&gt;
The Zero is also armed with a pair of [[Type 99 cannon]]s in the wings. Tachibana urges Shikishima to get in his parked fighter and blast the monster with the cannons as it walks in front, however Shikishima, paralyzed with fear, is unable to open fire. The cannons are referred to by calibre in dialogue, with Tachibana noting that the 20mm cannons should be far more effective than their rifles.&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|350px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 cannon==&lt;br /&gt;
The J7W1 Shinden interceptor is armed with four Type 5 cannons in the nose; the upper two cannons are removed from the aircraft in preparation for the battle. The weapons are again referred to by calibre (30mm) in dialogue, as well as correctly noting their capacity of 60 rounds per gun. The J7W was an experimental defence fighter which first flew only days before the atomic bombs were dropped. Only two were built in reality (with one preserved today) though in this universe it's implied that a small handful were produced before war's end, retained for defence of the home islands. A full-scale replica Shinden was built for the film, its high detail extending to the cockpit as well as internal components such as the engine and cannons. This replica now lives at the Tachiarai Peace Memorial Museum.&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
Several Chi-To tanks are seen attempting to drive Godzilla out of Ginza. In addition to their Type 5 75mm main cannon, each tank is also equipped with a [[Type 97 tank machine gun]] in the hull. Like the Shinden, the Chi-To was developed very late in the war and intended for the defence of the home islands, but extremely few were produced.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|350px|Type 97 tank machine gun - 7.7x58mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 1.jpg|thumb|600px|none|A quartet of Chi-Tos make a stand against the behemoth, their Type 97s clearly visible in the hull.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 97 TMG 2.jpg|thumb|600px|none|One of the tanks fires its Type 5 main gun, casting some fantastic light and shadow.]]&lt;br /&gt;
&lt;br /&gt;
==12.7cm/40 Type 89==&lt;br /&gt;
In addition to her primary armament of ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets, heavy cruiser ''Takao'' features four twin [[Type 89 naval gun|12.7cm/40 Type 89 cannons]] for long range anti-air work.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|none|350px|12.7cm/40 Type 89 twin mount - 127x580mmR]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 1.jpg|thumb|600px|none|''Takao'' arrives to assist, preparing to fire a volley of ten 203mm shells. One of the Type 89 AA mounts can just barely be made out above the first trace of muzzle flash. Also of note, her starboard forward torpedo launcher is swung out, indicating the crew attempted to use them against Godzilla as well.]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 89 naval gun 2.jpg|thumb|600px|none|The cruiser's main guns fire, illuminating the ship. Two of her twin Type 96 mounts can be seen as well, on the platforms either side of the bridge superstructure.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 cannon==&lt;br /&gt;
In terms of lighter AA, ''Takao'' also mounts several twin [[Type 96 cannon]]s. ''Takao'' is noted as returning from Singapore, given back to Japan as a means of defending against Godzilla, rather than being scuttled (as historically happened).&lt;br /&gt;
[[Image:Type 96 25mm twin.jpg|thumb|none|350px|Type 96 twin mount - 25x163mm]]&lt;br /&gt;
[[Image:Godzilla Minus One Type 96 cannon 1.jpg|thumb|600px|none|Godzilla attacks the ship's bridge, giving a good view of one of the Type 96 twin mounts, its barrels visible just to the left of the funnel smoke.]]&lt;br /&gt;
&lt;br /&gt;
==Disarmed destroyers==&lt;br /&gt;
The ships which appear in the film, notably ''Takao'' and the four destroyers previously mentioned (''Yukikaze'', ''Hibiki'', ''Yuukaze'', ''Keyaki'') were all among the very few IJN ships to survive the war, thus their appearances are very much appropriate. The destroyers were disarmed after the war, with their lighter mounts removed and their main armament either removed or simply left in place with the barrels cut off. As a portion of the guns remain present, even if no longer functional, they'll all be noted together in one entry. All of these destroyers were previously armed with varying numbers of Type 96 cannons and/or Type 93 machine guns, though all have been completely removed.&lt;br /&gt;
&lt;br /&gt;
''Kagerou''-class destroyer ''Yukikaze'' retains her forward turret, its two 12.7cm/50 3rd Year Type cannons left in place with the barrels cut off at the forward edge of the turret. ''Fubuki''-class destroyer ''Hibiki'' also retains her turrets, originally armed with the same guns, though it appears hers were removed entirely. ''Minekaze''-class destroyer ''Yuukaze'' was armed with four single 12cm/45 3rd Year Type cannons, however these have been removed. ''Matsu''-class destroyer ''Keyaki'' retains her single forward 12.7cm/40 Type 89 mount, with the gun's barrel cut off; this is the same gun type fitted as twin mounts on the ''Takao''-class.&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 1.jpg|thumb|600px|none|''Yukikaze'', ''Hibiki'', ''Yuukaze'', and ''Keyaki'' on their way to the final battle. In addition to her guns, ''Yuukaze'' also lost her torpedo launchers.]]&lt;br /&gt;
[[Image:Godzilla Minus One destroyers 2.jpg|thumb|600px|none|A closer look at their forward turrets, showing the cut down barrels on ''Yukikaze'' and ''Keyaki'', the missing guns on ''Hibiki'', and complete absence of the mounts themselves on ''Yuukaze''.]]&lt;br /&gt;
&lt;br /&gt;
==20mm/70 Mark 4==&lt;br /&gt;
The damaged and adrift American merchantman is armed with several [[Oerlikon 20mm Cannon|Oerlikon 20mm cannons]], designated 20mm/70 Mark 4 in US service; she also features a pair of deck guns, one each at the bow and stern.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|350px|20mm/70 Mark 4 - 20x110mmRB]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 1.jpg|thumb|600px|none|''Shinsei Maru'' inspects a severely damaged American merchantman, its bow and stern cannons visible here. A pair of Oerlikons sit just forward of the stern deck gun.]]&lt;br /&gt;
[[Image:Godzilla Minus One Oerlikon 2.jpg|thumb|600px|none|A closer look at the cargo ship. An Oerlikon with a gun shield can be seen on the less damaged port side of the forward deck, with another two at the front and rear port corners of the bridge. Their three starboard equivalents have ceased to exist.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Period footage of General Douglas MacArthur features US servicemen holding [[M1 Garand]] rifles in the background.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Drama]]&lt;br /&gt;
[[Category: Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Oerlikon_2.jpg&amp;diff=1632827</id>
		<title>File:Godzilla Minus One Oerlikon 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Oerlikon_2.jpg&amp;diff=1632827"/>
		<updated>2023-12-02T23:01:16Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Oerlikon_1.jpg&amp;diff=1632826</id>
		<title>File:Godzilla Minus One Oerlikon 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Oerlikon_1.jpg&amp;diff=1632826"/>
		<updated>2023-12-02T23:01:07Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_destroyers_2.jpg&amp;diff=1632825</id>
		<title>File:Godzilla Minus One destroyers 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_destroyers_2.jpg&amp;diff=1632825"/>
		<updated>2023-12-02T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
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		<title>File:Godzilla Minus One destroyers 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_destroyers_1.jpg&amp;diff=1632824"/>
		<updated>2023-12-02T23:00:52Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
	</entry>
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		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_96_cannon_1.jpg&amp;diff=1632823</id>
		<title>File:Godzilla Minus One Type 96 cannon 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_96_cannon_1.jpg&amp;diff=1632823"/>
		<updated>2023-12-02T23:00:41Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_89_naval_gun_2.jpg&amp;diff=1632822</id>
		<title>File:Godzilla Minus One Type 89 naval gun 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_89_naval_gun_2.jpg&amp;diff=1632822"/>
		<updated>2023-12-02T23:00:31Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<title>File:Godzilla Minus One Type 89 naval gun 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_89_naval_gun_1.jpg&amp;diff=1632821"/>
		<updated>2023-12-02T23:00:25Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
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		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_97_TMG_2.jpg&amp;diff=1632819</id>
		<title>File:Godzilla Minus One Type 97 TMG 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_97_TMG_2.jpg&amp;diff=1632819"/>
		<updated>2023-12-02T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_97_TMG_1.jpg&amp;diff=1632818</id>
		<title>File:Godzilla Minus One Type 97 TMG 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_97_TMG_1.jpg&amp;diff=1632818"/>
		<updated>2023-12-02T23:00:02Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_93_HMG_2.jpg&amp;diff=1632817</id>
		<title>File:Godzilla Minus One Type 93 HMG 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_93_HMG_2.jpg&amp;diff=1632817"/>
		<updated>2023-12-02T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_93_HMG_1.jpg&amp;diff=1632816</id>
		<title>File:Godzilla Minus One Type 93 HMG 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Godzilla_Minus_One_Type_93_HMG_1.jpg&amp;diff=1632816"/>
		<updated>2023-12-02T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1632309</id>
		<title>Godzilla Minus One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_Minus_One&amp;diff=1632309"/>
		<updated>2023-12-01T09:28:33Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Such a good film. I'll get some trailer screenshots up in the next day or two.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{nowshowing}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Godzilla Minus One&amp;lt;br&amp;gt; ゴジラ-1.0&amp;lt;br&amp;gt; (Gojira Mainasu Wan)&lt;br /&gt;
|picture = Godzilla Minus One Japanese poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Takashi Yamazaki&lt;br /&gt;
|date=  2023&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Toho&lt;br /&gt;
|distributor=Toho&lt;br /&gt;
|character1=Kōichi Shikishima&lt;br /&gt;
|actor1=Ryunosuke Kamiki&lt;br /&gt;
|character2=Noriko Ōishi&lt;br /&gt;
|actor2=[[Minami Hamabe]]&lt;br /&gt;
|character3=Shirō Mizushima&lt;br /&gt;
|actor3=Yuki Yamada&lt;br /&gt;
|character4=Sōsaku Tachibana&lt;br /&gt;
|actor4=Munetaka Aoki&lt;br /&gt;
|character5=Kenji Noda&lt;br /&gt;
|actor5=Hidetaka Yoshioka&lt;br /&gt;
|character6=Yōji Akitsu&lt;br /&gt;
|actor6=Kuranosuke Sasaki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Godzilla Minus One''' (Japanese: ゴジラ-1.0; '''''Gojira Mainasu Wan''''') is the 2023 installment of Toho's long-running [[Godzilla_(disambiguation)|Godzilla franchise]]. The film opens near the end of the Pacific War, as Navy pilot Kōichi Shikishima, sent on a kamikaze mission, feigns a mechanical issue and instead lands his Zero at a small maintenance airfield on Odo Island. While there, a large dinosaur-like monster emerges and kills all present except for Kōichi and the lead mechanic, Sōsaku Tachibana. After the war, Kōichi finds employment aboard the ''Shinsei Maru'', a small boat helping to clear the thousands of leftover American and Japanese sea mines. After Godzilla is inadvertently exposed to the Operation Crossroads nuclear tests at Bikini Atoll, massively increasing its size and giving it &amp;quot;atomic breath&amp;quot;, the monster makes its way towards Japan, damaging and sinking several USN ships along the way.&lt;br /&gt;
&lt;br /&gt;
In 1947, while investigating a wrecked American merchantman, the ''Shinsei Maru'' is attacked by Godzilla; the crew manages to detonate a mine in its mouth, but Godzilla regenerates. They are subsequently saved by the arrival of the heavy cruiser ''Takao''. Soon after, Godzilla makes landfall in the Ginza district of Tokyo, using its atomic breath in an attack that kills over 30,000 people. With effectively no military force of their own, and with the Americans unwilling to assist militarily due to tensions with the Soviets, any hope of defeating the monster is left to a volunteer group of former Navy personnel. The group is given use of four disarmed destroyers, as well as a Shinden interceptor, to be piloted by Shikishima. A plan is devised by ''Shinsei Maru'' crew member and former naval weapons researcher Kenji Noda, involving rapidly sinking Godzilla using freon gas, and should that fail, rapidly ascending it to the surface with balloons to induce explosive decompression... which will hopefully be enough to kill it.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type 93 heavy machine gun==&lt;br /&gt;
The ''Shinsei Maru'' is equipped with a single [[Type 93 heavy machine gun]], used to detonate mines once they're brought to the surface. Their fellow minesweeping ship is similarly armed with a single Type 93. The weapon is correctly referred to as being 13mm in dialogue.&lt;br /&gt;
[[File:Type93HMG.jpg|thumb|none|350px|Type 93 heavy machine gun - 13.2x99mm Hotchkiss]]&lt;br /&gt;
[[Image:Godzilla Minus One MG3.jpeg|thumb|601px|none|Shikishima mans the Type 93 aboard the small, wooden minesweeper.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG.jpeg|thumb|601px|none|Shikishima shows his war face.]]&lt;br /&gt;
[[Image:Godzilla Minus One MG2.jpeg|thumb|601px|none|Shikishima opens up on Godzilla.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Arisaka==&lt;br /&gt;
The maintenance personnel on Odo Island attempt to defend themselves against Godzilla with [[Arisaka Rifle|Arisaka rifles]], which prove completely ineffective.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|350px|Type 99 Arisaka - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 aircraft machine gun==&lt;br /&gt;
The A6M Reisen fighter flown by Shikishima is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] above the engine.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|350px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 cannon==&lt;br /&gt;
The Zero is also armed with a pair of [[Type 99 cannon]]s in the wings. Tachibana urges Shikishima to get in his parked fighter and blast the monster with the cannons as it walks in front, however Shikishima, paralyzed with fear, is unable to open fire. The cannons are referred to by calibre in dialogue, with Tachibana noting that the 20mm cannons should be far more effective than their rifles.&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|350px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 cannon==&lt;br /&gt;
The J7W1 Shinden interceptor is armed with four Type 5 cannons in the nose; the upper two cannons are removed from the aircraft in preparation for the battle. The weapons are again referred to by calibre (30mm) in dialogue, as well as correctly noting their capacity of 60 rounds per gun. The J7W was an experimental defence fighter which first flew only days before the atomic bombs were dropped. Only two were built in reality (with one preserved today) though in this universe it's implied that a small handful were produced before war's end, retained for defence of the home islands. A full-scale replica Shinden was built for the film, its high detail extending to the cockpit as well as internal components such as the engine and cannons. This replica now lives at the Tachiarai Peace Memorial Museum.&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
Several Chi-To tanks are seen attempting to drive Godzilla out of Ginza. In addition to their Type 5 75mm main cannon, each tank is also equipped with a [[Type 97 tank machine gun]] in the hull. Like the Shinden, the Chi-To was developed very late in the war and intended for the defence of the home islands, but extremely few were produced.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|350px|Type 97 tank machine gun - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 cannon==&lt;br /&gt;
The heavy cruiser ''Takao'' features several twin [[Type 96 cannon]]s for close range anti-air defence. ''Takao'' is noted as returning from Singapore, given back to Japan as a means of defending against Godzilla, rather than being scuttled (as historically happened). The ships which appear in the film, notably ''Takao'' and the four destroyers previously mentioned (''Yukikaze'', ''Hibiki'', ''Yuukaze'', ''Keyaki'') were all among the very few IJN ships to survive the war, thus their appearances are very much appropriate. The destroyers were previously armed with Type 96s as well, but by this time the ships have been disarmed, with these removed and their main guns' barrels cut off.&lt;br /&gt;
[[Image:Type 96 25mm twin.jpg|thumb|none|350px|Type 96 twin mount - 25x163mm]]&lt;br /&gt;
&lt;br /&gt;
==12.7cm/40 Type 89==&lt;br /&gt;
In terms of larger armament, ''Takao'' is armed with four twin [[Type 89 naval gun|12.7cm/40 Type 89 cannons]] for heavy anti-air work, as well as ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets as her primary armament.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|none|350px|12.7cm/40 Type 89 twin mount - 127x580mmR]]&lt;br /&gt;
&lt;br /&gt;
==20mm/70 Mark 4==&lt;br /&gt;
The damaged and adrift American merchantman is armed with several [[Oerlikon 20mm Cannon|Oerlikon 20mm cannons]], designated 20mm/70 Mark 4 in US service; she also features a pair of deck guns, one each at the bow and stern.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|350px|20mm/70 Mark 4 - 20x110mmRB]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Period footage of General Douglas MacArthur features US servicemen holding [[M1 Garand]] rifles in the background.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632290</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632290"/>
		<updated>2023-12-01T06:01:03Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the “Raffica” in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was received during Season 2 of ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;TAQ&amp;quot; variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too thin.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' is set to return in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;. Barrel options include 9&amp;quot; and approximately 20&amp;quot; barrels.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in Call of Duty Vanguard.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; Wyvern&amp;quot; barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] is set to be added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN 40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1623087</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1623087"/>
		<updated>2023-11-01T02:32:11Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: It's probably worth noting since the devs may have seen this and used it as reference, but it's very much a pure internet fake and that needs to be clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, and converts it to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 40]], depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds, and despite this the magazine is very clearly marked with a large &amp;quot;25&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] fictionally chambered in 6.8x51mm with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is set to appear in the game.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;Pulemyot 762B Bullpup Conversion Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617097</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617097"/>
		<updated>2023-10-12T03:18:31Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: /* Brügger &amp;amp; Thomet APC9 K PRO G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call_of_Duty:_Modern_Warfare_(2019)#Kimber_Custom_TLE.2FRL_II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare'', added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;. By default it's loaded with 33-round Glock magazines, and also comes with a stock attachment option to retract its stock, which can also be used on its .45 caliber sibling.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to make this a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the  &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flaired magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flaired mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22_BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22_AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in Modern Warfare 2019 had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;17.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL_LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the &amp;quot;17&amp;quot; IO-XL&amp;quot; barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The &amp;quot;13&amp;quot; Frenzy IX&amp;quot; barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the &amp;quot;LR-Retort 19&amp;quot;&amp;quot; barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 300 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 300 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the &amp;quot;Hightower 20&amp;quot; Barrel&amp;quot; giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the &amp;quot;14&amp;quot; Carbine Shroud&amp;quot; with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
An [[M83 Smoke Grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M83 TA smoke grenade]]&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M83 Smoke Grenade in the loadout screen. Note the Norwegian markings and unusual grey color scheme.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red M83 deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing it's wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617096</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617096"/>
		<updated>2023-10-12T03:09:58Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Very neat detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call_of_Duty:_Modern_Warfare_(2019)#Kimber_Custom_TLE.2FRL_II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare''. It was added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to make this a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the  &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flaired magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flaired mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22_BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22_AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in Modern Warfare 2019 had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;17.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL_LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the &amp;quot;17&amp;quot; IO-XL&amp;quot; barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The &amp;quot;13&amp;quot; Frenzy IX&amp;quot; barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the &amp;quot;LR-Retort 19&amp;quot;&amp;quot; barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 300 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 300 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the &amp;quot;Hightower 20&amp;quot; Barrel&amp;quot; giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the &amp;quot;14&amp;quot; Carbine Shroud&amp;quot; with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
An [[M83 Smoke Grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M83 TA smoke grenade]]&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M83 Smoke Grenade in the loadout screen. Note the Norwegian markings and unusual grey color scheme.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red M83 deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing it's wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617095</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617095"/>
		<updated>2023-10-12T03:06:29Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Per my copy-cyrillic-into-google-translate skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call_of_Duty:_Modern_Warfare_(2019)#Kimber_Custom_TLE.2FRL_II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare''. It was added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to make this a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the  &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flaired magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flaired mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22_BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22_AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in Modern Warfare 2019 had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;17.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL_LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the &amp;quot;17&amp;quot; IO-XL&amp;quot; barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The &amp;quot;13&amp;quot; Frenzy IX&amp;quot; barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice...]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|..then the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the &amp;quot;LR-Retort 19&amp;quot;&amp;quot; barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 300 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 300 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the &amp;quot;Hightower 20&amp;quot; Barrel&amp;quot; giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the &amp;quot;14&amp;quot; Carbine Shroud&amp;quot; with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
An [[M83 Smoke Grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M83 TA smoke grenade]]&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M83 Smoke Grenade in the loadout screen. Note the Norwegian markings and unusual grey color scheme.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red M83 deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing it's wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617094</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1617094"/>
		<updated>2023-10-12T02:43:30Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: I feel it should also be noted that the dual triggers are directly in line with each other, which makes pulling the rear one... difficult.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call_of_Duty:_Modern_Warfare_(2019)#Kimber_Custom_TLE.2FRL_II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare''. It was added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to make this a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the  &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flaired magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flaired mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22_BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22_AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in Modern Warfare 2019 had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;17.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL_LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the &amp;quot;17&amp;quot; IO-XL&amp;quot; barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The &amp;quot;13&amp;quot; Frenzy IX&amp;quot; barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice...]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|..then the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the &amp;quot;LR-Retort 19&amp;quot;&amp;quot; barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 300 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 300 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the &amp;quot;Hightower 20&amp;quot; Barrel&amp;quot; giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the &amp;quot;14&amp;quot; Carbine Shroud&amp;quot; with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
An [[M83 Smoke Grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M83 TA smoke grenade]]&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M83 Smoke Grenade in the loadout screen. Note the Norwegian markings and unusual grey color scheme.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red M83 deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing it's wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=1617086</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=1617086"/>
		<updated>2023-10-12T01:49:59Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: One day I'd like to add to the vehicle-mounted/etc entries here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: World at War&lt;br /&gt;
|picture = Call of Duty World at War pc box.jpg&lt;br /&gt;
|caption = ''Official Boxart''&lt;br /&gt;
|series = [[Call of Duty]]&lt;br /&gt;
|date = 2008&lt;br /&gt;
|developer = Treyarch&lt;br /&gt;
|platforms = Microsoft Windows, PlayStation 3, Wii, Xbox 360&lt;br /&gt;
|publisher = Activision&lt;br /&gt;
|genre = [[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: World at War''''' is the sixth main ''Call of Duty'' game and the second by Treyarch, starting their ''Black Ops'' story arc. Released in 2008, it is the last ''Call of Duty'' game set primarily in the Second World War until ''[[Call of Duty: WWII]]'' nine years later. The game features two campaigns, one in the Pacific theatre and the other in the Soviet Union; a British campaign was also planned, but cut due to lack of time (this also caused the much-hated level &amp;quot;Blowtorch and Corkscrew&amp;quot; to be farmed out to Pi Studios, who were responsible for the multiplayer maps of ''[[Wolfenstein]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''World at War'' shares many of the weapon/loadout mechanics of ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', including the &amp;quot;Create-a-Class&amp;quot; system. Per the WWII setting, the &amp;quot;sniper rifles&amp;quot; and &amp;quot;assault rifles&amp;quot; categories are renamed to &amp;quot;bolt action rifles&amp;quot; and simply &amp;quot;rifles&amp;quot; respectively, the latter category referring to rifles that aren't manually operated. WWII-era attachment options for weapons also are available in this game, with select weapons having a few new options such as extended magazines, flash suppressors, bayonets, and bipods. The &amp;quot;camouflage&amp;quot; customization option from ''CoD4'' is not found in ''World at War'''s multiplayer, only referenced as a cut feature in game files. Interestingly, most weapons found in the &amp;quot;Blowtorch and Corkscrew&amp;quot; mission have a wet, rained-on finish, a trait unique to this specific mission.&lt;br /&gt;
&lt;br /&gt;
''World at War'' is the first game to introduce Nazi Zombies (later known simply as Zombies in later games), a horde survival gamemode where players are pit into surviving waves of endless undead. Additional weapons (as well as ammunition for the same weapon) can be purchased off the walls as a white chalk silhouette and a random weapon can be purchased through the &amp;quot;Mystery Box&amp;quot;, which contains weapons that are otherwise not available off the walls and it contains a few fictional and unique powerful &amp;quot;wonder weapons&amp;quot;. Rather than attachments, players can upgrade their weapons through the &amp;quot;Pack-A-Punch&amp;quot; machine only available in &amp;quot;Der Riese&amp;quot;, giving them massive stat buffs as well as special abilities for some weapons. Weapons that are upgraded through Pack-A-Punch will have intricate engravings on the metal, one of the few instances where a &amp;quot;camouflage&amp;quot; of sorts is used in the game (along with the muddied finish, mentioned above).&lt;br /&gt;
&lt;br /&gt;
Melee attacks are performed with knives as opposed to bludgeoning with the current weapon as with ''CoD4'', though using the bayonet attachment for most weapons allows the player to perform quick lunges and stabs. Finding the Bowie Knife in Nazi Zombies allows increased melee damage, this replaces the standard knife entirely.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911 Hybrid==&lt;br /&gt;
A confusing and anachronistic [[M1911]] variant is the sidearm of the US Marines in the game and is given to playable character Pvt. Miller in the missions &amp;quot;Little Resistance&amp;quot; and &amp;quot;Hard Landing&amp;quot;. It holds eight rounds when a real M1911 from the period would only hold seven (plus one in the chamber); while standard-size eight-round magazines are available, they were not produced until the 1980s. The ammunition capacity in the game is likely a game balancing decision to make the pistol equal to the other sidearms in the game, which all hold 8 rounds. The M1911 also has a straight mainspring housing and a short trigger, indicating an anachronistic Series 80 frame. As such, the pistol has an A1 slide and trigger, a Series 80 frame and an eight-round magazine from the 1980s - a combination unlikely to be found in the hand of a WWII GI. The M1911 variant is the starting weapon in Nazi Zombies in all maps.&lt;br /&gt;
&lt;br /&gt;
A secret M1911 variant called the &amp;quot;Holy Pistol&amp;quot; can be used in the Nazi Zombies map &amp;quot;Nacht Der Untoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command. It is a visually-identical M1911 that fires high-explosive grenades, and as such is similar to the upgraded M1911s obtained by putting the standard pistol into the &amp;quot;Pack-a-Punch&amp;quot; machines found in the Zombies maps of later games (although these also had an altered appearance).&lt;br /&gt;
&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[file:CODWAW M1911 (1).jpg|thumb|none|600px|The M1911 in-game.]]&lt;br /&gt;
[[file:CODWAW M1911 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:CODWAW M1911 (3).jpg|thumb|none|600px|After a swamp ambush, Miller reloads his M1911 pistol.]]&lt;br /&gt;
[[file:CODWAW M1911 (4).jpg|thumb|none|600px|About to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14 (Transition model)==&lt;br /&gt;
The [[Nambu Type 14]] is the sidearm used by Imperial Japanese forces in the game. It is the very first firearm obtained in the game, given to the player by Sgt. Sullivan at the beginning of the mission &amp;quot;Semper Fi&amp;quot;. The pistol also makes an appearance at the end of the mission after Miller is wounded by a Japanese soldier with a katana, regardless of whether or not the player replaced it during the course of the level. Like most sidearms, the weapon is fairly uncommon and the best way to obtain one is by taking it from a wounded enemy who has entered &amp;quot;Last Stand&amp;quot; mode.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[file:CODWAW Nambu (1).jpg|thumb|none|600px|Having just been saved from execution, Sergeant Sullivan congratulates Miller by handing him a notoriously underpowered pistol in the beginning of the game.]]&lt;br /&gt;
[[file:CODWAW Nambu (2).jpg|thumb|none|600px|Having successfully &amp;quot;torn the place apart,&amp;quot; Miller reloads his Nambu.]]&lt;br /&gt;
[[file:CODWAW Nambu (3).jpg|thumb|none|600px|A Type 14 in multiplayer, idle.]]&lt;br /&gt;
[[file:CODWAW Nambu (4).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:CODWAW Nambu (5).jpg|thumb|none|600px|Releasing the bolt. This is also the initial draw animation for the Nambu in the campaign. It is also incorrect; while the Nambu does lock open when empty, the bolt drops back into battery as soon as the empty magazine is removed.]]&lt;br /&gt;
[[file:CODWAW Nambutable.jpg|thumb|none|600px|An non-usable Nambu lies on a table on the &amp;quot;Banzai&amp;quot; multiplayer map (which resembles the bridge from the 1957 movie ''[[The Bridge on the River Kwai]]'').]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
The most powerful handgun in the game is the [[Smith &amp;amp; Wesson Model 27 / 28|Smith &amp;amp; Wesson Model 27]] with the front sight and grip of the older [[Smith &amp;amp; Wesson Model 27 / 28|Smith &amp;amp; Wesson .357 Registered Magnum]], the predecessor of the Model 27. It is only available in multiplayer and can be given by the random weapons box in Nazi Zombies. It should be noted that the Model 27/Registered Magnum never actually saw active service; only US Army General George S. Patton was known to carry a S&amp;amp;W .357 Magnum during WW2. A more realistic choice of service revolver would have been a [[Smith &amp;amp; Wesson Model 10]] or an [[M1917 Revolver|M1917]].&lt;br /&gt;
[[Image:S&amp;amp;WM27-2.jpeg|thumb|none|350px|S&amp;amp;W Model 27-2 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:CODWAW Model27 (1).jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 27 in first person.]]&lt;br /&gt;
[[file:CODWAW Model27 (2).jpg|thumb|none|600px|Aiming the revolver at the sky.]]&lt;br /&gt;
[[file:CODWAW Model27 (3).jpg|thumb|none|600px|Shaking out the contents of the cylinder, without using the ejector rod as one is supposed to.]]&lt;br /&gt;
[[file:CODWAW Model27 (4).jpg|thumb|none|600px|Loading fresh rounds with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the sidearm of the Red Army and is given to playable character Pvt. Petrenko in the missions &amp;quot;Their Land, Their Blood&amp;quot;, &amp;quot;Ring of Steel&amp;quot;, &amp;quot;Eviction&amp;quot; and &amp;quot;Downfall&amp;quot;. The weapon is fairly effective in the close quarter fighting of the Soviet campaign but due to a lack of ammunition, its use is limited. NPCs may also be seen using the weapon on rare occasions.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[file:CODWAW TT33 (1).jpg|thumb|none|600px|Looking at an advertisement of PPSh-41-flavored vodka, TT in hand.]]&lt;br /&gt;
[[file:CODWAW TT33 (2).jpg|thumb|none|600px|Dmitri aims his Tokerav at a burning Wehrmacht soldier. Presumably, those bottles of PPSh vodka were more popular in being used to set people on fire rather than anything else.]]&lt;br /&gt;
[[file:CODWAW TT33 (3).jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[file:CODWAW TT33 (4).jpg|thumb|none|600px|About to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the standard sidearm of German forces in the game. One can be picked up in the mission &amp;quot;Vendetta&amp;quot; and can be used to unlock the achievement/trophy &amp;quot;Gun Slinger&amp;quot;. The weapon is also used against the player at the end of the mission &amp;quot;Downfall&amp;quot; as he is attempting to plant the Soviet flag on the roof of the Reichstag. Like the Nambu Type 14, the weapon is fairly uncommon and the best way to obtain is from enemies who have entered &amp;quot;Last Stand&amp;quot; mode.&lt;br /&gt;
[[file:P38Black.jpg|thumb|none|350px|Walther P38 with WW2 dated black grips - 9x19mm]]&lt;br /&gt;
[[file:CODWAW P38 (1).jpg|thumb|none|600px|In the campaign, Dmitri will cock the hammer of a P38 when first acquiring one. This does not happen in multiplayer.]]&lt;br /&gt;
[[file:CODWAW P38 (2).jpg|thumb|none|600px|Walther P38 in MP.]]&lt;br /&gt;
[[file:CODWAW P38 (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:CODWAW P38 (4).jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[file:CODWAW P38 (5).jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the primary submachine gun used by the Germans and is seen in every mission of the Soviet campaign. The &amp;quot;dual magazines&amp;quot; attachment is available in multiplayer, effectively giving it the MP40/I Dual Magazine System, though it incorrectly fires both magazines continuously and is treated like an extended magazine. A sound suppressor and &amp;quot;Aperture Sight&amp;quot; can also be added in MP.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:CODWAW MP40 (1).jpg|thumb|none|600px|The MP40 in first person. While the reloading animation is reused from ''[[Call of Duty 2]]'', the idle animation has been changed to correctly grasping the magwell as opposed to the magazine.]]&lt;br /&gt;
[[file:CODWAW MP40 (2).jpg|thumb|none|600px|Dmitri ventilates a German soldier in Stalingrad with a pilfered MP40.]]&lt;br /&gt;
[[file:CODWAW MP40 (3).jpg|thumb|none|600px|Removing a spent mag.]]&lt;br /&gt;
[[file:CODWAW MP40 (4).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:CODWAW MP40 (5).jpg|thumb|none|600px|The MP40/I.]]&lt;br /&gt;
[[file:CODWAW MP40 (6).jpg|thumb|none|600px|Reloading, note the dual magazines appear to be jungle-taped together and the original magwell is retained under the trough-like extension.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is the primary weapon of Sgt. Reznov and first seen in the mission &amp;quot;Vendetta&amp;quot;, after he gives Petrenko a scoped Mosin-Nagant. It is also the standard Soviet submachine gun and can be found in abundance towards the end of the Soviet campaign. The version used in singleplayer and Nazi Zombies is loaded with the weapon's trademark 71-round drum magazine while the one available in multiplayer instead uses the smaller 35-round stick magazine by default; the drum magazine has to be unlocked as an attachment. As the &amp;quot;Round Drum&amp;quot; attachment simply doubles the size of the base magazine, the drum holds 70 rounds instead of 71, which is the capacity of the singleplayer and zombies drum.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:CODWAW PPSh (1).jpg|thumb|none|600px|The PPSh-41 with the stick magazine.]]&lt;br /&gt;
[[file:CODWAW PPSh (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CODWAW PPSh (3).jpg|thumb|none|600px|Throwing away a spent magazine.]]&lt;br /&gt;
[[file:CODWAW PPSh (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:CODWAW PPSh (5).jpg|thumb|none|600px|Rechambering the gun.]]&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:WaW PPSh 1.jpg|thumb|none|600px|A PPSh with the drum mag.]]&lt;br /&gt;
[[File:WaW PPSh 2.jpg|thumb|none|600px|Setting in another 71-round drum.]]&lt;br /&gt;
[[File:WaW PPSh 3.jpg|thumb|none|600px|Pulling the bolt back, although the weapon model only shows it in the closed position.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|Thompson M1A1]] fitted with a Cutts compensator is the primary submachine gun used by American forces and is Sgt. Roebuck's main weapon. In-game, the weapon is visibly modeled with a 30-round magazine, but it only holds 20 rounds, while the &amp;quot;Round Drum&amp;quot; attachment doubles this to 40. Thompson drums did not hold 40 (unless you underloaded it), the 40 round capacity is due to the game simply doubling the base capacity when the extended magazine attachment is used. Additionally the M1A1 physically cannot be loaded with a drum magazine - this is a feature of the older M1928 Thompson. The Create-a-Class icon shows the Thompson without the Cutts compensator. It is slightly anachronistic to the mission &amp;quot;Semper Fi&amp;quot; taking place in August 1942; during that time, the earlier Thompson M1 was in use, while the M1A1 was adopted two months later. It is also anachronistic for the pre-October 1942 multiplayer maps.&lt;br /&gt;
[[file:Soldierwolf,20070107412.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP]]&lt;br /&gt;
[[file:CODWAW M1A1 (1).jpg|thumb|none|600px|The Thompson M1A1 in first person.]]&lt;br /&gt;
[[file:CODWAW M1A1 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:CODWAW M1A1 (3).jpg|thumb|none|600px|Reloading the M1A1.]]&lt;br /&gt;
[[file:CODWAW M1A1 (4).jpg|thumb|none|600px|Pulling the charging handle. This isn't really necessary; the M1A1 has a bolt hold-open device that ensures that the bolt will stay back if the trigger is pulled with an empty magazine inserted.]]&lt;br /&gt;
[[File:WaW M1A1 1.jpg|thumb|none|600px|An M1A1 Thompson with a 50-round drum magazine, unlockable in multiplayer. This is physically impossible; while the earlier models could accept drum magazines, the M1 and M1A1 could not.]]&lt;br /&gt;
[[File:WaW M1A1 2.jpg|thumb|none|600px|Reloading. The Thompson and PPSh have slightly different animations for the drum magazine models (with the drum being tapped in place on full reloads).]]&lt;br /&gt;
[[File:WaW M1A1 3.jpg|thumb|none|600px|Cocking the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun|Type 100]] is the primary Japanese submachine gun. It seems to be the 1944 model, making its appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being depicted as a standard infantry weapon, in the hands of around a third of all Japanese soldiers. It is also anachronistic for the pre-1944 multiplayer maps. Notably, it is held improperly by the magazine by the player character, but properly in third person. Confusingly, enemies with the Type 100 sometimes banzai charge the player, despite the fact that the weapon is never fitted with a bayonet. In multiplayer, a suppressor, &amp;quot;Aperture Sight,&amp;quot; and extended &amp;quot;Box Magazine&amp;quot; can be unlocked for the Type 100, with the latter doubling capacity from 30 to 60.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:CODWAW Type100 (1).jpg|thumb|none|600px|The Type 100 in-game.]]&lt;br /&gt;
[[file:CODWAW Type100 (2).jpg|thumb|none|600px|Aiming; note how the weapon is tilted counterclockwise due to the way it is held from the magazine.]]&lt;br /&gt;
[[file:CODWAW Type100 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CODWAW Type100 (4).jpg|thumb|none|600px|Charging the Type 100.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double-barreled shotgun==&lt;br /&gt;
A full-size [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] appears in the subway, lying around in the offices. Like the Winchester Model 1897, it is devastating at close range, capable of blowing off heads and limbs. When firing, the weapon incorrectly ejects a spent cartridge (and to top it off, it is a rifle round as opposed to a shotgun shell), which is impossible with real double-barreled shotguns as they have no ejection port and need to have their shells removed manually (although some are capable of automatically ejecting shells once the barrels have been broken open). When the weapon is reloaded, it acts as if none of the shells have been ejected and any empty cartridges (this time being proper shotgun shells) will still be inside the gun and are removed manually. The Create-a-Class description in multiplayer states that the weapon is American, although it is found in Eastern Front missions in the campaign.&lt;br /&gt;
[[Image:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge. Somewhat similar to the shotgun in-game.]]&lt;br /&gt;
[[file:CODWAW Double (1).jpg|thumb|none|600px|The full length double-barreled shotgun in-game.]]&lt;br /&gt;
[[file:CODWAW Double (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:CODWAW Double (3).jpg|thumb|none|600px|Loading in one shell into the left barrel.]]&lt;br /&gt;
[[file:CODWAW Double (4).jpg|thumb|none|600px|The &amp;quot;grip&amp;quot; attachment on the Double-barreled shotgun, which adds a thicker forend.]]&lt;br /&gt;
[[file:CODWAW Double (5).jpg|thumb|none|600px|For some reason, this causes the weapon to be pointed high when aiming. The erroneous spent rifle cartridge being ejected can be seen to the right.]]&lt;br /&gt;
[[file:CODWAW Double (6).jpg|thumb|none|600px|Reloading both shells.]]&lt;br /&gt;
[[file:CODWAW Double (7).jpg|thumb|none|600px|Closing the barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-off double-barreled shotgun===&lt;br /&gt;
The &amp;quot;Sawed-Off&amp;quot; optional attachment for the double-barreled shotgun is self-explanatory. In campaign, this version appears in the asylum in &amp;quot;Ring of Steel,&amp;quot; found in the kitchen.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|400px|Screen-used Victor Sarasqueta shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC. Somewhat similar to the sawed-off shotgun in-game.]]&lt;br /&gt;
[[file:CoDWaWsp double barrel sawed off holding.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[file:CoDWaWsp double barrel sawed off aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:CoDWaWsp double barrel sawed off reloading 1.jpg|thumb|none|600px|Partial reload, with the playable character only ejecting one shell.]]&lt;br /&gt;
[[file:CoDWaWsp double barrel sawed off reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Gun&amp;quot;, the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is Sgt. Sullivan's primary weapon and can be found in numerous American levels. Interestingly, it has different magazine sizes in both singleplayer (six rounds) and multiplayer (four rounds), neither of which is actually correct (the real weapon holds five rounds in the tube magazine, plus one in the chamber; considering how the weapon in-game is always pumped at the end of a reload, the 6-round capacity could not possibly be 5+1, as pumping the weapon would eject the chambered shell). A vertical foregrip (which appears to be a simple wooden handle haphazardly drilled into the original forend) and a M1917 bayonet can be unlocked for use with the Trench Gun in multiplayer.&lt;br /&gt;
[[file:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[file:CODWAW M1897 (1).jpg|thumb|none|600px|The Winchester M1897 in-game.]]&lt;br /&gt;
[[file:CODWAW M1897 (2).jpg|thumb|none|600px|Aiming the shotgun. Note that the weapon isn't pointed properly here; while the sights aren't misaligned (due to the weapon only having a front bead sight), the weapon would still be shooting high were it aimed like this.]]&lt;br /&gt;
[[file:CODWAW M1897 (3).jpg|thumb|none|600px|Pumping the M1897. Note both the lack of a shell entering the chamber, and the lack of a rim and blown-out crimp on the ejected one.]]&lt;br /&gt;
[[file:CODWAW M1897 (4).jpg|thumb|none|600px|Reloading the M1897 is the series' usual shell-by-shell reload, followed by a pointless racking of the pump at the end (pointless, that is, if the weapon isn't empty). Note the bayonet in this image.]]&lt;br /&gt;
[[file:CODWAW M1897 (5).jpg|thumb|none|600px|When equipped with the vertical grip, the ending pumping animation shows off the bolt rather nicely.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
As mentioned earlier, rifles in this game are divided into &amp;quot;bolt action rifles&amp;quot; and &amp;quot;rifles&amp;quot;. However, the &amp;quot;bolt action rifle&amp;quot; category incorrectly includes the PTRS-41, which is a semi-automatic anti-tank rifle (though one can make the argument since the PTRS in-game has a lower rate of fire compared to the other semi-automatic rifles, likely for balancing purposes).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Arisaka Type 99]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version can also be found in the missions &amp;quot;Semper Fi&amp;quot;, &amp;quot;Burn 'em Out&amp;quot; and &amp;quot;Blowtorch and Corkscrew&amp;quot;. The weapon is modelled on the earlier Type 99 rifles as it has the monopod, flip up anti-aircraft rear sight, protected front sight, and a plum shaped bolt handle.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|500px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]&lt;br /&gt;
[[file:CODWAW Arisaka (1).jpg|thumb|none|600px|The Arisaka Type 99 in the hands of an Imperial Japanese Soldier.]]&lt;br /&gt;
[[file:CODWAW Arisaka (2).jpg|thumb|none|600px|Iron sights.]] &lt;br /&gt;
[[file:CODWAW Arisaka (3).jpg|thumb|none|600px|Reloading the Arisaka with a stripper clip. All bolt-action rifles in-game reload with loose rounds if a scope is equipped, and with stripper clips (that always load a full five rounds, regardless of the number remaining in the magazine) otherwise.]]&lt;br /&gt;
[[file:CODWAW Arisaka (4).jpg|thumb|none|600px|Knocking out the stripper clip before sending the bolt home.]]&lt;br /&gt;
[[File:Type 99 sniper rifle.jpg|thumb|none|500px|Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:CODWAW Arisaka (5).jpg|thumb|none|600px|The scoped Arisaka in game.]]&lt;br /&gt;
[[file:CODWAW Arisaka (6).jpg|thumb|none|600px|View down the scope in singleplayer; for some reason, all of the sniper rifles in multiplayer reuse the reticule from the PTRS-41 instead of their own unique scope reticules.]]&lt;br /&gt;
[[file:CODWAW Arisaka (7).jpg|thumb|none|600px|Reloading with loose rounds, although the offset scope would still allow for usage of a stripper clip. Note the front part of the scope which identifies it as the 4-Power NTC Kogaku Scope.]]&lt;br /&gt;
[[File:WaW Arisaka bayonet.jpg|thumb|none|600px|Affixing the Arisaka's bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/I==&lt;br /&gt;
The [[FG 42/I]] appears under the machine guns category, and is the only weapon in this class that can be equipped with a telescopic sight. It incorrectly has a 32-round magazine in singleplayer; this is corrected to 20 rounds in multiplayer. It is also anachronistic for the pre-1943 multiplayer maps.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|500px|FG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW FG42 (1).jpg|thumb|none|600px|The FG 42 being held.]]&lt;br /&gt;
[[file:CODWAW FG42 (2).jpg|thumb|none|600px|Iron sights. In the campaign, these sights have a rather high amount of zoom, allowing for precise shots at range.]]&lt;br /&gt;
[[file:CODWAW FG42 (3).jpg|thumb|none|600px|Reloading the FG 42.]]&lt;br /&gt;
[[file:CODWAW FG42 (4).jpg|thumb|none|600px|Rechambering the weapon.]]&lt;br /&gt;
[[file:CODWAW FG42 (5).jpg|thumb|none|600px|A deployed, very-low detail FG 42.]]&lt;br /&gt;
[[file:CODWAW FG42 (6).jpg|thumb|none|600px|Collapsing the bipod.]]&lt;br /&gt;
[[file:Firearm FG42.jpg|thumb|none|500px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:WaW FG42 scope.jpg|thumb|none|600px|Reloading an FG 42 with the ZF4.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans and is seen in the missions &amp;quot;Their Land, Their Blood&amp;quot;, &amp;quot;Ring of Steel&amp;quot;, &amp;quot;Heart of the Reich&amp;quot; and &amp;quot;Downfall&amp;quot;. As expected, there are still bullets in the magazine that the player removes when reloading, even if the last shot was fired. It is also anachronistic for the pre-1943 multiplayer maps.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW G43 (1).jpg|thumb|none|600px|The Gewehr 43 in-game.]]&lt;br /&gt;
[[file:CODWAW G43 (2).jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
[[file:CODWAW G43 (7).jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[file:CODWAW G43 (4).jpg|thumb|none|600px|At least they went through the effort of modeling rounds in the magazine, even when they shouldn't be there.]]&lt;br /&gt;
[[file:CODWAW G43 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:Gew 43.jpg|thumb|none|500px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW G43 (6).jpg|thumb|none|600px|An empty scoped G43. Note that the scope is set over rear sights, not where it usually should be.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army. The weapon appears to be modelled after one of the earlier models and not the &amp;quot;Kriegsmodell&amp;quot; as it has a bolt disassembly disc, spring retained barrel bands, cleaning rod, and a protected front sight. It also has a manufacture date of 1944 as well as &amp;quot;DOT&amp;quot; written on the top of the reciever, indicating it is a Waffenwerke Brunn rifle produced in Czechoslovakia.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW Kar98K (1).jpg|thumb|none|600px|The Karabiner 98 Kurz in-game.]]&lt;br /&gt;
[[file:CODWAW Kar98K (2).jpg|thumb|none|600px|Aiming the Kar 98K.]]&lt;br /&gt;
[[file:CODWAW Kar98K (4).jpg|thumb|none|600px|Inserting a stripper clip.]]&lt;br /&gt;
[[file:CODWAW Kar98K (3).jpg|thumb|none|600px|Reloading. About to close the bolt and push out the stripper clip.]]&lt;br /&gt;
[[file:CODWAW Kar98K (5).jpg|thumb|none|600px|Sticking a bayonet on to the K98K.]]&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CoDWaW 2015-11-10 22-12-11-71.jpg|thumb|none|600px|A scoped Kar98k in the &amp;quot;Nazi Zombies&amp;quot; mode.]]&lt;br /&gt;
[[file:CoDWaW 2015-11-10 22-12-43-89.jpg|thumb|none|600px|Aiming with the scope.]]&lt;br /&gt;
[[file:CoDWaW 2015-11-10 22-12-58-51.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is the secondary rifle of American forces and is rarely seen until the mission &amp;quot;Breaking Point&amp;quot;, where it can be picked up from most of the American corpses. It is erroneously called an &amp;quot;M1A1 Carbine&amp;quot; in-game, despite not having a folding stock. In MP, unlockable attachments for the carbine include an M3 Carbine-style flash hider, an &amp;quot;Aperture Sight,&amp;quot; bayonet, and a 30 round extended box magazine. &lt;br /&gt;
[[file:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[file:CODWAW M1Carbine (1).jpg|thumb|none|600px|The M1 Carbine in the hands of a Marine.]]&lt;br /&gt;
[[file:CODWAW M1Carbine (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CODWAW M1Carbine (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CODWAW M1Carbine (4).jpg|thumb|none|600px|Releasing the bolt, although it shouldn't remain locked back after the last shot is fired like an M1 Garand, since it lacks a bolt hold open.]]&lt;br /&gt;
[[file:CODWAW M1Carbine (5).jpg|thumb|none|600px|The extended magazine on the M1.]]&lt;br /&gt;
[[file:CODWAW M1Carbine (6).jpg|thumb|none|600px|Attaching a bayonet, which would be hard to do without the bayonet lug of the very-latewar model.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all of the American Marines. It is depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper that consolidate their spare ammunition neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary. In-game, this is represented by having a mid-clip reload take longer than an empty reload. In addition to a flash hider, bayonet, and rifle grenades, a sniper scope can be unlocked for the Garand in multiplayer, giving it the appearance of the M1C sniper variant. &lt;br /&gt;
[[file:M1 Garand.jpg‎ |thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:CODWAW M1 Garand (1).jpg|thumb|none|600px|First-person view of the M1 Garand.]]&lt;br /&gt;
[[file:CODWAW M1 Garand (2).jpg|thumb|none|600px|Aiming the Garand.]]&lt;br /&gt;
[[file:CODWAW M1 Garand (3).jpg|thumb|none|600px|Manually ejecting a clip during a partial reload, although it appears to be empty anyway.]]&lt;br /&gt;
[[file:CODWAW M1 Garand (4).jpg|thumb|none|600px|Pinging out another empty en-bloc clip.]]&lt;br /&gt;
[[file:CODWAW M1 Garand (5).jpg|thumb|none|600px|Miller reloads his Garand during the assault on Peleliu Island.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand bayonet second.jpg|thumb|none|500px|M1 Garand with M1 bayonet - .30-06]]&lt;br /&gt;
[[file:CODWAW M1 Garand (6).jpg|thumb|none|600px|Affixing the bayonet moments earlier; for some reason, this initial animation doesn't occur in multiplayer; the brass check seen below is done instead.]]&lt;br /&gt;
[[File:M1CSniper.jpg|thumb|none|500px|M1C Sniper Variant with M82 scope - .30-06]]&lt;br /&gt;
[[File:WaW M1C 1.jpg|thumb|none|600px|An M1 Garand with an M73 scope in MP.]]&lt;br /&gt;
[[File:WaW M1C 2.jpg|thumb|none|600px|The pickup animation of the Garand; the character performs a quick brass check.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant M38 Carbine]] is first given to Petrenko fitted with a scope by Reznov in the mission &amp;quot;Vendetta&amp;quot;. In later missions the rifle is found in the hands of Russian soldiers. They are rather abundant in early missions but get scarcer as the game goes on. Due to a graphical error, the bolt never actually opens to expose the breech until the player prepares to load a clip; otherwise it remains solid metal and casings do not actually eject from the rifle itself. All M38's are fitted with downturned bolt handles meant to work with sniper scopes, even the ones that don't have scopes. While not anachronistic, this model of the Mosin Nagant being used is inaccurate due to the M91/30 variant being the standard issue rifle for Soviet forces during the 1930s and throughout World War II. The M38 carbine variant served as a weapon for rear echelon troops.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[file:CODWAW M38(1).jpg|thumb|none|600px|The Mosin Nagant in the hands of a Russian soldier.]]&lt;br /&gt;
[[file:CODWAW M38 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:CODWAW M38 (3).jpg|thumb|none|600px|Ejecting a round through the solid chamber. The atypical downturned bolt design is very similar to the [https://www.forgottenweapons.com/st-petersburg-cavalry-school-mosin-carbine/ St. Petersburg Cavalry School Mosin Carbine].]]&lt;br /&gt;
[[file:CODWAW M38 (4).jpg|thumb|none|600px|Inserting a stripper clip of 7.62x54R rounds.]]&lt;br /&gt;
[[File:WaW M38 bayonet.jpg|thumb|none|600px|Affixing a spike bayonet to the M38.]]&lt;br /&gt;
[[file:CoDWaWsp Mosin Nagant M38third.jpg|thumb|none|600px|A Soviet soldier holding the M38 Carbine. Note the straight bolt handle of the third-person model.]]&lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|500px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:CODWAW M38 Reznov.jpg|thumb|none|600px|''I need your help. Do what I say, and we can avenge this massacre.'' The scoped M38 next to a trigger-fingerless Sergeant Viktor Reznov ([[Gary Oldman]]).]]&lt;br /&gt;
[[file:CoDWaWsp Mosin Nagant M38 Carbine Sniper holding.jpg|thumb|none|600px|The scoped Mosin Nagant being held.]]&lt;br /&gt;
[[file:CoDWaWsp Mosin Nagant M38 Carbine Sniper aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CoDWaWsp Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[file:CoDWaWsp Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|Inserting individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, and as with multiple optic-equipped weapons in the ''Call of Duty'' series, the front sight is missing. However, the real rifle was never issued with a scope, apart from field-expedient modifications, which were for spotting purposes only; these scopes were typically PU scopes, not meant for the PTRS, and as such couldn't be properly zeroed (note that in the iOS counterpart ''Call of Duty: Zombies'', the weapon lacks the scope and appropriately uses iron sights, though it has a front sight mounted on the gas block rather than the end of the barrel). The PTRS is first seen in single player during &amp;quot;Vendetta&amp;quot; and much later in &amp;quot;Heart of the Reich&amp;quot; and &amp;quot;Downfall&amp;quot;. It is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds, and unless he was an absolute giant of a man, the immense recoil produced when firing would knock him on his back. A single soldier would only ever be expected to be able to carry the fully assembled rifle for short distances.&lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|500px|PTRS-41 anti-tank rifle - 14.5x144mm]]&lt;br /&gt;
[[file:CODWAW PTRS-41 (1).jpg|thumb|none|600px|Holding a PTRS-41.]]&lt;br /&gt;
[[file:CODWAW PTRS-41 (2).jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[file:CODWAW PTRS-41 (3).jpg|thumb|none|600px|Reloading the en-bloc clip.]]&lt;br /&gt;
[[file:CODWAW PTRS-41 (4).jpg|thumb|none|600px|Rechambering the PTRS.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903A1]] is never seen in single player without a scope, and comes with a scope that can be unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward towards the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific (as it was the standard sniper rifle of the USMC), which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|500px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:CODWAW M1903 (1).jpg|thumb|none|600px|The M1903A1 in-game.]]&lt;br /&gt;
[[file:CODWAW M1903 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CODWAW M1903 (3).jpg|thumb|none|600px|Cycling the M1903A1.]]&lt;br /&gt;
[[file:CODWAW M1903 (4).jpg|thumb|none|600px|Reloading via stripper clip.]]&lt;br /&gt;
[[file:WaW M1903A1 bayonet.jpg|thumb|none|600px|The bayonet draw animation for the M1903A1.]]&lt;br /&gt;
[[file:M1903 scoped.jpg|thumb|none|500px|M1903A1 Springfield sniper variant with Unertl scope - .30-06]]&lt;br /&gt;
[[file:CODWAW M1903 (5).jpg|thumb|none|600px|The M1903A1 sniper rifle. Note that it completely lacks the iron sights.]]&lt;br /&gt;
[[file:CODWAW M1903 (6).jpg|thumb|none|600px|Sighting in a Japanese sniper in singleplayer.]]&lt;br /&gt;
[[file:CODWAW M1903 (7).jpg|thumb|none|600px|Reloading with individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is the main support weapon used by the Germans and the only assault rifle in the game. It is rare in earlier levels but becomes more widespread towards the end of the Russian campaign. It is also anachronistic for the pre-1943 multiplayer maps.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[file:CODWAW StG-44 (1).jpg|thumb|none|600px|The Sturmgewehr 44 in multiplayer. Unlike other games in the series, it is held by the magazine: it would be more normal to grasp the magwell, or the handguard if the user was wearing winter gloves.]]&lt;br /&gt;
[[file:CODWAW StG-44 (2).jpg|thumb|none|600px|Aiming the rather thin rifle.]]&lt;br /&gt;
[[file:CODWAW StG-44 (3).jpg|thumb|none|600px|Pressing the magazine release.]]&lt;br /&gt;
[[file:CODWAW StG-44 (4).jpg|thumb|none|600px|Tugging the charging handle, which incorrectly locks back when the weapon is empty.]]&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|500px|Sturmgewehr 44 with ZF4 scope - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:CODWAW StG-44 (5).jpg|thumb|none|600px|Equipping a scoped StG. Note that the safety is on, which doesn't impede the rifle's ability to fire in-game. At least the fire selector is correctly set to full-auto.]]&lt;br /&gt;
[[file:CODWAW StG-44 (6).jpg|thumb|none|600px|Mashing in a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The secondary Russian rifle is the [[Tokarev SVT-40]]. It is seen only in the final two missions &amp;quot;Heart of the Reich&amp;quot; and &amp;quot;Downfall&amp;quot;.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:CODWAW SVT-40 (1).jpg|thumb|none|600px|The SVT-40 in first person.]]&lt;br /&gt;
[[file:CODWAW SVT-40 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:CODWAW SVT-40 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CODWAW SVT-40 (4).jpg|thumb|none|600px|About to release the bolt.]]&lt;br /&gt;
[[file:CODWAW SVT-40 (5).jpg|thumb|none|600px|An SVT-40 in third-person. Note the mispositioned magazine.]]&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|500px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:WaW SVT-40 scope 1.jpg|thumb|none|600px|Equipping an SVT-40 with a PU scope. The front sight was probably executed for desertion by the NKVD.]]&lt;br /&gt;
[[File:WaW SVT-40 scope 2.jpg|thumb|none|600px|Aiming with the scope; all of the intermediate scopes used on some rifles and the FG 42 in multiplayer reuse the ACOG scope reticle from Call of Duty 4, without the illuminated chevron. Realistically speaking, the reticle should have resembled the one from the ZF42 scope used by the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Interestingly, ''World at War'' is the only main entry of the series post-''COD4'' (not including ''Advanced Warfare'') that machine guns are accurately classified as &amp;quot;machine guns&amp;quot; and not &amp;quot;light machine guns&amp;quot; as with later games of the series (including Treyarch's own entries). The &amp;quot;machine guns&amp;quot; category in-game includes the aforementioned FG 42/I, an automatic rifle of sorts. All machine guns (both fixed and portable) are capable of blowing limbs and heads off of enemy soldiers as well as Zombies in the Nazi Zombies game mode.&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]] is classed as a machine gun in the game. In single-player it is never seen without a bipod, but this must be unlocked in multiplayer. It is the starting weapon in &amp;quot;Hard Landing&amp;quot;, and can also be found in the trenches in &amp;quot;Burn 'em Out&amp;quot; and being carried by some allied Marines in &amp;quot;Breaking Point&amp;quot; and &amp;quot;Relentless&amp;quot;.&lt;br /&gt;
[[file:BAR.jpg|thumb|none|500px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:CODWAW BAR (1).jpg|thumb|none|600px|The BAR M1918A2 in first person.]]&lt;br /&gt;
[[file:CODWAW BAR (2).jpg|thumb|none|600px|Aiming the BAR.]]&lt;br /&gt;
[[file:CODWAW BAR (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CODWAW BAR (4).jpg|thumb|none|600px|Pulling the charging handle. In reality, the BAR's handle does not lock in the rear position, as portrayed in the game.]]&lt;br /&gt;
[[file:CODWAW BAR (5).jpg|thumb|none|600px|Deploying the BAR's bipod.]]&lt;br /&gt;
[[file:CODWAW BAR (6).jpg|thumb|none|600px|Using a set-up M1918A2.]]&lt;br /&gt;
[[file:CODWAW BAR (7).jpg|thumb|none|600px|Miller scopes out Roebuck's ([[Kiefer Sutherland]]) bipod-less BAR in &amp;quot;Hard Landing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] is used in both infantry and mounted forms. It is used with a bipod equipped (which was only available for the M1919A6 version) in the mission &amp;quot;Relentless&amp;quot;; it is seen without a bipod later on in singleplayer. Either way, it would be impractical for it to be used as a man-portable weapon; the M1919A6 variant would have been more suitable for that role. In first-person view, it has a strip of cloth wrapped around the barrel close to the frame acting as a makeshift handguard, but this is absent on the world model. It is the last machine gun unlocked in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted in the bow turret and single gun mounted in the tail turret. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both singleplayer campaign and multiplayer. A more accurate turret gun would be a mounted DP-28 (which is already in the game) or possibly the [[Goryunov SG-43 Machine Gun|SG-43]].&lt;br /&gt;
[[file:M1919A4Browning.jpg|thumb|none|500px|Browning M1919A4 on M2 tripod . 30-06]]&lt;br /&gt;
[[file:CODWAW M1919 (1).jpg|thumb|none|600px|Manhandling a Browning M1919A4.]]&lt;br /&gt;
[[file:CODWAW M1919 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:CODWAW M1919 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[file:CODWAW M1919 (4).jpg|thumb|none|600px|Removing a used belt in mid-reload. For some reason, this only occurs in the campaign and Nazi Zombies; in multiplayer, the belt always vanishes whenever reloading.]]&lt;br /&gt;
[[file:CODWAW M1919(5).jpg|thumb|none|600px|Smacking the tray cover closed.]]&lt;br /&gt;
[[file:CODWAW M1919 (6).jpg|thumb|none|600px|Equipping a M1919 with a bipod.]]&lt;br /&gt;
[[file:CODWAW M1919 (7).jpg|thumb|none|600px|Extending the bipod.]]&lt;br /&gt;
[[file:CODWAW M1919 (8).jpg|thumb|none|600px|The deployed M1919A4.]]&lt;br /&gt;
[[file:CoDWaWmp Browning M1919 t34.jpg|thumb|none|600px|Dimitri manning a T-34-mounted Browning at the end of &amp;quot;Ring of Steel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryev DP-28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|Degtyaryev DP-28]] is only featured in multiplayer. It has decent power, but poor aim speed, running speed and reloading speed.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|500px|Degtyaryev DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[file:CODWAW DP28 (1).jpg|thumb|none|600px|The DP-28 held in first person.]]&lt;br /&gt;
[[file:CODWAW DP28 (2).jpg|thumb|none|600px|Iron sights of the machine gun.]]&lt;br /&gt;
[[file:CODWAW DP28 (3).jpg|thumb|none|600px|Knocking out a spent pan magazine.]]&lt;br /&gt;
[[file:CODWAW DP28 (4.jpg|thumb|none|600px|Replacing it with a new one.]]&lt;br /&gt;
[[file:CODWAW DP28 (4).jpg|thumb|none|600px|Charging the Degtyaryov.]]&lt;br /&gt;
[[file:CODWAW DP28 (5).jpg|thumb|none|600px|Deploying the bipod.]]&lt;br /&gt;
[[file:CODWAW DP28 (6).jpg|thumb|none|600px|The low-detail deployed DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
When starting up the game, archival footage of Wehrmacht soldiers firing a [[MG34]] is shown during the title reels. It is replaced by the man-portable MG42 in the game, though German tanks also mount the ''Panzerlauf'' version.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW MG34.jpg|thumb|none|600px|Screenshot of the MG34.]]&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|500px|For comparison: MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW MG34p.jpg|thumb|none|600px|The Panzerlauf mounted in a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the main machine gun used by the German Army, found both as a mounted weapon and a man-portable version. The version that can be picked up by the player incorrectly uses a 125-round belt drum in singleplayer and Nazi Zombies, although this is corrected to 50 rounds in multiplayer. It can be found in the mission &amp;quot;Vendetta&amp;quot; which is set in the Battle of Stalingrad, however, while the MG42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post 1943 vertical charging handle instead of the period appropriate and rare slab-sided horizontal handle. It is also anachronistic for the pre-1943 multiplayer maps.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|500px|MG42 with 50-round drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:CODWAW MG42 (1).jpg|thumb|none|600px|First-person view of the MG42.]]&lt;br /&gt;
[[file:CODWAW MG42 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:CODWAW MG42 (3).jpg|thumb|none|600px|Removing the drum magazine. Note that this isn't how the MG42's belt drum actually works; using the belt drum in reality requires the top cover to be opened and the belt in the drum to be correctly positioned. It seems that the developers instead thought that this was an actual drum magazine, rather than a container for a belt.]]&lt;br /&gt;
[[file:CODWAW MG42 (4).jpg|thumb|none|600px|Charging the MG42.]]&lt;br /&gt;
[[file:CODWAW MG42 (5).jpg|thumb|none|600px|Deploying the MG42's bipod.]]&lt;br /&gt;
[[file:CODWAW MG42 (6).jpg|thumb|none|600px|The deployed MG42.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99==&lt;br /&gt;
The [[Type 99 Light Machine Gun|Type 99]] is the main Japanese light machine gun. It incorrectly holds 32 rounds in singleplayer, but correctly 30 in multiplayer. The bipod and a bayonet can be unlocked as attachments for the Type 99 in multiplayer.&lt;br /&gt;
[[file:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:CODWAW Type99 (1).jpg|thumb|none|600px|The Type 99 in-game.]]&lt;br /&gt;
[[file:CODWAW Type99 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[file:CODWAW Type99 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[file:CODWAW Type99 (4).jpg|thumb|none|600px|Inserting a new one into the void that is the magazine well..]]&lt;br /&gt;
[[file:CODWAW Type99 (5).jpg|thumb|none|600px|Charging the Type 99.]]&lt;br /&gt;
[[file:CODWAW Type99 (6).jpg|thumb|none|600px|Extending the Type 99's bipod.]]&lt;br /&gt;
[[file:CODWAW Type99 (7).jpg|thumb|none|600px|The Type 99, deployed. Note the shadow of the weapon, which is apparently being manned by a ninja.]]&lt;br /&gt;
[[File:WaW Type99 bayonet 1.jpg|thumb|none|600px|Affixing a bayonet on the Type 99 in multiplayer.]]&lt;br /&gt;
[[File:WaW Type99 bayonet 2.jpg|thumb|none|600px|Swiping with the Type 99 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M9A1 Bazooka==&lt;br /&gt;
Miller picks up an [[M9A1 &amp;quot;Bazooka&amp;quot;|M9A1 Bazooka]] to destroy the Japanese tanks during the assault on Peleliu airfield in &amp;quot;Hard Landing&amp;quot;. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall&amp;quot;. It is one of the immediately unlocked Perks when &amp;quot;Create a Class&amp;quot; is unlocked. The sight is incorrectly depicted with a German sniper scope style reticle.&lt;br /&gt;
[[File:M9A1 Bazooka.jpg|thumb|none|500px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[file:CODWAW M9A1 (1).jpg|thumb|none|600px|Miller runs with a M9A1 Bazooka.]]&lt;br /&gt;
[[file:CODWAW M9A1 (2).jpg|thumb|none|600px|About to vaporize a Japanese soldier. Note the incorrect German sniper scope style reticle instead of the proper viewfinder crosshair reticle.]]&lt;br /&gt;
[[file:CODWAW M9A1 (3).jpg|thumb|none|600px|Reloading; note the incorrect shape of the round: the M6A3 rocket used by the M9 had a blunted nose, since earlier rockets with pointed noses had issues with deflecting off sloped tank armor.]]&lt;br /&gt;
[[file:CODWAW M9A1 (4).jpg|thumb|none|600px|A Soviet soldier fires his Lend-Leased Bazooka at Hitler's podium.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
Although not a gameplay weapon, the [[Panzerfaust 60|Panzerfaust]] appears in the cutscene of the campaign level &amp;quot;Blood and Iron&amp;quot;.&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|500px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWaWPanzerfaust.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army and is seen in every mission of the Soviet campaign except &amp;quot;Vendetta&amp;quot;. It is not available in multiplayer as an available perk nor weapon, though it does appear in Nazi Zombies.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|500px|Panzerschreck - 88mm]]&lt;br /&gt;
[[File:CODWAWPanzershreck.jpg|thumb|none|600px|The Panzerschreck in first person.]]&lt;br /&gt;
[[File:CODWAWPanzershreck2ai.jpg|thumb|none|600px|Aiming the Panzerschreck. This process completely ignores the presence of the rear sight (in fact, such a view would require the rear sight to either be removed, or be shoved into the operator's face); this error would be repeated in ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: WWII]]''.]]&lt;br /&gt;
[[File:CODWAWPanzershreck3.jpg|thumb|none|600px|Reloading the launcher. The rocket (which currently seems to be misaligned with the tube) is simply shoved in, without pressing down the contact pin on top of the contact box (not visible in this shot, as it is on the left side of the launcher, off of the edge of the screen); furthermore, considering how the Panzerschreck's rocket's tail had to be lined up carefully by manipulating a locking lever, loading the launcher like this would quite possibly lead to the rocket simply falling out of the tube. And given that a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, reloading like this would probably require a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
[[File:CODWAW Panzerschreck.jpg|thumb|none|600px|Dmitri cautiously approaches a rare &amp;quot;highlighter-finished&amp;quot; Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The player first acquires an [[M2 Flamethrower]] from the hands of a fallen Marine who is killed trying to clear a machine gun nest in &amp;quot;Hard Landing&amp;quot;. In the levels &amp;quot;Burn Em' Out&amp;quot; and &amp;quot;Blowtorch and Corkscrew&amp;quot;, Miller (rather appropriately) starts with the weapon. In The Eastern Front missions &amp;quot;Vendetta&amp;quot;, &amp;quot;Heart of the Reich&amp;quot; and &amp;quot;Downfall&amp;quot;, German soldiers use the M2, standing for the more accurate [[Flammenwerfer 35]].  It has infinite fuel, but to prevent endless streams of fire the weapon is managed by an overheat gauge; firing for too long will fill the gauge, at which point the weapon will refuse to fire until it has cooled down.&lt;br /&gt;
[[file:M2 Flamethrower.jpg|thumb|none|450px|M2 Flamethrower]]&lt;br /&gt;
[[file:CODWAW M2flamethrower (1).jpg|thumb|none|600px|Equipping the M2 Flamethrower.]]&lt;br /&gt;
[[file:CODWAW M2flamethrower (2).jpg|thumb|none|600px|The flamethrower in idle.]]&lt;br /&gt;
[[file:CODWAW M2flamethrower (3).jpg|thumb|none|600px|Setting fire to some foliage.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Dyakonov Grenade Launcher==&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher]] can be attached to the Mosin Nagant M38 Carbine.&lt;br /&gt;
[[File:Dyakonov Rifle Grenade Launcher with Grenades and Tripod.jpg|thumb|none|400px|Dyakonov Rifle Grenade Launcher, two grenades and bipod.]]&lt;br /&gt;
[[Image:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|500px|M91/30 rifle with Dyakonov grenade launcher.]]&lt;br /&gt;
[[File:WaW Dyakonov 1.jpg|thumb|none|600px|Affixing a Dyakonov grenade to the Mosin Nagant; it seems to be missing the actual launching cup, however.]]&lt;br /&gt;
[[File:WaW Dyakonov 2.jpg|thumb|none|600px|The Dyakonov in idle.]]&lt;br /&gt;
[[File:WaW Dyakonov 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät Grenade Launcher==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] can be attached to the Karabiner 98k, the Gewehr 43, and the Arisaka Type 99 rather than the latter's appropriate Type 2 launcher.&lt;br /&gt;
[[Image:Gewehrgranatgerat 41.jpg|thumb|none|500px|Gewehrgranatengerät, mounted on Karabiner 98k rifle.]]&lt;br /&gt;
[[File:WaW Gewehrgranat.jpg|thumb|none|600px|Affixing the Gewehrgranatengerät on a G43.]]&lt;br /&gt;
[[File:WaW Gewehrgranat 2.jpg|thumb|none|600px|On the K98K and Type 99, a small lever is flipped when equipping the rifle grenade.]]&lt;br /&gt;
[[File:WaW Gewehrgranat 3.jpg|thumb|none|600px|Gewehrgranatengerät in idle.]]&lt;br /&gt;
[[File:WaW Gewehrgranat 4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:WaW Gewehrgranat 5.jpg|thumb|none|600px|Loading another grenade. The type of grenade used appears to be the ''Große Gewehrpanzergranate''.]]&lt;br /&gt;
[[File:WaW Gewehrgranat 6.jpg|thumb|none|600px|The Gewehrgranatengerät on the Arisaka.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Grenade Launcher==&lt;br /&gt;
The [[M7 rifle grenade launcher]] is a muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is during the mission &amp;quot;Hard Landing&amp;quot; when the American force is attacking Japanese Type 96 25mm triple installations at the airfield on Peleliu Island. It is used to launch [[Mk 2 hand grenade]]s fitted with M1A1 rifle grenade adapters (this is anachronistic as the M1 adapter, which featured 4 claws and no stabilizing cup, was the only variant used during the war). In multiplayer, it can be attached to the M1 Garand and to the Springfield M1903A1 (which should use an M1 grenade launcher). There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in-game, they're simply attached and fired.&lt;br /&gt;
&lt;br /&gt;
It also incorrectly allows semi-automatic fire from the Garand while mounted: the wartime M7 could not do this.&lt;br /&gt;
&lt;br /&gt;
[[file:M1 garand M7.jpg|thumb|none|350px|M7 grenade launcher]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|350px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter (the M1A1 adapter is identical but with a solid tail fin)]]&lt;br /&gt;
[[File:CODWAW M7 (1).jpg|thumb|none|600px|The initial loading animation of the M7 launcher.]]&lt;br /&gt;
[[File:CODWAW M7 (2).jpg|thumb|none|600px|Reloading the M7, note the explosion from the previously-fired grenade.]]&lt;br /&gt;
[[File:CODWAW M7 (3).jpg|thumb|none|600px|The M7 on a Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] is used as the standard smoke grenade in the American campaign.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 smoke grenade]]&lt;br /&gt;
[[File:CODWAW M18.jpg|thumb|none|600px|Preparing to throw an AN/M8 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used as the &amp;quot;Tabun Gas&amp;quot; grenade in multiplayer. Tabun was the first nerve gas ever produced and the first of the &amp;quot;G-series&amp;quot; of non-persistent nerve agents, GA (Tabun), GB (Sarin), GD (Soman) and GF (Cyclosarin), being discovered accidentally by German scientists working on organophosphate insecticides in 1936. While over 12,500 tons of the chemical were produced during the war, it was only ever put into air-dropped bombs and artillery shells, not grenades, and was never used in combat.&lt;br /&gt;
&lt;br /&gt;
[[file:M18red.jpg|thumb|150px|none|M18 smoke grenade.]]&lt;br /&gt;
[[file:CODWAW Tabun.jpg|thumb|600px|none|Pulling the pin on a gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M34A1 Mortar Shell==&lt;br /&gt;
In &amp;quot;Breaking Point,&amp;quot; Private Miller can pick up shells from Japanese mortar pits to use as improvised hand grenades. Though rendered as proper Type 100 mortar shells on the ground, they turn into 81mm M34A1 mortar shells in the player's hand.&lt;br /&gt;
[[File:CoDWaW mortarshell2.jpg|thumb|none|600px|Holding the Mortar Shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in singleplayer and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 grenade icon is also used for the grenade indicator icon, even when the grenade is not a Mk 2.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[file:CoDWaWmp MK2 Grenade.jpg|thumb|600px|none|The Mk 2 hand grenade in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] &amp;quot;Potato Masher&amp;quot; is the principle hand grenade used by the Germans, and is also the only hand grenade available in the Nazi Zombies mode.&lt;br /&gt;
[[File:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODWAWM24.jpg|thumb|none|600px|Throwing the &amp;quot;Potato Masher&amp;quot;.]]&lt;br /&gt;
[[File:CoD-Waw Ger M24.jpg|thumb|none|600px|A dead German soldier with two Model 24 Stielhandgranates on the belt.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 MK. 1 S.T. Grenade==&lt;br /&gt;
Though there are no British troops in the game, the British [[No 74 ST Grenade|No. 74 S.T. Grenade]] is available. This is the only in-game remainder of a planned British campaign that was cut for time reasons during development.&lt;br /&gt;
[[file:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
[[File:CODWAW No74.jpg|thumb|none|600px|Holding a No. 74 sticky grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 hand grenade==&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|300px|RGD-33]]&lt;br /&gt;
[[File:CoDWWRGD33.jpg|thumb|none|600px|Dimitri Pentrenko readying an RGD-33 grenade at the Beginning of &amp;quot;Ring of Steel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] is available in-game, referred to by its famous nickname, the &amp;quot;Bouncing Betty&amp;quot;. When placed, it will remain inert until an enemy moves near it, at which point it will leap upwards, before detonating at chest height.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[file:CoDWaWmp S-Mine.jpg|thumb|600px|none|The ''Schrapnellmine'' in-game. Precisely how it is buried, or why it is only buried halfway, is a mystery. As is why the entire fuze assembly of the placed mine is bright yellow.]]&lt;br /&gt;
[[File:CoDWaWmp S-Mine (2).jpg|thumb|none|600px|Pulling the fuse and deploying a S-mine.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
TNT appears in the game as the main component of mission-specific demolition charges used to destroy specific targets in the campaign and is available in the first perk tier in multiplayer.&lt;br /&gt;
[[Image:TNTchargeUS.jpg|thumb|none|400px|US Army issue 1/2 pound TNT charge with 8&amp;quot; prima cord and M1 pull fuze igniter. The in-game version appears to be based on the longer 1-pound block.]]&lt;br /&gt;
[[File:CODWAW TNT (1).jpg|thumb|none|600px|Equipping the detonator, a Number 10 Blasting Machine handheld dynamo. This was a twist detonator for electrical blasting caps, and rather predictably is shown as a remote control in the game rather than requiring a prima cord.]]&lt;br /&gt;
[[File:CODWAW TNT (2).jpg|thumb|none|600px|Two deployed TNT charges.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 hand grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] is the main Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 hand grenade]]&lt;br /&gt;
[[File:CODWAW Type97grenade.jpg|thumb|none|600px|Miller about to throw a Type 97 grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==ATO-42 Flamethrower==&lt;br /&gt;
Dimitri's OT-34/85 tank in &amp;quot;Blood &amp;amp; Iron&amp;quot; is armed with an ATO-42 Flamethrower which replaces the [[Degtyaryov DT]] machine gun.&lt;br /&gt;
[[file:CODWAW-FlameTank.jpg|thumb|none|600px|The ATO-42 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
Soviet Ilyushin Il-2 ground-attack aircraft are armed with [[Berezin UBT]] machine guns.&lt;br /&gt;
[[Image:Berezin UBT.jpg|thumb|none|400px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[file:CODWAW-Berezin.jpg|thumb|none|600px|An Il-2 at the end of the level &amp;quot;Their Land, Their Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] fitted with a reflector gunsight is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats&amp;quot;.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[file:CODWAW M2 Blackcats (1).jpg|thumb|none|600px|Manning the M2 machine gun. This appears to be a slightly reworked M18 Reflector Gunsight, a device usually used with the M45 Quadmount.]]&lt;br /&gt;
[[file:CODWAW M2 Blackcats (2).jpg|thumb|none|600px|Zooming in on the reflector sight.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:CODWAW DT.jpg|thumb|none|600px|The in-game mounted DT.]]&lt;br /&gt;
&lt;br /&gt;
==Nudelman-Suranov NS-37==&lt;br /&gt;
Two 37 mm [[Nudelman-Suranov NS-37]] aircraft autocannons are mounted under the Sturmovik's wings.&lt;br /&gt;
[[File:Nudelman-Suranov NS-37.jpg|thumb|none|400px|Nudelman-Suranov NS-37 - 37x198 mm]]&lt;br /&gt;
[[file:CODWAW-Berezin.jpg|thumb|none|600px|The Il-2 with the mounted autocannons.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
In &amp;quot;Black Cats&amp;quot;, the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon cannon - 20mm]]&lt;br /&gt;
[[file:CODWAW Oerlikon.jpg|thumb|none|600px|The Oerlikon Cannons during the cutscene of &amp;quot;Black Cats&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 Heavy Machine Gun==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun and is found in every mission of the American campaign. In &amp;quot;Black Cats&amp;quot; Type 92 HMGs are mounted on Type T-25 MTBs.&lt;br /&gt;
[[Image:Type 92 HMG.jpg|thumb|none|400px|Nambu Type 92 Heavy machine gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|600px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
[[Image:CoDWaWType92HMG2.JPG|thumb|none|600px|An abandoned HMG in &amp;quot;Breaking Point&amp;quot;.]]&lt;br /&gt;
[[Image:CoDWaWType92HMG3.JPG|thumb|none|600px|Right view.]]&lt;br /&gt;
[[Image:CoDWaWType92HMG4.JPG|thumb|none|600px|After enough observation, Miller uses the Type 92. Note the Curtains blow when it's manned.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot;s are armed with [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[file:CODWAW zeromg.jpg|thumb|none|600px|Two Type 97 aircraft machine guns mounted on top of the engine cowling.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:CoDWaWType97_1.JPG|thumb|none|600px|A Type 97 Chi-Ha's rear-mounted Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
[[Type 99 cannon]]s are mounted on the A6M Zeros. Several M6A Seiran floatplanes on the Sub Pens map also feature a pair of Type 99s in the wings. Designed to be operated from the massive ''I-400''-class aircraft carrier submarines (''I-400'' serves as the centrepiece of the map, with one of her sister subs also present), the real M6A did not actually feature offensive guns, but the in-game model is simply the game's Zero model with the nose/engine swapped for that of the Seiran, thus sharing its wing-mounted cannons.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODWAW t99c.jpg|thumb|none|600px|The Type 99s mounted on the Zero's wing.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 37==&lt;br /&gt;
8.8 cm FlaK 37 AA-Guns, which the same models as in [[Call of Duty 3]], are seen in the Russian campaign missions. Notably, during the &amp;quot;Heart of the Reich&amp;quot; mission where German soldiers defend the Reichstag-Building with various FlaKs. Unlike the following PaK 43, the FlaK's 88×571mmR shells are not modeled; instead, the Germans insert some sandbags.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[file:CoDWaW Flak 2.jpg|thumb|none|600px|As usual, the 88 is missing the loading tray: this is actually fairly correct, as while the 88mm FlaKs were designed to be semi-automatic with shells placed in the tray and loaded by the automatic rammer as the gun recoiled, it was found that the crew could manually load them more quickly and the loading tray was seldom fitted in the field.]]&lt;br /&gt;
[[file:CoDWaW Flak 1.jpg|thumb|none|600px|Note the pointer dials, this is part of the AA gun laying system which distinguishes the 37 from the 36 or 18. The German second from left to the gun is holding a sandbag which he inserts to the gun standing in for an 8.8cm shell.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Pak 43/41==&lt;br /&gt;
At the beginning of the mission &amp;quot;Heart of the Reich&amp;quot; Soviet soldiers fire two [[8.8 cm Pak 43|8.8 cm Pak 43/41]]s at the Reichstag building. Unfortunately, the gun breech on the model is static and there is no model for the round they are inserting, leading to the disagreeable impression that the player has encountered a group of elite Soviet combat mimes.&lt;br /&gt;
[[Image:8.8 cm PaK 43 41.jpg|thumb|none|450px|8.8 cm Pak 43/41 anti-tank gun on split-trail mount - 88x822mm R]]&lt;br /&gt;
[[file:CoDWaW pak43 1.jpg|thumb|none|600px|Pvt. Petrenko looks at Soviet soldiers shelling the Reichstag with the Pak 43/41.]]&lt;br /&gt;
[[file:CoDWaW pak43 2.jpg|thumb|none|600px|The other Pak 43/41.]]&lt;br /&gt;
&lt;br /&gt;
==203 mm howitzer M1931 (B-4)==&lt;br /&gt;
Archive footage in the game shows several of these 18-ton [[203 mm howitzer M1931 (B-4)]] during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|450px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
[[file:CoDWaW m1931.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Some [[Bofors 40mm]] AA guns are seen on the map &amp;quot;Battery&amp;quot;.&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|400px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[file:CODWAW bofors.jpg|thumb|none|600px|The Bofors in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
A [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thompson M1928A1]] fitted with a straight foregrip and a 30-round stick magazine appears in the hands of the American soldier prominently featured on the box art for the game, although it does not appear in the game itself.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Call of Duty World at War pc box.jpg|thumb|none|450px|The soldier in the foreground holds the Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 47mm Anti-Tank Gun==&lt;br /&gt;
Japanese soldiers use several Type 1 47mm Anti-Tank Guns in the singleplayer campaign mission &amp;quot;Hard Landing&amp;quot; and &amp;quot;Relentless&amp;quot;. These guns were used in the ''1936-1939 The Spanish Civil War'' mod for [[Call of Duty 2]] as usable AT guns.&lt;br /&gt;
[[Image:Japanese Type 1 Anti-Tank gun.JPG|thumb|none|450px|Type 1 anti-tank gun at the US Army Museum in Honolulu - 47x285mm R]]&lt;br /&gt;
[[File:CoDWaW Japanska artiljerija.jpg|thumb|none|600px|A Type 1 in the mission &amp;quot;Hard Landing&amp;quot;.]]&lt;br /&gt;
[[File:CoDWaW type at.jpg|thumb|none|600px|Japanese soldier operating the AT gun the level &amp;quot;Relentless&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 200mm 'short' naval gun==&lt;br /&gt;
A Type 3 200mm naval gun must be destroyed in the singleplayer mission &amp;quot;Relentless&amp;quot;. The naval gun can be seen also on some multiplayer maps.&lt;br /&gt;
[[Image:Type3ShortNavalgun.jpg|thumb|none|400px|Type 3 200mm 'short' naval gun.]]&lt;br /&gt;
[[file:CODWAW navalgun1.jpg|thumb|none|600px|The naval gun on the map &amp;quot;Cliffside&amp;quot;.]]&lt;br /&gt;
[[file:CODWAW navalgun2.jpg|thumb|none|600px|Right view of the same gun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 AT / AA Gun==&lt;br /&gt;
Japanese [[Type 96 25 mm AT/AA Gun]]s in triple mountings, referred to as Triple 25 by the game, can be seen in several of the Pacific levels and commandeered by the player sometimes; per series traditions for large crew-served weapons, the gun has infinite ammunition (rather than 15-round magazines for each gun) and the player character is able to substitute for a nine-man crew by themselves.&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDWaW type96aa 1.jpg|thumb|none|600px|The AA-Gun in the level &amp;quot;Relentless&amp;quot;.]]&lt;br /&gt;
[[File:CoDWaW type96aa 2.jpg|thumb|none|600px|Another gun in the same level being fired by soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81-mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar|Type 97 Mortar]] is used by Japenese soldiers in the missions &amp;quot;Hard Landing&amp;quot;, &amp;quot;Burn 'em out&amp;quot; and &amp;quot;Breaking Point&amp;quot;. As mentioned earlier, when Miller picks up a Japanese mortar shell it turns into an American M34A1 shell.&lt;br /&gt;
[[Image:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar.]]&lt;br /&gt;
[[File:CoDWaW mortar 1.jpg|thumb|none|600px|A mortar in &amp;quot;Burn 'em Out&amp;quot;.]]&lt;br /&gt;
[[File:CoDWaW mortar 2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:CoDWaW mortarshell1.jpg|thumb|none|600px|Miller looks at some Type 100 shells in &amp;quot;Breaking Point&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617085</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617085"/>
		<updated>2023-10-12T01:43:44Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: /* More COD2024 weapons found in new datamine! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===ZenitCo Perst-3===&lt;br /&gt;
The same ZenitCo Perst-3 based &amp;quot;STOVL DR Laser Box&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;CS15 Scarlet Mounted Laser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
:::It really depends on the WWII guns however, because Vanguard has make the weapons from WWII to curse weapons even in CoD standards. The best they can do at this point is to make the weapons tactical, like the M1 Garand with Sage EBR, which did exist. The Thompson with some tactical parts that also exist and developed by Auto-Ordnance, which could be the answer to the ASM-1. Another one is the H-CAR, even though it won’t fire full-auto, Sledgehammer would make it full-auto. Even though it doesn’t make sense, it at least makes more sense than Vanguard’s .50cal BAR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:40, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More COD2024 weapons found in new datamine! ==&lt;br /&gt;
&lt;br /&gt;
Full list here: https://imgur.com/VBUPVLs&lt;br /&gt;
&lt;br /&gt;
-t10_ar_able18 = AR-18(weird since the Colt Model 723 is still in)&lt;br /&gt;
&lt;br /&gt;
-t10_ar_love85 = L85&lt;br /&gt;
&lt;br /&gt;
-t10_sm_chuck9 = Colt 9mm SMG? (don't have the platforms in this datamine to compare with the AR line)&lt;br /&gt;
&lt;br /&gt;
-t10_sm_pparis90 = PP-90&lt;br /&gt;
&lt;br /&gt;
-t10_sn_love96 = L96A1&lt;br /&gt;
&lt;br /&gt;
-t10_sh_uncle1 = USAS-12? (fits the time period)&lt;br /&gt;
&lt;br /&gt;
-t10_me_halligan = a Halligan which is a multipurpose tool (weird)&lt;br /&gt;
&lt;br /&gt;
-t10_la_stisaac = FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
Also worth noting that some weapons changed weapon class like the elusive &amp;quot;rmary2&amp;quot; now being in the Assault Rifle category (the IMI Romat, also known as Rov've Mitta'enn is a battle rifle so no idea what this should be).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:30, 12 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That CoD looks to be getting all the good guns. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:43, 12 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616940</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616940"/>
		<updated>2023-10-11T03:39:58Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: /* 4 Advanced Warfare weapons coming in S3... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616597</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616597"/>
		<updated>2023-10-09T18:39:19Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Definitely a normal C carry handle and not that newer version from the other photo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants is set to appear as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant.&lt;br /&gt;
It fires in three-round burst by default.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;Full-Auto Carbine Conversion&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[M16 rifle series#Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]). Given that only the lower receiver and pistol grip seem to be factory-original, it very well could be a Model 635 with a replacement upper assembly and stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is set to appear as the &amp;quot;Striker&amp;quot;. It reuses the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45|SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodelled to be too short. The MW19 version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds, and despite this the magazine is very clearly marked with a large &amp;quot;25&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handguns class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;, fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot, it is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge. The model in game uses a standard synthetic non-pistol grip stock by default.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545.&amp;quot; The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] chambered in 6.8mm Remington SPC with black furniture is set to appear as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A short-barreled [[CZ BREN 2]] in a DMR configuration, intended to pass for a BREN 2 PPS, appears as the &amp;quot;MTZ Interceptor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifles class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36K with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616594</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616594"/>
		<updated>2023-10-09T18:03:44Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Why.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants is set to appear as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant.&lt;br /&gt;
It fires in three-round burst by default.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;Full-Auto Carbine Conversion&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[M16 rifle series#Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]). Given that only the lower receiver and pistol grip seem to be factory-original, it very well could be a Model 635 with a replacement upper assembly and stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is set to appear as the &amp;quot;Striker&amp;quot;. It reuses the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45|SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodelled to be too short. The MW19 version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds, and despite this the magazine is very clearly marked with a large &amp;quot;25&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handguns class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;, fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot, it is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge. The model in game uses a standard synthetic non-pistol grip stock by default.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545.&amp;quot; The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] chambered in 6.8mm Remington SPC with black furniture is set to appear as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A short-barreled [[CZ BREN 2]] in a DMR configuration, intended to pass for a BREN 2 PPS, appears as the &amp;quot;MTZ Interceptor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifles class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] intended to pass for an MG36 appears in the light machine guns class as the &amp;quot;Holger 26&amp;quot;, using a drum magazine.&lt;br /&gt;
[[File:HK G36KV left side with accessories.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with EOTech sight, foregrip, taclight and IDZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616587</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616587"/>
		<updated>2023-10-09T17:53:46Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: One of these days we really need to clean up the &amp;quot;Colt 9mm SMG&amp;quot; naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants is set to appear as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant.&lt;br /&gt;
It fires in three-round burst by default.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;Full-Auto Carbine Conversion&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[M16 rifle series#Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]). Given that only the lower receiver and pistol grip seem to be factory-original, it very well could be a Model 635 with a replacement upper assembly and stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is set to appear as the &amp;quot;Striker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handguns class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;, fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot, it is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge. The model in game uses a standard synthetic non-pistol grip stock by default.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545.&amp;quot; The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] chambered in 6.8mm Remington SPC with black furniture is set to appear as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A short-barreled [[CZ BREN 2]] in a DMR configuration, intended to pass for a BREN 2 PPS, appears as the &amp;quot;MTZ Interceptor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifles class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] intended to pass for an MG36 appears in the light machine guns class as the &amp;quot;Holger 26&amp;quot;, using a drum magazine.&lt;br /&gt;
[[File:HK G36KV left side with accessories.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with EOTech sight, foregrip, taclight and IDZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616419</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616419"/>
		<updated>2023-10-08T21:54:44Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Using all right-side profile shots for proper comparison's sake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants is set to appear as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant.&lt;br /&gt;
It fires in three-round burst by default.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;Full-Auto Carbine Conversion&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical &lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is set to appear as the &amp;quot;Striker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handguns class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;, fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot, it is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge. The model in game uses a standard synthetic non-pistol grip stock by default.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545.&amp;quot; The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] chambered in 6.8mm Remington SPC with black furniture is set to appear as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A short-barreled [[CZ BREN 2]] in a DMR configuration, intended to pass for a BREN 2 PPS, appears as the &amp;quot;MTZ Interceptor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifles class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] intended to pass for an MG36 appears in the light machine guns class as the &amp;quot;Holger 26&amp;quot;, using a drum magazine.&lt;br /&gt;
[[File:HK G36KV left side with accessories.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with EOTech sight, foregrip, taclight and IDZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG_81&amp;diff=1616241</id>
		<title>MG 81</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG_81&amp;diff=1616241"/>
		<updated>2023-10-07T20:07:53Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''MG 81''' was a German belt-fed flexible-mount machine gun, generally replacing the [[MG 15]] as a defensive aircraft weapon. The MG 81 was developed by Mauser as a derivative of their successful [[MG 34]] infantry machine gun; developed in 1938/1939, it was in production from 1940 to 1945. Some were setup for infantry use later in the war.&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
&lt;br /&gt;
[[File:Mg81-1.jpg|thumb|right|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|right|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG 81 Infantry.jpg|thumb|right|400px|MG 81 converted for ground use - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG 81 Infantry 2.jpg|thumb|right|400px|MG 81 converted for ground use - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1940 - 1945)&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
*'''Length:''' {{convert|in|38}} with flash hider&lt;br /&gt;
*'''Barrel Length:''' {{convert|in|18.7}}&lt;br /&gt;
*'''Weight:''' {{convert|kg|6.5}}&lt;br /&gt;
*'''Rate of Fire:''' 1400-1600 rounds per minute&lt;br /&gt;
*'''Capacity:''' Belt-fed&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|MG 81}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part I]]'' || || || Mounted on Ju 88 A; documentary footage || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the White]]'' || || || Mounted in a Heinkel He 111 bomber ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' || MG 81 || Mounted on plane || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || MG 81 || Added in &amp;quot;Operation Shamrock &amp;amp; Awe&amp;quot; update, converted for ground usage || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG 81Z==&lt;br /&gt;
&lt;br /&gt;
The twin-mount '''MG 81Z''' (the Z suffix stands for ''Zwilling'', meaning &amp;quot;twin&amp;quot;) was introduced in 1942. It paired up two of the weapons on one mount to provide even more firepower with a maximum rate of fire of 3200 rounds per minute, without requiring much more space than a standard machine gun. The MG 81Z was also used in several rather unique setups, such as the ''Giesskanne'' (&amp;quot;watering can&amp;quot;) gunpod used on Ju 87s and Ju 88s, which featured three guns (six barrels) per pod, thus with two gunpods (twelve barrels) giving a combined rate of fire of ''19200 rounds per minute''.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg81 z.jpg|thumb|right|400px|MG 81Z - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1942 - 1945)&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
*'''Length:''' {{convert|in|38}} with flash hider&lt;br /&gt;
*'''Barrel Length:''' {{convert|in|18.7}}&lt;br /&gt;
*'''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
*'''Rate of Fire:''' 2800-3200 rounds per minute&lt;br /&gt;
*'''Capacity:''' Belt-fed&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|MG 81Z}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiders of the Lost Ark]]'' || [[Karen Allen]] || Marion Ravenwood || Fitted with non-typical flash hiders and MG 15 Doppeltrommel saddle drum and sights. || 1981&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || ||Mounted in various planes|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches&amp;diff=1616240</id>
		<title>Strike Witches</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches&amp;diff=1616240"/>
		<updated>2023-10-07T20:07:10Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-witches.jpg|thumb|right|300px|''Strike Witches'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Set in an alternate timeline World War II, ''Strike Witches'' focuses on Witches, elite pilots with innate magical ability, who fly Striker Units and fight against the alien Neuroi who have attacked Earth and devastated most of Europe. The existence of magic makes the world inherently different, however most events and history are largely similar until the Great War. During the World War, powerful aliens attacked humanity, interrupting the war; although they were defeated, interruption of the war had lasting effects. Nazi-ism never formed in the Empire of Karlsland (based on Germany), the Bolshevik Revolution never occurred in Orussia (based on Russia), Ostmark (based on Austria-Hungary) still exists in full; also of note is that the Italian unification never occurred, leaving the Duchy of Romagna and Duchy of Venezia both on the Apennine Peninsula. Earth's geography differs slightly as well, notably the coastline of North America, but as a whole the world can be defined as &amp;quot;alternate timeline Earth&amp;quot;; for a world map, see the [[Talk:Luminous Witches#Luminous Witches World Tour|''Luminous Witches'' Talk Page]].&lt;br /&gt;
&lt;br /&gt;
In 1937, the Neuroi attacked the Empire of Fuso (based on Japan), but thanks largely to the next generation of striker units and the witches flying them, the Neuroi were repulsed. In 1939, several Neuroi hives formed over Europe, obliterating cities, killing thousands, and forcing humanity to retreat. Much like the real world Fall of Europe in 1939/40, humanity's last free bastion in Europe became the Commonwealth of Britannia (based on Britain), a safe haven only because Neuroi are averse to crossing bodies of water. Given this context, humanity's countries are not at war with each other, but united to defend against the Neuroi, and as such witches and other military members from all nations work and fight alongside one another.&lt;br /&gt;
&lt;br /&gt;
The story of ''Strike Witches'' picks up in early 1944, when Yoshika Miyafuji, due to her extremely strong magical ability, is recruited to by Squadron Leader Mio Sakamoto of the Imperial Fuso Navy to become a witch. The first season introduces the world and setting of the series, and follows Yoshika's struggles to become a witch in the 501st Joint Fighter Wing, known as the Strike Witches. The 501st JFW's base is located in Folkestone Harbour, which in the real world was an important strategic port, especially notable for its involvement in the Dunkirk evacuation. All witches in the series are based on real world WWII fighter pilots, those details noted for each character as they come up on this page.&lt;br /&gt;
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In chronological order, ''Strike Witches'' runs parallel to ''[[Luminous Witches]]'' and is followed by ''[[Brave Witches]]'', both of which are set before ''[[Strike Witches 2]]''.&lt;br /&gt;
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'''''Warning: Some descriptions and images are potential spoilers for the series, read at your own risk.'''''&lt;br /&gt;
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{{Anime Title}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is issued to Sergeant Yoshika Miyafuji (inspired by Japanese ace Kaneyoshi Mutou) when she first arrives in Britannia, however she refuses the pistol, stating a dislike for guns. To explain Yoshika's mindset, Yoshika's father, Ichiro Miyafuji (inspired by Jiro Horikoshi, chief designer of many WWII Japanese aircraft) worked on and perfected the striker units the witches use, but he was killed in an accident in his lab in the late '30s, and as such Yoshika, a young civilian in Fuso away from the war, always saw the conflict as little more than a terrible, far away thing that stole her father from her. Yoshika accepts Mio's offer to come to Europe on the condition that she simply wants to help people, however Yoshika fairly quickly learns that to help the most people, one must fight the Neuroi. Although she initially turned down the PPK, official artwork shows Yoshika using a [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712]] machine pistol as her sidearm sometime before the end of the first season.&lt;br /&gt;
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Wing Commander Minna-Dietlinde Wilcke of Karlsland (inspired by German ace Wolf-Dietrich Wilcke) uses an identical PPK, which she either keeps on her person or pulled out for the occasion she is seen using it. It's possible it's issued to all new witches of the 501st, but it's not seen otherwise.&lt;br /&gt;
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[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:SWPPKS1.jpg|600px|thumb|none|The PPK lies on top of a box containing Yoshika Miyafuji's personal effects. Note the Walther logo, and that the safety is on. (Ep.3)]]&lt;br /&gt;
[[Image:SWPPKS2.jpg|600px|thumb|none|Yoshika returns the PPK, stating that she dislikes guns. (Ep.3)]]&lt;br /&gt;
[[Image:SWPPKS3.jpg|600px|thumb|none|Minna Wilcke draws her PPK on an old friend. (Ep.8)]]&lt;br /&gt;
[[Image:SWPPKS5.jpg|600px|thumb|none|Mio almost doesn't even seem surprised. (Ep.8)]]&lt;br /&gt;
[[Image:SWPPKS4.jpg|600px|thumb|none|Minna could pass for a Bond girl in that dress. (Ep.8)]]&lt;br /&gt;
[[Image:Ppk_barrel.jpg|600px|thumb|none|A close-up of the PPK's muzzle, with the Walther logo. (Ep.9)]]&lt;br /&gt;
[[Image:SWPPKS6.jpg|600px|thumb|none|Minna begs Mio not to leave. (Ep.9)]]&lt;br /&gt;
[[Image:SWYoshikaM712.jpg|600px|thumb|none|Yoshika fires her M712 left-handed while still holding her Type 99, as Mio slices a section off a Neuroi with her katana. Note the pair are using Miyabishi A6M3a Reisen striker units, putting this fight before the end of the first season. (Art)]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
[[Sten Mk II]] submachine guns are used by Britannian troops under the command of Air Chief Marshall Trevor Maloney, ordering the 501st JFW be disbanded, intent on replacing witches with his new mechanized Warlock aircraft/mech. Maloney and his actions are directly inspired by Air Vice-Marshal Trafford Leigh-Mallory, and Leigh-Mallory's similar political moves during the Battle of Britain.&lt;br /&gt;
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[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SWSTEN1.jpg|600px|thumb|none|Britannian soldiers hold their Stens behind Maloney. The 501st's base is inspired by the island of Mont Saint-Michel, though it sits just off the coast of Folkestone, on the opposite side of the English Channel from the real world island. (Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN3.jpg|600px|thumb|none|The soldiers gripping their Stens by the magazines, effectively asking for them to jam in the event they need to actually shoot someone. (Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN4.jpg|600px|thumb|none|Britannian soldiers encircle half of the Strike Witches. This positioning would more than likely lead to them hitting each other were they to fire, especially given witches have shields. Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN5.jpg|600px|thumb|none|Minna shows admirable calmness, despite being held at gunpoint by Britannian troops. (Ep.11)]]&lt;br /&gt;
[[Image:SWSTEN6.jpg|600px|thumb|none|The injured and presently wheelchair-bound Mio surrenders her katana to a Britannian soldier, with a Sten slung over his shoulder. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
Flight Sergeant Lynette Bishop of Britannia uses a [[Boys anti-tank rifle|Boys Mk I*]] with the bipod removed in her role as the 501st's designated marksman. Lynette, along with her older sister Wilma, are inspired by the children of WWI Canadian ace Billy Bishop, William and Margaret Bishop, both of whom served in WWII, William as a Spitfire pilot. While Lynette is purely Britannian, in a reversal of the Bishop sisters' inspiration Wilma enlisted and serves in the Faraway Land Air Force (Canada, but name inspired by Newfoundland). Wilma does not appear in the anime, but is the protagonist of the ''One-Winged Witches'' manga, which follows the Isle of Wight Detachment Group.&lt;br /&gt;
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[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SWBOYS2.jpg|600px|thumb|none|Lynette Bishop fires her Boys in the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWBOYS1.jpg|600px|thumb|none|A view through the sights as Lynette practices at base. (Ep.3)]] &lt;br /&gt;
[[Image:SWSTEN2.jpg|600px|thumb|none|Lynette rechambers her Boys, something she can do ''very'' fast. (Ep.3)]] &lt;br /&gt;
[[Image:Strike Witches M1934.jpg‎|thumb|600px|none|Lynette scores an extremely long range hit, impressing both Yoshika and Mio; the latter is using her magic eye to actually be able to see the target. (Ep.3)]]&lt;br /&gt;
[[Image:Nambu.jpg‎|thumb|600px|none|A view down the Boys' sights... from the other end. (Ep.3)]]&lt;br /&gt;
[[Image:Strike Witches mp40.jpg|600px|thumb|none|A stitched image of Lynette aiming her rifle. (Ep.3)]]&lt;br /&gt;
[[Image:SWMP40-2.jpg|600px|thumb|none|Looking down the massive barrel, note the offset sights. (Ep.3)]]&lt;br /&gt;
[[Image:Strike Witches M1919A4.jpg|600px|thumb|none|Yoshika supports Lynette, physically and emotionally, as they team up to take down a Neuroi. Yes, Yoshika is holding and firing her Type 99 one-handed. (Ep.3)]]&lt;br /&gt;
[[Image:MG15witches.jpg|600px|thumb|none|Lynette cycles her Boys extremely rapidly, sending a wall of lead at the oncoming Neuroi. (Ep.3)]]&lt;br /&gt;
[[Image:MG15-2.jpg|600px|thumb|none|Lynette glomps Yoshika after a battle above Pas-de-Calais, showcasing the incredibly long barrel of the Boys, as well as her Ultramarine Spitfire Mk IX striker unit. (Ep.8)]]&lt;br /&gt;
[[Image:MG15-3.jpg|600px|thumb|none|An ecstatic Lynette after their apparent victory. (Ep.12)]]&lt;br /&gt;
[[Image:MG15-4.jpg|600px|thumb|none|Stuck in a narrow hallway and unable to properly dodge, Lynette's rifle takes a Neuroi beam to the barrel, slicing off the end. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
A [[Bren gun|Bren Mk 1 (M)]] is carried by Flying Officer Pierrette-Henriette &amp;quot;Perrine&amp;quot; Clostermann (inspired by French ace Pierre Henri Clostermann) of Gallia (France). She would prefer to use an [[Chatellerault Light Machine Gun|FM 24/29]], but uses the much more common (in Britannia) Bren due to Gallia being occupied by the Neuroi. The gun's bipod has been removed due to being entirely unnecessary for an airborne witch, and its sling is attached in an unusual manner; the front end is attached to where the bipod legs used to connect, while the rear is attached to where the rear grip used to exist on the previous Mk 1 version of the Bren. This method of attaching the sling is consistently depicted this way in all later ''Witches'' series content as well.&lt;br /&gt;
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[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SWBREN1.jpg|600px|thumb|none|Pierrette Clostermann with her Bren in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWMG151-1.jpg|thumb|none|600px|Perrine makes her debut in the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWPanzerfaust1.jpg|thumb|none|600px|Perrine covers a downed and injured Gertrud Barkhorn with her shield. (Ep.4)]]&lt;br /&gt;
[[Image:SWBREN2.jpg|600px|thumb|none|Perrine and Eila fly through a rainstorm; note the navigation lights on Perrine's Armurier VG.39 striker unit. (Ep.6)]]&lt;br /&gt;
[[Image:SWBREN3.jpg|600px|thumb|none|Perrine charges into a large group of small Neuroi to use her special ''Tonnerre'' (Thunder) ability, unleashing a devastating blast of lightning. It also has the unfortunate side effect of making her hair a frizzy mess, and being Gallian nobility, that just won't do. (Ep.8)]]&lt;br /&gt;
[[Image:SWBREN4.jpg|600px|thumb|none|The stainless steel flash hider of Perrine's Bren gleams as she challenges Yoshika to a duel. (Ep.10)]]&lt;br /&gt;
[[Image:SWBREN5.jpg|600px|thumb|none|Speeding over the Britannian countryside, Perrine searches for Yoshika. (Ep.10)]]&lt;br /&gt;
[[Image:SWBREN6.jpg|600px|thumb|none|Lynette, Yoshika, and Perrine prepare to make the final assault, with Francesca having just cleared them a path. (Ep.12)]]&lt;br /&gt;
[[Image:SWBREN7.jpg|600px|thumb|none|Perrine simultaneously fires her Bren and uses her shield. (Ep.12)]]&lt;br /&gt;
[[Image:SWBREN8.jpg|600px|thumb|none|Realizing her machine gun is no use against a metal bulkhead, Perrine discards her empty Bren. (Ep.12)]]&lt;br /&gt;
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==Browning M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle#M1918A2 Browning Automatic_Rifle|Browning Automatic Rifle]], with its bipod removed (this is a trend), is the preferred weapon of Flight Lieutenant Charlotte Elwyn &amp;quot;Shirley&amp;quot; Yeager of the United States of Liberion. Naturally, Charlotte is inspired by American ace (and later test pilot) Charles Elwood &amp;quot;Chuck&amp;quot; Yeager, while the USL is inspired by the United States of America. Shirley, ever the mechanic and tinkerer, isn't especially impressed with her BAR, but appreciates its durability despite its other drawbacks.&lt;br /&gt;
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[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SW1918MG42.jpg|600px|thumb|none|Charlotte Yeager with her BAR, as the Strike Witches are introduced. (Ep.1)]]&lt;br /&gt;
[[Image:SWBAR1.jpg|600px|thumb|none|&amp;quot;Well, if you were directly above it, how could you see it?&amp;quot; &amp;quot;Because I was inverted.&amp;quot; (Ep.1)]]&lt;br /&gt;
[[Image:SWBAR2.jpg|600px|thumb|none|An absolutely gorgeous shot of Shirley's custom-tuned North Liberion P-51D Mustang striker unit, and her BAR strapped to her back as she chases an extremely fast Neuroi that resembles an SR-71. (Ep.5)]]&lt;br /&gt;
[[Image:SWBAR1919.jpg|600px|thumb|none|Charlotte and Francesca train against Yoshika and Perrine in a mock battle. Note that (as with most strikers based on aircraft with inline engines) the P-51 striker's &amp;quot;airplane&amp;quot; element is &amp;quot;backwards&amp;quot;, with the fuselage cutoff behind the cockpit for the witch's legs to enter. The wings, air intakes, exhaust (etc) are all turned back around to face the correct way, while the propeller stays where it &amp;quot;should be&amp;quot; on the fuselage. Strikers based on aircraft with ''radial'' engines (as used by Yoshika and Mio) face the opposite way, keeping the entire fuselage, moving the propeller and exhaust to just before the tail, and having the witch's legs enter where the engine would be. (Ep.9)]]&lt;br /&gt;
[[Image:SWBARMG421.jpg|600px|thumb|none|Charlotte looks back in surprise as Yoshika gets the drop on her. Note the training-version BAR, with all its metal parts coloured orange to denote that it fires paint rounds. (Ep.9)]]&lt;br /&gt;
[[Image:SWBAR3.jpg|600px|thumb|none|An unloaded training M1918A2 sits on a gun rack. (Ep.9)]]&lt;br /&gt;
[[Image:SWBAR4.jpg|600px|thumb|none|Charlotte, Francesca, and the Karlsland trio look at the absolutely massive Neuroi hive over Gallia. (Ep.10)]]&lt;br /&gt;
[[Image:SWBAR5.jpg|600px|thumb|none|Charlotte and company join up with Yoshika during the final battle. Witches' legs do not actually fit inside their strikers, but rather phase into a pocket dimension / &amp;quot;hammerspace&amp;quot;, as the majority of space inside striker units houses their piston-driven, magic-fuelled engines. The ability to store witches' legs in a pocket dimension was the major breakthrough by Yoshika's father; striker units before this required separate magic engines worn as backpacks, which were drastically more bulky and inefficient. (Ep.12)]]&lt;br /&gt;
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==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is carried by Pilot Officer Francesca Lucchini (inspired by Italian ace Franco Lucchini) of Romagna. It was given to her by Charlotte, her best friend and combat partner, after Francesca misplaced the Romagnan weapons she had brought to Britannia with her. Francesca states that she likes the gun because of its high rate of fire, durability, and high ammo capacity. To allow witches to use it while flying, the M1919A6 has been modified with a fixed ammo box, with a handle on top she sometimes uses to hold the gun in a hipfire position.&lt;br /&gt;
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[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SW19191.jpg|600px|thumb|none|A top view of the Browning as Francesca Lucchini fights alongside the rest of the group in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SW19192.jpg|600px|thumb|none|Francesca heads into battle with the rest of the 501st. (Ep.1)]]&lt;br /&gt;
[[Image:SW19193.jpg|600px|thumb|none|A beautiful shot of Francesca's M1919A6; note the shoulder stock and pistol grip of the A6, and the custom ammo box. This also gives a good look at her Farotto G.55 Centauro striker unit. (Ep.1)]]&lt;br /&gt;
[[Image:SW19194.jpg|600px|thumb|none|Francesca uses a practice-version M1919A6 in a mock battle. (Ep.9)]]&lt;br /&gt;
[[Image:SW19195.jpg|600px|thumb|none|Francesca takes aim at Yoshika... (Ep.9)]]&lt;br /&gt;
[[Image:SW19196.jpg|600px|thumb|none|...before Yoshika pulls some quick aerobatics and gets behind her. This is an excellent look at how the custom ammo box works; the shelf underneath is permanently attached to the gun, while the box inside it with the handle on top is removable, and held in place by that metal catch on the side. (Ep.9)]]&lt;br /&gt;
[[Image:SW19197.jpg|600px|thumb|none|Francesca and company observe the Gallia Neuroi hive. (Ep.10)]]&lt;br /&gt;
[[Image:SW19198.jpg|600px|thumb|none|Francesca lets loose her signature move: Stacking a whole bunch of shields together and plowing through stuff. It's super effective. (Ep.12)]]&lt;br /&gt;
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==MG 42==&lt;br /&gt;
The [[MG 42]] is used by the members of the 501st from Karlsland and Suomus (Finland). While Minna and Flying Officer Erica Hartmann (inspired by German ace Erich Hartmann) use a single gun, Flight Lieutenant Gertrud Barkhorn (inspired by German ace Gerhard Barkhorn) prefers dual wielding MG 42s thanks to her increased strength ability (on top of all witches having more strength as a baseline). Flying Officer Eila Ilmatar Juutilainen (inspired by Finnish ace Eino Ilmari Juutilainen) of Suomus also uses the MG 42. Eila's magical trait of short-term precognition allows her to effortlessly dodge enemy fire, to the degree that she's never used a magic shield, the staple of every other witch's combat abilities; this trait is inspired by her namesake having never been hit by enemy fire, despite being the highest scoring non-German ace in history.&lt;br /&gt;
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All witches' MG 42s in the series are modified to use a stylized version of the 75-round Patronentrommel 34 drum magazine from the [[MG 34]]; given the slightly different design it presumably has its own designation in-universe, perhaps &amp;quot;Patronentrommel 42&amp;quot;, though that's speculation. Use of a magazine rather than a belt is likely because it's far easier for an airborne witch to simply swap a magazine than deal with replacing a belt in mid-air; this sort of fictional-but-entirely-plausible weapon design appears for several notable weapons in the ''World Witches'' universe. Additionally, along with lacking a bipod like most witch weapons, the ''World Witches'' MG 42 features only four holes in the gun's muzzle booster (as opposed to twelve), its muzzle flash reflecting this throughout the series.&lt;br /&gt;
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[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SWMG421.jpg|600px|thumb|none|Minna fires her MG 42 in the opening credits; Charlotte, Francesca, and Eila are also visible. (OP)]]&lt;br /&gt;
[[Image:SWMG422.jpg|600px|thumb|none|Erica Hartmann opens fire with her MG 42. (Ep.1)]]&lt;br /&gt;
[[Image:SWMG423.jpg|600px|thumb|none|Gertrud Barkhorn fires her signature dual MG 42s. (Ep.1)]]&lt;br /&gt;
[[Image:SWMG424.jpg|600px|thumb|none|A close-up of Gertrud's right-hand MG 42 as she gets more than a bit too aggressive and careless... (Ep.4)]]&lt;br /&gt;
[[Image:SWMG425.jpg|600px|thumb|none|...and gets it sliced in half by a Neuroi beam. The remaining ammo promptly explodes, sending the severely injured Gertrud crashing to the ground. She's lucky she didn't lose a finger... or everything else, for that matter. (Ep.4)]]&lt;br /&gt;
[[Image:SWMG426.jpg|600px|thumb|none|Inspired by Yoshika's determination to save everyone, a mostly-healed Trude replaces her lost MG 42 with Yoshika's Type 99 and flies off to end the fight. The upper part of her Flak-Wolf Fw 190 D-6 Würger striker unit can be seen as well; the D-6 is an A-6 modified with an inline engine as a prototype of the ''Dora'' variant. (Ep.4)]]&lt;br /&gt;
[[Image:SWMG427.jpg|600px|thumb|none|The Strike Witches fly through a rainy day to meet their returning comrades. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG428.jpg|600px|thumb|none|Eila Juutilainen fires her MG 42 to protect Sanya, who lost one of her striker halves in an ambush by a &amp;quot;singing&amp;quot; Neuroi. Eila herself uses a Messerscharf Bf 109 G-2. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG429.jpg|600px|thumb|none|A close-up of Eila's war face. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG4210.jpg|600px|thumb|none|A still-frame of Erica posing in front of the ''Knight's Cross of the Iron Cross with Oak Leaves and Swords'' she is supposed to be awarded later that day, for having shot down 250 Neuroi. (Ep.7)]]&lt;br /&gt;
[[Image:SWMG4211.jpg|600px|thumb|none|In a flashback to June, 1941, Minna flies over the ruined Calais near the end of the evacuation. This is a goof, as the MG 42 didn't yet exist in 1941; the ''Erica Hartmann 1941'' manga, which covers events leading up to the evacuation, corrects this and depicts Karlsland witches as using MG 34s at this time. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4212.jpg|600px|thumb|none|Back in the present, Minna covers Mio so she can use her magic eye to find the Neuroi's core, every Neuroi's one weak point. This also provides a nice view of the paint scheme of Minna's Messerscharf Bf 109 G-2/R6. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4213.jpg|600px|thumb|none|Minna fires at the fleeing Neuroi. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4214.jpg|600px|thumb|none|Back in June, 1941, Minna says goodbye to Kurt Flachfeld, her boyfriend and childhood neighbour. Kurt enlisted in the Army and worked in the maintenance division of Minna's squadron, so they could spend more time together. This would ultimately keep them apart forever, as Kurt remained behind to help evacuate the base in Calais, but never made it out himself. Minna's forbidding of witches to interact with male personal, and intense, panic-inducing aversion to the possibility of losing anyone close to her are rooted in this loss. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4215.jpg|600px|thumb|none|Erica and Gertrud inform Minna none of the base's personnel made it over to Britannia, and are forced to restrain her when she attempts to go back. In a cruel reversal of Dunkirk, Minna looks across the channel from Britannia desperately saying ''that it's just right there, they can see it.'' (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4216.jpg|600px|thumb|none|An unloaded training-version MG 42 sits on a gun rack. (Ep.9)]]&lt;br /&gt;
[[Image:SWMG4217.jpg|600px|thumb|none|Gertrud and Erica get ready to kick names and take ass in the final battle. (Ep.12)]]&lt;br /&gt;
[[Image:SWMG4218.jpg|600px|thumb|none|Erica performs her signature move, ''Sturm'' (Storm), involving rapid aileron rolls that produce a tornado-like effect, which can tear clean through any Neuroi. Although out of frame, Erica's Messerscharf Bf 109 G-6 striker features the same tulip-pattern paint scheme as her namesake's aircraft. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
A fictional iteration of the [[type 99 cannon|Type 99]] aircraft cannon in its flexible mount configuration is the standard armament for Fuso Empire witches. This iconic ''World Witches'' series weapon is a fictional iteration of a real world weapon, much like the iteration of the MG 42 that can use MG 34 drum magazines, and the M1919A6's fixed ammo box, but on a more substantial scale. It is used by both Yoshika Miyafuji and Mio Sakamoto (inspired by Japanese ace Saburou Sakai).&lt;br /&gt;
&lt;br /&gt;
There are two versions of the real world Type 99 cannon, the Mark 1 and the Mark 2; the Mark 1 uses a 20x72mmRB round, while the Mark 2 was the same design scaled up to use a 20x101mmRB round. To further complicate matters, these two related guns also had their own variants, resulting in designations like &amp;quot;Type 99 Mark 1 Model 3&amp;quot; or &amp;quot;Type 99 Mark 2 Model 5&amp;quot;. One variant of the Type 99 Mark 1 was outfitted for use in flexible mounts, giving it AA sights, a handguard, flash suppressor, stock pad, large ejection chute on top, and (crude) pistol grip.&lt;br /&gt;
&lt;br /&gt;
Back in the ''World Witches'' universe, the need for witches to have an effective primary weapon arose, and so the '''Type 99-2 Model 2 Kai''', or Type 99 Mark 2 Model 2 Kai, was developed. Either translation is acceptable; the former is the official ''World Witches'' translation, the latter is the same designation using the established Western terms for the Type 99 family.&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Type 99-2&amp;quot; designation should mean it's based on the larger Mark 2 in 20x101mmRB, the gun's proportions and size are very clearly that of the smaller Mark 1. The Type 99-2 Model 2 Kai takes the infantry-rifle-like traits of the flexible mount Type 99 Mark 1 variant and improves them. The notable improvements from the flexible mount design are a more traditionally-shaped receiver, deletion of the top ejection chute in favour of a traditional side-mounted ejection port, and a traditional pistol grip assembly; in short, it was developed into a practical rifle-style weapon, albeit a very large and heavy one. In addition to the physical/mechanical improvements, while the original Type 99-2 Model 2 Kai prototypes were in the original 20x101mmRB cartridge (despite visually being based on the Mark 1), tests showed it was a bit too powerful to be practical, even for witches. As such, it was rechambered for the 13.2x96mm Hotchkiss cartridge, also used in the [[Ho-103|Type 3 aircraft machine gun]].&lt;br /&gt;
&lt;br /&gt;
Additionally, on the design sketch of the Type 99 seen below there is a line of text inside a box, pointing to the rear end of the long tube on the left side of the receiver; this text translates to &amp;quot;load the first bullet by pressing this button&amp;quot;, meaning that's the charging &amp;quot;button&amp;quot;. However, the charging button isn't actually used on-screen until ''[[Strike Witches: The Movie]]''.&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SWT991.jpg|600px|thumb|none|Yoshika demonstrates good trigger discipline with her Type 99 in the opening credits. (OP)]] &lt;br /&gt;
[[Image:SWT992.jpg|600px|thumb|none|Mio's Type 99 deploys out of the side of the striker launch unit. (Ep.1)]] &lt;br /&gt;
[[Image:SWT994.jpg|600px|thumb|none|Mio fires her Type 99 over the aircraft carrier ''Akagi'' and a sinking ''Kagerou''-class destroyer. (Ep.2)]]&lt;br /&gt;
[[Image:SWT995.jpg|600px|thumb|none|Having brought a Type 99 for Mio to use, Mio tells Yoshika she should use it herself if she really wants to save people. Coming in low, right up against the Neuroi itself, Yoshika lines up to take out its core. (Ep.2)]]&lt;br /&gt;
[[File:SWType99-6.jpg|600px|thumb|none|Gertrud lets loose with her remaining MG 42 and Yoshika's Type 99. (Ep.4)]]&lt;br /&gt;
[[Image:SWT993.jpg|600px|thumb|none|As Yoshika provides a powerful shield for the trio, Sanya takes her Type 99 to help Eila silence their foe. (Ep.6)]]&lt;br /&gt;
[[Image:SWT997.jpg|600px|thumb|none|Sanya looking this intense is a rare sight to behold. (Ep.6)]]&lt;br /&gt;
[[Image:SWT998.jpg|600px|thumb|none|Mio searches for a Neuroi's core with her magic eye, while holding her Type 99. (Ep.8)]]&lt;br /&gt;
[[Image:SWT999.jpg|600px|thumb|none|A close-up of Yoshika's Type 99 dumping brass. (Ep.8)]]&lt;br /&gt;
[[Image:SWT9910.jpg|600px|thumb|none|The Fuso witches unload into the last straggler. (Ep.8)]]&lt;br /&gt;
[[Image:SWT9911.jpg|600px|thumb|none|Yoshika takes out Francesca and Charlotte during a training match. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9912.jpg|600px|thumb|none|A training Type 99 and MG 42 sit on a weapon rack behind Yoshika, giving a perfect size comparison. At roughly 1435mm/56.5&amp;quot; here, this is exactly the size the witches' actually-Mark-1-based Type 99 should be, matching the real flexible mount Mark 1. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9913.jpg|600px|thumb|none|Yoshika switches her Type 99 from Safe to Fire. Although the colours are reversed from what one may expect, the kanji here do in fact fairly literally translate to &amp;quot;Safe&amp;quot; (red) and &amp;quot;Fire&amp;quot; (white). (Ep.9)]]&lt;br /&gt;
[[Image:SWT9914.jpg|600px|thumb|none|Not waiting to hear the situation explained, Mio recklessly charges in, despite her weakening magic power leaving her barely able to raise a shield... (Ep.9)]]&lt;br /&gt;
[[Image:SWT9915.jpg|600px|thumb|none|...shield failing, Mio attempts to block the Neuroi beams with her Type 99, which results in its ammo detonating, destroying the gun and hospitalizing Mio. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9916.jpg|600px|thumb|none|Ready for the final fight, Yoshika takes off. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9917.jpg|600px|thumb|none|While taking fire on takeoff Yoshika drops her gun, and Mio catches it, in this stitched image. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9918.jpg|600px|thumb|none|After which Perrine uses it to distract the enemy and make it temporarily retreat, in another stitched shot. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9919.jpg|600px|thumb|none|Now back in her possession, Yoshika uses the Type 99 to great effect while fighting all alone. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9920.jpg|600px|thumb|none|Flying through a cramped corridor, Yoshika's Type 99 meets the same fate as Lynette's rifle. Perrine is not pleased. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
The Fliegerhammer is a fictional multi-barrel rocket launcher used by Flying Officer Aleksandra Vladimirovna &amp;quot;Sanya&amp;quot; Litvyak (inspired by Russian ace Lydia Vladimirovna Litvyak) of Orussia. The Fliegerhammer, or &amp;quot;Flyer/Plane Hammer&amp;quot;, was designed by Erica Hartmann's twin sister and genius engineer Ursula Hartmann (named for Erich Hartmann's wife, Ursula Paetsch), and inspired by (both in-universe and from a writing standpoint) the [[Luftfaust|Fliegerfaust]]. Like the Fliegerfaust, the Fliegerhammer is a nine-barrel, unguided rocket launcher, though Sanya and some other witches are able to guide or partially guide the rockets with their magic. The launcher's large, boxy shape is also reminiscent of the more modern [[M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
The Fliegerhammer is capable of firing in two modes, either single rockets sequentially, in which case the rockets launch by row top-to-bottom, within rows right-to-left, or in a volley fire setting where four rockets fire in a &amp;quot;+&amp;quot; shape, followed a fraction of a second later by the remaining five in a &amp;quot;×&amp;quot; shape; the design artwork below lists the delay as &amp;quot;4 to 6 frames&amp;quot; (as it's animation reference material) which equates to a roughly 0.2 second delay before the second salvo. The fire mode is controlled by a selector switch on the pistol grip; the vertical position is volley fire, the rearward position is single fire. The rear offhand grip and shoulder rest fold flush with the body of the weapon when not in use. The Fliegerhammer is reusable, with rockets loaded by inserting them into the rear.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SWRPG.jpg|600px|thumb|none|Aleksandra Litvyak aims her Fliegerhammer in the opening credits... (OP)]]&lt;br /&gt;
[[Image:SWFH1.jpg|600px|thumb|none|...and fires a volley. (OP)]]&lt;br /&gt;
[[Image:SWFH2.jpg|600px|thumb|none|Sanya escorts the 501st's Ju 52 transport, carrying Minna, Mio, and Yoshika back to base. Sanya uses a MiG-60 striker unit, a semi-fictional design from Humikane Shimada's previous works which is a blend of the MiG-3 and Yak-1. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH3.jpg|600px|thumb|none|Sensing a Neuroi nearby, Sanya flips the selector from volley fire to single fire. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH4.jpg|600px|thumb|none|Firing spaced out single shots into the clouds, she probes for hits. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH5.jpg|600px|thumb|none|As a Night Witch, Sanya possesses a magic antenna that allows her to detect things like radio signals or Neuroi over incredible distances. The visual design of her antenna is based on the Lichtenstein Radar fitted to many German night fighters. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH6.jpg|600px|thumb|none|After being ambushed by a Neuroi that seems fixated on her (as a night witch) specifically, Sanya loses her left-side striker, and so Eila takes the Fliegerhammer. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH7.jpg|600px|thumb|none|Always wanting to protect her precious Sanya, Eila asks her to track the malicious mimic. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH8.jpg|600px|thumb|none|With Sanya using stars and constellations as points of reference, Eila fires the Fliegerhammer, landing several hits and ultimately exposing its core. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH9.jpg|600px|thumb|none|Eila lets the last of the rockets fly. This scene would be given a continuation and further context fourteen real world years later, with the seventh episode of ''Luminous Witches''. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH10.jpg|600px|thumb|none|A very sleepy Sanya returns from night patrol. (Ep.9)]]&lt;br /&gt;
[[Image:SWFH11.jpg|600px|thumb|none|Eila uses her prediction ability to give targeting advice to Sanya. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weapons=&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
Several Britannian Hurricane Mk Is are seen attacking a Neuroi hive in the prologue, each armed with eight [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:SWBrowningMKII1.jpg|thumb|none|600px|Britannian Hurricanes approach the enormous cloud that conceals a Neuroi hive. (Ep.1)]]&lt;br /&gt;
[[File:SWBrowningANM2.jpg|thumb|none|600px|The fighters fire their guns at the ominous cloud. Though mirrored, the further Hurricane is marked QV-A, with &amp;quot;QV&amp;quot; indicating it belongs to No. 19 Squadron RAF and &amp;quot;A&amp;quot; making it the first aircraft in its squadron (followed by QV-B, QV-C, etc). (Ep.1)]]&lt;br /&gt;
[[File:SWBrowningMKII3.jpg|thumb|none|600px|Bottom view of a Hurricane Mk I firing its Browning .303 Mk II*s. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The A5M4 fighters aboard ''Akagi'' are armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] each.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:SWT971.jpg|thumb|none|600px|''Akagi'''s complement of A5Ms scramble to take off. (Ep.1)]]&lt;br /&gt;
[[File:SWT972.jpg|thumb|none|600px|A trio of A5M4s form up with Mio Sakamoto. (Ep.2)]]&lt;br /&gt;
[[File:SWT973.jpg|thumb|none|600px|Mio orders the A5Ms to spread out and provide cover as she searches for the flying-wing Neuroi's core. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
In addition to ''Akagi'', the Imperial Fuso Navy fleet that carries Mio and Yoshika to Britannia also consists of eight ''Kagerou''-class destroyers. Specifically, these are the ships of 16th Destroyer Division (''Yukikaze'', ''Amatsukaze'', ''Hatsukaze'', ''Tokitsukaze'') and 17th Destroyer Division (''Urakaze'', ''Isokaze'', ''Hamakaze'', ''Tanikaze''). The carrier is fitted with six 20cm/50 3rd Year Type cannons in casemate mounts, six twin [[Type 10 naval gun|12cm/45 Type 10]] anti-air cannons and fourteen twin 25mm [[Type 96 cannon|Type 96]] anti-air cannons along either side of the flight deck, and a pair of single 7.7mm [[Lewis Gun#Type 92|Type 92]] machine guns fore and aft of the bridge. The destroyers are equipped with four 12.7cm/50 3rd Year Type cannons in two twin turrets as their primary armament, as well as twenty-nine 25mm Type 96 AA guns, fourteen in single mounts and fifteen in five triple mounts.&lt;br /&gt;
&lt;br /&gt;
[[File:SWN0-1.jpg|thumb|none|600px|''Akagi'' and six of the destroyers at Yokosuka Naval Arsenal, as Yoshika and her friend Michiko first lay eyes on them. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-2.jpg|thumb|none|600px|The carrier and her escorts depart Yokosuka, in this stitched image. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-3.jpg|thumb|none|600px|''Akagi'' at sunrise, with ''Hatsukaze'' and ''Hamakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-4.jpg|thumb|none|600px|Mio and Yoshika on a walkway above ''Akagi'''s three port-side 20cm cannons, fitted in casemate mounts in the lower hull. Destroyer ''Tanikaze'' can be seen in front of the carrier. (Ep.1)]]&lt;br /&gt;
[[File:SWN1.jpg|thumb|none|600px|Mio flies past ''Tokitsukaze'' during a demonstration flight. Six of the single 25mm cannons are on either side of the rear 12.7cm turret, and two of the 25mm triple mounts can be seen pointing outward on elevated platforms near the centre of the ship. (Ep.1)]]&lt;br /&gt;
[[File:SWN1-1.jpg|thumb|none|600px|Moments later Mio banks left, bringing six more destroyers into view. From left to right they are ''Hamakaze'', ''Hatsukaze'', ''Isokaze'', ''Tanikaze'', ''Yukikaze'', and ''Urakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN2.jpg|thumb|none|600px|''Hamakaze'' opens the battle with a volley from one of her 12.7cm turrets. (Ep.1)]]&lt;br /&gt;
[[File:SWN2-1.jpg|thumb|none|600px|Two ships from DesDiv17 move in to cover their carrier; given their position they are most likely ''Urakaze'' and ''Hamakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN2-2.jpg|thumb|none|600px|A close-up of ''Amatsukaze'''s mid-section, giving an excellent view of her two rear 25mm triple mounts (a third 12.7cm turret used to occupy that position) as well as a single 25mm gun between the two quadruple torpedo launchers. (Ep.1)]]&lt;br /&gt;
[[File:SWN3.jpg|thumb|none|600px|A view from onboard ''Hatsukaze'', looking towards ''Yukikaze'' and ''Tanikaze'', as the Neuroi attacks the fleet. A trio of single 25mm cannons can be seen beside the bridge. (Ep.1)]]&lt;br /&gt;
[[File:SWN3-1.jpg|thumb|none|600px|An excellent profile view of ''Yukikaze'' firing all her weapons; this also provides a look at the 25mm triple mount in front of the bridge. Note the &amp;quot;16&amp;quot;, as well as her name written in katakana; in this context it should be read right-to-left. (Ep.2)]]&lt;br /&gt;
[[File:SWN3-2.jpg|thumb|none|600px|The Neuroi is destroyed. Of the eight ''Kagerou''-class destroyers, at least two survived (with possibly more off-screen to the left) and one was confirmed sunk (seen in the Type 99 section above). One of the surviving ships would later make a cameo in Yokosuka at the beginning of ''Strike Witches 2''. (Ep.2)]]&lt;br /&gt;
[[File:SWN4.jpg|thumb|none|600px|Assorted ships in Calais, evacuating as many people as possible from continental Europe in June, 1941. (Ep.8)]]&lt;br /&gt;
[[File:SWN4-1.jpg|thumb|none|600px|A Type 92 machine gun forward of ''Akagi'''s bridge; another is mounted behind the bridge as well. (Ep.11)]]&lt;br /&gt;
[[File:SWN5.jpg|thumb|none|600px|Two of ''Akagi'''s twin 12cm AA cannons open fire on an unexpected threat. (Ep.11)]]&lt;br /&gt;
[[File:SWN6.jpg|thumb|none|600px|The carrier's twin 25mm guns also open fire, to little effect. (Ep.11)]]&lt;br /&gt;
[[File:SWN6-1.jpg|thumb|none|600px|A stitched full profile shot of ''Akagi'', AA guns lighting up the sky as she starts to take damage. (Ep.11)]]&lt;br /&gt;
[[File:SWN7.jpg|thumb|none|600px|A close-up of her 20cm casemate cannons. This was a popular setup in the first couple decades of the 20th century, but was generally considered antiquated by WWII. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
The Warlock, a flying mech that Air Chief Marshall Trevor Maloney intends to replace the Strike Witches with, is armed with four autocannons in its nose, as well as Neuroi-style beam weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:SWWL1.jpg|thumb|none|600px|The Warlock makes its entrance. (Ep.10)]]&lt;br /&gt;
[[File:SWWL2.jpg|thumb|none|600px|The four cannons firing. (Ep.10)]]&lt;br /&gt;
[[File:SWWL3.jpg|thumb|none|600px|Maloney stands in front of his creation, now in mech mode. (Ep.10)]]&lt;br /&gt;
[[File:SWWL4.jpg|thumb|none|600px|The &amp;lt;strike&amp;gt;Viper&amp;lt;/strike&amp;gt; Warlock back in flight mode. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG-34_Panzerlauf&amp;diff=1616239</id>
		<title>MG-34 Panzerlauf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG-34_Panzerlauf&amp;diff=1616239"/>
		<updated>2023-10-07T20:05:35Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Removed redirect to MG 34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dnieper_Line:_Love_and_War&amp;diff=1616238</id>
		<title>Dnieper Line: Love and War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dnieper_Line:_Love_and_War&amp;diff=1616238"/>
		<updated>2023-10-07T20:05:19Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Dnieper Line: Love and War (Dnieprovski rubej)&lt;br /&gt;
|picture = Dnieprovski rubej DVD.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:BELARUS.jpg|25px]] Belarus&lt;br /&gt;
|director = Denis Skvortsov&lt;br /&gt;
|date= 2009&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Belarusfilm&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Division Commander Alexei Zubov&lt;br /&gt;
|actor1=[[Igor Sigov]]&lt;br /&gt;
|character2=Zoya Sintsova&lt;br /&gt;
|actor2=[[Kseniya Knyazeva]]&lt;br /&gt;
|character3=Ivan Jigunov&lt;br /&gt;
|actor3=[[Anatoliy Kot]]&lt;br /&gt;
|character4=Colonel Pyotr Shadrin&lt;br /&gt;
|actor4=[[Viktor Molchyan]]&lt;br /&gt;
|character5=Anna&lt;br /&gt;
|actor5=Anna Gorshkova&lt;br /&gt;
|character6=&lt;br /&gt;
|actor6=&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dnieper Line: Love and War''''' (original name ''Dnieprovski rubej'' - &amp;quot;Dnieper Line&amp;quot;) is a 2009 Belarussian war movie directed by Denis Skvortsov. The story takes place in July 1941 during the Soviet defence of the town of Mogilev on the Dniepr river.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the movie ''Dnieper Line: Love and War:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Nagant M1895 Revolver ==&lt;br /&gt;
[[Nagant M1895]] revolvers are used by many Soviet officers and NCO.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[File:DnieperLine-Nagant-01.jpg|thumb|none|600px|A Soviet officer holds his Nagant revolver.]]&lt;br /&gt;
[[File:DnieperLine-Nagant-02.jpg|thumb|none|600px|Commissar Ivan Jigunov ([[Anatoliy Kot]]) fires his Nagant.]]&lt;br /&gt;
[[File:DnieperLine-Nagant-03.jpg|thumb|none|600px|Zoya Sintsova ([[Kseniya Knyazeva]]) fires her Nagant. Next to her a medical orderly soldier fires [[Mosin Nagant M38 Carbine]].]]&lt;br /&gt;
[[File:DnieperLine-Nagant-04.jpg|thumb|none|600px|A close view at the Nagant revolver.]]&lt;br /&gt;
&lt;br /&gt;
== TT-33 Pistol ==&lt;br /&gt;
[[Tokarev TT-33]] pistols are used by several Soviet officers.&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:DnieperLine-TT-01.jpg|thumb|none|600px|A German saboteur, dressed as a Soviet officer, fires his TT pistol.]]&lt;br /&gt;
[[File:DnieperLine-TT-02.jpg|thumb|none|600px|Colonel Shadrin ([[Viktor Molchyan]]) fires his TT.]]&lt;br /&gt;
[[File:DnieperLine-TT-03.jpg|thumb|none|600px|Major Katjushin ([[Ivan Pavlov]]) fires his TT during the battle for the Mogilev railroad station.]]&lt;br /&gt;
[[File:DnieperLine-TT-04.jpg|thumb|none|600px|NKVD officer ([[Evgeni Ivkovitch]]) loads his TT.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Pistol ==&lt;br /&gt;
A [[Mauser C96]] pistol is a personal weapon weapon of Division Commander Alexei Zubov ([[Igor Sigov]]).&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser.]]&lt;br /&gt;
[[File:DnieperLine-Mauser-03.jpg|thumb|none|600px|Mauser C96 in wooden holster is seen on the table.]]&lt;br /&gt;
[[File:DnieperLine-Mauser-01.jpg|thumb|none|600px|Wounded Zubov holds his Mauser.]]&lt;br /&gt;
[[File:DnieperLine-Mauser-02.jpg|thumb|none|600px|Zubov with Mauser in the final scene. Next to him is Zoya Sintsova ([[Kseniya Knyazeva]]) with a [[Nagant M1895]].]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 Pistol ==&lt;br /&gt;
A [[Luger P08]] is briefly seen in a holster of German officer Paul Schmidt ([[Nikolai Kozak]]).&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:DnieperLine-P08-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:DnieperLine-P08-02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== PPD-40 ==&lt;br /&gt;
A [[PPD-40]] submachine gun is a personal weapon of Colonel Shadrin ([[Viktor Molchyan]]).&lt;br /&gt;
[[Image:PPD40.jpg|thumb|none|400px|Soviet PPD-40 Submachine Gun - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:DnieperLine-PPD-01.jpg|thumb|none|600px|Shadrin leads his soldiers in attack with a PPD in hand.]]&lt;br /&gt;
[[File:DnieperLine-PPD-02.jpg|thumb|none|600px|Shadrin fires his PPD.]]&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
[[MP38]] SMGs are used by German soldiers. Captured MP38s are seen in hands of Soviet soldiers.&lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|none|400px|MP38 submachine gun - 9x19mm.]]&lt;br /&gt;
[[File:DnieperLine-MP38-01.jpg|thumb|none|600px|A German soldier holds an MP38 in the opening scene.]]&lt;br /&gt;
[[File:DnieperLine-MP38-03.jpg|thumb|none|600px|A German soldier holds an MP38. At the background other soldiers inspect the captured Soviet BT-7 tank.]]&lt;br /&gt;
[[File:DnieperLine-MP38-04.jpg|thumb|none|600px|A Soviet soldier fires a captured MP38.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
[[MP40]] SMGs are used by German soldiers. Captured MP40s are seen in hands of Soviet soldiers.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
[[File:DnieperLine-MP40-01.jpg|thumb|none|600px|German soldiers throw [[Model 24 Stielhandgranate]] grenades at Soviet positions. An MP40 is seen on the ground.]]&lt;br /&gt;
[[File:DnieperLine-MP40-02.jpg|thumb|none|600px|German tank officer fires MP40 during the Soviet night counterattack.]]&lt;br /&gt;
[[File:DnieperLine-MP40-03.jpg|thumb|none|600px|A Soviet civil volonteer Jernosek ([[Nikolai Kolozin]]) fires a captured MP40 in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Mosin Nagant M1891/30 ==&lt;br /&gt;
[[Mosin Nagant M1891/30]] rifles are main weapons of Soviet soldiers.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-01.jpg|thumb|none|600px|A Soviet soldier with an M1891/30 rifle.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-02.jpg|thumb|none|600px|A view at the barrel of M1891/30 rifle. Note that the bayonet is attached backwards. This is a exclusively cinematic practice; in reality such practice was banned by service manuals.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-03.jpg|thumb|none|600px|A Soviet soldier with an M1891/30 rifle.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-04.jpg|thumb|none|600px|Soviet soldiers fire their rifles with attached bayonets at the German planes.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-05.jpg|thumb|none|600px|A Soviet soldier fires his rifle at the crewmen of burning German tank.]]&lt;br /&gt;
[[File:DnieperLine-Mosin-06.jpg|thumb|none|600px|Artillerymen carry M1891/30 rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1938 Carbine ==&lt;br /&gt;
[[Mosin Nagant M38 Carbine]]s are also seen in hands of Soviet soldiers, mostly artillerymen.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:DnieperLine-Nagant-03.jpg|thumb|none|600px|A medical orderly soldier fires an M38 carbine. Next to him Zoya Sintsova ([[Kseniya Knyazeva]]) fires her [[Nagant M1895]] revolver.]]&lt;br /&gt;
[[File:DnieperLine-Mosin38-01.jpg|thumb|none|600px|Zoya Sintsova fires an M38 carbine in the same scene.]]&lt;br /&gt;
[[File:DnieperLine-Mosin38-02.jpg|thumb|none|600px|A close view at the opened bolt.]]&lt;br /&gt;
[[Image:DnieperLine-Mortar-01.jpg|thumb|none|600px|A mortar crew member at the foreground is armed with a M38 carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 ==&lt;br /&gt;
[[Tokarev SVT-40 Rifle|SVT-40]] is seen in hands of an unnamed Soviet soldier ([[Evgeni Sangadjiev]]).&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:DnieperLine-SVT-01.jpg|thumb|none|600px|A soldier with an SVT-40.]]&lt;br /&gt;
[[File:DnieperLine-SVT-02.jpg|thumb|none|600px|A close view at the receiver.]]&lt;br /&gt;
[[File:DnieperLine-SVT-03.jpg|thumb|none|600px|A close view at the barrel.]]&lt;br /&gt;
[[File:DnieperLine-SVT-04.jpg|thumb|none|600px|The soldier fires his SVT in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Karabiner 98k ==&lt;br /&gt;
[[Karabiner 98k]] rifles are main weapons of German soldiers.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:DnieperLine-98k-01.jpg|thumb|none|600px|A close view at the barrel of Kar 98k. An [[MG34]] is seen at the background.]]&lt;br /&gt;
[[File:DnieperLine-98k-02.jpg|thumb|none|600px|A German soldier holds his Kar 98k.]]&lt;br /&gt;
[[File:DnieperLine-98k-03.jpg|thumb|none|600px|A German soldier aims his Kar 98k.]]&lt;br /&gt;
[[File:DnieperLine-98k-04.jpg|thumb|none|600px|German soldiers fire their rifles.]]&lt;br /&gt;
&lt;br /&gt;
= Machine guns =&lt;br /&gt;
== Degtyaryov DP-27 ==&lt;br /&gt;
Soviet soldiers use [[Degtyaryov DP-27]] light machine guns.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|DP-27 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:DnieperLine-DP-01.jpg|thumb|none|600px|A Soviet soldier fire DP-27 at German planes.]]&lt;br /&gt;
[[File:DnieperLine-DP-02.jpg|thumb|none|600px|A close view at the DP-27.]]&lt;br /&gt;
[[File:DnieperLine-DP-03.jpg|thumb|none|600px|A DP-27 on the ground.]]&lt;br /&gt;
[[File:DnieperLine-DP-04.jpg|thumb|none|600px|Commissar Ivan Jigunov ([[Anatoliy Kot]]) fires DP-27 during the defence of the airfield.]]&lt;br /&gt;
[[File:DnieperLine-DP-05.jpg|thumb|none|600px|A close view at the loading of DP magazine.]]&lt;br /&gt;
[[File:DnieperLine-DP-06.jpg|thumb|none|600px|A Soviet soldier fires DP in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
German soldiers use [[MG34]] machine guns, both on bipods and tripods. In the scenes where MG34s are firing they are substituted with visually modified [[PK]]/[[PKM]] machine guns.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 7.92x57mm Mauser with front and rear sights folded down.]]&lt;br /&gt;
[[Image:DnieperLine-Halftrack-01.jpg|thumb|none|600px|A halftrack APC is armed with an MG34. At the background a PzKpfw IV tank is seen.]]&lt;br /&gt;
[[Image:DnieperLine-MG34-01.jpg|thumb|none|600px|A German soldier aims MG34. The using of the shoulder of other soldier to support the machine gun was a common practice in Wehrmacht.]]&lt;br /&gt;
[[Image:DnieperLine-MG34-02.jpg|thumb|none|600px|An MG34 is mounted in the sidecar of the motorcycle.]]&lt;br /&gt;
[[Image:DnieperLine-MG34-03.jpg|thumb|none|600px|An MG34 is mounted on the tripod.]]&lt;br /&gt;
&lt;br /&gt;
== PK (visually modified to resemble MG34) ==&lt;br /&gt;
Visually modified [[PK]]/[[PKM]]s stand for MG-34 in various scenes.&lt;br /&gt;
[[Image:PKasMG34.jpg|thumb|none|400px|A picture of the original MG34 and PK conversion]]&lt;br /&gt;
[[Image:DnieperLine-PKMG34-01.jpg|thumb|none|600px|A visually modified PK is mounted on the halftrack APC.]]&lt;br /&gt;
[[Image:DnieperLine-PKMG34-02.jpg|thumb|none|600px|A visually modified PK is mounted in the sidecar of the motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
== PK (standing for DT) ==&lt;br /&gt;
Replicas of BA-20 armored cars carry [[PK Machine Gun]]s with the front sight removed as their main armament, rather than the correct (and probably unavailable) [[Degtyaryov DT]].&lt;br /&gt;
[[Image:Pk machine gun.jpg|thumb|none|400px|left|PK machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:DnieperLine-BA20-03.jpg|thumb|none|600px|A close view at the PK, mounted in the turret of the BA-20.]]&lt;br /&gt;
&lt;br /&gt;
== PKT (visually modified to resemble MG34 Panzerlauf)==&lt;br /&gt;
Visually modified [[PKT]]s stand for [[MG34 Panzerlauf]], mounted on Pz III tanks.&lt;br /&gt;
[[Image:Machine_gun_PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:DnieperLine-PzIII-03.jpg|thumb|none|600px|Two fake MG-34 Panzerlauf are mounted on the replica of PzKpfw III tank.]]&lt;br /&gt;
[[Image:DnieperLine-PzIII-04.jpg|thumb|none|600px|The turret MG is firing.]]&lt;br /&gt;
[[Image:DnieperLine-PzIII-05.jpg|thumb|none|600px|The front MG is firing (this one may be a non-firing mockup of a barrel with CGI muzzle flame).]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M1910 ==&lt;br /&gt;
[[Maxim M1910]] machine guns are used by Soviet soldiers. They can be indetified by their smooth water-jackets that are typical for Maxims manufactured during the WW1 and in early 1920s.&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:DnieperLine-Maxim10-01.jpg|thumb|none|600px|A Maxim M1910 is seen in the trench after the battle.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim10-02.jpg|thumb|none|600px|Two Maxim machine guns: M1910 at the left and [[Maxim M1910/30|M1910/30]] at the right.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim10-03.jpg|thumb|none|600px|A close view at the muzzle.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim10-04.jpg|thumb|none|600px|Maxim M1910, [[Mosin Nagant M1891/30]] and [[Karabiner 98k]] rifles are seen among the bodies of Soviet and German soldiers after the battle.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M1910/30 ==&lt;br /&gt;
[[Maxim M1910/30]] machine guns are used by Soviet soldiers.&lt;br /&gt;
[[Image:Maxim_M1910_30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[Image:DnieperLine-Maxim30-01.jpg|thumb|none|600px|Maxim M1910/30 on the fortress mounting. It is the post 1941 manufacture machine gun. The hose is attached incorrectly: in real fortress mounting is was attached to water jacket.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim30-02.jpg|thumb|none|600px|A view at the Maxim machine gun from the rear.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim10-02.jpg|thumb|none|600px|Two Maxim machine guns: [[Maxim M1910|M1910]] at the left and M1910/30 at the right.]]&lt;br /&gt;
[[Image:DnieperLine-Maxim30-03.jpg|thumb|none|600px|Maxim M1910/30 fires at Germans.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M-4 Quad Mounting ==&lt;br /&gt;
The M-4 AA quad mounting of [[Maxim M1910/30]] appeares in the final scene. This movie prop is a genuine M-4 from a Belarusian museum.&lt;br /&gt;
[[File:Maxim M-4 Quad Museum.jpg|thumb|none|400px|Maxim M1910/30 in M-4 AA quad mounting]]&lt;br /&gt;
[[Image:DnieperLine-MaximM4-01.jpg|thumb|none|600px|The M-4 AA quad mounting is seen installed in a truck.]]&lt;br /&gt;
[[Image:DnieperLine-MaximM4-02.jpg|thumb|none|600px|A close view at the M-4.]]&lt;br /&gt;
[[Image:DnieperLine-MaximM4-03.jpg|thumb|none|600px|A Soviet officer fires the M-4 at attacking German soldiers.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 ==&lt;br /&gt;
In one scene German soldiers fire [[Maxim MG08]] machine gun.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:DnieperLine-MG08-01.jpg|thumb|none|600px|An MG08 fires.]]&lt;br /&gt;
[[Image:DnieperLine-MG08-02.jpg|thumb|none|600px|Another view at MG08.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov DS-39 ==&lt;br /&gt;
In one scene a [[Degtyaryov DS-39]] machine gun is seen.&lt;br /&gt;
[[Image:Ds_39_machine_gun.jpg|thumb|none|400px|Degtyaryov DS-39 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:DnieperLine-DS39-01.jpg|thumb|none|600px|A DS-39 is seen on the breastwork of the trench.]]&lt;br /&gt;
&lt;br /&gt;
== Chatellerault FM 24/29 ==&lt;br /&gt;
In one scene a German soldier carries a [[Chatellerault M1924/29|Fusil mitrailleur modele 1924 M29]]. These French light machine guns, better known as FM 24/29, were really used by Germans as leMG 116(f). Due to absence of original French 7.5mm cartridges, the movie-used machine gun is converted to use 7.62x39 cartridges; an [[AKM]] magazine is seen (due to its curved shape this FM 24/29 resembles [[Bren]]).&lt;br /&gt;
[[Image:Chatellerault_M1924-29.JPG|thumb|none|400px|Chatellerault M1924/29 Light Machine Gun - 7.5x54mm R]]&lt;br /&gt;
[[Image:DnieperLine-FM2429-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DnieperLine-FM2429-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DnieperLine-FM2429-03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] grenades are used by German soldiers. Captured Model 24s are seen in hands of Soviet soldiers.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[File:DnieperLine-MP40-01.jpg|thumb|none|600px|German soldiers throw Model 24 grenades at Soviet positions. An [[MP40]] is seen on the ground.]]&lt;br /&gt;
[[Image:DnieperLine-Mod24-01.jpg|thumb|none|600px|A dead German soldier still holds a grenade. Several [[Karabiner 98k]] are seen around.]]&lt;br /&gt;
[[Image:DnieperLine-Mod24-02.jpg|thumb|none|600px|A German soldier readies a grenade. He also carries an [[MP38]] or [[MP40]] SMG. Another soldier is armed with an [[Chatellerault M1924/29|FM 24/29]] machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
[[RGD-33 stick grenade|RGD-33]] grenades are widely used by Soviet soldiers.&lt;br /&gt;
[[File:Rgd-33russianfrag_mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[Image:DnieperLine-RGD33-01.jpg|thumb|none|600px|A Soviet soldier holds a [[Mosin Nagant M1891/30]] rifle and an RGD-33 grenade.]]&lt;br /&gt;
[[Image:DnieperLine-RGD33-02.jpg|thumb|none|600px|A close view at RGD-33.]]&lt;br /&gt;
[[Image:DnieperLine-RGD33-03.jpg|thumb|none|600px|A bundle of RGD-33 grenades.]]&lt;br /&gt;
[[Image:DnieperLine-RGD33-04.jpg|thumb|none|600px|A soldier readies an RGD-33 to throw.]]&lt;br /&gt;
&lt;br /&gt;
== Incendiary Bottle No. 3 ==&lt;br /&gt;
Many Soviet soldiers are armed with [[Incendiary Bottle|No. 3 incendiary bottles]] (known outside the USSR as &amp;quot;Molotov cocktail&amp;quot;).&lt;br /&gt;
[[Image:KS-FB.jpg|thumb|none|200px|Soviet No.3 Fire Bottle]]&lt;br /&gt;
[[Image:DnieperLine-KS-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DnieperLine-KS-02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapon =&lt;br /&gt;
== Flammenwerfer 41 ==&lt;br /&gt;
A mockup of [[Flammenwerfer 41]] is seen in hands of a German soldier in the opening scene.&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[Image:DnieperLine-Flamm41-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Gewehrgranatengerät ==&lt;br /&gt;
A [[Gewehrgranatengerät]] (known also as ''Schiessbecher'' - &amp;quot;shooting cup&amp;quot;) rifle grenade launcher is seen in one scene. This weapon is mounted on the muzzle of [[Karabiner 98k]] and fires 30mm grenades.&lt;br /&gt;
[[Image:Schiessbecher 01.jpg|thumb|none|400px|Gewehrgranatengerät (&amp;quot;rifle grenade apparatus&amp;quot;) with accessories - 30x250 mm]]&lt;br /&gt;
[[Image:Gewehrgranatgerat 41.jpg|thumb|none|400px|Gewehrgranatengerät, mounted on Karabiner 98k rifle.]]&lt;br /&gt;
[[Image:DnieperLine-Gewehrgranatgerat-01.jpg|thumb|none|600px|A German soldier is armed with a Kar 98K with Gewehrgranatengerät 41. An [[MG08]] is seen at the background.]]&lt;br /&gt;
[[Image:DnieperLine-Gewehrgranatgerat-02.jpg|thumb|none|600px|Loading of the Gewehrgranatengerät.]]&lt;br /&gt;
[[Image:DnieperLine-Gewehrgranatgerat-03.jpg|thumb|none|600px|The soldier fires the rifle grenade.]]&lt;br /&gt;
&lt;br /&gt;
== OSP-30 Flare Pistol ==&lt;br /&gt;
An [[OSP-30 Flare Pistol]] is seen in one scene.&lt;br /&gt;
[[Image:OSP-30.jpg|thumb|none|350px|Russian OSP-30 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:DnieperLine-OSP-01.jpg|thumb|none|600px|A German saboteur, dressed as a Soviet officer, readies to fire an OSP-30 flare pistol in order to show the position of the Soviet headquarters to German planes.]]&lt;br /&gt;
&lt;br /&gt;
== SPSh Flare Pistol ==&lt;br /&gt;
An [[SPSh Flare Pistol]] is seen in one scene. Unlike OSP-30, this one is anachronistic as it entered service only in 1943.&lt;br /&gt;
[[Image:Russian-Kovrov-Arsenal-flare-pistol.jpg|thumb|none|350px|Russian SPSh Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:DnieperLine-SPSh-01.jpg|thumb|none|600px|NKVD officer ([[Evgeni Ivkovitch]]) fires a signal to the Soviet plane.]]&lt;br /&gt;
[[Image:DnieperLine-SPSh-02.jpg|thumb|none|600px|Another view at the SPSh.]]&lt;br /&gt;
&lt;br /&gt;
== Signal Flare ==&lt;br /&gt;
In one scene a German soldier is seen with a short tube that he readies and throws in the direction of Soviet positions. It is supposed to be a signal flare used to show the target to artillery and aviation.&lt;br /&gt;
[[Image:DnieperLine-Flare-01.jpg|thumb|none|600px|A German soldier readies a signal flare. The soldier next to him readies a [[Model 24 Stielhandgranate]]. An [[MP40]] is seen on the ground.]]&lt;br /&gt;
[[Image:DnieperLine-Flare-02.jpg|thumb|none|600px|Another view at the same scene.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== PzKpfw III Replica ==&lt;br /&gt;
A replica of PzKpfw III was made specially for the filming of this movie. It is based on BMP-1 chassis. Later the same tank appeared in ''[[The Brest Fortress (Brestskaya Krepost)]]''.&lt;br /&gt;
[[Image:DnieperLine-PzIII-01.jpg|thumb|none|600px|The Pz III on the road.]]&lt;br /&gt;
[[Image:DnieperLine-PzIII-02.jpg|thumb|none|600px|The Pz III in attack.]]&lt;br /&gt;
&lt;br /&gt;
== PzKpfw IV ==&lt;br /&gt;
[[Image:DnieperLine-PzIV-01.jpg|thumb|none|600px|A PzKpfw IV is seen in an opening scene. It is a non-moving museum exhibit.]]&lt;br /&gt;
&lt;br /&gt;
== Tatra OT-810 (as Sd.Kfz. 251) ==&lt;br /&gt;
Two Tatra OT-810, post-war Czechoslovak copy of German Sd.Kfz. 251 halftrack APC, were used during the filming of the movie. They are armed with [[MG34]] machine guns which switch to visually modified [[PK]] in the scenes of firing.&lt;br /&gt;
[[Image:DnieperLine-Halftrack-01.jpg|thumb|none|600px|A halftrack APC armed with an MG34. At the background a PzKpfw IV tank is seen.]]&lt;br /&gt;
&lt;br /&gt;
== BA-20 Replica ==&lt;br /&gt;
Two replicas of BA-20 armored car were made specially for the filming of this movie. Later they were used in filming of ''[[The Brest Fortress (Brestskaya Krepost)]]''. The replicas use genuine bodies of BA-20 and chassis and engines of GAZ-67. Instead of original [[Degtyaryov DT]] they carry [[PK Machine Gun]]s with the front sight removed.&lt;br /&gt;
[[Image:DnieperLine-BA20-01.jpg|thumb|none|600px|A BA-20 at the forest road.]]&lt;br /&gt;
[[Image:DnieperLine-BA20-02.jpg|thumb|none|600px|A closer view at the BA-20.]]&lt;br /&gt;
&lt;br /&gt;
== BT-7 ==&lt;br /&gt;
[[File:DnieperLine-MP38-03.jpg|thumb|none|600px|German soldiers inspect the captured Soviet BT-7 tank.]]&lt;br /&gt;
&lt;br /&gt;
== 45-mm anti-tank gun M1937 (53-K) ==&lt;br /&gt;
[[45 mm anti-tank gun M1937 (53-K)]] are used by Soviet troops in several scenes.&lt;br /&gt;
[[Image:53-K.jpg|thumb|none|400px|M1937 (53-K) Soviet anti-tank gun - 45 mm (1.77 in)]]&lt;br /&gt;
[[Image:DnieperLine-45mm-01.jpg|thumb|none|600px|German soldiers inspect captured Soviet 45-mm guns.]]&lt;br /&gt;
&lt;br /&gt;
== 3-inch gun in fortress mounting ==&lt;br /&gt;
[[Image:DnieperLine-76mmFort-01.jpg|thumb|none|600px|A 3-inch gun M1902/30 L30 is mounted in the fortress in the opening scene.]]&lt;br /&gt;
[[Image:DnieperLine-76mmFort-02.jpg|thumb|none|600px|Soviet artillerists load the gun in the fortress.]]&lt;br /&gt;
&lt;br /&gt;
== 122-mm Howitzer M1910/30 ==&lt;br /&gt;
[[Image:DnieperLine-122mm-01.jpg|thumb|none|600px|A Soviet 122-mm howitzer M1910/30 after the battle.]]&lt;br /&gt;
&lt;br /&gt;
== 37-mm M1939 (61-K) AA gun ==&lt;br /&gt;
[[37-mm M1939 (61-K)]] AA guns are seen in several scenes.&lt;br /&gt;
[[Image:M1939_61-K.jpg|thumb|none|400px|37-mm M1939 (61-K) automatic air defense gun - 37x252SR]]&lt;br /&gt;
[[Image:DnieperLine-37mm-01.jpg|thumb|none|600px|37mm AA gun guards the headquarters and the hospital in the town of Mogilev.]]&lt;br /&gt;
[[Image:DnieperLine-37mm-02.jpg|thumb|none|600px|The same AA position in another scene.]]&lt;br /&gt;
&lt;br /&gt;
== Mortar ==&lt;br /&gt;
Soviet mortars appear in one scene. They are seen only partially, and it's hard to identify the model, but due to the size of the muzzle they are most likely 120-mm.&lt;br /&gt;
[[Image:DnieperLine-Mortar-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DnieperLine-Mortar-02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A [[15 cm Nebelwerfer 41]] is used by Germans in one scene.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[Image:DnieperLine-Nebelwerfer-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DnieperLine-Nebelwerfer-02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Belarusian Produced]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG_34&amp;diff=1616237</id>
		<title>MG 34</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG_34&amp;diff=1616237"/>
		<updated>2023-10-07T20:02:35Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: German nomenclature touch up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:mg-34.jpg|thumb|right|400px|MG 34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:mg-34man-portable.jpg|thumb|right|400px|MG 34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Patronentrommel34.jpg|thumb|right|400px|MG 34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Lafette.jpg|thumb|right|400px|MG 34 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG34 HMG with bipod and AA sight.jpg|thumb|right|400px|MG 34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''MG 34''' is a general-purpose machine gun produced by Germany during the Second World War. The forerunner of the more widely produced [[MG 42]], the weapon was noted for long production times due to use of time-intensive machined parts, but remained in production alongside its replacement throughout the war. It was developed to fit a tactical concept called the &amp;quot;universal machine gun,&amp;quot; wherein the same weapon would be used in both the light and medium machine gun roles: what is today known as a general-purpose machine gun.&lt;br /&gt;
&lt;br /&gt;
A variation of the gun, the '''MG 34 Panzerlauf''', was commonly used as secondary armament on German tanks, since the MG 42's barrel change system could not easily be operated when it was mounted. This version lacked a stock, featured an armored barrel shroud and could be fitted with a solenoid for remote firing. Tanks carried a kit to allow the ''Panzerlauf'' variant to be converted for ground use, including a stock and bipod. &lt;br /&gt;
&lt;br /&gt;
The MG 34 could use several different feeding variations: for use as a medium machine gun, it was issued with loose 250 round metal belts with disintegrating links (which could be linked together as desired). When employed as a light machine gun it was instead used with a drum called the ''Gurttrommel 34'' which mounted to the left side of the weapon and contained a 50-round belt. It could also use 75 round saddle drum magazines called ''Patronentrommel 34''. To use the latter, the standard feed cover had to be replaced with a magazine holder. This feeding variant was mainly used early in the war and often when the MG 34 was utilized as AA gun or mounted on a tripod. Later in the war those were not supplied anymore as they were very complicated to reload and even needed a tool for this, and the ability to use this magazine was eliminated entirely on the MG 42.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.92x57mm&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 48.25 inches&lt;br /&gt;
&lt;br /&gt;
'''Barrel Length:''' 24.75 inches&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 26.75 pounds&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 50 round belt drum, 75 round twin drum (with replacement receiver cover), belt (typically issued as 50 or 250 round)&lt;br /&gt;
&lt;br /&gt;
'''Fire modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
'''The MG 34 machine gun can be seen in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 1 (Boyevoy kinosbornik No. 1)]]'' || || German soldiers || In documentary footage || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 3 (Boyevoy kinosbornik No. 3)]]'' || || || MG34 Panzerlauf, Mounted on Pz.II tank, in documentary footage || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lad from Our Town (Paren iz Nashego Goroda)]]'' || || || Mounted on German motorcycle || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Antosha Rybkin]]'' || [[Grigoriy Shpigel]] || A German soldier || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Chirkov]] || Antosha Rybkin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[We Will Come Back (Sekretar raykoma)]]'' || [[Mikhail Kuznetsov]] || Sasha Rusov || rowspan=3| || rowspan=3|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Lyubeshkin]] || Feduyshin&lt;br /&gt;
|-&lt;br /&gt;
| || German troops and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Girls (Nashi devushki)]]'' || || German soldiers || Mounted on motorcycle || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Soldiers (Dva boytsa)]]'' || || || MG34 Panzerlauf, mounted on Pz.III || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || German and Soviet soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Native Shores (Rodnye berega)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Lad (Slavnyy malyy)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front, The (1943)|The Front]]'' || || || Seen in the pillbox; on tripod || 1943&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Boris Chirkov]] || Zakhar Fomichyov || rowspan=2| || rowspan=2|1944&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet sailors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marine Battalion (Morskoy batalion), The|The Marine Battalion (Morskoy batalion)]]'' || || German soldiers || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Six P.M. (V shest chasov vechera posle voyny)]]'' || || German soldiers || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of the Rails (La bataille du rail)]]'' || || German soldiers, French Resistance fighters || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zigmund Kolosovskiy]]'' || || German soldiers || Mostly on tripod || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Home (Synovya)]]'' || || German soldiers, Soviet partisans || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Victorious Return (Majup ar uzvaru)]]'' || || German soldiers, Soviet partisans || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Barricade, The|The Silent Barricade]]'' || || A German soldier || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part I]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part II]]'' || || German and Romanian soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Brigade (Konstantin Zaslonov)]]'' || || German soldiers, Soviet partisans || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Partisan (Malý partyzán)]]'' || || German soldiers || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakthrough]]'' || || German soldiers || with ''Gurtrommel'' || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unforgettable Year 1919 (Nezabyvaemyy 1919 god)]]'' || || || On tripod; seen in Whites headquarters || 1951&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action B (Akce B)]]'' || || ''UPA'' fighters || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || || German soldiers || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldiers (Soldaty)]]'' || || German soldiers, Russian soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder on Dante Street (Ubiystvo na ulitse Dante)]]'' || || German soldiers || Mounted on M3 Scout Car || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)]]'' || || A Polish insurgent || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darby's Rangers]]'' || || German paratroopers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (1958)|Dunkirk]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Battalion, The (Cerný prapor)|The Black Battalion (Cerný prapor)]]'' || || French Foreign Legion || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Destiny of a Man (Sudba cheloveka)]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || German soldiers and Soviet partisans || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Five Branded Women]]'' || [[Alex Nicol]] || Svenko || rowspan=2| || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| || An Italian partisan&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Salvo (Posledniye zalpy)]]'' || [[Mikhail Kozakov]] || Starshina Gorbachyov || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring (Kwiecien)]]'' || || German soldiers ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Caviar]]'' || || German soldiers || mounted on a Volkswagen Type 166 ''Schwimmwagen'' ||1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peace to Him Who Enters (Mir vkhodyashchemu)]]'' || || || Seen abandoned || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tam za lesem]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Among Wolves (1963)|Naked Among Wolves]]'' ||  || SS soldiers and KZ inmates ||  ||  1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]'' || || German troops, Partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Flare (Tretya raketa)]]'' || [[Yuriy Dubrovin (II)|Yuriy Dubrovin]] || Pvt. Krivenok || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gdzie jest general?]]'' || || German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[At Your Threshold (U Tvoyego Poroga)]]'' || || || Mounted in German Pz.Kpfw.IV medium tank || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || || German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living and the Dead (Zhivye i Myortvye), The|The Living and the Dead (Zhivye i Myortvye)]]'' || || Russian soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack and Retreat (Italiani brava gente)]]'' || || Italian soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Cemetery (Cherez kladbishche)]]'' || || German soldiers || On tripod || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Karge]] || Gilbert Wolzow&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pierrot Goes Wild (Pierrot le Fou)]]'' ||  || ''OAS'' members || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Unknown Soldiers (Net neizvestnykh soldat)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunchback of Soho (Der Bucklige von Soho)|The Hunchback of Soho]]'' || || || Seen in Gen. Perkins' &amp;quot;war room&amp;quot; || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]''||[[Kirk Douglas]]||&amp;quot;Mickey&amp;quot; Marcus|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And All Will Be Quiet (Potem nastapi cisza)]]'' ||  || German soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trap (Zapadnya)]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Were Known Only by Sight (Ikh znali tolko v litso)]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpine Ballad (Alpiyskaya ballada)]]'' || || German soldiers || Mounted on motorcycles || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What Did You Do in the War, Daddy?]]'' || || German soldiers || unmounted and mounted on motorcycle sidecar and halftrack || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring on The Oder (Vesna na Odere)]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krepkiy oreshek]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westerplatte]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Way into &amp;quot;Saturn&amp;quot; (Put v &amp;quot;Saturn&amp;quot;)]]'' || || Soviet partisans || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The End of &amp;quot;Saturn&amp;quot; (Konets &amp;quot;Saturna&amp;quot;)]]'' || || German soldiers || Mounted on BTR-152 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[At War as at War (Na Voyne kak na Voyne)]]'' || || German soldier || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' ||  || German soldiers and Czech insurgents || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Shield and the Sword (Shchit i mech)]]'' || [[Georgiy Martynyuk]] || Aleksey Zubov alias Alois Hagen || rowspan=2| || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fit for Non-Combatant Duty (Goden k nestroevoy)]]'' || || German soldiers || Mounted on motorcycles || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Was Nineteen (Ich war neunzehn)]]'' || || German soldiers || Also seen in a pile of surrendered weapons || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Scouts (Razvedchiki)]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bridge at Remagen]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Play Dirty]]'' || || German soldiers || rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Captain Douglas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Battle of Neretva]]'' || || German troops, Ustasha, chetniks and partisans || rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Ljubisa Samardzic]] || Novak&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Bridge (Most)]]'' || [[Boro Begovic]] || &amp;quot;Tihi&amp;quot; || rowspan=3| || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovan Janicijevic-Burdus]] || Mane Svercer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || German soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bedknobs and Broomsticks]]'' || || German soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (Obratnoj dorogi net)]]'' || || German soldiers ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: The Last Assault]]'' || || German soldiers ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trial of the Road (Proverka na dorogakh)]]'' || || German soldiers || Mounted on motorcycle || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]'' || || A German soldier || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Oasis]]'' || [[Josef Vinklár]] || Nowak ||  || rowspan=&amp;quot;3&amp;quot;|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Zdenek Rehor]] || Berg  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaroslav Rozsíval]] || Olda ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man in the Trunk (La Valise)]]''|| || Tunisian troops || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || || German soldiers and Soviet partisans || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || [[Boris Shcherbakov]] || Ovseyev || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || [[Yuri Duvanov]] || Klimchuk || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chained Drivers (Okovani šoferi)]]'' || [[Veljko Mandic]] || Kosta || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chained Drivers (Okovani šoferi)]]'' || [[Viktor Pavlov]] || Feldwebel Ramke || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chained Drivers (Okovani šoferi)]]'' || || German soldiers, Yugoslavian partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Libera, My Love (Libera, amore mio ...)]]'' || [[Claudia Cardinale]] || Libera Valente || handed to the partisans || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Libera, My Love (Libera, amore mio ...)]]'' || || Italian partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Flanks (Front bez flangov)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || || German soldiers and Soviet partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Has Been Found (On a retrouvé la 7ème compagnie!)]]'' || || German soldiers || Mounted on motorcycle || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' || || German soldiers || Mounted on motorcycle side car || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anxious Month of September (Trevozhnyy Mesyats Veresen), The|The Anxious Month of September (Trevozhnyy Mesyats Veresen)]]'' || [[Viktor Fokin]] || Ivan Kapelyukh ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || [[Nikolay Merzlikin]] || Vasily Nikolayev ||rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Plotnikov]] || Medved&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Port]]'' || || German soldiers || Standard and Panzerlauf || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good and the Bad (Le bon et les méchants)]]'' || || German soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star_Wars_(1977) | Star Wars (A New Hope, 1977) || ||  Imperial Stormtroopers || As the &amp;quot;DLT-19 heavy blaster rifle&amp;quot; || 1977 ]]''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The_Empire_Strikes_Back | Star Wars (The Empire Strikes Back, 1980) || ||  Imperial Stormtroopers || As the &amp;quot;DLT-19 heavy blaster rifle&amp;quot; || 1980 ]]''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return_of_the_Jedi | Star Wars (Return of the Jedi, 1983) || ||  Imperial Stormtroopers || As the &amp;quot;DLT-19 heavy blaster rifle&amp;quot; || 1983 ]]''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One-Two, Soldiers Were Going...]]'' || || German soldiers || Mounted on motorcycle || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ascent (Voskhozhdeniye)]]'' || || German soldiers || On tripod || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mama, I'm Alive (Mama, ich lebe)]]'' || [[Peter Prager]] || Günther Becker || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Over Chile (Noch nad Chili)]]'' || || Chilean soldiers || On bipod and tripod || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Special Destination Force (Otryad osobogo naznacheniya)]]'' || || German soldiers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape to Athena]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' ||  [[Sergei Ivanov]] || Sgt. Tsybulya || || rowspan=&amp;quot;3&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Alekseyenko]] || Grandfather Karpo || Mounted on BTR-152&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || Mounted on BTR-152, motorcycles, armoured train&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalker (1979)|Stalker]]'' || || || Seen abandoned || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Red One]]'' || || German and Italian troops || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Take All Upon Ourselves (Beryom vsyo na sebya)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || [[Aleksandr Denisov]] || Anton Zemlyanko || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Mercedes Gets Away from the Chase ('Mersedes' ukhodit ot pogoni)]]'' || [[Igor Livanov]] || Lt. Aleksandr Yermolenko || rowspan=4| || rowspan=4|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Golubovich]] || ''Starshina'' (Sgt. Maj.) Ivan Golovin&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Rudakov]] || Sr. Sgt. Leonid Mikhaylov&lt;br /&gt;
|-&lt;br /&gt;
| || German troops&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiders of the Lost Ark]]'' || [[Billy Horrigan]] || Gunner || Mounted on Gobler's car || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || German and Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keep, The|The Keep]]'' || || German soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Shepherd Boy from the Valley, The (Pasácek z doliny)|The Little Shepherd Boy from the Valley (Pasácek z doliny)]]'' ||  || Czechoslovak soldiers ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fourth Year of War (Shyol chetvyortyy god voyny...)]]'' || || German soldiers || Mounted on motorcycle and half-track APC || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || || German soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret!]]'' || ||  East German soldiers || Mounted on the car || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Until the End (Až do konce)]]'' || [[Vítezslav Jandák]] ||  Scharführer SS Otto || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]'' || || A German soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Moscow]]'' || || German soldiers ||real MG34 can be seen only in documentary footage. Other MG34 actually visually modified [[PK]] machine guns || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Youth Orchestra (Orkestar jedne mladosti)]]'' ||  || German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || SS soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || || German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]'' || || Members of the Kerberos Squad || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Sobibor]]'' || || Ukrainian Guards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Russians Are Coming]]''|| ||  || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before Sunrise (Pered rassvetom)]]'' || || German soldiers || Mounted on motorcycles || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gu-Ga]]'' || || German and Soviet soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's We, O God! (Eto mi, Gospodi!..)]]'' || || German soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Europa Europa]]'' || [[Marco Hofschneider]] || Salomon Perel || || rowspan=3| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanns Zischler]]  || Captain von Lereneau || &lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Go and Not Return (Poyti i ne vernutsya) (1992)|To Go and Not Return (Poyti i ne vernutsya)]]'' || || German soldiers || Mounted on motorcycles || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schindler's List]]'' || || German soldiers || Mounted on motorcycle side car || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad]]'' || || German soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1995)]]'' || || German soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Private Ryan]]'' ||  || German soldiers || MG34 Panzerlauf, mounted on Tiger tanks || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' || || || In illegal Fascist's gunshop || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlotte Gray]]'' || || German soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avalon]]'' || || A single Class-B player || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edges of the Lord]]'' ||  || German soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In August of 1944]]'' || || || Seen in village chairman house and on former battlefield || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || || NVA soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (2002)|The Star (Zvezda)]]'' || || German soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Albanian soldiers || Bipod-mounted and  tripod-mounted|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || German troops || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strange Gardens (Effroyables jardins)]]||||Nazi German soldiers||Mounted on the tank||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zelary]]'' |||| German soldier || Mounted on a motorcycle || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rose Street]]'' || || SS soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Own (Svoi)]]'' || || various characters ||Mounted on motorcycles, halftruck APC and Pz.Kpfw.IV, and used on bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || || German soldier || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack on Leningrad]]'' || || German soldier || Mounted on a motorcycle || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (2008)|The Bridge]]'' || || German soldiers || Bipod-mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' || [[Max Ryan]] || Pachenko || Four MG-34 Light Machine Guns mount on Pachenko's 1966 Buick Riviera || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Female Agents]]''|| || German soldier || Mounted on a motorcycle sidecar ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Manus: Man of War]]'' ||  || German troops ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-900]]'' || || German soldiers || on tripod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]]'' || || A German soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spoils of War]]'' || ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Priest (Pop)]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || [[Aleksandr Lyapin]] || Lt. Aleksandr Suvorov || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Degraded Officer (Razzhalovannyi)]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Golden Mean (Zolotoe sechenie)]]'' || Oksana Skakun || female model || with 50 round belt drum magazine || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| Vadim Skvirskiy || Jean-Paul || with 75 round saddle drum magazine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brest Fortress (Brestskaya Krepost)]]'' || || German soldiers, Red Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' ||  || German troops || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What Men Talk About (O chyom govoryat muzhchiny)]]'' || || German soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paradox Soldiers (My iz budushchego 2)]] ||   || German troops ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' || Flip van der Kuil || Barrie ||dual-mounted in the back of a sports car, fitted with extra barrel covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Way (2011)|My Way]]'' || || Wehrmacht soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Dead]]'' || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints and Soldiers: Airborne Creed]]'' || || German soldiers || man-portable, mounted on SdKfz Halftrack and Panzer tank || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt (Oblawa)]]'' ||  || Polish partisans ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Red Tails]]'' ||  || German troops || twin AA mount || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Red Tails]]'' ||  || German troops || on halftrack || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Fog (V tumane)]]'' || || German soldiers || Mounted on motorcycle, possibly also on half-track APC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German and Russian soldiers ||bipod and tripod-mounted || 2013&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Run Boy Run]]''|| || German soldiers || mounted on motorcycles || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury_(2014)|Fury]]'' || || || MG34 Panzerlauf, mounted on Tiger I Tank || 2014&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Woman in Gold]]'' || || || Mounted on motorcycle || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13 Minutes]]'' ||  || German soldiers || with ''Gurtrommel'' || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Sevastopol (Bitva za Sevastopol)]]'' ||  || German soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battery Number One (Edinichka)]]'' || || || Barrels mounted on mockup German tanks || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Pigs]]'' || || German soldiers || Mounted on a half-track || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]'' ||  || German soldiers ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Allied]]''||||German soldiers||Seen mounted on a halftrack||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]'' || || SS soldiers || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Panfilov's 28 (28 panfilovtsev)]]'' || || German soldiers || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Paris! (Na Parizh)]]'' || Daniil Vakhrushev || ''Volkssturmmann'' Walter Doring || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mantis Jump (Pryzhok Bogomola)]]'' || || A German soldier || Mounted on a motorcycle || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Persian Lessons]]'' || Jonas Nay || SS-''Rottenführer'' Max Beyer || Mounted on a motorcycle || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||||THRUSH operatives||||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stawka wieksza niz zycie]]''||  || German soldiers ||  ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Czterej pancerni i pies]]'' ||  || German soldiers ||  || 1966-1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seventeen Moments of Spring]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || || German soldiers || Mounted on motorcycle; in documentary footage infantry and mounted on half-track APC || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waves of the Black Sea (Volny Chyornogo morya)]]'' || || German soldiers || [[Waves of the Black Sea (Volny Chyornogo morya) - Film 3|Film 3]] || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || Soviet partisans || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archiv des Todes]]'' ||  || German soldiers ||  &amp;quot;Wettlauf mit der Zeit&amp;quot; (S1E09) || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Long Road in the Dunes (Ilgais cels kapas)]]'' || || German soldiers || Ep.4,5 || rowspan=2|1982&lt;br /&gt;
|-&lt;br /&gt;
| || || MG34 Panzerlauf, mounted on Tiger I tank; documentary footage, Ep.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Take Him Alive (Vzyat zhivym)]]'' || [[Fyodor Sukhov]] || Lt. Vasiliy Romashkin || rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Mercy (Front ohne Gnade)]]'' || || SS personnel, Wehrmacht soldiers || Ep.2,10 || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || German ''Volkssturm'' || Documentary footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || || German soldiers || &amp;quot;Sins of the Fathers&amp;quot; (S04E08) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Special Operations Squad (Otryad spetsyalnogo naznacheniya)]]'' || || German soldiers, Soviet partisans || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1995)|Sahara]]'' || [[Alan David Lee]] || Bates || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || || || Ep. 1 &amp;quot;Currahee&amp;quot; || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dresden]]'' || Harry Capehorn || Charly || rowspan=2| Mounted on British Avro Lancaster B I bombers; standing in for [[Browning AN/M2|Browning .303 Mk II*]] || rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| || British pilots&lt;br /&gt;
|-&lt;br /&gt;
| ''[[March of Millions]]'' || || German soldiers || Ep. 2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KochiKame]]'' ||  ||  ||  (Ep. 06) ||2009   &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[&amp;quot;Narkomovskiy&amp;quot; Train (Narkomovskiy oboz)]]'' || [[Sergey Makhovikov]] || ''Starshina'' Viktor Filippov || rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Vlad Furman]] || Capt. Aleksandr Baragozov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Mountains (Krasnye gory)]]'' ||  || Nazi German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||  || German troops, Soviet scout || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Mothers, Our Fathers]]'' || ||German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || German soldiers || &amp;quot;Sunflower&amp;quot; (S8E3) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash (Pepel)]]'' || || German soldiers || Mounted on motorcycle and ''Kettenkrad'' half-track motorcycle  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Spies (Razvedchitsy)]]'' || [[Anatoliy Rudenko]] || Vladimir Semyonov || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''||  || German soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front]]'' || || German soldiers || Mounted on motorcycles || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bitch War (Suchya voyna)]]'' || || German soldiers || Mounted on motorcycle || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interpreter (Perevodchik)]]'' || || German soldiers and ''Hilfspolizei'' || Mounted on motorcycles; MG34 Panzerlauf mounted on Pz. III tank || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Among Wolves (2015)|Naked Among Wolves]]'' || || SS soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Executioner (Palach)]]'' || || German soldiers || Mounted on motorcycles || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[SS-GB]]''||||German military||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting the Devil (Okhota na dyavola)]]'' || || SS guards || On tripod and on motorcycle || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[One Warrior in the Field (Odin v pole voin)]]'' || [[Aleksandr Sokolovskiy]] || Capt. Andrey Perevezyev || On motorcycle || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || On motorcycles and an armored car&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Ivan Lapin]] || Kesha || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Last Battle (Posledniy boy)]]'' || [[Igor Petrusenko]] || Igor Runge || || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Gorislavets]] || Yashka ||&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || On motorcycles and an armored car&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subject to Destruction (Podlezhit unichtozheniyu)]]'' || || German soldiers || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[SAS Rogue Heroes]]'' || || Italian soldier || Mounted to Sd.Kfz.251 AFV || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos: Behind Enemy Lines]]'' ||  |||| Hull mounted on Panzer III and Panzer IV tanks || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous]]'' ||  || || Normal and Panzerlauf || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' ||  || ||Mounted in Panzer II and Panzer III tanks || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || || ||Mounted in Panzer II and Panzer III tanks || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' ||  ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' ||  || || Mounted on German tanks|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat]]'' ||  ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' ||  ||  ||Panzerlauf || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || MG34 || || Man-portable, mounted on M2 tripod, bunkers and machine gun nests, Sturmboot landing craft, Type 166 Schwimmwagen, SdKfz 251/1 &amp;quot;Hanomag&amp;quot; Halftrack, SdKfz 222 Armored Car, Panzer II, III, IV, Sturmpanzer IV Brummbär, Panther and Tiger tanks and Junkers Ju 87 Stuka dive bomber || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' ||MG34 || || Man-portable and vehicle-mounted || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || &amp;quot;MG34&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || || || Mounted on German tanks ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || MG34 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]] || MG34 ||  With deployable mod ||Mounted on SdKfz 251 Ausf D Haltrack, Marder III Tank Destroyer, Stug III Assault Gun, Panzer III, Panzer IV, Panther and Tiger tanks and Jagdpanther and Jagdtiger tank destroyers || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' ||MG34||  ||Man-portable, mounted on SdKfz 251 halftrack, Panzer III/IV F1/F2/G/H, Panther and Tiger tanks || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Vanguard]]'' || || || Panzerlauf; mounted in Tiger tanks || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies]]'' || || || Panzerlauf; mounted in Panther tanks || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mare Nostrum]]'' || MG34 || || ||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || || || Panzerlauf; mounted on Panzer IV and Tiger tanks || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein]]'' || || || Mounted on Tiger tanks || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || ||  || Added in [[Battlefield: Vietnam]], Mounted on T54 tanks and GAZ69 trucks || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || MG34 || ||  || 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' || MG-34 || with 50 round drum || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Buzzsaw 42&amp;quot; ||||as a modified [[MG42]]; added in Gage Historical Pack (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassin's Creed Unity]]'' ||  || with 50 round drum, 5mm shield &amp;amp; anti-aircraft sight || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MG 34 ||  ||can be mounted on a BMW motorcycle || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || MG34 || || infantry and vehicle mounted variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || MG 34 || with 50 round drum ||  || 2017&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Post Scriptum]]'' || &amp;quot;MG 34&amp;quot; || || ''Gurtrommel'' assault drum infantry configuration, Lafette and vehicle mounted, and ''Panzerlauf'' version || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' ||MG34 ||with 50 round drum||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' ||  || mounted in King Tiger Tank||  || 2020&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Land of War: The Beginning]]'' ||  || ||MG34 with Patronentrommel 34 magazine|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || || || MG34 (50 round magazine) || rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
||| ||MG34 (75 round magazine) with Patronentrommel 34 magazine&lt;br /&gt;
|-&lt;br /&gt;
||| ||MG34 Panzerlauf mounted in Tanks.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || MG34 (50 round magazine) || rowspan=4| 2021&lt;br /&gt;
|-&lt;br /&gt;
||| ||MG34 (75 round magazine) with Patronentrommel 34 magazine&lt;br /&gt;
|-&lt;br /&gt;
||| ||MG34 belt fed&lt;br /&gt;
|-&lt;br /&gt;
||| ||MG34 Panzerlauf mounted in Tanks.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' ||  || || MG34 Panzerlauf || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' || Jodo ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Cities Story: Arctic Front]]'' || Aquironia soldier || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' || Lady || &amp;quot;Mission: 007 - The Murderous Bullet Shot with a Wry Smile&amp;quot; || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches 2]]'' || Hanna-Justina Marseille ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || || Mounted on Tiger I heavy tanks || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: The Movie]]'' || || Panzerlauf variants mounted in Tiger I tanks || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Rudol von Stroheim || S1E26, &amp;quot;The Ascendant One&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls und Panzer]]'' || Kuromorimine Girls High School || Mounted on all German WWII tanks || 2012 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Strike Witches: Operation Victory Arrow]]'' || Hanna-Justina Marseille || rowspan=3 | || rowspan=4 | 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| Raisa Pöttgen&lt;br /&gt;
|-&lt;br /&gt;
| Edytha Neumann&lt;br /&gt;
|-&lt;br /&gt;
| || Panzerlauf variants mounted in Tiger I tank&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls und Panzer: der Film]]'' || Oarai and Kuromorimine Girls Academy || Mounted on all German WWII tanks || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izetta: The Last Witch]]'' || Germania infantryman || Panzerlauf variants mounted on Germanian tanks || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brave Witches]]'' || || Panzerlauf variants mounted in Panzer IV tanks || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls und Panzer das Finale: Part 1]]'' ||  || Mounted on Panzer IV Ausf. H, Jagdpanzer 38(t) Hetzer, and Tiger || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls und Panzer das Finale: Part 2]]'' ||  || Mounted on Panzer IV Ausf. H, Panther and Tiger || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: Road to Berlin]]'' || || Panzerlauf variants mounted in Ratte and Tiger I tanks || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || HYDRA gunner|| Mounted on motorcycle; &amp;quot;What If... Captain Carter Were The First Avenger?&amp;quot; (S1E01) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
|  || ||MG34 Panzerlauf, mounted on Pz.VI &amp;quot;Tiger&amp;quot;; &amp;quot;What If... Captain Carter Were The First Avenger?&amp;quot; (S1E01) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG_42&amp;diff=1616236</id>
		<title>MG 42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG_42&amp;diff=1616236"/>
		<updated>2023-10-07T19:59:24Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: German nomenclature touch up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adopted by Germany in 1942, in an effort to reduce the machining time and cost inherent in the production of the [[MG 34]], the '''MG 42''' (MG standing for ''Maschinengewehr'', literally &amp;quot;Machine Rifle&amp;quot; but usually translated as &amp;quot;machine gun&amp;quot; in this context) is perhaps the deadliest machine gun used during the war. Geared for mass production above all else, it was designed to take full advantage of modern production techniques such as replacing machined components with stamped ones; one of the key figures in the project, Ernst Grunow, had no prior experience in firearm design whatsoever and worked for Großfuß AG, a company that normally made sheet-metal lanterns. &lt;br /&gt;
&lt;br /&gt;
The result was a weapon that took 50% fewer man hours to build than the MG 34 and cost 24% less. Light weight and great reliability made it one of the first true modern general purpose machine guns, able to be used in the light machine gun role on a bipod or the medium machine gun role on a tripod. The light weight of operating components make the MG 42 one of the fastest-firing single-barrel guns which does not require an external power source; with a cyclic rate of 1200 rounds per minute, individual shots are mostly indiscernible. The rate is so fast that even a trained operator has trouble firing a single shot from the full-auto only gun. The distinctive sound led to nicknames such as &amp;quot;Hitler's buzzsaw.&amp;quot; The MG 42 also features an extremely fast barrel change system, allowing sustained fire even with the extremely high fire rate.&lt;br /&gt;
&lt;br /&gt;
The weapon was issued in the light machine gun role with an ammo drum containing a 50-round belt (the same one used on the MG 34), while in the medium role the MG 42 typically used 250-round belts. The gun is chambered in the 7.92x57mm Mauser cartridge (also known as 8mm Mauser), the same cartridge used in the well known [[Karabiner 98k|K98k]] infantry rifles, and ammunition is interchangeable (though Kar 98 ammunition was not issued in belts, making this of limited use in practical terms). Machine gun ammunition was slightly more powerful in order to avoid jams and run the mechanism more reliably.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
[[Image:MG42.jpg|thumb|right|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|right|400px|MG 42 with sling and bipod collapsed - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|48}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' {{convert|in|20.18}}&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|25.50}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,475 feet per second&lt;br /&gt;
&lt;br /&gt;
* '''Maximum range:''' 3,800 yards&lt;br /&gt;
&lt;br /&gt;
* '''Maximum effective range:''' 1,000 yards&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 1200-1350 rounds per minute&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zigmund Kolosovskiy]]'' || || A Polish partisan || || 1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || || Germans soldiers and Slovak partisans || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Barricade, The|The Silent Barricade]]'' || || Czech insurgents || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breakthrough]]'' || || || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attention! Bandits! (Achtung! Banditi!)]]'' ||  ||German soldiers and Italian partisans || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Go for Broke!]]'' || [[Lane Nakano]] || Sam  || || rowspan=&amp;quot;2&amp;quot;| 1951&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unforgettable Year 1919 (Nezabyvaemyy 1919 god)]]'' || || || On tripod; seen in Whites headquarters || 1951&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[To Hell and Back]]'' || [[Audie Murphy]] || Audie Murphy || || rowspan=&amp;quot;2&amp;quot;| 1955&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || KZ prisoners || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tank Brigade, The|The Tank Brigade]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldiers (Soldaty)]]'' || || German Soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canal (Kanal)]]'' || || Polish insurgents || || 1957&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Lions, The|The Young Lions]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[At That Time, at Christmas... (Tenkrát o vánocích)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carve Her Name With Pride]]''|| ||German soldiers|| ||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darby's Rangers]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Cold in Alex]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[A Time to Love and a Time to Die]]'' || [[Jock Mahoney]] || Immerman || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Stalingrad: Dogs, Do You Want to Live Forever?]]'' || [[Peter Carsten]] || Gefreiter Krämer || || rowspan=&amp;quot;2&amp;quot;| 1959&lt;br /&gt;
|-&lt;br /&gt;
| || German and Romanian soldiers &lt;br /&gt;
|-&lt;br /&gt;
|''[[Captain Dabac]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || Soviet partisans || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Germán Cobos]] || Jean Ramirez || Mounted on jeep || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eye of the Monocle (L'oeil du monocle)]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puzzle of the Red Orchid (Das Rätsel der roten Orchidee), The|The Puzzle of the Red Orchid]]'' || || Gangsters || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Escape]]'' || || German prison guards || || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Longest Day]]'' || || German soldiers || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monsieur Gangster]]'' || [[Horst Frank]] || Theo || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where is the General? (Gdzie jest general?)]]'' || || German soldiers ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || || German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Train]]''|| ||German soldiers|| ||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bells Toll for the Barefooted, The (Zvony pre bosých)|The Bells Toll for the Barefooted (Zvony pre bosých)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldier || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Camp Followers (Le soldatesse)]]'' || || German and Italian soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike First Freddy (Slå først Frede!)]]'' || || Kolick's henchmen || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunchback of Soho (Der Bucklige von Soho)|The Hunchback of Soho]]'' || || || Seen in Gen. Perkins' &amp;quot;war room&amp;quot; || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Runaround, The|The Big Runaround]]'' || [[Michel Modo]] || German Soldier Who Squints ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || || German soldiers || German tank mounted || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || German troops || Infantry and mounted on M24 Chaffee tank and Sd.Kfz. 251 APC || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Devil's Brigade]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Where Eagles Dare]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' ||  || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Lies, The|The Man Who Lies]]'' || || A German soldier || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Castle Keep]]'' ||[[Peter Falk]] || Sgt. Rossi|| || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bridge at Remagen]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Breakthrough]]'' || || Italian soldier || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Play Dirty]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Yul Brynner]] || Vlado ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Velimir 'Bata' Zivojinovic]] || Stole ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Ljubisa Samardzic]] || Novak ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Boris Dvornik]] || Stipe ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || German troops and partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Aldo Canti]] || Nick Amadori || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasures of the Flaming Cliffs (Sokrovishcha pylayushchikh skal)]]'' || || Mercenaries || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Bridge (Most)]]'' || [[Velimir 'Bata' Zivojinovic]] || Major &amp;quot;Tiger&amp;quot; || rowspan=5| || rowspan=5|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Boro Begovic]] || &amp;quot;Tihi&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovan Janicijevic-Burdus]] || Mane Svercer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sibina Mijatovic]] || Jelena&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hornets' Nest]]'' ||[[Rock Hudson]]|| Capt. Turner|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hornets' Nest]]'' ||[[Mark Colleano]]|| Aldo || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hornets' Nest]]'' || || SS soldiers || || 1970&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || [[Ivan Rassimov]]&lt;br /&gt;
 || Lt. Alan Crossland || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || || German soldiers || ||1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duck, You Sucker!]]'' ||[[James Coburn]] ||John Mallory ||stock removed || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' ||  || German soldiers and partisans || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || [[Velimir 'Bata' Zivojinovic]] || Walter ||rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Massacre in Rome]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Now Where Did the 7th Company Get To? (Mais où est donc passée la 7ème compagnie?)]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Four Days]]'' || || German soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Has Been Found (On a retrouvé la 7ème compagnie!)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salò, or the 120 Days of Sodom]]'' || || SS men || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Riders]]''|| ||Greek soldiers|| || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Bridge Too Far]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am the Law (Il prefetto di ferro)]]'' || || Italian ''Carabinieri'' || mocked up as Perino machine gun || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Orange]]'' || || German soldiers and paratroopers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inglorious Bastards, The|The Inglorious Bastards]]'' || || German troops and French Resistance members || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Force 10 from Navarone]]''||||German troops and Yugoslavian resistance members||||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Passage, The|The Passage]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tin Drum]]'' || || German soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go and Don't Say Goodbye (Chod a nelúc sa)]]''|| || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || German soldiers || On tripod || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape to Athena]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || || SS soldiers and partisans || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Captain's Honor (L'Honneur d'un capitaine)]]'' || || || Seen in Capt. Caron's headquarters || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || In the Huey helicopter || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inheritors (Die Erben)]]'' || || || Seen in Günther's apartments and in neo-Nazi training camp || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 3]]'' || [[Martin Balsam]] || Bennett || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || German soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]'' || [[Sonny Landham]] || Sam Sixkiller || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]'' ||  || German Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Park is Mine]]'' || [[Tommy Lee Jones]] || Mitch Garnett || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]'' || [[Jenette Goldstein]] || PFC J. Vasquez || Mocked up as [[(Aliens) - M56 Smart Gun|M56 Smart Gun]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]'' || [[Mark Rolston]] || Private M. Drake || Mocked up as [[(Aliens) - M56 Smart Gun|M56 Smart Gun]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || || Italian soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Sobibor]]'' || || Guards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Russians Are Coming]]''|| ||  || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let Sleeping Cops Lie (Ne réveillez pas un flic qui dort)]]'' || || Men from &amp;quot;Loyalty to the police&amp;quot; || Twin mounting || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''Casablanca Express'' || [[Jason Connery]] || Alan Cooper || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''Casablanca Express'' || || German Soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Europa Europa]]'' || || German soldier || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stray Dog: Kerberos Panzer Cops]]'' || [[Yoshikazu Fujiki]] || Inui || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stalingrad]]'' || || German soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond Rangoon]]'' || || Karen insurgents || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Trumpets Fade]]'' || || German soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saving Private Ryan]]'' || || German soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - film]]'' || || Bandit || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uprising]]'' || || SS troops, Jewish insurgents  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Alamein - The Line of Fire]]'' || || German soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweat]]''|| ||Police||equipped with a monitor for aiming||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cuckoo]]'' || || German soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rose Street]]'' || || SS soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Book]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || || German paratrooper || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Glory (2006)|Days of Glory]]'' || || German soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Intimate Enemies]]'' || || Fellaghas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bridge, The (2008)|The Bridge]]'' || [[Toni Deutsch]] || Karl Baermann || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bridge, The (2008)|The Bridge]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flame and Citron]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miracle at St. Anna]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Valkyrie]]'' || || German soldier || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Pavel Derevyanko]] || Aleksandr Isaevich Osechkin  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Sergey Shekhovtsov]] || Starshina Mokhov || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother's War]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spoils of War]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Weapons of Retaliation]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Kids Turbo]]'' || [[Flip van der Kuil]] || Barry || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]'' || || German soldiers || Man-portable, mounted on Kubelwagen, SdKfz 251 Halftrack || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Border]]'' || || German soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Best Enemy]]''|| || Polish partisan || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Way (2011)|My Way]]'' || [[Dong-gun Jang]] || Kim Jun-Shik || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Way (2011)|My Way]]'' || [[Joe Odagiri]] || Tatsuo Hasegawa || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Way (2011)|My Way]]'' || || Wehrmacht soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || LRA troops ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Adam Woronowicz]] || Lau || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hans Kloss. Stawka wieksza niz smierc]]'' || || German soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cockneys vs. Zombies]]'' || || German soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run Boy Run]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Grzegorz Daukszewicz]] || &amp;quot;Miki&amp;quot; ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomacy]]'' || || German soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)|Fury]]''||||German soldiers||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' ||  || Estonian SS and German soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battery Number One (Edinichka)]]'' || || German soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Pigs]]'' || || German soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Captain]]'' || [[Samuel Finzi]] || Roger || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overlord]]'' || [[Dominic Applewhite]] || PFC Rosenfeld||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jojo Rabbit]]''||[[Rebel Wilson]]||Fraulein Rahm||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mantis Jump (Pryzhok Bogomola)]]'' || || A German soldier || Mounted on a motorcycle || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Axe. 1943 (Topor. 1943)]]'' || Igor Radnaev || Kasymov || || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| || German ''Feldgendarmerie'' || Mounted on motorcycles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Red Ghost (Krasnyy prizrak)]]'' || Andrey Myasnikov || ''Oberschutze'' Schmidt || rowspan=4| || rowspan=4|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Kurganov]] || Bruno&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Shikhaleev]] || Politruk&lt;br /&gt;
|-&lt;br /&gt;
| Pavel Abramenkov || Moryachok&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat!]]'' ||  || German Soldiers || || 1962 - 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Rat Patrol]]'' ||  || German Soldiers || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''||   || German soldiers and Polish partisans ||  ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Czterej pancerni i pies]]'' || [[Janusz Gajos]] || Cpl. Janek Kos || rowspan=3| || rowspan=3| 1966 - 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Wlodzimierz Press]] || Sgt. Gregoriy Saakashvili&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Alsatians or the Two Matildas]]'' || Philippe Polet || Antoine Roederer || rowspan=2| Ep. 04 || rowspan=2| 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislas Carré de Malberg]] || Louis-Charles Kempf-de la Tour&lt;br /&gt;
|-&lt;br /&gt;
|''[[Band of Brothers]]'' ||  || German Soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''|| || ||&amp;quot;Yahrezit&amp;quot; (S05E22)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || [[Jamie Michie]] || Cpl. Finn Younger|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[March of Millions]]'' || || German soldiers || Ep. 1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krupp: A Family Between War and Peace]]''||  || German soldiers || Ep. 02 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Our Mothers, Our Fathers]]'' || [[Lukas Gregorowicz]] ||Jerzy || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || German soldiers || &amp;quot;Sunflower&amp;quot; (S8E3) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cats (Chyornye koshki)]]'' || [[Aleksey Komashko]] || Krechet || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''|| || German soldiers, Polish insurgents || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Among Wolves (2015)|Naked Among Wolves]]'' || || KZ prisoners and SS soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||||Greater Nazi Reich soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Azamat Nigmanov]] || Azamat || || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || On bipod and AA tripod&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur 3: Crimea (Diversant. Krym)]]'' || || German soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alyosha]]'' || || Soviet partisans, German soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous]]'' || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' || || Mounted || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || || Mounted || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || || Mounted || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || || Mounted || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || Mg32 || Man-portable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 3: Destination Berlin]]'' || || Man-portable || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat]]'' || || Man-portable, with deployable bipod || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || Man-portable, mounted on M2 tripod, bunkers and machine gun nests, Flakpanzer IV &amp;quot;Ostwind&amp;quot;, Stug III Ausf. G, M4A1 and M4A3E2 &amp;quot;Jumbo&amp;quot; Shermans, Sherman IV and &amp;quot;Firefly&amp;quot;, Junkers Ju 87 Stuka dive bomber, Junkers Ju 88 and Heinkel He 111 Bombers || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden &amp;amp; Dangerous 2]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Medal of Honor: Infiltrator'' || || Mounted, with infinite ammo, and capable of destroying tanks || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: Enemy Territory]]'' || || Man-portable and mounted || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Finest Hour]]'' || &amp;quot;MG42&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || &amp;quot;MG42&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || &amp;quot;MG42&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat: Source]]'' || || Man-portable, with deployable bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite (2005)|Sniper Elite]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Earned in Blood]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos: Strike Force]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || Man-portable, mounted on SdKfz 234/1 and 234/2 &amp;quot;Puma&amp;quot; Armored Cars and Jagdpanther IV tank destroyers || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' || || With [[DShK heavy machine gun|DShK]] grips || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ÜberSoldier]]'' || || Mounted and man-portable with 50-round drum || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Vanguard]]'' || || Mounted || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' || || Mounted || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clive Barker's Jericho]]'' || || Demonically-possessed and unusable || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of Victory]]'' || || Mounted || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies]]'' || || Mounted || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || Mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || || Mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]'' || || Mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Royal Marines Commando]]'' || || Mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderstorm]]'' || || Mounted || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein]]'' || || Mounted; stock is part of Particle Cannon and Liechenfaust 43 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia II]]'' || || Only used in one mission || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage (VG)|Rage]]'' || || Skeletal with barrel shroud and recoil booster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite V2]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Buzzsaw 42&amp;quot; ||optional DLT-19 Blaster Rifle from ''[[Star Wars]]''; added in Gage Historical Pack (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Normandy]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' || || Mounted || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || || Man-portable || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || || Live Event reward || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || Assault Drum infantry configuration, Lafette 42 tripod and Sd.Kfz. 251 mounted || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Maschinengewher 3&amp;quot; || Uses 7.62x51mm ammo, like the MG3, but modelled on a MG42 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 76]]'' || &amp;quot;Light Machine Gun&amp;quot; || Chambers .308 Winchester, modelled with a 50-round belt drum but incorrectly holds 75 in-game || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || || unusable; only seen during one singleplayer campaign mission || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || 50 round mag||MG42|| rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
| 50 round mag||MG42 Early&lt;br /&gt;
|-&lt;br /&gt;
| ammunition belt||MG42 mounted in tanks, bunkers, etc.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Call to Arms - Gates of Hell: Ostfront]]'' || 50 round mag||MG42|| rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| belt fed||MG42&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;MG42&amp;quot;, &amp;quot;Heavy MG42&amp;quot; || 50-round drum, chambered in 7.62, &amp;quot;Heavy&amp;quot; variant fitted with gunshield || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Castle of Cagliostro]]''|||| ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]''||bank robber|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''||Kerberos Squad members|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kino's Journey: The Beautiful World|Kino's Journey: Life Goes On]]''||Kino|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fullmetal Alchemist: Conqueror of Shamballa]]'' || Thule members || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Neo-Nazis|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Strike Witches]]'' || Minna-Dietlinde Wilcke || rowspan=4 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=4 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| Gertrud Barkhorn&lt;br /&gt;
|-&lt;br /&gt;
| Erica Hartmann&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Strike Witches 2]]'' || Minna-Dietlinde Wilcke || rowspan=6 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=6 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| Gertrud Barkhorn&lt;br /&gt;
|-&lt;br /&gt;
| Erica Hartmann&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| Fernandia Malvezzi&lt;br /&gt;
|-&lt;br /&gt;
| Martina Crespi&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Strike Witches: The Movie]]'' || Minna-Dietlinde Wilcke || rowspan=8 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=8 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| Gertrud Barkhorn&lt;br /&gt;
|-&lt;br /&gt;
| Erica Hartmann&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| Nikka Katajainen&lt;br /&gt;
|-&lt;br /&gt;
| Kunika Kuroda&lt;br /&gt;
|-&lt;br /&gt;
| Adriana Visconti&lt;br /&gt;
|-&lt;br /&gt;
| Yoshika Miyafuji&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Rudol von Stroheim || S1E26, &amp;quot;The Ascendant One&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Puella Magi Madoka Magica the Movie: Rebellion]]''||Homura Akemi|| cameo of the fictional ''World Witches'' variant ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Strike Witches: Operation Victory Arrow]]'' || Minna-Dietlinde Wilcke || rowspan=6 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=6 | 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| Gertrud Barkhorn&lt;br /&gt;
|-&lt;br /&gt;
| Erica Hartmann&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| Fernandia Malvezzi&lt;br /&gt;
|-&lt;br /&gt;
| Martina Crespi&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Brave Witches]]'' || Nikka Katajainen || rowspan=5 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=6 | 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| Gundula Rall&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| Hanna Wind&lt;br /&gt;
|-&lt;br /&gt;
| Edytha Rossmann&lt;br /&gt;
|-&lt;br /&gt;
| || Mounted on Panzerwerfer 42 rocket artillery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Strike Witches: Road to Berlin]]'' || Minna-Dietlinde Wilcke || rowspan=5 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=5 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Gertrud Barkhorn&lt;br /&gt;
|-&lt;br /&gt;
| Erica Hartmann&lt;br /&gt;
|-&lt;br /&gt;
| Eila Juutilainen&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte Yeager&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Luminous Witches]]'' || Alexandra Şerbănescu || rowspan=4 | Fictional variant using Patronentrommel 34 drum magazines, without bipod || rowspan=4 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| Ottilie Kittel&lt;br /&gt;
|-&lt;br /&gt;
| Aira Linnamaa&lt;br /&gt;
|-&lt;br /&gt;
| Yoshika Miyafuji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' || || HYDRA soldiers||w/drum magazine; &amp;quot;What If... Captain Carter Were The First Avenger?&amp;quot; (S1E01) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|right|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MG3 with tripod.jpg|thumb|right|400px|MG3 with tripod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MG 3.jpg|thumb|right|400px|MG74 - 7.62x51mm NATO. This is an Austrian variant of the MG 42 manufactured by Steyr Mannlicher.]]&lt;br /&gt;
[[File:MG3KWS.jpeg|thumb|right|400px|MG3KWS with Steiner 1-5x24 scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The MG3 is an updated version of the MG 42, chambered in 7.62x51mm NATO and first introduced in 1958. Changes include a chrome-lined barrel, a new friction ring buffer, an improved feeding mechanism, recalibrated sights and NATO compatibility. Some versions feature a heavier bolt to reduce the rate of fire, allowing the MG3 to be fired from the shoulder more easily.&lt;br /&gt;
&lt;br /&gt;
The MG3KWS (German: Kampfwertsteigerung; lit. &amp;quot;Combat improvements&amp;quot;) is a modernized variant of the MG3, developed by Rheinmetall and Tactical Groups. It was designed as a substitute until the [[Heckler &amp;amp; Koch MG5]], a 7.62x51mm NATO variant of the [[MG4]], could be able to fully supplant all MG3s currently in service. The MG3KWS has many distinguishing features from the original MG3, such as a Picatinny rail system on top of the receiver and heat shield hand guard, an adjustable cheekpiece, a shoulder rest, a revised bipod, and a unique carry handle which doubles as a foregrip.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 48.22 inches&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' 22.24 inches&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' &lt;br /&gt;
**Gun: 25 pounds (11.36 kg)&lt;br /&gt;
**Tripod: 36 pounds (16.36 kg)&lt;br /&gt;
**Total: 61 pounds (27.73 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,690 feet per second&lt;br /&gt;
&lt;br /&gt;
* '''Maximum range:''' 3,500 meters&lt;br /&gt;
&lt;br /&gt;
* '''Maximum effective range:''' 1,200 meters&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 700-800 or 1100-1200 rounds per minute depending on the Booster and Bolt&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|MG3}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Want the Colonels (Vogliamo i colonnelli)]]'' || || || Top-mounted on tank, in documentary footage || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illustrious Corpses (Cadaveri eccellenti)]]'' || || || Hull-mounted on Italian Bergepanzer 2 ARV; maybe MG42/59 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]] || || Czech soldiers || Mounted on vehicle || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April Captains (Capitães de Abril)]]'' || || Portuguese marines || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rundown, The|The Rundown]] || [[Jon Gries]] || Harvey || Mounted on a dune buggy || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]] || . || French soldiers || Mounted on Jeeps || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || || Revolutionaries|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Beasts]]''||||MG3A1||Mounted on Leopard 2A4 tanks||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||MG3||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil May Cry Series|Devil May Cry 2]]''||||||Mounted on &amp;quot;Infested Tank&amp;quot; (Leopard 2A5)||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]]''||||MG3A1, coaxial mounting||Mounted on Leopard 2A6 tanks||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||||Hand-held &amp;amp; fixed defensive mounting, with optional ELCAN scope, EOTech red dot sight, &amp;amp; 75-round ammo drum &amp;amp; 200-round ammo box||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||MG3A1, vehicle mounting||Mounted on Leopard 2A6 tanks||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || MG3A1 || Mounted on Leopard 2A6 tank || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  || MG3A1 || Mounted on Leopard 2 tanks || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;MG3&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||MG3||&amp;quot;Christmas Special,&amp;quot; Gold finishes||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''||||||With optional C-More red dot sight or ACOG||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]''||MG3||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  ||  || With optional EOTech red dot sight or M145 MGO scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 2]]'' ||  |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||with a drum mag ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MG 3 (MG 42) ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||||||Unusable; seen on photo||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' ||MG33-A ||w/ various attachments ||Added via the &amp;quot;Renewal&amp;quot; update - shares default iron sights with the Seburo C-30 ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || MG3 || ELCAN scope || Scoped infantry and mounted variants || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom Forces]]'' || MG3KWS || || KWS variant || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || MG3 || || 75-round drum magazine || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Sandstorm]]''|| MG3 || || Added in March 2019 Content Update || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cruelty Squad]]''||&amp;quot;AMG4&amp;quot;|| || ||2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''|| Rico || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]]''|| Daedala forces || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]''|| Matsushita || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]''|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG 45==&lt;br /&gt;
[[file:MG45.jpg|thumb|right|450px|MG 45 (MG 42V) - 7.92x57mm Mauser]]&lt;br /&gt;
The '''MG 45''' (also known as the '''MG 42V''') was a machine gun based on the '''MG 42''', which was developed but not fielded in significant numbers by the German Army in World War II.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1944)&lt;br /&gt;
&lt;br /&gt;
* '''Number built:''' 10 prototypes&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|9}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|600}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' belt / 75 round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Rate of Fire:''' 1350rpm or 1800rpm&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle velocity:''' 2,745 ft/s (837 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|MG 45}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M53==&lt;br /&gt;
[[Image:Zastava M53.jpg|thumb|right|400px|Zastava M53 - 7.92x57mm Mauser]]&lt;br /&gt;
After WWII, this MG 42 variant was built in Yugoslavia as the M53 machine gun using original German machinery, retaining the 7.92x57mm Mauser caliber. Because of this, the original weapon's design features were retained, making the M53 a near exact copy of the German MG 42. The only major difference is a slower rate of fire. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
* '''Length:''' 48 inches&lt;br /&gt;
* '''Barrel Length:''' 20.18 inches&lt;br /&gt;
* '''Weight:''' Gun: 25.50 pounds&lt;br /&gt;
* '''Muzzle Velocity:''' 2,475 feet per second&lt;br /&gt;
* '''Maximum range:''' 3,800 yards&lt;br /&gt;
* '''Maximum effective range:''' 1,000 yards&lt;br /&gt;
* '''Cyclic rate of fire:''' 800 – 1050 rounds per minute&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M53}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]''||||||seen in machine gun nest||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting Party, The (2007)|The Hunting Party]]''||||Somali irregulars||||2007&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|right|500px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
[[File:CetmeAmeliIMFDBVer2.jpg|thumb|right|500px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
A Spanish-made light machine gun externally based off the MG 42 / MG3, designed by CETME (Centre for Technical Studies of Military Equipment), chambered in 5.56x45mm NATO. It is basically a miniaturized version of the the full sized MG 42 / MG3 with some modern design changes.&lt;br /&gt;
&lt;br /&gt;
It has been in service from 1982 to the present day. Despite its very close external resemblance to the German MGs, the weapon operates using a roller-locked delayed-blowback mechanism as opposed to the more simple roller-locked system, similar to the the vast majority of [[Heckler &amp;amp; Koch]] weapons.&lt;br /&gt;
&lt;br /&gt;
The weapon is used with 100 or 200-round belts. A STANAG magazine adaptor that replaced the belt feed cover was also made for the Ameli, which and was rarely used.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.2 inches&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' 15.75 inches&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Gun: 14 pounds&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 850 or 1200 rounds per minute&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|CETME Ameli}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sliders]]'' ||  ||  || || 1995-2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;CETME Ameli&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM 4: US Navy SEALs]]''||AMELI||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''||Ameli||||Late NB model, with MG42/MG3 style vertical charging handle||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Advanced Warfare]]''||Ameli||||Late NB model||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||ALDA 5.56||Various Attachments||added in operation Para Bellum. Incorrectly holds 80 rounds in 100 rounds belt fed||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops Cold War]]''||MG 82||w/various attachments ||Added in Season Four update, late NB model||2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FG_42&amp;diff=1616235</id>
		<title>FG 42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FG_42&amp;diff=1616235"/>
		<updated>2023-10-07T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Rifle for paratroopers - project.''':&lt;br /&gt;
*'''Rheinmetall Paratrooper Rifle''' (No official name) - The model has a characteristic smooth stock.&lt;br /&gt;
**'''FG 42/I''' - The first variant accepted for production with an official name.&lt;br /&gt;
***'''FG 42/II''' - The second variant accepted for production with the official name.&lt;br /&gt;
*'''Krieghoff Paratrooper Rifle''' (No official name). It didn't get past the testing phase. After losing the competition, Krieghoff helped Rheinmetall to perfect the FG 42. The result was the creation of the second production model FG 42/II.&lt;br /&gt;
*'''Knorr-Bremse Paratrooper Rifle''' (No official name). Probably not a single complete model was made.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=FG 42=&lt;br /&gt;
The '''FG 42''' (German: '''Fallschirmjägergewehr 42''', '''&amp;quot;paratrooper rifle 42&amp;quot;''') its a automatic rifle was produced in limited numbers for the German Luftwaffe's ''Fallschirmjäger'' (paratrooper) units during the Second World War. The slim in-line design, coupled with the side mounted 20 round magazine made it one of the more distinctive designs of its era. Early models had a sharply angled pistol grip (the idea of which was to allow paratroopers to fire while descending, though it is unclear how successful this was in practice) and plastic furniture, while later models had a standard grip and wooden furniture. In addition the weapon could also be fitted with a ZF4 or ZFG42 scope. Both versions also featured an integral bipod and bayonet, the bayonet permanently mounted and deployed in a manner similar to that on the French [[MAS-36]].&lt;br /&gt;
&lt;br /&gt;
The FG 42 was intended to be a universal weapon, merging the capabilities of a submachine gun, machine gun and precision rifle; designers complained they were being asked to make an &amp;quot;Eierlegende Wollmilchsau&amp;quot; (a egg-laying woolly dairy pig) and the Heer refused to participate in the program, stating that a gun meeting the Luftwaffe's requirements could only be found in utopia. In practice, the light weight of the FG 42 coupled to use of a full-sized rifle round and offset magazine made fully-automatic fire extremely hard to manage and could severely damage the lightweight operating mechanism, and practical use was largely restricted to semi-auto. Captured FG 42s were studied after the war by the US military, with one called T44 converted to belt feed using a side-mounted [[MG42]] feed cover and used to gather data which would ultimately be used to design the [[M60 Machine Gun]].&lt;br /&gt;
&lt;br /&gt;
Semi-auto only copies are produced by HZA Kulmbach GmbH, known as BD-42/I (a copy of the early model) and BD-42/II (late model).&lt;br /&gt;
&lt;br /&gt;
* '''FG 42/I''' - It is characterized by a metal butt and a curved pistol grip.&amp;lt;br&amp;gt;&lt;br /&gt;
-Type E - First serial production - 50 units&amp;lt;br&amp;gt;&lt;br /&gt;
-Type F - Second serial production - 2000 units&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''FG 42/II''' - It is characterized by a wooden butt and a simple pistol grip.&amp;lt;br&amp;gt;&lt;br /&gt;
-Type G - Third serial production - 5000 units&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In both models, the bipod was standard equipment. In the FG 42 / I it was folded to the front of the weapon, in the FG 42 / II it was folded to the rear.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==FG 42/I==&lt;br /&gt;
[[File:FG421stPattern.jpg‎|thumb|right|450px|FG 42/I - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:Firearm FG42.jpg|thumb|right|450px|FG 42/I with ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1941–1942) (prototype)&lt;br /&gt;
&lt;br /&gt;
(1942 – 1942) (FG 42/I)&lt;br /&gt;
&lt;br /&gt;
* '''Number built:''' ~2050&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
* '''Caliber:'''  7.92x57mm Mauser‎&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.15}}&lt;br /&gt;
* '''Length:''' {{convert|mm|940}}&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|502}}&lt;br /&gt;
* '''Feed System:''' 10, 20 round box magazine&lt;br /&gt;
* '''Rate of Fire:''' 900rpm&lt;br /&gt;
* '''Muzzle velocity:''' 685 m/s&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
{{Clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|FG 42/I}}&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' || || German Fallschirmjäger || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || German soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Anime====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jin-Roh: The Wolf Brigade]]'' || Kerberos members || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Video Games====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || || FG 42/I ||Added with &amp;quot;Secret Weapons of WWII&amp;quot; expansion pack || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || &amp;quot;Blitzgewehr 32&amp;quot; || FG 42/I || Incorrect magazine placement || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 3: Destination Berlin]]'' || || FG 42/I || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Call of Duty 3]]'' || || FG 42/I |||| rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/I with ZFG42 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]] || || FG 42/I || With deployable bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;FG42&amp;quot; || FG 42/I ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Roads to Victory]]'' || || FG 42/I ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Call of Duty: World at War]]'' || || FG 42/I |||| rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/I with ZFG42 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War (Video Game)|Men of War]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || With ZF4 scope || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Heroes &amp;amp; Generals]]'' || rowspan=2| Fallschirmjägergewehr 42 || FG 42/I |||| rowspan=2| 2016&lt;br /&gt;
|-&lt;br /&gt;
|FG 42/I with ZFG42 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || FG 42 ||FG 42/I || Iron sights only || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Day of Infamy]]'' || rowspan=2| FG 42 || FG 42/I |||| rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|FG 42/I with ZFG42 scope||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || rowspan=2| || || FG 42/I || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || FG 42/I with Schiessbecher grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FG 42/II==&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|right|450px|FG 42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg‎|thumb|right|450px|FG 42/II with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1942 – 1945) (FG 42/II)&lt;br /&gt;
&lt;br /&gt;
* '''Number built:''' ~5000&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
* '''Caliber:'''  7.92x57mm Mauser‎&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.98}}&lt;br /&gt;
* '''Length:''' {{convert|mm|975}}&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|500}}&lt;br /&gt;
* '''Feed System:''' 10, 20 round box magazine&lt;br /&gt;
* '''Rate of Fire:''' 680rpm&lt;br /&gt;
* '''Muzzle velocity:''' 685 m/s&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
{{Clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|FG 42/II}}&lt;br /&gt;
&lt;br /&gt;
====Anime====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' ||  || . || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Video Games====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || &amp;quot;FG42 Paratroop Rifle&amp;quot; || FG 42/II with ZF4 scope || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: Enemy Territory]]'' || || FG 42/II with ZF4 scope || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' || || FG 42/II with ZF4 scope || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Day of Defeat]]'' ||rowspan=2|Fallschirmjägergewehr 42 ||FG 42/II|||| rowspan=2| 2003&lt;br /&gt;
|-&lt;br /&gt;
|FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || FG 42/II || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Brothers in Arms: Earned in Blood]]'' || ||FG 42/II|||| rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Civilization IV]]'' || || FG 42/II with ZF4 scope || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ÜberSoldier]]'' || || FG 42/II || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || &amp;quot;FG42 Assault Rifle&amp;quot; || || Used by the &amp;quot;Fallschirmjäger Squad&amp;quot;, added with Opposing Fronts (2007) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Forgotten Hope 2]]'' || || FG 42/II |||| rowspan=2| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || FG 42/II || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || &amp;quot;FG42&amp;quot; ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' || FG42 || FG 42/II || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || FG 42 || FG 42/II || scope and bayonet || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Wars Battlefront II]]'' || Valken-38X || FG 42/II || FG 42/MG 42 hybrid || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Call of Duty: WWII]]'' || || FG 42/II |||| rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || FG 42/II || introduced in ''Day of Days'' update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Battlefield V]]'' || || FG 42/II |||| rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || || FG 42/II |||| rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
|||FG 42/II with ZF4 scope||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Krieghoff Paratrooper Rifle=&lt;br /&gt;
[[File:Krieghoff Fallschirmjägergewehr.jpg|thumb|right|450px|Krieghoff Paratrooper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:Krieghoff Fallschirmjägergewehr 1.jpg|thumb|right|450px|Krieghoff Paratrooper Rifle - 7.92x57mm Mauser. Model with a folding stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''Krieghoff Paratrooper Rifle''' (German: '''Krieghoff Fallschirmjägergewehr''' or '''Krieghoff FG''') was a German prototype automatic rifle. The rifle took part in the competition for the basic weapon for paratroopers together with the Rheinmetall Paratrooper Rifle and the Knorr-Bremse Paratrooper Rifle. The Rheinmetall Paratrooper Rifle eventually won and became the primary weapon.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1940 - 1942)&lt;br /&gt;
*'''Number built:''' prototype only&lt;br /&gt;
*'''Type:''' Battle Rifle&lt;br /&gt;
*'''Caliber:'''  7.92x57mm Mauser&lt;br /&gt;
*'''Feed System:''' 20-round detachable box magazine&lt;br /&gt;
{{Clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Krieghoff Paratrooper Rifle}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Standard model || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=1616234</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=1616234"/>
		<updated>2023-10-07T19:50:27Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Upotte!!'' is a slice-of-life and action series whose characters are the personifications of firearms. ''Upotte!!'' goes to great lengths to showcase many technical details and historical trivia on the subject, often through the use of cut-in narrated demonstrations to help explain the plot point (or joke) in a given scene. The story begins with a human teacher being transferred to Seishou Academy, entirely oblivious to its purpose as a school for personified firearms. The students are divided by weapon class, with submachine guns being in elementary school, assault rifles and shotguns in middle school, and battle rifles and sniper rifles in high school; most of the faculty are also guns. The main cast features Funco (FNC), Ichiroku (M16A4), Sig (SG 550), and Elle (L85A1), and their many adventures and misadventures.&lt;br /&gt;
&lt;br /&gt;
Series creator and manga author Kitsune Tennouji, perhaps unsurprisingly, has a significant firearms collection (deactivated, being Japan), many of which he uses as reference for the manga (and thus in turn, the anime). His collection is the source of some of the unusual and/or very specific setups seen in the story, such as the G3A3 being fitted with an HK21 rear sight and its particular scope, or the unusual MP5A2 setup, among others. All of the ''Upotte!!'' manga volumes feature a photograph of one of his guns on the inner cover, usually the rifle of the character featured on the cover artwork.&lt;br /&gt;
&lt;br /&gt;
For a collection of behind the scenes photos of Misuzu Togashi (voice of Ichiroku) and Saeko Zougou (voice of Ichiyon) visiting the same deactivated firearm shop frequented by Kitsune Tennouji, see the [[Talk:Upotte!!#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] is seen during a narrated explanation of red dot sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 with a red dot sight fitted in place of its rear sight. Also visible is the (simplified) Glock logo on the slide; the full trademarks are legible in detail in the manga. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is shown in a narrated explanation of the importance of weight.&lt;br /&gt;
&lt;br /&gt;
[[File:Waltherppk32acp.jpg‎|thumb|none|300px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:UpottePPK1.jpg|thumb|none|600px|A &amp;quot;soldier&amp;quot; holding a PPK on the right, comically showcasing why weight is a very important factor, with English subtitles included for emphasis. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==unidentified pistol==&lt;br /&gt;
A poster for what is presumably an in-universe spy film is seen in Ichiroku and Elle's room, featuring a pistol of some sort.&lt;br /&gt;
&lt;br /&gt;
[[File:UpottePoster1.jpg|thumb|none|600px|The movie poster behind Sig, who has no trouble with the cold weather while the other three huddle under the ''kotatsu'' (heated table). (Ep.7)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR]] is seen on a gun rack during a cut-in when Sig bluntly states that she thought the reason Ichiroku was popular was because she's cheap. Interestingly, the P90 is fitted with an adapter to take STANAG magazines, something only compatible with airsoft P90s.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:UpotteP901.jpg|thumb|none|600px|A P90 TR on the right, fitted with (airsoft) STANAG mag adapter in place of the original magazine. The main focus of the shot is, of course, an M16A1. English subtitles have been retained. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is seen in the hands of '''MP''', the personification of said SMG. As with all the characters, the full designation is her &amp;quot;full&amp;quot; name (&amp;quot;MP5A2&amp;quot;) but she goes by a shorter, more conversational name in virtually all circumstances. MP is one of G3's many younger sisters, as the MP5 is essentially a G3 scaled down to a submachine gun. Due to this, Sig nicknames her '''Chii3''' (&amp;quot;Small3&amp;quot;). Although most rifles in the show are identical to their manga version, MP's MP5A2 differs quite considerably; her anime form is a typical (SEF lower) MP5 with the export/&amp;quot;tropical&amp;quot; handguard and curved mags, while her manga counterpart is an older MP5 with the original slim handguard and straight mags, and also features an HK 3-lug flash hider. This rather unique setup is an excellent example of material being based on Kitsune Tennouji's personal collection, and a close-up photo included in a manga volume shows the MP5's serial number to be ''C205613'', built in 1976.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|MP serves as the SMG representative during an explanation of how the different classes of firearm are divided at Seishou Academy, alongside Fal and Funco. (Ep.2)]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires her MP5A2 at the shooting range during an explanation of submachine guns and their history. (Ep.3)]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|An FNC and MP5A2 are compared as the narrator explains that submachine guns use pistol cartridges. (Ep.3)]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|A stitched shot showcasing an MP5A2 lying on a table. (Ep.3)]]&lt;br /&gt;
[[File:Upotte Vol12.jpg|thumb|none|600px|''Upotte!!'' Volume 12 cover art (without text) for reference, giving a fantastic look at the MP5A2's early-pattern handguard and magazines (two clamped together), as well as the 3-lug flash hider. Mimi appears to be borrowing G3's Titan scope. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==Ingram M-10==&lt;br /&gt;
An [[MAC-10|Ingram M-10]] is seen in the background when MP explains why '''M-10''' suddenly stopped talking, due to her having an extremely high rate of fire (1090 rounds per minute is mentioned). M-10, who also goes by '''Ram''' (from &amp;quot;Ingram&amp;quot;), had been explaining why '''Gossan''' (&amp;quot;five-three&amp;quot;) is grouped with the SMGs despite using rifle-calibre ammo, as she's the personification of the [[HK53]] (an MP5-sized HK33).&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram M-10 - .45 ACP]]&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|A stitched shot showcasing much more of the M-10 on-screen at once than is normally visible, as MP gives her explanation; Gossan is the tall girl behind her. Note that the gun's charging handle is erroneously drawn in both positions at once. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
An [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928 Thompson]] with a drum magazine is held by its personification, '''Thompson''', on the cover of the first volume of ''Rufuira!!'', a doujinshi by the manga's artist; this manga makes a cameo lying on the floor of the human teacher's room. The human teacher's name is never given during the show, and most characters simply refer to him as '''Genkoku''', essentially &amp;quot;Modern Literature (teacher)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:U07 1928.jpg|thumb|none|600px|Ms. Thompson showing off a bit more than just her SMG on the cover of the first ''Rufuira!!'' volume. The collection of canon manga includes the main series (''Upotte!!''), ''Upotte!! Nano'', ''Upotte SISTERS!!'', ''Rufuira!!'', and ''Echiina!!'', as well as a few non-canon doujinshi. (Ep.7)]]&lt;br /&gt;
[[File:Rufuira Vol1.jpg|thumb|none|600px|''Rufuira!!'' Volume 1 cover art for reference, giving a much more detailed look at (the) Thompson. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==MP 40==&lt;br /&gt;
An [[MP 40]] is shown during the overview of the history of submachine guns. The narrator also makes reference to the WWI-era [[MP 18]] during this sequence.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP 40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|An MP 40 over a map of Western Europe, with its stock folded. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington Model 870 ==&lt;br /&gt;
A [[Remington Model 870]] is used to demonstrate the difference between a traditional pump-action shotgun with a non-detachable tube magazine, and a self-loading shotgun with detachable box magazines, in this case the Saiga-12. A chibi-form Ichiroku is seen firing one at a chibi Elle, who is portraying a rabbit.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington Model 870 Police Magnum (wood furniture) - 12 gauge]]&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington Model 870 Police Magnum (synthetic furniture) - 12 gauge]]&lt;br /&gt;
[[File:Upotte duck hunter.jpg|thumb|none|600px|A hunter shoots fleeing ducks with his Remington 870, somewhere in what appears to be the Pacific Northwest. (Ep.10)]]&lt;br /&gt;
[[File:Upotte shotgun load.jpg|thumb|none|600px|A SWAT-style team breaches a room, three of them armed with Model 870s fitted with black furniture. The fourth officer is carrying a [[Glock]] pistol and ballistic shield. (Ep.10)]]&lt;br /&gt;
[[File:U10 sg.jpg|thumb|none|600px|A good profile view of the Remington Model 870. (Ep.10)]]&lt;br /&gt;
[[File:Upotte 16 SD.jpg|thumb|none|600px|A stitched sequence of a chibi Ichiroku loading and firing an 870 at a chibi Elle. Ichiroku can be seen loading four shells from her eight-shell bandolier, then firing (and missing) all four shells before tossing the gun into the air in frustration. The shotgun is then caught by a chibi Saiga, who transforms it into a Saiga-12K. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
As mentioned above, '''Saiga''' is the personification of the [[Saiga-12K]] shotgun. Together with the rest of the Eastern Bloc firearms she attends Akaganekou (&amp;quot;Red Steel High&amp;quot;). Saiga ambushes Ichiroku and Sig during the battle of Atami, and continues to hold a stalemate with copious amounts of buckshot throughout the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:UpotteSaiga-12K1.jpg|thumb|none|600px|After Saiga makes her entrance by blasting Ichiroku (destroying one of her magazines), Sig returns the favour with a burst of 5.56mm to Saiga's own mag, the remaining shells falling out the bottom. (Ep.10)]]&lt;br /&gt;
[[File:U10 s12.jpg|thumb|none|600px|Saiga panics, looking at what's left of her shotgun's magazine. (Ep.10)]]&lt;br /&gt;
[[File:Upotte fleeing Saiga.jpg|thumb|none|600px|A frustrated Saiga falls back to reload. Ichiroku and Sig then comment on her being a shotgun, with Ichiroku naming Saiga and Sig naming Izhmash. (Ep.10)]]&lt;br /&gt;
[[File:UpotteSaiga-12K4.jpg|thumb|none|600px|A close-up of the Saiga-12K as chibi Saiga transforms it from a Remington 870 during the shotgun explanation. Note the curious &amp;quot;S/F&amp;quot; markings on the selector, not something found on Russian firearms. (Ep.10)]]&lt;br /&gt;
[[File:Upotte Saiga SD.jpg|thumb|none|600px|Chibi Saiga prepares to open up on chibi Ichiroku with what is evidently anti-clothing-shot, concluding the cut-in explanation. (Ep.10)]]&lt;br /&gt;
[[File:Upotte Saiga load.jpg|thumb|none|600px|Saiga loads a fresh 5-round magazine and gives an enthusiastic smirk. (Ep.10)]]&lt;br /&gt;
[[File:UpotteSaiga-12K7.jpg|thumb|none|600px|Blasting away at the stairwell, Saiga continues to keep her enemies' heads down. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Light Machine Guns=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Two different [[AK-47]] patterns are seen as the narrator (who uses the Russian term ''Avtomat Kalashnikova'') explains the rivalry between the M16 and AK during the Vietnam War, and the reputations both guns earned during that conflict. The first one seen is a final production &amp;quot;Type 3&amp;quot; pattern, the other is an early-pattern &amp;quot;Type 1&amp;quot;. It should be noted that the &amp;quot;Type 1/2/3&amp;quot; descriptors are terms created by Western historians to help categorize the three patterns of AK-47, rather than being official Russian terminology.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 (Type 3) - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|400px|AK-47 (Type 1) - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|A standard (Type 3) AK-47 appears when gun shop owner Curly mentions that the RK 95 and Galil are Kalashnikov-derived designs. (Ep.4)]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An early-pattern (Type 1) AK-47 over the USSR flag. Its distinctive pistol grip and the early-pattern slab-sided magazine are both visible, though the latter is oddly coloured as if it were a Bakelite mag. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
An [[RPK]] light machine gun is used by '''RPK'''. Tall, well-built, and always eager for a good fight, RPK makes for a stellar personification of her firearm. Although generally rather trigger happy, RPK also makes use of her rifle's long barrel and bipod to provide some very impressive long-range precision support at the beginning of the battle of Atami.&lt;br /&gt;
&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|400px|RPK - 7.62x39mm]]&lt;br /&gt;
[[File:UpotteRPK1.jpg|thumb|none|600px|RPK fires her LMG in semi-auto from its bipod. Despite being on a rocking boat and several hundred metres away, she achieves exceptionally precise fire. (Ep.9)]]&lt;br /&gt;
[[File:U10 RPK.jpg|thumb|none|600px|The RPK lies next to its owner as she and her partner slip out of their wetsuits. (Ep.10)]]&lt;br /&gt;
[[File:UpotteRPK3.jpg|thumb|none|600px|After running into the main quartet, RPK fires at them while making her escape. (Ep.10)]]&lt;br /&gt;
[[File:Upotte RPK fire.jpg|thumb|none|600px|RPK fires at the glass ceiling of the mall from which Funco had just been sniping. The rifle's bolt can be seen cycling in this shot, and is to the rear here. (Ep.10)]]&lt;br /&gt;
[[File:Upotte RPK strafe fire.jpg|thumb|none|600px|With three of her unconscious comrades in the background, RPK makes good use of her long 40-round magazine. Perhaps slightly ''too'' much use, though she is heard reloading off-screen at one point. (Ep.10)]]&lt;br /&gt;
[[File:Upotte RPK buttstock.jpg|thumb|none|600px|After being ordered to reposition and assist Saiga, RPK rips off her mask in frustration and gives Funco a long glare before leaving. (Ep.10)]]&lt;br /&gt;
[[File:UpotteRPK7.jpg|thumb|none|600px|RPK is briefly seen firing her LMG at Ichiroku, forming a pincer attack. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The leader of the Akaganekou group that instigates the battle of Atami is '''Nanayon''' (&amp;quot;seven-four&amp;quot;), personification of the [[AK-74]]. Most of the Akaganekou &amp;quot;extras&amp;quot; are also armed with AK-74s, though they should be canonically considered to be using different, similar Eastern Bloc weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Upotte AK-74 rifle.jpg|thumb|none|600px|Nanayon fires her AK-74 from the shadows in semi-auto. The fire selector is correctly set to that position, and the bolt can be seen cycling here. (Ep.9)]]&lt;br /&gt;
[[File:Upotte AK-74 closeup.jpg|thumb|none|600px|A stitched shot as Nanayon warns civilians about the upcoming battle. Although effectively committing a terrorist attack, she at least has the decency to keep her rifle on safe when out of combat. Like the Saiga, her rifle similarly features &amp;quot;S/A/R&amp;quot; markings instead of cyrillic. (Ep.9)]]&lt;br /&gt;
[[File:Upotte RSH squad.jpg|thumb|none|600px|A trio of Akaganekou students wearing masks fire their AK-74s at Ichiroku and Sig. (Ep.10)]]&lt;br /&gt;
[[File:Upotte potential surprise.jpg|thumb|none|600px|Three more take up defensive positions at the mall, however Funco sees this and opts to take them out from the roof instead of engaging head on. (Ep.10)]]&lt;br /&gt;
[[File:U10 ak74.jpg|thumb|none|600px|Nanayon opens fire at Funco in the deserted shopping mall. (Ep.10)]]&lt;br /&gt;
[[File:UpotteAK-746.jpg|thumb|none|600px|Funco clips Nanayon's mask and sends it flying during their duel. (Ep.10)]]&lt;br /&gt;
[[File:Upotte AK74 closeup.jpg|thumb|none|600px|Nanayon shoulders her AK-74 as her face off with Funco nears its end. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
After Sig's impractical-but-awesome one-handed shooting demonstration, Funco and Sig attempt to persuade Genkoku of its usefulness by claiming it could be used to write messages on the walls of a hypothetical enemy camp some distance away. The &amp;quot;camp&amp;quot; in question is clearly set somewhere in the Middle East, and two of the three fighters there are armed with rifles. Given the setting/theme these are most likely Kalashnikov-pattern rifles, and the one with a visible muzzle appears to best match the [[AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:UpotteBaka1.jpg|thumb|none|600px|The fighter on the left with his possible AKS-74U while the one at centre also has a rifle, as they gaze upon the crude message drawn with bullets that reads &amp;quot;baka&amp;quot; (&amp;quot;idiot&amp;quot;). (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A poster showcasing a disassembled [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] is seen in Curly's shop. The rifle is fitted with a non-standard stock (its proper stock is seen elsewhere on the poster) as well as some other parts on the poster not being for the ACR, such as the GL1 grenade launcher for the F2000. This seems to be explained by the Japanese text describing custom parts and fitment work.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|Ichiroku walks past the poster on her way out of Curly's shop. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==CETME Modelo L==&lt;br /&gt;
A [[CETME Model L|CETME Modelo L]] is used by '''Modelo''', seen in the jungle tournament. One is also featured on the sign for Curly's gun shop, as well as on a rack in the shop itself.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme Model L.jpg|thumb|none|400px|CETME Modelo L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|The CETME L on Curly's gun shop sign, lacking a magazine. (Ep.4)]]&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Leaving her flag unguarded, Modelo moves out to engage Funco and Ichihachi in the jungle war games. (Ep.4)]]&lt;br /&gt;
[[File:UpotteModeloL3.jpg|thumb|none|600px|Modelo moves through the jungle as Funco hides in the tall grass. (Ep.4)]]&lt;br /&gt;
[[File:UpotteModeloL4.jpg|thumb|none|600px|Hearing a single gunshot behind her, Modelo turns to see a hole through her team's flag, giving a look at her CETME L's rear end. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==CIS SR 88A==&lt;br /&gt;
An [[SR 88|SR 88A]], manufactured by CIS (now ST Kinetics), appears in the hands of '''Hachihachi''' (&amp;quot;eight-eight&amp;quot;), and another is seen in Curly's shop.&lt;br /&gt;
&lt;br /&gt;
[[File:SR 88A polymer mag.jpg|thumb|none|400px|CIS SR 88A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteSR881.jpg|thumb|none|600px|Hachihachi leads her partner Sar through the tall grass, giving a decent view of the left side of her SR 88A, including its charging handle, bolt release, and fire selector. (Ep.4)]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|Startled by sudden &amp;quot;gunfire&amp;quot; in Sar's direction, Hachihachi turns, giving a good look at the rifle's polymer magazine. (Ep.4)]]&lt;br /&gt;
[[File:UpotteSR883.jpg|thumb|none|600px|A close-up of the SR 88A. The large square piece on the receiver is the folding charging handle. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR 21==&lt;br /&gt;
An [[SAR 21|ST Kinetics SAR 21]] is used by '''Sar'''. Like Aug, she wears glasses presumably to represent the SAR 21's built-in optic. One is also seen in Curly's shop.&lt;br /&gt;
&lt;br /&gt;
[[File:Sar21.jpg|thumb|none|400px|ST Kinetics SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar and Hachihachi make their way through the tall grass, rifles at the ready. (Ep.4)]]&lt;br /&gt;
[[File:UpotteSAR212.jpg|thumb|none|600px|Sar with her SAR 21, as the duo split up. (Ep.4)]]&lt;br /&gt;
[[File:UpotteSAR213.jpg|thumb|none|600px|A stitched image of Sar about to step on Ichiroku's trap, a plank of wood with nails against two 5.56mm cartridges, the nails setting them off to make noise. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
Shortly after arriving at Seishou Academy, Headmaster Springfield takes Genkoku on a tour of the school, including its firing range. In addition to the named characters present, five &amp;quot;extras&amp;quot; are seen in the background as well, four of whom have rifles that are just barely seen well enough to be identified. One of them appears to be a [[Daewoo K2]].&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteK21.jpg|thumb|none|600px|The second-furthest Seishou student fires her rifle, which appears to be a K2, its full stock and distinctive large rear sight assembly visible. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
An [[Enfield EM-2]] is shown during the explanation of the history of the L85. The narrator opens by mentioning that the British started work on intermediate cartridges and bullpup rifles in the 1940s, while certain relevant cartridges from the era appear on screen, including [[Pedersen Rifle|.276 Pedersen]], [[Carcano Rifle Series|6.5x52mm Carcano]], and [[Arisaka Rifle|6.5x50mmSR Arisaka]]. The EM-2 ultimately ''was'' adopted by the British military... but that decision was almost instantly overturned by a new incoming government, under pressure from the Americans who were insisting on adopting 7.62x51mm as the new NATO standard. As a result, the British ultimately adopted the inch-pattern FAL as the L1.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|400px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|An EM-2 atop the Union Jack, complete with its integral 1.0x optic. The cartridge is listed as a strange &amp;quot;7.42x53mm&amp;quot; which is close to .280 British, but not quite. This may have been a typo from attempting to rewrite &amp;quot;7.62x51mm&amp;quot; into &amp;quot;7x43mm&amp;quot;, the proper metric designation. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5 IW|Enfield XL64E5]] is briefly seen near the end of the L85 history cut-in, shown just before the L85 itself is revealed.&lt;br /&gt;
[[File:EnfieldXL64.jpg|thumb|none|400px|Enfield XL64E5 with SUSAT - 4.85x49mm]]&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good close-up of the XL64 prototype, complete with SUSAT optic. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
'''Elle''', from the &amp;quot;L&amp;quot; in her name, is the personification of the [[Enfield SA80#L85A1|L85A1]]; she is specifically the L85A1 and not the much-improved L85A2, and as such suffers from constant breakages and unreliability. Elle has a generally quiet demeanour, though she always tries her best. Elle is also Ichiroku's roommate.&lt;br /&gt;
&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|400px|Enfield L85A1 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Ichiroku, Elle, and Funco check their weapons while bored in class, freaking out Genkoku who's still not used to daily life at Seishou. (Ep.2)]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Elle crosses her L85A1 with her friends' FNC and M16A4, as the trio prepare for a friendly match against Fal, Ichiyon, and G3. (Ep.2)]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|Elle's mid-episode artwork showing off her rifle's stats, which are correct. (Ep.3)]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|A field stripped L85A1 seen in great detail. (Ep.3)]]&lt;br /&gt;
[[File:Upotte L.jpg|thumb|none|600px|Elle stands in shock after Sako fires on an unexpected target during their tournament match, giving a great look at her L85A1. (Ep.6)]]&lt;br /&gt;
[[File:Upotte SUSAT FPS.jpg|thumb|none|600px|A view through the rifle's SUSAT with its distinctive large post, as Elle aims at Sako. (Ep.6)]]&lt;br /&gt;
[[File:UpotteL85A17.jpg|thumb|none|600px|Elle holds her rifle after its magazine fell out. This time it's not a flaw of the L85, but rather battle damage to its magazine catch suffered in an ambush. (Ep.10)]]&lt;br /&gt;
[[File:UpotteL85A18.jpg|thumb|none|600px|After baiting her opponent into chasing her, Elle holds her magazine between her legs to keep it in place, in this stitched image. (Ep.10)]]&lt;br /&gt;
[[File:UpotteL85A19.jpg|thumb|none|600px|Sparks fly as Elle trades fire with one of the Akaganekou students, as Elle attempts to regroup with an ally. (Ep.10)]]&lt;br /&gt;
[[File:Upotte improvising.jpg|thumb|none|600px|Trapped in a stalemate, Elle returns fire. The L85's bolt is mid-cycle here. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield SA80#L85A2|L85A2]] appears near the end of the history of the the L85. The narrator specifically mentions that the L85A2's improvements were done by Heckler &amp;amp; Koch.&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|400px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|An L85A2 with its carry handle rather than a SUSAT. The text notes the L85A2's most notable external differences are the charging handle and magazine catch area. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada L119A1==&lt;br /&gt;
A [[Diemaco C8|Colt Canada L119A1]] is seen in the hands of a Special Air Service soldier during an overview of the history of the L85 and its various problems, noting that the SAS opted to adopt an M16-based rifle instead. The Canadian C8 is essentially a development of the Colt Model 653, with the C8A1 introducing a flattop upper, and the later C8SFW featuring a slightly longer heavy barrel. The C8SFW was adopted by the British as the L119A1, and the one seen here is equipped with an EOTech holographic sight and magnifier.&lt;br /&gt;
&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|400px|Colt Canada C8SFW with EOTech sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|An SAS soldier with his L119A1, though the receiver is drawn to a slightly odd scale. The distinctive slim handguard and older-pattern stock from the Model 653 are clearly visible here; this pattern continued to be standard for the C8/C7 series, unlike their American cousins. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] makes its media debut in the hands of '''Fara''', seen during the jungle tournament. The FARA 83 notably ''doesn't'' appear in Curly's shop, the position on the gun rack it was likely intended to occupy instead featuring a custom M16.&lt;br /&gt;
&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|400px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteFARA831.jpg|thumb|none|600px|A bullet from Ichihachi's AR-18 clips the tree Fara is taking cover behind, startling Fara. (Ep.4)]]&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara readies her FARA 83, giving a fantastic look at the rifle. (Ep.4)]]&lt;br /&gt;
[[File:UpotteFARA833.jpg|thumb|none|600px|Aug, Ichihachi, Fara, Modelo, and Tei hold their rifles on Sako, who is refusing to concede the match, in this stitched image. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale FNC==&lt;br /&gt;
'''Funco''' is the personification of the [[FN FNC]], and main protagonist of the series. Meeting Genkoku by chance during a festival, through an honest accident he discovers that she wears a thong, a trait shared by all personifications of rifles with (folding) skeleton stocks. Forgetting her actual name, he lets &amp;quot;girl with the thong&amp;quot; slip out a few times, usually (comedically) ending up in the hospital as a result. Although the personified gun characters can cause pain and injuries, in this universe the adage ''&amp;quot;guns don't kill people, people do&amp;quot;'' exists rather literally, as they're physically incapable of actually killing a human (or each other) unless wielded by a human. Funco's FNC notably lacks a bayonet lug, a feature usually associated with the semi-auto civilian model, though she is otherwise in line with the standard original-production military pattern. That the FNC was directly responsible for the Belgian SS109 cartridge being adopted as 5.56mm NATO is a fact noted in the show. A replica (presumably airsoft) FNC appears during the climactic battle, serving as a distraction.&lt;br /&gt;
&lt;br /&gt;
The FNC's predecessor and Funco's direct older sister, the [[FN CAL|CAL]], is also mentioned, though neither she nor her rifle are actually seen; '''Cal''' is Sig's roommate.&lt;br /&gt;
&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|none|400px|Fabrique Nationale FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's mid-episode artwork, her rifle's stats on display. (Ep.1)]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Folding the stock on her FNC as Ichihachi does the same on her own AR-18, the duo prep for mobile combat. (Ep.4)]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Sneaking through the tall grass, Funco unfolds her rifle's stock and takes aim at her target. Clever girl. (Ep.4)]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco blind fires her FNC at Sako during the semi-finals of the jungle tournament. The rifle's gas regulator, positioned up top between the receiver and handguard, is in the adverse position (to the right), something depicted consistently throughout the series. (Ep.5)]]&lt;br /&gt;
[[File:UpotteFNC5.jpg|thumb|none|600px|A stitched shot of Funco, barrel smoking after skipping bullets on the water under a low bridge to hit Galil on the far side of the lake. (Ep.5)]]&lt;br /&gt;
[[File:Upotte FN FNC bolt cocking.jpg|thumb|none|600px|Funco pulls the FNC's charging handle after Genkoku accidentally makes reference to her thong again. (Ep.7)]]&lt;br /&gt;
[[File:UpotteFNC7.jpg|thumb|none|600px|An excellent shot of Funco firing her FNC in the streets of Atami. The FNC's bolt is fully to the rear here, showcasing how the dust cover pivots on two points, keeping it as closed as possible at all times. (Ep.10)]]&lt;br /&gt;
[[File:UpotteFNC8.jpg|thumb|none|600px|Another angle of the same engagement, as Funco covers Elle. Here the bolt can be seen halfway to the rear, this time with the front portion of the dust cover being raised by the charging handle. (Ep.10)]]&lt;br /&gt;
[[File:UpotteFNC9.jpg|thumb|none|600px|A close-up of the FNC's four-position fire selector as Funco switches to full-auto during her fight with RPK. (Ep.10)]]&lt;br /&gt;
[[File:UpotteFNC10.jpg|thumb|none|600px|Nanayon moves closer to Funco during their standoff in the ruined mall. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FA-MAS G1==&lt;br /&gt;
A [[FAMAS#FAMAS G1|FA-MAS G1]] is seen alongside an AUG during the history of the L85, listing both as examples of bullpup rifle designs adopted before the L85. The show uses the less common but more technically correct spelling of &amp;quot;FA-MAS&amp;quot;, with the dash separating &amp;quot;''Fusil d’Assaut''&amp;quot; from &amp;quot;''Manufacture d’Armes de Saint-Étienne''&amp;quot;; this is how the rifle's markings are actually written. Another FA-MAS is seen in the hands of a Seishou student at the firing range, though she is not the canonical ''Upotte!!'' FA-MAS who appears in the manga after the events of the anime. The canon '''Famas''' has long reddish-blond &amp;quot;drill&amp;quot;-style hair, does not attend Seishou, and is the F1 variant.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|GIAT FA-MAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteFA-MAS1.jpg|thumb|none|600px|A Seishou student fires her FA-MAS at the far end of the firing range. The stock, ejection port, and especially the large carry handle assembly are all very recognizable. (Ep.1)]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FA-MAS G1 next to an AUG A1. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33E==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33E]] is used by '''HK33E''', who unlike basically everyone else goes by her full designation rather than a nickname. Being the oft-forgotten middle child between the G3 and MP5, HK33E has a fairly strong inferiority complex, which likely contributes to her dislike of nicknames. Despite this, or rather ''because'' of this, Sig nicknames her '''Chuu3''' (&amp;quot;Mid3&amp;quot;) much to her annoyance. Ichihachi later nicknames her '''Mimi''', an alternate reading of the two threes in her designation; she is less averse to this name, and the two eventually become friends. HK33E's manga incarnation features an integral bipod, seen in the MP5 section above, which is not present in the anime.&lt;br /&gt;
&lt;br /&gt;
[[File:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33E - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteHK331.jpg|thumb|none|600px|Quick to anger, HK33E whips out her rifle upon being called Chuu3, turning to leave as Funco arrives. Funco then asks who that was, prompting to Sig to call her Chuu3 again within earshot... (Ep.9)]]&lt;br /&gt;
[[File:Upotte HK33 rifle.jpg|thumb|none|600px|...resulting in HK33E putting a bullet through Sig's copy of ''Wilhelm Tell'', in this glorious stitched shot. (Ep.9)]]&lt;br /&gt;
[[File:Upotte HK33 front view.jpg|thumb|none|600px|Able to pull her rifle out of thin air (as they all are), she conjures her HK33 again a short time later, annoyed by Sig's ventriloquism done at her expense. (Ep.9)]]&lt;br /&gt;
[[File:UpotteHK334.jpg|thumb|none|600px|HK33E draws her rifle in the bath later that evening, first when Sig once again calls her Chuu3, then almost immediately afterwards when Ichiroku jumps into the bath and messes up her hair. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]], identifiable by its lack of dual optics, is seen in Curly's shop.&lt;br /&gt;
&lt;br /&gt;
[[File:G36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteG361.jpg|thumb|none|600px|A G36V in the display case behind Sako. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
One of the Seishou students at the range has what appears to be a [[Heckler &amp;amp; Koch HK416]]. The rifle of the student between HK416 and K2, who is entirely hidden behind Genkoku, has its barrel just ''barely'' visible above the HK416's buffer tube, and it can be seen recoiling when firing along with a puff of muzzle flash. That rifle cannot possibly be identified beyond &amp;quot;has a reasonably long, fairly featureless barrel&amp;quot;, but it ''is'' present.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteHK4161.jpg|thumb|none|600px|The student with her head partially obscured by Genkoku fires her HK416; its distinctive rail system and diopter sights match, as do the brass deflector and forward assist. Also (barely) visible is a couple rows of pixels of the barrel of the centre student's rifle, above the HK416's stock. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Howa AR-18==&lt;br /&gt;
A [[ArmaLite AR-18|Howa AR-18]] is the rifle of '''Ichihachi''' (&amp;quot;one-eight&amp;quot;), Ichiroku's cousin and Funco's roommate. Originally developed by ArmaLite, the AR-18 was also produced under licence by Howa in Japan and Sterling in England. Interestingly, Ichihachi being &amp;quot;born&amp;quot; in Japan makes her the closest thing to a Japanese character in the show, though she's still considered to be American.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes photos of Ichihachi's actress Chiharu Kitaoka visiting a military surplus store with Galil's Mariko Honda can be found on the [[Talk:Upotte!!#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
[[File:AR-18.jpg|thumb|none|400px|ArmaLite AR-18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|A good look at the AR-18's ejection port and charging handle, furthest from the camera; the AUG's short barrel can also be seen. There is a slight continuity error here, as the T91 should be visible between the AUG and L85. (Ep.1)]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|Ichihachi folds her AR-18's stock at the start of the first match of the jungle tournament. The AR-18 having a fairly loose stock is represented by Ichihachi's pants being loose. (Ep.4)]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil and Sako face off with Ichihachi and Funco before their match, giving a good look at the AR-18. (Ep.4)]]&lt;br /&gt;
[[File:UpotteAR-184.jpg|thumb|none|600px|A stitched shot of Ichihachi preparing to cross the bridge that divides the match's stage in half. (Ep.5)]]&lt;br /&gt;
[[File:UpotteAR-185.jpg|thumb|none|600px|Ichihachi opens up with her AR-18 after Sako engages Funco. The rifle's charging handle can be seen cycling in this sequence. (Ep.5)]]&lt;br /&gt;
[[File:UpotteAR-186.jpg|thumb|none|600px|Under cover of Funco's supporting fire, Ichihachi races up the bridge to get a better angle on Sako. (Ep.5)]]&lt;br /&gt;
[[File:UpotteAR-187.jpg|thumb|none|600px|A single shot rings out from the far side of the lake, as Galil knocks Ichihachi out of the match. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
A [[Howa Type 89|Howa Type 89-F]] is seen on a rack when Sig claims that Ichiroku is cheap. What appears to be another Type 89-F is seen on a film poster in Funco and Ichihachi's room, which is very fitting as the Type 89 is a direct development of the AR-18, designed by Howa from their experience producing AR-18s.&lt;br /&gt;
&lt;br /&gt;
[[File:HowaType89Para.jpg|thumb|none|400px|Howa Type 89-F - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpottePoster2.jpg|thumb|none|600px|A soldier carrying what appears to be a Type 89-F on the film poster to the right, as Ichihachi adjusts her loose pants. (Ep.3)]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The rear of a Howa Type 89-F at bottom-left, with the muzzles of some other rifles visible along the bottom. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
Personification of the [[Galil#Galil AR|IMI Galil AR]], '''Galil''' serves as Sako's right hand until after the tournament, where it's revealed that they could not possibly be more different in personality. Laid back and energetic, Galil becomes fast friends with Ichihachi, and later Mimi. Despite lacking the bipod (and therefore bottle opener) of the otherwise nearly identical [[Galil#Galil ARM|Galil ARM]] variant she is seen attempting to open a bottle with her teeth, prompting a worried Ichihachi to give her a proper bottle opener instead, saying that doing that will damage her feed lips. This is a reference to a bottle opener specifically being designed into the Galil ARM, as Israeli soldiers had a notorious habit of damaging the feed lips on their [[Uzi]] magazines.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes photos of Galil's actress Mariko Honda dressed up with an airsoft Galil ARM are over on the [[Talk:Upotte!!#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteGalil1.jpg|thumb|none|600px|Galil fires her rifle at a magazine with Ichiroku on the cover for target practice. As is standard in the show, the bolt is animated here. (Ep.4)]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|A stellar profile shot of the Galil AR, with the RK 95 TP in the foreground. (Ep.4)]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Mid-episode artwork of Galil and Sako with their rifles, and little else. The weapon stats are mostly correct, besides the Galil AR's length values being those of the shorter [[Galil#Galil SAR|Galil SAR]], and the &amp;quot;5.56x39mm&amp;quot; typo for the RK 95 TP. (Ep.4)]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after taking out Ichihachi. (Ep.5)]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|A good look at Galil's rifle and plate carrier, as she and Sako prep for their match against Ichiroku and Elle. (Ep.5)]]&lt;br /&gt;
[[File:Upotte Galil fire.jpg|thumb|none|600px|The Galil AR kicks out an empty case as Galil pins down Ichiroku. (Ep.6)]]&lt;br /&gt;
[[File:UpotteGalil7.jpg|thumb|none|600px|Galil continues to give herself covering fire as she slowly retreats backwards. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original-pattern [[M16 rifle series#M16|M16]] is seen during the history of the L85. The narrator mentions that after the Americans pressured NATO into adopting 7.62x51mm as the new standard, putting an end to many domestic projects like the British EM-2, the narrator then immediately follows up by noting that not too long after this the Americans turned around and adopted an intermediate cartridge anyway, with the M16. An M16 is also seen during the summary of its involvement in the Vietnam War, featuring a detailed blueprint-style drawing in the background.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|none|400px|M16 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|An M16 over the Stars and Stripes, ushering in a new era of service rifle. (Ep.3)]]&lt;br /&gt;
[[File:UpotteM162.jpg|thumb|none|600px|A painstakingly stitched image of the M16 blueprint backdrop, assembled from over forty different screenshots. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16 rifle series#M16A1|M16A1]] makes several appearances during technical and historical cut-ins, including during an explanation of three-round burst mode, the overview of its role in the Vietnam War, and when Ichiroku has a brief flashback to that time in her life.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam-era soldier with an M16A1 and an Iraq/Afghanistan-era soldier with an M16A4 during a demonstration of how burst mode was intended to reduce ammo consumption. The M16A4 is fitted with an M5 rail system, ACOG, foregrip, and rail covers. (Ep.2)]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|An M16A1 once again over the American flag during the coverage of its role in the Vietnam War. (Ep.4)]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungle for enemy combatants. (Ep.4)]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|An M16A1 tossed to the jungle floor as Ichiroku has a 'Nam flashback. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
An [[M16 rifle series#M16A2|M16A2]] is seen in during a summary of the M16's history, this time narrated by Ichihachi rather than the usual narrator.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|400px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|Evolution of the M16 rifle, with an M16A2 at centre. The original-pattern M16 appears to have an M16A1 lower, with fencing. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
An M16A3, the rare full-auto version of the A2, is also seen in the lineup of M16 variants. This marks one of exceptionally few times a &amp;quot;true&amp;quot; M16A3 appears in media, as opposed to the auto-converted A2s seen in most live action productions.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|The M16 family, this time with English subtitles left on for the descriptions of each variant. The M16A4 here is fitted with a Knight's Armament M5 rail system, standard for US military M16A4s. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
At the end of this list of M16 variants is the [[M16 rifle series#M16A4|M16A4]], personified by '''Ichiroku''' (&amp;quot;one-six&amp;quot;). With high enthusiasm tempered by low stamina (being restricted to burst mode), Ichiroku is tomboyish and a natural leader. Due to the M16's fame and popularity, she also does modelling work. During the jungle tournament Ichiroku mistakenly eats an especially spicy chicken nugget that Funco accidentally made with chili pepper instead of paprika, causing her stomach to act up. This serves as a representation of the bad gunpowder infamously used in the M16 in Vietnam, which was largely responsible (along with other factors) for its notoriously bad reliability. As a result, Ichiroku's rifle quickly fouls up during the match, forcing her to operate the forward assist after every shot. A narrated cut-in explaining the rifle's direct impingement system refers to it as the &amp;quot;Ljungman system&amp;quot;, referencing the Swedish [[Automatgevär m/42|ag m/42]], an early example of a rifle using this system.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes photos of Ichiroku's actress Misuzu Togashi wielding a variety of (deactivated) firearms are listed on the [[Talk:Upotte!!#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|A close-up of the M16A4's receiver as the gun ejects a spent case. Ichiroku is firing in semi-auto, and the selector is correctly in that position. (Ep.1)]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|An M16A4 fitted with an M5 rail system, suppressor, laser designator, foregrip/flashlight combo, rail covers, Aimpoint red dot sight, magnifier, backup rear sight, and spare magazine holder, showcasing the rifle's modularity. (Ep.4)]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|A stitched shot of Ichiroku aiming her rifle, about to win her first match outnumbered two-to-one. (Ep.4)]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Ichiroku field strips her rifle to clean it, shown in elaborate detail. She first separates the upper and lower receivers, slides out the bolt carrier, then removes the charging handle. After this she removes the bolt from the bolt carrier, then drops out the firing pin. That last step is seen in this screenshot, firing pin falling into her hand. (Ep.5)]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|Ichiroku's rifle suffers a failure to feed due to severe fouling. Also seen here is a Trijicon ACOG fitted with a Docter red dot and killflash, which Ichiroku uses during the tournament. A notable goof is the first-person view through the scope depicts it as a simple red dot sight. This was most likely a miscommunication between animators/writers, as Ichiroku was indeed looking at red dot sights before the tournament. (Ep.5)]]&lt;br /&gt;
[[File:UpotteM16A46.jpg|thumb|none|600px|Ichiroku works the M16A4's forward assist, complaining that she's not supposed to be a bolt action. She later uses the rifle one-handed while rapidly working the forward assist with the other, a technique Professor Garand compares to fanning a revolver. (Ep.5)]]&lt;br /&gt;
[[File:Upotte M16A4 title card.jpg|thumb|none|600px|Ichiroku posing with her rifle in mid-episode artwork. (Ep.6)]]&lt;br /&gt;
[[File:UpotteM16A48.jpg|thumb|none|600px|The main characters fire their rifles together at RPK's getaway car. The M16A4 is correctly depicted as firing three-round bursts while the others fire full-auto. (Ep.10)]]&lt;br /&gt;
[[File:UpotteM16A49.jpg|thumb|none|600px|Ichiroku looks at the mangled remains of one of her magazines, shredded by buckshot. She replaces it with a fresh mag pulled from under her shirt. (Ep.10)]]&lt;br /&gt;
[[File:UpotteM16A410.jpg|thumb|none|600px|Embodying the phrase &amp;quot;that escalated quickly&amp;quot;, Ichiroku goes directly from trying to catch fish with her bare hands... to trying to blast them out of the water with her M16, spamming multiple bursts into the water. Ichiroku's rifle is the only firearm seen this episode, an epilogue mostly featuring the main quartet going on a camping trip and relaxing in an outdoor hotspring. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Delta HBAR==&lt;br /&gt;
The customized M16 from the ''Golgo 13'' manga, used by its titular character makes a cameo appearance in Curly's shop. The rifle is based on the [[M16 rifle series#Colt Sporter Rifle Delta HBAR|Colt Delta HBAR]] setup (most notably the cheek riser), though features a select-fire A2 lower. At some point in the ''Golgo 13'' story its A2 upper was replaced with a flattop A4 upper, and it was fitted with what appears to be an HK claw mount fitted to a picatinny rail adapter, essentially making it an overly-complex riser for the large scope mounted atop; it also features a cut-down A4 carry handle as a rear ironsight. Airsoft manufacturer Tokyo Marui made a limited production run replica of this custom M16, which is likely what was used as reference material.&lt;br /&gt;
&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|400px|Tokyo Marui &amp;quot;M16 Golgo 13 Custom&amp;quot; - 6mm BB]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|A SAR 21, custom M16, Modelo L, T91, SR 88A, and AUG A1 seen in great detail, in this stitched image. Given the other five rifles present, a FARA 83 was likely intended to fill the spot that was ultimately given to the custom M16. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653==&lt;br /&gt;
A [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]] with a 16-inch barrel is seen during the history of the M16, shown as an example of one of the M16's many derivatives.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653.jpg|thumb|none|400px|Colt Model 653 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with a Model 653, featuring two magazines taped together &amp;quot;jungle style&amp;quot;. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen during a summary of why weight is an important factor.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Knight's Armament M4 rail system, Aimpoint CompM2 optic, foregrip, and rail covers - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteM41.jpg|thumb|none|600px|A soldier holding an M4A1 on the left, fitted with an aftermarket rail system and stock, an Aimpoint red dot, suppressor, foregrip, and flashlight. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Type 86S==&lt;br /&gt;
A full-auto-capable [[Type 86S]] appears in the hands of its personification, a member of the Akaganekou faction. She is credited as '''86式自动步枪''' ('''86 shì zìdòng bùqiāng''' / '''Type 86 automatic rifle''') in both the anime and manga, the rifle's full Chinese designation but with the &amp;quot;S&amp;quot; omitted. The &amp;quot;S&amp;quot; suffix on Norinco (and related Chinese manufacturers') designations denotes semi-auto-only rifles (for example the semi-auto [[Type 56 assault rifle#Type 84S|Type 84S]] and its full-auto sibling, the Type 84), and as such the rifle's full-auto capability paired with the consistent, deliberate omission of the &amp;quot;S&amp;quot; implies that within the ''Upotte!!'' universe a full-auto variant of the Type 86S was developed, naturally named Type 86. She isn't known to have a more &amp;quot;conversational&amp;quot; name, but in the interest of simplicity and clarity this page will refer to her as '''86'''; whether this is pronounced in Chinese, Japanese, or English is left up to the reader.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 86S rifle kit.jpg|thumb|none|400px|Type 86S with sling and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:U10 861.jpg|thumb|none|600px|The Type 86 illuminated by its own muzzle flash, as 86 ambushes Elle. (Ep.10)]]&lt;br /&gt;
[[File:UpotteType862.jpg|thumb|none|600px|A smug 86 approaches a helpless Elle, giving a good look at the right side of her rifle. (Ep.10)]]&lt;br /&gt;
[[File:Upotte Type 86S rifle.jpg|thumb|none|600px|After Funco bails Elle out of the previous situation, 86 continues searching for Elle in the empty streets of Atami. (Ep.10)]]&lt;br /&gt;
[[File:U10 862.jpg|thumb|none|600px|A good close-up, showing that the Type 86 has a straight charging handle (as opposed to the curved variant). 86 is holding her rifle left-handed as she turns right-hand corners. (Ep.10)]]&lt;br /&gt;
[[File:UpotteType865.jpg|thumb|none|600px|Elle baits 86 into chasing her, under the impression she's lacking a magazine. (Ep.10)]]&lt;br /&gt;
[[File:UpotteType866.jpg|thumb|none|600px|86 lies unconscious next to her rifle, outplayed by Elle. This is a good example of how the characters aren't truly human (a fact brought up in dialogue several times), with 86 taking four bullets to the chest and merely being knocked out. Another example from the same episode is an overheating Funco pouring water onto herself to cool off... with the water instantly boiling and vaporizing on contact with her skin. (Ep.10)]]&lt;br /&gt;
[[File:UpotteType867.jpg|thumb|none|600px|Recovered, 86 stands with the rest of Nanayon's group, including Saiga and RPK. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-95#QBZ-97|QBZ-97]], the 5.56mm export variant of the QBZ-95, is used by a Seishou student at the firing range. This is consistent with other Eastern rifles' NATO export variants attending the Western-themed Seishou, such as Sako.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ97A.jpg|thumb|none|400px|QBZ-97 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteQBZ-971.jpg|thumb|none|600px|An overhead view of the range, as Professor Garand supervises. Left to right, the rifles are the QBZ-97, AR-18, L85, T91, AUG, and SG 550. (Ep.1)]]&lt;br /&gt;
[[File:UpotteQBZ-972.jpg|thumb|none|600px|The second-closest Seishou student fires her QBZ-97, with the closest being Ichihachi and her AR-18. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Sako RK 95 TP==&lt;br /&gt;
The exceptionally rare 5.56mm export variant of the [[Valmet Assault Rifle Series#M95|Sako RK 95 TP]] is personified by '''Sako'''. Domineering and sadistic, newly-transferred Sako attempts to bully her way through the jungle war games tournament with the apparent goal of taking over Seishou Academy.&lt;br /&gt;
&lt;br /&gt;
[[File:RK 95 TP 556mm.jpg|thumb|none|400px|Sako RK 95 TP - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UpotteRK951.jpg|thumb|none|600px|Sako holding her RK 95, taking cover behind a tree as Funco provides fire support for Ichihachi. (Ep.5)]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|After temporarily blinding Funco by deliberately using poor-quality bullets whose jackets splinter into fragments on impact, Sako fires repeated shots into Funco's gut, even after the match-ending horn sounds. (Ep.5)]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Her RK 95 now fitted with a scope, Sako searches for Ichiroku and Elle in the finals. (Ep.5)]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|Sako aims at the spectator platform, occupied by Ichihachi, Funco, Sig, [[FN FAL#IMBEL MD-2|'''IMBEL MD''']] (brown hair and freckles), and [[M16 rifle series#Diemaco C7/Colt Model 715|'''C7''']] (short dark brown hair and glasses). The latter two faced Sako and Galil in the quarter-finals, though their rifles are never seen on-screen. (Ep.5)]]&lt;br /&gt;
[[File:Upotte Rk95 rifle.jpg|thumb|none|600px|A stitched image of Sako aiming her RK 95 TP, giving a good look at the nearly-straight 5.56mm magazine, as opposed to the much more prominent curve of a 7.62mm AK mag. (Ep.6)]]&lt;br /&gt;
[[File:Upotte Rk95 closeup.jpg|thumb|none|600px|An excellent close-up of the RK 95 ejecting a spent case as Sako opens fire on Ichiroku, whom she had thought already defeated. (Ep.6)]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|An outraged Sako refuses to accept having been bested by clever tactics and good teamwork, essentially challenging Ichiroku to &amp;quot;1v1 me bro&amp;quot; during her rant. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
'''Sig''' is the personification of the [[SIG SG 550#SIG SG 550|SIG SG 550]]. Smart yet somewhat of an airhead, Sig is a superb marksman, able to hold her own against the battle rifle characters at longer ranges. She is noted to use the Swiss GP 90 cartridge, a domestic version of 5.56mm NATO. While safely interchangeable with standard 5.56mm (Belgian SS109), the GP 90 cartridge features a notably heavier bullet for better performance at longer ranges, and as such is intended to be used with a different rifling twist rate. The SG 550 comes in two externally identical variants, the (domestic) SG 550-1 with a 1:10 twist rate for the GP 90 cartridge, and the (export) SG 550-2 with a 1:7 twist rate for standard 5.56mm. As such, Sig is specifically the SG 550-1 variant. Her rifle is often seen equipped with its proprietary Hensoldt ZF 6×42 BL scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|400px|SIG SG 550 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|400px|SIG SG 550 with Hensoldt ZF 6×42 BL - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range while Ichiroku performs a mag change in the next lane. (Ep.1)]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Rifle now equipped with its ZF 6×42 BL scope, Sig has no trouble consistently hitting a 500m target, in this stitched image. (Ep.2)]]&lt;br /&gt;
[[File:UpotteSG5503.jpg|thumb|none|600px|A stitched shot of Sig resting with her rifle after a long and thoroughly enjoyable sniping duel with G3. (Ep.2)]]&lt;br /&gt;
[[File:UpotteSG5504.jpg|thumb|none|600px|An exceptionally dramatic shot of Sig firing her SG 550 one-handed and sideways, using its recoil to decapitate a whole row of targets. (Ep.3)]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|A tediously stitched image of Sig posing with her rifle in the Alps, fitted with its Hensoldt scope and a pair of 20-round magazines clipped together. (Ep.4)]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|A close-up of the SG 550's four-position fire selector, currently set to semi-auto, as Sig faces off with Sako outside Curly's shop. Sako notes to herself that the transparent magazine appears to be empty, but also that she could still have at least a couple rounds loaded at the top of the mag and in the chamber. It's never revealed whether or not Sig was bluffing. (Ep.4)]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's mid-episode artwork, her SG 550 sporting its ZF 6×42 BL and currently set to safe. (Ep.5)]]&lt;br /&gt;
[[File:UpotteSG5508.jpg|thumb|none|600px|Skeleton stock pressed firmly into her shoulder and integral bipod deployed, Sig makes use of G3's secret recoil reduction technique after receiving an unwelcome high-velocity haircut from Sako, in a stitched image. Sig keeps her hair short for the remainder of the season. (Ep.6)]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig returns fire in Saiga's direction after being ambushed, her rifle now set to full-auto. (Ep.10)]]&lt;br /&gt;
[[File:UpotteSG55010.jpg|thumb|none|600px|Sig and Ichiroku attempt to hold their position, under fire from two directions at once. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is briefly seen when Ichihachi notes that Sig is frequently featured in movies, prompting Sig to complain that she's referencing the wrong model.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|none|400px|SIG SG 552 with scope rail - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U04552.jpg|thumb|none|600px|SG 552 fitted with a red dot sight and foregrip, set on a film-style backdrop. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A1|Steyr AUG A1]] is personified by '''Aug'''. She often switches between two different barrel lengths, represented by her natural long hair (508mm standard barrel) or a short-haired wig (350mm compact barrel), with the former bringing out her more aggressive and enthusiastic &amp;quot;true&amp;quot; personality, while the wig suppress this and makes her notably quiet and shy. She is also able to equip the extended 621mm [[Steyr AUG#Steyr AUG HBAR|AUG HBAR]] barrel, at which point her personality is said to become incredibly overbearing. Tei and the narrator use the English loanword &amp;quot;heavy barrel&amp;quot; (not used for her standard/long barrel) and the narrator further makes reference to this allowing the AUG to become a light machine gun, however the visual mistakenly depicts the AUG with its standard/long barrel instead of the HBAR's longer barrel and integrated bipod. Aug also wears glasses, which (as with Sar) likely represent the rifle's built-in optic. An AUG A1 is also seen in Curly's shop.&lt;br /&gt;
&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 with 508mm standard barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SteyrAugCarbineBlack.jpg|thumb|none|400px|Steyr AUG A1 with 407mm carbine barrel - 5.56x45mm NATO&amp;lt;br&amp;gt;&lt;br /&gt;
(Aug uses the even shorter 350mm compact barrel)]]&lt;br /&gt;
[[File:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Aug aims her rifle, fitted with its compact barrel, while Sig fires her SG 550 at the range. (Ep.1)]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|A downscaled stitched image showcasing the AUG's compact and standard barrels, with Aug's matching hairstyles, as Ichihachi explains the versatility of the AUG and T91. (Ep.5)]]&lt;br /&gt;
[[File:UpotteAUG3.jpg|thumb|none|600px|An excellent shot of Aug with her rifle, as she and Tei prepare to engage Ichiroku. (Ep.5)]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|Aug fires her rifle, giving Tei cover as they perform a textbook example of bounding overwatch. (Ep.5)]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|Aug pulls the charging handle after inserting a fresh mag. The AUG A1's bolt does lock open when empty, however as the rifle lacks a bolt release catch and the charging handle is non-reciprocating, it must be fully pulled to the rear to release the bolt. (Ep.5)]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|A cut-in shown while Tei recommends Aug try equipping her heavy barrel, which ''should'' be the AUG HBAR, but isn't. (Ep.6)]]&lt;br /&gt;
[[File:U08 aug.jpg|thumb|none|600px|The AUG's barrel gleams after Genkoku pulls off Aug's wig, unleashing her natural persona. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==T91==&lt;br /&gt;
The [[T65 rifle series#T91 Carbine|T91]] appears in the hands of '''Tei''', nicknamed &amp;quot;fountain head&amp;quot; by Ichiroku due to her six ponytails; her hairstyle may be a reference to the logo of the 205th Arsenal, the rifle's manufacturer. The T91's collapsible stock is drawn attention to in parallel with the AUG's interchangeable barrels, highlighting the two characters' adaptability. Having an adjustable-length stock also comes with the side effect of Tei having adjustable-length panties (tied on the sides like a bikini bottom). Just before her rifle starts jamming Ichiroku manages to hit the T91's stock, damaging it and knocking it off the rifle, which also causes Tei to lose her panties in the process. A T91 is present in Curly's shop as well.&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|400px|T91 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A stitched shot of Tei posing with her T91, demonstrating its telescopic stock. (Ep.5)]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|The T91's bolt cycles, shown in such great detail that the firing pin hole in the bolt face is visible. (Ep.5)]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Tei collapses the rifle's stock as she prepares to advance, which she does by actually using the carry handle for its intended purpose. (Ep.5)]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|Tei fires her T91 at the large tree behind which Ichiroku is taking cover, in this stitched shot. Tei and Aug were slated to face Sig and Cal in the quarter-finals, however with Cal not feeling up to participating Sig opted to sit out the tournament as well, giving Tei and Aug the win by default. (Ep.5)]]&lt;br /&gt;
[[File:UpotteT915.jpg|thumb|none|600px|A bullet from Ichiroku's M16A4 clips the T91's stock catch, breaking it off and allowing the stock to slide off the buffer tube. (Ep.5)]]&lt;br /&gt;
[[File:UpotteT916.jpg|thumb|none|600px|The now-commando Tei gives Aug a thumbs up as the duo prepare to rush Ichiroku's position. (Ep.5)]]&lt;br /&gt;
[[File:UpotteT917.jpg|thumb|none|600px|In a stitched shot, Tei lies next to her stockless T91 after she and Aug were taken out nearly simultaneously by Ichiroku preempting their assault, leaping from cover while fanning her malfunctioning M16's forward assist like a revolver. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==wz. 88 Tantal==&lt;br /&gt;
A [[wz. 88 Tantal#wz. 88 Tantal|wz. 88 Tantal]], the Polish equivalent to (but not copy of) the AK-74, is wielded by an Akaganekou student during the shootout in Atami. This rifle serves as a stellar example of the sort of &amp;quot;similar but different&amp;quot; rifles that the rest of the Akaganekou &amp;quot;extras&amp;quot; should canonically be wielding, instead of standard AK-74s. The character's name is never given, but she ''presumably'' goes by '''Tantal'''.&lt;br /&gt;
&lt;br /&gt;
[[File:Wz.88 Tantal.jpg|thumb|none|400px|wz. 88 Tantal - 5.45x39mm]]&lt;br /&gt;
[[File:Upotte ambush.jpg|thumb|none|600px|The Akaganekou student fires her Tantal alongside Saiga. (Ep.10)]]&lt;br /&gt;
[[File:Upotte another ambush.jpg|thumb|none|600px|The wz. 88 on the left, as Ichiroku gets ambushed for a second time. (Ep.10)]]&lt;br /&gt;
[[File:U10 ai74.jpg|thumb|none|600px|Saiga's shotgun emits some impressive muzzle flash, as her partner aims the Tantal while taking cover behind a box van. The wz. 88's distinctive folding stock can be seen in all three shots, but is most visible here. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles &amp;amp; Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
'''G3''' is the physical embodiment of the [[Heckler &amp;amp; Koch G3A3]], and unsurprisingly has numerous sisters (G3-based roller-delayed rifles) and cousins (other HK rifles). The rest of the HK family within ''Upotte!!'' (at this point) consists of HK33E, '''[[G41]]''', and '''[[G36]]''' in middle school, HK53, MP5A2, '''[[MP5SD]]''', '''[[MP5K]]''', '''[[UMP]]''', and '''[[MP7|MP7A1]]''' in elementary school, and the elusive '''HK32''' (an HK33 in 7.62x39mm) who attends Akaganekou due to her cartridge. All except G36 and HK32 live together in the same apartment, with (alongside G3 and MP) UMP, MP5K, and MP7A1 being seen and the remaining four being heard off-screen in the epilogue episode. G3 has modified her rifle by replacing the standard diopter rear sight with the aperture rear sight from the [[HK21]], claiming she wants to be able to hit targets out to 1000m away, though when pressed she admits her eyesight isn't actually good enough to make use of this. As such, when in longer range engagements she equips a Tasco Titan 3-12×52 scope fitted to an HK claw mount; its markings are legible in the manga.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Mid-episode artwork of the battle rifle trio. Most of the stats are correct, with the notable exception of the G3A3 and FAL being listed as having collapsible/folding stocks, which would be the [[G3A4]] and one of numerous folding stock FAL variants. (Ep.2)]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|G3 aiming at Funco from an upper floor during their friendly match. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG33.jpg|thumb|none|600px|Taking precision fire from an exceptionally long distance, G3 hastily moves to take cover as Sig joins the fight. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG34.jpg|thumb|none|600px|An excellent view of the G3A3 in this stitched shot, including its HK21 rear sight and Titan scope, as G3 gets excited for what's now become a sniping duel. (Ep.2)]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|G3 uses her scope to search for Sig all the way over in another building, noting that Sig is following standard shoot-and-move sniping doctrine. The large adjustment knobs of the HK21 sight can be seen here. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG36.jpg|thumb|none|600px|A 7.62mm NATO case twirls through the air as G3 fires on what she thinks is Sig. In actuality Sig had been holding up a dummy silhouette. Sig is impressed (and unsurprised) by G3's ability to land three shots with an eight centimetre grouping within two seconds at such a long range. (Ep.2)]]&lt;br /&gt;
[[File:U01g3.jpg|thumb|none|600px|Getting carried away with her duel, G3 deploys the G3A3's bipod and goes all in, leaving Fal mildly exasperated that she's no longer helping against their original opponents, in this stitched shot. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG38.jpg|thumb|none|600px|Muzzle flash from the G3A3 as the duel carries on a while longer, shortly before G3 opts to make use of her secret recoil reduction technique. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG39.jpg|thumb|none|600px|A fantastic stitched shot of G3 with her rifle after the battle, now without her leggings and shoes. (Ep.2)]]&lt;br /&gt;
[[File:UpotteG310.jpg|thumb|none|600px|G3 next to her rifle in the end credits, in this stitched shot. This is the only time within the anime that the G3A3 is seen without a scope. (ED)]]&lt;br /&gt;
&lt;br /&gt;
==L1A1==&lt;br /&gt;
Funco's elder sister '''Fal''' is the British [[L1A1]], often listed as &amp;quot;FAL L1A1&amp;quot; in the anime/manga, likely for clarity. Beautiful, smart, and an excellent tactician, Fal embodies all the traits of an admirable older sister. In the show as it aired Fal is at one point seen firing a burst of full-auto, something the semi-auto-only L1A1 is not capable of. This was corrected to three rapid shots in semi-auto for the BD release.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Rifles in hand, Ichiyon and Fal challenge their sisters to a mock battle. (Ep.2)]]&lt;br /&gt;
[[File:UpotteL12.jpg|thumb|none|600px|A stitched profile shot of Fal's L1A1 as she waits for Funco to make the first move. (Ep.2)]]&lt;br /&gt;
[[File:UpotteL13.jpg|thumb|none|600px|Fal and Funco face off on opposite sides of a fountain, in this magnificent stitched shot. The balloons attached to their heads are their targets. Although they are, again, not human and can take significant punishment, being shot is still not ''pleasant'', thus the balloons. (Ep.2)]]&lt;br /&gt;
[[File:UpotteL14.jpg|thumb|none|600px|Fal fires three shots as Funco attempts to break cover, corrected from a full-auto burst in the original TV version. (Ep.2)]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Confident in her victory, Fal asks what Funco will do now, giving a detailed look at her L1's receiver. (Ep.2)]]&lt;br /&gt;
[[File:UpotteL16.jpg|thumb|none|600px|Funco opts for the clever and unexpected option of going ''through'' the fountain, poking her FNC's muzzle out and firing on Fal. It almost works. Fal manages to evade, and while keeping her composure simply grabs the FNC by its muzzle and pulls Funco rifle-first out of the fountain. (Ep.2)]]&lt;br /&gt;
[[File:UpotteL17.jpg|thumb|none|600px|Fal &amp;quot;executes&amp;quot; Funco with her L1A1. (Ep.2)]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|After G3 mentions that the &amp;quot;G&amp;quot; in her designation stands for ''Gewehr'', Fal explains that &amp;quot;FAL&amp;quot; is an acronym for ''Fusil Automatique Léger'', as this shot of the L1A1 over the Belgian flag is shown. (Ep.3)]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|A good close-up of the L1A1's receiver as Ichiyon asks what the &amp;quot;L&amp;quot; stands for (Land Service). (Ep.3)]]&lt;br /&gt;
[[File:UpotteL110.jpg|thumb|none|600px|Fal the cool, reliable onee-san with her rifle and an ammo box in a stitched image from the end credits, giving a good look at the rifle's front end. (ED)]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
A C1A1 is shown during the history of the L85. The Japanese text simply reads &amp;quot;early version FAL&amp;quot; and gives a cartridge listing of [[Sturmgewehr 44|7.92x33mm Kurz]], which seems to be mixing up two FAL variants that independently are both very relevant to the topic. Canada was the first country to adopt the FAL, with the Canadians being responsible for converting its specifications from metric to imperial, thus creating the &amp;quot;inch-pattern&amp;quot; FAL. The British L1A1 (''Upotte!!'''s Fal) and Australian L1A1 were both derived from the Canadian C1A1. The C1 has several features quite distinct from other FAL variants (including its Commonwealth siblings), most notably an open-topped receiver with a stripper clip guide as well as a different rear sight.&lt;br /&gt;
&lt;br /&gt;
The mention of 7.92x33mm Kurz is a reference to the FN Universal Carbine, the very first prototype of what would become the [[FAL]]. Developed almost immediately after WWII, the Universal Carbine would quickly evolve into the FN Automatic Carbine in .280 British, before the American insistence on adopting 7.62x51mm as the new NATO standard forced FN to adapt their rifle for that cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:C1a1.jpg|thumb|none|400px|C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN Universal Carbine.jpg|thumb|none|400px|Fabrique Nationale Universal Carbine - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|A C1A1, with its distinctive open-topped receiver and stripper clip guide. Curiously, it's depicted with a standard FAL rear sight and the three vent holes of a Belgian FAL. The 7.92x33mm Kurz cartridge of the Universal Carbine is also listed. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A pair of crossed [[M1 Garand]] rifles make up part of Seishou Academy's emblem, and a large wooden sign depicting an M1 Garand sits on the entrance gate for the school's annual festival. The rifle is personified by Professor '''Garand''', one of the few male gun characters in ''Upotte!!''. Professor Garand has the appearance and persona of a WWII-era USMC drill instructor and serves as the teacher for many firearm and outdoor-related activities, such as supervising the firing range and the jungle tournament. Garand's (Japanese) actor also provides the voice for the show's narrator.&lt;br /&gt;
&lt;br /&gt;
The Seishou Academy faculty members seen within the anime are [[M1903 Springfield|Headmaster '''Springfield''']], Professor Garand, [[FG 42|Ms '''Fujiko''']], Ms Thompson, Ms '''SK''' (SIG SK 46), and [[MAS-49|Ms '''Mire''']] (Japanese phonetic pronounciation of &amp;quot;Mle&amp;quot;, the standard French short form of ''Modèle'').&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
[[File:U08 m1.jpg|thumb|none|600px|The Seishou Academy logo on one of many booklets given to Genkoku to help him learn about the school. The muzzle, front sight, and receiver of the M1s are visible, and the same shot in the manga shows them in much more detail. (Ep.1)]]&lt;br /&gt;
[[File:Upotte fair entrance.jpg|thumb|none|600px|Some of the male students assemble a gate for the festival, pulling up a large M1 Garand sign. Seishou is a mixed school, though all of the male students are simply human. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
'''Ichiyon''' (&amp;quot;one-four&amp;quot;), the personification of the [[M14]], is Ichiroku's adoptive elder sister. Described as seeming elegant and refined so long as she doesn't open her mouth, Ichiyon is notorious for terrible puns; this has earned her the nickname '''G Bijin''' (&amp;quot;G Beauty/Cutie&amp;quot;). Ichiyon is convinced the &amp;quot;G&amp;quot; stands for something like &amp;quot;Great&amp;quot; or &amp;quot;Gorgeous&amp;quot;, but it's actually short for &amp;quot;Gakkari&amp;quot; (&amp;quot;Disappointed/Dejected&amp;quot;), with Gakkari Bijin usually translated as &amp;quot;God, Not Again Cutie&amp;quot;. With the M14's full-power 7.62mm NATO rounds and fairly high rate of fire making the rifle notoriously difficult to control, Ichiyon's marksmanship is truly abysmal in full-auto; Ichiroku claims it to be as bad as a ten ''metre'' spread. When in need of a long range optic Ichiyon equips her rifle with a Leatherwood ART 3-9×40 scope, the same optic used on the M14's sniper rifle counterpart, the [[M21]]. As the M21 is merely a handpicked-for-accuracy M14 fitted with an ART scope and locked to semi-auto, her M14 is virtually indistinguishable from an M21 when equipped with the scope, though is not one due to retaining full-auto functionality.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes photos of Ichiyon's actress Saeko Zougou handling a number of (deactivated) firearms are featured on the [[Talk:Upotte!!#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Ichiyon firing her M14 alongside Fal at the range. (Ep.2)]]&lt;br /&gt;
[[File:UpotteM142.jpg|thumb|none|600px|Excellent detail on the ART and rear receiver as Ichiyon fires at her sister. (Ep.2)]]&lt;br /&gt;
[[File:UpotteM143.jpg|thumb|none|600px|Annoyed by Ichiroku's burst spam, Ichiyon flips her M14's selector to full-auto, the large &amp;quot;A&amp;quot; visible. (Ep.2)]]&lt;br /&gt;
[[File:UpotteM144.jpg|thumb|none|600px|Ichiyon struggles to control the M14's recoil, to the degree that she's now firing ''upwards'' despite being on the building's second floor. (Ep.2)]]&lt;br /&gt;
[[File:U0114.jpg|thumb|none|600px|The M14's bolt cycles as Ichiyon dumps rounds vaguely in her target's direction. Ichiroku doesn't even bother taking cover. (Ep.2)]]&lt;br /&gt;
[[File:UpotteM146.jpg|thumb|none|600px|Finally managing some reasonable accuracy, Ichiyon forces her sister back under the tree. The M14's flip-up buttplate, intended to help control recoil in full-auto, is deployed here. (Ep.2)]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|M14 now also sporting a Harris bipod, G3 teaches Ichiyon her secret full-auto recoil reduction technique. Although G3 tends to get rather intense during fights (which is most of her screentime), this is much more representative of her usual personality. (Ep.2)]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|American soldiers armed with M14s during an overview of the Vietnam War. (Ep.4)]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|An M14 lies on the jungle floor as the narrator mentions that its length and wood stock were unsuited for the cramped, humid jungle environment. (Ep.4)]]&lt;br /&gt;
[[File:UpotteM1410.jpg|thumb|none|600px|A scopeless M14 in the end credits. (ED)]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
A (deliberately) crude drawing of what appears to be a [[Remington Model 700]] with a McMillan Hunter stock appears on a poster in Seishou Academy. Many posters like this are seen around the school, some with reminders for students to do things like keep their chamber clear and such. Most others feature drawings of firearms or magazines otherwise seen in the show, but this rifle is unique to the poster.&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:UpotteModel7001.jpg|thumb|none|600px|A Remington 700 with MacMillan Hunter stock on the poster to the left. Despite being a simple drawing, the stock's distinctive cheekrest is clearly visible. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
An [[SKS]] appears during the explanation of the origin of assault rifles. The narrator mentions that the Soviets had successfully adopted an intermediate cartridge (7.62x39mm) very shortly after WWII, then immediately follows up by talking about the Americans pressuring NATO into adopting the full-power 7.62x51mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte SKS.jpg|thumb|none|600px|An SKS over the hammer and sickle, paving the way for the Kalashnikov. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weapons=&lt;br /&gt;
==M60D==&lt;br /&gt;
Several UH-1 Iroquois helicopters, as well as a single CH-47 Chinook are seen throughout the summary of the Vietnam War, each armed with a pair of [[M60D]] machine guns, the variant of the M60 fitted with spade grips for use in helicopters. The Iroquois is probably best known by its unofficial nickname, &amp;quot;Huey&amp;quot;, a bastardized form of its original &amp;quot;HU-1&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[File:UpotteM601.jpg|thumb|none|600px|A Huey arrives to pick up some American troops in Vietnam, one of the door gunner M60Ds visible, in this stitched image. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A pair of AH-1 Cobra attack helicopters are seen escorting a large formation of transport helis over Vietnam. AH-1s of this era were equipped with a twin-gun nose turret that could fit a pair of [[M134 Minigun]]s, a pair of M129 grenade launchers, or one of each.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 - 40x53mm or 40x46mm]]&lt;br /&gt;
[[File:UpotteM1341.jpg|thumb|none|600px|Two Cobras, identifiable by their narrow fuselage and stubby wings, escort six Iroquois and one Chinook as the US pulls out of Vietnam, symbolically leaving Ichiroku behind, in another stitched image. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] is the gun armament of F-22 Raptors seen at the Seishou festival, while a poster for the in-universe film ''Political Decision'' in Funco and Ichihachi's room features an F-14 Tomcat, also armed with an M61. More specifically, the F-22 is armed with the M61A2, a lightened variant developed specifically for the Raptor, also used by the F/A-18 Super Hornet; the lightening process included thinner barrels, which due to their lower mass resulted in a slightly higher rate of fire. The F-14 uses the regular M61A1 variant. The poster is a reference to the film ''[[Executive Decision]]'', which notably features the FNC (specifically the shorter barrel FNC Para), likely a contributing factor to Funco having it in her room. The poster itself is a rather faithful parody, with the F-117 swapped for an F-14 (the Tomcat also appears in the film), orange sky, part of the hangar (swapped sides), title with the lead actor's name above, description of the film above those, and credits at the bottom.&lt;br /&gt;
&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:UpotteM611.jpg|thumb|none|600px|An F-14 Tomcat silhouetted on a ''Political Decision'' poster, with Ichihachi in the foreground. (Ep.3)]]&lt;br /&gt;
[[File:Upotte F-22s.jpg|thumb|none|600px|Thompson and Genkoku take a look at a pair of F-22s parked on the Seishou Academy track and field. The Raptors and their support crew received a significant quality improvement for the BD release. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
A grainy, black-and-white film-style shot of Ju 88 bombers over London is shown during the history of British assault rifles when the narrator mentions Britain's lack of resources after World War II. Early-war Ju 88s were armed with three [[MG 15]] machine guns, one forward-firing next to the pilot, one in the rear of the cockpit, and the other in a ventral position.&lt;br /&gt;
&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG 15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:UpotteMG151.jpg|thumb|none|600px|Ju 88s over a detailed aerial view of London, in a downscaled stitched image. The large peninsula known as &amp;quot;The Island&amp;quot; and its ship docks can be seen at upper-right, while the Tower Bridge is visible at top-left, just forward of the Ju 88's port wing. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo Type 74==&lt;br /&gt;
A [[Sumitomo Type 74]] serves as the coaxial machine gun in the Type 74 tank present at the school festival. The Type 74 MBT is equipped with a domestically-produced version of the British 105mm L7A1 as its main cannon.&lt;br /&gt;
&lt;br /&gt;
[[File:Sumitomo Type 74 MG display.jpg|thumb|none|400px|Sumitomo Type 74 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:U08 Type74MBT.jpg|thumb|none|600px|Ichiyon pokes her head out of the commander's hatch, as her driver attempts to break down the festival gate. The small hole between the L7 cannon and the large square IR lamp is the port for the Type 74 machine gun, while the opposite port is for the gunner's optic. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo M2==&lt;br /&gt;
Atop the Type 74 tank is a Sumitomo M2, the Japanese license-produced [[M2HB]]. An American-production M2HB is seen as the primary armament of an M1127, the reconnaissance vehicle variant of the Stryker family of APCs, used to demonstrate optical camouflage technology during the festival.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|400px|M2HB - .50 BMG]]&lt;br /&gt;
[[File:U08 m2.jpg|thumb|none|600px|Ichiyon in the Type 74, next to the Sumitomo M2 and its ammo box, with a visibly distressed Genkoku in front of the tank. After Ms Thompson scolds her for attempting to break through the gate, Ichiyon has her driver instead take the tank straight through the school's solid concrete fence. (Ep.8)]]&lt;br /&gt;
[[File:Upotte M1126 Stryker ICV.jpg|thumb|none|600px|A Seishou student prepares to demonstrate the Stryker's (fictitious) optical camo. This student and her friend who puts a VR headset on Genkoku afterwards aren't credited with specific names, so it's unclear which rifles they represent. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; Grenades=&lt;br /&gt;
==Fabrique Nationale GL1==&lt;br /&gt;
An [[FN GL1]] grenade launcher is seen on the ACR poster in Curly's shop, although it's actually for the [[FN F2000|F2000]].&lt;br /&gt;
&lt;br /&gt;
[[File:FNGL1.jpg|thumb|none|400px|Fabrique Nationale GL1 - 40x46mm]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|A GL1 on the poster. This shot gives a better angle than the one in the ACR section, though with some of the ACR parts obscured by Funco. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen alongside a couple other launchers in Curly's mobile shop set up for the school festival. Among the many military-related things present at Curly's tent is an AN/PSQ-20 night vision goggle, which Ichiroku becomes enthralled with and attempts to spend the class's festival budget to buy for herself. Ichiroku repeatedly refers to it by name, and notes it's something that only SOCOM and the 10th Mountain Division have access to, which was true at the time the show is set (it explicitly takes place in 2012/2013).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:U08 rpg.jpg|thumb|none|600px|An RPG-7 and two more traditional tube-shaped launchers sit in a box at Curly's tent. This shot is another to receive improvements for the BD release. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A pineapple pie made to look like a [[Mk 2 hand grenade]] is given to Genkoku during the festival, naturally due to the Mk 2's nickname of &amp;quot;pineapple grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:U08 mk2.jpg|thumb|none|600px|A very intimidating pineapple pie. (Ep.8)]]&lt;br /&gt;
[[File:Upotte Mk2 desert.jpg|thumb|none|600px|The pineapple pie after &amp;quot;exploding&amp;quot;. This shot was completely redrawn for the BD release. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
=Curly's Shop=&lt;br /&gt;
In addition to the many other rifles identified elsewhere on the page, there is a rack of poorly-seen rifles in Curly's shop, near the counter.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Mk2 lit fuse.jpg|thumb|none|600px|A rack of six rifles to the right, some with a reasonable amount of detail. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==cork air gun==&lt;br /&gt;
A cork-firing air gun, a staple of Japanese festivals, is seen at a stall in the town festival early in the first episode. Funco, naturally good with guns as she is one herself, uses one to win a prize for a couple of kids, after which the stall owner disqualifies her on grounds of being a Seishou Academy student. Genkoku, passing by, then attempts to use the gun as well. The air gun (technically not a rifle as it lacks rifling) is single-shot, muzzle-loaded, and fires from an open bolt. The show skips the muzzle loading part in the interest of time and comedy, but the cocking handle is correctly depicted throughout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cork Air Gun Japan.jpg|thumb|none|400px|Japanese-made air gun - cork projectile&amp;lt;br&amp;gt;&lt;br /&gt;
(This appears to be the exact model featured in ''Upotte!!'')]]&lt;br /&gt;
[[File:Upotteairgun1.jpg|thumb|none|600px|A young boy waves around one of the air guns as the stall owner puts a &amp;quot;Mintendo 3BS&amp;quot; back on the shelf. To its left is a &amp;quot;Wee&amp;quot; console, and to its right a water gun that appears to have the carry handle and triangular handguard of an early-pattern M16. (Ep.1)]]&lt;br /&gt;
[[File:Upotteairgun2.jpg|thumb|none|600px|Funco aims the air gun, showing its rear sight assembly. The bolt is correctly locked to the rear. (Ep.1)]]&lt;br /&gt;
[[File:Upotteairgun3.jpg|thumb|none|600px|Genkoku fires the air gun, leaving Funco feeling rather self-conscious seeing him handle a gun. The bolt is animated in this sequence, having now dropped forward. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale SCAR-H magazines==&lt;br /&gt;
Magazines for the [[SCAR-H]] are seen during the lengthy summary of the differences between assault rifles and battle rifles, specifically when noting that smaller, lighter intermediate rounds allow for more total ammo to be carried. The SCAR-H magazines sit next to a stack of FN-pattern 5.56mm STANAG mags, which were originally developed for the FNC and later continued to be used for the F2000 and [[SCAR-L]]. Compared to typical American GI-pattern STANAG mags, FN STANAG mags are built from steel (rather than aluminum), have a darker finish, and their most obvious visual difference is that two of the three reinforcing grooves do not extend all the way through the bottom of the mag, ending just above the floorplate.&lt;br /&gt;
&lt;br /&gt;
[[File:UpotteSCAR-H1.jpg|thumb|none|600px|Three FNC/F2000/SCAR-L magazines on the left, with two SCAR-H magazines on the right. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Seishou Academy student name list==&lt;br /&gt;
A very long list of gun/character names is seen when the students get the results of their midterms. A few of the names are repeated, but there's still an incredibly high number of unique names listed, many being relatively obscure and/or rarely seen in media. Some of the names are those of Akaganekou students.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Almost the entire list, with the highest-to-lowest scoring students listed right-to-left; the highest possible score appears to be &amp;quot;500&amp;quot;. Sig states that she got third place, which is reflected here. (Ep.2)]]&lt;br /&gt;
[[File:U02 list.jpg|thumb|none|600px|The left end of the list, with the left-most thirteen names being the ones not visible in the previous shot. Including duplicates, there are a total of one hundred twenty-six names listed. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches:_Road_to_Berlin&amp;diff=1616233</id>
		<title>Strike Witches: Road to Berlin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches:_Road_to_Berlin&amp;diff=1616233"/>
		<updated>2023-10-07T19:48:29Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-Witches-RtB.jpg|thumb|right|300px|''Strike Witches: Road to Berlin'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
Two months into her medical studies at the University of Lausanne in Helvetia, Yoshika Miyafuji receives a visit from Mio Sakamoto and Keisuke Hijikata in early November, 1945, though their reunion is quickly interrupted by news of a potential Neuroi attack on a Venezian battleship captained by the father of one of Yoshika's local friends. Flying from the Alps to the coast, Yoshika, and later the rest of the Strike Witches attempt to stop a Neuroi from crashing a massive iceberg into the port of Antwerpen in Belgica, however their efforts fail and the port facilities are destroyed.&lt;br /&gt;
&lt;br /&gt;
With the loss of the deepwater port at Antwerpen, humanity's plans for a push on occupied Karlsland, with the goal of retaking Berlin, must be put on hold for several months until the port can be rebuilt. In the meantime, the 501st JFW is reassembled and stationed in Den Helder, Nederland. With Mio having aged out of her magic several months prior, the Imperial Fuso Navy now officially assigns a replacement, one Shizuka Hattori. With other members not far off aging out themselves, the Strike Witches must prepare for the upcoming operation to liberate Berlin, deep in the heart of Neuroi-occupied territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Strike Witches: Road to Berlin'' is a follow-up to ''[[Strike Witches: The Movie]]''; it is the first story to be set after the events of ''The Movie'' since that film released in 2012.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are notable spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Browning M.25==&lt;br /&gt;
The [[FN_Model_1910/1922#FN_Model_1922|Browning M.25]] (the Dutch military designation for the FN Model 1922, in .380 ACP) is seen in the holsters of two officers at the Schelde Fort, a coastal artillery installation at the mouth of the river of the same name. The pistols themselves are not seen outside their holsters, however this was the standard sidearm of the Dutch military at the time.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN Model 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[Image:SWrtbM251.jpg|600px|thumb|none|The base commander and his subordinate can both be seen with holsters, while the three other soldiers in the room are unarmed. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbM252.jpg|600px|thumb|none|A closer shot of the two officers as the subordinate attempts to call for reinforcements, showing more detail of their uniforms, including the holsters for their M.25s. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1873==&lt;br /&gt;
General Gerald S. Patton carries a custom [[Single Action Army]] revolver very similar to the one carried by the real George S. Patton. Patton's revolver is an engraved 4.75&amp;quot; Civilian model with ivory grips, though the ''World Witches'' depiction differs in being gold-plated rather than nickel. Charlotte Yeager also carries an M1873 Civilian (blued with wood grips) in a left-handed shoulder holster (presumably for easier access if her BAR is still in her right hand) which she lends to Gertrud Barkhorn as a lightweight backup weapon for a sortie against a particularly dangerous Neuroi.&lt;br /&gt;
&lt;br /&gt;
For a photo of Gertrud's actress Mie Sonozaki posing with a Single Action Army, see the [[Talk:Strike Witches: Road to Berlin#Behind The Scenes|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
[[Image:PattonPistol 02.jpg|thumb|none|300px|Two custom Single Action Army revolvers with 4.75&amp;quot; barrel, ivory grips, and engravings - .45 Long Colt. The bottom is the 'hero gun' from ''[[Patton]]'', while the top is the actual SAA carried by Patton.]]&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|300px|Colt M1873 &amp;quot;Civilian&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[Image:SWrtb18731.jpg|600px|thumb|none|General Patton holds his Colt after firing three rounds into a map table in the allied headquarters in Amsterdam, frustrated at having to delay Operation Southwind due to losing the port at Antwerpen. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtb18732.jpg|600px|thumb|none|With that apparently not being enough to vent his frustration, Patton then slams his fist down on the table, showing a surprisingly detailed shot of the bottom of the revolver. The Japanese subtitles listing his name and position are unfortunately not removable. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtb18733.jpg|600px|thumb|none|A wider shot immediately afterwards, showing his SAA is indeed the Civilian model. To the right of Patton is General Oscar Bradley, Mio Sakamoto, and Minna-Dietlinde Wilcke. At the end of the scene Patton fires the remaining three rounds into the table again. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtb18734.jpg|600px|thumb|none|Gertrud Barkhorn, having put on muscle and ditched as much weight from herself and her striker unit as possible, draws Charlotte's Colt from its &amp;quot;holster&amp;quot;. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb18735.jpg|600px|thumb|none|Thumbing back the hammer as she draws it, Gertrud fires the pistol and then recocks it. The cylinder can be seen mid-rotation here, and is correctly rotating clockwise (shooter's perspective) with the fired cylinder being the one not visible, at the one o'clock position. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb18736.jpg|600px|thumb|none|Gertrud fires her second shot and then recocks the M1873 again. Note the loaded cylinders, as there are four unfired rounds remaining. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb18737.jpg|600px|thumb|none|Switching angles, Trude fires the third shot and then recocks the SAA. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb18738.jpg|600px|thumb|none|The fourth shot is fired, after which she again cocks the hammer before a cut to a close-up of the Neuroi's core being exposed by an off-screen fifth shot. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb18739.jpg|600px|thumb|none|''&amp;quot;You messed with the wrong witch.&amp;quot;'' Gertrud finishes off the Neuroi with her sixth and final shot, the Colt's cylinders now empty. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtb187310.jpg|600px|thumb|none|A fantastic close-up of Patton's M1873 as he loads a .45 Long Colt cartridge, while taking shelter inside the Zoo Tower alongside Yoshika Miyafuji and the surviving Liberion and Karlsland tank crews. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtb187311.jpg|600px|thumb|none|After loading the cartridge, Patton rotates the cylinder, and again it's rotated clockwise; the hammer is also correctly sitting at half-cock. This shot also shows the engraving on Patton's SAA. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtb187312.jpg|600px|thumb|none|General Patton, a Liberion tanker, and Yoshika Miyafuji attempt to brace themselves as the Neuroi intensify their attacks on the Zoo Tower. As Patton ultimately doesn't draw his revolver when on the roof later, it's not seen on-screen again after this point. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP 40==&lt;br /&gt;
[[MP40|MP 40]] submachine guns are carried by Karlsland troops and tank crews; one of them is taken by Yoshika Miyafuji and used in a last stand atop the Zoo Tower in Berlin. An MP 40 magazine is also seen among other clutter in Erica Hartmann's room.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40 Bakelite.jpg|thumb|none|400px|MP 40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SWrtbMP401.jpg|600px|thumb|none|Mid-episode artwork, a photograph of Erica Hartmann commemorating her first solo flight, alongside Gertrud Barkhorn and Erica's instructor, [[Brave Witches|Edytha Rossmann]]. Around the photo sits an empty MP 40 magazine at bottom-right, a 9mm Parabellum cartridge at top-right, and a tin of Scho-Ka-Kola &amp;quot;aviator chocolate&amp;quot; at top-left. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbMP402.jpg|600px|thumb|none|Troops at the airfield in Kiel celebrate, one of them prominently holding up an MP 40, while another has one slung behind his back. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbMP403.jpg|600px|thumb|none|Two Karlsland soldiers, armed with MP 40s, stand guard at the entrance to General Bradley's forward command post at the outskirts of Berlin. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbMP404.jpg|600px|thumb|none|Inside the Zoo Tower, Yoshika and another medic tend to wounded soldiers. Most have BARs, however the soldier at far right has an MP 40 next to him. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbMP405.jpg|600px|thumb|none|''&amp;quot;I'm taking you bastards down with me!&amp;quot;'' A desperate Karlsland tanker fires at Neuroi from the roof of the Zoo Tower. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP406.jpg|600px|thumb|none|After he's injured by a beam, Yoshika races to help the soldier, who continues to fire his MP 40 and actually manages to destroy one of them. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP407.jpg|600px|thumb|none|Adrenaline wearing off, the exhausted soldier drops his MP 40 as Yoshika drags him to safety. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP408.jpg|600px|thumb|none|A little while later, Yoshika picks up the same discarded MP 40 to cover General Patton and herself as they attempt to escape the roof. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP409.jpg|600px|thumb|none|Yoshika, whose magic is currently recharging and unusable, deliberately draws the attention of the Neuroi with a long burst from the MP 40. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP4010.jpg|600px|thumb|none|Surrounded by Neuroi beams and flaming debris, Yoshika's submachine gun spits lead as she lets out a war cry. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP4011.jpg|600px|thumb|none|With the thud of a bolt closing on an empty chamber and the hiss of an overheating barrel, Yoshika's MP 40 runs out of ammo. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMP4012.jpg|600px|thumb|none|Empty weapon slipping from her hands, Yoshika gives the Neuroi a glare as fierce as the beams they're charging. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Mosin Mod. 1891/30==&lt;br /&gt;
An Orussian soldier is briefly seen with a [[Mosin Nagant Rifle#Mosin Nagant Rifle|Mod. 1891/30]] in Berlin. Though often colloquially called &amp;quot;Mosin-Nagant&amp;quot; in the West, this is a misnomer created by legal disputes over the rifle's design, and how those disputes were reported on in Western/English sources of the time period.&lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Mosin Mod. 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SWrtbM911.jpg|600px|thumb|none|Karlsland soldiers wave a flag over Berlin, in an homage to the famous photograph of Russian soldiers doing the same in our universe. One of the two Orussian soldiers further away is leaning on his rifle, presumably a Mosin. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
Lynette Bishop continues to use a [[Boys anti-tank rifle|Boys Mk I*]] anti-tank rifle in her role as the 501st's designated marksman. She notably makes use of her Boys to put a stop to the shenanigans caused by an ancient clay fertility idol roaming around the Strike Witches' base.&lt;br /&gt;
&lt;br /&gt;
[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SWrtbBoys1.jpg|600px|thumb|none|A rare non-blurry look at the rifle's impressive muzzle blast, as well as a bullet leaving the barrel, in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWrtbBoys2.jpg|600px|thumb|none|An excellently framed shot of Lynette Bishop attempting to flank the retreating iceberg Neuroi, Boys in hand. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBoys3.jpg|600px|thumb|none|Lynette holds her rifle while Eila Juutilainen notices that despite the controlling Neuroi having been destroyed, the enormous iceberg's inertia is continuing to carry it into the port of Antwerpen. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBoys4.jpg|600px|thumb|none|The Strike Witches desperately attempt to slow or destroy the iceberg, but quickly realize that a dozen small arms are not going to have any effect whatsoever. Lynette can be seen cycling the bolt here. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBoys5.jpg|600px|thumb|none|Getting behind Shizuka Hattori in a mock battle, Lynette aims a training-version Boys rifle. As always, it's painted orange to denote that it fires non-lethal paintball rounds. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbBoys6.jpg|600px|thumb|none|Making use of an altitude advantage, Lynne fires her training rifle at Shizuka in an attempted surprise attack. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbBoys7.jpg|600px|thumb|none|As the last Strike Witch not incapacitated or captured, Flight Sergeant Bishop retrieves her Boys Mk I* from the hangar. (Ep.7)]]&lt;br /&gt;
[[Image:SWrtbBoys8.jpg|600px|thumb|none|Residual muzzle flash swirls in the air as Lynette fires a second shot, attempting to destroy the clay idol, but the shot is blocked by the collective shields of the other witches. (Ep.7)]]&lt;br /&gt;
[[Image:SWrtbBoys9.jpg|600px|thumb|none|An absolutely gorgeous stitched shot of Lynette firing again, dislodging a tree branch and knocking the idol into her line of sight. Showcasing Lynette's incredible marksmanship, the camera follows the subsequent bullet as it passes through a tiny gap between the mass of rotating witch shields, and shatters the idol. (Ep.7)]]&lt;br /&gt;
[[Image:SWrtbBoys10.jpg|600px|thumb|none|A victorious Lynette stands with her Boys rifle as the sun rises. Similar to Perrine in ''[[Strike Witches: Operation Victory Arrow|OVA]]'' and Yoshika in ''The Movie'', this is a rare example of a witch using a rifle on the ground. (Ep.7)]]&lt;br /&gt;
[[Image:SWrtbBoys11.jpg|600px|thumb|none|Lynette with her rifle, as the 501st chases the main body of Wolf, the Neuroi hive over Berlin. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBoys12.jpg|600px|thumb|none|Wolf baits the witches into a trap, dropping a large number of Neuroi walls from the sky that encircle the centre of Berlin, and fill the sky with countless beams. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBoys13.jpg|600px|thumb|none|Lynette freezes up in the middle of cycling her rifle as she realizes that the large bomber-type Neuroi is jamming their comms with a chaff-like material. This ability was previously used by the Heinkel Lerche type Neuroi in ''The Movie''. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBoys14.jpg|600px|thumb|none|Boys pressed into her shoulder, Lynne attempts to call out to Shizuka, who just let out a static-filled scream over the radio. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBoys155.jpg|600px|thumb|none|A .55 calibre bullet slices its way through an entire formation of small-type Neuroi, with Lynette cycling the rifle so fast the empty casing can already be seen falling from the rifle. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBoys16.jpg|600px|thumb|none|Pierrette and Lynette watch as a wall-type Neuroi is utterly demolished by large-calibre naval cannons. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBoys17.jpg|600px|thumb|none|With her Shiden Kai striker severely damaged, Minna orders Shizuka to remain behind as the rest of the Strike Witches prepare to navigate the narrow tunnels of the Berlin underground. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbBoys18.jpg|600px|thumb|none|Perrine and Lynne bring up the rear as the group flies through a dilapidated train station. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
In addition to continuing to be the standard weapon of Pierrette-Henriette Clostermann, a [[Bren gun|Bren Mk 1 (M)]] is also used by Yoshika Miyafuji while defending the Venezian battleship ''Doge''. It is odd that a Venezian ship would have Britannian weapons onboard, though this is likely a matter of production simplicity; with Francesca Lucchini not using Romagnan/Venezian/Italian weapons, there wouldn't be reference material (including a 3D model) already available for use in what is ultimately a single episode appearance. This is supported by a Twitter post from series creator/artist Humikane Shimada, mentioning that he would have liked the Helvetian/Swiss Bf 109 flown by Yoshika in the first two episodes to be a D or E variant, but a new 3D model and other reference material would have been excessive for a single appearance (as such, Yoshika flies a Bf 109 F, likely an F-4).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SWrtbBren1.jpg|600px|thumb|none|Now armed with a Bren, Yoshika and two of the ''Doge'''s maintenance personnel prepare for her to launch from the ship's catapult. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren2.jpg|600px|thumb|none|A side view of the Bren's receiver, as Yoshika weaves her way through a hail of bomb-type Neuroi headed for the ''Doge''. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren3.jpg|600px|thumb|none|Racing along one of the iceberg Neuroi's tendrils, Yoshika punches holes in it with her Bren. The amount of ammo Yoshika expends during this battle is probably a ''tad'' optimistic, given the Bren's 30-round capacity. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren4.jpg|600px|thumb|none|Illuminated by the muzzle flash, Yoshika finishes her strafing run, causing the tendril to violently explode. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren5.jpg|600px|thumb|none|Inside the iceberg, the Bf 109's engines fail and Yoshika plunges through the cavern, Bren in hand. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren6.jpg|600px|thumb|none|Yoshika raises a shield, as another one of the tendrils is destroyed in a massive explosion. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren7.jpg|600px|thumb|none|A full side view of Perrine's Bren, with Yoshika's own slung over her shoulder as dear friends reunite. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren8.jpg|600px|thumb|none|Perrine holds her Bren, as the Strike Witches realize the iceberg is still on a collision course with the port facilities in Antwerpen. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBren9.jpg|600px|thumb|none|Paintball rounds fly through the air as Pierrette fires a training Bren in a mock battle. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbBren10.jpg|600px|thumb|none|A close-up of the training Bren's business end and muzzle flash. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbBren11.jpg|600px|thumb|none|A surprised Perrine looks up to see Yoshika creating an enormous shield from a distance, providing a detailed look at the training Bren. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbBren12.jpg|600px|thumb|none|A stitched shot of all eleven Strike Witches in the bomb bay of a B-17 Flying Fortress, ready to drop over Berlin. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBren13.jpg|600px|thumb|none|Perrine fires her Bren, with the Karlsland trio below her, as the operation over Berlin devolves into chaos. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBren14.jpg|600px|thumb|none|The 501st, without Yoshika, scramble to intercept the large bomber-type Neuroi headed for Kiel; it appears to be inspired by the Nakajima G10N. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBren15.jpg|600px|thumb|none|Rockets from Sanya Litvyak's Fliegerhammer fly past Perrine, Minna, and Eila as Operation Southwind begins. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBren16.jpg|600px|thumb|none|Pierrette looks at the final wall-type Neuroi, giving an excellent view of the heart of Berlin. At the far end of the Tiergarten park is the Brandenburg Gate, in front of which Wolf's main body landed, while just outside the walls at the near end is the Technical University of Berlin. The left side of the Zoo Tower can just barely be seen behind the upper-left of the right-hand Neuroi wall, below the river (more obvious in a later version of the shot). (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBren17.jpg|600px|thumb|none|Perrine with her Bren as Shizuka rushes ahead of the group, recklessly clearing out a formation of Neuroi without backup. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBren18.jpg|600px|thumb|none|The witches fly through another of Berlin's abandoned U-Bahn stations, shortly after Gertrud states that they'll switch to the C Line at Stadtmitte station. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle#M1918A2 Browning Automatic Rifle|Browning Automatic Rifle]] returns as Charlotte Yeager's primary weapon, and is also used by Liberion tank crews, seen when they take refuge inside the Zoo Tower.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SWrtbBAR1.jpg|600px|thumb|none|Charlotte Yeager fires her M1918A2 during the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWrtbBAR2.jpg|600px|thumb|none|Shirley and Perrine with their light machine guns, as they race to intercept the iceberg bearing down on Antwerpen's port. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBAR3.jpg|600px|thumb|none|Charlotte and Francesca desperately attempt to slow the iceberg with their Brownings. Both weapons' bolts visibly cycle in this shot, with the M1918 close to all the way open, while the M1919 is mid-cycle. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbBAR4.jpg|600px|thumb|none|Much later, the 501st JFW prepares to drop from their B-17 in this stitched shot. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR5.jpg|600px|thumb|none|As the bomb bay doors open, Flight Lieutenant Yeager gets ready to lead the Strike Witches feet first into hell. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR6.jpg|600px|thumb|none|As the newly-formed Neuroi walls open fire on the B-17 formation, panic starts to set in. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR7.jpg|600px|thumb|none|Yoshika, Charlotte, and the Karlsland trio hover above Wolf, which has landed in front of the Brandenburg Gate. The Reichstag, heavily damaged, can be seen directly beside Yoshika's head. Wolf's form is inspired by Die Glocke, one of the most outlandish of Germany's &amp;quot;Wunderwaffe&amp;quot; concepts, making it (as well as Wolf's alternate &amp;quot;true form&amp;quot;) extremely fitting for the final boss over Berlin. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR8.jpg|600px|thumb|none|Francesca and Shirley open fire on the G10N-inspired Neuroi headed for Kiel. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR9.jpg|600px|thumb|none|Charlotte with her BAR, surprised as the bomber-type Neuroi, formed after observing the B-17s over Berlin, also starts releasing its own &amp;quot;bombs&amp;quot;. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbBAR10.jpg|600px|thumb|none|The witches prepare for combat as swarms of small-type Neuroi emerge from the walls. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBAR11.jpg|600px|thumb|none|Francesca and Charlotte watch as the first of the walls is demolished. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBAR12.jpg|600px|thumb|none|A couple of BARs rest beside their injured owners inside the Zoo Tower. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBAR13.jpg|600px|thumb|none|More Liberion tankers with their M1918A2s inside the flak tower. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBAR14.jpg|600px|thumb|none|With the ring of walls replaced by an enclosed dome, the Strike Witches discuss plans for how to get inside, having received a distress call over the wireless confirming General Patton, Yoshika, and the rest of the tank force has taken shelter inside the flak tower. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbBAR15.jpg|600px|thumb|none|With their way forward through the underground blocked by a collapsed tunnel, Charlotte and Francesca discover a door to a parallel passageway. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbBAR16.jpg|600px|thumb|none|Another Liberion tanker sits with his BAR on the left, as the Karlsland tanker on the right tells Yoshika that his comrade who went to the roof has yet to return. This is the same soldier seen in the MP 40 section above, though his SMG is evidently just off-screen in this shot. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbBAR17.jpg|600px|thumb|none|Charlotte performs some impressive manoeuvres while firing her BAR at more swarms of Neuroi. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbBAR18.jpg|600px|thumb|none|A fantastic shot of Trude and Shirley laying down fire with their MGs; the BAR's bolt is again animated here. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
As always, Francesca Lucchini uses a [[Browning M1919A6]], fitted with a custom-mounted detachable ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SWrtb19191.jpg|600px|thumb|none|Francesca Lucchini fires her M1919A6 in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWrtb19192.jpg|600px|thumb|none|A detailed look at the M1919 as Francesca chases a Neuroi in the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWrtb19193.jpg|600px|thumb|none|A smiling Francesca reunites with old friends, giving a close-up look at the front of the Browning's receiver. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtb19194.jpg|600px|thumb|none|The Strike Witches form up to chase down the fleeing iceberg Neuroi. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtb19195.jpg|600px|thumb|none|Gertrud, Erica, Charlotte, and Francesca fire into the iceberg above the port in Antwerpen, to no effect. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtb19196.jpg|600px|thumb|none|Lynette, Francesca, and Charlotte are surprised when one part of a Neuroi that split into three sections self-destructs in front of them, after its core in a different section was destroyed. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtb19197.jpg|600px|thumb|none|Francesca zooms ahead of the rest of the group, giving an excellent look at the custom ammo box mount. The darker-coloured &amp;quot;shelf&amp;quot; is permanently attached to the gun, with a hinged tab on the outer side that holds the lighter-coloured removable ammo box in place. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtb19198.jpg|600px|thumb|none|A side view of the Browning, as well as Charlotte's brand new P-51H Mustang striker, which Francesca has borrowed without permission. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtb19199.jpg|600px|thumb|none|Francesca opens fire on the Neuroi with her M1919A6. The small tab that holds the ammo box in on the inner side can be seen here, opposite the hinged tab on the outer side. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtb191910.jpg|600px|thumb|none|Unable to handle the much higher performance of the P-51H, Francesca starts to lose control of the striker. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtb191911.jpg|600px|thumb|none|Blasted by Neuroi beams, Francesca's shield fails and she loses her M1919, providing a rare look at the underside of the gun. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtb191912.jpg|600px|thumb|none|Dropping from a B-17, the Strike Witches pursue Wolf, which has lost its protective cloud cover and is now fleeing towards the centre of Berlin. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtb191913.jpg|600px|thumb|none|A detailed look at the M1919A6 as Francesca, part of the backup unit, complains she wants more to do than just be on standby. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtb191914.jpg|600px|thumb|none|Browning in hand, Francesca and the other witches move to intercept the G10N-inspired Neuroi near Kiel. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtb191915.jpg|600px|thumb|none|Francesca and Eila look concerned, as the group learns that Yoshika snuck herself into the tank group and is now trapped inside the dome. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtb191916.jpg|600px|thumb|none|Charlotte cautions Francesca to be careful inside the narrow tunnels of the U-Bahn, with the latter looking rather unhappy with the situation. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtb191917.jpg|600px|thumb|none|Muzzle flash and Neuroi beams provide fantastic lighting and shadow, as Pilot Officer Lucchini fires her M1919A6. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtb191918.jpg|600px|thumb|none|A close-up of the Browning's ammo box, notably the hinged tab keeping it in place, as Francesca and the rest of the 501st attempt to take down Wolf's true form. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The witch variant of the [[MG 42]], fitted with Patronentrommel 34 drum mags, remains the standard weapon of Minna-Dietlinde Wilcke, Gertrud Barkhorn, Erica Hartmann, and Eila Juutilainen. In addition, Charlotte Yeager briefly borrows Minna's MG 42, after entering a battle unarmed. With Mio Sakamoto having officially left the unit, Gertrud has been promoted to the rank of Squadron Leader.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SWrtbMG421.jpg|600px|thumb|none|Gertrud Barkhorn dual wielding MG 42s during the battle with the iceberg, with Minna off to the left. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbMG422.jpg|600px|thumb|none|Eila Juutilainen holds her MG 42 as she and Sanya Litvyak rejoin the Strike Witches. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbMG423.jpg|600px|thumb|none|Erica Hartmann zooms in from above to finish off the iceberg Neuroi with her MG 42. (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbMG424.jpg|600px|thumb|none|Trude proudly holds her MG 42s after blasting an entire row of targets at the firing range, as Yoshika and Lynette give Shizuka a tour of the new Den Helder base. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbMG425.jpg|600px|thumb|none|Some wonderful shot composition, as Minna-Dietlinde Wilcke opens fire on the main section of the Neuroi that split into three pieces. According to a combat report Minna is seen filling out in the following episode, this battle takes place on November 9, 1945. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbMG426.jpg|600px|thumb|none|Excellent detail on Gertrud's MG 42s, as some of the witches attempt to intercept an extremely fast Neuroi inspired by the English Electric Lightning. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtbMG427.jpg|600px|thumb|none|Erica carrying ''three'' MG 42s, as she holds onto Gertrud's pair while the latter rushes to save Francesca and Charlotte. This exchange doesn't actually happen on screen, and Erica is only visible with all three guns in two brief shots, making this very good attention to continuity. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtbMG428.jpg|600px|thumb|none|Borrowing Minna's MG 42, Charlotte chases down the Lightning-inspired Neuroi, furious at its attempt to kill Francesca. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtbMG429.jpg|600px|thumb|none|Shirley's new P-51H has no trouble catching up to the Neuroi, which she destroys with a long burst from the MG 42. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtbMG4210.jpg|600px|thumb|none|Erica barely dodges getting hit by an aggressive new Neuroi type during a scouting mission to Kiel. Note the drop tanks on her Bf 109 striker. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbMG4211.jpg|600px|thumb|none|After getting herself even more in shape and losing as much excess weight as possible, Gertrud engages the same Neuroi on more even terms. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbMG4212.jpg|600px|thumb|none|Trude continues her duel with the Neuroi, which appears to be an amalgamation of fourth-generation jet fighters, including the Su-47, F-14, Su-27, and F-15. Her Fw 190 striker is now bare aluminum, the paint stripped to save weight. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbMG4213.jpg|600px|thumb|none|Eila with her MG 42 after barely dodging a surprise attack over Kiel, which has been covered by a thick blanket of fog. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbMG4214.jpg|600px|thumb|none|Wearing a blindfold, Eila fires her MG 42 as the group trains to fight in the fog over Kiel. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbMG4215.jpg|600px|thumb|none|Sensing an incoming attack with her precognition, despite no indication of a threat from Sanya's radar, Eila blindly fires her MG 42 into the fog. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbMG4216.jpg|600px|thumb|none|Eila dodges incoming beams as they're forced to retreat, unable to fire back without risking shooting each other. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbMG4217.jpg|600px|thumb|none|Erica and Trude battle another jet fighter Neuroi near Berlin, giving Minna time to take out the Neuroi launch site at the top of Wolf's protective cloud. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbMG4218.jpg|600px|thumb|none|A view down the sights of Minna's MG 42, as she prepares to take out a Neuroi inspired by the Vergeltungswaffe 2 rocket; several of these had been launched towards Kiel in the previous days. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbMG4219.jpg|600px|thumb|none|Realizing the game is up, Wolf attempts to launch ''all'' of its remaining V 2 rockets simultaneously, forcing Minna, low on fuel, to attempt to take them out alone. This is also an excellent look at the experimental Me 163 Komet rocket-powered striker. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbMG42200.jpg|600px|thumb|none|Minna holds the trigger down, desperately trying to finish off all the rockets before they can escape. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbMG4221.jpg|600px|thumb|none|Shell casings rain down as Erica and Minna fire on the bomber-type Neuroi heading for Kiel. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbMG4222.jpg|600px|thumb|none|Minna and Gertrud fire their MG 42s as more small-types spew out of Wolf. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbMG4223.jpg|600px|thumb|none|With the situation getting weirder and more chaotic by the minute, Trude and Minna continue to fire their MGs. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbMG4224.jpg|600px|thumb|none|Eila panics, as Minna gets close with Sanya. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
The fictional witch variant of the [[Type 99 cannon|Type 99]], the Type 99-2 Model 2 Kai, is used by Yoshika Miyafuji and Shizuka Hattori. With Shizuka joining the main cast and Yoshika having (mostly) regained her magic, the Type 99 gets considerably more time to shine than in ''Operation Victory Arrow'' or ''The Movie''.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SWrtbT991.jpg|600px|thumb|none|Yoshika gives Shizuka a helping hand through an obstacle course, both of them carrying training Type 99s. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT992.jpg|600px|thumb|none|Unable to get a shot in, Shizuka evades fire from Perrine during a mock battle. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT993.jpg|600px|thumb|none|Shizuka fires a long burst of paintballs from her training Type 99, knocking Perrine out of the match. Note the orange shell casing, matching the rifle. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT994.jpg|600px|thumb|none|Due to Shizuka's inexperience and Yoshika's problems controlling her magic, they decide to combine their strengths. Although difficult to see in this shot, Shizuka is pulling the Type 99's sling over her shoulder with her left hand. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT995.jpg|600px|thumb|none|With Yoshika providing only her powerful shield (her striker engines aren't running), Shizuka can concentrate on flying and shooting. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT996.jpg|600px|thumb|none|''&amp;quot;If Miyafuji-san protects me, nothing can scare me!&amp;quot;'' (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT997.jpg|600px|thumb|none|Low over the treetops, Shizuka shreds the multi-vector assault mode Neuroi's core with her Type 99. (Ep.3)]]&lt;br /&gt;
[[Image:SWrtbT998.jpg|600px|thumb|none|Shizuka arrives to help Gertrud as Yoshika provides cover, after Erica was shot down. The two Fuso witches' N1K strikers are equipped with drop tanks here. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbT999.jpg|600px|thumb|none|A relatively rare example of a witch actually shouldering the Type 99, as opposed to tucking it under their arm, as Shizuka attempts to follow the blindingly fast movements of Gertrud's duel with the jet fighter Neuroi. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbT9910.jpg|600px|thumb|none|The Fuso witches desperately attempt to cover Trude with their shields, the latter so dejected by Erica's apparent death that she's refusing to raise her own. (Ep.6)]]&lt;br /&gt;
[[Image:SWrtbT9911.jpg|600px|thumb|none|Wearing blindfolds as they train to fight in the thick fog over Kiel, Shizuka and Yoshika fire at a target balloon. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbT9912.jpg|600px|thumb|none|Sanya leads Yoshika and Shizuka in taking down a Neuroi in the fog, however it quickly becomes apparent this Neuroi is a &amp;quot;drone&amp;quot; and not a &amp;quot;controller&amp;quot;, and thus simply regenerates after being destroyed. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbT9913.jpg|600px|thumb|none|Illuminated by muzzle flash and rockets, the trio fires on the Neuroi responsible for the fog. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbT9914.jpg|600px|thumb|none|Yoshika gives Shizuka some encouragement, as the 501st prepare themselves to drop from their B-17. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9915.jpg|600px|thumb|none|Over Yoshika's enormous shield, Shizuka holds her Type 99 while defending the B-17 formation. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9916.jpg|600px|thumb|none|Yoshika fires her machine gun over Berlin, as hoards of Neuroi swarm the bombers. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9917.jpg|600px|thumb|none|With General Patton ordering Yoshika's magic reserve be saved for the next operation, Shizuka covers their retreat. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9918.jpg|600px|thumb|none|Now separated from the rest of the Strike Witches, Shizuka faces a new bomber-type Neuroi alone. A larger version of the same type would later attack Kiel. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9919.jpg|600px|thumb|none|Shizuka fires at the smaller pieces being dropped by the Neuroi, quickly discovering they explode. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9920.jpg|600px|thumb|none|After defeating the Neuroi by herself, an exhausted Shizuka falls through the sky until being caught by an impressed Charlotte, in this stitched shot. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbT9921.jpg|600px|thumb|none|Yoshika watches Shizuka fight, attempting to warn her of the incoming dome being formed over Berlin. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbT9922.jpg|600px|thumb|none|A close shot of the Type 99's receiver, as Shizuka desperately attempts to protect Yoshika. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbT9923.jpg|600px|thumb|none|Taking out Neuroi after Neuroi, Shizuka pushes herself to her limits, however... (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbT9924.jpg|600px|thumb|none|...there's only so much one witch can do. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; Other=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
Night witch Aleksandra Litvyak's weapon of choice remains the Fliegerhammer rocket launcher, inspired by the [[Luftfaust|Fliegerfaust]] and designed by Erica's twin sister Ursula Hartmann.&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SWrtbFH1.jpg|600px|thumb|none|Rockets fly from Sanya Litvyak's Fliegerhammer in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWrtbFH2.jpg|600px|thumb|none|Alongside the rest of the Strike Witches, Sanya attempts to stop the iceberg in Antwerpen; note that the rockets are firing in the order described in the design artwork above. The large building with a tower to the right is the Onze-Lieve-Vrouwekathedraal (Cathedral of Our Lady). (Ep.2)]]&lt;br /&gt;
[[Image:SWrtbFH3.jpg|600px|thumb|none|Aleksandra's antenna turns from red to green, as the Lightning-inspired Neuroi quickly leaves her detection range. (Ep.4)]]&lt;br /&gt;
[[Image:SWrtbFH4.jpg|600px|thumb|none|Sanya with her launcher, as the witches respond to a scramble alarm. (Ep.7)]]&lt;br /&gt;
[[Image:SWrtbFH5.jpg|600px|thumb|none|Putting her foresight to good use, Eila quickly pulls Sanya out of harm's way; if one watches closely, Eila actually tosses Sanya in front of herself, prioritizing her safety. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH6.jpg|600px|thumb|none|Sanya leads Eila, Yoshika, and Shizuka through their blindfolded formation flying and shooting drills. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH7.jpg|600px|thumb|none|Holding a map of the area around Kiel, Sanya crosses off grid squares as they complete their search. Note her excellent trigger discipline, something depicted consistently in the series. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH8.jpg|600px|thumb|none|After Eila gives their position away by firing at an enemy Sanya can't detect, Sanya raises her shield. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH9.jpg|600px|thumb|none|Thoroughly displeased, Aleksandra orders the group back to base. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH10.jpg|600px|thumb|none|Sortieing again, this time without Eila, the trio turns to see the phantom Neuroi emerge from the fog. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH11.jpg|600px|thumb|none|Sanya realizes far, far too late that the Neuroi's skeletal design made it undetectable to her radar magic, and that Eila was right about a second Neuroi all along. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH12.jpg|600px|thumb|none|Unable to tell where the Neuroi is, Sanya puts her full trust in Eila, and fires a rocket at the sound of her voice. (Ep.8)]]&lt;br /&gt;
[[Image:SWrtbFH13.jpg|600px|thumb|none|Back-to-back, Sanya and Eila fight in the stormy skies over Berlin. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbFH14.jpg|600px|thumb|none|A volley of four rockets, followed immediately by the other five, is fired at the G10N Neuroi over the Kiel airbase. (Ep.10)]]&lt;br /&gt;
[[Image:SWrtbFH15.jpg|600px|thumb|none|The Fliegerhammer lives up to its name, wiping out dozens of Neuroi as Operation Southwind begins. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbFH16.jpg|600px|thumb|none|After the dome forms over central Berlin, Sanya fires a pair of rockets as a test, doing no appreciable damage. (Ep.11)]]&lt;br /&gt;
[[Image:SWrtbFH17.jpg|600px|thumb|none|Sanya uses her radio detection magic to boost her comm signal and reach their forces above ground, as the Strike Witches travel through the U-Bahn. (Ep.12)]]&lt;br /&gt;
[[Image:SWrtbFH18.jpg|600px|thumb|none|Aleksandra and Eila look on in disbelief after the group discovers Wolf's true form. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Helmet Gun==&lt;br /&gt;
The genius and eccentric Ursula Hartmann returns with more of her inventions, this time including an incredibly obscure firearm design: A helmet-mounted gun. Specifically, this was a very real patent filed by an American inventor by the name of Albert Bacon Pratt in the 1910s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Helmet_gun_patent.jpg|thumb|none|200px|Albert Bacon Pratt's helmet gun, patent drawing]]&lt;br /&gt;
[[Image:SWrtbHG1.jpg|600px|thumb|none|''&amp;quot;The helmet gun. It's a helmet, with a gun on it.&amp;quot;'' (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbHG2.jpg|600px|thumb|none|Ursula then shows off her midair sound amplifier; this combo of earpieces and goggles is inspired by a real world German design from WWI. Before the advent of radar, much larger and far more absurd-looking acoustic locators were also used in WWII. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 250==&lt;br /&gt;
The [[Panzerfaust#Panzerfaust 250|Panzerfaust 250]] appears as another of Ursula's creations. The PzF 250 was to be a major evolution of the Panzerfaust series, introducing a reusable tube and a pistol grip assembly, but in our reality while the plans were completed, none were built before the war's end. The design was seized by the Russians, who used it to develop the [[RPG-2]], which then became the ubiquitous [[RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust_250_drawing.jpg|thumb|none|400px|Panzerfaust 250 concept drawing]]&lt;br /&gt;
[[Image:SWrtbPzF2501.jpg|600px|thumb|none|Still wearing her previous gadgets, Ursula pulls out a Panzerfaust 250, referring to it by name. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbPzF2502.jpg|600px|thumb|none|Erica complains Ursula brought more weird stuff, though Gertrud disagrees, seeing promise in the PzF 250. This shot also gives a glimpse of the pistol grip assembly. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbPzF2503.jpg|600px|thumb|none|A large explosion draws everyone's attention, as a V 2 rocket Neuroi narrowly misses General Patton's tank column at the outskirts of Kiel. (Ep.9)]]&lt;br /&gt;
[[Image:SWrtbPzF2504.jpg|600px|thumb|none|Mio and Ursula in Kiel, as Ursula's gear waits to be loaded into a B-17. Two Panzerfaust 250s lean against a crate, with two helmet guns above them, one acoustic locator in front of their warheads, and next to that are two [[Hafthohlladung Anti Tank Mine|Hafthohlladung]] magnetic anti-tank mines/grenades. In front of Ursula's feet sits a Panzerwurfmine fin-stabilized anti-tank grenade, with another on the crate near her head, to the right of four [[Model 24 Stielhandgranate|Stielhandgranate 24]] grenades; nine stick grenades are visible in total. Below the PzF 250s sit another pair of devices. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
=506th Joint Fighter Wing, Noble Witches cameo=&lt;br /&gt;
The Noble Witches make another cameo, and as with ''Operation Victory Arrow'' it's again as a formation of contrails in the sky. Unlike their previous cameos, however, this time the entire 506th appears, making this the first animated appearance of B-unit. Based in Dijon, B-unit is comprised of four Liberion witches: Geena Preddy (M2 Aircraft), Marian Carl (M1919A6), Jennifer DeBlanc ([[Hispano-Suiza HS.404|HS.404]]), and Carla Luksic ([[Browning M2#Browning M2 Water Cooled|M2 Watercooled]]).&lt;br /&gt;
&lt;br /&gt;
[[File:SWrtb506th1.jpg|thumb|none|600px|Shizuka watches the 506th JFW fly nearby, as both squadrons prepare for Operation Southwind. The Brave Witches and Ardor Witches are also involved, fighting at their respective frontlines. (Ep.11)]]&lt;br /&gt;
[[File:SWrtb506th2.jpg|thumb|none|600px|Assorted official art of B-unit. '''First:''' Geena Preddy with her M2 Aircraft and P-51D Mustang, alongside Carla and Marian, fighting Lerche and torpedo Neuroi. '''Second:''' Marian Carl in a white dress with her M1919A6 and F4F-4 Wildcat, with Heinrike, Kunika, and Jennifer also in fancy dresses. '''Third:''' Jennifer DeBlanc on a night patrol with her HS.404 and F7F-3N Tigercat, together with Heinrike. '''Fourth:''' Carla Luksic with her M2 Watercooled and P-51D Mustang, mowing down torpedo Neuroi with her enormous machine gun. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted &amp;amp; Stationary Weapons=&lt;br /&gt;
==MG 17==&lt;br /&gt;
In the opening scenes of the season, during the fall of Karlsland in 1940, Bf 109 G-2 fighters are seen attempting to take down a Neuroi; the Bf 109s are armed with a pair of [[MG 17]]s above the engine.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG 17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SWrtbMG171.jpg|thumb|none|600px|A trio of Bf 109s move to intercept a Neuroi in 1940, the muzzles of the MG 17s clearly visible protruding from the cowling of the closest fighter. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbMG172.jpg|thumb|none|600px|Flying through the debris of the first 109, the second moves  to fire, left side MG 17 visible. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbMG173.jpg|thumb|none|600px|The same Bf 109 fires its weapons as it passes over the Neuroi. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
The Bf 109s are also equipped with a single [[MG 151|MG 151/20]], mounted through the propeller hub. The Neuroi invasion of Berlin is established as taking place on June 5, 1940. In the real world, this is the same date Germany initiated the second phase of its invasion of France, ''Fall Rot''; this was two days after the end of the British evacuation at Dunkirk, and one day after Winston Churchill's famous ''&amp;quot;We shall fight on the beaches&amp;quot;'' speech. Within the ''World Witches'' universe, that evacuation would take place a year later in June, 1941, as seen in a flashback in the first season, as well as the ''Erica Hartmann 1941'' manga.&lt;br /&gt;
&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 - 20x82mm]]&lt;br /&gt;
[[File:SWrtbMG1511.jpg|thumb|none|600px|A close look at the third Bf 109 G-2's nose, notably the firing port for the MG 151 in the spinner. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbMG1512.jpg|thumb|none|600px|Tracers fly as the fighter lands more hits on the Neuroi, to little effect. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbMG1513.jpg|thumb|none|600px|Another front view of the Bf 109, as it attempts to outmanoeuvre the Neuroi. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
B-17G Flying Fortress bombers make recurring appearances throughout the season, most notably during a raid over Berlin, in which the Strike Witches deploy from the bomb bay of one of the B-17s. Bristling with defensive armament, B-17Gs are equipped with a total of thirteen [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns, five in flexible configuration and eight fixed in turrets.&lt;br /&gt;
&lt;br /&gt;
The B-17s that take part in the raid on Wolf are also equipped with fuel-air bombs, to dissipate Wolf's protective cloud. In reality, fuel-air explosives were initially developed by Germany during WWII, under the project name ''Hexenkessel'', which rather fittingly translates to &amp;quot;witch's cauldron&amp;quot;. This type of weapon did not see notable combat use until being further developed by the United States during the Vietnam War, and the type of bomb seen here is modelled after the BLU-72, a type of American fuel-air bomb that dates to the late 1960s; while highly anachronistic in reality, it appears that within this universe the technology was developed much faster, likely as a result of collaboration between Karlsland and Liberion.&lt;br /&gt;
&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible configuration - .50 BMG]]&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, fixed configuration - .50 BMG]]&lt;br /&gt;
[[File:SWrtbM21.jpg|thumb|none|600px|Pierrette escorting the flight of B-17s in the fog over Kiel, as they prepare to carpet bomb the city. The forward dorsal turret, operated by the flight engineer, features a pair of fixed M2 Aircraft; the radio operator's dorsal flexible M2 is absent, something consistent on the B-17 model in ''Road to Berlin''. (Ep.8)]]&lt;br /&gt;
[[File:SWrtbM22.jpg|thumb|none|600px|Gertrud and Erica with the B-17s as the fog starts to clear, just in time to allow for precision bombing of Neuroi positions, preventing damage to the valuable port facilities. The asymmetrically-mounted pair of flexible M2s in the nose can be seen here; both are operated by the navigator. (Ep.8)]]&lt;br /&gt;
[[File:SWrtbM23.jpg|thumb|none|600px|Another large flight of Flying Fortresses passes over the 501st JFW base in Den Helder. The B-17G's chin turret, operated by the bombardier, and ventral ball turret are each fitted with a pair of fixed M2 Aircraft machine guns. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM24.jpg|thumb|none|600px|The droning of hundreds of engines rattles the very air itself, as the massive group of B-17s approaches the outskirts of Berlin. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM25.jpg|thumb|none|600px|Wolf's protective cloud ominously arcs lightning, as the bombers fly overhead. The B-17's tail turret uses a pair of fixed M2 Aircraft. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM26.jpg|thumb|none|600px|The B-17Gs drop their payload of fuel-air bombs, modelled after the BLU-72, though being notably smaller. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM27.jpg|thumb|none|600px|A burning B-17 plummets past Gertrud and Minna, as the Neuroi react to the bomber raid. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM28.jpg|thumb|none|600px|Several more fall out of the sky, as Shizuka and Yoshika desperately attempt to protect the formation. A newspaper covering this raid is dated January 28, 1946, putting the raid itself a few days before that. (Ep.10)]]&lt;br /&gt;
[[File:SWrtbM29.jpg|thumb|none|600px|A lone B-17 being loaded with cargo destined for Britannia, including Ursula's gear, at the airfield in Kiel. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbM210.jpg|thumb|none|600px|After receiving a message that Patton's forces, including Yoshika, are trapped in a dome, Mio orders the pilot to change course and head for Berlin, arriving to find Shizuka hovering alone in her damaged striker. (Ep.12)]]&lt;br /&gt;
[[File:SWrtbM211.jpg|thumb|none|600px|Shizuka's battle-damaged Shiden Kai sits in the rear of Mio and Ursula's B-17, giving an excellent inside view of the two flexible M2 Aircraft in the waist gunner positions. (Ep.12)]]&lt;br /&gt;
[[File:SWrtbM212.jpg|thumb|none|600px|With only one fuel-air bomb remaining, Shizuka volunteers to take Yoshika's J7W Shinden striker and effectively ride the bomb to its target, shooting it to detonate it at the correct altitude. This also provides a good look at the BLU-72 style bomb, as well as an external view of the waist gunners' M2s. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[Browning M1919#Browning M1919A4|Browning M1919A4]] machine guns are mounted in M4A3 Sherman tanks, along with their M3 cannon. Each tank is equipped with an M1919A4 in a coaxial mount, another in a bow mount, and interestingly a &amp;quot;spare&amp;quot; Browning attached to the rear of the turret; many of the Shermans also feature a T34 Calliope rocket launcher. A Sherman fitted with a mine plow (repurposed as a farming tool) is prominently used by Perrine while she, Yoshika, and Shizuka visit the Dutch royal family at the Kasteel De Haar.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:SWrtb1919V1.jpg|thumb|none|600px|M4A3 Shermans fitted with T34 Calliope launchers at the 501st's Den Helder base in the opening credits. (OP)]]&lt;br /&gt;
[[File:SWrtb1919V2.jpg|thumb|none|600px|A stitched image of the Sherman with a mine plow. It's odd that the tank would retain its weapons in civilian hands, though this is likely a case of model reuse; it's also possible the weapons are simply unloaded, as it's not unreasonable the royal family could retain a functional tank. Regardless, all of the characters treat the tank as if it has no operational weapons. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V3.jpg|thumb|none|600px|At the end of a hard day's work, Perrine sits atop the Sherman. The bow-mounted M1919A4 is visible on the right side of the hull, while the coaxial machine gun port is on the left of the turret. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V4.jpg|thumb|none|600px|The group works with the De Haar gardeners to till the fields. As the trio took leave to visit the castle, they travelled unarmed, and thus the weapons on the Sherman are the only firearms featured in the whole episode. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V5.jpg|thumb|none|600px|After Shizuka inadvertently discovers a Neuroi hiding in the well, Perrine races to assist with the Sherman. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V6.jpg|thumb|none|600px|With no functional weaponry, Perrine uses the M4A3 as a battering ram. Note the spare M1919 mounted on the back of the turret, something seen on all the Shermans in ''Road to Berlin''. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V7.jpg|thumb|none|600px|The Neuroi, however, rather quickly flips Perrine's plan on its head. As well as her tank. (Ep.5)]]&lt;br /&gt;
[[File:SWrtb1919V8.jpg|thumb|none|600px|A huge collection of M4A3s are delivered by ship to Kiel, with Erica being especially impressed by the sheer number of them. (Ep.9)]]&lt;br /&gt;
[[File:SWrtb1919V9.jpg|thumb|none|600px|General Patton leads his Shermans and Tigers from Kiel, riding in his own M4A3. (Ep.9)]]&lt;br /&gt;
[[File:SWrtb1919V10.jpg|thumb|none|600px|A group of Shermans fire their Calliope rockets at the Neuroi that's headed for Kiel. The elevation arm for the T34 launcher is attached to the cannon barrel, which prevents use of the cannon so long as the launcher is mounted; this would be corrected with the T34E1 variant, which moved the attachment point to the mantlet. (Ep.10)]]&lt;br /&gt;
[[File:SWrtb1919V11.jpg|thumb|none|600px|Dozens of Shermans advance through a rail yard in Berlin, bringing their rockets into range of the Neuroi walls, in this stitched image. (Ep.11)]]&lt;br /&gt;
[[File:SWrtb1919V12.jpg|thumb|none|600px|Another stitched image, as a line of M4A3s fire their T34 launchers at the Berlin walls. Patton specifically refers to their &amp;quot;four point five inch rockets&amp;quot; in dialogue shortly after. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==MG 34 Panzerlauf==&lt;br /&gt;
Alongside the Shermans, the allied tank force is also made up of Tiger Is, which are equipped with a pair of [[MG 34 Panzerlauf]]s, similarly in coaxial and bow positions, as well as an 8.8cm KwK 36 cannon. In addition to the Shermans and Tigers, the key to the whole operation is the ludicrously enormous Ratte, a 1000-ton tank classified as a ''Landkreuzer''. The Ratte's turret is taken from a ''Scharnhorst''-class battleship, with the centre gun removed; in service as tank-mounted weapons, these cannons would have been designated as the 28cm KwK 34. The Ratte also features a single 12.8cm KwK 44 (same as on the Jagdtiger and Maus) mounted in the forward hull, two Kugelblitz turrets each fitted with a pair of 3cm FlaK 103 cannons on the forward engine deck, two Coelian turrets with a 5.5cm Flakzwilling 58 twin cannon each at the rear, and finally eight MG 34 Panzerlauf machine guns around the front and sides of the hull.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG 34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SWrtbMG341.jpg|thumb|none|600px|Eila walks on top of a Tiger I in the opening credits; the Lange Jaap lighthouse can be seen in the background. (OP)]]&lt;br /&gt;
[[File:SWrtbMG342.jpg|thumb|none|600px|Tiger Is and M4A3s roll out from Kiel, giving a good look at the bow-mounted MG 34, as well as the coaxial MG 34 in the turret above it. (Ep.9)]]&lt;br /&gt;
[[File:SWrtbMG343.jpg|thumb|none|600px|An even better look at the bow MG 34 as crews prepare the tanks in Kiel, in this stitched image. Yoshika is impressed, seeing so many of them. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG344.jpg|thumb|none|600px|Minna and Yoshika walk past the lineup of Tigers, on their way to board a Ju 52 and travel to a meeting of the allied brass in Amsterdam. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG345.jpg|thumb|none|600px|A stitched shot as the Ratte is revealed, next to Bradley, Sakamoto, and Patton. All of its armament is visible from this angle, the Jagdtiger/Maus cannon in the hull, the ''Scharnhorst''-class main turret, the pair of Kugelblitz turrets, the pair of Coelian turrets, and the eight machine gun ports (same style as the Panther and Tiger II), two up front and three per side. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG346.jpg|thumb|none|600px|A couple dozen Tigers protect General Bradley's forward command post, under an overpass on the Autobahn. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG347.jpg|thumb|none|600px|Tigers escort the Ratte through Berlin's ruined streets, the MG 34s of both visible here. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG348.jpg|thumb|none|600px|The Ratte opens fire on the wall-type Neuroi, hurling a pair of 280mm shells at the first of them. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG349.jpg|thumb|none|600px|An extremely impressive alternate angle of the same shots being fired. In fact, while it's not uncommon for films/TV to replay a shot being fired from another angle for emphasis and dramatic effect, this opening volley is given ''four'' separate angles. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG3410.jpg|thumb|none|600px|A close-up of the business end of the naval cannons, as General Patton's Ratte prepares to demolish the last of the Berlin walls. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG3411.jpg|thumb|none|600px|After the dome is formed, the Ratte and surviving Tigers make for the Zoo Tower. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbMG3412.jpg|thumb|none|600px|The tanks sit abandoned, as their crews take shelter within the concrete fortress. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
The Karlsland trio start off the season at the Saint-Trond airbase in Belgica, which as always is defended by large AA batteries that seem to be oversized twin-mounted [[Bofors 40mm|Bofors]] guns; the base appears to have gained an additional four turrets since its previous appearance. Numerous AA guns also defend the Noble Witches' A-unit base in Sedan (where Pierrette and Lynette are staying), though the B-unit base in Dijon (being visited by Charlotte and Francesca) has no visible AA weapons. In addition to these bases, Aleksandra and Eila had been spending their time at a base in Libau, Orussia.&lt;br /&gt;
&lt;br /&gt;
[[File:BoforsTwin.jpg|thumb|none|400px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[File:SWrtbB401.jpg|thumb|none|600px|Yoshika overflies the Sedan base, which features a mix of single and twin AA batteries on nearly every rooftop. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbB402.jpg|thumb|none|600px|Saint-Trond airbase, now equipped with sixteen twin AA guns. This is the same view of the base seen in [[Strike Witches: Operation Victory Arrow#Bofors 40mm L/60|''OVA'']], though completely redrawn. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Coastal Artillery==&lt;br /&gt;
The Schelde Fort, defending the waterway into Antwerpen, is equipped with numerous artillery installations which are put to use in an attempt to destroy the iceberg Neuroi. While no such fortress existed in our reality, given its location it could be considered a thematic reference to the allied amphibious assault that took place there in 1944. The 501st JFW base in Den Helder also features several coastal batteries. In much the same way as the Brave Witches' base in Petersburg is this universe's version of the Peter and Paul Fortress, the Strike Witches' base in Den Helder is equivalent to Fort Erfprins, a fortress from the early 1800s that is still in use as a naval barracks.&lt;br /&gt;
&lt;br /&gt;
[[File:SWrtbCA1.jpg|thumb|none|600px|Schelde Fort's guns open fire at the iceberg, helping to distract the Neuroi. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbCA2.jpg|thumb|none|600px|A full view of the fortress on the bank of the river, which sits in the same location as the real world hamlet of Snabbeldorp. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbCA3.jpg|thumb|none|600px|A hail of bomb-type Neuroi rain down on the fortress, putting a rather dramatic end to its part in the battle. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbCA4.jpg|thumb|none|600px|The Strike Witches' new base. A pair of twin barrel turrets are next to the runway, while two additional turrets sit at either side of the base. (Ep.3)]]&lt;br /&gt;
[[File:SWrtbCA5.jpg|thumb|none|600px|One of the side turrets pointed at the camera. Note that in the ''Witches'' universe the Lange Jaap lighthouse is part of the fortress, while the real version sits just outside of Fort Erfprins. (Ep.3)]]&lt;br /&gt;
[[File:SWrtbCA6.jpg|thumb|none|600px|One of the batteries pointed out to sea, as the sun sets over Den Helder. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Rheinbote, on 8.8cm FlaK 41 mount==&lt;br /&gt;
A Rheinbote rocket is used as a target during a test of the Me 163 Komet striker; the rocket's launch platform is a modified mount for an [[8.8 cm Flak 18/36/37/41|8.8cm FlaK 41]] anti-aircraft gun. In reality, Rheinbote using repurposed gun mounts as launch platforms did happen, though photographs are scarce. The specific setup seen in ''Road to Berlin'', down to its colour scheme is an exact match to a model kit, which likely served as the animators' reference material.&lt;br /&gt;
&lt;br /&gt;
The 8.8cm FlaK 41 itself was an evolution of the 8.8cm FlaK 36 (or 8.8cm KwK 36 as the Tiger I's gun) with a longer barrel and cartridge, and was a direct competitor to the [[8.8 cm Pak 43|8.8cm PaK 43]] (or 8.8cm KwK 43 as the Tiger II's gun). The original FlaK 36 used an 88x571mmR shell, the PaK 43 used an 88x822mmR shell, while the FlaK 41 used an even longer 88x855mmR shell.&lt;br /&gt;
&lt;br /&gt;
[[File:88mm FlaK 41.jpg|thumb|none|400px|FlaK 41 - 88x855mmR]]&lt;br /&gt;
[[File:SWrtbF411.jpg|thumb|none|600px|Ursula prepares the Rheinbote for launch, atop its FlaK 41 launcher, while Charlotte and Francesca (with emphasis on Charlotte) admire the ''very fast'' rocket. (Ep.9)]]&lt;br /&gt;
[[File:SWrtbF412.jpg|thumb|none|600px|The Rheinbote's engines ignite, as Minna prepares to pursue in the Komet. Rocketry is a recurring theme in this episode, featuring the PzF 250, V 2, Me 163, Rheinbote, and a mention of the Strike Witches' use of rocket boosters in the [[Strike Witches 2|second season]]. This focus on the next generation of technology also serves as contrast to Minna (and Gertrud) approaching the end of their time as witches. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==12.8cm Flakzwilling 40==&lt;br /&gt;
Four [[12.8 cm Flak 40|12.8cm Flakzwilling 40]] twin anti-aircraft cannons are seen mounted on the roof of the Flakturm Tiergarten (Tiergarten flak tower), commonly nicknamed the Zoo Tower due to being constructed close to the Berlin Zoo. While the real Zoo Tower was constructed in 1941, and only reequipped with these cannons in 1943, within the ''World Witches'' universe it was constructed before the second Neuroi war in anticipation of their return.&lt;br /&gt;
&lt;br /&gt;
[[File:Flak-Zwilling40.jpg|thumb|none|400px|Flakzwilling 40 - 128x958mmR]]&lt;br /&gt;
[[File:SWrtbFZ401.jpg|thumb|none|600px|A stitched image of the tower, as Yoshika suggests to Patton that they should take refuge there. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbFZ402.jpg|thumb|none|600px|The four AA batteries on the roof, all haphazardly pointing in different directions; evidently the fortress saw combat during the initial invasion of Berlin. (Ep.11)]]&lt;br /&gt;
[[File:SWrtbFZ403.jpg|thumb|none|600px|A Flakzwilling 40 behind Yoshika, who is surprised to see the Neuroi have left and the dome is becoming transparent. (Ep.12)]]&lt;br /&gt;
[[File:SWrtbFZ404.jpg|thumb|none|600px|Excellent detail on another of the twin AA guns, as the Neuroi return. Abandoned and exposed to the elements for nearly six years, all of the guns are thoroughly rusted. (Ep.12)]]&lt;br /&gt;
[[File:SWrtbFZ405.jpg|thumb|none|600px|Rather than drawing his SAA, Patton shows that discretion is the better part of valour, while Yoshika instead takes up an MP 40 and covers the General. (Ep.12)]]&lt;br /&gt;
[[File:SWrtbFZ406.jpg|thumb|none|600px|A view from the roof after the dome is eliminated as more Neuroi burst from the ground, giving another look at three of the rusted Flakzwilling 40s. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
The ''Littorio''-class battleship ''Doge'' features prominently in the battle with the iceberg Neuroi in the first two episodes. While there was no ship of the class named ''Doge'' in reality, it is certainly the ''World Witches'' universe equivalent to the ''Vittorio Veneto'', as its namesake battle in the Great War never took place due to the first Neuroi invasion. The ''Doge'' actually first appeared in the series ten years previous to ''Road to Berlin'', named on a briefing map as part of the fleet assembled for Operation Mars in [[Strike Witches 2#Naval Weapons|''Strike Witches 2'']]. While most of her armament is the same as listed on the second season page, due to having a new 3D model she does differ in a few ways. Notably, the aircraft catapult has been moved from the stern to the bow, requiring removal of the four [[Breda 37/54 cannon|Breda 37/54 Modello 1938]] twin autocannons that previously occupied that position. In exchange, two additional 37mm Breda emplacements were added just forward of the rear main turret.&lt;br /&gt;
&lt;br /&gt;
[[File:SWrtbN1.jpg|thumb|none|600px|The Naval Arsenal in Yoshika's hometown of Yokosuka in the closing credits, with [[Strike Witches#Naval Weapons|aircraft carrier ''Akagi'']] and several smaller ships in port, including two submarines on the left. This is the only appearance of Fuso itself this season. (ED)]]&lt;br /&gt;
[[File:SWrtbN2.jpg|thumb|none|600px|''Doge'' fires her nine 381mm main guns at the iceberg, as Yoshika arrives on the scene. Despite the catapult having been moved to the bow, the crane that retrieves seaplanes as well as the rails that lead into the aircraft hangar are still placed at the rear of the ship, which doesn't seem overly helpful. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbN3.jpg|thumb|none|600px|The camera pans along ''Doge'''s deck, showcasing three of her twelve 90mm AA cannons, mounted in single turrets. These cannons are seen firing during the battle, though it can be difficult to spot. One of the newly-added twin 37mms sits near the ship's boats, with another out of frame on the opposite side. (Ep.1)]]&lt;br /&gt;
[[File:SWrtbN4.jpg|thumb|none|600px|A profile view of the battleship, as she trains her guns on the iceberg Neuroi. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN5.jpg|thumb|none|600px|''Doge'' sends another volley of shells at the behemoth, firing each barrel sequentially. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN6.jpg|thumb|none|600px|Engines failing, Yoshika plummets onto the ''Doge'''s forward deck. Another of the sixteen twin 37mm AA guns is visible here. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN7.jpg|thumb|none|600px|Muzzle flash from the two port-side secondary 152mm triple turrets casts some wonderful shadow and light on the ''Doge''. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN8.jpg|thumb|none|600px|A horrifying, but artistically stunning shot of the Schelde Fort's destruction. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN9.jpg|thumb|none|600px|Yoshika races from the aft deck back to the hangar, in the hope that her striker has been repaired. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN10.jpg|thumb|none|600px|A cargo ship or armed merchantman of some type in the port of Antwerpen; it may be a ''Kamikawa Maru''-class cargo ship. The building at lower-left is the Vleeshuis museum, to the right is Sint-Pauluskerk (St. Paul's Church), and the small white spire further away is the Loodswezen building. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN11.jpg|thumb|none|600px|Her striker still undergoing repairs, the witch with a Shiba Inu familiar returns to the aft deck in order to protect the ''Doge'' with her shield. (Ep.2)]]&lt;br /&gt;
[[File:SWrtbN12.jpg|thumb|none|600px|A massive fleet of Liberty ships, forty-two in all, arrives in Kiel. Note the large airfield in the upper-mid section of the shot, where much of the story in later episodes takes place. This airfield has no real world equivalent, and its large main building sits roughly where the small Kleiner Kiel lake exists in the actual city. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches:_The_Movie&amp;diff=1616232</id>
		<title>Strike Witches: The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches:_The_Movie&amp;diff=1616232"/>
		<updated>2023-10-07T19:47:13Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-Witches-M.jpg|thumb|right|300px|''Strike Witches: The Movie'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
Early August, 1945. The former members of the disbanded 501st Joint Fighter Wing, the Strike Witches, have been back in their home countries or combat theatres since the liberation of Venezia. Yoshika Miyafuji, now a regular civilian after depleting her magic to defeat the Neuroi hive over Venezia, has been sent an invitation to study (non-magic) medicine at a Helvetian (Swiss) medical school. Yoshika accepts, and sets off for Europe aboard the carrier ''Amagi'', alongside her escort, rookie IFN Sergeant Shizuka Hattori.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a new type of Neuroi starts appearing sporadically around Europe, capable blocking all forms of communication nearby; even worse, some are showing up behind the frontlines, with no clear explanation of how they got there. After arriving in Pas-de-Calais and briefly visiting with Pierrette Clostermann and Lynette Bishop, Yoshika and Shizuka depart for Helvetia. However, given Yoshika's drained magic and Shizuka's lack of combat experience, running into one of those new Neuroi could prove dangerous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Strike Witches: The Movie'' is set shortly after ''[[Strike Witches: Operation Victory Arrow]]'', and is followed by ''[[Strike Witches: Road to Berlin]]''.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are major spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Modello 1934==&lt;br /&gt;
A [[Beretta M1934|Beretta Modello 1934]] is seen being loaded by Squadron Leader Heinrike Prinzessin zu Sayn-Wittgenstein of the 506th JFW during a scramble. The 506th Joint Fighter Wing, or Noble Witches, is made up entirely of witches from noble families, and is split into two sub-units. A-unit, based in Sedan, is comprised of Squadron Leader Rosalie de Hemricourt de Grunne (of Belgica), Heinrike herself (of Karlsland), Flight Lieutenant Adriana Visconti (of Romagna), Flying Officer Kunika Kuroda (of Fuso), and Pilot Officer Isabelle du Monceau de Bergendal (of Belgica); all five members of A-unit cameo in ''The Movie''. B-unit, based in Dijon, is comprised of Wing Commander Geena Preddy, Flight Lieutenant Marian Carl, Flight Lieutenant Jennifer DeBlanc, and Flying Officer Carla Luksic (all from Liberion).&lt;br /&gt;
&lt;br /&gt;
Adriana Visconti also carries a Modello 1934 as her sidearm, which makes sense given she's from Romagna, though it's not seen in her extremely brief cameo. Similarly, Heinrike uses an MG 151 as her main weapon, like fellow night witch Heidemarie Schnaufer, though Heinrike's is not seen in ''The Movie''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Modello 1934 - .380 ACP]]&lt;br /&gt;
[[Image:SWM19341.jpg|600px|thumb|none|A stitched sequence of Heinrike loading a magazine, switching the safety off, and racking the slide; the first round visibly slides into the chamber as well.]]&lt;br /&gt;
[[Image:SWM19342.jpg|600px|thumb|none|Heinrike holds her Beretta as Rosalie informs her they can't contact B-unit at Dijon.]]&lt;br /&gt;
[[Image:SWM19343.jpg|600px|thumb|none|Official artwork of Adriana ''duel-wielding'' Fliegerhammers, with her MG 42 slung behind her back and her Modello 1934 in its holster. Seeing a witch visibly carrying a sidearm is rather rare. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP 40==&lt;br /&gt;
Erica Hartmann carries an [[MP40|MP 40]] submachine gun as a backup to her MG 42 on a patrol of the Rhine alongside Gertrud Barkhorn. After overheating her MG 42's barrel (and having neglected to bring spare barrels, as Gertrud did) Erica ditches her machine gun and uses the MP 40 for the remainder of the engagement. Erica's MP 40 features a brown bakelite lower reciever.&lt;br /&gt;
&lt;br /&gt;
MP 40s are also seen in the hands of Karlsland soldiers in the film's opening, a flashback to 1943 in which Karlsland and Liberion infantry and tanks engage ground-type Neuroi, before an enormous flying wing Neuroi shows up, decimating the ground forces, as well as the naval forces supporting them, before being destroyed by the Strike Witches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40 Bakelite.jpg|thumb|none|400px|MP 40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SWMMP401.jpg|600px|thumb|none|In 1943, a Karlsland soldier hipfires his MP 40 as he advances.]]&lt;br /&gt;
[[Image:SWMMP402.jpg|600px|thumb|none|In Saint-Trond, Erica whines about her MP 40 magazines being too hard to load. Gertrud was just loading MG 42 belts with a loading tool, seen to the right.]]&lt;br /&gt;
[[Image:SWMMP403.jpg|600px|thumb|none|Having discarded her inoperable MG 42, Erica draws her MP 40 from its small-of-the-back holster.]]&lt;br /&gt;
[[Image:SWMMP404.jpg|600px|thumb|none|Unfolding the MP 40's stock. Note the three magazine pouches on her belt.]]&lt;br /&gt;
[[Image:SWMMP405.jpg|600px|thumb|none|Erica and Gertrud fire on the Neuroi pursuing them.]]&lt;br /&gt;
[[Image:SWMMP406.jpg|600px|thumb|none|Quickly changing direction, Erica dumps more lead behind her as they take down the second Neuroi.]]&lt;br /&gt;
[[Image:SWMMP407.jpg|600px|thumb|none|Erica lays down more fire as they destroy the third. Holding the gun by the magazine generally encourages jams, though in most other shots Erica is properly holding her MP 40 by the magwell.]]&lt;br /&gt;
[[Image:SWMMP408.jpg|600px|thumb|none|After complaining that she's tired, Erica attempts to get an in-flight piggyback ride from Trude, resulting in her knocking off nearly all of their weapons and equipment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In the 1943 prologue, Liberion troops are armed with [[M1 Garand]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
[[Image:SWMM1G1.jpg|600px|thumb|none|A Liberion soldier charges forward, carrying his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Later in the film, Liberion troops under sudden attack at Bastogne attempt to radio for assistance; one of them can be seen with an [[M1 Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:SWMM1C1.jpg|600px|thumb|none|A Liberion aims his M1 Carbine moments before their position is obliterated by a flying Neuroi. Note the [[Browning M1919#Browning M1919A4|M1919A4]] on a tripod seen here as well.]]&lt;br /&gt;
&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
The Strike Witches' sharpshooter, Lynette Bishop, uses a [[Boys anti-tank rifle|Boys Mk I*]] anti-tank rifle as her weapon of choice. A Boys rifle is also used by the Noble Witches' marksman Isabelle du Monceau de Bergendal, often known by the nickname &amp;quot;Isaac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SWMBoys1.jpg|600px|thumb|none|In 1943, Lynette takes aim at the large flying wing Neuroi with her Boys. This engagement is a callback to the very first fight in the series, the opening to the first episode of the first season, with this fight playing out very similarly to that one (though it's not the same engagement).]]&lt;br /&gt;
[[Image:SWMBoys2.jpg|600px|thumb|none|Moments later, Perrine Clostermann blocks incoming fire for Lynette, allowing her to make a precise shot and expose the Neuroi's core.]]&lt;br /&gt;
[[Image:SWMBoys3.jpg|600px|thumb|none|Returning to 1945, Isabelle and her rifle make an extremely brief, faceless cameo as she scrambles alongside Adriana Visconti and Kunika Kuroda.]]&lt;br /&gt;
[[Image:SWMBoys4.jpg|600px|thumb|none|Charlotte Yeager grabs Francesca Lucchini and a less-enthusiastic Lynette to perform a combo attack.]]&lt;br /&gt;
[[Image:SWMBoys5.jpg|600px|thumb|none|Lynette prepares to open fire on the swarm of torpedo-like small Neuroi.]]&lt;br /&gt;
[[Image:SWMBoys6.jpg|600px|thumb|none|Lynette takes aim at one of the transforming Neuroi that's threatening Mio Sakamoto's F1M2 floatplane...]]&lt;br /&gt;
[[Image:SWMBoys7.jpg|600px|thumb|none|...and fires. Quality screenshots of Lynette firing her rifle are hard to get, as it's always accompanied by massive screenshake, blurring, and flash.]]&lt;br /&gt;
[[Image:SWMBoys8.jpg|600px|thumb|none|Lynette's enormous rifle slung across her back, as she greets her dear friend. While Yoshika seemingly lost her magic at the end of ''[[Strike Witches 2]]'', more accurately she had drained her &amp;quot;magic stamina&amp;quot; to absolute zero; like physical stamina, this shouldn't normally be possible, but occured due to Mio's magic-draining katana. As Yoshika ''believed'' she lost her magic, that &amp;quot;truth&amp;quot; remained with her as a psychosomatic injury. It wasn't until another similarly traumatic, near-death experience occured that Yoshika was able to (entirely unconsciously) use her magic again.]]&lt;br /&gt;
[[Image:SWMBoys9.jpg|600px|thumb|none|Lynette with her Boys as the Strike Witches break formation to engage the massive U-Boat-like main Neuroi.]]&lt;br /&gt;
[[Image:SWMBoys10.jpg|600px|thumb|none|A much better look at Isabelle, her Boys rifle, and Spitfire Mk 22 striker in official artwork, taking down a Neuroi in the evening sky. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
Pierrette-Henriette Clostermann continues to use a [[Bren gun|Bren Mk 1 (M)]] as her main weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SWMBren1.jpg|600px|thumb|none|Pierrette fires her Bren while dodging beams in the 1943 prologue.]]&lt;br /&gt;
[[Image:SWMBren2.jpg|600px|thumb|none|In 1945, Perrine and Lynette look on as an enormous magic circle forms in the distance.]]&lt;br /&gt;
[[Image:SWMBren3.jpg|600px|thumb|none|Pierrette combines her ''Tonnerre'' lightning with Erica's ''Sturm'' wind attack, to create an electrified gale that demolishes a bunch of torpedo Neuroi.]]&lt;br /&gt;
[[Image:SWMBren4.jpg|600px|thumb|none|As Mio approaches Yoshika's position, Perrine prepares to protect Mio's F1M with a shield.]]&lt;br /&gt;
[[Image:SWMBren5.jpg|600px|thumb|none|Perrine opens fire with her Bren to cover Yoshika and Lynette.]]&lt;br /&gt;
[[Image:SWMBren6.jpg|600px|thumb|none|Amused, Pierrette looks on as Yoshika and Lynette reunite in the sky. Note the Bren's smoking barrel.]]&lt;br /&gt;
[[Image:SWMBren7.jpg|600px|thumb|none|With Yoshika back in the group, Perrine and the other Strike Witches prepare to take on the U-Boat Neuroi.]]&lt;br /&gt;
[[Image:SWMBren8.jpg|600px|thumb|none|Perrine readies her Bren as she prepares to break formation as they approach the Neuroi.]]&lt;br /&gt;
[[Image:SWMBren9.jpg|600px|thumb|none|Perrine's Bren spits lead at the U-Boat Neuroi, which has now taken flight after being &amp;quot;submerged&amp;quot; underground.]]&lt;br /&gt;
[[Image:SWMBren10.jpg|600px|thumb|none|The Strike Witches form up for their final attack.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
Charlotte Yeager uses a [[Browning Automatic Rifle#M1918A2 Browning Automatic Rifle|Browning Automatic Rifle]], and it gets considerably more time to shine in ''The Movie'' compared to ''Operation Victory Arrow''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SWMBAR1.jpg|600px|thumb|none|Back in '43, Charlotte's Merlin engines roar as she zooms in low to hit the Neuroi from underneath with her BAR.]]&lt;br /&gt;
[[Image:SWMBAR2.jpg|600px|thumb|none|A great closeup as Charlotte grabs her M1918A2 from the launch unit, as her and Francesca scramble to intercept the unexpected Neuroi over Venezia.]]&lt;br /&gt;
[[Image:SWMBAR3.jpg|600px|thumb|none|Charlotte and Francesca take off from their PT boat.]]&lt;br /&gt;
[[Image:SWMBAR4.jpg|600px|thumb|none|Shirley reminds Francesca to stay close, as their radios aren't reliable around this new Neuroi.]]&lt;br /&gt;
[[Image:SWMBAR5.jpg|600px|thumb|none|Charlotte opens up as the pair catches up to their enemy. The new type of Neuroi seen throughout the film is inspired by the Heinkel Lerche.]]&lt;br /&gt;
[[Image:SWMBAR6.jpg|600px|thumb|none|A good shot of the BAR's receiver, as Charlotte tells Francesca to lure the Neuroi away from the city.]]&lt;br /&gt;
[[Image:SWMBAR7.jpg|600px|thumb|none|Working with Fernandia Malvezzi, Luciana Mazzei, and Martina Crespi of the Ardor Witches (who appear again in ''The Movie'', but unarmed, and thus didn't make it onto this page) Charlotte leads the Neuroi through the city's canals, and into a trap.]]&lt;br /&gt;
[[Image:SWMBAR8.jpg|600px|thumb|none|Shirley, Minna, and Trude lead the formation against the U-Boat Neuroi.]]&lt;br /&gt;
[[Image:SWMBAR9.jpg|600px|thumb|none|A shot of the left side of the M1918A2's receiver, as Charlotte breaks formation and follows Francesca.]]&lt;br /&gt;
[[Image:SWMBAR10.jpg|600px|thumb|none|Francesca and Charlotte perform a synchronized roll while laying down fire, as they approach the main Neuroi.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
Francesca Lucchini continues to use a [[Browning M1919A6]] modified with an attached, but quickly swappable ammo box as her weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SWM19191.jpg|600px|thumb|none|Francesca pulls her M1919A6 off the launch unit as she scrambles alongside Charlotte.]]&lt;br /&gt;
[[Image:SWM19192.jpg|600px|thumb|none|Seeing the Neuroi's beam moving towards the city, Francesca zooms in to block it.]]&lt;br /&gt;
[[Image:SWM19193.jpg|600px|thumb|none|A great shot of the custom ammo box mount. The darker-coloured &amp;quot;shelf/basket&amp;quot; on the bottom is permanently mounted to the gun, while the lighter-coloured ammo box sits inside, held in by the latch on the left side (shooter's perspective) of the mount. The hinge at the bottom of the latch is even visible here.]]&lt;br /&gt;
[[Image:SWM19194.jpg|600px|thumb|none|Francesca protects Venezia with a hail of .30-06.]]&lt;br /&gt;
[[Image:SWM19195.jpg|600px|thumb|none|With the Neuroi seemingly on the run, Francesca takes aim to finish it off.]]&lt;br /&gt;
[[Image:SWM19196.jpg|600px|thumb|none|A first-person view down the Browning's sights.]]&lt;br /&gt;
[[Image:SWM19197.jpg|600px|thumb|none|Lynette, Charlotte, and Francesca get close during the finale battle. Note Francesca's continued use of the handle on top of the ammo box as her offhand grip.]]&lt;br /&gt;
[[Image:SWM19198.jpg|600px|thumb|none|After Shirley goes supersonic again, with the shockwave disorienting a bunch of torpedo Neuroi, Francesca mops them up with her M1919A6.]]&lt;br /&gt;
[[Image:SWM19199.jpg|600px|thumb|none|Francesca moves in to attack with the rest of the 501st.]]&lt;br /&gt;
[[Image:SWM191910.jpg|600px|thumb|none|Francesca and Shirley open fire on the cloud of torpedo Neuroi. Note how in this situation Francesca is hipfiring her Browning, pressing it down against the sling, while supporting it with her offhand.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
As always, Minna-Dietlinde Wilcke, Gertrud Barkhorn, Erica Hartmann, and Eila Juutilainen, as well as Nikka Katajainen use the witch-version [[MG 42]], redesigned to use Patronentrommel 34 drum magazines. One of Gertrud's pair is borrowed by Yoshika during the climactic battle.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SWMMG421.jpg|600px|thumb|none|In 1943, Eila effortlessly dodges beams as usual.]]&lt;br /&gt;
[[Image:SWMMG421-1.jpg|600px|thumb|none|Nikka's MG 42 rather securely slung behind her back as she arrives to see Eila and Sanya off. The Japanese subtitles listing her squadron/rank/name are unfortunately not removable.]]&lt;br /&gt;
[[Image:SWMMG422.jpg|600px|thumb|none|After expending her Panzerfausts, Gertrud charges her MG 42s. Note the metal tubes hanging from her waist, which are protective cases for her two spare barrels.]]&lt;br /&gt;
[[Image:SWMMG423.jpg|600px|thumb|none|Back to back, Erica lays down fire at the three Neuroi they're facing.]]&lt;br /&gt;
[[Image:SWMMG424.jpg|600px|thumb|none|As the camera pans around, Gertrud does the same.]]&lt;br /&gt;
[[Image:SWMMG425.jpg|600px|thumb|none|A ''fantastic'' stitched sequence of Gertrud performing a barrel swap.]]&lt;br /&gt;
[[Image:SWMMG426.jpg|600px|thumb|none|Erica, however, didn't bring any spares, and tosses aside her MG 42 to use her MP 40 instead.]]&lt;br /&gt;
[[Image:SWMMG427.jpg|600px|thumb|none|Adriana Visconti takes off, with her MG 42 ''barely'' visible, tucked under her arm. Note the woodland camo on her C.205V Veltro striker; while most Romagnan/Italian aircraft tended to feature arid colour schemes and small-stripe patterns, this rich/dark green and larger-stripe style was used on the real world prototype C.205, and fits with Adriana being stationed in Gallia/France.]]&lt;br /&gt;
[[Image:SWMMG428.jpg|600px|thumb|none|Kunika Kuroda speeds out of the hangar, with her own MG 42 ''slightly'' more visible. Unlike most Fuso witches, Kunika converted to local equipment upon arriving in Europe, using an MG 42 and a Bf 109 K-4 striker. Kunika is the protagonist of the ''Noble Witches'' novel series (and its manga adaptation).]]&lt;br /&gt;
[[Image:SWMMG429.jpg|600px|thumb|none|With the Neuroi blocking regular forms of communication, Minna-Dietlinde Wilcke tells Heidemarie Schnaufer that her antenna is their only hope. In an interesting twist, the white fragments the new Neuroi are dropping to block comms is a reference to &amp;quot;Window&amp;quot;; while Window was specifically created to counter only radar, the Neuroi version counters everything ''except'' the night witches' radar-inspired antennae.]]&lt;br /&gt;
[[Image:SWMMG429-1.jpg|600px|thumb|none|MG 42 in hand, Eila launches from one of ''Yamato'''s aircraft catapults; Sanya launches from the other moments later.]]&lt;br /&gt;
[[Image:SWMMG4210.jpg|600px|thumb|none|Erica uses her ''Sturm'' attack, combining it with Perrine's ''Tonnerre''.]]&lt;br /&gt;
[[Image:SWMMG4211.jpg|600px|thumb|none|With her predictive abilities, dodging Neuroi beams from one direction, not getting hit by Sanya's rockets from the other, while also laying down fire with her MG 42 is a piece of cake for Eila.]]&lt;br /&gt;
[[Image:SWMMG4212.jpg|600px|thumb|none|Gertrud lends Yoshika one of her MG 42s as a welcome back gift. This is also a nod to early in the first season, when a recently-injured Trude borrowed Yoshika's Type 99 to replace one of her MGs.]]&lt;br /&gt;
[[Image:SWMMG4213.jpg|600px|thumb|none|A nice side shot of Eila's MG 42, as she follows Heidemarie into combat.]]&lt;br /&gt;
[[Image:SWMMG4214.jpg|600px|thumb|none|Back in action, this shot provides a good look at Yoshika's borrowed MG 42, as well as her J7W1 Shinden striker.]]&lt;br /&gt;
[[Image:SWMMG4215.jpg|600px|thumb|none|After blocking a beam, Erica opens fire again with her MG 42.]]&lt;br /&gt;
[[Image:SWMMG4216.jpg|600px|thumb|none|Yoshika zooms past the &amp;quot;bow&amp;quot; of the U-Boat Neuroi, putting Trude's MG 42 to good use.]]&lt;br /&gt;
[[Image:SWMMG4217.jpg|600px|thumb|none|An excellent shot of Gertrud and Minna's machine guns as the group forms up again.]]&lt;br /&gt;
[[Image:SWMMG4218.jpg|600px|thumb|none|Yoshika leads the final charge, MG 42 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
As an Imperial Fuso Navy witch, Shizuka Hattori uses a Type 99-2 Model 2 Kai iteration of the [[Type 99 cannon|Type 99]] cannon, designed specifically for use by witches. Shizuka's Type 99 is also used by Yoshika. ''The Movie'' marks the first time the charging &amp;quot;button&amp;quot; is used on-screen, although it was intended as part of the design all along; this function is noted in the design sketch seen below, which predates the first season.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SWMT991.jpg|600px|thumb|none|Shizuka launches from the besieged town, Type 99 in hand. Being such a rookie witch, she talks herself though the memorized steps of going into combat.]]&lt;br /&gt;
[[Image:SWMT992.jpg|600px|thumb|none|''&amp;quot;Ammo... loaded.&amp;quot;'' Shizuka charges the Type 99, the first time in the series this is done on-screen.]]&lt;br /&gt;
[[Image:SWMT993.jpg|600px|thumb|none|''&amp;quot;Safety... disengaged.&amp;quot;'' Note that the colours have been corrected from the first season, with Fire now being red and Safe being white. Also, in a small design update, while in the first season the fire position was 90-degrees vertical, it's now depicted as only moving to a 45-degree angle.]]&lt;br /&gt;
[[Image:SWMT994.jpg|600px|thumb|none|''&amp;quot;Use your shoulder to steady the rifle. Get close enough that the target won't fit in your sight.&amp;quot;'']]&lt;br /&gt;
[[Image:SWMT995.jpg|600px|thumb|none|''&amp;quot;Put the first phalanx of your index finger on the trigger.&amp;quot;'']]&lt;br /&gt;
[[Image:SWMT996.jpg|600px|thumb|none|''&amp;quot;I did it! Just like the drills!&amp;quot;'' Shizuka takes out four Ba 349 Natter inspired Neuroi in quick succession.]]&lt;br /&gt;
[[Image:SWMT997.jpg|600px|thumb|none|Shizuka shows off her lovely N1K2-J striker as she pursues and destroys the fifth and final Natter Neuroi.]]&lt;br /&gt;
[[Image:SWMT998.jpg|600px|thumb|none|Moments later, one of the much larger Lerche Neuroi shows up. Shizuka takes aim...]]&lt;br /&gt;
[[Image:SWMT999.jpg|600px|thumb|none|...but it forces her to dodge, and the beam blows a ''massive'' crater into the town. Distracted and distressed, the next beam knocks Shizuka out of the fight, crashing into the town below.]]&lt;br /&gt;
[[Image:SWMT9910.jpg|600px|thumb|none|With the arrival of a huge subterranean periscope-inspired Neuroi and no working radio, Yoshika hauls the Type 99 into their jeep in an attempt to lure it away from the town. Without her magically-augmented strength, carrying the roughly 40kg/90lb gun to the jeep isn't a trivial task.]]&lt;br /&gt;
[[Image:SWMT9911.jpg|600px|thumb|none|Yoshika parks the jeep and sets up the Type 99 on the steering wheel, bracing herself with her feet as best she can.]]&lt;br /&gt;
[[Image:SWMT9912.jpg|600px|thumb|none|''&amp;quot;I'm over here!&amp;quot;'' Yoshika opens up with a long burst of 13.2mm rounds.]]&lt;br /&gt;
[[Image:SWMT9913.jpg|600px|thumb|none|After the Neuroi goes underground and reemerges in front of her, left with no options, Yoshika rams the jeep into the Neuroi at full speed, grabbing the gun and bailing at the last possible moment.]]&lt;br /&gt;
[[Image:SWMT9914.jpg|600px|thumb|none|No magic. No shield. No backup. Just grit and bravery, as Yoshika makes her last stand.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
The 501st's night witch, Aleksandra Litvyak, continues to use the nine-barrel Fliegerhammer rocket launcher. Originally designed by Erica's twin sister Ursula Hartmann, the Fliegerhammer was inspired by (both in-universe and out) the [[Luftfaust|Fliegerfaust]].&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SWMFH1.jpg|600px|thumb|none|In the 1943 prologue, Aleksandra takes aim with her launcher...]]&lt;br /&gt;
[[Image:SWMFH2.jpg|600px|thumb|none|...and fires a volley of four rockets, blowing a sizable hole in the flying wing Neuroi.]]&lt;br /&gt;
[[Image:SWMFH3.jpg|600px|thumb|none|Eila and Sanya arrive for the climactic battle, ready for action.]]&lt;br /&gt;
[[Image:SWMFH4.jpg|600px|thumb|none|The partially-assembled group looks on as more and more torpedo Neuroi spew out of the ground.]]&lt;br /&gt;
[[Image:SWMFH5.jpg|600px|thumb|none|A rear angle of Aleksandra's Fliegerhammer just before she fires four rockets, with Eila blasting away with her MG 42 ahead of her, as they clear a path for Mio.]]&lt;br /&gt;
[[Image:SWMFH6.jpg|600px|thumb|none|Sanya aims at a large Neuroi that's just popped up in front of Mio's floatplane...]]&lt;br /&gt;
[[Image:SWMFH7.jpg|600px|thumb|none|...and fires a volley of four rockets, followed by the other five. Evidently Sanya reloaded off-screen, though where she stores her spare rockets isn't exactly clear.]]&lt;br /&gt;
[[Image:SWMFH8.jpg|600px|thumb|none|Sanya holds her empty launcher moments later, as Eila opens fire and finishes it off.]]&lt;br /&gt;
[[Image:SWMFH9.jpg|600px|thumb|none|Back together at last, the Strike Witches form up before engaging the U-Boat Neuroi.]]&lt;br /&gt;
[[Image:SWMFH10.jpg|600px|thumb|none|Having reloaded off-screen again, Sanya fires a five-rocket volley at their massive adversary. In total this adds up to two full loads of rockets, meaning Sanya topped off the launcher after the first engagement, then, after emptying it in the second engagement, loaded the leftover rockets for the final engagement.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
Gertrud Barkhorn equips herself with a pair of [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]]s, along with her two MG 42s, two spare barrels, spare magazines, and spare ammo belts, as well as drop tanks for her Fw 190 striker, when she and Erica head out on patrol looking for any sign of the new Neuroi type.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SWMPF1.jpg|600px|thumb|none|A stitched image of Gertrud and all her gear, as she prepares for takeoff.]]&lt;br /&gt;
[[Image:SWMPF2.jpg|600px|thumb|none|Erica and Gertrud look across the Rhine at their still-occupied homeland, lamenting that the river feels like a wall separating them from it.]]&lt;br /&gt;
[[Image:SWMPF3.jpg|600px|thumb|none|Hours into their patrol, Erica finally spots a Neuroi, large and shaped like a periscope, accompanied by several flying Neuroi.]]&lt;br /&gt;
[[Image:SWMPF4.jpg|600px|thumb|none|After ditching their drop tanks, Gertrud starts the fight with both Panzerfausts.]]&lt;br /&gt;
[[Image:SWMPF5.jpg|600px|thumb|none|Trude fires both warheads together; their folding fins can be seen deploying here, though are more obvious in subsequent frames.]]&lt;br /&gt;
[[Image:SWMPF6.jpg|600px|thumb|none|After firing them, she discards the spent Panzerfaust tubes, before pulling out her MG 42s.]]&lt;br /&gt;
&lt;br /&gt;
=Autocannons=&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Heidemarie Schnaufer uses an [[MG 151|MG 151/20]] cannon as her weapon, used prominently in the film's present-day (August, 1945) opening, after the 1943-era prologue. Encountering the first of the new Neuroi that can block communications, Heidemarie makes fairly short work of it with her MG 151. As mentioned above, Heinrike Prinzessin zu Sayn-Wittgenstein also uses an MG 151/20 as her main armament. Night witches tend to prefer heavier weapons (MG 151, [[MG FF]], [[Hispano-Suiza HS.404|HS.404]]) paired with heavy fighter strikers (Bf 110, Ju 88, F7F Tigercat), in very much the same way real WWII night fighters tended to be heavy fighters with lots of firepower. While less manoeuvrable, heavy fighter strikers offer witches better load-bearing capacity as well as stronger shields, the latter being especially valuable as night witches typically operate alone.&lt;br /&gt;
&lt;br /&gt;
The standardized witch version of the MG 151/20 features a top-mounted pistol grip, a horizontal off-hand grip, and a detachable drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg15120.jpg|thumb|none|400px|MG 151/20 - 20x82mm]]&lt;br /&gt;
[[File:SWMG1511.jpg|thumb|none|600px|Heidemarie's antenna glows red as her pleasant, calm night flight is rudely interrupted.]]&lt;br /&gt;
[[File:SWMG1512.jpg|thumb|none|600px|Sensing danger, Heidemarie disengages the autocannon's safety, marked with a very H&amp;amp;K-style S and F.]]&lt;br /&gt;
[[File:SWMG1513.jpg|thumb|none|600px|Heidemarie pulls the bolt back; the charging handle folds downward when not in use. The safety switch can be seen at the very top of the image, on the upper-front corner of the left side of the MG 151's receiver.]]&lt;br /&gt;
[[File:SWMG1514.jpg|thumb|none|600px|A first-person view down the sights, as Heidemarie takes aim. The thicker, out-of-focus post is the rear sight.]]&lt;br /&gt;
[[File:SWMG1515.jpg|thumb|none|600px|With a full moon overhead, Heidemarie climbs and opens fire on her attacker.]]&lt;br /&gt;
[[File:SWMG1516.jpg|thumb|none|600px|A fantastic side angle of Heidemarie's MG 151, as she moves in to destroy the exposed core.]]&lt;br /&gt;
[[File:SWMG1517.jpg|thumb|none|600px|''&amp;quot;This is the end.&amp;quot;'' Heidemarie finishes the battle with a burst of 20mm rounds.]]&lt;br /&gt;
[[File:SWMG1518.jpg|thumb|none|600px|A healthy dose of Minengeschoss ammo will cure any problems one may face.]]&lt;br /&gt;
[[File:SWMG1519.jpg|thumb|none|600px|A rather well-framed shot of Heidemarie, Gertrud, and Minna, the three of them incredulous at the sheer number of torpedo Neuroi.]]&lt;br /&gt;
[[File:SWMG15110.jpg|thumb|none|600px|A fantastic look at Heinrike's MG 151/20, as well as Rosalie and Kunika, on the cover of the third ''Noble Witches'' novel. Heinrike flies a Ju 88 C-6 striker, while Rosalie uses a Bren Mk 4 and flies a Spitfire Mk 22, on the rare occasions she's actually in combat. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Saint-Trond airbase shipping manifest=&lt;br /&gt;
Minna-Dietlinde Wilcke is seen signing for a shipment of weapons, ammo, and other supplies for the base at Saint-Trond. The list is actually written in German, which isn't surprising as the series is consistent about written elements being in native languages; like many TV shows, the characters are generally speaking Japanese ''for the audience'', rather than actually doing so all the time in-universe.&lt;br /&gt;
&lt;br /&gt;
[[File:SWMform.jpg|thumb|none|600px|While a bit hard to read, the weapons can be made out: Maschinengewehr 42 (quantity 20), Maschinenpistole 40 (10), Panzerfaust 30 (100), Panzerfaust 60 (50).]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted &amp;amp; Stationary Weapons=&lt;br /&gt;
==MG 34 Panzerlauf==&lt;br /&gt;
&lt;br /&gt;
Tiger I tanks from Karlsland, alongside M4 Shermans from Liberion and supported by infantry, are seen advancing on spider-like ground-based Neuroi in the 1943 prologue. Tigers are armed with a pair of Panzerlauf variant [[MG 34]]s, designed for tank use; one is hull-mounted, while the other is mounted coaxially to the 8.8cm KwK 36 main cannon. The Tigers seen here are actually all the pre-production version of the H1 variant, identifiable by the pair of storage boxes on the sides of the turret (as opposed to a single box at the rear) as well as the lack of mud guards. Due to sharing the same model, all the Tigers share the same number, 100, which (including its white elephant artwork) was a real life Tiger H1; Tiger 100 was captured intact by the Russians during the war.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG 34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SWMMG341.jpg|thumb|none|600px|Numerous Tigers and Shermans approach the advancing Neuroi. The lead Tiger's two MG 34s can be seen here.]]&lt;br /&gt;
[[File:SWMMG342.jpg|thumb|none|600px|Three Tigers halt and fire their 88mm cannons; their hull-mounted MG 34s can be clearly seen.]]&lt;br /&gt;
[[File:SWMMG343.jpg|thumb|none|600px|Impressive muzzle flash from a Tiger, as the infantry also opens fire with their MP 40s and M1 Garands.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
In addition to the tripod-mounted [[Browning M1919#Browning M1919A4|M1919A4]] listed above, tank-mounted versions are used by M4 Sherman tanks, with one hull-mounted machine gun and one coaxial machine gun, next to the 75mm M3 main cannon; the Shermans also have a roof-mounted M2HB.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:SWM1919V1.jpg|thumb|none|600px|Moments after the previous image a Sherman shows up as well, as an enormous shadow covers the area. The barrels of both M1919s can be made out here.]]&lt;br /&gt;
[[File:SWM1919V2.jpg|thumb|none|600px|The Karlsland and Liberion troops look on in horror as the massive flying wing comes into view. The M4's hull-mounted M1919A4 is clearly visible, while the coaxial Browning is to the left side (driver's perspective) of the cannon.]]&lt;br /&gt;
[[File:SWM1919V3.jpg|thumb|none|600px|Neither tanks nor infantry stand a chance against such a behemoth.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
M4 Sherman tanks feature a pintle-mounted [[Browning M2#Browning M2 Heavy Barrel|M2HB]] on top of the turret. In addition to the prologue, M4s are seen later in the film, under attack at Bastogne. Sharing the same model, all of the Shermans are marked with the serial number &amp;quot;U.S.L. 3033434&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Additionally, a dual-mounted pair of M2HBs is the armament of the 501st JFW's Elco ''PT-103''-class PT boat, which Charlotte and Francesca used to reach Venezia. The ''PT-103''-class normally has a second dual turret further back, however the 501st's example has been modified to remove it, the rear [[Oerlikon 20mm Cannon|Oerlikon 20mm cannon]], and all four torpedo tubes, replacing them with a pair of striker launch units. As such, this configuration isn't so much a torpedo boat as it is a transport and mobile launch platform, with the single turret for self-defence; whether this setup is a common (in-universe) sub-class intended for Liberion witch units, or a one-of modification at Charlotte's request is unknown. Given the design details, the animators most likely used ''PT-109'' as reference material; this PT boat was famously commanded by then-Lieutenant John F. Kennedy.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:SWMM21.jpg|thumb|none|600px|The 80' Elco sits moored in front of Venezia's beautiful, albeit damaged, architecture.]]&lt;br /&gt;
[[File:SWMM22.jpg|thumb|none|600px|With their PT boat nearby, Shirley chats with Francesca, Fernandia, Luciana, and Martina. Note the &amp;quot;501&amp;quot; marking, naturally for &amp;quot;501st JFW&amp;quot; rather than being a &amp;quot;PT-xxx&amp;quot; hull number.]]&lt;br /&gt;
[[File:SWMM23.jpg|thumb|none|600px|Charlotte runs to pull the covers off their launch units and prep for takeoff, giving a good look at the ''PT-103''-class and its twin turret. The metal mounting plates for the torpedo tubes are clearly visible here as well.]]&lt;br /&gt;
[[File:SWMM24.jpg|thumb|none|600px|As Francesca grabs her M1919A6, the dual-mounted pair of its larger cousin can be seen in more detail behind her.]]&lt;br /&gt;
[[File:SWMM25.jpg|thumb|none|600px|A look at the detailed M2HB model on the M4, as a Neuroi beam sweeps across three Shermans in near Bastogne...]]&lt;br /&gt;
[[File:SWMM26.jpg|thumb|none|600px|...destroying all three.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
An F1M2 floatplane attached to the battleship ''Yamato'' is piloted by Mio Sakamoto during the climactic battle; this is most definitely the same F1M seen in the second season. The F1M2 is armed with two [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] for offence, though Mio doesn't actually fire a shot in the movie, despite having at least one notable opportunity; it's possible that in her rush to get airborne there simply wasn't time to fully prep the aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:SWMT971.jpg|thumb|none|600px|As her fellow Strike Witches clear a path, Mio starts descending towards Yoshika's position. The firing ports for the two Type 97s can be seen in the upper cowling.]]&lt;br /&gt;
[[File:SWMT972.jpg|thumb|none|600px|Mio flies through the debris of the final Neuroi in her path, as she prepares to drop the package under the F1M2's wing to Yoshika, which contains her (now repaired) J7W1 Shinden striker. Mio expected this eventuality all along.]]&lt;br /&gt;
[[File:SWMT973.jpg|thumb|none|600px|With an exhausted Shizuka hanging off the left strut, Mio orbits near the battle, escorted by Sanya and Eila.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92==&lt;br /&gt;
The [[Lewis Gun#Type 92|Type 92]], a Japanese copy of the Lewis Gun, is the rear gunner armament of the F1M2. With no one to operate it, the Type 92 also goes unused in the film.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 92 IJN.JPG|thumb|none|400px|Type 92 - 7.7x56mmR]]&lt;br /&gt;
[[File:SWMT921.jpg|thumb|none|600px|A closeup of Mio and the cockpit area, with the Type 92's iconic Lewis magazine visible on top.]]&lt;br /&gt;
[[File:SWMT922.jpg|thumb|none|600px|The Type 92 sits in its stowed position, its upper half visible. While Shizuka is out of the fight and with Mio, there would be no practical way for Shizuka to remove her striker and get into the F1M, nor anywhere to store her striker even if she could.]]&lt;br /&gt;
[[File:SWMT923.jpg|thumb|none|600px|The rear end of the Type 92 visible behind Shizuka, as she hangs on to the strut.]]&lt;br /&gt;
&lt;br /&gt;
==12.8cm FlaK 40==&lt;br /&gt;
Multiple [[12.8 cm Flak 40|12.8cm FlaK 40]] anti-aircraft cannons are used by Venezian troops to defend their city from a sudden Neuroi attack, before Francesca and Charlotte take over.&lt;br /&gt;
&lt;br /&gt;
[[File:German 12.8 cm Flak 40 - static mount.jpg|thumb|none|400px|FlaK 40 - 128x958mmR]]&lt;br /&gt;
[[File:SWMF401.jpg|thumb|none|600px|Three FlaK 40s fire on the Neuroi. Mounting these enormous cannons on ''grass'' rather than being bolted into concrete doesn't seem like an amazing idea though.]]&lt;br /&gt;
[[File:SWMF402.jpg|thumb|none|600px|An officer orders them to cease fire, as their witch support arrives.]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The 502nd JFW, the Brave Witches, have a small frontline base near Petersburg, which is defended by several [[2 cm FlaK 38#2 cm Flakvierling 38|Flakvierling 38]] quad-cannons. In real world production terms, this was the first time members of the ''[[Brave Witches]]'' cast were seen in the show.&lt;br /&gt;
&lt;br /&gt;
[[File:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mmB]]&lt;br /&gt;
[[File:SWMFV381.jpg|thumb|none|600px|As Eila and Sanya prep for their departure, two Flakvierling 38s can be seen on either side of the hangar.]]&lt;br /&gt;
[[File:SWMFV382.jpg|thumb|none|600px|Eila and Sanya take off and bid farewell to Aleksandra Pokryshkin and Nikka Katajainen, with one of the Flakvierlings visible behind them.]]&lt;br /&gt;
[[File:SWMFV383.jpg|thumb|none|600px|A closer shot of the pair, with more detail on the same quad-cannon. Note the carrying cases for Eila and Sanya's weapons, which seem to be styled after musical instrument cases.]]&lt;br /&gt;
[[File:SWMFV384.jpg|thumb|none|600px|Sanya takes to the sky, with a fairly detailed shot of one of the Flakvierlings.]]&lt;br /&gt;
[[File:SWMFV385.jpg|thumb|none|600px|One of the three Flakvierling 38s guarding the main building (the same seen in ''Operation Victory Arrow''). Naoe Kanno, Georgette Lemare, Sadako Shimohara, and Edytha Rossmann can also be seen here.]]&lt;br /&gt;
[[File:SWMFV386.jpg|thumb|none|600px|As the shot pans right, Waltrud Krupinski and Gundula Rall come into view, as well as a second Flakvierling.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
Saint-Trond airbase in Belgica is defended by large AA batteries which appear to be oversized twin-mounted [[Bofors 40mm|Bofors]] guns. Numerous AA guns also defend the Noble Witches' base in Sedan.&lt;br /&gt;
&lt;br /&gt;
[[File:BoforsTwin.jpg|thumb|none|400px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[File:SWMB401.jpg|thumb|none|600px|Saint-Trond airbase with its very large Bofors guns.]]&lt;br /&gt;
[[File:SWMB402.jpg|thumb|none|600px|The unsurprisingly elegant Noble Witches base is armed with many AA guns, some with a similar silhouette to Saint-Trond's oversized Bofors guns, some having larger single barrels.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
Three [[8.8 cm Flak 18/36/37/41|FlaK 36]] AA guns in the Ardennes are seen firing at hordes of Ba 349 Natter style Neuroi. While they destroy a few, the sheer number of Neuroi quickly demolish the artillery position.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|FlaK 36 - 88x571mmR]]&lt;br /&gt;
[[File:SWMF361.jpg|thumb|none|600px|The eighty-eights open fire. One soldier can be seen with a rifle; given the short wooden stock and shape of the muzzle end it's likely an [[MG 34]].]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
A large fleet engages a flying wing Neuroi in 1943, aircraft carrier ''Amagi'' travels to Europe with six ''Akizuki''-class escorts, and the repaired battleship ''Yamato'' returns to assist in the final battle, humorously fitted with giant floats to allow it to travel up the Rhine. All the ship models originally appeared in ''Strike Witches 2'', and as such it's worth noting that as the 1943 fleet is implied to have been entirely (or at least mostly) sunk, most of the ships depicted cannot truly have been present here, as they appear later, either specifically by name or because there aren't enough ships in their class for them to have been lost. As such, the ships seen in 1943 should be considered ''representative'' of other, similar ships and/or ship classes. For the very lengthy list of all the armament aboard these ships, [[Strike Witches 2#Naval Weapons|see the second season page]].&lt;br /&gt;
&lt;br /&gt;
[[File:SWMN1.jpg|thumb|none|600px|In 1943, a ''Littorio''-class battleship aims her main armament, alongside three ''Navigatori''-class destroyers (every ''Navigatori'' in this panning shot is named &amp;quot;MC&amp;quot;) and a ''Zara''-class cruiser. This shot continues to pan to the right over the fleet, and subsequent captions will only list the ships not seen in a previous screenshot.]]&lt;br /&gt;
[[File:SWMN1-1.jpg|thumb|none|600px|Profile of a ''Takao''-class cruiser, with another ''Navigatori''-class on the left (foreground), a ''Zara''-class right of centre with an ''Akizuki''-class destroyer mostly hidden behind it, another ''Akizuki''-class, a ''Navigatori''-class in the distance, and the bow of a ''King George V''-class battleship.]]&lt;br /&gt;
[[File:SWMN1-2.jpg|thumb|none|600px|A rare close shot of an ''Akizuki''-class, this one being ''Akizuki'' herself. Another ''Akizuki''-class is to the right, with a ''Zara''-class, a ''Navigatori''-class in the distance, another ''Zara''-class, two more ''Navigatoris'', and the bow of another ''Littorio''-class.]]&lt;br /&gt;
[[File:SWMN2.jpg|thumb|none|600px|An excellent look at another ''King George V''-class, with ''Bismarck'', ''Tirpitz'', and another ''Zara''-class at far-right, as the panning shot comes to an end.]]&lt;br /&gt;
[[File:SWMN2-1.jpg|thumb|none|600px|An extreme close-up of ''Bismarck'''s forward turret rotating into position, with the stern of the same ''King George V''-class to the right, with two ''Akizuki''-class ships... both also named ''Akizuki'' (they're all named ''Akizuki''). Shortly after, another ''Zara''-class comes into view behind them.]]&lt;br /&gt;
[[File:SWMN2-2.jpg|thumb|none|600px|HMS ''Prince of Wales'' (identifiable by the camouflage) and two other ''King George V''-class battleships open fire on the Neuroi.]]&lt;br /&gt;
[[File:SWMN3.jpg|thumb|none|600px|The flying wing Neuroi emerges over the burning countryside, as a ''Takao''-class, ''Akizuki''-class, and two ''Navigatoris'' (&amp;quot;QU&amp;quot; and &amp;quot;BA&amp;quot;) take aim.]]&lt;br /&gt;
[[File:SWMN3-1.jpg|thumb|none|600px|A ''King George V''-class attempts to swivel her forward turrets, but is too slow to get a shot off before being bisected by a Neuroi beam. Two ''Navigatoris'' and a ''Zara''-class are in the background.]]&lt;br /&gt;
[[File:SWMN4.jpg|thumb|none|600px|The Neuroi draws a circle through ''Bismarck'''s bridge, with two burning ''Akizukis'' to the left, a ''Navigatori''-class, a (somewhat oversized) ''Fletcher''-class destroyer, and the bow of another ''Zara''-class.]]&lt;br /&gt;
[[File:SWMN5.jpg|thumb|none|600px|A stitched image of ''Amagi'' at the Yokosuka Naval Arsenal, on August 3, 1945.]]&lt;br /&gt;
[[File:SWMN6.jpg|thumb|none|600px|Three of ''Amagi'''s twin 25mm [[Type 96 cannon|Type 96]] anti-air guns.]]&lt;br /&gt;
[[File:SWMN7.jpg|thumb|none|600px|The shot pans along, showing her three port-side twin [[Type 10 naval gun|12cm/45 Type 10]] heavy AA cannons.]]&lt;br /&gt;
[[File:SWMN7-1.jpg|thumb|none|600px|''Amagi'' and her escorts at sunset.]]&lt;br /&gt;
[[File:SWMN8.jpg|thumb|none|600px|A beautiful nighttime shot of most of the ''Akizukis'' and their carrier.]]&lt;br /&gt;
[[File:SWMN8-1.jpg|thumb|none|600px|The fleet pulls into Calais harbour after their month-long journey. The ''Akizukis'' are most likely the same six that appeared in the second season.]]&lt;br /&gt;
[[File:SWMN8-2.jpg|thumb|none|600px|A stitched shot of Pas-de-Calais. Even a full year after being liberated, the city still bears many scars from the Neuroi occupation.]]&lt;br /&gt;
[[File:SWMN9.jpg|thumb|none|600px|''Yamato'' lights up the air around her with intense AA fire. Some of the forward triple Type 96s (three open, three enclosed) on the starboard side are visible here.]]&lt;br /&gt;
[[File:SWMN10.jpg|thumb|none|600px|More AA fire from ''Yamato''; note her radar rangefinder atop the pagoda mast is rotated to the same direction as the main cannons, as it should be.]]&lt;br /&gt;
[[File:SWMN11.jpg|thumb|none|600px|''Yamato'''s main guns fire off several volleys at the U-Boat Neuroi.]]&lt;br /&gt;
[[File:SWMN12.jpg|thumb|none|600px|An absolutely gorgeous shot of ''Yamato'''s rear battery sending three 460mm shells into the sky.]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches:_Operation_Victory_Arrow&amp;diff=1616231</id>
		<title>Strike Witches: Operation Victory Arrow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches:_Operation_Victory_Arrow&amp;diff=1616231"/>
		<updated>2023-10-07T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-Witches-OVA.jpg|thumb|right|300px|''Strike Witches: Operation Victory Arrow'' (2014-2015)]]&lt;br /&gt;
&lt;br /&gt;
In July of 1945, the 501st Joint Fighter Wing and allied naval fleet destroyed the Neuroi hive over Venezia, liberating the country (the climatic events of ''[[Strike Witches 2]]''). After this victory the 501st JFW was disbanded. Most Strike Witches members were reassigned to fronts in or around their homelands, while Yoshika Miyafuji has entirely retired from service due to draining her magic reserves in order to destroy the hive over Venezia, and is now living a quiet, ordinary civilian life; Mio Sakamoto remains in IFN service, though as she's aged out of her magic abilities Mio is no longer a witch.&lt;br /&gt;
&lt;br /&gt;
''Operation Victory Arrow'' primarily follows three groups of Strike Witches members across its three episodes. ''Saint-Trond's Thunder'' is set half a month after the end of ''Strike Witches 2'', with Minna-Dietlinde Wilcke, Gertrud Barkhorn, and Erica Hartmann, along with night witch Heidemarie W. Schnaufer stationed at Saint-Trond airbase in the Kingdom of Belgica; they're also joined by Erica's twin sister, the genius engineer Ursula Hartmann. ''Goddess of the Aegean Sea'' involves the continued adventures of Francesca Lucchini and Charlotte Yeager, joined by Hanna-Justina Marseille and Raisa Pöttgen, as they attempt to take out a stubborn Neuroi that's hiding ''inside'' the island of Delos, and save the ancient ruins on the island; the commander of all witch forces in Africa, Edytha Neumann, as well as General Rommel himself also appear. ''Arnhem Bridge'' follows Pierrette-Henriette Clostermann and Lynette Bishop, along with Amelie Planchard as they continue to aid in rebuilding Gallia after its liberation in September, 1944 [[Strike Witches|at the end of the first season]]; the story primarily revolves around the orphaned Dutch children Julius and Rose, who Perrine takes into her care.&lt;br /&gt;
&lt;br /&gt;
Additionally, each episode features a short post-credits scene of Yoshika receiving or sending a letter to the witches featured in that episode. The last episode also features a post-credits cameo of Eila Juutilainen and Aleksandra Litvyak visiting the Brave Witches' frontline base, as well as Mio Sakamoto working on a certain pet project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronologically, ''Operation Victory Arrow'' takes place after ''[[Strike Witches 2]]'', and is followed by ''[[Strike Witches: The Movie]]'', which was released before ''OVA'', in 2012.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Gendarmerie Sidearm==&lt;br /&gt;
A member of the Gendarmerie Nationale in Pas-de-Calais chases after Julius, an orphaned refugee from Nederland who stole some cold medicine for his little sister Rose. Given the variety of possible sidearms available at the time, it's impossible to say for sure what's in his holster.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWovaG1.jpg|600px|thumb|none|The gendarme chases Julius around the dockyard. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaG2.jpg|600px|thumb|none|Running into Lynette, he gives her a salute and explains the situation. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over/Under Shotgun==&lt;br /&gt;
In a flashback to the beginning of the Neuroi invasion, a group of Dutch civilians attempt to hold back the Neuroi on a bridge at Arnhem, Nederland, armed with nothing but [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|double barrel shotguns]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[Image:SWovaOU1.jpg|600px|thumb|none|The civilians attempting to hold the line long enough to evacuate their children. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaOU2.jpg|600px|thumb|none|A much younger Julius talking to his father, as a tiny Rose lies beside him in the truck. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaOU3.jpg|600px|thumb|none|Julius's dad tells him not to worry, saying the witches will show up soon and drive the Neuroi back. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaOU4.jpg|600px|thumb|none|The truck prepares to leave, as the defenders wait for the inevitable assault. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaOU5.jpg|600px|thumb|none|A father waves goodbye to his children. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaOU6.jpg|600px|thumb|none|But the witches never did show up in time... (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Rifles=&lt;br /&gt;
==StG 44==&lt;br /&gt;
Ursula Hartmann arrives at the Saint-Trond base with loads of gifts and equipment to test, among them is an [[StG 44]] fitted with a Krummlauf (curved barrel) attachment. A witch needing to shoot around corners ''in the sky'' seems rather questionable, but that's also the point of this scene, with a bunch of Ursula's fancy tech being various levels of silly. All of them are based on or inspired by real world experimental German tech, and are included in this same entry.&lt;br /&gt;
&lt;br /&gt;
[[Image:StG-44 Krummlauf.jpg|thumb|none|400px|StG 44 with Krummlauf - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:SWovaStG441.jpg|600px|thumb|none|Erica looking rather confused at her sister's StG 44. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaStG442.jpg|600px|thumb|none|Next up is a miniaturized version of the Ru 344 X-4 wire-guided air-to-air missile. Despite Erica's reaction, this would definitely have potential, as it did in reality. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaStG443.jpg|600px|thumb|none|A flying flamethrower sure seems odd (though they were combat tested in reality on He 111s, Ju 88s, and Do 17s), but as Neuroi are made of a ceramic-like material that is hard but brittle, and thus susceptible to rapid temperature changes, a flamethrower might actually be useful. ''Maybe.'' (Ep.1)]]&lt;br /&gt;
[[Image:SWovaStG444.jpg|600px|thumb|none|A sonic cannon, complete with cork earplugs; very Luft '46. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaStG445.jpg|600px|thumb|none|Of course, what Ursula actually came to test (again) is the Me 262 jet striker, its blueprints seen here. Note that everything is written in German; native languages seen in written form is consistently used in the series, which makes sense as the characters are only speaking Japanese ''for the audience'', but in-universe they (in this case) would all be speaking German. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaStG446.jpg|600px|thumb|none|Ursula tests the Ru 344 missile in official artwork, while flying a Fw 190 A-8 striker. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
Lynette Bishop continues to use a [[Boys anti-tank rifle|Boys Mk I*]] as her signature weapon, though in an ironic reversal, in ''Arnhem Bridge'' she uses one borrowed from Perrine, who normally uses borrowed Britannian weapons. The ''Pantaloni Rossi'' trio from the 504th JFW make a cameo in a slideshow briefing by Group Captain Edytha Neumann about the Neuroi on Delos; the Ardor Witches are seen attempting to attack it directly, with no success.&lt;br /&gt;
&lt;br /&gt;
[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SWovaS181.jpg|600px|thumb|none|Luciana Mazzei fires her Boys, as Martina Crespi and Fernandia Malvezzi fire their MG 42s. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaS182.jpg|600px|thumb|none|Another angle of the trio, showing part of the island. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBoys1.jpg|600px|thumb|none|Cover artwork for ''Arnhem Bridge''. (Art)]]&lt;br /&gt;
[[Image:SWovaBoys2.jpg|600px|thumb|none|Every good mansion has a hidden armoury opened with a tilting book, after all. Perrine even keeps a Boys rifle handy, due to how much Lynette is around. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys3.jpg|600px|thumb|none|The cavalry has arrived! (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys4.jpg|600px|thumb|none|The three-headed Neuroi takes cover in a water tower. The large hole in the bridge was from when it broke through minutes earlier, however that crater to the right of the tower was already there, and is exactly where Julius's father and the other civilians were defending the bridge... (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys5.jpg|600px|thumb|none|Lynette notes she can't hit the Neuroi accurately when it's hiding in the tower. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys6.jpg|600px|thumb|none|The entrenched Neuroi opens fire, forcing Lynette to block. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys7.jpg|600px|thumb|none|Lynette fires off a few shots with her Boys while evading beams, and scores a hit on one of its legs. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys8.jpg|600px|thumb|none|However, as always the leg simply regenerates. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys9.jpg|600px|thumb|none|After Perrine blows off part of the tower with the PIAT, Lynette takes aim... (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys10.jpg|600px|thumb|none|...and fires a massive 13.9mm bullet right through the main water pipe, dousing the Neuroi with water. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys11.jpg|600px|thumb|none|After Perrine electrocutes the Neuroi with her ''Tonnerre'' lightning, Lynette fires another shot to destroy the core. Beautiful teamwork. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBoys12.jpg|600px|thumb|none|A happy Lynette holds her rifle as she watches Perrine and Julius celebrate, in their own way. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
While Pierrette-Henriette Clostermann doesn't regularly carry around her [[Bren gun|Bren Mk 1 (M)]] at this point, due to being well behind the lines aiding in rebuilding Gallia, her butler Jean-Paul had a hidden weapon locker installed in the Clostermann residence in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SWovaBren1.jpg|600px|thumb|none|Promo poster for ''Arnhem Bridge''. Note Amelie using her Bren and VG.39 striker here, though she's not actually seen in combat in the episode. Amelie is one of the main characters of the ''One-Winged Witches'' manga, which also features Lynette's sister Wilma. (Art)]]&lt;br /&gt;
[[Image:SWovaBren2.jpg|600px|thumb|none|A stitched image of the bookcase armoury in all its glory. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren3.jpg|600px|thumb|none|Julius and Perrine run from a pack of land-based Neuroi in Arnhem. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren4.jpg|600px|thumb|none|Perrine turns and fires a burst into one of the Neuroi, destroying it. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren5.jpg|600px|thumb|none|The two continue to run through the ruins, with more Neuroi in pursuit. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren6.jpg|600px|thumb|none|Caught in between two Neuroi, Perrine grabs Julius and jumps over one of them. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren7.jpg|600px|thumb|none|Having already destroyed the one they were jumping over, Perrine turns her Bren on the next one... (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren8.jpg|600px|thumb|none|...destroying both before they hit the ground, complete with heroic landing pose. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren9.jpg|600px|thumb|none|Perrine holds her Bren one-handed as she watches the three-headed &amp;quot;boss&amp;quot; Neuroi wreck her jeep and block off the bridge. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren10.jpg|600px|thumb|none|Unable to do much else, Perrine holds the trigger down. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren11.jpg|600px|thumb|none|Perrine empties her Bren, but it has negligible effect on the behemoth. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaBren12.jpg|600px|thumb|none|Out of ammo, Perrine discards her Bren and runs the other way, the pair taking cover in a basement. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
Charlotte Yeager continues to use a [[Browning Automatic Rifle#M1918A2 Browning Automatic Rifle|BAR]] as her standard weapon, though she doesn't so much as fire a shot with it in ''Operation Victory Arrow'', opting to use bombs, unconventional methods, and her mastery of mechanical devices instead.&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SWovaBAR1.jpg|600px|thumb|none|Cover artwork for ''Goddess of the Aegean Sea''. (Art)]]&lt;br /&gt;
[[Image:SWovaBAR2.jpg|600px|thumb|none|Charlotte and Francesca prepare to leave the Lucchini family home on Sicilia, as Charlotte asks Francesca's mother to mind her bike and luggage while they're gone; Shirley's motorcycle later features prominently in the episode's closing credits. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR3.jpg|600px|thumb|none|BAR strapped to her back, Charlotte asks Francesca why she's so intent on protecting Delos. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR4.jpg|600px|thumb|none|Francesca and Shirley carry a pair of bombs to use against the Delos Neuroi, escorted by Raisa Pöttgen and Hanna-Justina Marseille. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR5.jpg|600px|thumb|none|Charlotte holds up her bomb, showing the special carry device for witches. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR6.jpg|600px|thumb|none|Shirley catches Francesca after she got a little too aggressive. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR7.jpg|600px|thumb|none|A good shot of the M1918A2, as Francesca begs Shirley to try again, despite not having the firepower. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR8.jpg|600px|thumb|none|With no more options in front of them, the quartet are forced to return to base. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR9.jpg|600px|thumb|none|Shirley and Hanna fly over the fleet the next day. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR10.jpg|600px|thumb|none|Holding her BAR, Shirley dodges beams as she tries to reach the wrecked Liberian ship. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR11.jpg|600px|thumb|none|Charlotte makes her approach to the ship... (Ep.2)]]&lt;br /&gt;
[[Image:SWovaBAR12.jpg|600px|thumb|none|...and drops her BAR on the deck on landing; her planned tool of choice isn't actually a weapon, but the ship's winch. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The Liberian-made [[Browning M1919A6]], modified with a fixed and easily swappable ammo box, remains Francesca Lucchini's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SWova19191.jpg|600px|thumb|none|Promo poster for ''Goddess of the Aegean Sea''. (Art)]]&lt;br /&gt;
[[Image:SWova191922.jpg|600px|thumb|none|The Lucchini vineyard in Carini, Sicilia, where the pair have been on vacation for a few weeks. More specifically, it appears to be at the western edge of the town, on the slopes of Montagna Longa; in the background lies Monte Pecoraro. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19193.jpg|600px|thumb|none|Browning slung across her back, Francesca bids her mother farewell as she embarks on another adventure. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19194.jpg|600px|thumb|none|Aboard the wrecked Liberty ship, Shirley and Francesca check their bombs while waiting for the opportune moment. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19195.jpg|600px|thumb|none|Francesca holds her M1919A6, shocked that the Neuroi saw the bombs coming and swatted them out of the air with a pair of beam blasts. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19196.jpg|600px|thumb|none|A very determined Francesca presses on harder and harder to get to the Neuroi. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19197.jpg|600px|thumb|none|The next day, Raisa and Francesca fly over the fleet, with Francesca using the handle on the ammo box as a grip, as usual. This also gives an excellent top-down view of a ''Zara''-class cruiser. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19198.jpg|600px|thumb|none|Francesca drops in with a shield to protect Shirley and her winch cable. (Ep.2)]]&lt;br /&gt;
[[Image:SWova19199.jpg|600px|thumb|none|A great side shot of the M1919A6, as Francesca zooms along ahead of Charlotte, leading her safely to the Neuroi. (Ep.2)]]&lt;br /&gt;
[[Image:SWova191910.jpg|600px|thumb|none|Once the Neuroi realizes it's caught in the mechanical noose, it tries to attack the cable, leaving the witches to defend it with shields. (Ep.2)]]&lt;br /&gt;
[[Image:SWova191911.jpg|600px|thumb|none|Francesca and Raisa harass the sea-serpent-looking Neuroi with fire, as Shirley and Hanna drag it out. (Ep.2)]]&lt;br /&gt;
[[Image:SWova191912.jpg|600px|thumb|none|A wonderful stitched shot of Raisa and Francesca, as the Neuroi is finally pulled from its cave. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The Africa-based witches Hanna-Justina Marseille and Raisa Pöttgen of the 31st JFS, as well as Edytha Neumann, commanding officer of all witches in the African theatre use the [[MG 34]] as their weapon of choice, as opposed to the MG 42 preferred by Karlsland witches in Europe.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34man-portable.jpg|thumb|none|400px|MG 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:SWovaMG341.jpg|600px|thumb|none|Hanna-Justina lays down fire on the Neuroi to keep it occupied while Charlotte prepares the winch. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG342.jpg|600px|thumb|none|Hanna fires her MG 34 inverted, while dodging more beams. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG343.jpg|600px|thumb|none|Hanna discovers her MG 34 is quite good at damaging the Neuroi's headdress-looking fins, severely weakening its ability to shoot beams (until it regenerates). (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG344.jpg|600px|thumb|none|On Rommel's orders, Raisa and Francesca move up to assist. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG345.jpg|600px|thumb|none|The two Strike Witches and two Storm Witches move in on the Neuroi, showing some great detail on Hanna's MG 34. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG346.jpg|600px|thumb|none|Hanna takes aim with her MG 34, fires a few short, controlled bursts, and ''utterly demolishes'' the Neuroi's laser fins. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG347.jpg|600px|thumb|none|Raisa dives in to take over shield duty from Francesca. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG348.jpg|600px|thumb|none|Tina (as Raisa calls her) showing good trigger discipline as a new ally enters the battle... (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG349.jpg|600px|thumb|none|...General Rommel himself, flying his personal Fi 156 Storch, escorted by Edytha Neumann and her MG 34. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG3410.jpg|600px|thumb|none|Hanna and Raisa watch as Rommel jump-starts the winch generator with a pair of jumper cables attached to his Fi 156. The Storch's identification code is DL+AW, the same as Rommel's in reality. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG3411.jpg|600px|thumb|none|With the Neuroi struggling fiercely against the winch, Hanna's MG 34 joins Shirley's BAR on the deck as the pair of them move to pull the cable. (Ep.2)]]&lt;br /&gt;
[[Image:SWovaMG3412.jpg|600px|thumb|none|The Neuroi now extracted from its den, Edytha orders the fleet to open fire. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The witch-version [[MG 42]], modified to use Patronentrommel 34 drums, continues to be used by all the usual witches, such as the Karlsland trio, Eila Juutilainen, and some of the Ardor Witches.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SWovaMG421.jpg|600px|thumb|none|Cover artwork for ''Saint-Trond's Thunder''. (Art)]]&lt;br /&gt;
[[Image:SWovaMG422.jpg|600px|thumb|none|Promo poster for ''Saint-Trond's Thunder''. (Art)]]&lt;br /&gt;
[[Image:SWovaMG423.jpg|600px|thumb|none|Eila Juutilainen effortlessly dodging beams in the opening credits; Eila is not otherwise seen in combat in ''Operation Victory Arrow''. (OP)]]&lt;br /&gt;
[[Image:SWovaMG424.jpg|600px|thumb|none|Erica Hartmann fires a training MG 42 in the skies over Belgica. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4255.jpg|600px|thumb|none|Gertrud Barkhorn returns fire with her own pair of training MG 42s. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG426.jpg|600px|thumb|none|Erica's MG 42, uniform, and Bf 109 K-4 striker sit by a river as she goes for a swim. Note the distinctive Hartmann black tulip paint scheme. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG427.jpg|600px|thumb|none|Flying fast and low, Minna-Dietlinde Wilcke trades fire with Heidemarie Schnaufer. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG428.jpg|600px|thumb|none|With the base's Neuroi alarm sounding, Gertrud and Minna take off to investigate. Erica is currently grounded due to her striker being broken, as a result of the failed test of Ursula's Bf 109 Zwei Link paired striker; it was entirely Erica's fault. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG429.jpg|600px|thumb|none|As the Neuroi emerges, Gertrud opens fire; the dirndl was a gift from Ursula, and Trude was unlucky enough to be trying it on when the scramble alarm sounded. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4210.jpg|600px|thumb|none|Minna hipfires at the Neuroi, discovering its armour is too strong for bullets at that range. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG42111.jpg|600px|thumb|none|Trude and Minna play defensively as they brainstorm how to deal with the troublesome Neuroi. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4212.jpg|600px|thumb|none|Minna's MG 42 dumps brass as she harasses the Neuroi from range, causing it to retreat back into the cloud. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4213.jpg|600px|thumb|none|Gertrud suggests they return to base and retrieve the MK 214 cannon and Me 262, as it would be effective at such a range. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4214.jpg|600px|thumb|none|Minna stays to keep the Neuroi occupied, but a powerful blast hit hits her shield hard, and her chilling scream knocks some sense into Erica, who's been sulking back at base and listening to the battle on comms. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4215.jpg|600px|thumb|none|Gertrud makes a run for Saint-Trond, asking the base to ready the jet striker and cannon, and to load the latter with armour-piercing shells. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4216.jpg|600px|thumb|none|Dropping back to distract the small-types, Gertrud does a slo-mo flip over one and blasts it to bits. They may be &amp;quot;small-types&amp;quot;, but Trude being within an arm's reach of one shows it's still pretty darn big. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4217.jpg|600px|thumb|none|Alone and almost out of ammo, Minna empties her MG 42 into the group of small-types bearing down on her. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaMG4218.jpg|600px|thumb|none|Fernandia Malvezzi with her MG 42, as seen in Edytha Neumann's briefing. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
The iconic ''World Witches'' version of the [[Type 99 cannon|Type 99]] cannon only gets a cameo in ''Operation Victory Arrow'', prominently held by Yoshika Miyafuji in the opening credits. With Yoshika having drained her magic and Mio having aged out, there aren't any Fuso witches that appear who are capable of using it, at present.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SWovaT991.jpg|600px|thumb|none|A fairly close shot of the Type 99's receiver. (OP)]]&lt;br /&gt;
[[Image:SWovaT992.jpg|600px|thumb|none|Early-Season-2-era Yoshika flies along the clouds in Mio's old A6M3a striker (tail code V-128), recognizable by its blue diagonal fuselage stripe and two horizontal tail stripes. Yoshika's original Season-1-era A6M3a (tail code V-139), which was sacrificed at the end of ''Strike Witches'', had a yellow vertical fuselage stripe and a clean tail. (OP)]]&lt;br /&gt;
[[Image:SWovaT993.jpg|600px|thumb|none|Yoshika and her Type 99 silhouetted against a cumulonimbus cloud in the distance. (OP)]]&lt;br /&gt;
[[Image:SWovaT994.jpg|600px|thumb|none|Late-Season-2-era Yoshika zooms up from the cliffs when she's properly introduced in the credits, Type 99 in hand. (OP)]]&lt;br /&gt;
[[Image:SWovaT995.jpg|600px|thumb|none|The J7W1 Shinden's canards have been turned into vertical stabilizers in striker form, which makes a certain amount of sense; improved directional stability is preferable, as that's presumably a striker's weakest axis. Horizontal surfaces that far back may also hamper a witch's ability to manoeuvre, as witches primarily pitch with their legs. Strikers do in fact have functional ailerons for roll. (OP)]]&lt;br /&gt;
[[Image:SWovaT996.jpg|600px|thumb|none|Another good shot of the Type 99 as Yoshika climbs to rejoin the Strike Witches. (OP)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
In ''Saint-Trond's Thunder'', Ursula Hartmann uses the rocket launcher she herself designed, the nine-barrel Fliegerhammer; Aleksandra Litvyak is also seen with one in the opening credits. The Fliegerhammer was inspired by (both in-universe and out) the [[Luftfaust|Fliegerfaust]].&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SWovaFH1.jpg|600px|thumb|none|Sanya aims her Fliegerhammer in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWovaFH2.jpg|600px|thumb|none|Consistent with its previous depictions, the standard launch order for single fire is (shooter's perspective) top row to bottom row, right to left. This is very sensible, as this order ensures the Fliegerfaust's centre of gravity is always as low and as close to the shooter as possible. (OP)]]&lt;br /&gt;
[[Image:SWovaFH3.jpg|600px|thumb|none|A barrage of nine rockets bails Erica out of a sticky situation. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaFH4.jpg|600px|thumb|none|Ursula arrives with perfect timing. Although the launcher is now empty, good trigger disciple is always commendable. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaFH5.jpg|600px|thumb|none|One Hartmann dives down to help the other, as Erica has suffered a double engine flameout from messing with the Me 262's throttle too much. (Ep.1)]]&lt;br /&gt;
[[Image:SWovaFH6.jpg|600px|thumb|none|Ursula ditches the empty launcher so she can assist her twin. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==PIAT Mk I==&lt;br /&gt;
Along with the Bren and Boys, Perrine's hidden armoury also contains a [[PIAT]], with three rounds, which Perrine brings in addition to her Bren. Although in reality &amp;quot;PIAT&amp;quot; is an acronym for &amp;quot;Projector, Infantry, Anti-Tank&amp;quot;, supplementary info reveals that in this universe it instead stands for &amp;quot;Projector, Infantry, Armoured-Thing&amp;quot;, due to being developed to combat the Neuroi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Piat gun loaded.jpg|thumb|none|400px|PIAT Mk I - 3.25-inch]]&lt;br /&gt;
[[Image:SWovaPIAT1.jpg|600px|thumb|none|Perrine's PIAT makes its combat debut, with a close-up of the first shaped charge firing. The charge is drawn too wide here, as it's supposed to be loaded from the rear and slid through the ring (as Perrine does later). (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT2.jpg|600px|thumb|none|A rather badass stitched image of Perrine showing up to rescue Julius, having just fired the PIAT. Inside the bag slung over her shoulder is a three-round ammo case for the PIAT, though it is ultimately not shown on-screen. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT3.jpg|600px|thumb|none|After ditching her Bren and taking cover, Perrine recocks the PIAT's spring by hand, showing off witches' enhanced strength; the PIAT has a draw weight of 90kg/200lbs. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT4.jpg|600px|thumb|none|Loading the second shaped charge into the launcher, using the correct method mentioned above. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT5.jpg|600px|thumb|none|Perrine gives Julius a reassuring smile as they prepare to make another escape attempt. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT6.jpg|600px|thumb|none|Taking aim at the three-headed Neuroi... (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT7.jpg|600px|thumb|none|...and firing. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT8.jpg|600px|thumb|none|Knocked backward by a beam blast, Perrine loses the PIAT, and can't retrieve it due to her injured leg. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT9.jpg|600px|thumb|none|Julius braves Neuroi fire without any ability to raise a shield, and brings the launcher back to Perrine. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT10.jpg|600px|thumb|none|Perrine recocks the PIAT with her good leg. The PIAT is supposed to recock itself automatically after each shot, but in reality this wasn't always reliable. In addition, firing the weapon in the over-the-shoulder, rocket-launcher-style pose used by Perrine, with no pressure on the buttplate, would prevent this mechanism from working regardless. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT11.jpg|600px|thumb|none|With Lynette now on the scene, Perrine takes aim at the top of the water tower the Neuroi is hiding in. (Ep.3)]]&lt;br /&gt;
[[Image:SWovaPIAT12.jpg|600px|thumb|none|The last shaped charge is fired, blowing a hole in the top of the building large enough for Lynette to hit the water pipe with her Boys. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Autocannons=&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Night witch Heidemarie Schnaufer uses an [[MG 151|MG 151/20]] cannon as her weapon of choice; she is only seen using a training MG 151/20 in ''Operation Victory Arrow''. Similar to the other large cannons wielded by witches, the MG 151 has been modified with a top-mounted vertical pistol grip, a horizontal grip for the off-hand, and a detachable drum magazine; the weapon is otherwise essentially unmodified.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg15120.jpg|thumb|none|400px|MG 151/20 - 20x82mm]]&lt;br /&gt;
[[File:SWovaMG1511.jpg|thumb|none|600px|Heidemarie races along the river in pursuit of Minna, giving a fairly clear look at the top of her MG 151/20. The two added grips and detachable drum magazine (left-feed) are all visible here. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMG1512.jpg|thumb|none|600px|As Heidemarie zooms past Erica and Gertrud, the distinctive sight assembly of the MG 151 can be made out here. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMG1513.jpg|thumb|none|600px|Heidemarie exchanges fire with Minna, in a high speed chase. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMG1514.jpg|thumb|none|600px|Aiming the cannon... (Ep.1)]]&lt;br /&gt;
[[File:SWovaMG1515.jpg|thumb|none|600px|...and firing. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMG1516.jpg|thumb|none|600px|Some residual muzzle flash, as well as a fantastic look at Heidemarie's Bf 110 G-4 striker. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==MK 214==&lt;br /&gt;
A [[MK 214]] cannon was brought by Ursula to Saint-Trond for testing, alongside a refined version of the Me 262 Schwalbe jet striker. This massive cannon is similar to the [[BK 5]] that appeared in ''Strike Witches 2'', as in reality both were developed in parallel as aircraft versions of the 5cm PaK 38 anti-tank cannon; the BK 5 was Rheinmetall's project, the MK 214 was Mauser's.&lt;br /&gt;
&lt;br /&gt;
[[File:MK 214 A.jpg|thumb|none|400px|MK 214 A - 50x419mmR]]&lt;br /&gt;
[[File:SWovaMK2141.jpg|thumb|none|600px|Ursula introduces the MK 214, referring to it by name. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2142.jpg|thumb|none|600px|As Gertrud readies for take off, Ursula lists two pieces of advice that also apply to the real Me 262: Do not adjust the throttle until airborne, and to prevent the engines from stalling, do not rapidly accelerate or decelerate. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2143.jpg|thumb|none|600px|As Gertrud tests the striker and the cannon, Erica comments about how long it takes to accelerate and to climb, and how it has a poor turn radius, while Ursula points out that it has a very high max speed and can carry significant firepower. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2144.jpg|thumb|none|600px|Shaken by Minna's scream over comms, Erica takes the 262 and 50mm cannon and makes a rather dramatic entrance. Look at that goddamn muzzle blast. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2145.jpg|thumb|none|600px|Despite being loaded with non-explosive AP shells, the sheer power of the cannon causes several small types around the one directly hit to also shatter. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2146.jpg|thumb|none|600px|Having never flown a jet striker before, and evidently not having paid attention to Ursula's briefing, Erica causes both engines to suffer compressor stalls by adjusting the throttle too rapidly. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2147.jpg|thumb|none|600px|Twin sister to the rescue! This also gives a good sense of how massive the MK 214 is. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2148.jpg|thumb|none|600px|Ursula has Erica practice breathing exercises as she tries to coax her into restarting the Me 262's engines. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK2149.jpg|thumb|none|600px|The Hartmann twins speed towards Minna. Ursula is using a Heinzel He 162 Spatz jet striker. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK21410.jpg|thumb|none|600px|Erica and Ursula make yet another perfectly-timed entrance, obliterating the last four small-types with a single shot. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK21411.jpg|thumb|none|600px|Minna tracks the main Neuroi inside the cloud with her spatial awareness ability, and provides precise targeting for Erica to fire into the cloud. (Ep.1)]]&lt;br /&gt;
[[File:SWovaMK21412.jpg|thumb|none|600px|Most of its &amp;quot;wing&amp;quot; blown off by the previous shot, the Neuroi leaves the cloud and tries to escape, but it doesn't stand a chance. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
=506th Joint Fighter Wing, Noble Witches cameo=&lt;br /&gt;
Four members of the Noble Witches appear in the smallest of cameos, as simple silhouettes flying far overhead. Given the composition of the 506th, this is certainly A-unit, stationed in Sedan, comprising of Heinrike Prinzessin zu Sayn-Wittgenstein (MG 151), Adriana Visconti (MG 42, or a ''pair'' of Fliegerhammers), Kunika Kuroda (MG 42), and Isabelle du Monceau de Bergendal (Boys). These four, plus Noble Witches commanding officer Rosalie de Hemricourt de Grunne, all make ''proper'' cameos in ''Strike Witches: The Movie''.&lt;br /&gt;
&lt;br /&gt;
[[File:SWova506th.jpg|thumb|none|600px|Four contrails soar over the Gallian countryside. Formed after the liberation of Gallia in September, 1944 to protect Gallia, the brass had originally wanted Perrine to command the 506th, however she turned down the offer, preferring to focus on rebuilding Gallia. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted &amp;amp; Stationary Weapons=&lt;br /&gt;
==Breda-SAFAT 12.7mm machine gun==&lt;br /&gt;
A pair of P.108B bombers are seen having attempted to take out the Neuroi on Delos in Edytha Neumann's briefing, however both were destroyed. The P.108B is armed with a total of six [[Breda-SAFAT machine gun|Breda-SAFAT machine guns]] chambered in 12.7mm, with one nose gunner, one ventral gunner, and a twin turret in each outboard engine nacelle, controlled remotely.&lt;br /&gt;
&lt;br /&gt;
[[File:12.7mmBreda-SAFAT.jpg|thumb|none|400px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[File:SWovaBreda-SAFAT.jpg|thumb|none|600px|Only the ventral turret of each P.108 is visible from this angle, and the turrets are currently retracted. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
Having aged out of her magic, Mio Sakamoto is seen flying an A6M3 Reisen in the opening credits. The Zero is armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] in the engine cowling, as well as a pair of Type 99 cannons in the wings.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:SWovaT971.jpg|thumb|none|600px|Mio fires her Type 97 MGs at the Neuroi. (OP)]]&lt;br /&gt;
[[File:SWovaT972.jpg|thumb|none|600px|Mio pulls away after the run, Neuroi shards sent flying. The muzzle of one of the Type 97s can be seen just behind the black cowling. (OP)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mark 1==&lt;br /&gt;
In addition to its Type 97 MGs, the A6M is armed with a [[Type 99 cannon|Type 99 Mark 1]] cannon in each wing. When equipped on Zeros, the Mark 1 can be identified due to not protruding from the wing (as seen here) while the scaled-up Mark 2 sticks out significantly.&lt;br /&gt;
&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
[[File:SWovaT973.jpg|thumb|none|600px|The muzzle ports for the Type 99s ''should'' be visible here, in the larger square panels along the leading edge; it seems they weren't modelled, though they'd only be visible for a couple frames. The Type 97s are, however, very visible here. (OP)]]&lt;br /&gt;
[[File:SWovaT974.jpg|thumb|none|600px|Mio in the cockpit of her A6M3, the same model she used to fly in striker form. (OP)]]&lt;br /&gt;
&lt;br /&gt;
==MG 34 Panzerlauf==&lt;br /&gt;
A Tiger I is seen in the opening credits, and while they're not visible from the rear, it would be armed with a pair of [[MG 34 Panzerlauf]] variants, one in the coaxial mount, one hull-mounted, as well as its 8.8cm KwK 36 main cannon. This Tiger is actually a pre-production version of the H1 variant, specifically marked as Tiger 100, with &amp;quot;100&amp;quot; and white elephant markings; this is the same model seen in ''The Movie''.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG 34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SWovaMG34V.jpg|thumb|none|600px|A pre-production Tiger H1 in the streets of a burning city. (OP)]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
A trio of the iconic [[8.8 cm Flak 18/36/37/41|&amp;quot;eighty-eights&amp;quot;]] are seen in the opening credits.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|FlaK 36 - 88x571mmR]]&lt;br /&gt;
[[File:SWova88.jpg|thumb|none|600px|Gertrud, Erica, and Minna at a base defended by a few FlaK guns. Note the two-piece barrels. (OP)]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
Saint-Trond airbase is heavily defended by large AA batteries which appear to be oversized twin-mounted [[Bofors 40mm|Bofors]] guns.&lt;br /&gt;
&lt;br /&gt;
[[File:BoforsTwin.jpg|thumb|none|400px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[File:SWovaB1.jpg|thumb|none|600px|The castle-style main part of the base features a twin AA gun on each turret, as well as two more along the front wall; the opposite side presumably has another two, making for a total of twelve twin cannons. (Ep.1)]]&lt;br /&gt;
[[File:SWovaB2.jpg|thumb|none|600px|Gertrud and Minna sortie after the scramble alarm sounds, in a stitched image. The distinctive barrels of the Bofors are visible here, albeit significantly larger. (Ep.1)]]&lt;br /&gt;
[[File:SWovaB3.jpg|thumb|none|600px|An even closer look at one of the upper roof Bofors, along with some of the base's radio equipment. (Ep.1)]]&lt;br /&gt;
[[File:SWovaB4.jpg|thumb|none|600px|Colour version of a photograph mailed to Yoshika along with a letter, featuring the five Karlsland witches in front of the Me 262 and MK 214, with a couple of the large Bofors guns in the background. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The Brave Witches' small frontline base near Petersburg is defended by several [[2 cm FlaK 38#2 cm Flakvierling 38|Flakvierling 38]] quad-cannons. As ''[[Brave Witches]]'' is set before ''Strike Witches 2'', this scene takes place much later than the events of ''Brave Witches''.&lt;br /&gt;
&lt;br /&gt;
[[File:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mmB]]&lt;br /&gt;
[[File:SWovaFV.jpg|thumb|none|600px|Three Flakvierling 38s sit at the perimeter of the airfield's main building, as Aleksandra Pokryshkin, Nikka Katajainen, Sanya, and Eila play cards on the deck. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
A Venezian/Romagnan fleet appears prominently in ''Goddess of the Aegean Sea'', as does the ''Liberty''-class cargo ship SS ''Peter Skene Ogden''. In addition, battleship ''Yamato'' makes a cameo in a post-credits scene at the very end of ''OVA'', and several other battleships appear in the opening credits. The Liberty ship is armed with one 3-inch gun at the bow, one 5-inch gun at the stern, along with eight [[Oerlikon 20mm Cannon|20mm/70 Mark 4]] autocannons. A full list of armament for the rest of the ships can be found [[Strike Witches 2#Naval Weapons|on the second season page]].&lt;br /&gt;
&lt;br /&gt;
[[File:SWovaN1.jpg|thumb|none|600px|A ''Littorio''-class battleship, ''Bismarck'', ''Yamato'', a ''King George V''-class battleship, and HMS ''Prince of Wales'' in the opening credits. (OP)]]&lt;br /&gt;
[[File:SWovaN2.jpg|thumb|none|600px|Mio Sakamoto stands atop one of ''Yamato'''s turrets, as she draws her sword. (OP)]]&lt;br /&gt;
[[File:SWovaN3.jpg|thumb|none|600px|With Mio having lost her magic, so to did her personally forged katana, Reppuumaru, which is now simply an ordinary sword. (OP)]]&lt;br /&gt;
[[File:SWovaN4.jpg|thumb|none|600px|A top view of SS ''Peter Skene Ogden'', with all her armament visible. A 3-inch gun is at the bow, with a 20mm/70 Mark 4 either side of the forward mast, four more Oerlikons surrounding the bridge, and two next to the rear 5-inch gun. Built as an emergency measure and technically civilian vessels, Liberty ships didn't have particularly standardized armament in terms of details; the deck guns were usually assorted leftover pieces from WWI, making any specific identification exceptionally difficult. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN4-1.jpg|thumb|none|600px|The Neuroi on Delos peers out of its cave, preparing to strike its latest prey. The ship's 3-inch gun and one of the Oerlikons are visible here. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN5.jpg|thumb|none|600px|A ''Navigatori''-class destroyer is split in two by the Delos Neuroi, as seen in the mission briefing. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN6.jpg|thumb|none|600px|The now-wrecked ''Peter Skene Ogden'', her 3-inch gun and one of the Oerlikons visible. Named for a Canadian explorer and fur trader, her real world counterpart was torpedoed off Algeria in February '44 by submarine ''U 969'', along with her sister ship SS ''George Cleeve''; both managed to beach, but were declared total losses and scrapped. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN6-1.jpg|thumb|none|600px|A rear angle of a ''Zara''-class cruiser, this one flying a Romagnan flag. The fleet has the same composition as the fleet seen near the beginning of ''Strike Witches 2''; this presents a bit of a problem, as with only four ''Zara''-class ships built and ''Zara'' and ''Pola'' having been sunk during the second season, there should be at most two present here. The simplest explanation is they are merely reused assets (as with ''The Movie'') and canonically at least one should be considered to be a different, similar class of cruiser. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN7.jpg|thumb|none|600px|The fleet arrives at Delos, with the Neuroi already engaging the four witches. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN7-1.jpg|thumb|none|600px|Charlotte flies past the Liberty ship's bow, giving a rather detailed look at the 3-inch bow cannon. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN8.jpg|thumb|none|600px|A ''Navigatori''-class fires her 120mm bow guns, with a ''Littorio''-class in the foreground. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN9.jpg|thumb|none|600px|One of the ''Zara''-class ships prepares to fire her forward 203mm guns. (Ep.2)]]&lt;br /&gt;
[[File:SWovaN10.jpg|thumb|none|600px|SS ''Samwinged'' in Calais, with a couple more Liberty ships off to the right. (Ep.3)]]&lt;br /&gt;
[[File:SWovaN11.jpg|thumb|none|600px|''Yamato'' being repaired at Kure Naval Arsenal. This shot is based off a historical photo of the real ''Yamato''. (Ep.3)]]&lt;br /&gt;
[[File:Japanese battleship Yamato fitting out at the Kure Naval Base, Japan, 20 September 1941 (NH 63433).jpg|thumb|none|600px|For comparison, a photo of ''Yamato'' under construction in Kure, September 20, 1941. The position of the primary and secondary barrels, the covers on the barrels, and the small buildings on the deck are identical. (Photo)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches_2&amp;diff=1616230</id>
		<title>Strike Witches 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches_2&amp;diff=1616230"/>
		<updated>2023-10-07T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-Witches-2.jpg|thumb|right|300px|''Strike Witches 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
March, 1945; six months have passed since the destruction of the Neuroi hive over Gallia by the 501st Joint Fighter Wing, the Strike Witches. Semi-retired Imperial Fuso Navy Sergeant Yoshika Miyafuji is living peacefully back home in Fuso when she receives another letter from her late father, Ichiro Miyafuji, an engineer who specialized in the striker units that witches use to fly and fight against the invading aliens known as the Neuroi.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the skies over Venezia the 504th Joint Fighter Wing, the Ardor Witches, are undertaking an operation with the goal of attempting to communicate with a witch-like Neuroi, similar to one that had tried to communicate peacefully with Yoshika the previous year. However, before contact could be made a new, far larger Neuroi hive formed over Venezia, killing the Witch-Neuroi and entirely obliterating the existing hive. Back in Fuso, Yoshika, now with Squadron Leader Mio Sakamoto, overhears a desperate radio transmission from Flight Sergeant Lynette Bishop of Britannia, another former Strike Witches member. Despite Mio's initial objections, Yoshika ends up accompanying Mio back to Europe, where the 501st is reassembled to combat this sinister new threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Brave Witches]]'' (released in 2016) and ''[[Luminous Witches]]'' (2022) take place '''before''' ''Strike Witches 2'', as does the ''The Sky That Connects Us'' manga, which follows the Strike Witches' lives between the two seasons. In chronological order, ''Strike Witches 2'' is followed by ''[[Strike Witches: Operation Victory Arrow]]''.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
In a flashback, Mio Sakamoto, nearing the end of her days as a witch, has Petty Officer Keisuke Hijikata use a [[Nambu Type 14]] to test Mio's weakening shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nambu Type 14.jpg|thumb|none|300px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:SW2Nambu1.jpg|600px|thumb|none|Petty Officer Hijikata hesitantly fires his Nambu. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Nambu2.jpg|600px|thumb|none|Mio's shield blocks the 8mm bullet, but with considerable strain. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Nambu3.jpg|600px|thumb|none|Hijikata aims his Type 14 again... (Ep.2)]]&lt;br /&gt;
[[Image:SW2Nambu4.jpg|600px|thumb|none|...and fires. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Nambu5.jpg|600px|thumb|none|Shield failing completely, the bullet takes a few of Mio's hairs as it sails by. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Nambu6.jpg|600px|thumb|none|A dejected Mio looks down at the first bullet, lying on the sand. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Modello 1934==&lt;br /&gt;
Pilot Officer Francesca Lucchini of Romagna uses a stainless [[Beretta M1934|Beretta Modello 1934]] customized with black controls, the 501st JFW emblem on the grips, as well as her personal emblem and a gold banner with her name on the slide. Under the gold banner is marked ''~Gratitudine di Maria~'' (Gratitude of Maria). In the fifth episode, Princess Maria Pia di Romagna encountered Francesca in Roma and the two spent the day together (including numerous homages to the film ''Roman Holiday''), unaware who the other actually was (a princess and a witch). After Francesca, Charlotte, and Yoshika defend Roma from a Neuroi attack, later the same day Maria ascends to the position of Duchess. Soon after, she sends the Strike Witches an airdrop of supplies; Francesca and Charlotte's matching pistols were likely in these crates, though they aren't seen on-screen.&lt;br /&gt;
&lt;br /&gt;
As promotional material for ''Strike Witches 2'', Francesca and Charlotte had their respective sidearms released as airsoft replicas.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW2M19342.jpg|300px|thumb|none|Western Arms airsoft replica of Francesca's Modello 1934 - 6mm BB]]&lt;br /&gt;
[[Image:SW2M19341.jpg|600px|thumb|none|Francesca holds her gift from Maria. (Art)]]&lt;br /&gt;
[[Image:SW2M19343.jpg|600px|thumb|none|Francesca watches a Romagnan Ju 52 fly over the 501st's base in Pescara, preparing to drop its supplies. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Flight Lieutenant Charlotte Elwyn &amp;quot;Shirley&amp;quot; Yeager of the United States of Liberion also receives a custom pistol from Maria, an [[M1911 pistol series#M1911A1|M1911A1]] built to match Francesca's customized Beretta. The trademarks on the gun read ''Colette's PT.F.A.MFG.CO.'' (rather than &amp;quot;Colt's&amp;quot;), since, as with most country names, most manufacturer names are also variations of their real versions in the ''World Witches'' universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW2M19112.jpg|300px|thumb|none|Western Arms airsoft replica of Charlotte's M1911A1 - 6mm BB]]&lt;br /&gt;
[[Image:SW2M19111.jpg|600px|thumb|none|Charlotte poses with her custom M1911A1. (Art)]]&lt;br /&gt;
[[Image:SW2M19113.jpg|600px|thumb|none|A confused Francesca wonders why the plane dropped a bunch of supply crates right on top of her. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
The Strike Witches' designated marksman, Lynette Bishop, continues to use a [[Boys anti-tank rifle|Boys Mk I*]] with its bipod removed as her signature weapon. Flying Officer Ángela Salas Larrazábal of the Kingdom of Hispania and Pilot Officer Luciana Mazzei of Romanga, members of the 504th Joint Fighter Wing, the Ardor Witches, also use Boys rifles. Before becoming a member of the Ardor Witches in Romagna, Ángela used a [[Panzerbüchse 38 / 39#Panzerbüchse 39|Panzerbüchse 39]] as her weapon of choice. While Luciana uses a Boys as standard, when the situation demands it she also uses the gigantic [[Solothurn S-18 20mm Anti-Tank Rifle|Solothurn S-18/1000]], as seen in the ''Streghe Rosse'' (Red Witches) manga, which follows the 504th JFW before, during, and after this incident.&lt;br /&gt;
&lt;br /&gt;
[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SW2PzB1.jpg|600px|thumb|none|Luciana Mazzei and Ángela Larrazábal, both armed with Boys rifles. Although from Hispania, Ángela became an honorary member of the Romagnan ''Pantaloni Rossi'' (Red Pants) unit, and as such wears their uniform. (Ep.1)]]&lt;br /&gt;
[[Image:SW2S181.jpg|600px|thumb|none|On the left, Luciana hovers alongside fellow Ardor Witches Junko Takei, Fernandia Malvezzi, and Martina Crespi as Venezia falls to the new Neuroi hive. (Ep.1)]]&lt;br /&gt;
[[Image:SW2Boys1.jpg|600px|thumb|none|Lynette zooms in to glomp Yoshika, after punching a sizable hole straight through the Neuroi they've been fighting. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Boys2.jpg|600px|thumb|none|A reverse view down the rifle's sights. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Boys3.jpg|600px|thumb|none|Both being out of practice, Yoshika crashes into Lynette during training. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Boys4.jpg|600px|thumb|none|Lynette fires her Boys at an exceptionally hard-armoured Neuroi. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Boys5.jpg|600px|thumb|none|Lynette, Yoshika, and Pierrette-Henriette Clostermann locate the same Neuroi's core. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Boys6.jpg|600px|thumb|none|After a beam damages one of her Spitfire Mk 22 striker halves, Lynette gets some support from Yoshika. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Boys7.jpg|600px|thumb|none|Lynette hesitantly aims her Boys at Eila Ilmatar Juutilainen, so the latter can practice using a shield, something she never does thanks to her precognition. (Ep.6)]]&lt;br /&gt;
[[Image:SW2Boys8.jpg|600px|thumb|none|However, Eila stubbornly believes herself unable to raise a shield and simply dodges as usual, leaving an understandably distraught Perrine (who was standing in for Aleksandra Litvyak, who Eila needs to protect in their planned mission) blocking the massive 13.9mm bullet with her own shield at the last moment. This continues to happen until Lynette is out of ammo. (Ep.6)]]&lt;br /&gt;
[[Image:SW2Boys9.jpg|600px|thumb|none|Perrine accuses Yoshika of not trying her hardest in a training match, as Lynette serves as referee. Note the paintball/simunition-style training weapons, painted orange. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Boys10.jpg|600px|thumb|none|Lynette takes on an absolutely enormous nuclear-bomb-inspired Neuroi all by herself. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Boys11.jpg|600px|thumb|none|Lynette comes to terms with her situation as she stares down the behemoth. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Boys12.jpg|600px|thumb|none|Utterly exhausted, an unconscious Lynette falls towards the sea, as Yoshika desperately races to catch her. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Boys13.jpg|600px|thumb|none|Lynette watches as Yoshika and Perrine speed towards a Neuroi. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Boys14.jpg|600px|thumb|none|Yoshika protects the battleship ''Yamato'' and carrier ''Amagi'' during Operation Mars, as Lynette in turn covers Yoshika. (Ep.11)]]&lt;br /&gt;
[[Image:SW2Boys15.jpg|600px|thumb|none|Perrine and Lynette fight back to back as the battle drags out. (Ep.11)]]&lt;br /&gt;
[[Image:SW2Boys16.jpg|600px|thumb|none|Lynette clears the last of the small-type Neuroi blocking Yoshika's path, and cheers her on with the rest of the 501st. (Ep.12)]]&lt;br /&gt;
[[Image:SW2PzB2.jpg|600px|thumb|none|Official artwork of Ángela with her PzB 39, alongside Flying Officer Wendelin Schröer in North Africa. The witch in the tent appears to be Pilot Officer Raisa Pöttgen, who has a cameo near the end of this season. (Art)]]&lt;br /&gt;
[[Image:SW2S182.jpg|600px|thumb|none|Luciana aims her S-18/1000 in official artwork, complete with scope. This is among the largest weapons used by any witch, certainly the largest that can still be considered a shoulderable rifle. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==PU scope for Mosin rifle==&lt;br /&gt;
A PU scope, in its mount for the [[Mosin Nagant Rifle#Mosin Nagant Rifle|Mosin Mod. 1891/30]] (often colloquially called &amp;quot;Mosin-Nagant&amp;quot; in the West) is seen quite inexplicably mounted to a fire hose, together with a pistol grip assembly.&lt;br /&gt;
&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Mod. 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SW2PU1.jpg|600px|thumb|none|Francesca takes aim at Perrine, the scope featuring a rather authentic reticle. (Ep.7)]]&lt;br /&gt;
[[Image:SW2PU2.jpg|600px|thumb|none|Having an excellent view of her target, Francesca prepares to fire the pistol grip equipped, scoped fire hose. (Ep.7)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
Despite the liberation of Gallia, Flying Officer Pierrette-Henriette &amp;quot;Perrine&amp;quot; Clostermann continues to use the Britannian-made [[Bren gun|Bren Mk 1 (M)]] as her weapon of choice, likely for a combination of having become very familiar with the weapon type, and (though Perrine would never admit to such sentimentality) an attachment to Britannia after serving there as part of the 501st.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SW2Bren1.jpg|600px|thumb|none|Pierrette unleashes her ''Tonnerre'' special ability during the first battle. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Bren2.jpg|600px|thumb|none|Perrine clutches her Bren to her chest as she watches her beloved Squadron Leader Sakamoto charge a Neuroi with nothing but her newly forged katana, Reppuumaru. (Ep.2)]]&lt;br /&gt;
[[Image:SW2Bren4.jpg|600px|thumb|none|Perrine instinctively levels her Bren at a mysterious bucket of water that fell out of the sky. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Bren3.jpg|600px|thumb|none|As Lynette rides Yoshika for support, Perrine provides additional fire with her Bren gun. (Ep.3)]]&lt;br /&gt;
[[Image:SW2Bren5.jpg|600px|thumb|none|A view down the sights of a training Bren as Perrine and Yoshika engage in a mock battle. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Bren6.jpg|600px|thumb|none|Perrine wins her first of three matches against Yoshika, giving a good view of the underside of her VG.39bis striker. (Ep.8)]]&lt;br /&gt;
[[Image:SW2Bren7.jpg|600px|thumb|none|Lynette, Yoshika, and Perrine break formation to avoid a Neuroi beam. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren8.jpg|600px|thumb|none|Perrine is impressed with the performance of Yoshika's new striker unit. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren9.jpg|600px|thumb|none|As Perrine and Yoshika engage a Neuroi, Perrine advises Yoshika to not get too far away on her own. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren10.jpg|600px|thumb|none|Yoshika and Perrine continue spearheading the attack, moments before Lynette punches a hole in the Neuroi's right &amp;quot;wing&amp;quot;. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren11.jpg|600px|thumb|none|A good side-view of Perrine's Bren moments before she gets incredibly mad at the Neuroi for damaging a bridge. (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren12.jpg|600px|thumb|none|''&amp;quot;How dare you strike the bridge!&amp;quot;'' (Ep.9)]]&lt;br /&gt;
[[Image:SW2Bren13.jpg|600px|thumb|none|Perrine fires her Bren at a large Neuroi inspired by the Horten Ho XIII, revealing its core and allowing Mio to destroy it with her devastatingly powerful ''Reppuuzan'' katana attack. (Ep.11)]]&lt;br /&gt;
[[Image:SW2Bren14.jpg|600px|thumb|none|Perrine and Lynette are suddenly surrounded by a swarm of small-type Neuroi, before Mio charges in attempting to destroy them. (Ep.11)]]&lt;br /&gt;
[[Image:SW2Bren15.jpg|600px|thumb|none|Perrine gives Yoshika some words of encouragement, while holding her Bren one-handed, supported by its sling. (Ep.12)]]&lt;br /&gt;
[[Image:SW2Bren16.jpg|600px|thumb|none|Unleashing ''Tonnerre'' once again, Perrine obliterates a group of Neuroi. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
Flight Lieutenant Charlotte Yeager continues to use a [[Browning Automatic Rifle#M1918A2 Browning Automatic Rifle|BAR]] as her standard weapon. Although holding drastically less ammo than the other witches' weapons, the BAR is well-suited to Shirley's preference for speed, being a far lighter and more compact gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SW2BAR1.jpg|600px|thumb|none|Flying to meet the supply fleet, unaware it has been attacked, Charlotte and Francesca Lucchini discuss tasty food. Which they agree on, right up until Francesca says &amp;quot;octopus&amp;quot;. (Ep.2)]]&lt;br /&gt;
[[Image:SW2BAR2.jpg|600px|thumb|none|A great shot of the BAR's receiver, as the pair rushes forward upon hearing a distress call. (Ep.2)]]&lt;br /&gt;
[[Image:SW2BAR3.jpg|600px|thumb|none|Charlotte zooms past Yoshika as she arrives to help, both of them equally surprised to see the other. (Ep.2)]]&lt;br /&gt;
[[Image:SW2BAR4.jpg|600px|thumb|none|Charlotte fires her BAR, while complaining this Neuroi is unusually tough. (Ep.2)]]&lt;br /&gt;
[[Image:SW2BAR5.jpg|600px|thumb|none|Getting ready for a load-carrying competition with Gertrud Barkhorn, Charlotte's BAR deploys from the launch unit, while she herself is carrying ten spare magazines. (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR6.jpg|600px|thumb|none|Holding her BAR, Shirley gives praise to her ever-reliable P-51 striker. (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR7.jpg|600px|thumb|none|Charlotte fires her M1918A2 at the main section of a Vostok-inspired Neuroi. (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR8.jpg|600px|thumb|none|Charlotte and the Neuroi fly circles around each other, exchanging fire. (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR9.jpg|600px|thumb|none|Finally getting a clear shot, Charlotte pulls the trigger... (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR10.jpg|600px|thumb|none|...only for the BAR to jam. (Ep.4)]]&lt;br /&gt;
[[Image:SW2BAR11.jpg|600px|thumb|none|Charlotte and Yoshika join up with a very enthusiastic Francesca in defence of Roma. (Ep.5)]]&lt;br /&gt;
[[Image:SW2BAR12.jpg|600px|thumb|none|The Liberian and Fuso witches cover the Romagnan, as she protects her homeland. (Ep.5)]]&lt;br /&gt;
[[Image:SW2BAR13.jpg|600px|thumb|none|Members of the 501st discover their latest foe: An obelisk-shaped Neuroi that is ''one-hundred-thousand feet tall'', with the core at the very top. None of their guns are going to be of any use here. (Ep.6)]]&lt;br /&gt;
[[Image:SW2BAR14.jpg|600px|thumb|none|Shirley spins Francesca around, releases her into a group of Neuroi with her shield-stacking ability active, then takes out the disoriented Neuroi with her BAR. (Ep.11)]]&lt;br /&gt;
[[Image:SW2BAR15.jpg|600px|thumb|none|''&amp;quot;Hang in there, Lucchini!&amp;quot;'' (Ep.11)]]&lt;br /&gt;
[[Image:SW2BAR16.jpg|600px|thumb|none|The rest of the Strike Witches return to help Yoshika, as Shirley rests her BAR on her hip like a badass. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
Pilot Officer Francesca Lucchini continues to use the Liberian-made [[Browning M1919A6]] as her primary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SW219191.jpg|600px|thumb|none|Francesca's M1919A6 strapped to her back as she imagines eating octopus. A very different reaction to Shirley's. (Ep.2)]]&lt;br /&gt;
[[Image:SW219192.jpg|600px|thumb|none|Francesca greets her old squadron member, M1919A6 in hand. (Ep.2)]]&lt;br /&gt;
[[Image:SW219193.jpg|600px|thumb|none|And the family reunion keeps getting bigger! (Ep.2)]]&lt;br /&gt;
[[Image:SW219194.jpg|600px|thumb|none|A fantastic formation shot of all of the Strike Witches (sans Mio) back together, fully armed and ready to take names. (Ep.2)]]&lt;br /&gt;
[[Image:SW219195.jpg|600px|thumb|none|Francesca readies her signature shield stacking move, with her Browning hanging by its sling. (Ep.2)]]&lt;br /&gt;
[[Image:SW219196.jpg|600px|thumb|none|Francesca trades fire with one of the four booster sections of the Vostok Neuroi, giving a good look at her M1919A6 and G.55S Strega striker. (Ep.4)]]&lt;br /&gt;
[[Image:SW219197.jpg|600px|thumb|none|Launching from St. Peter's Square, where she was visiting with Maria, Francesca heads up to engage a Neuroi over Roma. (Ep.5)]]&lt;br /&gt;
[[Image:SW219198.jpg|600px|thumb|none|Readying her shield attack, Francesca prepares to ram the enemy. (Ep.5)]]&lt;br /&gt;
[[Image:SW219199.jpg|600px|thumb|none|Yoshika provides cover fire with her Type 99 as Francesca speeds past... (Ep.5)]]&lt;br /&gt;
[[Image:SW2191910.jpg|600px|thumb|none|...straight through the Neuroi. Francesca's M1919A6 and upper torso can be seen emerging from the alien being/craft, which is surprisingly small by Neuroi standards. (Ep.5)]]&lt;br /&gt;
[[Image:SW2191911.jpg|600px|thumb|none|The Neuroi shatters into fragments, as the proud Romagnan flies over her capital city. (Ep.5)]]&lt;br /&gt;
[[Image:SW2191912.jpg|600px|thumb|none|Needing to get back to her date with Maria, Francesca tosses her Browning to Yoshika for safekeeping. (Ep.5)]]&lt;br /&gt;
[[Image:SW2191913.jpg|600px|thumb|none|With the rest of the 501st, Francesca hovers over the large Neuroi dome encapsulating Valletta, Malta. (Ep.10)]]&lt;br /&gt;
[[Image:SW2191914.jpg|600px|thumb|none|That... is another &amp;lt;strike&amp;gt;Halo&amp;lt;/strike&amp;gt; hive. (Ep.11)]]&lt;br /&gt;
[[Image:SW2191915.jpg|600px|thumb|none|Francesca plows through a bunch of UFO-looking Neuroi with her shields, setting Shirley up to mow them down. (Ep.11)]]&lt;br /&gt;
[[Image:SW2191916.jpg|600px|thumb|none|Helping clear a path for Yoshika, Francesca gives her a cheer. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
Flight Lieutenant Hanna-Justina Wallia Rosalind Sieglinde Marseille of the 31st Joint Fighter Squadron Afrika, the Storm Witches, uses an [[MG 34]]. Having earned quite a fan-following and called the &amp;quot;Star of Africa&amp;quot;, Hanna is also known to own a Beretta Modello 1934 with a tan finish, which was presented to her as a gift. Unlike nearly every other weapon used by witches, the bipod is retained on the MG 34, in order to use it as a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34man-portable.jpg|thumb|none|400px|MG 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:SW2MG341.jpg|600px|thumb|none|Erica Hartmann and Hanna Marseille race to see who can destroy the most target balloons. Being stationed in North Africa, Hanna uses a Bf 109 G-2/trop striker, with its distinctive sand filter over the supercharger intake visible here. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG342.jpg|600px|thumb|none|Unsatisfied with a tie, Hanna aims her loaded MG 34 at Erica and claims victory. Minna is ''furious''. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG343.jpg|600px|thumb|none|Having entered the Neuroi dome covering Malta via ''I-400''-class submarine, Erica and Hanna launch from the sub's aircraft hangar. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG344.jpg|600px|thumb|none|Erica and Hanna fight back to back, lighting up the air with their machine guns. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG345.jpg|600px|thumb|none|The Karlslanders fly higher in the dome; Hanna's use of the bipod as a grip can be seen here. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG346.jpg|600px|thumb|none|Racing each other to destroy the core, the two lay down fire with their weapons. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG347.jpg|600px|thumb|none|Still tied, Hanna and Erica decide to settle their score with a live-fire duel. The first to use a shield or run out of ammo loses. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG348.jpg|600px|thumb|none|Hanna rolls while firing her MG 34. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG349.jpg|600px|thumb|none|&amp;quot;You're empty.&amp;quot; (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG3410.jpg|600px|thumb|none|&amp;quot;So are you.&amp;quot; (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The Karlsland trio, Wing Commander Minna-Dietlinde Wilcke, Flight Lieutenant Gertrud Barkhorn, and Flying Officer Erica Hartmann, along with Flying Officer Eila Ilmatar Juutilainen of Suomus, all continue to equip [[MG 42s]] modified to use the Patronentrommel 34 drum magazine. The MG 42 is also used by Romagnan witches Flying Officer Fernandia Malvezzi and Flight Sergeant Martina Crespi, of the Ardor Witches.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SW2MG421.jpg|600px|thumb|none|Fernandia Malvezzi holds her MG 42 as the 504th JFW approaches the Neuroi hive; Martina Crespi is off-screen to her left. (Ep.1)]]&lt;br /&gt;
[[Image:SW2MG422.jpg|600px|thumb|none|With the whole squadron back together again, Minna orders them forward. Gertrud and Erica can be seen near the bottom of the shot, while Minna's MG 42 is hanging off-screen (though its sling is visible). (Ep.2)]]&lt;br /&gt;
[[Image:SW2MG423.jpg|600px|thumb|none|Eila Juutilainen fires her MG 42 one-handed, dragging Sanya Litvyak with her other hand, while dodging Neuroi beams. (Ep.2)]]&lt;br /&gt;
[[Image:SW2MG424.jpg|600px|thumb|none|Out of ammo, Gertrud flips her MG 42s around... (Ep.2)]]&lt;br /&gt;
[[Image:SW2MG425.jpg|600px|thumb|none|...and proceeds to use them as clubs. Amazingly, this doesn't damage the guns at all. (Ep.2)]]&lt;br /&gt;
[[Image:SW2MG426.jpg|600px|thumb|none|Erica fires at one of the booster sections of the Vostok Neuroi, giving a nice close-up of her MG 42. (Ep.4)]]&lt;br /&gt;
[[Image:SW2MG427.jpg|600px|thumb|none|Singing a tune in her head, Eila engages a swarm of small-type Neuroi at treetop-level, without a care in the world. (Ep.6)]]&lt;br /&gt;
[[Image:SW2MG428.jpg|600px|thumb|none|Gertrud and Erica take off on a commando raid, showing off Gertrud's Fw 190 D-9 Würger striker; the D-9 is the production version of the ''Dora'', as opposed to the D-6 prototype she flew previously. (Ep.7)]]&lt;br /&gt;
[[Image:SW2MG429.jpg|600px|thumb|none|As the task force nears Malta, Minna radios Erica and Hanna, asking if they're ready to go. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG4210.jpg|600px|thumb|none|Erica and Hanna fight back-to-back inside the Neuroi dome over Malta, though more for necessity than camaraderie. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG4211.jpg|600px|thumb|none|Their second duel over, Erica and Hanna point their empty machine guns at each other. Another tie. (Ep.10)]]&lt;br /&gt;
[[Image:SW2MG4212.jpg|600px|thumb|none|Erica and Gertrud blitz through some Neuroi with their usual tactic of overwhelming firepower. (Ep.11)]]&lt;br /&gt;
[[Image:SW2MG4213.jpg|600px|thumb|none|Smoke leaves the barrel of Minna's MG 42, having just taken out a Neuroi threatening Mio. (Ep.11)]]&lt;br /&gt;
[[Image:SW2MG4214.jpg|600px|thumb|none|Making a habit out of this, Eila once again drags Sanya around while firing her MG 42. (Ep.11)]]&lt;br /&gt;
[[Image:SW2MG4215.jpg|600px|thumb|none|Determined to protect her friends at all costs, Minna levels her MG 42. (Ep.12)]]&lt;br /&gt;
[[Image:SW2MG4216.jpg|600px|thumb|none|Ready for another round, Gertrud and Erica prepare themselves for takeoff. (Ep.12)]]&lt;br /&gt;
[[Image:SW2MG4217.jpg|600px|thumb|none|Minna takes out a few dozen Neuroi as she urges Yoshika on. This is also an excellent shot of Minna's Bf 109 K-4 striker; Erica and Eila have also upgraded to the K-4. (Ep.12)]]&lt;br /&gt;
[[Image:SW2MG4218.jpg|600px|thumb|none|Gertrud spins in a circle while firing her MG 42s, obliterating a wave of Neuroi. (Ep.12)]]&lt;br /&gt;
[[Image:SW2MG4219.jpg|600px|thumb|none|Holding her MGs, Gertrud cheers on Yoshika. (Ep.12)]]&lt;br /&gt;
[[Image:SW2MG4220.jpg|600px|thumb|none|Eila reads a tarot card for Yoshika, as her own form of wishing her luck. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
The mainstay of Fuso witches, a fictional iteration of the [[Type 99 cannon|Type 99]] aircraft cannon, makes its return, once again used by Yoshika Miyafuji and Mio Sakamoto. It is also seen used by Flight Lieutenant Junko Takei of the Ardor Witches, who fought alongside Mio in the Fuso Sea Incident. Covered in the ''1937 Fuso Sea Incident'' manga, this battle was the first major use of Miyafuji-type striker units against the Neuroi, and was a resounding victory for the witches.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SW2T991.jpg|600px|thumb|none|Junko's group approaches the Neuroi hive, giving an excellent view of her Type 99 and brand new N1K2-J Shiden Kai striker. Martina Crespi can be seen behind the Type 99. (Ep.1)]]&lt;br /&gt;
[[Image:SW2T992.jpg|600px|thumb|none|Having &amp;lt;strike&amp;gt;stolen&amp;lt;/strike&amp;gt; borrowed Mio's old A6M3a Reisen striker unit (used by Mio during the first season), Yoshika takes on a regenerating Neuroi on her own. (Ep.2)]]&lt;br /&gt;
[[Image:SW2T993.jpg|600px|thumb|none|Semi-conscious, Yoshika spirals towards the sea, her Type 99 hanging from its sling. (Ep.2)]]&lt;br /&gt;
[[Image:SW2T994.jpg|600px|thumb|none|Together with Lynette and Perrine, Yoshika charges the Neuroi that interrupted their training. (Ep.3)]]&lt;br /&gt;
[[Image:SW2T995.jpg|600px|thumb|none|Left-side Spitfire damaged by a Neuroi beam, Lynette reaches for Yoshika. (Ep.3)]]&lt;br /&gt;
[[Image:SW2T996.jpg|600px|thumb|none|Perrine, Mio, and Erica watch as the Vostok Neuroi splits into five. Mio's new N1K5-J Shiden Kai striker can be seen here; the 5 variant is a one-of prototype being field tested by Mio. (Ep.4)]]&lt;br /&gt;
[[Image:SW2T997.jpg|600px|thumb|none|Mio holds her Type 99 as she tells Shirley, master of speed, to pursue the central Vostok section, which contains the core. Due to Mio's preference for using Reppuumaru, her magic-infused sword, she doesn't appear as often on this page compared to the previous season. (Ep.4)]]&lt;br /&gt;
[[Image:SW2T998.jpg|600px|thumb|none|Yoshika draws a Neuroi's fire, as Francesca moves in to take it out. (Ep.5)]]&lt;br /&gt;
[[Image:SW2T999.jpg|600px|thumb|none|Yoshika rests her arms on her training Type 99, as she wonders why she's having trouble flying after losing three mock battles in a row to Perrine. (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9910.jpg|600px|thumb|none|Equipped with the never-before-flown Tsukushi J7W1 Shinden, Yoshika launches via catapult from ''Yamato''. To the left is the ''Akizuki''-class destroyer ''Suzutsuki'', with a ''Chitose''-class aircraft carrier to the right. (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9911.jpg|600px|thumb|none|Pushing her Magnificent Lightning to the limit, Yoshika speeds past the same ''Chitose''-class carrier, under one of the triple 25mm AA gun mounts. (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9912.jpg|600px|thumb|none|Having rescued Lynette, Yoshika turns her attention to the nuclear-bomb-inspired Neuroi. (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9913.jpg|600px|thumb|none|Her complete... (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9914.jpg|600px|thumb|none|...and total... (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9915.jpg|600px|thumb|none|...undivided attention. (Ep.8)]]&lt;br /&gt;
[[Image:SW2T9916.jpg|600px|thumb|none|With the first phase of Operation Mars a success, Perrine, Yoshika, Lynette, and the rest of the 501st return to ''Amagi''. A pair of ''Navigatori''-class destroyers are screening the carrier, and notably ''Amagi'''s starboard 20cm casemate guns appear to be in use.  (Ep.11)]]&lt;br /&gt;
[[Image:SW2T9917.jpg|600px|thumb|none|The mid-episode artwork, showcasing Yoshika's Shinden striker (and Type 99). Magnificent Lighting indeed. (Ep.12)]]&lt;br /&gt;
[[Image:SW2T9918.jpg|600px|thumb|none|Dodging dozens of beams, Yoshika makes her way towards the hive's core. (Ep.12)]]&lt;br /&gt;
[[Image:SW2T9919.jpg|600px|thumb|none|Yoshika flies through the remains of half a dozen small-type Neuroi cleared out by Lynette's Boys rifle. (Ep.12)]]&lt;br /&gt;
[[Image:SW2T9920.jpg|600px|thumb|none|Facing one final small-type, Yoshika obliterates it with her Type 99. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
The Fliegerhammer, a fictional multi-barrel rocket launcher, is once again used by Flying Officer Aleksandra Vladimirovna &amp;quot;Sanya&amp;quot; Litvyak. Designed by Erica's twin sister and genius engineer Ursula Hartmann, the Fliegerhammer was inspired by (both in-universe and out) the [[Luftfaust|Fliegerfaust]]. Ursula also makes her first animated appearance this season.&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SW2FH1.jpg|600px|thumb|none|Following a volley of rockets, Aleksandra and Eila make their entrance. (Ep.3)]]&lt;br /&gt;
[[Image:SW2FH2.jpg|600px|thumb|none|Eila and Sanya combine their predictive foresight and firepower, to great effect. (Ep.3)]]&lt;br /&gt;
[[Image:SW2FH3.jpg|600px|thumb|none|Sanya greets Eila and Yoshika as she heads out for night patrol, moments before Mio orders her to return to base with them instead. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH4.jpg|600px|thumb|none|Sanya's Fliegerhammer stows itself on her launch unit, as Yoshika, Lynette, Eila, and Sanya herself discuss her night patrol duties and (very impressive) rocket launcher. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH5.jpg|600px|thumb|none|Needing to take out the core of the 100,000-foot tall Neuroi, the Strike Witches devise a plan that uses rocket boosters and &amp;quot;stages&amp;quot; of witches, as well as Sanya's Fliegerfaust, to reach and take it out in the near-vacuum at that height. The episode as a whole is an homage to the era of rocketry and space exploration that has its roots in WWII. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH6.jpg|600px|thumb|none|Her stubbornness to protect Sanya overcoming her stubbornness to not use a shield, Eila trades places with Yoshika as Sanya's protector for the mission at the last moment. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH77.jpg|600px|thumb|none|Sanya and Eila's song ''Sweet Duet'' takes over, while all other sounds become muted in the vacuum of space. The small pad near the rear of the launcher can fold down to become a shoulder stop, as well as housing a folding rear grip. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH8.jpg|600px|thumb|none|The duo approach the tip of the obelisk-Neuroi. Hard to beat a view like this. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH9.jpg|600px|thumb|none|Sanya prepares to fire the Fliegerhammer; note the shoulder stop and rear grip are now folded down for use. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH10.jpg|600px|thumb|none|Sanya holds the trigger, firing all nine rockets in quick succession. The launch order is top, middle, then bottom row, all (from the shooter's perspective) right to left; this is the eighth rocket. (Ep.6)]]&lt;br /&gt;
[[Image:SW2FH11.jpg|600px|thumb|none|Sanya carries her Fliegerfaust tucked under her arm, as the 501st waits for Erica and Hanna to finishing clearing the Neuroi dome over Malta. Minna is using her spatial awareness ability to count how many Neuroi remain inside the dome. (Ep.10)]]&lt;br /&gt;
[[Image:SW2FH12.jpg|600px|thumb|none|As Eila baits a group of Neuroi into following her, Sanya fires a single rocket. This is also a great shot of Sanya's MiG I-225 striker. (Ep.11)]]&lt;br /&gt;
[[Image:SW2FH13.jpg|600px|thumb|none|Sanya's rocket hits the lead Neuroi, causing a massive pile-up that destroys ''all of them''. (Ep.11)]]&lt;br /&gt;
[[Image:SW2FH14.jpg|600px|thumb|none|Sanya holds her rocket launcher, as the rest of the 501st surprise Minna by getting ready for another sortie. One of ''Amagi'''s two [[Lewis Gun#Type 92|Type 92]]s can be seen over Lynette's shoulder. (Ep.12)]]&lt;br /&gt;
[[Image:SW2FH15.jpg|600px|thumb|none|Sanya fires a volley of four rockets, followed quickly by the other five, to help clear a path for Yoshika. (Ep.12)]]&lt;br /&gt;
[[Image:SW2FH16.jpg|600px|thumb|none|The rockets fly past Yoshika, taking out nine small-types. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Autocannons=&lt;br /&gt;
==MK 108==&lt;br /&gt;
In addition to the Me 262 V1 Schwalbe prototype jet-powered striker unit developed by Ursula Hartmann and sent to the 501st for testing, they're also given four [[MK 108]] cannons and a BK 5 cannon to use as its armament; four MK 108s was the standard armament of real Me 262s as well.&lt;br /&gt;
&lt;br /&gt;
The modifications for use by witches consist of attaching them together in pairs, with a bar in front and pistol-grip-like assembly in the rear, wires running to the grip for the trigger (these existed in reality, the difference here is they go to the new pistol grip), drum magazines that fit under the pair and feed both guns from the same drum, and one of the pairs being manufactured left-handed so all of the shells eject away from the shooter.&lt;br /&gt;
&lt;br /&gt;
[[File:MK108.JPG|thumb|none|400px|MK 108 - 30x90mmRB]]&lt;br /&gt;
[[File:SW2MK1081.jpg|thumb|none|600px|The two pairs of unloaded MK 108s sit on the ground; the connecting parts and wires can be seen here, as well as a single drum magazine on the right. (Ep.4)]]&lt;br /&gt;
[[File:SW2MK1082.jpg|thumb|none|600px|Francesca jumps into the Me 262 while the rest of the group argues over who will test fly it first. The MK 108s can be seen sitting under the BK 5 to the left. (Ep.4)]]&lt;br /&gt;
[[File:SW2MK1083.jpg|thumb|none|600px|A close-up of the left-hand MK 108s, as Gertrud prepares for a load-carrying competition with Charlotte. This is an excellent shot of the two feed chutes from the single drum. (Ep.4)]]&lt;br /&gt;
[[File:SW2MK1084.jpg|thumb|none|600px|Between the four MK 108s, their mounting assemblies, drum magazines, ammo, the BK 5, its magazine, and its ammo, Flight Lieutenant Barkhorn is carrying roughly ''2300 pounds of equipment.''  (Ep.4)]]&lt;br /&gt;
[[File:SW2MK1085.jpg|thumb|none|600px|However, the new jet striker has no issue carrying this much weight. (Ep.4)]]&lt;br /&gt;
[[File:SW2MK1086.jpg|thumb|none|600px|Gertrud obliterates a target balloon with a salvo from the MK 108s. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==BK 5==&lt;br /&gt;
The [[BK 5]], a massive anti-bomber cannon that fires 50mm rounds, is part of the Me 262 testing package sent by Ursula. In reality, while these were only tested on Me 262s, they were fielded operationally on Me 410s, and they're credited with over 130 bombers shot down.&lt;br /&gt;
&lt;br /&gt;
Compared to the MK 108s, the BK 5 has few modifications for use by witches, notably a horizontal pistol grip and trigger on the right and horizontal grip for the off-hand on the left; the magazine is also more aggressively curved, so that it doesn't wrap around the whole weapon, staying out of the way on the right side.&lt;br /&gt;
&lt;br /&gt;
[[File:BK_5.jpg|thumb|none|400px|BK 5 - 50x419mmR]]&lt;br /&gt;
[[File:SW2BK51.jpg|thumb|none|600px|A lover of heavy firepower, Gertrud inspects the new cannons. (Ep.4)]]&lt;br /&gt;
[[File:SW2BK52.jpg|thumb|none|600px|Trude trades taunts with Shirley, as she tries out the 262. (Ep.4)]]&lt;br /&gt;
[[File:SW2BK54.jpg|thumb|none|600px|Panning up, the ridiculous length of the BK 5's barrel can be seen here. (Ep.4)]]&lt;br /&gt;
[[File:SW2BK53.jpg|thumb|none|600px|Disobeying Minna's orders to not use the jet striker (as it drains the user's magic at an alarming rate), Trude takes the Me 262 and BK 5 to rescue Shirley, giving a gorgeous shot of the Strike Witches' base in Pescara. (Ep.4)]]&lt;br /&gt;
[[File:SW2BK55.jpg|thumb|none|600px|Gertrud obliterates the Vostok Neuroi with the BK 5's absurd firepower. (Ep.4)]]&lt;br /&gt;
[[File:SW2BK56.jpg|thumb|none|600px|The absolutely demolished remains of the Me 262 V1 and BK 5, after they fell several thousand feet into the sea. Flying Officer Ursula Hartmann herself appears moments later to collect the remnants, initially confusing the 501st when they think she's Erica. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weapons=&lt;br /&gt;
==Breda-SAFAT 12.7mm machine gun==&lt;br /&gt;
Romagnan C.202 Folgore fighters are armed with a pair of [[Breda-SAFAT machine gun|Breda-SAFAT machine guns]] chambered in 12.7mm, mounted in the engine cowling.&lt;br /&gt;
&lt;br /&gt;
[[File:12.7mmBreda-SAFAT.jpg|thumb|none|400px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[File:SW2Breda-SAFAT1.jpg|thumb|none|600px|Four C.202s, a Ju 52, and members of the 504th JFW approach a Neuroi hive. (Ep.1)]]&lt;br /&gt;
[[File:SW2Breda-SAFAT2.jpg|thumb|none|600px|A large flight of Folgores, along with cruisers ''Zara'' and ''Pola'', and (out of frame) a Lancaster approach the 100,000-foot tall obelisk-Neuroi. (Ep.6)]]&lt;br /&gt;
[[File:SW2Breda-SAFAT3.jpg|thumb|none|600px|Three C.202s fire their guns at the enormous Neuroi. (Ep.6)]]&lt;br /&gt;
[[File:SW2Breda-SAFAT4.jpg|thumb|none|600px|The C.202s finish their strafing run, doing no appreciable damage to the monolith. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
A Romagnan Lancaster Mk III (Special), the variant modified to deliver an Upkeep bouncing bomb, is used in an attempt to damage/destroy the obelisk-Neuroi. As the dorsal turret was removed from this variant, it is armed with six [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] machine guns, two in the nose turret, four in the rear turret. This Lancaster also features the nose art of ''The Saint'', a real Mk III (Special).&lt;br /&gt;
&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:SW2BrowningMKII1.jpg|thumb|none|600px|''The Saint'' drops its Upkeep bomb. Note that there is a silhouette of a crew member in both the nose turret and bombardier's position; this is accurate, as on this variant the (former) dorsal gunner was moved to the nose turret, allowing the bombardier to focus solely on navigation and bombing. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mark 1==&lt;br /&gt;
The [[Type 99 cannon|Type 99]] cannon also appears mounted on the 501st JFW's H8K2 flying boat, mounted in its nose, dorsal, and rear turrets in its flexible configuration. A pair of fixed Type 99s are also used by A6M3 Reisen fighters from carriers ''Amagi'', ''Chitose'', and ''Chiyoda''.&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[File:SW2T99V1.jpg|thumb|none|600px|The H8K sits docked, as Mio and Keisuke Hijikata prepare to depart for Romagna; the Type 99 in its nose turret can be seen here. (Ep.1)]]&lt;br /&gt;
[[File:SW2T99V2.jpg|thumb|none|600px|Using Mio's old striker unit, Yoshika races to catch Mio's H8K2; the dorsal and rear turrets are visible in this shot. (Ep.2)]]&lt;br /&gt;
[[File:SW2T99V3.jpg|thumb|none|600px|Yoshika provides some nice rising sun imagery by blocking a beam. (Ep.2)]]&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
[[File:SW2T99V4.jpg|thumb|none|600px|Dozens of A6Ms take off from ''Chitose'' and ''Chiyoda'' to engage the nuclear-bomb-like Neuroi threatening the fleet. (Ep.8)]]&lt;br /&gt;
[[File:SW2T99V5.jpg|thumb|none|600px|The Neuroi sweeps a pair of beams across the sky... (Ep.8)]]&lt;br /&gt;
[[File:SW2T99V6.jpg|thumb|none|600px|...obliterating a sizable amount of Reisens before they can even get close. Leading the fleet is a ''Zara''-class cruiser (''Fiume'' or ''Gorizia''), a ''Littorio''-class battleship, and a pair of ''Navigatori''-class destroyers. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The same A6M3 Reisen fighters are also armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] in the engine cowling. An F1M2 floatplane, also armed with a pair of Type 97s in the cowling, is seen stored in ''Yamato'''s hangar.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:SW2T971.jpg|thumb|none|600px|Zeros fire their Type 97s at the massive Neuroi. (Ep.8)]]&lt;br /&gt;
[[File:SW2T972.jpg|thumb|none|600px|Several A6M3s plunge into the ocean, as their numbers start to dwindle. The ''Akizuki''-class at far left is ''Suzutsuki'', with one of her sister ships further back. (Ep.8)]]&lt;br /&gt;
[[File:SW2T973.jpg|thumb|none|600px|Some of the remaining A6Ms provide cover as ''Yamato'' prepares to fire her main guns. (Ep.8)]]&lt;br /&gt;
[[File:SW2T974.jpg|thumb|none|600px|Inside ''Yamato'''s hangar, Lynette and Yoshika prepare for takeoff. The F1M floatplane can be seen folded up behind them. (Ep.8)]]&lt;br /&gt;
[[File:SW2T975.jpg|thumb|none|600px|Engines completely burned out, Yoshika's Zero striker utterly refuses to start. (Ep.8)]]&lt;br /&gt;
[[File:SW2T976.jpg|thumb|none|600px|The situation growing more desperate by the second, and before Yoshika can protest, Lynette leaves to defend the fleet on her own. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Type 92==&lt;br /&gt;
The [[Lewis Gun#Type 92|Type 92]], a Japanese copy of the Lewis Gun, is the rear gunner armament of the F1M2 in ''Yamato'''s hangar.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 92 IJN.JPG|thumb|none|400px|Type 92 - 7.7x56mmR]]&lt;br /&gt;
[[File:SW2T921.jpg|thumb|none|600px|Having hit absolute rock bottom, Yoshika cries for her apparent lost ability to fly. However, Mio's old Reisen isn't the only striker unit in ''Yamato'''s hangar... (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Vickers GO No. 1 Mk I==&lt;br /&gt;
A Willys MB fitted with a machine gun can be seen outside the Storm Witches' camp in North Africa. Although not especially detailed, that it's a Willys MB in North Africa makes it rather obvious that it's intended to be a [[Vickers K machine gun|Vickers GO No. 1 Mk I]], and the silhouette does match. Originally an aircraft-mounted gun, in reality the Vickers GO was famously used by the Long Range Desert Group and Special Air Service in improvised mounts on jeeps, generally for raids on Axis airfields and similar.&lt;br /&gt;
&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|400px|Vickers GO No. 1 Mk I - .303 British]]&lt;br /&gt;
[[File:SW2WillysMB1.jpg|thumb|none|600px|The jeep, with a Vickers GO mounted in the rear, sits by a tent where Hanna Marseille and Raisa Pöttgen are relaxing between missions. Shortly after this, Hanna is seen reading a newspaper dated July 23, 1945. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
Ships from most major nations appear this season, including: One ''Akagi''-class and two ''Chitose''-class aircraft carriers, one ''Yamato''-class battleship, two ''Takao''-class cruisers, six ''Akizuki''-class and one ''Kagerou''-class destroyers, and one ''I-400''-class submarine from Fuso. Two ''Littorio''-class battleships, three ''Zara''-class cruisers, and eight ''Navigatori''-class destroyers from Venezia and Romagna. Four ''King George V''-class battleships from Britannia. Two ''Bismarck''-class battleships from Karlsland. Five ''Fletcher''-class destroyers from Liberion.&lt;br /&gt;
&lt;br /&gt;
The ''Amagi'' in this universe is a sister ship to ''Akagi'' (she is not the ''Unryuu''-class ''Amagi'') and as such she is identical to [[Strike Witches#Naval Weapons|her sister ship that appeared in the first season]]. The carriers ''Chitose'' and ''Chiyoda'' are equipped with purely AA armament, consisting of four twin [[Type 89 naval gun|12.7cm/40 Type 89]] cannons and ten triple 25mm [[Type 96 cannon|Type 96]] autocannons. The submarine aircraft carrier ''I-400'' is armed with one 14cm/40 11th Year Type cannon on her rear deck, along with three triple 25mm Type 96s atop the aircraft hangar. Battleship ''Yamato'' is armed with nine enormous 40cm/45 Type 94 cannons (actually 46cm) in three triple turrets as her primary armament, six 15.5cm/60 3rd Year Type cannons in two triple turrets as her secondary, along with twelve twin 12.7cm/40 Type 89s (six in enclosed turrets) and twenty-eight triple 25mm Type 96s (sixteen in enclosed turrets) for AA defence. Cruisers ''Takao'' and ''Maya'' feature ten 20cm/50 3rd Year Type No.2 cannons (actually 20.3cm) in five twin turrets, as well as four twin 12.7cm/40 Type 89s and twenty-four 25mm Type 96s, split between six twin and four triple mounts as AA armament. The ''Akizukis'' are equipped with eight 10cm/65 Type 98 cannons in four twin turrets, with three triple 25mm Type 96s for additional AA defence. The ''Kagerou'''s armament is listed on the first season page.&lt;br /&gt;
&lt;br /&gt;
Battleships ''Littorio'' and ''Doge'' are equipped with nine Ansaldo 381/50 Modello 1934 cannons in three triple turrets as primary armament, twelve Ansaldo 152/55 Modello 1934 cannons in four triple turrets as secondary, with twelve [[Ansaldo 90/50 naval gun|Ansaldo 90/50 Modello 1939]] cannons in single turrets and eighteen [[Breda 37/54 cannon|Breda 37/54 Modello 1938]] twin autocannons for anti-air. Cruisers ''Zara'', ''Pola'', and their third sister ship are armed with eight Ansaldo 203/53 Modello 1927 cannons in four twin turrets, with an AA complement of eight twin OTO 100/47 Modello 1927 cannons and four twin 13.2mm [[Breda Modello 31]] machine guns. The ''Navigatoris'' feature three twin Ansaldo 120/50 Modello 1926 cannons, with eleven [[Breda Modello 35|Breda 20/65 Modello 1935]] autocannons for AA defence. Battleships HMS ''Prince of Wales'', HMS ''Duke of York'', HMS ''Anson'', and HMS ''Howe'' are seen with eight BL 14-inch Mk VII cannons split between one quadruple turret and two twin turrets (this is a goof, the rear turret should also be quadruple, for ten total guns), with sixteen QF 5.25-inch Mark I cannons in eight twin turrets as secondary armament, and nine [[Maxim#Vickers QF 2-pounder|QF 2-pounder Mark VIII]] octuple autocannons for anti-air protection. Battleships ''Bismarck'' and ''Tirpitz'' are armed with eight 38cm SK C/34 cannons in four twin turrets, twelve 15cm SK C/28 cannons in six twin turrets as secondary armament, along with eight twin [[10.5 cm Flak 38|10.5cm SK C/33]] cannons, six twin [[3.7 cm SK C/30|3.7cm SK C/30]] cannons, and six [[2cm FlaK 30|2cm MG C/30]] autocannons as anti-air defence. The ''Fletchers'' are equipped with five [[5-inch/38 naval gun|5&amp;quot;/38 Mark 12]] cannons in single turrets as their main armament, with five [[Bofors 40mm|40mm/56 M1]] autocannons and seven [[Oerlikon 20mm Cannon|20mm/70 Mark 4]] autocannons for anti-air.&lt;br /&gt;
&lt;br /&gt;
[[File:SW2N1.jpg|thumb|none|600px|Battleship ''Yamato'' rests in port, being prepared for her journey to Europe. The people on the dock give a sense of just how massive she is. (Ep.1)]]&lt;br /&gt;
[[File:SW2N2.jpg|thumb|none|600px|Yoshika Miyafuji and Michiko Yamakawa take in a beautiful view of Yokosuka, as the H8K flying boat touches down. The left-most ship is an ''Akizuki''-class, while the one at centre is a ''Kagerou''-class making a reappearance from the first season. Although her name isn't quite legible, it's four characters/syllables long and the number on the bow appears to be 16 (rather than 17), making her ''Yukikaze'' or ''Hatsukaze''. Of the two ''Yukikaze'' is most likely, as the real ship is famous for being one of extremely few Japanese ships to survive WWII, and one of even fewer to see further military service. (Ep.1)]]&lt;br /&gt;
[[File:SW2N3.jpg|thumb|none|600px|''Littorio'' leads the Venezian/Romagnan fleet. Four twin 37mm cannons are mounted in a single-file line at the bow, two more atop one of the primary turrets, and five more along the port side of the superstructure, and thus naturally five more on the opposite side. (Ep.2)]]&lt;br /&gt;
[[File:SW2N3-1.jpg|thumb|none|600px|A close-up of the stern of ''Navigatori'' &amp;quot;MC&amp;quot;, giving a good look at two of the Breda 20mm autocannons, with another partially visible at far-left. In the background, ''Littorio'''s two rearmost 37mm cannons can be seen on top of the rear main turret. (Ep.2)]]&lt;br /&gt;
[[File:SW2N3-2.jpg|thumb|none|600px|Yoshika flies past one of the ''Zara''-class cruisers. The bridge superstructure extending to the rear and enveloping the forward funnel indicates that the 3D model used ''Pola'' as a reference, as this trait is unique to that ship. The text on the main turret is ''Zara'''s motto, ''Tenacemente'' (Tenaciously), though it's seen on all the ships as they share the same model. (Ep.2)]]&lt;br /&gt;
[[File:SW2N3-3.jpg|thumb|none|600px|Yoshika overflies &amp;quot;Venier&amp;quot;. Two ''Navigatoris'' are named (''Federico Nani'' and &amp;quot;Venier&amp;quot;,  possibly ''Sebastiano Venier'') while all eight feature unique pennant letters (VE for &amp;quot;Venier&amp;quot;, BA, QU, DC, MC, DU, BR, and one unseen for ''Federico Nani''), however what's especially interesting is these are all fictional names/pennants (as is ''Doge''). Seeing as ''Doge'' is this universe's name for ''Vittorio Veneto'' (as that battle never took place due to the Neuroi interrupting the Great War) it can be assumed that the ''Navigatoris'' having alternate names is due to other differences in the region's history, still not unified as single country. (Ep.2)]]&lt;br /&gt;
[[File:SW2N4.jpg|thumb|none|600px|''Zara'' and ''Pola'' (unclear which is which) open fire on the obelisk-Neuroi. Three of the four twin Breda Modello 31s can be seen from this angle, though they are rather low-detail, being just a rectangle and a small cylinder; two are above the bridge, while another is on the rear mast (roughly under the flag here) with one out of view on the opposite side. (Ep.6)]]&lt;br /&gt;
[[File:SW2N5.jpg|thumb|none|600px|With an ''Akizuki''-class in the background, ''Yamato'' fires her primary and secondary turrets at the bomb-Neuroi, a salvo of 460mm shells sailing through the air. (Ep.8)]]&lt;br /&gt;
[[File:SW2N5-1.jpg|thumb|none|600px|''Takao'' about to take a hit from a Neuroi beam, with ''Bismarck'' to the right. There is a twin Type 96 on either side of the bridge, two on either side of the funnels, with a triple mount on either side between the funnels and aircraft deck, and the other pair of triple mounts way back near the stern. ''Takao'' is so badly damaged in this engagement that she is replaced in Operation Mars by her sister ship, ''Maya''. (Ep.8)]]&lt;br /&gt;
[[File:SW2N5-2.jpg|thumb|none|600px|Submarine carrier ''I-400'' moves in under cover of the allied fleet. The three triple Type 96s sit on the aircraft hangar, with the 14cm deck gun to the rear. (Ep.10)]]&lt;br /&gt;
[[File:SW2N6.jpg|thumb|none|600px|The enormous submarine threads the needle through underwater ruins around Malta. Slipping into a besieged Valletta by submarine is most certainly a reference to the real world &amp;quot;Magic Carpet&amp;quot; supply runs by British submarines. (Ep.10)]]&lt;br /&gt;
[[File:SW2N7.jpg|thumb|none|600px|''I-400'' surfaces inside the Neuroi dome covering Valletta, showcasing just how incredibly alien the Neuroi are. (Ep.10)]]&lt;br /&gt;
[[File:SW2N7-1.jpg|thumb|none|600px|A stitched shot an ''Akizuki''-class, ''Fletcher''-class USS ''Melvin'', ''Akizuki'' herself (name visible), and ''Navigatori''-class &amp;quot;MC&amp;quot;; the four destroyers are completely dwarfed by ''Yamato''. USS ''Melvin'' appears to be the reference model for the class (like ''Pola'', mentioned above), however she is not one of the four ''Fletchers'' named as participating in Operation Mars, and only four are ever seen at a time in the fleet throughout the season. The simplest canonical explanation is that ''Melvin'' is only actually present in this specific scene in port. The real ship was nicknamed &amp;quot;Blue Devil&amp;quot; (''aoi akuma'') and &amp;quot;Merciless Melvin&amp;quot; (''mujihina Melvin'') by the Japanese. (Ep.11)]]&lt;br /&gt;
[[File:SW2N8.jpg|thumb|none|600px|Minna with a map of the fleet, naming every ship aside from most of the ''Akizukis'' and ''Navigatoris''. The ''Fletchers'' are USS ''Nicholas'', USS ''La Vallette'', USS ''Heywood L. Edwards'', and USS ''Richard P. Leary''; the latter two are noteworthy, as in our reality they were among the first ships operated by Japan after the war, renamed JDS ''Ariake'' and JDS ''Yuugure'', respectively. ''Hatsuzuki'' is erroneously listed twice, though a brief shot of the forward ship shows her to be ''Akizuki'', meaning ''Hatsuzuki'''s actual position is screening ''Maya''. (Ep.11)]]&lt;br /&gt;
[[File:SW2N9.jpg|thumb|none|600px|A shot of the entire fleet, aside from the three lead destroyers. Throughout the season ''Akizuki'', ''Suzutsuki'', and ''Hatsuzuki'' can all be identified by name, with their three sister ships most likely being ''Teruzuki'' (completing 61st Destroyer Division), ''Niizuki'', and ''Wakatsuki''. (Ep.11)]]&lt;br /&gt;
[[File:SW2N10.jpg|thumb|none|600px|The three lead destroyers, ''Federico Nani'', USS ''Nicholas'', and ''Akizuki'', with ''Amagi'' and ''Yamato'' in the foreground. Most of ''Yamato'''s AA armament can be seen here, albeit it's very cluttered to look at. Listing the guns on one side, from stern to bow: Two enclosed triple Type 96s sit near the stern, just forward of the catapult (one visible at the bottom edge). One open triple mount sits beside the 155mm turret on the wooden deck, with a diagonal row of four enclosed triple mounts just in front, and two open triple mounts higher up in the superstructure. Beside the funnel are six twin Type 89s, three enclosed and three open mounts, the latter higher up. Forward of these, beside the pagoda mast are two enclosed triple Type 96s in a diagonal row, two open triple mounts slightly higher, and finally one open triple mount on the wooden deck. The opposite side of the ship features the same layout. (Ep.11)]]&lt;br /&gt;
[[File:SW2N12.jpg|thumb|none|600px|HMS ''Prince of Wales'' and HMS ''Duke of York'' open fire to port; ''Prince of Wales'' features a blue/white/grey camo that distinguishes her from her sister ships. The two rearmost eight-barrel QF 2-pounder Mark VIIIs are visible here, one at the stern and another atop the rear 14-inch turret. In addition, an octuple &amp;quot;pom-pom&amp;quot; is positioned on either side of the rear funnel, two on either side of the forward funnel, and the last is atop the forward twin 14-inch turret. (Ep.11)]]&lt;br /&gt;
[[File:SW2N13.jpg|thumb|none|600px|''Bismarck'' fires to starboard. The cinematography of these two angles makes it seem as though ''Bismarck'' and ''Prince of Wales'' are trading salvos, in a very deliberate homage to their famous real world duel, though of course they aren't ''actually'' firing at each other here. (Ep.11)]]&lt;br /&gt;
[[File:SW2N11.jpg|thumb|none|600px|HMS ''Howe'' and USS ''Heywood L. Edwards''. The destroyer's three rear Oerlikons sit at the stern in a heart-shaped mount, with a Bofors visible between the third and fourth 5-inch turrets. The other four 20mm/70 Mark 4s sit below the rear torpedo launcher, two aside, with a 40mm/56 M1 just forward of them either side of the rear funnel, and another pair on either side of the bridge. (Ep.11)]]&lt;br /&gt;
[[File:SW2N14.jpg|thumb|none|600px|Clouds of Neuroi shards rain down after the battleships finish their initial barrage, with ''Littorio'', ''Doge'', and ''Howe'' seen here. A full (real world) decade later, ''Doge'' would return with a very prominent role in the third season, [[Strike Witches: Road to Berlin#Naval Weapons|''Road to Berlin'']]. (Ep.11)]]&lt;br /&gt;
[[File:SW2N15.jpg|thumb|none|600px|''Tirpitz'' in grey dazzle camo, as opposed to her sister ship's blue/white stripes. The twin 37mms can be found on both sides just behind the second primary turret, on the superstructure between the rear mast and third primary turret, as well as just forward of that same turret. The 20mm autocannons sit on the wooden deck below the forward 37mms, between the rear 37mms, and between the third and fourth primary turrets on the wooden deck, on both sides. (Ep.12)]]&lt;br /&gt;
[[File:SW2N16.jpg|thumb|none|600px|A stitched shot of ''Amagi'', an ''Akizuki''-class, a ''Chitose''-class, and a ''Takao''-class returning to Yokosuka. Within the ''Witches'' universe, all four ships originally planned as ''Amagi''-class battlecruisers were converted into aircraft carriers, with two sold to Karlsland in exchange for advanced technology and machinery. In our universe, the incomplete ''Amagi'''s hull was damaged beyond repair in an earthquake, leaving ''Akagi'' as the sole ship of her class. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG_34_Panzerlauf&amp;diff=1616229</id>
		<title>MG 34 Panzerlauf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG_34_Panzerlauf&amp;diff=1616229"/>
		<updated>2023-10-07T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Redirected page to MG 34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[MG 34]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brave_Witches&amp;diff=1616228</id>
		<title>Brave Witches</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brave_Witches&amp;diff=1616228"/>
		<updated>2023-10-07T19:40:58Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Brave-Witches.jpg|thumb|right|300px|''Brave Witches'' (2016-2017)]]&lt;br /&gt;
&lt;br /&gt;
The story of ''Brave Witches'' begins in September, 1944, shortly before the destruction of the Neuroi hive over Gallia by the 501st Joint Fighter Wing, the Strike Witches. Witch-in-training Hikari Karibuchi, younger sister to veteran witch Takami Karibuchi, volunteers for deployment to Europe to bolster witch forces in the ever-worsening conflict with the alien Neuroi. After managing to (technically) pass her acceptance trial, Hikari is assigned to the Suomus Independent Volunteer Aerial Squadron (set to be reorganized into the 507th JFW, the Silent Witches) while Takami is assigned to the 502nd JFW, the Brave Witches; the Karibuchi sisters depart for Europe on the same day news of the Gallia hive's destruction reaches Fuso newspapers.&lt;br /&gt;
&lt;br /&gt;
After three weeks of travel through the Arctic Ocean, their carrier group comes under attack by Neuroi, and Takami ultimately ends up comatose after using her Absolute Magic Eye ability to decimate most of the Neuroi. Hikari volunteers to take Takami's place in the 502nd, a high-risk frontline assignment, despite Hikari herself having relatively low magic ability, which she also has poor control over. The story of ''Brave Witches'' follows Hikari's struggle to prove herself as a witch in the harsh environment of the Eastern Front, and to fit in with a squadron she was never supposed to be a part of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronologically ''Brave Witches'' takes place after ''[[Strike Witches]]'', alongside the latter third of ''[[Luminous Witches]]'', and before ''[[Strike Witches 2]]''. The ''Brave Witches Prequel'' novel series (and its manga adaptation) is, rather unsurprisingly, set prior to ''Brave Witches''.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FP-45 Liberator==&lt;br /&gt;
'''An additional spoiler warning: This pistol is key to events in the series finale, something avoidable on most other ''Witches'' pages due to the climax usually not directly involving a firearm.'''&lt;br /&gt;
&lt;br /&gt;
An [[FP-45 Liberator]] is shipped to the 502nd JFW base in Petersburg, Orussia along with other weapons and supplies. Hikari takes a liking to the strange-looking pistol, at first not even realizing it's a gun. Waltrud Krupinski plays along and convinces Hikari it's actually a &amp;quot;Celtic magic talisman&amp;quot; as it's &amp;quot;shaped like a rune&amp;quot;. Hikari wears it around her neck for the mission to Murman, during which she gives it back to Waltrud still thinking it's a good-luck charm. Some time later, Waltrud returns the Liberator to Hikari, who places it in her pocket and forgets about it...&lt;br /&gt;
&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[Image:BWLiberator1.jpg|600px|thumb|none|As Nikka Katajainen checks out an StG 44, Naoe Kanno inspects the Liberator's hollow grip (which can hold ten spare rounds) and is disappointed to find the nearly-useless pistol doesn't even have any ammo. Naoe refers to the pistol by name: &amp;quot;Liberator&amp;quot;. (Ep.8)]]&lt;br /&gt;
[[Image:BWLiberator2.jpg|600px|thumb|none|Waltrud gives Hikari the cute good luck charm, as Nikka and Naoe look on in disbelief. (Ep.8)]]&lt;br /&gt;
[[Image:BWLiberator3.jpg|600px|thumb|none|Hikari drops the Liberator down her shirt before the same four witches depart for Murman. (Ep.8)]]&lt;br /&gt;
[[Image:BWLiberator4.jpg|600px|thumb|none|When Waltrud opts to take on half of the giant sea mine Neuroi alone, Hikari gives her back the &amp;quot;charm&amp;quot; for good luck, which Waltrud tucks into her breast pocket. (Ep.8)]]&lt;br /&gt;
[[Image:BWLiberator5.jpg|600px|thumb|none|The Liberator ends up saving Waltrud's life when it takes the impact of a small-type Neuroi crashing into her at the end of the battle. Note that being a single-shot pistol, the damage to the grip area does not prevent it functioning. (Ep.8)]]&lt;br /&gt;
[[Image:BWLiberator6.jpg|600px|thumb|none|Waltrud returns the FP-45 to Hikari (who learned what it really was from Nikka in the meantime) and loads it for her. Waltrud does indeed follow the proper steps for loading the pistol, rotating the striker out of the way, opening the breech block, inserting a round, closing the breech block, and rotating the striker back again. (Ep.11)]]&lt;br /&gt;
[[Image:BWLiberator7.jpg|600px|thumb|none|Hikari thanks Waltrud, and tucks the little pistol into her pocket. (Ep.11)]]&lt;br /&gt;
[[Image:BWLiberator8.jpg|600px|thumb|none|In a perfectly executed Chekhov's Gun, the Liberator slips out of Hikari's pocket when all other options have failed her. (Ep.12)]]&lt;br /&gt;
[[Image:BWLiberator9.jpg|600px|thumb|none|As the pistol floats past her face, Hikari grabs hold of it. (Ep.12)]]&lt;br /&gt;
[[Image:BWLiberator10.jpg|600px|thumb|none|Hikari aims the FP-45 at the core of Grigori. (Ep.12)]]&lt;br /&gt;
[[Image:BWLiberator11.jpg|600px|thumb|none|Concentrating all her magic power into the pistol's single cartridge, Hikari fires the Liberator... (Ep.12)]]&lt;br /&gt;
[[Image:BWLiberator12.jpg|600px|thumb|none|...destroying an entire Neuroi hive with that one shot, the air filling with a beautiful shower of purple and white Neuroi shards. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KP/-31==&lt;br /&gt;
At least one [[Suomi KP/-31|KP/-31]] submachine gun is among the supplies sent to the Brave Witches' base. It's likely intended for use by Nikka Katajainen, the only Suomus witch in 502nd, though it's not seen used in the show. The KP/-31 was a mainstay weapon of many Suomus witches earlier in the war and prominently seen in the ''Witches of Aurora'' manga, which focuses on Nikka, Eila Juutilainen, and other Suomus witches of LeLv 24, including Eini Luukkanen, Laura Nissinen, and Hanna Wind, as well as Eila's elder sister Aurora, a tank witch.&lt;br /&gt;
&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BWKP311.jpg|600px|thumb|none|A KP/-31 and StG 44 sit unloaded as Nikka and Naoe finish unpacking supplies. The KP/-31 has a pair of stick magazines, as opposed to the more iconic drum. (Ep.8)]]&lt;br /&gt;
[[Image:BWKP312.jpg|600px|thumb|none|Nikka and Laura Nissinen flying B-239 strikers and using KP/-31 SJRs fitted with drum mags in official artwork set during Nikka's time with LeLv 24. The SJR variant features a muzzle brake. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==MP 40==&lt;br /&gt;
Karlsland soldiers operating artillery and supporting other elements of Operation Freyja are mostly armed with [[MP 40]] submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP 40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BWMP401.jpg|600px|thumb|none|Grigori looms over the infantry and Panzer IVs. (Ep.12)]]&lt;br /&gt;
[[Image:BWMP402.jpg|600px|thumb|none|Neuroi shards flutter to Earth over the allied troops, providing a decent look at one of their MP 40s. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Rifles=&lt;br /&gt;
==StG 44==&lt;br /&gt;
Flying Officer Waltrud Krupinski of Karlsland uses a [[StG 44|Sturmgewehr 44]] as her weapon of choice, while Squadron Leader Gundula Rall, also of Karlsland, uses one on occasion as well. Their StG 44s are sometimes equipped with a fictional grenade launcher based on (and developed from, in an in-universe sense) the [[Leuchtpistole|Leuchtpistole 34]]; the grenades fired from the launcher are rocket-propelled.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[Image:BWStG441.jpg|600px|thumb|none|Some troops on guard duty at an observation post in Petersburg appear to be armed with StG 44s. (Ep.6)]]&lt;br /&gt;
[[Image:BWStG442.jpg|600px|thumb|none|Nikka and Naoe inspect a crate of shiny new StG 44s. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG443.jpg|600px|thumb|none|Disappointed it's not a crate of food, Nikka loads an empty magazine into one of the StGs. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG444.jpg|600px|thumb|none|Waltrud inspects her StG's bolt during a late-night trip to the range, while having a discussion about combat experience with Edytha Rossmann. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG445.jpg|600px|thumb|none|Inspecting the bolt carrier, Waltrud explains how she wants Nikka, Naoe, and Hikari to get more experience, so they aren't as reliant on the veteran witches like herself and Edytha. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG446.jpg|600px|thumb|none|Having fully field stripped and inspected the rifle, Waltrud lays all its parts down on the bench. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG447.jpg|600px|thumb|none|But after Waltrud semi-jokingly suggests she also picked Hikari for the mission for ''other reasons'', Edytha grabs the stripped StG's receiver assembly and points it at Waltrud in annoyance, who feigns being shot. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG448.jpg|600px|thumb|none|Taking on one half of the giant sea mine Neuroi, Waltrud readies her launcher-equipped Sturmgewehr. Waltrud definitely fires more than 30 rounds through this fight, though usually with enough cuts between events that it's ambiguous whether she has a &amp;quot;bottomless magazine&amp;quot; or is simply reloading off-screen. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG449.jpg|600px|thumb|none|Waltrud and Hikari blast their way through hordes of small-type Neuroi. With Nikka borrowing Waltrud's new Bf 109 K-4 striker for this battle, Waltrud flies her Bf 109 G-6 one last time. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG4410.jpg|600px|thumb|none|After locating the core by ''kicking'' a small-type into the main Neuroi, Waltrud immediately fires her grenade launcher. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG4411.jpg|600px|thumb|none|The rocket-propelled grenade flies straight and true, hitting the the core directly, destroying the sea mine Neuroi. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG4412.jpg|600px|thumb|none|Waltrud holds her rifle after firing, showing what the launcher looks like without a grenade loaded. (Ep.8)]]&lt;br /&gt;
[[Image:BWStG4413.jpg|600px|thumb|none|Waltrud using a training-type StG 44 against Takami Karibuchi, which as usual is painted entirely orange to denote that it fires paintball/simunition type rounds. (Ep.10)]]&lt;br /&gt;
[[Image:BWStG4414.jpg|600px|thumb|none|Gundula Rall strikes a badass pose with her StG 44 as she orders the Brave Witches to take off. (Ep.11)]]&lt;br /&gt;
[[Image:BWStG4415.jpg|600px|thumb|none|Leading the charge, Gundula opens fire with her Sturmgewehr. (Ep.11)]]&lt;br /&gt;
[[Image:BWStG4416.jpg|600px|thumb|none|After salvaging a shard of the core of ''Gustav'''s magic-infused high-explosive shell, Gundula jury-rigs it onto her rifle's grenade. The launcher is mostly unchanged from the original Leuchtpistole, the notable difference being the lack of a pistol grip. (Ep.12)]]&lt;br /&gt;
[[Image:BWStG4417.jpg|600px|thumb|none|Gundula takes off, giving a good look at the improvised magic grenade as well as her brand new Bf 109 K-4 striker, picked up by Waltrud and company during the mission to Murman. (Ep.12)]]&lt;br /&gt;
[[Image:BWStG4418.jpg|600px|thumb|none|The special grenade is fired. Being a small shard of the original magic crystal, it only has the power to punch a small hole through the hive's clouds rather than disperse them entirely, but that's enough. (Ep.12)]]&lt;br /&gt;
[[Image:BWStG4419.jpg|600px|thumb|none|Blocking a lighting attack from Grigori, Waltrud leads the way into the depths of the hive. Waltrud uses an StG 44 without a launcher during this battle, along with her new Bf 109 K-4 striker. (Ep.12)]]&lt;br /&gt;
[[Image:BWStG4420.jpg|600px|thumb|none|A front-end view of Waltrud's rifle as she helps thin out Grigori's snake-like defences. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The firing range at the Brave Witches' base in Petersburg features a number of [[Karabiner 98k]]s, presumably for use by the base's non-witch personnel. Rather bizarrely, in one specific shot they turn into lever-action rifles; given the setting they are most likely Russian-contract [[Winchester Model 1895]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BWK981.jpg|600px|thumb|none|A detailed shot of the Kar 98ks in the opening credits; these rifles can also be seen in any scene at the firing range. (OP)]]&lt;br /&gt;
[[Image:BWK982.jpg|600px|thumb|none|In this shot, specifically this angle at this time of day (as in, this piece of background artwork) they turn into lever-action rifles. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Solothurn S-18/100==&lt;br /&gt;
Flight Lieutenant Takami Karibuchi wields a [[Solothurn S-18 20mm Anti-Tank Rifle|Solothurn S-18/100]] fitted with its scope as her weapon of choice. A powerful precision weapon such as the S-18 pairs well with Takami's Magic Eye and Absolute Magic Eye abilities, which allow her to see Neuroi cores, and see ''multiple'' cores from a distance, respectively. Takami's rifle is also temporarily used by Hikari, and Gundula Rall later uses one as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Solothurn S-18 100.jpg|thumb|none|400px|Solothurn S-18/100 - 20x105mmB]]&lt;br /&gt;
[[Image:BWS181.jpg|600px|thumb|none|Takami Karibuchi prepares for takeoff, S-18/100 in hand. Note that she's using two fingers for the trigger, as designed, and also using one of the bipod legs for off-hand support. (Ep.2)]]&lt;br /&gt;
[[Image:BWS182.jpg|600px|thumb|none|The S-18's massive muzzle flash, as Takami opens fire on the large group of Neuroi threatening the fleet. (Ep.2)]]&lt;br /&gt;
[[Image:BWS183.jpg|600px|thumb|none|A ''gorgeous'' look at a medium-type Neuroi disintegrating from well-placed shots by Takami. (Ep.2)]]&lt;br /&gt;
[[Image:BWS184.jpg|600px|thumb|none|Getting a bit desperate, Takami starts taking a few more shots than before to down each Neuroi. (Ep.2)]]&lt;br /&gt;
[[Image:BWS185.jpg|600px|thumb|none|Left with no alternatives, Takami uses her Absolute Magic Eye ability, letting her see and target ''all'' of the Neuroi cores, but at the cost of severely weakening her shield and being extremely taxing on her body and mind. (Ep.2)]]&lt;br /&gt;
[[Image:BWS186.jpg|600px|thumb|none|Takami opens fire on the five remaining medium-type Neuroi. Throughout this battle, Takami manages to fire 23 rounds from her S-18/100, which only has a 10-round magazine. She fires 11 rounds (a full magazine plus a round in the chamber) before a hard cut to another scene for a potential off-screen reload, however after this she fires 12 rounds without reloading. (Ep.2)]]&lt;br /&gt;
[[Image:BWS187.jpg|600px|thumb|none|Takami takes down the five Neuroi with one shot each, and then, utterly spent, crashes back onto the carrier's deck. (Ep.2)]]&lt;br /&gt;
[[Image:BWS188.jpg|600px|thumb|none|It was in this moment, when all hope had faded, that Hikari took up her sister's rifle. As well as Takami's beloved N1K4-A Shiden Kai striker, named ''Chidori''. (Ep.2)]]&lt;br /&gt;
[[Image:BWS189.jpg|600px|thumb|none|Hikari opens fire with the S-18/100, not used to its heavy recoil. Making even more use of the S-18's apparently bottomless mag, Hikari fires 15 rounds from its 10-round magazine. (Ep.2)]]&lt;br /&gt;
[[Image:BWS1810.jpg|600px|thumb|none|After colliding with one of the Neuroi, Hikari discovers that she has what would later be identified as Contact Magic Eye, allowing her to see Neuroi cores, but only if she makes physical contact with the Neuroi. (Ep.2)]]&lt;br /&gt;
[[Image:BWS1811.jpg|600px|thumb|none|After three months in a coma, plus a three week return trip, Takami Karibuchi arrives in Petersburg. Note that Takami is flying a replacement Yamanishi N1K striker, marked &amp;quot;45&amp;quot;, as Hikari has been using ''Chidori''. (Ep.10)]]&lt;br /&gt;
[[Image:BWS1812.jpg|600px|thumb|none|During a competition to determine which Karibuchi sister will remain with the 502nd, Gundula uses an S-18/100. The corset Gundula wears during combat is made from magic-infused fibres and serves to reduce G-force, helping to prevent her old back injury from flaring up. Like her namesake, Rall was shot down early in the war and suffered a severe spinal injury, being told she would never fly again. (Ep.10)]]&lt;br /&gt;
[[Image:BWS1813.jpg|600px|thumb|none|Gundula dodges Neuroi beams as the group discusses how to solve the core-inside-a-core problem. (Ep.10)]]&lt;br /&gt;
[[Image:BWS1814.jpg|600px|thumb|none|A fantastic look at the rifle's front end and residual muzzle blast, as Gundula takes out the Neuroi for good. (Ep.10)]]&lt;br /&gt;
[[Image:BWS1815.jpg|600px|thumb|none|Once again flying ''Chidori'', Takami fights her way towards Grigori, alongside the rest of the Brave Witches. (Ep.11)]]&lt;br /&gt;
[[Image:BWS1816.jpg|600px|thumb|none|Back-to-back with her old partner, Takami and Naoe lay waste to a group of Neuroi. (Ep.11)]]&lt;br /&gt;
[[Image:BWS1817.jpg|600px|thumb|none|Out of Neuroi and with its protective cloud dissipated, Grigori deploys its last line of defence. (Ep.11)]]&lt;br /&gt;
[[Image:BWS1818.jpg|600px|thumb|none|Takami drops her Solothurn on the disabled ''Dora'' railway gun, intending to retrieve and deliver its enormous magic-infused armour-piercing shell manually. (Ep.11)]]&lt;br /&gt;
[[Image:BWS1819.jpg|600px|thumb|none|Now with her rifle, Takami again makes use of her Absolute Magic Eye. (Ep.12)]]&lt;br /&gt;
[[Image:BWS1820.jpg|600px|thumb|none|Although she succeeds in locating the core-within-a-core, the effort again takes its toll, as Takami and her Solothurn fall back to Earth. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
The [[Bren gun|Bren]] makes a brief appearance used by Sergeant Nora Taylor of 804 Naval Air Squadron, the sole witch escort for the Britannian supply convoy to Murman. Although referred to as a Britannian witch due to serving in the Fleet Air Arm, Nora is actually from Australis. Similarly, although dialogue suggests she was shot down defending the convoy, she in fact crash landed after repelling the initial Neuroi attack. A lone witch launching to defend a convoy and subsequently crash-landing is a reference to the real-world Royal Navy's use of CAM Ships, which were fitted with a Hurricane mounted to a catapult, intended to defend the convoy from raiders, such as Fw 200 Condors, and then bail out or ditch the aircraft with the pilot recovered by one of the ships.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:BWBren1.jpg|600px|thumb|none|Out of the fight, an unconscious Nora and her Bren lie on the deck of one of the Liberty ships. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
Flight Lieutenant Aleksandra Ivanovna &amp;quot;Sasha&amp;quot; Pokryshkin of Orussia uses a [[Degtyaryov DP Series Machine Gun#Degtyaryov DP-27/DP-28|DP-27]], as does Pilot Officer Georgette &amp;quot;Jose&amp;quot; Lemare of Gallia, who served as a member of the Normandie-Niemen squadron before joining the 502nd JFW. Prior to being transferred to Normandie-Niemen, Georgette used a Bren like other witches of the Free Gallian Air Force.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-27 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BWDP271.jpg|600px|thumb|none|Georgette fires on a large Neuroi with her DP-27. (Ep.1)]]&lt;br /&gt;
[[Image:BWDP272.jpg|600px|thumb|none|As the Brave Witches arrive to help, Aleksandra opens fire with her Degtyaryov. (Ep.2)]]&lt;br /&gt;
[[Image:BWDP273.jpg|600px|thumb|none|DP-27 in hand, Georgette flies through some inclement weather with Sadako Shimohara and Hikari Karibuchi. (Ep.5)]]&lt;br /&gt;
[[Image:BWDP274.jpg|600px|thumb|none|Over Petrozavodsk, the giant weather machine Neuroi sends a blast of air cold enough to instantly coat Sadako and Jose's guns in ice, rendering them inoperable. (Ep.5)]]&lt;br /&gt;
[[Image:BWDP275.jpg|600px|thumb|none|Georgette struggles with her DP-27's charging handle, trying to get it working again. (Ep.5)]]&lt;br /&gt;
[[Image:BWDP276.jpg|600px|thumb|none|Aleksandra fires her DP-27 at the artillery Neuroi that's been attacking Petersburg, as it buries itself back under the snow. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP277.jpg|600px|thumb|none|Moments later, Sasha turns to see smoke rising from the city. Gundula later specifically states this shot was fired from 88km outside of Petersburg, showing its location as being nearly due-East of the city, on a large peninsula at the southern end of Lake Ladoga. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP278.jpg|600px|thumb|none|Sasha fires on the Neuroi acting as a spotter for the artillery Neuroi, capable of transforming itself to resemble other objects and hide within Petersburg. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP279.jpg|600px|thumb|none|As the city has been long-evacuated, Aleksandra doesn't consider collateral damage to be an issue, firing her DP-27 down Petersburg's empty streets. Note the &amp;quot;White 100&amp;quot; marking on her MiG I-225 striker, the same as her real world namesake. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP2710.jpg|600px|thumb|none|A close-up of the Degtyaryov as Aleksandra flies alongside the spotter Neuroi, one street over. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP2711.jpg|600px|thumb|none|Sasha remembers something important about the Saint Nicholas Naval Cathedral, and takes off to investigate. (Ep.6)]]&lt;br /&gt;
[[Image:BWDP2712.jpg|600px|thumb|none|An excellent look at the front end of Georgette's DP-27, as she fires on small-type ground Neuroi in Petrozavodsk. (Ep.8)]]&lt;br /&gt;
[[Image:BWDP2713.jpg|600px|thumb|none|Jose and Sadako mop up the last of the Neuroi in that city, allowing use of the railway line between Petersburg and Murman. (Ep.8)]]&lt;br /&gt;
[[Image:BWDP2714.jpg|600px|thumb|none|Georgette manoeuvres around a large space-station-like Neuroi, giving a fantastic look at her DP-27 and VG.39bis striker. (Ep.9)]]&lt;br /&gt;
[[Image:BWDP2715.jpg|600px|thumb|none|Laying down fire on the sea mine Neuroi, Georgette asks how they're supposed to defeat a Neuroi whose core can regenerate. (Ep.10)]]&lt;br /&gt;
[[Image:BWDP2716.jpg|600px|thumb|none|Sasha attempts to thin out the countless small Neuroi emerging from the sea mine Neuroi. (Ep.10)]]&lt;br /&gt;
[[Image:BWDP2717.jpg|600px|thumb|none|Nikka and Georgette protect ''Gustav'' and ''Dora'' as the battle begins. (Ep.11)]]&lt;br /&gt;
[[Image:BWDP2718.jpg|600px|thumb|none|The Brave Witches lift ''Dora'''s massive armour-piercing shell together, to drop it right on top of Grigori. (Ep.11)]]&lt;br /&gt;
[[Image:BWDP2719.jpg|600px|thumb|none|Jose tends to an unconscious Takami, her DP-27 resting on her striker beside them. (Ep.12)]]&lt;br /&gt;
[[Image:BWDP2720.jpg|600px|thumb|none|Sasha puts her DP-27 to work, as she and Sadako lay down suppressive fire inside Grigori's protective clouds. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The witch-version [[MG 42]], redesigned to use Patronentrommel 34 drum magazines, is used by Flight Sergeant Nikka Edvardine &amp;quot;Nipa&amp;quot; Katajainen of Suomus. Gundula Rall also uses it as her preferred weapon, though she's only seen using it during the battle at the beginning of the first episode and in the opening credits. Eila Juutilainen uses an MG 42 as well; Eila and Aleksandra Litvyak visit the Brave Witches to deliver supplies during the Saturnalia festival. This visit is further expanded upon in the ''Petersburg Grand Strategy'' OVA, set between episodes 7 and 8.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:BWMG421.jpg|600px|thumb|none|Gundula leads the Brave Witches into combat, the only time she's seen using an MG 42 outside of the opening credits. The same is true of her Bf 109 G-2 striker, which she used before upgrading to a K-4. (Ep.1)]]&lt;br /&gt;
[[Image:BWMG422.jpg|600px|thumb|none|502nd JFW personnel perform maintenance on MG 42s, as Nipa gives Hikari a tour of the base. (Ep.3)]]&lt;br /&gt;
[[Image:BWMG423.jpg|600px|thumb|none|Hikari supports Nikka, whose Bf 109 G-6 striker broke (again) as Nikka draws the attention of a Neuroi with her MG 42. (Ep.3)]]&lt;br /&gt;
[[Image:BWMG424.jpg|600px|thumb|none|Mid-episode artwork of Edytha Rossmann looking the part of the instructor that she is, with a disassembled MG 42 and (authentic, real world) manual. Edytha is known to use an MG 42 when not using her Fliegerhammer. (Ep.4)]]&lt;br /&gt;
[[Image:BWMG425.jpg|600px|thumb|none|Nipa rubs her nose after bumping into a suspiciously placed statue in Petersburg... (Ep.6)]]&lt;br /&gt;
[[Image:BWMG426.jpg|600px|thumb|none|...which turns out to be the spotter for the artillery Neuroi, as Nikka and Hikari open fire on it. (Ep.6)]]&lt;br /&gt;
[[Image:BWMG427.jpg|600px|thumb|none|MG 42 slung over her shoulder, Nipa informs Sasha that the rest of the group have found and engaged the artillery Neuroi. (Ep.6)]]&lt;br /&gt;
[[Image:BWMG428.jpg|600px|thumb|none|Nikka takes off alone, the only Brave Witch left able to sortie after a bad case of food poisoning. (Ep.7)]]&lt;br /&gt;
[[Image:BWMG429.jpg|600px|thumb|none|A top view of Nikka's MG 42 as she pursues the marauding Neuroi. (Ep.7)]]&lt;br /&gt;
[[Image:BWMG4210.jpg|600px|thumb|none|Firing on her adversary, Nipa does well... until her luck runs out as it always does, and her MG 42 jams. (Ep.7)]]&lt;br /&gt;
[[Image:BWMG4211.jpg|600px|thumb|none|A hail of rockets and a burst of fire from a different MG 42 get Nipa out of her sticky situation, as Eila and Sanya arrive, all dressed up for Saturnalia. (Ep.7)]]&lt;br /&gt;
[[Image:BWMG4212.jpg|600px|thumb|none|Flight Lieutenant Hanna Wind is seen briefly when brought up in conversation. Hanna, an old friend of Eila and Nikka, recently became a member of the 507th JFW in Kauhava. An expert marksman, she is also known to use the massive [[Lahti L-39]]. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWMG4213.jpg|600px|thumb|none|Eila engages a Neuroi late on New Year's Eve, dodging all the beams as usual. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWMG4214.jpg|600px|thumb|none|Holding the trigger down, Eila dives on her foe from above. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWMG4215.jpg|600px|thumb|none|Flying circles around the heavily armoured Neuroi, Eila probes it for weak points. Eila is still using her Bf 109 G-2 striker, evidently upgrading to a K-4 sometime in the three months between this event and the beginning of ''Strike Witches 2''. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWMG4216.jpg|600px|thumb|none|''&amp;quot;Sorry, but I've seen all your moves already.&amp;quot;'' Eila ends the battle with a short, perfectly placed burst from her MG 42. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWMG4217.jpg|600px|thumb|none|An excellent look at the bottom of Nipa's MG 42 as she defends the Britannian convoy. Note that she's flying Waltrud's brand new Bf 109 K-4 striker in this battle, as her own G-6 finally broke for good at the end of their 1000km flight to Murman. (Ep.8)]]&lt;br /&gt;
[[Image:BWMG4218.jpg|600px|thumb|none|Running low on ammo, Nikka fires her MG 42 at the swarm of small-types. (Ep.8)]]&lt;br /&gt;
[[Image:BWMG42199.jpg|600px|thumb|none|Nikka protects Takami alongside the other Brave Witches, as Takami uses her Absolute Magic Eye. (Ep.12)]]&lt;br /&gt;
[[Image:BWMG4220.jpg|600px|thumb|none|''&amp;quot;My unit is about to scream!&amp;quot;'' Nikka pushes her new Bf 109 K-4 to its limit inside Grigori's clouds. Nikka wasn't slated to get a K-4, however Waltrud obtained one for her through less-than-official means; Nikka's unit is officially declared &amp;quot;lost&amp;quot; in Karlsland records. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
The fictional iteration of the [[Type 99 cannon|Type 99]] cannon designed for use by witches, the Type 99-2 Model 2 Kai, is used by Pilot Officer Naoe Kanno, Flight Sergeant Sadako Shimohara, and Sergeant Hikari Karibuchi. Takami Karibuchi also uses one during her competition with Hikari, as well as a training version Type 99 in a mock battle with Waltrud Krupinski. Witch cadets at Sasebo Aviation Preparatory School, including Miya Misumi, are also seen using Type 99s. Retired witch Fumika Kitagou, a veteran of the 1937 Fuso Sea Incident and former mentor to Mio Sakamoto, now serves as the school's headmaster.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:BWT991.jpg|600px|thumb|none|Cadets at Sasebo fire their Type 99s in semi-auto, while balancing on one leg. (Ep.1)]]&lt;br /&gt;
[[Image:BWT992.jpg|600px|thumb|none|A stitched image of Cadet Karibuchi, ready for her competition with Miya Misumi. (Ep.1)]]&lt;br /&gt;
[[Image:BWT993.jpg|600px|thumb|none|Miya taunts Hikari, as she maintains a clear lead in the race. Like all cadets at Sasebo, both are flying A6M2-K trainer strikers. (Ep.1)]]&lt;br /&gt;
[[Image:BWT994.jpg|600px|thumb|none|Firing a burst from her Type 99, Miya takes out a target balloon. In a twist of fate, with Hikari ultimately joining the 502nd and Takami being transferred to the 508th, several months after this Miya will join the 507th to fill the very position she was competing for here. (Ep.1)]]&lt;br /&gt;
[[Image:BWT995.jpg|600px|thumb|none|Naoe takes out one of the Neuroi near the fleet, as the Brave Witches make their entrance. Naoe flies an A6M3a until upgrading to an N1K2-J during the mission to Murman. (Ep.2)]]&lt;br /&gt;
[[Image:BWT996.jpg|600px|thumb|none|Hikari trains with a Edytha, who specifically tells her to switch the rifle to semi-auto. (Ep.4)]]&lt;br /&gt;
[[Image:BWT997.jpg|600px|thumb|none|Sadako, Hikari, and Georgette climb to investigate the weather machine Neuroi that's attempting to freeze part of Lake Ladoga. (Ep.5)]]&lt;br /&gt;
[[Image:BWT998.jpg|600px|thumb|none|Determined to prove her worth as a witch, Sadako charges the Neuroi, her Type 99 spitting lead, as Jose tries to warn her against being too reckless. (Ep.5)]]&lt;br /&gt;
[[Image:BWT999.jpg|600px|thumb|none|After all three witches crash due to their weapons and strikers freezing up, Sadako retrieves Hikari's now-useless Type 99, which is in need of a new barrel. (Ep.5)]]&lt;br /&gt;
[[Image:BWT9910.jpg|600px|thumb|none|Disoriented flying through Petersburg's streets, Hikari gets stuck in a tree. (Ep.6)]]&lt;br /&gt;
[[Image:BWT9911.jpg|600px|thumb|none|Sadako puts her night witch vision abilities to good use during the battle on New Year's Eve. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWT9912.jpg|600px|thumb|none|The quartet of witches take a break during their long flight to Murman; Hikari is off-screen under the camera. (Ep.8)]]&lt;br /&gt;
[[Image:BWT9913.jpg|600px|thumb|none|Naoe readies her Type 99 as the space-station-like Neuroi splits into its &amp;quot;space station&amp;quot; half and &amp;quot;space plane&amp;quot; half. (Ep.9)]]&lt;br /&gt;
[[Image:BWT9914.jpg|600px|thumb|none|Sadako lays down fire with her Type 99, flying her new N1K2-J striker; prior to the mission to Murman she flew an A6M3. (Ep.10)]]&lt;br /&gt;
[[Image:BWT9915.jpg|600px|thumb|none|Having arrived in Petersburg after her recovery, Takami fights Waltrud to a draw in a mock battle using a training Type 99. (Ep.10)]]&lt;br /&gt;
[[Image:BWT9916.jpg|600px|thumb|none|Takami fires a regular Type 99 while she competes with her sister for a place in the 502nd. (Ep.10)]]&lt;br /&gt;
[[Image:BWT9917.jpg|600px|thumb|none|Naoe howls in frustration after Grigori destroys ''Gustav'''s armour-piercing shell. (Ep.12)]]&lt;br /&gt;
[[Image:BWT9918.jpg|600px|thumb|none|Naoe and Sadako with their Type 99s, as the Brave Witches put together one final plan. After this, Naoe gives her Type 99 to Hikari. (Ep.12)]]&lt;br /&gt;
[[Image:BWT9919.jpg|600px|thumb|none|Hikari fires Naoe's Type 99, as the pair of them push towards Grigori's core. (Ep.12)]]&lt;br /&gt;
[[Image:BWT9920.jpg|600px|thumb|none|Naoe's Type 99 makes the ultimate sacrifice, as Naoe punches straight through it to the point Hikari marked as Grigori's core location, leaving a hole in the outer core. Naoe passes out from overuse of her magic, and Hikari is seemingly left without a means to destroy the true core. If only she had another weapon... (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
The Fliegerhammer, a fictional nine-barrel rocket launcher, is used by Flight Sergeant Edytha Rossmann (alternatively, &amp;quot;Roßmann&amp;quot;) of Karlsland. Designed by Ursula Hartmann, the Fliegerhammer was inspired by (both in-universe and out) the [[Luftfaust|Fliegerfaust]]. Edytha's launcher is painted in a grey colour scheme fitting the snowy Orussian terrain, as opposed to its more common dark green paint scheme. The green-painted version is used once again by Flying Officer Aleksandra &amp;quot;Sanya&amp;quot; Litvyak as her weapon of choice. In addition to appearing in ''Brave Witches'', Sanya also makes a brief (second) cameo in the final episode of ''Luminous Witches'', that appearance set during the the ''Petersburg Grand Strategy'' OVA. Specifically, her December 26 night patrol seen there slots into the ''Brave Witches'' OVA between days/cuts at the timestamp of 06:18.&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:BWFH1.jpg|600px|thumb|none|Edytha Rossmann fires her Fliegerhammer during the opening battle, also showcasing her Bf 109 G-2 striker. (Ep.1)]]&lt;br /&gt;
[[Image:BWFH2.jpg|600px|thumb|none|Holding her launcher, Edytha asks Hikari if she can see the Neuroi's core, as they attempt to learn the nature of her ability. (Ep.3)]]&lt;br /&gt;
[[Image:BWFH3.jpg|600px|thumb|none|Edytha fires a pair of rockets at the Neuroi during the same fight. (Ep.3)]]&lt;br /&gt;
[[Image:BWFH4.jpg|600px|thumb|none|Eila and Sanya arrive at the Petersburg base, escorting an NKL-16 ''aerosani'' (&amp;quot;aerosled&amp;quot;, a propeller-driven snowmobile), which Sasha refers to by name. (Ep.7)]]&lt;br /&gt;
[[Image:BWFH5.jpg|600px|thumb|none|Aleksandra gives Eila a warm smile, reminiscing about their first night flight with Yoshika Miyafuji, four and a half months prior. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWFH6.jpg|600px|thumb|none|Sanya sends three rockets into the sky, but they do little more than slightly crack the outer shell of this especially armoured Neuroi. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWFH7.jpg|600px|thumb|none|While Eila zips around the Neuroi, Edytha and Sanya both fire a three-rocket volley in its direction, exposing its core. Like Eila, Sanya has yet to upgrade to her I-225 striker, and is still using the MiG-60 striker she used during ''Strike Witches''. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWFH8.jpg|600px|thumb|none|Sanya holds her Fliegerhammer, as she notes the Neuroi regenerated just as quickly as they had damaged it. (Ep.7.5/OVA)]]&lt;br /&gt;
[[Image:BWFH9.jpg|600px|thumb|none|Testing a hunch, Edytha fires a few rockets towards the rear of the space station Neuroi, giving a fantastic close-up. The rockets share the same grey paint scheme as the launcher itself. (Ep.9)]]&lt;br /&gt;
[[Image:BWFH10.jpg|600px|thumb|none|Flying her new Bf 109 K-4, Edytha holds her Fliegerhammer as the Brave Witches sortie for another attempt on the space station Neuroi. (Ep.9)]]&lt;br /&gt;
[[Image:BWFH11.jpg|600px|thumb|none|Edytha fires a rocket after the space station Neuroi splits into segments. (Ep.9)]]&lt;br /&gt;
[[Image:BWFH12.jpg|600px|thumb|none|As the battle starts, the Brave Witches join the fray. (Ep.11)]]&lt;br /&gt;
[[Image:BWFH13.jpg|600px|thumb|none|Edytha fires on the now-visible Grigori, to no effect. The cinematography of the following angle is extremely reminiscent of the failed missile launches in ''[[Independence Day]]'', made even more appropriate with it being an enormous circular alien base ship that had been hidden in a cloud. (Ep.11)]]&lt;br /&gt;
[[Image:BWFH14.jpg|600px|thumb|none|Asking Gundula what's wrong, the latter states her old wound feels strangely warm, sensing the nearby remains of the magic-infused armour-piercing shell. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Tank witch cannons==&lt;br /&gt;
Tank witches make their first animated appearance in a brief cameo at the Murman naval base. Tank witches use land-based striker units that are themed after tanks rather than aircraft. However, unlike their airborne counterparts they do not usually use standard small arms, but instead specially designed cannons that (much like striker units themselves) resemble miniaturized versions of that tank's main cannon. These cannons are measured in &amp;quot;magic mass&amp;quot;, which cleverly allows the cannons to have the same (sounding) calibre designation as their full size counterparts (75mm, 76mm, etc) despite obviously being far smaller in actual bore diameter. Tank witch Aurora Juutilainen also has a brief cameo near the end of the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:BWTankWitch1.jpg|600px|thumb|none|From left to right: A Karlsland witch using a StuG III with matching 75mm cannon, a Suomus witch using the same equipment, and an Orussian witch using a T-34 with matching 76mm cannon. (Ep.8)]]&lt;br /&gt;
[[Image:BWTankWitch2.jpg|600px|thumb|none|Official artwork of Aurora Juutilainen and her StuG III striker and cannon. In her left hand is a ''Kasapanos'', a Suomus/Finnish satchel charge consisting of four bricks of TNT in a box, around a single M/32 stick grenade as a detonator; Aurora also has a pair of unmodified M/32 grenades on her belt. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==Sadako's bow==&lt;br /&gt;
After being shot down and losing their weapons, Sadako, Georgette, and Hikari take shelter in an abandoned KV-2, where they devise a plan to take out the weather machine Neuroi. Using materials from the KV-2 and surrounding environment, they build an improvised bow made from tree branches, explosive arrows made from sticks capped with shell casings under cloth arrowheads and filled with gunpowder, and combustible canisters made from the propellant case of KV-2 shells filled with aluminum dust and diesel fuel. As Neuroi are made from a hard-but-brittle material, Sadako's plan is to weaken the Neuroi using thermal shock from the aluminum dust explosion of the canisters, then take out its core with the explosive arrows.&lt;br /&gt;
&lt;br /&gt;
[[Image:BWBow1.jpg|600px|thumb|none|Georgette and Hikari siphon diesel from the KV-2. (Ep.5)]]&lt;br /&gt;
[[Image:BWBow2.jpg|600px|thumb|none|Sadako unscrews the fuze from a 152mm shell. (Ep.5)]]&lt;br /&gt;
[[Image:BWBow3.jpg|600px|thumb|none|A shell casing, presumably a 7.62x54mmR case taken from one of the KV-2's DT-29 machine guns, and gunpowder are wrapped as part of the arrowhead. (Ep.5)]]&lt;br /&gt;
[[Image:BWBow4.jpg|600px|thumb|none|Georgette gives one of the propellant case based explosive canisters to Hikari. (Ep.5)]]&lt;br /&gt;
[[Image:BWBow5.jpg|600px|thumb|none|Hikari and Georgette throw their payload at the weather machine Neuroi, coating it in a highly flammable cloud of fuel vapour and aluminum dust. (Ep.5)]]&lt;br /&gt;
[[Image:BWBow6.jpg|600px|thumb|none|Sadako nocks the last of her three explosive arrows, preparing to let it fly. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=''Wings of Libau'' film poster=&lt;br /&gt;
A poster for the upcoming in-universe film ''Libau no Tsubasa'' (Wings of Libau) is seen in the Karibuchi sisters' hometown of Sasebo, said to be a film about the exploits and heroism of Takami Karibuchi during the evacuation of that city in 1941. Many Fuso witches fought in that battle, such as the &amp;quot;Libau Triumvirate&amp;quot; of Mio Sakamoto, Junko Takei, and Yoshiko Nishizawa. Mie Shindou, Takami's future superior officer in the 508th JFW, the Mighty Witches, also served there.&lt;br /&gt;
&lt;br /&gt;
[[Image:BWLibau1.jpg|600px|thumb|none|The poster for the film, showing Takami fighting Neuroi alongside a few A6M Reisens. Note that the poster seems to have Takami flying her current N1K striker, ''Chidori'', though at this time she was using an A6M2b, as seen below. (Ep.1)]]&lt;br /&gt;
[[Image:BWLibau2.jpg|600px|thumb|none|Official artwork of Takami during the retreat from Libau, fighting in significantly less pleasant conditions and with a far darker tone than the film poster would have one believe. The injury on Takami's left side will become the scar she shows to Hikari in the first episode. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted &amp;amp; Stationary Weapons=&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
Britannian Seafire Mk IIIs are seen in both the first and final battles of the season, armed with four [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] machine guns. Seafires were naval versions of Spitfires, redesigned for use on aircraft carriers, notably featuring tailhooks as well as folding wings for storage.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:BWBrowningMkII1.jpg|thumb|none|600px|Seafire Mk IIIs and Bf 109 T-1s engage a large Neuroi earlier in the war. The ports for the four machine guns can be seen in leading edge of the wings. (Ep.1)]]&lt;br /&gt;
[[File:BWBrowningMkII2.jpg|thumb|none|600px|Moments later, the same Seafire fires its armament as it passes the Neuroi. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Hispano Mk II==&lt;br /&gt;
The Seafires are also armed with a pair of [[Hispano-Suiza HS.404|Hispano Mk II]] cannons, alongside the Browning machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 - 20x110mm]]&lt;br /&gt;
[[File:BWHispanoMkII1.jpg|thumb|none|600px|Seafires and Bf 109s arrive in Murman in preparation for Operation Freyja. The black line just inboard of the Hispanos are where the wings fold. Two ''Yuugumo''-class and one ''Akizuki''-class destroyers are in the background. (Ep.10)]]&lt;br /&gt;
[[File:BWHispanoMkII2.jpg|thumb|none|600px|A Seafire Mk III firing all six of its guns during the chaos of the battle of Grigori. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
Bf 109 T-1s from Karlsland are armed with a pair of [[MG 17]]s in the engine cowling. In reality, the T-1 was an experimental version of the Bf 109 intended for the subsequently cancelled aircraft carrier ''Graf Zeppelin''. The T-1s were effectively E-4s equipped with a tailhook as well as lengthened wings for a lower stall speed and better handling at low speeds.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG 17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BWMG171.jpg|thumb|none|600px|A damaged Bf 109 spirals out of control, its tailhook visible here. (Ep.1)]]&lt;br /&gt;
[[File:BWMG172.jpg|thumb|none|600px|Another Bf 109 T-1 shadows the regenerated sea mine Neuroi on a reconnaissance flight, giving an excellent look at the lengthened wings. The muzzles of the two MG 17s can also be seen in the upper cowling. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==MG FF/M==&lt;br /&gt;
The carrier-based Bf 109s are also armed with two [[MG FF|MG FF/M]] cannons in the wings; the MG FF/M was a redesign of the MG FF to allow it to use Minengeschoss ammo.&lt;br /&gt;
&lt;br /&gt;
[[File:MG-FF-M.jpg|thumb|none|400px|MG FF/M - 20x80mmRB]]&lt;br /&gt;
[[File:BWMGFFM1.jpg|thumb|none|600px|A fantastic close-up of a Bf 109 T-1, alongside dozens of other Bf 109s, Seafires, and A6Ms. The barrels of the MG FF/Ms are clearly visible protruding from the wings. (Ep.11)]]&lt;br /&gt;
[[File:BWMGFFM2.jpg|thumb|none|600px|A Bf 109 lays down fire with its MGs and cannons, as does the Seafire above it. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
A6M3 Reisen fighters that assist Takami Karibuchi in defending the fleet, as well as additional A6M3s that participate in Operation Freyja are armed with two [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] in the engine cowling.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:BWT971.jpg|thumb|none|600px|Takami and the Zeros head to intercept a large swarm of Neuroi. (Ep.2)]]&lt;br /&gt;
[[File:BWT972.jpg|thumb|none|600px|One of the A6Ms is obliterated by a Neuroi beam, as the other two fire their Type 97s. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mark 1==&lt;br /&gt;
The A6M3s are also armed with a pair of [[Type 99 cannon|Type 99 Mark 1]] cannons, one in each wing.&lt;br /&gt;
&lt;br /&gt;
[[image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
[[File:BWT99V1.jpg|thumb|none|600px|Reisens sit on the deck of a ''Shoukaku''-class carrier in Murman, with a ''Yuugumo''-class and ''Akizuki''-class in the background. Presumably this is ''Shoukaku'', as it would make the most sense to give ''Zuikaku'' the Seafires and Bf 109s, having lost a significant number of her Zeros. (Ep.10)]]&lt;br /&gt;
[[File:BWT99V2.jpg|thumb|none|600px|An A6M fights through the swarm of allied aircraft and Neuroi, firing its guns at the Neuroi on the right side of the frame. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT-29==&lt;br /&gt;
The abandoned KV-2 heavy tank that Hikari, Georgette, and Sadako stumble across is armed with a pair of [[Degtyaryov DP Series Machine Gun#Degtyaryov DT|DT-29]] machine guns, the tank-mounted variant of the DP-27, in addition to its massive 152mm M-10T howitzer. One DT is in a bow gunner position, while the other is mounted in the rear of the turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT-29 - 7.62x54mmR]]&lt;br /&gt;
[[File:BWDT291.jpg|thumb|none|600px|The trio discovers the fully intact KV-2 in a blizzard. The tank was most likely abandoned after breaking down, as it seems to be undamaged. (Ep.5)]]&lt;br /&gt;
[[File:BWDT292.jpg|thumb|none|600px|A close-up of the rear DT-29's barrel. In a goof, the interior shots of the tank show just a blank wall where the rest of the DT should be. (Ep.5)]]&lt;br /&gt;
[[File:BWDT293.jpg|thumb|none|600px|The three lost witches try to stay warm inside the KV-2's turret. While not as detailed as the KV-2 interior in ''[[Girls und Panzer: der Film|Girls und Panzer]]'', and possibly a bit too spacious, it's certainly recognizable as a KV-2 turret. (Ep.5)]]&lt;br /&gt;
[[File:BWDT294.jpg|thumb|none|600px|Sadako gives the tank a pat, next to the bow machine gun. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==MG 34 Panzerlauf==&lt;br /&gt;
Panzer IV Ausf. G tanks used during the battle to destroy Grigori are armed with a pair of [[MG 34 Panzerlauf]]s, with one for the bow gunner, the other coaxial to the 7.5cm KwK 40 main cannon.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG 34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BWMG34P1.jpg|thumb|none|600px|A group of Panzer IVs move closer to Grigori in preparation for the upcoming operation. Of course, &amp;quot;closer&amp;quot; is a relative measurement, considering the cloud surrounding Grigori is roughly 15km in diameter. (Ep.10)]]&lt;br /&gt;
[[File:BWMG34P2.jpg|thumb|none|600px|Another shot of the same group, with an excellent look at their bow-mounted MG 34s. The coaxial MG 34s ''should'' be protruding from the gun mantlet to the right of the cannon, however it seems it wasn't modelled. (Ep.10)]]&lt;br /&gt;
[[File:BWMG34P3.jpg|thumb|none|600px|Panzer IVs open fire with their KwK 40s as Operation Freyja begins. (Ep.11)]]&lt;br /&gt;
[[File:BWMG34P4.jpg|thumb|none|600px|A number of Panzer IV Ausf. Gs escorting ''Gustav'', giving a sense of scale to the enormity of the railway gun. (Ep.12)]]&lt;br /&gt;
[[File:BWMG34P5.jpg|thumb|none|600px|Grigori shifts course, bearing down on the armoured vehicles. (Ep.12)]]&lt;br /&gt;
[[File:BWMG34P6.jpg|thumb|none|600px|Numerous Panzer IVs knocked out, as Grigori slowly leaves the area. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
Pintle-mounted [[MG 42]]s are briefly seen on the roofs of Panzerwerfer 42 rocket artillery.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BWMG341.jpg|thumb|none|600px|Although at a distance, the roof-mounted MG 42s can clearly be seen on the Panzerwerfer 42s, as they spam rockets into the air. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==80cm Kanone (E)==&lt;br /&gt;
The pair of [[80 cm Kanone (E)|massive railway cannons]] known as ''Gustav'' and ''Dora'' serve as a key element in the operation to eliminate the Grigori, the Neuroi hive. Specially designed magic-infused shells were developed specifically for this purpose, both a high-explosive type to dissipate Grigori's protective cloud, and an armour-piercing type to eliminate the hive itself. The 80cm Kanone (E)s within the ''World Witches'' universe differ from their real counterparts in two significant ways, being self-propelled, as well as able to traverse the entire superstructure like a turret; the real version had to actually have tracks built facing the exact direction it needed to be fired.&lt;br /&gt;
&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|80cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:BWRailway1.jpg|thumb|none|600px|Parts of the disassembled ''Dora'' arrive in Murman. (Ep.8)]]&lt;br /&gt;
[[File:BWRailway2.jpg|thumb|none|600px|A couple of Karlsland soldiers take a break as ''Dora'' and ''Gustav'' arrive at the frontline. Within the ''World Witches'' universe, ''Dora'' is painted green while ''Gustav'' is brown. (Ep.11)]]&lt;br /&gt;
[[File:BWRailway3.jpg|thumb|none|600px|An Earth-shattering blast erupts as ''Gustav'' fires the high-explosive shell. (Ep.11)]]&lt;br /&gt;
[[File:BWRailway4.jpg|thumb|none|600px|Jose and Nipa protect the pair of railway guns as ''Dora'' prepares to fire. The rotating superstructure is clearly visible here, something not found on the real version. However, without this feature they would be utterly useless for engaging a moving target like Grigori. (Ep.11)]]&lt;br /&gt;
[[File:BWRailway5.jpg|thumb|none|600px|''Dora'''s ruined barrel, melted by a Neuroi beam. ''Dora'' being knocked out before firing a single shot is a reference to it being unclear whether the real ''Dora'' ever fired a shot in combat either. (Ep.11)]]&lt;br /&gt;
[[File:BWRailway6.jpg|thumb|none|600px|''Gustav'''s crew scrambles to load the spare armour-piercing round. (Ep.11)]]&lt;br /&gt;
[[File:BWRailway7.jpg|thumb|none|600px|Another massive muzzle blast as ''Gustav'' fires for a second time. (Ep.12)]]&lt;br /&gt;
[[File:BWRailway8.jpg|thumb|none|600px|Grigori seems to pick up on the railway guns being a threat to it, and demolishes ''Gustav'' and ''Dora'' before resuming its slow advance on Petersburg. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
The airfield within the Murman port is defended by four twin AA cannons; they appear to be the same style as the oversized twin [[Bofors 40mm|Bofors]] guns seen at the Saint-Trond airbase in other seasons of the series. In our universe, this city now goes by the name Murmansk, however it was originally named Murman upon its founding in 1915, then renamed to Romanov-on-Murman in 1916, but barely half a year later the town was again renamed to Murmansk (erasing reference to the Romanov royal family) in the wake of the Bolshevik revolution. As the revolution never took place in the ''Witches'' universe, the city retains its original name.&lt;br /&gt;
&lt;br /&gt;
[[File:BoforsTwin.jpg|thumb|none|400px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[File:BWB401.jpg|thumb|none|600px|The quartet of exhausted witches complete their long journey. The four AA guns are mounted on the roof of the &amp;quot;castle&amp;quot; part of the airfield's main building, opposite the control tower. (Ep.8)]]&lt;br /&gt;
[[File:BWB402.jpg|thumb|none|600px|One of the AA guns to the right, with the hangar at the end of the runway in the foreground. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
The Brave Witches' base in Petersburg is defended by numerous [[8.8 cm Flak 18/36/37/41|FlaK 36]] AA guns around its perimeter, and one of them is very notably seen in the ED sequence. A considerable number &amp;quot;eighty-eights&amp;quot; are also present for Operation Freyja.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|FlaK 36 - 88x571mmR]]&lt;br /&gt;
[[File:BWFlaK361.jpg|thumb|none|600px|In the ED, Hikari runs along the base's outer wall, past one of its many FlaK 36s. (ED)]]&lt;br /&gt;
[[File:BWFlaK362.jpg|thumb|none|600px|The 502nd JFW's base at night, with the closest FlaK guns visible. The base serves as the ''World Witches'' universe version of the Peter and Paul Fortress in Saint Petersburg, sharing much of its design aesthetic, as well as being on the same island. (Ep.3)]]&lt;br /&gt;
[[File:BWFlaK363.jpg|thumb|none|600px|Nipa shows Hikari around the base, pointing out one of the eighty-eights, which seems a tad oversized in this shot. (Ep.3)]]&lt;br /&gt;
[[File:BWFlaK364.jpg|thumb|none|600px|Much more appropriately sized FlaK 36s open fire on the flying Neuroi around Grigori. (Ep.11)]]&lt;br /&gt;
[[File:BWFlaK365.jpg|thumb|none|600px|One of the artillery crews radios that Grigori has regenerated. (Ep.11)]]&lt;br /&gt;
[[File:BWFlaK366.jpg|thumb|none|600px|A battery of eighty-eights puts up a valiant last stand, but is obliterated by Grigori. Most of the troops here have MP 40s. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
Fuso aircraft carriers ''Zuikaku'' and ''Shoukaku'' appear prominently, escorted by four ''Yuugumo''-class destroyers and four ''Akizuki''-class destroyers, respectively; a ''Takao''-class cruiser later joins ''Zuikaku'''s group. A Britannian arctic supply convoy to Murman appears later in the season, consisting of one ''Bellona''-class cruiser, four Type II ''Hunt''-class destroyers, and nine ''Liberty''-class cargo ships. The ''Bellona''-class ship is named ''Odysseus''; while there was no real British ship with this name, the context of it being a ''Bellona''-class in an arctic convoy, and &amp;quot;Odysseus&amp;quot; being the Greek form of &amp;quot;Ulysses&amp;quot; makes it a clear reference to HMS ''Ulysses'', a fictional ''Bellona''-class cruiser featured in the 1955 Alistair MacLean novel of the same name.&lt;br /&gt;
&lt;br /&gt;
The Orussian ''Diana''-class cruiser ''Avrora'' and Fuso battleship ''Iwami'' (formerly the Orussian ''Borodino''-class battleship ''Oryol'') can be seen at the port of Novokholmogory. This pair is a reference to the real-world Battle of Tsushima, a dramatic naval battle during the Russo-Japanese War that resulted in a decisive Japanese victory. ''Avrora'' was one of very few Russian ships to survive the battle (as well as to this day, as a museum ship in Saint Petersburg), while ''Oryol'' was captured by the Japanese and, after a significant rebuild (losing an entire deck, among other changes) was put into Japanese service as the ''Iwami''.&lt;br /&gt;
&lt;br /&gt;
''Brave Witches'' introduces new 3D models for all of its ships, including those that appeared in previous seasons. The two ''Shoukaku''-class carriers are equipped with a defensive AA armament of eight twin [[Type 89 naval gun|12.7cm/40 Type 89]] cannons and sixteen triple 25mm [[Type 96 cannon|Type 96]] autocannons. The ''Takao''-class cruiser features the same primary and secondary armament as its [[Strike Witches 2#Naval Weapons|''Strike Witches 2'']] 3D model, however the 25mm Type 96s feature a slightly different layout; few close-up shots exist this season, but the twin Type 96s either side of the bridge appear as triple-mounts on the ''Brave Witches'' model (likely the case for the other twin-mounts) and it also features at least one pair of single 13.2mm [[Type 93 heavy machine gun|Type 93]] machine guns. The ''Akizuki''-class destroyers also feature similar armament to their ''Strike Witches 2'' model, but with the addition of another pair of triple 25mm Type 96s. The ''Yuugumo''-class destroyers are armed with six 12.7cm/50 3rd Year Type cannons in three twin turrets, and two triple Type 96s for anti-air.&lt;br /&gt;
&lt;br /&gt;
The ''Bellona''-class cruiser is armed with eight QF 5.25-inch Mark I cannons in four twin turrets, along with four [[Maxim#Vickers QF 2-pounder|QF 2-pounder Mark VIII]] quadruple autocannons for AA defence. The Type II ''Hunt''-class destroyers are armed with six QF 4-inch Mark XVI cannons in three twin turrets, with one QF 2-pounder Mark VIII quadruple autocannon for anti-air work. The Liberty ships feature the same armament as their [[Strike Witches: Operation Victory Arrow#Naval Weapons|''Operation Victory Arrow'']] model.&lt;br /&gt;
&lt;br /&gt;
''Diana''-class cruiser ''Avrora'' mounts fourteen 152mm/45 Pattern 1892 cannons, with four 75mm/50 Pattern 1892 cannons and one QF 2-pounder Mk II autocannon for some degree of AA protection. Battleship ''Iwami'' retains her original four 305mm/40 Pattern 1895 cannons in two twin turrets as main armament, with six 20.3cm/45 Type 41 cannons in casemate mounts as secondary, six 8cm/40 Type 41 cannons (actually 7.6cm, two in bow casemates) and two 4.7cm/40 Yamauchi Type cannons in stern casemates as tertiary, and no anti-air armament whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[File:BWN1.jpg|thumb|none|600px|''Zuikaku'' and her escort of four ''Yuugumo''-class destroyers arrive at Sasebo Naval Arsenal, Hikari's hometown. (Ep.1)]]&lt;br /&gt;
[[File:BWN2.jpg|thumb|none|600px|Squadron Leader Mie Shindou and Admiral Yoshizaburou Ousawa aboard ''Shoukaku''. In the near future Mie would go on to become second-in-command of the 508th JFW, unique among JFWs in being stationed aboard a carrier task force. Specifically, the Mighty Witches operate from USS ''Enterprise'', ''Shoukaku'', and HMS ''Victorious'' with a roster of Liberian, Fuso, and Britannian witches. (Ep.1)]]&lt;br /&gt;
[[File:BWN3.jpg|thumb|none|600px|Miya flies past an ''Akizuki''-class destroyer; four of this class serve as ''Shoukaku'''s escorts. Unlike the previous 3D model this version does not feature the ships' names written on the hull, though they are most likely 61st Destroyer Division, which previously (chronically, later) appeared in ''Strike Witches 2'' and [[Strike Witches: The Movie#Naval Weapons|''The Movie'']]. (Ep.1)]]&lt;br /&gt;
[[File:BWN4.jpg|thumb|none|600px|This pair of triple Type 96s either side of the funnel didn't appear on the previous 3D model, though that should be considered a real-world production difference rather than the ships canonically having their AA armament ''downgraded'' after this season. (Ep.1)]]&lt;br /&gt;
[[File:BWN4-1.jpg|thumb|none|600px|''Zuikaku'' and her ''Yuugumos'' three weeks into their journey though the Arctic Ocean, giving a relatively close look at the destroyers, as well as the two triple Type 96s on the carrier's bow.  (Ep.2)]]&lt;br /&gt;
[[File:BWN5.jpg|thumb|none|600px|The fleet at night. An unnamed ''Takao''-class cruiser joined the group in Sasebo. (Ep.2)]]&lt;br /&gt;
[[File:BWN6.jpg|thumb|none|600px|One of extremely few close shots of the ''Takao''-class, showing that this 3D model features a triple Type 96 either side of the bridge (instead of a twin) as well as a single Type 93 below it on the main deck. The two triple mounts at the stern are still present, however it's effectively impossible to determine how the midships Type 96s may differ in placement. (Ep.2)]]&lt;br /&gt;
[[File:BWN6-1.jpg|thumb|none|600px|Takami launches to defend the fleet, flying over one of the ''Yuugumos''. The two triple Type 96s sit either side of the rear funnel. (Ep.2)]]&lt;br /&gt;
[[File:BWN7.jpg|thumb|none|600px|''Kishinami'' takes a direct hit. ''Okinami'' is also named, which means the other two are likely ''Asashimo'' and ''Naganami''; this quartet was the final iteration of 31st Destroyer Division. (Ep.2)]]&lt;br /&gt;
[[File:BWN8.jpg|thumb|none|600px|The ''Takao''-class fires her 203mm main guns. (Ep.2)]]&lt;br /&gt;
[[File:BWN9.jpg|thumb|none|600px|All six ships are burning to some degree before the battle is over. The ''Shoukaku''-class carriers feature one triple Type 96 fore and one aft of the bridge, which are usually visible in scenes set on the flight deck. (Ep.2)]]&lt;br /&gt;
[[File:BWN11.jpg|thumb|none|600px|''Avrora'' in the distance, between Sasha and Nikka, with the bow of ''Iwami'' to the right. The presence of these exceedingly obsolete ships implies a parallel to the Battle of Tsushima occured within the ''Witches'' universe, especially given ''Oryol'' has been rebuilt as ''Iwami''. (Ep.2)]]&lt;br /&gt;
[[File:BWN12.jpg|thumb|none|600px|''Iwami'''s forward port-side 76mm casemate, with the small bridge superstructure above and main turret forward of that. Presumably in this timeline the Orussian fleet's Greek tragedy of a disastrous voyage ended with a Neuroi encounter, then most likely with the Fuso fleet showing up in an attempt to rescue them. (Ep.2)]]&lt;br /&gt;
[[File:BWN10.jpg|thumb|none|600px|Hikari joins the Brave Witches. ''Avrora'''s bow is to Sasha's left, with the forward 305mm twin turret of ''Iwami'' in view near the bottom. (Ep.2)]]&lt;br /&gt;
[[File:BWN13.jpg|thumb|none|600px|SS ''Oliver Ellsworth'', the Liberty ship carrying ''Gustav'' and ''Dora''. All structures on her forward deck have been removed to accommodate the massive cargo. (Ep.8)]]&lt;br /&gt;
[[File:BWN14.jpg|thumb|none|600px|An excellent look at &amp;lt;strike&amp;gt;HMS ''Ulysses''&amp;lt;/strike&amp;gt; HMS ''Odysseus''. The ''Bellona''-class was a subclass of the ''Dido''-class, refitted for anti-air duties, with one notable change being the removal of one of the forward trio of turrets. In a goof, the forward-most turret was removed instead of the one in front of the bridge. (Ep.8)]]&lt;br /&gt;
[[File:BWN15.jpg|thumb|none|600px|''Odysseus'' readies her forward batteries as the giant sea mine Neuroi approaches. Her two starboard QF 2-pounder Mark VIII quadruple AA guns can be seen here as well. (Ep.8)]]&lt;br /&gt;
[[File:BWN16.jpg|thumb|none|600px|HMS ''Middleton'', a Type II ''Hunt''-class destroyer, fires her forward 4-inch guns at the Neuroi, only to be struck by incoming fire moments later. (Ep.8)]]&lt;br /&gt;
[[File:BWN17.jpg|thumb|none|600px|Another ''Hunt''-class and a Liberty ship. The destroyer's quadruple 2-pounder sits just behind the funnel, while the Liberty ship's 3-inch bow gun and two forward Oerlikon autocannons are visible as well. (Ep.8)]]&lt;br /&gt;
[[File:BWN18.jpg|thumb|none|600px|''Odysseus'' leads the charge, attempting to draw attention away from their precious cargo. (Ep.8)]]&lt;br /&gt;
[[File:BWN19.jpg|thumb|none|600px|''Shoukaku'', ''Zuikaku'', and both of their escort groups returning to Orussia. A later shot of the fleet at anchor in Murman erroneously shows two ''Takaos'', five ''Yuugumos'', and five ''Akizukis'' (one too many of each). (Ep.10)]]&lt;br /&gt;
[[File:BWN20.jpg|thumb|none|600px|A ''Shoukaku''-class, a Liberty ship, and three other ships in Novokholmogory; in our timeline, this city has long since been renamed to Arkhangelsk. The ''Shoukakus'' feature four twin Type 89s and six triple Type 96s along each side of the flight deck. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Luminous_Witches&amp;diff=1616227</id>
		<title>Luminous Witches</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Luminous_Witches&amp;diff=1616227"/>
		<updated>2023-10-07T19:37:48Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Luminous-Witches.jpg|thumb|right|300px|''Luminous Witches'' (2022)]]&lt;br /&gt;
&lt;br /&gt;
Five long years after the Neuroi invaded Europe, with setback after setback and loss after loss, humanity's morale is at an all-time low. Determined to continue doing what she can, retired witch Grace Steward has been attempting to get more funding and resources for the Aviation Magic Band, but is making little progress with the disinterested League of Nations Air Force brass. Not willing to give up on her desire to bring some measure of happiness to the war-weary public, Grace sets out to recruit more members for the Band, which will ultimately number nine in addition to herself; the 72nd Joint Fighter Squadron soon earns the name Luminous Witches, and sets out on a world tour.&lt;br /&gt;
&lt;br /&gt;
With a roster of witches who, for a variety of reasons are unable to serve on the frontlines, ''Luminous Witches'' is not as combat-focused as other stories in the ''World Witches'' universe. Instead, the 72nd JFS is effectively a combination of air demonstration squadron (akin to the more modern Red Arrows, Blue Angels, or Snowbirds) and [[Captain America: The First Avenger|USO Tour]], entertaining civilian and military audiences alike with aerobatics and music. The story begins in March, 1944 as Virginia &amp;quot;Ginny&amp;quot; Robertson makes her way to London from her home in rural Scotland, having until then lived a simple farming life without real appreciation for her talents as a witch. The Luminous Witches visit many locations not before seen in the ''Witches'' universe, and encounter many new and established characters during their mission to spread happiness through the power of music. For a world map featuring the Luminous Witches' world tour route, see the [[Talk:Luminous Witches#Luminous Witches World Tour|Talk Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Luminous Witches'' begins the same month as ''[[Strike Witches]]'' and takes place alongside as well as after that season, then continues parallel the first half of ''[[Brave Witches]]''.&lt;br /&gt;
&lt;br /&gt;
For more in-depth explanations of the lore and setting of the ''World Witches'' universe, [[Strike Witches|see the first season's page.]]&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
An Orussian officer at the LNAF meeting is seen with a holster for a [[Tokarev TT-33#Tokarev TT-33|Tokarev TT-33]]; the other officers, all of various nations, presumably have their own service pistols as well. The continued existence of the League of Nations is an excellent example of how much of the turmoil and political unrest of the real world 1920s/30s never came to pass in this universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:LWTT331.jpg|600px|thumb|none|Grace Steward gives a passionate speech to the brass, which almost entirely falls on deaf ears. The flags on the far wall are those of (top) Liberion, Britannia, Fuso, Romagna, Orussia, Suomus, Gallia, Karlsland, New Zeeland, Dacia, (bottom) Venezia, Belgica, Ostmark, and Hispania. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Lee-Enfield No. 1 Mk III*==&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] makes two small appearances, more notably in the hands of a Britannian sentry at RAF Heston, as well as what is most likely also an SMLE slung over the shoulder of a Free Gallian soldier in his recently liberated homeland.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:LWSMLE1.jpg|600px|thumb|none|A Gallian soldier stands guard in front of a house, the starry sky no longer obscured by a Neuroi hive. (Ep.10)]]&lt;br /&gt;
[[Image:LWSMLE2.jpg|600px|thumb|none|The sentry with his Lee-Enfield No. 1. The distinctive nosecap and rear sight of the No. 1 can be made out, confirming it's not the later [[Lee-Enfield No. 4|No. 4]]. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
In a flashback to Operation Dynamo in 1941, Captain Grace Steward and her two wingmen do what they can to cover the Dunkirk beachhead, armed with [[Browning Automatic Rifle#M1918A2 Browning Automatic Rifle|BAR]]s. As with all witches, Grace is inspired by a real world military aviator; fitting her role in the story, she's based on actor and B-24 Liberator pilot [[James Stewart|James &amp;quot;Jimmy&amp;quot; Stewart]], who would eventually retire as a brigadier general.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:LWBAR1.jpg|600px|thumb|none|Grace surveys the beach at Dunkirk, her M1918A2's flip-up rear sight visible. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR2.jpg|600px|thumb|none|As Neuroi beams cut through the sky, Grace evades in her P-40B Warhawk striker. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR3.jpg|600px|thumb|none|Grace fires back at the geometric invaders, her BAR raining shell casings all around. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR4.jpg|600px|thumb|none|Captain Steward's blue-eyed wingman fires her own M1918, giving an excellent look at its receiver. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR5.jpg|600px|thumb|none|Her purple-eyed wingman returns fire as well. Grace's two wingmen are unfortunately not named, rather unusual for a series with as many characters as ''World Witches''. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR6.jpg|600px|thumb|none|Several Neuroi explode into fragments as the trio attempts to thin their numbers. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR7.jpg|600px|thumb|none|Another look at the M1918A2's receiver and rear sight, as Grace orders them to turn for home. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR8.jpg|600px|thumb|none|Her wingmen dejected, Grace promises they'll return to cover the evacuation as many times as possible, until every last soldier is safely out of Gallia. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR9.jpg|600px|thumb|none|Grace's BAR spits fire, its rifling visible in this close-up. (Ep.1)]]&lt;br /&gt;
[[Image:LWBAR10.jpg|600px|thumb|none|Shards of one more Neuroi falling past, Grace's BAR clicks empty, and the witches head for Britannia. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
Future Luminous Witches member Lyudmila &amp;quot;Milasha&amp;quot; Ruslanova and other Orussian witches are armed with [[Degtyaryov DP Series Machine Gun#Degtyaryov DP-27/DP-28|DP-27]]s in a flashback. It's also standard issue for Free Gallian witches serving on the Eastern Front, such as Rosalie de La Poype of the 503rd Joint Fighter Wing. This marks the animated debut of the Typhoon Witches, which leaves the 505th Joint Fighter Wing as the last of the eight JFWs to not have an anime appearance thus far; the Mirage Witches feature prominently in the ''Contrail of Witches'' manga.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-27 - 7.62x54mmR]]&lt;br /&gt;
[[Image:LWDP271.jpg|600px|thumb|none|The barrel of Lyudmila Ruslanova's DP-27 smoking after she manages to hit everything ''except'' the target at the firing range. Milasha's bemused, unimpressed, and/or surprised squadmates all have DP-27s as well. (Ep.1)]]&lt;br /&gt;
[[Image:LWDP272.jpg|600px|thumb|none|Rosalie fires her Degtyaryov at a &amp;quot;singing&amp;quot; Neuroi, its rear sight set to 200 metres. (Ep.7)]]&lt;br /&gt;
[[Image:LWDP273.jpg|600px|thumb|none|Ottilie Kittel, Alexandra Şerbănescu, Fumiyo Kawaguchi, and Rosalie de La Poype above the clouds at sunrise, shortly after destroying the Neuroi. Ottilie flies a Fw 190 D-9 striker. (Ep.7)]]&lt;br /&gt;
[[Image:LWDP274.jpg|600px|thumb|none|Rosalie with her DP-27 and VG.39bis striker in the foreground, as the Typhoon Witches wonder if the mysterious voice that pointed them in the direction of the Neuroi was a night witch. (Ep.7)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The witch-version [[MG 42]], redesigned to use Patronentrommel 34 drum magazines, is held by future Luminous Witches member Aira Linnamaa in another flashback. This flashback was originally captioned as taking place in 1941, which would make the MG 42 anachronistic, however the BD release corrected this to 1942. This correction is further reinforced by official artwork that depicts Aira using a [[Suomi KP/-31|KP/-31]] before this, standard among Suomus witches prior to the MG 42. While the other eight performers are inspired by period singers rather than pilots, Aira is based on a pilot (Aarre Linnamaa) due to her combat experience.&lt;br /&gt;
&lt;br /&gt;
MG 42s are also used by Alexandra Şerbănescu and Ottilie Kittel of the Typhoon Witches, while another is seen in the hands of Yoshika Miyafuji in a scene that parallels the sixth episode of ''Strike Witches''.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:LWMG421.jpg|600px|thumb|none|Recovering from a traumatic injury in 1942, Aira Linnamaa attempts to lift an unloaded MG 42. (Ep.3)]]&lt;br /&gt;
[[Image:LWMG422.jpg|600px|thumb|none|A close-up of the MG 42's pistol grip, as well as Aira's bandaged hands. (Ep.3)]]&lt;br /&gt;
[[Image:LWMG423.jpg|600px|thumb|none|Still not capable of even this much physical exertion, the gun slips from a dejected Aira's grasp. (Ep.3)]]&lt;br /&gt;
[[Image:LWMG424.jpg|600px|thumb|none|Fumiyo Kawaguchi and Alexandra Şerbănescu intercept an unexpected visitor, the Lancaster that serves as the Luminous Witches' transport aircraft. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG425.jpg|600px|thumb|none|MG 42 tucked under her arm, Alexandra introduces herself to Grace, who is operating the Lancaster's wireless. This also gives a good look at her Bf 109 striker and its Dacian roundels. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG426.jpg|600px|thumb|none|Lyudmila and Virginia greet the pair from the Lancaster's astrodome; Ginny's night witch antenna takes the form of a pair of headphones. Fumiyo's Ho-103 is erroneously drawn as an MG 42 in this shot. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG427.jpg|600px|thumb|none|Alexandra with her MG 42, as the 503rd attempts to locate the &amp;quot;singing&amp;quot; Neuroi hiding in the clouds. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG428.jpg|600px|thumb|none|Vectored in by Virginia, Alexandra opens fire on the dark nightingale. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG429.jpg|600px|thumb|none|Yoshika Miyafuji holds Eila Juutilainen's MG 42, as the latter carries Aleksandra Litvyak; Sanya lost one half of her striker unit in a battle which took place just minutes earlier, as seen in ''Strike Witches''. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG4210.jpg|600px|thumb|none|Shot down and injured, Aira holds the KP/-31 she used before the introduction of the MG 42. This is the smaller-resolution version of this piece, as posted on Humikane Shimada's Fantia page. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==Ho-103==&lt;br /&gt;
The [[Ho-103]] appears in the hands of Imperial Fuso Army witches Fumiyo Kawaguchi and Tomomi Nishisugi. Although the Ho-103 has been seen in various manga, used by other Army witches such as Amaki Suwa (who appeared in ''Strike Witches'' and ''Strike Witches 2'', unarmed), this is the gun's first appearance in a ''Witches'' anime. Also of note, Tomomi's appearance in the finale episode's night witch sequence is set a fair bit after sunrise, respecting the time zone difference between Europe and Fuso.&lt;br /&gt;
&lt;br /&gt;
The witch version of the Ho-103 features an added pistol grip, off-hand grip, and ammo box, but is otherwise unmodified.&lt;br /&gt;
&lt;br /&gt;
[[File:Ho103mg.jpg|thumb|none|400px|Ho-103 - 12.7x81mmSR]]&lt;br /&gt;
[[Image:LWHo1031.jpg|600px|thumb|none|Alexandra and Fumiyo approach the Lancaster under a moonlit sky. (Ep.7)]]&lt;br /&gt;
[[Image:LWHo1032.jpg|600px|thumb|none|A closer shot of the pair, Fumiyo armed with her rather large machine gun. They then escort the bomber to Chelyabinsk, the Luminous Witches' destination and the Typhoon Witches' home base. (Ep.7)]]&lt;br /&gt;
[[Image:LWHo1033.jpg|600px|thumb|none|As the Neuroi is spotted Fumiyo pulls her Ho-103 on target, giving a good look at the underside of the gun, including its added grips for use by witches. (Ep.7)]]&lt;br /&gt;
[[Image:LWHo1034.jpg|600px|thumb|none|Fumiyo prepares to open fire with her Ho-103. This miko-style uniform is worn by many IFA witches. (Ep.7)]]&lt;br /&gt;
[[Image:LWHo1035.jpg|600px|thumb|none|Night witch Tomomi Nishisugi patrols the peaceful Fuso skies with her Ho-103 and Ki-43 Hayabusa striker; Fumiyo also flies a Ki-43. (Ep.12)]]&lt;br /&gt;
[[Image:LWHo1036.jpg|600px|thumb|none|Tomomi uses her night witch antenna to amplify and rebroadcast the Luminous Witches' performance. The night witches' ability to communicate with each other over extreme distances serves them well, as their solitary patrols would otherwise be a rather lonely affair. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
Waltraud Nowotny of the 503rd JFW is briefly seen flying alongside her fellow squadron members, presumably armed with the [[MG 131]] that she's known to use. Waltraud and the remaining 503rd members not seen in combat (Bronislava Safonov, Huberta von Bonin, and Galina Kostylev) all receive a proper cameo in the final episode.&lt;br /&gt;
&lt;br /&gt;
[[File:MG_131.jpg|thumb|none|400px|MG 131 - 13x64mmB]]&lt;br /&gt;
[[Image:LWMG1311.jpg|600px|thumb|none|Alexandra, Fumiyo, Rosalie, Waltraud, and Ottilie search for the Neuroi, the shot deliberately blurred as a representation of Ginny detecting them over a great distance. Waltraud uses a Fw 190 D-9 striker, though in the not too distant future she will become an early adopter of the Me 262 jet striker. (Ep.7)]]&lt;br /&gt;
[[Image:LWMG1312.jpg|600px|thumb|none|Official artwork revealing the Typhoon Witches' character designs, for reference. Fumiyo is armed with a [[Nambu Type 14#Type 14 pistol sword|pistol sword built from a Type 14]], a very real design tested by the Japanese in the '20s. This fictional variant appears to have gone through further design iterations, notably featuring a straight pistol grip. (Art)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
The iconic witch variant of the [[Type 99 cannon|Type 99]] makes the smallest of cameos, slung behind Yoshika's back. This scene takes place shortly after the climactic fight in the sixth episode of the first season of ''Strike Witches'', which aired fourteen years previous.&lt;br /&gt;
&lt;br /&gt;
For the rather lengthy technical explanation of the witches' Type 99-2 Model 2 Kai variant, [[Strike Witches#Type 99-2 Model 2 Kai|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:LWT991.jpg|600px|thumb|none|Yoshika, Eila, and Sanya under the full moon late on August 18, the shared birthday of Sanya and Yoshika (and [[Strike Witches: The Movie|Shizuka Hattori]]). The Type 99's long barrel is visible poking over Yoshika's shoulder. (Ep.7)]]&lt;br /&gt;
[[Image:LWT992.jpg|600px|thumb|none|Yoshika with her Type 99 and Eila's MG 42, not long after a mysterious yet familiar piano tune resounded through the night sky. (Ep.7)]]&lt;br /&gt;
&lt;br /&gt;
=Autocannons=&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Karlsland night witches Heinrike Prinzessin zu Sayn-Wittgenstein and Heidemarie Schnaufer make an appearance in the finale, armed as usual with [[MG 151|MG 151/20]] cannons.&lt;br /&gt;
&lt;br /&gt;
[[File:Mg15120.jpg|thumb|none|400px|MG 151/20 - 20x82mm]]&lt;br /&gt;
[[File:LWMG1511.jpg|thumb|none|600px|Heinrike with her MG 151 while on night patrol over northern Gallia. Prinzessin's night witch antenna fittingly takes the shape of a tiara. (Ep.12)]]&lt;br /&gt;
[[File:LWMG1512.jpg|thumb|none|600px|Elsewhere over Gallia or Belgica, Heidemarie's own antenna detects and retransmits the sound of music across the night witches' radio network. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
Aleksandra Litvyak makes a second cameo in the finale alongside the other night witches, armed with a Fliegerhammer. Based on the [[Luftfaust|Fliegerfaust]] and designed by Ursula Hartmann, the Fliegerhammer is a fictional nine-barrel rocket launcher, its heavy firepower a good companion for a night witch. The finale performance taking place on December 26, 1944 puts her in the skies over Petersburg, as she and Eila were visiting the Brave Witches at this time, covered in the ''Brave Witches'' OVA (Episode 7.5). As such, this is almost certainly the same Fliegerhammer Sanya uses in the battle on New Year's Eve later in that same episode.&lt;br /&gt;
&lt;br /&gt;
For additional details, [[Strike Witches#Fliegerhammer|see its first season entry]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:LWFH1.jpg|600px|thumb|none|Sanya on patrol over Petersburg with her Fliegerhammer. Consistent with ''Brave Witches'', she's still flying a MiG-60 striker. (Ep.12)]]&lt;br /&gt;
[[Image:LWFH2.jpg|600px|thumb|none|Surprised to hear music on her solitary night flight, Sanya joins her fellow night witches in broadcasting the concert around the world. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Britannian propaganda poster=&lt;br /&gt;
One of many propaganda posters in London features a stylized depiction of a Britannian witch and her rifle. The gun is difficult to identify due to its simplified nature, but it bears resemblance to the [[M1 Carbine]]. Given that the witch is clearly based on Mio Sakamoto (though not in an in-universe sense) it may instead be the Fuso witches' Type 99.&lt;br /&gt;
&lt;br /&gt;
[[File:LWpropaganda1.jpg|thumb|none|600px|A stitched shot of the poster, its Britannian witch proudly defending her homeland. (Ep.1)]]&lt;br /&gt;
[[File:LWpropaganda2.jpg|thumb|none|600px|''&amp;quot;The present you is a future figure of all the witches who follow after you.&amp;quot;'' Felicia Louisa Gresley, an aristocrat of sorts, gives advice to Grace Steward after seeing promise in her plans. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted &amp;amp; Stationary Weapons=&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
For their world tour the 72nd JFS is assigned a Lancaster Mk I, serial number ''W4113'' and given the squadron code LW-A. The Lancaster is armed with eight [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] machine guns, two in the nose turret, two in the dorsal turret, and four in the tail turret. The Luminous Witches' Lancaster is not fresh off the assembly line, but rather a war-weary Lancaster that has seen more than its share of combat missions. The bomber's interior gets a rather notable amount of screen time, serving as the setting for many scenes between concerts, and Grace is often seen manning the aircraft's wireless station.&lt;br /&gt;
&lt;br /&gt;
In reality, Lancaster ''W4113'' served with No. 1661 Heavy Conversion Unit RAF and bore the squadron code GP-J, while &amp;quot;LW&amp;quot; was the squadron code for No. 318 (Polish) Squadron RAF.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:LWBrowningMkII1.jpg|thumb|none|600px|Virginia Robertson and Inori Shibuya form up alongside their Lancaster in the opening credits, giving a good look at its dorsal turret. The Luminous Witches fly Harvard strikers, standard trainer for Commonwealth nations; its original Liberian designation is AT-6 Texan. (OP)]]&lt;br /&gt;
[[File:LWBrowningMkII2.jpg|thumb|none|600px|Silvie Cariello, Joanna Stafford, and Manaia Hato follow, the Lancaster Mk I's nose turret seen here. Manaia calls the Harvards nostalgic when they're first seen (sporting their iconic all-yellow paint scheme), prompting Jo to say she thought they were called Texans. (OP)]]&lt;br /&gt;
[[File:LWBrowningMkII3.jpg|thumb|none|600px|All nine Luminous Witches form up around the Lancaster. The first two letters of RAF squadron codes denote the squadron, the third for individual aircraft within that squadron; if the 72nd JFS had additional aircraft, they would be LW-B, LW-C, etc. (OP)]]&lt;br /&gt;
[[File:LWBrowningMkII4.jpg|thumb|none|600px|The Lancaster Mk I sets off for Roma, skirting the edge of Gallian airspace and the large Neuroi hive that looms over it, seen from a distance later in this scene. The rear quartet of Browning .303 Mk II*s can often look like just two, as each side's pair are mounted close together. (Ep.5)]]&lt;br /&gt;
[[File:LWBrowningMkII5.jpg|thumb|none|600px|Aira Linnamaa, Maria Dietrich, Inori Shibuya, Manaia Hato, Lyudmila Ruslanova, Eleonore Gassion, Virginia Robertson, Silvie Cariello, and Joanna Stafford arrive in Romagna, in this stitched shot. The nose Brownings are visible through the turret's plexiglass. (Ep.5)]]&lt;br /&gt;
[[File:LWBrowningMkII6.jpg|thumb|none|600px|The bomber departs Roma, onward to Napoli and a dozen other concerts throughout the Mediterranean, Orussia, and Fuso. (Ep.5)]]&lt;br /&gt;
[[File:LWBrowningMkII7.jpg|thumb|none|600px|Inori's grandmother waves as they leave Fuso, heading across the Pacific to Liberion. They would have refuelled in Orussia, Alaska, and/or Faraway Land, as a direct route is twice the Lancaster's range. (Ep.8)]]&lt;br /&gt;
[[File:LWBrowningMkII8.jpg|thumb|none|600px|A magnificent stitched shot of the Lancaster and its passengers arriving in New York, its Browning .303s again visible inside their turrets. Specifically, this appears to be Newark Metropolitan Airport, with Manhattan and the Brooklyn Bridge to the right. (Ep.9)]]&lt;br /&gt;
[[File:LWBrowningMkII9.jpg|thumb|none|600px|The 72nd Joint Fighter Squadron returns home to RAF Heston. The design of RAF Heston's gate and sign appear to be inspired by those of RAF Scampton, long time home of the real world Red Arrows, who are similarly a nine-member team flying the then-current primary trainer aircraft painted red. (Ep.10)]]&lt;br /&gt;
[[File:LWBrowningMkII10.jpg|thumb|none|600px|The Lancaster Mk I sits in its hangar at RAF Heston as Eleonore walks over alone, having mixed feelings about the band's upcoming performance in recently-liberated Paris. (Ep.10)]]&lt;br /&gt;
[[File:Lancaster_B_Mk_I_-_W4113_-_GP-J.jpg|thumb|none|600px|A photo of the real Lancaster Mk I ''W4113'', as GP-J. (Photo)]]&lt;br /&gt;
&lt;br /&gt;
==Breda-SAFAT 12.7mm machine gun==&lt;br /&gt;
During a compilation of most of the characters' assignments before joining the Aviation Magic Band, an airfield in Harwich, Essex is seen serving as the base for the Romagnan 56º Stormo, where Silvie Cariello (or in full, Silvana Adelaide di Carignano) was previously stationed. 56º Stormo being based in Harwich is a reference to the real world Corpo Aereo Italiano, which flew alongside the Luftwaffe during the Battle of Britain; Harwich and the nearby seaplane base RAF Felixstowe were frequent targets of the CAI.&lt;br /&gt;
&lt;br /&gt;
Several dozen Romagnan fighters are seen at the airbase, and though the specific model of aircraft is uncertain from this distance, due to its ubiquity they are certainly armed with [[Breda-SAFAT machine gun|Breda-SAFAT machine guns]] chambered in 12.7mm. Given their proportionally short wingspan and long fuselage as well as an apparent upper wing, they may be C.R.42 Falco fighters. Entering service in 1939, the C.R.42 was a very modern design despite being a biplane, well-respected as a fighter during the early years of the war; the Falco was indeed flown by 56º Stormo during the Battle of Britain.&lt;br /&gt;
&lt;br /&gt;
[[File:12.7mmBreda-SAFAT.jpg|thumb|none|400px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[File:LWBreda-SAFAT1.jpg|thumb|none|600px|The airbase in Harwich, with its probable C.R.42 Falcos. Although the Falco would be a bit dated by 1944, this itself fits with Silvie always being stationed away from frontline units due to her heritage. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Rodman Model 1861==&lt;br /&gt;
The final concert of the world tour is held at Fort Jay, a coastal bastion on Governors Island in New York Harbor, built at the turn of the 19th century. Being by this point a historic landmark rather than a legitimate military fortification, Fort Jay retains just five of its [[Rodman Model 1861]] cannons, specifically one 15-inch and four 10-inch guns. After a photo of the fort is shown to the group by Grace, Maria Dietrich gives a brief explanation of Fort Jay, mentioning it has a history going back well over one-hundred years (in 1944). The five preserved Rodman guns at Fort Jay are still present there in the real world today.&lt;br /&gt;
&lt;br /&gt;
[[File:10-inch_Rodman_Model_1861_at_Fort_Jay.jpg|thumb|none|400px|Rodman Model 1861 - 10-inch]]&lt;br /&gt;
[[File:LWRodman1.jpg|thumb|none|600px|Grace provides an aerial photo of Fort Jay; although a bit grainy, all five Rodman guns can be seen here. The 15-inch gun and two of the 10-inch guns are mounted in the north ravelin, facing Manhattan. The two other 10-inch guns are mounted either side of the east entrance gate. (Ep.9)]]&lt;br /&gt;
[[File:LWRodman2.jpg|thumb|none|600px|Fort Jay, with Manhattan in the distance. The further of the two entrance gate Rodman guns is partially visible hiding behind some grass, while the closer seems mostly obscured. The three guns in the ravelin are out of view on the far side of the fort. (Ep.9)]]&lt;br /&gt;
[[File:Fort_Jay_on_Governors_Island.jpg|thumb|none|600px|A photo of Fort Jay for reference. The three Rodman guns in the ravelin are easily seen, the larger centre one being the 15-inch, while the remaining two 10-inch guns sit either side of the main entrance. (Photo)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
Only one armed military ship appears this season, the Liberian ''Sangamon''-class escort carrier USS ''Santee'', seen shortly after arriving at Portsmouth Royal Dockyard. She is armed with two 5&amp;quot;/51 Mark 15 cannons for some degree of anti-surface protection, along with four twin [[Bofors 40mm|40mm/56 Mark 1 and Mark 2]] autocannons (Mark 1 being the left-hand gun in the pair, Mark 2 the right) and twelve [[Oerlikon 20mm Cannon|20mm/70 Mark 4]] autocannons for a much more potent anti-air screen. ''Santee'' is home to VF-26, Joanna Stafford's then-current squadron.&lt;br /&gt;
&lt;br /&gt;
[[File:LWN1.jpg|thumb|none|600px|USS ''Santee'' in Portsmouth. One of the twin Bofors mounts overhangs the stern, a 5&amp;quot;/51 is mounted just forward of this about halfway up the hull, six Oerlikons sit amidships along the flight deck, with the other twin Bofors forward of the bridge at flight deck level. This armament is mirrored on the port side of the ship. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Witches&amp;diff=1616225</id>
		<title>Strike Witches</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Witches&amp;diff=1616225"/>
		<updated>2023-10-07T19:34:55Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strike-witches.jpg|thumb|right|300px|''Strike Witches'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Set in an alternate timeline World War II, ''Strike Witches'' focuses on Witches, elite pilots with innate magical ability, who fly Striker Units and fight against the alien Neuroi who have attacked Earth and devastated most of Europe. The existence of magic makes the world inherently different, however most events and history are largely similar until the Great War. During the World War, powerful aliens attacked humanity, interrupting the war; although they were defeated, interruption of the war had lasting effects. Nazi-ism never formed in the Empire of Karlsland (based on Germany), the Bolshevik Revolution never occurred in Orussia (based on Russia), Ostmark (based on Austria-Hungary) still exists in full; also of note is that the Italian unification never occurred, leaving the Duchy of Romagna and Duchy of Venezia both on the Apennine Peninsula. Earth's geography differs slightly as well, notably the coastline of North America, but as a whole the world can be defined as &amp;quot;alternate timeline Earth&amp;quot;; for a world map, see the [[Talk:Luminous Witches#Luminous Witches World Tour|''Luminous Witches'' Talk Page]].&lt;br /&gt;
&lt;br /&gt;
In 1937, the Neuroi attacked the Empire of Fuso (based on Japan), but thanks largely to the next generation of striker units and the witches flying them, the Neuroi were repulsed. In 1939, several Neuroi hives formed over Europe, obliterating cities, killing thousands, and forcing humanity to retreat. Much like the real world Fall of Europe in 1939/40, humanity's last free bastion in Europe became the Commonwealth of Britannia (based on Britain), a safe haven only because Neuroi are averse to crossing bodies of water. Given this context, humanity's countries are not at war with each other, but united to defend against the Neuroi, and as such witches and other military members from all nations work and fight alongside one another.&lt;br /&gt;
&lt;br /&gt;
The story of ''Strike Witches'' picks up in early 1944, when Yoshika Miyafuji, due to her extremely strong magical ability, is recruited to by Squadron Leader Mio Sakamoto of the Imperial Fuso Navy to become a witch. The first season introduces the world and setting of the series, and follows Yoshika's struggles to become a witch in the 501st Joint Fighter Wing, known as the Strike Witches. The 501st JFW's base is located in Folkestone Harbour, which in the real world was an important strategic port, especially notable for its involvement in the Dunkirk evacuation. All witches in the series are based on real world WWII fighter pilots, those details noted for each character as they come up on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In chronological order, ''Strike Witches'' runs parallel to ''[[Luminous Witches]]'' and is followed by ''[[Brave Witches]]'', both of which are set before ''[[Strike Witches 2]]''.&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are potential spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is issued to Sergeant Yoshika Miyafuji (inspired by Japanese ace Kaneyoshi Mutou) when she first arrives in Britannia, however she refuses the pistol, stating a dislike for guns. To explain Yoshika's mindset, Yoshika's father, Ichiro Miyafuji (inspired by Jiro Horikoshi, chief designer of many WWII Japanese aircraft) worked on and perfected the striker units the witches use, but he was killed in an accident in his lab in the late '30s, and as such Yoshika, a young civilian in Fuso away from the war, always saw the conflict as little more than a terrible, far away thing that stole her father from her. Yoshika accepts Mio's offer to come to Europe on the condition that she simply wants to help people, however Yoshika fairly quickly learns that to help the most people, one must fight the Neuroi. Although she initially turned down the PPK, official artwork shows Yoshika using a [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712]] machine pistol as her sidearm sometime before the end of the first season.&lt;br /&gt;
&lt;br /&gt;
Wing Commander Minna-Dietlinde Wilcke of Karlsland (inspired by German ace Wolf-Dietrich Wilcke) uses an identical PPK, which she either keeps on her person or pulled out for the occasion she is seen using it. It's possible it's issued to all new witches of the 501st, but it's not seen otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:SWPPKS1.jpg|600px|thumb|none|The PPK lies on top of a box containing Yoshika Miyafuji's personal effects. Note the Walther logo, and that the safety is on. (Ep.3)]]&lt;br /&gt;
[[Image:SWPPKS2.jpg|600px|thumb|none|Yoshika returns the PPK, stating that she dislikes guns. (Ep.3)]]&lt;br /&gt;
[[Image:SWPPKS3.jpg|600px|thumb|none|Minna Wilcke draws her PPK on an old friend. (Ep.8)]]&lt;br /&gt;
[[Image:SWPPKS5.jpg|600px|thumb|none|Mio almost doesn't even seem surprised. (Ep.8)]]&lt;br /&gt;
[[Image:SWPPKS4.jpg|600px|thumb|none|Minna could pass for a Bond girl in that dress. (Ep.8)]]&lt;br /&gt;
[[Image:Ppk_barrel.jpg|600px|thumb|none|A close-up of the PPK's muzzle, with the Walther logo. (Ep.9)]]&lt;br /&gt;
[[Image:SWPPKS6.jpg|600px|thumb|none|Minna begs Mio not to leave. (Ep.9)]]&lt;br /&gt;
[[Image:SWYoshikaM712.jpg|600px|thumb|none|Yoshika fires her M712 left-handed while still holding her Type 99, as Mio slices a section off a Neuroi with her katana. Note the pair are using Miyabishi A6M3a Reisen striker units, putting this fight before the end of the first season. (Art)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
[[Sten Mk II]] submachine guns are used by Britannian troops under the command of Air Chief Marshall Trevor Maloney, ordering the 501st JFW be disbanded, intent on replacing witches with his new mechanized Warlock aircraft/mech. Maloney and his actions are directly inspired by Air Vice-Marshal Trafford Leigh-Mallory, and Leigh-Mallory's similar political moves during the Battle of Britain.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SWSTEN1.jpg|600px|thumb|none|Britannian soldiers hold their Stens behind Maloney. The 501st's base is inspired by the island of Mont Saint-Michel, though it sits just off the coast of Folkestone, on the opposite side of the English Channel from the real world island. (Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN3.jpg|600px|thumb|none|The soldiers gripping their Stens by the magazines, effectively asking for them to jam in the event they need to actually shoot someone. (Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN4.jpg|600px|thumb|none|Britannian soldiers encircle half of the Strike Witches. This positioning would more than likely lead to them hitting each other were they to fire, especially given witches have shields. Ep.10)]]&lt;br /&gt;
[[Image:SWSTEN5.jpg|600px|thumb|none|Minna shows admirable calmness, despite being held at gunpoint by Britannian troops. (Ep.11)]]&lt;br /&gt;
[[Image:SWSTEN6.jpg|600px|thumb|none|The injured and presently wheelchair-bound Mio surrenders her katana to a Britannian soldier, with a Sten slung over his shoulder. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Boys Mk I*==&lt;br /&gt;
Flight Sergeant Lynette Bishop of Britannia uses a [[Boys anti-tank rifle|Boys Mk I*]] with the bipod removed in her role as the 501st's designated marksman. Lynette, along with her older sister Wilma, are inspired by the children of WWI Canadian ace Billy Bishop, William and Margaret Bishop, both of whom served in WWII, William as a Spitfire pilot. While Lynette is purely Britannian, in a reversal of the Bishop sisters' inspiration Wilma enlisted and serves in the Faraway Land Air Force (Canada, but name inspired by Newfoundland). Wilma does not appear in the anime, but is the protagonist of the ''One-Winged Witches'' manga, which follows the Isle of Wight Detachment Group.&lt;br /&gt;
&lt;br /&gt;
[[File:BoysRifle.55.jpg|thumb|none|400px|Boys Mk I* - .55 Boys]]&lt;br /&gt;
[[File:Strike Witches design Boys Mk I*.jpg|thumb|none|400px|Boys Mk I* design artwork]]&lt;br /&gt;
[[Image:SWBOYS2.jpg|600px|thumb|none|Lynette Bishop fires her Boys in the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWBOYS1.jpg|600px|thumb|none|A view through the sights as Lynette practices at base. (Ep.3)]] &lt;br /&gt;
[[Image:SWSTEN2.jpg|600px|thumb|none|Lynette rechambers her Boys, something she can do ''very'' fast. (Ep.3)]] &lt;br /&gt;
[[Image:Strike Witches M1934.jpg‎|thumb|600px|none|Lynette scores an extremely long range hit, impressing both Yoshika and Mio; the latter is using her magic eye to actually be able to see the target. (Ep.3)]]&lt;br /&gt;
[[Image:Nambu.jpg‎|thumb|600px|none|A view down the Boys' sights... from the other end. (Ep.3)]]&lt;br /&gt;
[[Image:Strike Witches mp40.jpg|600px|thumb|none|A stitched image of Lynette aiming her rifle. (Ep.3)]]&lt;br /&gt;
[[Image:SWMP40-2.jpg|600px|thumb|none|Looking down the massive barrel, note the offset sights. (Ep.3)]]&lt;br /&gt;
[[Image:Strike Witches M1919A4.jpg|600px|thumb|none|Yoshika supports Lynette, physically and emotionally, as they team up to take down a Neuroi. Yes, Yoshika is holding and firing her Type 99 one-handed. (Ep.3)]]&lt;br /&gt;
[[Image:MG15witches.jpg|600px|thumb|none|Lynette cycles her Boys extremely rapidly, sending a wall of lead at the oncoming Neuroi. (Ep.3)]]&lt;br /&gt;
[[Image:MG15-2.jpg|600px|thumb|none|Lynette glomps Yoshika after a battle above Pas-de-Calais, showcasing the incredibly long barrel of the Boys, as well as her Ultramarine Spitfire Mk IX striker unit. (Ep.8)]]&lt;br /&gt;
[[Image:MG15-3.jpg|600px|thumb|none|An ecstatic Lynette after their apparent victory. (Ep.12)]]&lt;br /&gt;
[[Image:MG15-4.jpg|600px|thumb|none|Stuck in a narrow hallway and unable to properly dodge, Lynette's rifle takes a Neuroi beam to the barrel, slicing off the end. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk 1 (M)==&lt;br /&gt;
A [[Bren gun|Bren Mk 1 (M)]] is carried by Flying Officer Pierrette-Henriette &amp;quot;Perrine&amp;quot; Clostermann (inspired by French ace Pierre Henri Clostermann) of Gallia (France). She would prefer to use an [[Chatellerault Light Machine Gun|FM 24/29]], but uses the much more common (in Britannia) Bren due to Gallia being occupied by the Neuroi. The gun's bipod has been removed due to being entirely unnecessary for an airborne witch, and its sling is attached in an unusual manner; the front end is attached to where the bipod legs used to connect, while the rear is attached to where the rear grip used to exist on the previous Mk 1 version of the Bren. This method of attaching the sling is consistently depicted this way in all later ''Witches'' series content as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk 1 (M) - .303 British]]&lt;br /&gt;
[[Image:Strike Witches design Bren Mk 1 (M).jpg|thumb|none|400px|Bren Mk 1 (M) design artwork; note the detailed cross-section of the rear sight aperture]]&lt;br /&gt;
[[Image:SWBREN1.jpg|600px|thumb|none|Pierrette Clostermann with her Bren in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SWMG151-1.jpg|thumb|none|600px|Perrine makes her debut in the opening battle. (Ep.1)]]&lt;br /&gt;
[[Image:SWPanzerfaust1.jpg|thumb|none|600px|Perrine covers a downed and injured Gertrud Barkhorn with her shield. (Ep.4)]]&lt;br /&gt;
[[Image:SWBREN2.jpg|600px|thumb|none|Perrine and Eila fly through a rainstorm; note the navigation lights on Perrine's Armurier VG.39 striker unit. (Ep.6)]]&lt;br /&gt;
[[Image:SWBREN3.jpg|600px|thumb|none|Perrine charges into a large group of small Neuroi to use her special ''Tonnerre'' (Thunder) ability, unleashing a devastating blast of lightning. It also has the unfortunate side effect of making her hair a frizzy mess, and being Gallian nobility, that just won't do. (Ep.8)]]&lt;br /&gt;
[[Image:SWBREN4.jpg|600px|thumb|none|The stainless steel flash hider of Perrine's Bren gleams as she challenges Yoshika to a duel. (Ep.10)]]&lt;br /&gt;
[[Image:SWBREN5.jpg|600px|thumb|none|Speeding over the Britannian countryside, Perrine searches for Yoshika. (Ep.10)]]&lt;br /&gt;
[[Image:SWBREN6.jpg|600px|thumb|none|Lynette, Yoshika, and Perrine prepare to make the final assault, with Francesca having just cleared them a path. (Ep.12)]]&lt;br /&gt;
[[Image:SWBREN7.jpg|600px|thumb|none|Perrine simultaneously fires her Bren and uses her shield. (Ep.12)]]&lt;br /&gt;
[[Image:SWBREN8.jpg|600px|thumb|none|Realizing her machine gun is no use against a metal bulkhead, Perrine discards her empty Bren. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle#M1918A2 Browning Automatic_Rifle|Browning Automatic Rifle]], with its bipod removed (this is a trend), is the preferred weapon of Flight Lieutenant Charlotte Elwyn &amp;quot;Shirley&amp;quot; Yeager of the United States of Liberion. Naturally, Charlotte is inspired by American ace (and later test pilot) Charles Elwood &amp;quot;Chuck&amp;quot; Yeager, while the USL is inspired by the United States of America. Shirley, ever the mechanic and tinkerer, isn't especially impressed with her BAR, but appreciates its durability despite its other drawbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|400px|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1918A2.jpg|thumb|400px|none|M1918A2 design artwork]]&lt;br /&gt;
[[Image:SW1918MG42.jpg|600px|thumb|none|Charlotte Yeager with her BAR, as the Strike Witches are introduced. (Ep.1)]]&lt;br /&gt;
[[Image:SWBAR1.jpg|600px|thumb|none|&amp;quot;Well, if you were directly above it, how could you see it?&amp;quot; &amp;quot;Because I was inverted.&amp;quot; (Ep.1)]]&lt;br /&gt;
[[Image:SWBAR2.jpg|600px|thumb|none|An absolutely gorgeous shot of Shirley's custom-tuned North Liberion P-51D Mustang striker unit, and her BAR strapped to her back as she chases an extremely fast Neuroi that resembles an SR-71. (Ep.5)]]&lt;br /&gt;
[[Image:SWBAR1919.jpg|600px|thumb|none|Charlotte and Francesca train against Yoshika and Perrine in a mock battle. Note that (as with most strikers based on aircraft with inline engines) the P-51 striker's &amp;quot;airplane&amp;quot; element is &amp;quot;backwards&amp;quot;, with the fuselage cutoff behind the cockpit for the witch's legs to enter. The wings, air intakes, exhaust (etc) are all turned back around to face the correct way, while the propeller stays where it &amp;quot;should be&amp;quot; on the fuselage. Strikers based on aircraft with ''radial'' engines (as used by Yoshika and Mio) face the opposite way, keeping the entire fuselage, moving the propeller and exhaust to just before the tail, and having the witch's legs enter where the engine would be. (Ep.9)]]&lt;br /&gt;
[[Image:SWBARMG421.jpg|600px|thumb|none|Charlotte looks back in surprise as Yoshika gets the drop on her. Note the training-version BAR, with all its metal parts coloured orange to denote that it fires paint rounds. (Ep.9)]]&lt;br /&gt;
[[Image:SWBAR3.jpg|600px|thumb|none|An unloaded training M1918A2 sits on a gun rack. (Ep.9)]]&lt;br /&gt;
[[Image:SWBAR4.jpg|600px|thumb|none|Charlotte, Francesca, and the Karlsland trio look at the absolutely massive Neuroi hive over Gallia. (Ep.10)]]&lt;br /&gt;
[[Image:SWBAR5.jpg|600px|thumb|none|Charlotte and company join up with Yoshika during the final battle. Witches' legs do not actually fit inside their strikers, but rather phase into a pocket dimension / &amp;quot;hammerspace&amp;quot;, as the majority of space inside striker units houses their piston-driven, magic-fuelled engines. The ability to store witches' legs in a pocket dimension was the major breakthrough by Yoshika's father; striker units before this required separate magic engines worn as backpacks, which were drastically more bulky and inefficient. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is carried by Pilot Officer Francesca Lucchini (inspired by Italian ace Franco Lucchini) of Romagna. It was given to her by Charlotte, her best friend and combat partner, after Francesca misplaced the Romagnan weapons she had brought to Britannia with her. Francesca states that she likes the gun because of its high rate of fire, durability, and high ammo capacity. To allow witches to use it while flying, the M1919A6 has been modified with a fixed ammo box, with a handle on top she sometimes uses to hold the gun in a hipfire position.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919a6.jpg|thumb|none|400px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Strike Witches design M1919A6.jpg|thumb|none|400px|M1919A6 design artwork]]&lt;br /&gt;
[[Image:SW19191.jpg|600px|thumb|none|A top view of the Browning as Francesca Lucchini fights alongside the rest of the group in the opening credits. (OP)]]&lt;br /&gt;
[[Image:SW19192.jpg|600px|thumb|none|Francesca heads into battle with the rest of the 501st. (Ep.1)]]&lt;br /&gt;
[[Image:SW19193.jpg|600px|thumb|none|A beautiful shot of Francesca's M1919A6; note the shoulder stock and pistol grip of the A6, and the custom ammo box. This also gives a good look at her Farotto G.55 Centauro striker unit. (Ep.1)]]&lt;br /&gt;
[[Image:SW19194.jpg|600px|thumb|none|Francesca uses a practice-version M1919A6 in a mock battle. (Ep.9)]]&lt;br /&gt;
[[Image:SW19195.jpg|600px|thumb|none|Francesca takes aim at Yoshika... (Ep.9)]]&lt;br /&gt;
[[Image:SW19196.jpg|600px|thumb|none|...before Yoshika pulls some quick aerobatics and gets behind her. This is an excellent look at how the custom ammo box works; the shelf underneath is permanently attached to the gun, while the box inside it with the handle on top is removable, and held in place by that metal catch on the side. (Ep.9)]]&lt;br /&gt;
[[Image:SW19197.jpg|600px|thumb|none|Francesca and company observe the Gallia Neuroi hive. (Ep.10)]]&lt;br /&gt;
[[Image:SW19198.jpg|600px|thumb|none|Francesca lets loose her signature move: Stacking a whole bunch of shields together and plowing through stuff. It's super effective. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The [[MG 42]] is used by the members of the 501st from Karlsland and Suomus (Finland). While Minna and Flying Officer Erica Hartmann (inspired by German ace Erich Hartmann) use a single gun, Flight Lieutenant Gertrud Barkhorn (inspired by German ace Gerhard Barkhorn) prefers dual wielding MG 42s thanks to her increased strength ability (on top of all witches having more strength as a baseline). Flying Officer Eila Ilmatar Juutilainen (inspired by Finnish ace Eino Ilmari Juutilainen) of Suomus also uses the MG 42. Eila's magical trait of short-term precognition allows her to effortlessly dodge enemy fire, to the degree that she's never used a magic shield, the staple of every other witch's combat abilities; this trait is inspired by her namesake having never been hit by enemy fire, despite being the highest scoring non-German ace in history.&lt;br /&gt;
&lt;br /&gt;
All witches' MG 42s in the series are modified to use a stylized version of the 75-round Patronentrommel 34 drum magazine from the [[MG34|MG 34]]; given the slightly different design it presumably has its own designation in-universe, perhaps &amp;quot;Patronentrommel 42&amp;quot;, though that's speculation. Use of a magazine rather than a belt is likely because it's far easier for an airborne witch to simply swap a magazine than deal with replacing a belt in mid-air; this sort of fictional-but-entirely-plausible weapon design appears for several notable weapons in the ''World Witches'' universe. Additionally, along with lacking a bipod like most witch weapons, the ''World Witches'' MG 42 features only four holes in the gun's muzzle booster (as opposed to twelve), its muzzle flash reflecting this throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Strike Witches design MG 42.jpg|thumb|none|400px|MG 42 design artwork; the text at top-left describes operation of the magazine release, comparing it to the tab on an aluminum drink can]]&lt;br /&gt;
[[Image:SWMG421.jpg|600px|thumb|none|Minna fires her MG 42 in the opening credits; Charlotte, Francesca, and Eila are also visible. (OP)]]&lt;br /&gt;
[[Image:SWMG422.jpg|600px|thumb|none|Erica Hartmann opens fire with her MG 42. (Ep.1)]]&lt;br /&gt;
[[Image:SWMG423.jpg|600px|thumb|none|Gertrud Barkhorn fires her signature dual MG 42s. (Ep.1)]]&lt;br /&gt;
[[Image:SWMG424.jpg|600px|thumb|none|A close-up of Gertrud's right-hand MG 42 as she gets more than a bit too aggressive and careless... (Ep.4)]]&lt;br /&gt;
[[Image:SWMG425.jpg|600px|thumb|none|...and gets it sliced in half by a Neuroi beam. The remaining ammo promptly explodes, sending the severely injured Gertrud crashing to the ground. She's lucky she didn't lose a finger... or everything else, for that matter. (Ep.4)]]&lt;br /&gt;
[[Image:SWMG426.jpg|600px|thumb|none|Inspired by Yoshika's determination to save everyone, a mostly-healed Trude replaces her lost MG 42 with Yoshika's Type 99 and flies off to end the fight. The upper part of her Flak-Wolf Fw 190 D-6 Würger striker unit can be seen as well; the D-6 is an A-6 modified with an inline engine as a prototype of the ''Dora'' variant. (Ep.4)]]&lt;br /&gt;
[[Image:SWMG427.jpg|600px|thumb|none|The Strike Witches fly through a rainy day to meet their returning comrades. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG428.jpg|600px|thumb|none|Eila Juutilainen fires her MG 42 to protect Sanya, who lost one of her striker halves in an ambush by a &amp;quot;singing&amp;quot; Neuroi. Eila herself uses a Messerscharf Bf 109 G-2. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG429.jpg|600px|thumb|none|A close-up of Eila's war face. (Ep.6)]]&lt;br /&gt;
[[Image:SWMG4210.jpg|600px|thumb|none|A still-frame of Erica posing in front of the ''Knight's Cross of the Iron Cross with Oak Leaves and Swords'' she is supposed to be awarded later that day, for having shot down 250 Neuroi. (Ep.7)]]&lt;br /&gt;
[[Image:SWMG4211.jpg|600px|thumb|none|In a flashback to June, 1941, Minna flies over the ruined Calais near the end of the evacuation. This is a goof, as the MG 42 didn't yet exist in 1941; the ''Erica Hartmann 1941'' manga, which covers events leading up to the evacuation, corrects this and depicts Karlsland witches as using [[MG34|MG 34]]s at this time. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4212.jpg|600px|thumb|none|Back in the present, Minna covers Mio so she can use her magic eye to find the Neuroi's core, every Neuroi's one weak point. This also provides a nice view of the paint scheme of Minna's Messerscharf Bf 109 G-2/R6. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4213.jpg|600px|thumb|none|Minna fires at the fleeing Neuroi. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4214.jpg|600px|thumb|none|Back in June, 1941, Minna says goodbye to Kurt Flachfeld, her boyfriend and childhood neighbour. Kurt enlisted in the Army and worked in the maintenance division of Minna's squadron, so they could spend more time together. This would ultimately keep them apart forever, as Kurt remained behind to help evacuate the base in Calais, but never made it out himself. Minna's forbidding of witches to interact with male personal, and intense, panic-inducing aversion to the possibility of losing anyone close to her are rooted in this loss. (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4215.jpg|600px|thumb|none|Erica and Gertrud inform Minna none of the base's personnel made it over to Britannia, and are forced to restrain her when she attempts to go back. In a cruel reversal of Dunkirk, Minna looks across the channel from Britannia desperately saying ''that it's just right there, they can see it.'' (Ep.8)]]&lt;br /&gt;
[[Image:SWMG4216.jpg|600px|thumb|none|An unloaded training-version MG 42 sits on a gun rack. (Ep.9)]]&lt;br /&gt;
[[Image:SWMG4217.jpg|600px|thumb|none|Gertrud and Erica get ready to kick names and take ass in the final battle. (Ep.12)]]&lt;br /&gt;
[[Image:SWMG4218.jpg|600px|thumb|none|Erica performs her signature move, ''Sturm'' (Storm), involving rapid aileron rolls that produce a tornado-like effect, which can tear clean through any Neuroi. Although out of frame, Erica's Messerscharf Bf 109 G-6 striker features the same tulip-pattern paint scheme as her namesake's aircraft. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Type 99-2 Model 2 Kai==&lt;br /&gt;
A fictional iteration of the [[type 99 cannon|Type 99]] aircraft cannon in its flexible mount configuration is the standard armament for Fuso Empire witches. This iconic ''World Witches'' series weapon is a fictional iteration of a real world weapon, much like the iteration of the MG 42 that can use MG 34 drum magazines, and the M1919A6's fixed ammo box, but on a more substantial scale. It is used by both Yoshika Miyafuji and Mio Sakamoto (inspired by Japanese ace Saburou Sakai).&lt;br /&gt;
&lt;br /&gt;
There are two versions of the real world Type 99 cannon, the Mark 1 and the Mark 2; the Mark 1 uses a 20x72mmRB round, while the Mark 2 was the same design scaled up to use a 20x101mmRB round. To further complicate matters, these two related guns also had their own variants, resulting in designations like &amp;quot;Type 99 Mark 1 Model 3&amp;quot; or &amp;quot;Type 99 Mark 2 Model 5&amp;quot;. One variant of the Type 99 Mark 1 was outfitted for use in flexible mounts, giving it AA sights, a handguard, flash suppressor, stock pad, large ejection chute on top, and (crude) pistol grip.&lt;br /&gt;
&lt;br /&gt;
Back in the ''World Witches'' universe, the need for witches to have an effective primary weapon arose, and so the '''Type 99-2 Model 2 Kai''', or Type 99 Mark 2 Model 2 Kai, was developed. Either translation is acceptable; the former is the official ''World Witches'' translation, the latter is the same designation using the established Western terms for the Type 99 family.&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Type 99-2&amp;quot; designation should mean it's based on the larger Mark 2 in 20x101mmRB, the gun's proportions and size are very clearly that of the smaller Mark 1. The Type 99-2 Model 2 Kai takes the infantry-rifle-like traits of the flexible mount Type 99 Mark 1 variant and improves them. The notable improvements from the flexible mount design are a more traditionally-shaped receiver, deletion of the top ejection chute in favour of a traditional side-mounted ejection port, and a traditional pistol grip assembly; in short, it was developed into a practical rifle-style weapon, albeit a very large and heavy one. In addition to the physical/mechanical improvements, while the original Type 99-2 Model 2 Kai prototypes were in the original 20x101mmRB cartridge (despite visually being based on the Mark 1), tests showed it was a bit too powerful to be practical, even for witches. As such, it was rechambered for the 13.2x96mm Hotchkiss cartridge, also used in the [[Ho-103|Type 3 aircraft machine gun]].&lt;br /&gt;
&lt;br /&gt;
Additionally, on the design sketch of the Type 99 seen below there is a line of text inside a box, pointing to the rear end of the long tube on the left side of the receiver; this text translates to &amp;quot;load the first bullet by pressing this button&amp;quot;, meaning that's the charging &amp;quot;button&amp;quot;. However, the charging button isn't actually used on-screen until ''[[Strike Witches: The Movie]]''.&lt;br /&gt;
&lt;br /&gt;
[[image:Type_99-1.jpg|thumb|none|400px|Type 99 Mark 1, flexible configuration - 20x72mmRB]]&lt;br /&gt;
[[Image:Strike Witches design Type 99-2 Model 2 Kai.jpg|thumb|none|400px|Type 99-2 Model 2 Kai (13.2x96mm Hotchkiss) design artwork; the text at lower-centre indicates the location of the charging button]]&lt;br /&gt;
[[Image:SWT991.jpg|600px|thumb|none|Yoshika demonstrates good trigger discipline with her Type 99 in the opening credits. (OP)]] &lt;br /&gt;
[[Image:SWT992.jpg|600px|thumb|none|Mio's Type 99 deploys out of the side of the striker launch unit. (Ep.1)]] &lt;br /&gt;
[[Image:SWT994.jpg|600px|thumb|none|Mio fires her Type 99 over the aircraft carrier ''Akagi'' and a sinking ''Kagerou''-class destroyer. (Ep.2)]]&lt;br /&gt;
[[Image:SWT995.jpg|600px|thumb|none|Having brought a Type 99 for Mio to use, Mio tells Yoshika she should use it herself if she really wants to save people. Coming in low, right up against the Neuroi itself, Yoshika lines up to take out its core. (Ep.2)]]&lt;br /&gt;
[[File:SWType99-6.jpg|600px|thumb|none|Gertrud lets loose with her remaining MG 42 and Yoshika's Type 99. (Ep.4)]]&lt;br /&gt;
[[Image:SWT993.jpg|600px|thumb|none|As Yoshika provides a powerful shield for the trio, Sanya takes her Type 99 to help Eila silence their foe. (Ep.6)]]&lt;br /&gt;
[[Image:SWT997.jpg|600px|thumb|none|Sanya looking this intense is a rare sight to behold. (Ep.6)]]&lt;br /&gt;
[[Image:SWT998.jpg|600px|thumb|none|Mio searches for a Neuroi's core with her magic eye, while holding her Type 99. (Ep.8)]]&lt;br /&gt;
[[Image:SWT999.jpg|600px|thumb|none|A close-up of Yoshika's Type 99 dumping brass. (Ep.8)]]&lt;br /&gt;
[[Image:SWT9910.jpg|600px|thumb|none|The Fuso witches unload into the last straggler. (Ep.8)]]&lt;br /&gt;
[[Image:SWT9911.jpg|600px|thumb|none|Yoshika takes out Francesca and Charlotte during a training match. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9912.jpg|600px|thumb|none|A training Type 99 and MG 42 sit on a weapon rack behind Yoshika, giving a perfect size comparison. At roughly 1435mm/56.5&amp;quot; here, this is exactly the size the witches' actually-Mark-1-based Type 99 should be, matching the real flexible mount Mark 1. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9913.jpg|600px|thumb|none|Yoshika switches her Type 99 from Safe to Fire. Although the colours are reversed from what one may expect, the kanji here do in fact fairly literally translate to &amp;quot;Safe&amp;quot; (red) and &amp;quot;Fire&amp;quot; (white). (Ep.9)]]&lt;br /&gt;
[[Image:SWT9914.jpg|600px|thumb|none|Not waiting to hear the situation explained, Mio recklessly charges in, despite her weakening magic power leaving her barely able to raise a shield... (Ep.9)]]&lt;br /&gt;
[[Image:SWT9915.jpg|600px|thumb|none|...shield failing, Mio attempts to block the Neuroi beams with her Type 99, which results in its ammo detonating, destroying the gun and hospitalizing Mio. (Ep.9)]]&lt;br /&gt;
[[Image:SWT9916.jpg|600px|thumb|none|Ready for the final fight, Yoshika takes off. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9917.jpg|600px|thumb|none|While taking fire on takeoff Yoshika drops her gun, and Mio catches it, in this stitched image. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9918.jpg|600px|thumb|none|After which Perrine uses it to distract the enemy and make it temporarily retreat, in another stitched shot. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9919.jpg|600px|thumb|none|Now back in her possession, Yoshika uses the Type 99 to great effect while fighting all alone. (Ep.12)]]&lt;br /&gt;
[[Image:SWT9920.jpg|600px|thumb|none|Flying through a cramped corridor, Yoshika's Type 99 meets the same fate as Lynette's rifle. Perrine is not pleased. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Fliegerhammer==&lt;br /&gt;
The Fliegerhammer is a fictional multi-barrel rocket launcher used by Flying Officer Aleksandra Vladimirovna &amp;quot;Sanya&amp;quot; Litvyak (inspired by Russian ace Lydia Vladimirovna Litvyak) of Orussia. The Fliegerhammer, or &amp;quot;Flyer/Plane Hammer&amp;quot;, was designed by Erica Hartmann's twin sister and genius engineer Ursula Hartmann (named for Erich Hartmann's wife, Ursula Paetsch), and inspired by (both in-universe and from a writing standpoint) the [[Luftfaust|Fliegerfaust]]. Like the Fliegerfaust, the Fliegerhammer is a nine-barrel, unguided rocket launcher, though Sanya and some other witches are able to guide or partially guide the rockets with their magic. The launcher's large, boxy shape is also reminiscent of the more modern [[M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
The Fliegerhammer is capable of firing in two modes, either single rockets sequentially, in which case the rockets launch by row top-to-bottom, within rows right-to-left, or in a volley fire setting where four rockets fire in a &amp;quot;+&amp;quot; shape, followed a fraction of a second later by the remaining five in a &amp;quot;×&amp;quot; shape; the design artwork below lists the delay as &amp;quot;4 to 6 frames&amp;quot; (as it's animation reference material) which equates to a roughly 0.2 second delay before the second salvo. The fire mode is controlled by a selector switch on the pistol grip; the vertical position is volley fire, the rearward position is single fire. The rear offhand grip and shoulder rest fold flush with the body of the weapon when not in use. The Fliegerhammer is reusable, with rockets loaded by inserting them into the rear.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|Fliegerfaust (replica) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:Strike Witches design Fliegerhammer.jpg|thumb|none|400px|Fliegerhammer design artwork; the text at top-left describes the launch order in volley fire (white tubes first)]]&lt;br /&gt;
[[Image:SWRPG.jpg|600px|thumb|none|Aleksandra Litvyak aims her Fliegerhammer in the opening credits... (OP)]]&lt;br /&gt;
[[Image:SWFH1.jpg|600px|thumb|none|...and fires a volley. (OP)]]&lt;br /&gt;
[[Image:SWFH2.jpg|600px|thumb|none|Sanya escorts the 501st's Ju 52 transport, carrying Minna, Mio, and Yoshika back to base. Sanya uses a MiG-60 striker unit, a semi-fictional design from Humikane Shimada's previous works which is a blend of the MiG-3 and Yak-1. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH3.jpg|600px|thumb|none|Sensing a Neuroi nearby, Sanya flips the selector from volley fire to single fire. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH4.jpg|600px|thumb|none|Firing spaced out single shots into the clouds, she probes for hits. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH5.jpg|600px|thumb|none|As a Night Witch, Sanya possesses a magic antenna that allows her to detect things like radio signals or Neuroi over incredible distances. The visual design of her antenna is based on the Lichtenstein Radar fitted to many German night fighters. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH6.jpg|600px|thumb|none|After being ambushed by a Neuroi that seems fixated on her (as a night witch) specifically, Sanya loses her left-side striker, and so Eila takes the Fliegerhammer. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH7.jpg|600px|thumb|none|Always wanting to protect her precious Sanya, Eila asks her to track the malicious mimic. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH8.jpg|600px|thumb|none|With Sanya using stars and constellations as points of reference, Eila fires the Fliegerhammer, landing several hits and ultimately exposing its core. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH9.jpg|600px|thumb|none|Eila lets the last of the rockets fly. This scene would be given a continuation and further context fourteen real world years later, with the seventh episode of ''Luminous Witches''. (Ep.6)]]&lt;br /&gt;
[[Image:SWFH10.jpg|600px|thumb|none|A very sleepy Sanya returns from night patrol. (Ep.9)]]&lt;br /&gt;
[[Image:SWFH11.jpg|600px|thumb|none|Eila uses her prediction ability to give targeting advice to Sanya. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weapons=&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
Several Britannian Hurricane Mk Is are seen attacking a Neuroi hive in the prologue, each armed with eight [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:SWBrowningMKII1.jpg|thumb|none|600px|Britannian Hurricanes approach the enormous cloud that conceals a Neuroi hive. (Ep.1)]]&lt;br /&gt;
[[File:SWBrowningANM2.jpg|thumb|none|600px|The fighters fire their guns at the ominous cloud. Though mirrored, the further Hurricane is marked QV-A, with &amp;quot;QV&amp;quot; indicating it belongs to No. 19 Squadron RAF and &amp;quot;A&amp;quot; making it the first aircraft in its squadron (followed by QV-B, QV-C, etc). (Ep.1)]]&lt;br /&gt;
[[File:SWBrowningMKII3.jpg|thumb|none|600px|Bottom view of a Hurricane Mk I firing its Browning .303 Mk II*s. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The A5M4 fighters aboard ''Akagi'' are armed with a pair of [[Vickers#Type 97 Aircraft Machine Gun|Type 97 aircraft machine guns]] each.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:SWT971.jpg|thumb|none|600px|''Akagi'''s complement of A5Ms scramble to take off. (Ep.1)]]&lt;br /&gt;
[[File:SWT972.jpg|thumb|none|600px|A trio of A5M4s form up with Mio Sakamoto. (Ep.2)]]&lt;br /&gt;
[[File:SWT973.jpg|thumb|none|600px|Mio orders the A5Ms to spread out and provide cover as she searches for the flying-wing Neuroi's core. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Naval Weapons==&lt;br /&gt;
In addition to ''Akagi'', the Imperial Fuso Navy fleet that carries Mio and Yoshika to Britannia also consists of eight ''Kagerou''-class destroyers. Specifically, these are the ships of 16th Destroyer Division (''Yukikaze'', ''Amatsukaze'', ''Hatsukaze'', ''Tokitsukaze'') and 17th Destroyer Division (''Urakaze'', ''Isokaze'', ''Hamakaze'', ''Tanikaze''). The carrier is fitted with six 20cm/50 3rd Year Type cannons in casemate mounts, six twin [[Type 10 naval gun|12cm/45 Type 10]] anti-air cannons and fourteen twin 25mm [[Type 96 cannon|Type 96]] anti-air cannons along either side of the flight deck, and a pair of single 7.7mm [[Lewis Gun#Type 92|Type 92]] machine guns fore and aft of the bridge. The destroyers are equipped with four 12.7cm/50 3rd Year Type cannons in two twin turrets as their primary armament, as well as twenty-nine 25mm Type 96 AA guns, fourteen in single mounts and fifteen in five triple mounts.&lt;br /&gt;
&lt;br /&gt;
[[File:SWN0-1.jpg|thumb|none|600px|''Akagi'' and six of the destroyers at Yokosuka Naval Arsenal, as Yoshika and her friend Michiko first lay eyes on them. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-2.jpg|thumb|none|600px|The carrier and her escorts depart Yokosuka, in this stitched image. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-3.jpg|thumb|none|600px|''Akagi'' at sunrise, with ''Hatsukaze'' and ''Hamakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN0-4.jpg|thumb|none|600px|Mio and Yoshika on a walkway above ''Akagi'''s three port-side 20cm cannons, fitted in casemate mounts in the lower hull. Destroyer ''Tanikaze'' can be seen in front of the carrier. (Ep.1)]]&lt;br /&gt;
[[File:SWN1.jpg|thumb|none|600px|Mio flies past ''Tokitsukaze'' during a demonstration flight. Six of the single 25mm cannons are on either side of the rear 12.7cm turret, and two of the 25mm triple mounts can be seen pointing outward on elevated platforms near the centre of the ship. (Ep.1)]]&lt;br /&gt;
[[File:SWN1-1.jpg|thumb|none|600px|Moments later Mio banks left, bringing six more destroyers into view. From left to right they are ''Hamakaze'', ''Hatsukaze'', ''Isokaze'', ''Tanikaze'', ''Yukikaze'', and ''Urakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN2.jpg|thumb|none|600px|''Hamakaze'' opens the battle with a volley from one of her 12.7cm turrets. (Ep.1)]]&lt;br /&gt;
[[File:SWN2-1.jpg|thumb|none|600px|Two ships from DesDiv17 move in to cover their carrier; given their position they are most likely ''Urakaze'' and ''Hamakaze''. (Ep.1)]]&lt;br /&gt;
[[File:SWN2-2.jpg|thumb|none|600px|A close-up of ''Amatsukaze'''s mid-section, giving an excellent view of her two rear 25mm triple mounts (a third 12.7cm turret used to occupy that position) as well as a single 25mm gun between the two quadruple torpedo launchers. (Ep.1)]]&lt;br /&gt;
[[File:SWN3.jpg|thumb|none|600px|A view from onboard ''Hatsukaze'', looking towards ''Yukikaze'' and ''Tanikaze'', as the Neuroi attacks the fleet. A trio of single 25mm cannons can be seen beside the bridge. (Ep.1)]]&lt;br /&gt;
[[File:SWN3-1.jpg|thumb|none|600px|An excellent profile view of ''Yukikaze'' firing all her weapons; this also provides a look at the 25mm triple mount in front of the bridge. Note the &amp;quot;16&amp;quot;, as well as her name written in katakana; in this context it should be read right-to-left. (Ep.2)]]&lt;br /&gt;
[[File:SWN3-2.jpg|thumb|none|600px|The Neuroi is destroyed. Of the eight ''Kagerou''-class destroyers, at least two survived (with possibly more off-screen to the left) and one was confirmed sunk (seen in the Type 99 section above). One of the surviving ships would later make a cameo in Yokosuka at the beginning of ''Strike Witches 2''. (Ep.2)]]&lt;br /&gt;
[[File:SWN4.jpg|thumb|none|600px|Assorted ships in Calais, evacuating as many people as possible from continental Europe in June, 1941. (Ep.8)]]&lt;br /&gt;
[[File:SWN4-1.jpg|thumb|none|600px|A Type 92 machine gun forward of ''Akagi'''s bridge; another is mounted behind the bridge as well. (Ep.11)]]&lt;br /&gt;
[[File:SWN5.jpg|thumb|none|600px|Two of ''Akagi'''s twin 12cm AA cannons open fire on an unexpected threat. (Ep.11)]]&lt;br /&gt;
[[File:SWN6.jpg|thumb|none|600px|The carrier's twin 25mm guns also open fire, to little effect. (Ep.11)]]&lt;br /&gt;
[[File:SWN6-1.jpg|thumb|none|600px|A stitched full profile shot of ''Akagi'', AA guns lighting up the sky as she starts to take damage. (Ep.11)]]&lt;br /&gt;
[[File:SWN7.jpg|thumb|none|600px|A close-up of her 20cm casemate cannons. This was a popular setup in the first couple decades of the 20th century, but was generally considered antiquated by WWII. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
The Warlock, a flying mech that Air Chief Marshall Trevor Maloney intends to replace the Strike Witches with, is armed with four autocannons in its nose, as well as Neuroi-style beam weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:SWWL1.jpg|thumb|none|600px|The Warlock makes its entrance. (Ep.10)]]&lt;br /&gt;
[[File:SWWL2.jpg|thumb|none|600px|The four cannons firing. (Ep.10)]]&lt;br /&gt;
[[File:SWWL3.jpg|thumb|none|600px|Maloney stands in front of his creation, now in mech mode. (Ep.10)]]&lt;br /&gt;
[[File:SWWL4.jpg|thumb|none|600px|The &amp;lt;strike&amp;gt;Viper&amp;lt;/strike&amp;gt; Warlock back in flight mode. (Ep.11)]]&lt;br /&gt;
&lt;br /&gt;
{{Strike Witches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP_40/I&amp;diff=1616223</id>
		<title>MP 40/I</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP_40/I&amp;diff=1616223"/>
		<updated>2023-10-07T19:32:05Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Redirected page to MP 40#MP 40/I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MP 40#MP 40/I]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sten&amp;diff=1616222</id>
		<title>Sten</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sten&amp;diff=1616222"/>
		<updated>2023-10-07T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sten''' (technically an acronym for Reginald '''S'''hephard, Harold '''T'''urpin and '''En'''field but usually written as if it were a proper noun in the same manner as [[Bren gun|Bren]]) is a British designed submachine gun manufactured in a number of variants (know as ''Mark''s or simply ''Mk''s) during the Second World War. The official designation was &amp;quot;Carbine, Machine, Sten&amp;quot; which is due to the British term for what we would now call submachine guns being &amp;quot;Machine Carbine&amp;quot; at the start of the war (submachine gun was at the time regarded as an American term, as it had originated with the [[Thompson Submachine Gun]]). It was notable for its very simple design and consequently low production costs which made it an ideal weapon for supplying resistance groups: the relatively uncomplicated construction meant it could also be manufactured in occupied territories without specialised machine tools. In total approximately 4.5 million Stens were produced, over 2 million of which were the Mark II, which is the iconic Sten gun.&lt;br /&gt;
&lt;br /&gt;
The suppressed version of the Mk II, the Mk II (S), hugely impressed SS officer Otto Skorzeny, who went to great lengths to acquire one. By his own account, the weapon was so quiet that he demonstrated it by leading a group of officers through an empty park at night, and having one of his men approach from behind and unload an entire magazine into the air, with the officers not believing a weapon had been fired until they were shown the shell casings on the ground. His substantial efforts to get the Nazi high command to start mass-producing the Sten proved fruitless, however.&lt;br /&gt;
&lt;br /&gt;
Using the same magazines as the [[MP 38]], the Sten is subject to similar errors; the common habit in fiction of using the magazine as a sidegrip would in real life result in damage to the feed lips of the magazine (the correct part of the gun to grip is either the barrel shroud, the magwell, or the sloped section below the gun ahead of the trigger guard), and the videogame habit of fully loading the magazine would result in spring failures; like the [[MP 40]], soldiers experienced in using the Sten would typically load magazines with 30 or 28 rounds rather than 32. The 50 round [[Lanchester Mk. I]] magazine is compatible with the Sten. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Weight:''' 3.2 kg (7.1 lb) (Mk. II)&lt;br /&gt;
*'''Length:''' 760 mm (29.9 in)&lt;br /&gt;
*'''Barrel length:''' 196 mm (7.7 in)&lt;br /&gt;
*'''Cartridge:''' 9x19mm&lt;br /&gt;
*'''Action:''' Blowback-operated, Open bolt&lt;br /&gt;
*'''Rate of fire:''' Version dependent; ~500 round/min&lt;br /&gt;
*'''Muzzle velocity:''' 365 m/s (1,198 ft/s)&lt;br /&gt;
*'''Effective range:''' 300 m&lt;br /&gt;
*'''Feed system:''' 32-round detachable box magazine (usually only loaded with 30 or 28 due to spring issues)&lt;br /&gt;
*'''Sights:''' fixed peep rear, post front&lt;br /&gt;
&lt;br /&gt;
'''The Sten submachine gun has appeared in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|right|350px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Paratrooper]]'' || [[Leo Genn]] || Maj. John Snow || || rowspan=2 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. No]]'' ||  || Henchmen ||w/ T-strutt stock || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[633 Squadron]]'' ||  || Norwegian Resistance fighters || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Game, The (1965)|The War Game]]'' ||  || British police ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Heroes of Telemark]]'' || [[Richard Harris]] || Knut Straud || || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Dr. Rolf Pederson ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || || A ''Simba'' || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus ||  || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Rubeck]] || Kolbein Lauring ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Doctor Who (Classic Series)|Doctor Who]]'' ||  ||Kaled Scientific Elite||rowspan=&amp;quot;4&amp;quot;|&amp;quot;Genesis of the Daleks&amp;quot;, w/ strutt stock || rowspan=&amp;quot;4&amp;quot;|1963 – 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian Marter]] || Harry Sullivan&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Chinnery]] ||Gharman &lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Georgeson]] ||Kavell &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || SAP officers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akira]]'' || Resistance fighter|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
[[Image:Sten.jpg|thumb|right|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|right|350px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[Image:Sten_Mk_2_wooden_stock.JPG|thumb|right|350px|Sten Mk II with wooden stock - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of the Rails (La bataille du rail)]]'' || || French Resistance fighters || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Little Partisan (Malý partyzán)]]'' || [[Josef Šlosar]] || Jenda Hanuš || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1950&lt;br /&gt;
|-&lt;br /&gt;
| ||  Czechoslovak soldiers and partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Attention! Bandits! (Achtung! Banditi!)]]'' || [[Giuliano Montaldo]] || Lorenzo || rowspan=3 | || rowspan=&amp;quot;3&amp;quot;| 1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Bologna]] ||  &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Italian partisans, fascist policemen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Paratrooper]]'' || [[Alan Ladd]] || Steve MacKendrick || rowspan=4 | || rowspan=4 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Genn]] || Major John Snow&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Andrews]] || Regimental Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Most Wanted Man (L'Ennemi public No 1)]]''|| || Fallone's henchmen and plainclothes police || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |''[[Grisbi (Touchez pas au grisbi)]]'' || [[Jean Gabin]] || Max || rowspan=4| || rowspan=4|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Frankeur]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Jourdan]] || Marco&lt;br /&gt;
|-&lt;br /&gt;
| [[René Dary]] || Riton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune (1955)|Soldier of Fortune]]'' || || Chinese soldiers and sailors || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Bridge on the River Kwai, The|The Bridge on the River Kwai]]'' || [[Jack Hawkins]] || Major Warden  ||rowspan=&amp;quot;3&amp;quot;| Canadian model || rowspan=&amp;quot;3&amp;quot;|1957&lt;br /&gt;
|-&lt;br /&gt;
| [[William Holden]] ||  Commander Shears&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Horne]] ||  Lt. Joyce&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)|Kanal]]'' ||  || Polish insurgents || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ashes and Diamonds]]'' || [[Adam Pawlikowski]] || Andrzej || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Black Battalion, The|The Black Battalion (Cerný prapor)]] || [[Zdenek Kryzánek]] || Ketham || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1958&lt;br /&gt;
|-&lt;br /&gt;
| || French foreign legionaries, VPN soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carve Her Name With Pride]]'' || [[Virginia McKenna]] || Violette Szabo ||Fitted with Mk V front sight || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || || Seen among saboteurs' guns; T-shaped buttstock || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners of Paris (Rafles sur la ville)]]'' || [[Charles Vanel]] || Le Fondu || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Square Peg]]'' || || A British soldier || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |''[[Never So Few]]'' || [[Frank Sinatra]] || Capt. Tom Reynolds || rowspan=4 | || rowspan=&amp;quot;4&amp;quot; | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Johnson]] || Capt. Danny De Mortimer&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Ahn]] || Nautaung&lt;br /&gt;
|-&lt;br /&gt;
| || Burmese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riff Raff Girls (Du rififi chez les femmes)]]''|| || The bank security guards || Canadian model || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yesterday's Enemy]]'' ||  || Japanese soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Consider All Risks (Classe tous risques)]]'' || [[Philippe March]] || Jean Martin || rowspan=2 | || rowspan=2 | 1960&lt;br /&gt;
|-&lt;br /&gt;
| [[Lino Ventura]] || Abel Davos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breathless (1960)|Breathless]]'' ||  || Police officer || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[The Guns of Navarone]]''|| [[Anthony Quinn]] || Andrea Stavros || rowspan=&amp;quot;3&amp;quot;|Prop weapon using natural gas to create muzzle flash. Appears to be built on a Mk II with the barrel sawn off nearly to the shroud. || rowspan=&amp;quot;3&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
|  [[James Darren]] ||  Spyros Pappadimos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bob Simmons]] || German Officer &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Konga]]'' ||  || British soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Lino Ventura]] || Theo Dumas || rowspan=3 | || rowspan=3 | 1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Aznavour]] || Samuel Goldmann&lt;br /&gt;
|-&lt;br /&gt;
| [[Germán Cobos]] || Jean Ramirez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Named Rocca (Un nommé La Rocca)]]'' || || Guards || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gorgo]]'' || || British soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Day, The|The Longest Day]]'' || [[Richard Todd]] || British Airborne Major John Howard || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Door with Seven Locks]]'' || [[Werner Peters]] || Bertram Cody || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maigret Sees Red (Maigret voit rouge)]]'' || || French police || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Squeaker (Der Zinker), The (1963)|The Squeaker]]'' || [[Klaus Kinski]] || Krishna Alexander Jefferson || rowspan=2| || rowspan=2|1963&lt;br /&gt;
|-&lt;br /&gt;
| Stanislav Ledinek || &amp;quot;The Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behold a Pale Horse]]'' || [[Gregory Peck]] || Manuel Artiguez || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unvanquished (L'Insoumis)]]'' || || French soldier || Canadian model || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name: Tiger (Le Tigre aime la chair fraîche)]]'' || || Benitez´s henchman || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Fantômas]]'' || [[Louis de Funès]] || Fantômas || rowspan=3| || rowspan=3 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Attal]] ||  The bodyguard of Fantômas &lt;br /&gt;
|-&lt;br /&gt;
| || French Gendarmers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Panic in Bangkok (Banco à Bangkok pour OSS 117)]]'' || [[Kerwin Mathews]] || Hubert Bonisseur alias OSS 117 || rowspan=2 |  || rowspan=&amp;quot;2&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
| ||  Hitman, laboratories guard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || [[Radoslav Brzobohatý]] || 1st Lt. Král || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rudolf Jelínek]] ||  Sgt. Strnad&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ladislav Mrkvicka]] || Sgt. Vyskocil&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jirí Kodet]] || Sgt. Tousek&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gendarme of St. Tropez]]'' || [[Louis de Funès]] || Ludovic Cruchot || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Room 13 (Zimmer 13)|Room 13]]'' || || Gangsters || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Curse of the Hidden Vault (Die Gruft mit dem Rätselschloss)|The Curse of the Hidden Vault]]'' || Artur Schilsky || A gangster || rowspan=2| || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| || Police detectives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of the Tortoise (Wartezimmer zum Jenseits)|Mark of the Tortoise]]'' || Richard Münch || Mario di Alsconi || Two Stens mounted on the wheelchair || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinister Monk, The|The Sinister Monk]]'' ||  || || Hanging on the wall; Canadian model  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[008: Operation Exterminate]]'' || [[Alberto Lupo]] || Frank Smith, agent 606 || Continuity mistake || rowspan=&amp;quot;2&amp;quot;| 1965&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Up to His Ears (Les tribulations d'un Chinois en Chine)]]'' ||  || Chinese triads || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of the Bulge]]'' ||  || American soldier || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OSS 117: Mission for a Killer (Furia à Bahia pour OSS 117)]]'' || || Nazis, Indians ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantômas se déchaîne]]'' || [[Jean Marais]] || Fandor ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ivory Coast Adventure]]'' || [[Jean Marais]] || Jean-Luc Hervé || rowspan=3 | || rowspan=3 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Dalban]] || Pepe&lt;br /&gt;
|-&lt;br /&gt;
| || Various criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Majordomo (Le majordome)]]'' || || || Fitted to a mannequin; with wooden buttstock || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantômas se déchaîne]]'' || [[Jean Marais]] || Fandor ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldiers || British and Canadian models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harum Scarum]]'' || || Assassins || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Cast a Giant Shadow]]'' || [[Senta Berger]] || Magda || rowspan=4 | || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Yul Brynner]] || Asher&lt;br /&gt;
|-&lt;br /&gt;
| [[Stathis Giallelis]]||Ram Oren&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Sinatra]]||Vince&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upper Hand, The (Du rififi à Paname)|The Upper Hands ((Du rififi à Paname))]]'' ||  || The assassin in car || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Judith]]'' || [[Peter Finch]] || Aaron Stein || rowspan=3 |  || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
|  [[Shraga Friedman]] ||  Nathan&lt;br /&gt;
|-&lt;br /&gt;
|   ||  British paratroopers, Haganah members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Funeral in Berlin]]''|||||| Fitted with Mk V front sight ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || French Resistance fighters || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wake Up and Die (Svegliati e uccidi)]]'' || || A French criminal || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]''|| ||The Henchman|| Canadian model ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || [[Michael Crawford]] || Lt. Earnest Goodbody||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra, The|The Cobra]]'' ||  || Henchmen ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Only Live Twice]]'' ||  || Spectre Guards || w/ Mk V front sight || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Shock Troops (Un homme de trop)]]'' || [[Jean-Claude Brialy]] || Jean ||rowspan=5|Canadian model || rowspan=5|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Brasseur]] || Groubec&lt;br /&gt;
|-&lt;br /&gt;
| [[Paolo Fratini]] || Philippe&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Préjean]] || Lecocq&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Monk with the Whip (Der Mönch mit der Peitsche)|The Monk with the Whip]]'' || [[Günter Meisner]] || Greaves || rowspan=2| || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Hans Epskamp]] || Limes Portland&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Justice (Já, spravedlnost)]]''||||Men disguised as U.S. soldiers ||||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Four, The (Banditi a Milano)|The Violent Four (Banditi a Milano)]]''|| [[Gian Maria Volonté]] || Pietro 'Piero' Cavallero || Canadian model ||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pasha (Le Pacha)]]'' || || Dancers in cabaret || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Olsen Gang]]'' || || A Danish police officer || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Zombie Walks (Im Banne des Unheimlichen)|The Zombie Walks]]'' || Peter Mosbacher || &amp;quot;The Laughing Corpse&amp;quot; || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gorilla Gang (Der Gorilla von Soho)|Gorilla Gang]]'' || Albert Lieven || Henry Parker || rowspan=2| || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Play Dirty]]'' ||  || British soldiers || Canadian model || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. Freedom]]'' || || Freedom agent || ||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun McCain]]''|| [[John Cassavetes]] || Hank McCain || ||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Resistance fighters || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man with the Glass Eye (Der Mann mit dem Glasauge)|The Man with the Glass Eye]]'' || || || Remotely controlled gun trap || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night of the Following Day]]'' || [[Marlon Brando]] || Bud || With fake sound suppressor || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[How I Unleashed World War II]]'' || [[Lech Ordon]] || Sgt. Hopkins || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1970&lt;br /&gt;
|-&lt;br /&gt;
|   ||  English soldiers and Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cop (Un condé)]]'' || || French police || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || [[Ivan Rassimov ]] || Lt. Alan Crossland  || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confessions of a Police Captain]]'' || || Thug || Canadian model || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Pariah, The (La Scoumoune)|The Pariah (La Scoumoune)]]'' ||  || Burglar || rowspan=2 | || rowspan=2 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang War in Naples]]'' || || Pietravalle's henchman || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Siege (État de Siège)]]'' || || Police and guerrillas || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man in the Trunk (La Valise)]]''|| [[Michel Constantin]] || Capt. Augier || Canadian model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Out (1973)|No Way Out]]'' || || Mafia hitmen || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dominici Affair (L'Affaire Dominici)]]'' || || || In Maillet's house || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Want the Colonels (Vogliamo i colonnelli)]]'' || || Paratroopers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sokolovo]]'' ||  || Jozef Gabčík || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terrorists]]'' ||  || Commandos ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Only the Wind Knows the Answer (Die Antwort kennt nur der Wind)]]'' || || Thug || Canadian Model|| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Almost Human (1974)|Almost Human]]'' || [[Tomás Milián]] || Giulio Sacchi || rowspan=3 | Canadian model || rowspan=3 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Gino Santercole]] || Vittorio&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Lovelock]] || Carmine&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Nada Gang]]'' || [[Fabio Testi]] || Buenaventura Diaz || rowspan=2 | Canadian model || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Mariangela Melato]] || Veronique Cash&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Law]]'' || [[Massimo Vanni]] || &amp;quot;Unibrow&amp;quot; || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lacombe, Lucien]]'' || Pierre Blaise || Lucien Lacombe || Only on promotional images || rowspan=2|1974&lt;br /&gt;
|-&lt;br /&gt;
| || French Resistance&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' ||  || French ''Maquis'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Story (Flic Story)]]'' || [[Renato Salvatori]] || Mario le Rital || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sholay]]'' || [[Amitabh Bachchan]] || Jai || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sholay]]'' || || Gabbar's brigands || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || || British soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Phoney (Le Faux-cul)]]'' || [[Hélène Duc]] || Maxime's mother || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathcheaters]]''||  || Henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Riders]]''|| || Terrorists || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Racket]]'' || || Rudy's henchmen || Standard and Canadian models || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Naples (Napoli violenta)]]'' || || Casagrande's henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Eagle Has Landed, The|The Eagle Has Landed]]'' || [[Michael Caine]] || Oberst Kurt Steiner || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Siegfried Rauch]] || Sergeant Major Brandt&lt;br /&gt;
|-&lt;br /&gt;
| [[Sven-Bertil Taube]] || Hauptmann Von Neustadt&lt;br /&gt;
|-&lt;br /&gt;
| || German Paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Criminals || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[A Special Cop in Action (Italia a mano armata)]]'' || [[Stelio Candelli]] || Forestier || || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Dublino]] || Luzzi || With custom pistol grip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Soldier of Orange]]'' || [[Jeroen Krabbé]] || Guus LeJeune || rowspan=&amp;quot;3&amp;quot;|Canadian model || rowspan=&amp;quot;3&amp;quot;|1977&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rutger Hauer]] || Erik Lanshof &lt;br /&gt;
|-&lt;br /&gt;
|   || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorcerer]]''||  || Guerrilla || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || African soldiers ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Gang (Le Gang), The|The Gang (Le Gang)]]'' || [[Alain Delon]] || Robert || rowspan=4 | || rowspan=4 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Bertin]] || Raymond&lt;br /&gt;
|-&lt;br /&gt;
| [[Adalberto Maria Merli]] || Manu&lt;br /&gt;
|-&lt;br /&gt;
| [[Xavier Depraz]] || Jo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weapons of Death (Napoli spara!)]]'' || || Santoro's henchmen || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Outdoors (La 7ème compagnie au clair de lune)]]'' || [[Michel Berto]] || A British pilot || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglorious Bastards, The|The Inglorious Bastards]]'' ||  || French Resistance fighters ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Chase (Il commissario Verrazzano)]]'' || || A robber || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[[Escape to Athena]]'' || [[David Niven]] || Professor Blake || rowspan=&amp;quot;6&amp;quot;|Canadian model || rowspan=&amp;quot;6&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
|  [[Telly Savalas]] || Zeno &lt;br /&gt;
|-&lt;br /&gt;
|  [[Claudia Cardinale]] || Eleana &lt;br /&gt;
|-&lt;br /&gt;
|  [[Paul Stassino]] || Carlo &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Picerni]] || Zeno's man &lt;br /&gt;
|-&lt;br /&gt;
|   || Greek Resistance fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanover Street]]'' ||  ||Resistance fighters|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passage, The|The Passage]]'' ||  ||Resistance fighters|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Nartai Begalin]] || Jocker || rowspan=2| || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| || Scharf's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Pirates of the XXth Century (Piraty XX veka)]]'' || [[Igor Klass]] || Schweigert || rowspan=3|Canadian model || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadeush Kasyanov]] || The boatswain&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates, Indian police&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[From Hell to Victory]]'' || [[George Hamilton]] || Maurice Bernard || || rowspan=&amp;quot;3&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Brett Rosson || &lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cuba]]'' || || Cuban guerillas || British and Canadian models || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lili Marleen]]'' || || Henchmen of David Mendelsson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gandhi]]'' ||  ||Gurkha|| || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Bukit Kepong]]'' ||  || Police Jungle Squad || rowspan=&amp;quot;2&amp;quot;|Canadian model || rowspan=&amp;quot;2&amp;quot;|1982&lt;br /&gt;
|-&lt;br /&gt;
|   || Communist terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookies Run Amok 2 (Le retour des bidasses en folie)]]'' || || French soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overdose (El pico)]]'' || || A Basque terrorist || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Copper Angel (Medny angel)]]'' || [[Nikolai Yeryomenko, Jr.]] ||Sebastian Valdes  ||Canadian Model || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Les Morfalous]]'' || [[Jean-Paul Belmondo]] || Sgt. Pierre Augagneur||rowspan=&amp;quot;2&amp;quot;|Canadian model || rowspan=&amp;quot;2&amp;quot;|1984&lt;br /&gt;
|-&lt;br /&gt;
| || French Legionaires&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret!]]'' ||  || || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Hundred Days in Palermo (Cento giorni a Palermo)|One Hundred Days in Palermo]]'' || || Mafia hitman || With pistol grip || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overdose 2 (El pico 2)]]'' || || A Basque terrorist || Footage from ''[[Overdose (El pico)|El pico]]'' || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water (1985)|Water]]''|| [[Chris Tummings]] || Garfield Cooper || ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spies Like Us]]'' ||  || Mujahideen || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Pat Miller]] || Joe || Canadian model || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cuckoo in a Dark Forest]]'' || || British soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || [[Derrick Branche]] || Terranova || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' ||  || The Boys ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return from the River Kwai]] || [[Denholm Elliott]] || Colonel Grayson || With wooden stock || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || A mujaheddin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]] || || Leong's henchman || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safari No6]]'' || || Troops and Military Police|| || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Warrior's Heart]] || ||  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Lorenzo Lamas]] || Travis Blackstone || Canadian model || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outbreak]]'' ||  || British mercenary ||Canadian model || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' ||  || British soldiers ||Canadian model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Austin Powers: The Spy Who Shagged Me]]'' ||  || Henchmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' ||  || Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pianist, The|The Pianist]]'' ||  || Resistance fighters||Canadian model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reign of Fire]]'' ||  || Refugees || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Alamein - The Line of Fire]]'' ||  || British soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[League of Extraordinary Gentlemen, The|The League of Extraordinary Gentlemen]]'' ||  || Nautilus Crew||Ornately decorated and chrome plated || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Book]]'' ||  || Resistance fighters || Canadian model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]'' ||  || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''The Last Drop'' || [[Nick Moran]] || Pvt. Alan Ives || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''The Last Drop'' || [[Sean Pertwee]] || Sgt. Bill Macmillion ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' || [[Quan Ren]] || Political Officer||Canadian model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balls of Fury]]'' ||  || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Brothers (2007)|Blood Brothers]]'' ||  || gangster ||  || rowspan=2 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Chen Chang]] || Mark ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smokin' Aces]]'' || [[Chris Pine]] || Darwin Tremor ||Canadian model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Female agents]]'' || [[Julien Boisselier]] || Pierre Desfontaines || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Marceau]] || Louise Desfontaines &lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Rottiers]] || Eddy&lt;br /&gt;
|-&lt;br /&gt;
| || French maquisards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Flame and Citron]]''|| [[Thure Lindhardt]] || Bent 'Flame' Faurschou-Hviid || rowspan=3 | || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mads Mikkelsen]] || Jørgen 'Citron' Haagen Schmith&lt;br /&gt;
|-&lt;br /&gt;
| || Danish resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || [[Pierfrancesco Favino]] || Peppi 'The Great Butterfly' Grotta || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O'Connell || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus || w/ and w/o stock || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolai Cleve Broch]] || Gregers Gram || rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| [[Pål Sverre Valheim Hagen]] || Roy Nilsen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bank Job]]'' || || Trinidad soldiers || Canadian || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red and White (Merah Putih)]]'' ||  || Dutch soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Crime, The|The Army of Crime]]'' || [[Xavier Hosten]] || Cristea || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  ||  ||in weapons cache, rare version with magazine well on bottom instead of left side of receiver|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || || || Seen among other guns || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Captain America: The First Avenger]]'' || [[J. J. Feild]] || James Montgomery Falsworth || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruno Ricci]] || Jacques Dernier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flowers of War, The|The Flowers of War]]'' ||  || Chinese soldiers || modified to resemble [[Haenel-Schmeisser MP28/II]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Border]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Cold Steel (Bian di lang yan)]]'' || [[Tony Leung Ka Fai]] || Zhang Menzi || rowspan=&amp;quot;3&amp;quot;|mocked as [[Bergmann MP18]] || rowspan=&amp;quot;3&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Chen]] || A Gui&lt;br /&gt;
|-&lt;br /&gt;
| || Japanese soliders&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Vanishes, The|The Bullet Vanishes]]'' ||  || Boss Ding's mobs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||||Mickey Cohen thug||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Railway Man]]'' || || Australian Paratrooper || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[City 44]]'' || [[Józef Pawlowski]] || Stefan Zawadzki || rowspan=7| || rowspan=&amp;quot;7&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Próchniak]] || Kama&lt;br /&gt;
|-&lt;br /&gt;
|  [[Maurycy Popiel]] || &amp;quot;Góral&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Filip Gurlacz]] || &amp;quot;Rogal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tomasz Schuchardt]] || &amp;quot;Kobra&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sebastian Fabijanski]] || &amp;quot;Sagan&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[White Soldier]]''|| Emile Berling || André Cariou || rowspan=2 | || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| || French troops and commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[James Cosmo]] || Arthur Bennett || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bravo V]]''||  || Communist terrorists ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Battery Number One (Edinichka)]]'' || [[Marcin Stec]] || ''Porucik'' Stefan Romanowski || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Rafal Zawierucha]] || Franciszek&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Allied]]'' || [[Brad Pitt]] || Max Vatan || rowspan=3 | || rowspan=&amp;quot;3&amp;quot;| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Marion Cotillard]] ||  Marianne Beauséjour&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Desprez]] || &amp;quot;Degas&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Anthropoid]]'' || [[Cillian Murphy]] || Jozef Gabčík || rowspan=3 | || rowspan=3 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Dornan]] || Jan Kubiš&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Keeley]] || Josef Bublík&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Jadotville]]'' || || Katangese mercenaries || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||kidnapper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Twilight Zone, The|The Twilight Zone]]'' ||[[Edward Binns]] ||Col. Bob Donlin ||rowspan=&amp;quot;2&amp;quot;|&amp;quot;I Shot An Arrow into the Air&amp;quot; (S1E15) || rowspan=&amp;quot;2&amp;quot;|1959-1964&lt;br /&gt;
|-&lt;br /&gt;
|   || Rocket ship crewmen &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stawka wieksza niz zycie]]''|| [[Aleksander Sewruk]] || Polish partisan || 5/ &amp;quot;Ostatnia szansa&amp;quot; || rowspan=2 | 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| || French resistance fighters || 11/ &amp;quot;Haslo&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 2|Mission: Impossible]]'' ||  || Henchman ||  &amp;quot;The Widow&amp;quot; (S02E01) || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Mercy (Front ohne Gnade)]]'' || || British soldiers || Ep.12 || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Alsatians or the Two Matildas]]'' || || French ''Résistance'' fighters || Ep. 04 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' || ||Guards ||&amp;quot;Paradise Lost&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Sanctuary]]'' || [[Erin Lacourciere]] || Jeanette Anaise ||rowspan=&amp;quot;2&amp;quot;|&amp;quot;Normandy&amp;quot; (S03E17), Canadian model || rowspan=&amp;quot;2&amp;quot;|2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Gale]] || Nigel Griffin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]'' || ||Gun show customer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inspector George Gently]]''|| [[John Kavanagh]] || Doyle|| &amp;quot;The Burning Man&amp;quot; (S01E01)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caprica]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Promise, The|The Promise]]'' || [[Christian Cooke]] || Len Matthews || rowspan=3 | || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| || Irgun fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation - Season 12]]''||[[Ted Danson]]||Russell||&amp;quot;Malice in Wonderland&amp;quot; (S12E18)||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation - Season 12|CSI: Crime Scene Investigation]]''||[[Pedro Pascal]]|||Kyle||&amp;quot;Malice in Wonderland&amp;quot; (S12E18)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]'' || [[Jan Wieczorkowski]] || Wladek Konarski || rowspan=5 | || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Antoni Pawlicki]] || Janek&lt;br /&gt;
|-&lt;br /&gt;
| [[Karolina Gorczyca]] || Wiktoria 'Ruda' Rudnicka&lt;br /&gt;
|-&lt;br /&gt;
| [[Jakub Wesolowski]] || Michal Konarski&lt;br /&gt;
|-&lt;br /&gt;
| || Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Foyle's War - Season 9]]'' || || British soldiers || &amp;quot;Trespass&amp;quot; (S9E2) || rowspan=2 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Lewis Jones]] || James Stafford || &amp;quot;Elise&amp;quot; (S9E3)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || SAP officers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hunting the Devil (Okhota na dyavola)]]'' || [[Mariya Lugovaya]] || Anna Yartseva || rowspan=2|British model || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| || Finnish police, French DST operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trotsky]]'' || || A member of Siqueiros' group || With pistol grip instead of buttstock || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Orville - Season 1|The Orville]] || || || &amp;quot;If the Stars Should Appear&amp;quot; || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy City]]'' || || || Ep. 02; Canadian stock || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Defeated]]'' || || British soldiers || Canadian stock || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' ||||''Demimonde'' Club Guard|| &amp;quot;La Dame de Fer&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Adam Shapiro]]||Lemmy||&amp;quot;Loyalty to the Master&amp;quot; (S1E02)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Jack]]'' || &amp;quot;Blue Jacket&amp;quot; Special Forces || Canadian model ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jin-Roh: The Wolf Brigade]]'' || &amp;quot;Sect&amp;quot; members ||  ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches]]'' || Britannian soldiers|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Gaucho's men || Ep. &amp;quot;Young Lupin Calls Himself &amp;quot;the Third&amp;quot; || 2022 - 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;Sten Gun&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' ||  || ||&amp;quot;Road to Rome&amp;quot; expansion pack || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || &amp;quot;Sten Mark II&amp;quot; ||w/ Mk V front sight||30-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || || ||Unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' ||  || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' || Sten || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Finest Hour]]'' || &amp;quot;Sten&amp;quot; || || Canadian model || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || &amp;quot;Sten&amp;quot; || ||Canadian model || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Forgotten Hope 2]]'' || rowspan=2| &amp;quot;Sten Mk II&amp;quot; ||rowspan=2| || Canadian model, added in v2.2 (2009) || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| British model, added in v2.63 (2022)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || &amp;quot;Sten&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||w/scope  ||Canadian; Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || ||World War II flashback mission &amp;quot;Project Nova&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || Sten || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' || Sten Mk. II || || Canadian model || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||Sten Mk II || ||Erroneously shown as a closed-bolt weapon ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Sten MK II ||stock and supressor  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || Sten Mk II|| || || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Mk 9 Chopshop&amp;quot; || || Mk II with chopped barrel &amp;amp; stock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;STENOF&amp;quot; || || Chambered in .308 Winchester, optional 50 round snaildrum magazine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || Sten Mk. II || || &amp;quot;Urban Assault Expansion Pack&amp;quot; DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || Sten || w/ various attachments || &amp;quot;Winter Siege&amp;quot; update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || STEN || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Strange Brigade]]'' || &amp;quot;Kingsley Special Repeater&amp;quot; || With a 28 round magazine || rowspan=2| ||rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Chill Burster&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || ||Sten Mk II (Canadian)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || Sten || || Added in Update 3.1.2. || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II(S)==&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|right|350px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|right|351px|Sten Mk II(S) (Canadian) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Sten Mk II(S) was a covert ops variant with an extremely effective integral suppressor developed at the request of the British Special Operations Executive by Major Hugh Reeves, who would go on to design the [[Welrod Pistol]]. The suppressor used a ported barrel and the recoil spring was shortened and the bolt lightened to ensure reliable function. The S stands for &amp;quot;special purpose&amp;quot; rather than &amp;quot;silenced&amp;quot; as one might expect. It was developed after the failure of attempts early in the war to produce a suppressed [[Thompson Submachine Gun]], and was issued to Commando units and other special forces groups. It was first used by frontline SOE units in in Europe in 1943, and also saw use in the Far East.&lt;br /&gt;
&lt;br /&gt;
While the suppressor became extremely hot with prolonged firing (hence the cloth grip) and would be effectively ruined by running a single magazine through it in full-auto, it was highly effective if fire was restricted to short bursts. As mentioned at the top of the page, SS officer Otto Skorzeny went to great lengths to acquire one, and is known to have stated  &amp;quot;What splendid possibilities the use of these silencers offered. What losses they might save and what dangers they might avert! How wonderful, in case of an unexpected meeting with an enemy detachment, to be able to fire without the reports attracting the attention of other enemy groups!&amp;quot; In German use, captured Mk II(S) Stens received the designation &amp;quot;MP751(e).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While it was officially declared obsolete by the British Army in 1945, the Mk II(S) and Mk VI(S) continued to be used, turning up during counter-insurgency operations in Malaya and Kenya during the 60s. The Mk II(S) was also used by both the Australian SAS and American MACV-SOG during the Vietnam War, and was not actually removed from British Special Forces inventories until suppressed variants of the [[Heckler &amp;amp; Koch MP5]] were adopted in the 1980s.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guns of Navarone]]'' || Irene Papas || Maria Papadimos ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fifty Dead Men Walking]]'' || ||  || w/ wooden stock, seen in news footage || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' ||  || ||Canadian model w/ Mk II style heatshield || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' ||  || ||&amp;quot;Secret Weapons of WWII&amp;quot; expansion pack || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' ||  || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Rising Sun]]'' || &amp;quot;Sten Mk II&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' || ||Canvas grip removed || &amp;quot;Vietcong: Fist Alpha&amp;quot; expansion pack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: Enemy Territory]]'' ||  || ||Canadian model w/ Mk II style heatshield || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || Found only in second mission || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;Sten&amp;quot; || || Only available in multiplayer ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || Canvas grip removed || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Sten Mk IIS&amp;quot; || || Canadian model, can overheat, added in v2.46 (2014) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of Victory]]'' ||  || ||Canadian model|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderstorm]]'' || Sten || ||Canadian model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saboteur, The|The Saboteur]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||Sten MkIIS  ||w/PU 3.5 scope||Canadian model||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' ||STEN MK IIS|| || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || Singleplayer only || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Sten Mk IIS (Canadian) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
[[Image:Sten MkIII.jpg|thumb|right|350px|Sten Mk III - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[These Are the Damned]]'' || [[Oliver Reed]] || King || || rowspan=3| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Macdonald Carey]] || Simon Wells ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Day, The|The Longest Day]]'' ||  || French paratroopers || continuity error || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harum Scarum]]'' || || Assassins || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alphaville]]'' || || Alphaville security force || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If....]]'' ||  || Various ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || || || Hidden in Zis' workshop || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || || British soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of Living Dangerously, The|The Year of Living Dangerously]]'' ||  || Indonesian soldiers ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookies Run Amok 2 (Le retour des bidasses en folie)]]'' || || French soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Farewell To The King]]'' || [[Marius Weyers]] || Sgt. Conklin || rowspan=&amp;quot;4&amp;quot;|w/ Canadian model stocks || rowspan=&amp;quot;4&amp;quot;|1989&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wayne Pygram]] ||  Bren Armstrong&lt;br /&gt;
|-&lt;br /&gt;
| [[Gerry Lopez]] || Gwai&lt;br /&gt;
|-&lt;br /&gt;
|  || Headhunters &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' || [[Chris O'Donnell]] ||CIA Officer Jack McAuliffe|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death to Spies]]'' || || || |Sten Mk III || rowspan=&amp;quot;2&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| || ||Sten Mk III with Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death to Spies: Moment of Truth]]'' || || || |Sten Mk III || rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| || ||Sten Mk III with Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Dandy]]'' || Dandy || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|right|350px|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|right|350px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || || British paratroopers || w/ vertical grip removed || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[A Hill in Korea]]'' || [[George Baker]] || Lieutenant Butler || rowspan=&amp;quot;3&amp;quot;|w/ vertical grip removed || rowspan=&amp;quot;3&amp;quot;| 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Andrews]] || Sgt. Payne&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Medwin]] || Pte. Docker&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thousand Eyes of Dr. Mabuse]]'' || [[Howard Vernon]] || No.12 || Vertical grip removed, custom buttstock || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Day, The|The Longest Day]]'' ||  || French paratroopers || continuity error || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Albert Podavini]] || Freddy &amp;quot;Philosopher&amp;quot; || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where Eagles Dare]]'' || [[Patrick Wymark]] || Col. Turner||w/ vertical grip removed  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Riders]]'' || [[Ernie Orsatti]] || Joe || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]'' ||  || British Paratroopers||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of Living Dangerously, The|The Year of Living Dangerously]]'' ||  || Indonesian soldiers||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Bukit Kepong]]'' || [[Jins Shamsuddin]] || Sgt. Jamil Mohd Shah || rowspan=&amp;quot;4&amp;quot;|w/ vertical grip removed || rowspan=&amp;quot;4&amp;quot;| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusof Haslam]] || PC Jaafar Hassan &lt;br /&gt;
|-&lt;br /&gt;
|  || Police Jungle Squad officers &lt;br /&gt;
|-&lt;br /&gt;
|  || Communist terrorists  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier]]'' ||  || Terrorists||w/ vertical grip removed  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Imitation Game]]'' ||  || A British MP || w/ vertical grip removed || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers, The (1961)|The Avengers]]'' || [[Roland Curram]] ||Vincent East || || 1961 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 7]]'' || [[Rob Heanley]] || British Army Sergeant || &amp;quot;The Russian House&amp;quot; (S7E1) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || British soldiers || &amp;quot;The Eternity Ring&amp;quot; (S8E1) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 2]]'' || || A reenactor of British Army of WW2 || &amp;quot;Trove&amp;quot; (S02E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stalin Subway]]'' || &amp;quot;STEN Mk2&amp;quot; || || w/ vertical grip removed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Sten Mk V&amp;quot; || || Added in v2.5 (2016) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || &amp;quot;STEN MK. V&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]]'' || Sten || w/ various attachments || Added via update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || Can mount Lee-Enfield No. 4 bayonet || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk VI==&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|right|350px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || || || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I/II==&lt;br /&gt;
[[File:Austen.jpg|thumb|right|350px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:AustenII.jpg|thumb|right|350px|Austen Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Year_of_Living_Dangerously,_The|The Year Of Living Dangerously]]'' || various || various || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible (1988) - Season 1|Mission: Impossible]]'' || || A henchmen || &amp;quot;Spy&amp;quot; (S01E14) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || Austen || ||Mk I, added in July 2019 update, 25-round magazine by default || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Austen Mk I || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
[[File:MP 3008.jpg |thumb|right|350px|MP 3008 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP 3008 wooden stock.jpg|thumb|right|350px|MP 3008 with wooden stock and left side charging handle - 9x19mm]]&lt;br /&gt;
The '''MP 3008''', also known as the &amp;quot;Volksmaschinenpistole&amp;quot; (people's machine pistol), was a German submachine gun developed towards the end of WWII. It was essentially a copy of the Sten Mk II, but with a vertical magazine. Due to the poor state of German manufacturing towards the end of the war, and the fact that the MP 3008 was manufactured in various smaller factories and machine shops, there was a lot of variation in terms of the materials and design of the weapon's furniture - it could be found with a skeleton wire stock, a strut stock, a strut stock with a wooden pistol grip, and finally a fully wooden stock.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jojo Rabbit]]'' || || ''Volkssturm'' members || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Defeated]]'' || || A henchmen || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' || Crewwomen  || &amp;quot;Mission: 005 - The Fragile Dream with a Crimson Colored Horizon&amp;quot; ||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enlisted]]''|| || ||With wooden stock || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viper Machine Carbine==&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|right|350px|Viper Mk I - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Viper Machine Carbine''' was an experimental bullpup version of the Sten that was intended to be used as a one-handed personal defense weapon. The Mk I version of the Viper was designed in 1942 and intended for motorcycle messengers. Built from Sten Mk. III parts and encased in a hollow wooden clamshell, the Mk I would be held by the user underneath the shoulder. As such it possessed no iron sights, or a fire selector for that matter. Only two examples of the Mk I was built. A Mk II version was designed in 1943 but not built; the 1945 Mk III featured a radically different design, being redesigned from the ground up and having more conventional features such as iron sights and a stock. It was intended for military police in Occupied Germany, but only three were built before ultimately being rejected.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| &amp;quot;Viper Mk I&amp;quot; || || Mk I|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marauders (video game)|Marauders]]''|| &amp;quot;ViperMkI&amp;quot; || || Mk I|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP_41&amp;diff=1616221</id>
		<title>MP 41</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP_41&amp;diff=1616221"/>
		<updated>2023-10-07T19:27:43Z</updated>

		<summary type="html">&lt;p&gt;Alex T Snow: Redirected page to MP 40#MP 41&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[MP 40#MP 41]]&lt;/div&gt;</summary>
		<author><name>Alex T Snow</name></author>
	</entry>
</feed>